UE5.4 REALTIME cinematic clothing sim! (Marvelous Designer transfer via USD) ***SEE PINNED COMMENT**
Вставка
- Опубліковано 2 чер 2024
- Unreal announced at GDC 2024 that UE5.4 will support CINEMATIC quality clothing simulation, direct from Marvelous Designer. I explain what that means and how you can do it!
Want more details? Check out my article about it:
virtualfilmer.com/gdc-2024-th...
Or watch the Unreal Live Stream from GDC that covered this process:
• Tech Talks Livestream ... - Фільми й анімація
Update March 21 2024, 345pm Los Angeles time: Just heard from Epic, and the full workflow won’t work in ue5.4 preview 1. We have to wait til the full 5.4 release :) only four weeks to go! USD import works (it will create a static mesh and import materials and textures) but your garment def won’t then appear in the cloth asset, that part is clearly disabled.
Such a gamechanger in the workflow! :)
I know, right? It’s crazy!
Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature
Another note: I say in the video that auto skinning node (transfer skin weights) is “new” but of course it’s not. I meant to say that it’s going to be improved in 5.4 from what it is in 5.3.
gaddam this is so good!!!!
subbing just in the hopes u might release a tutorial on this when 5.4 officially launches.
That weight paint transfer ALONE is gold
Hi Toby, Great Tutorial, Greetings Robert
Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.
That’s correct yes :)
cloth accet is not visible in physics in unreal engine .. pls tell what I can do
Awesome Toby 👍
Thanks so much bass!
Is MetaHuman currently 5.3 a facial live link on iclone?
With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html
any chance you've figured out the kinematic collider workflow yet? can't get anything out of it myself, altho the new USDimport stuff is great
Yes! It’s explained in detail on the main docs page but you have to scroll wayyyy down :) dev.epicgames.com/community/learning/tutorials/Mpze/unreal-engine-panel-cloth-editor-walkthrough-updates-5-4
@@virtualfilmer i followed that and created a graph i think is right but the terminal node keeps throwing errors
@ryanisanart I’m diving deep into it on the weekend. Yes I have errors too, I am going to start again and try to figure out what is going on.
@@virtualfilmer hey I was wondering if you ended up figuring this out? The handful of tutorials out there right now are still using the capsules for collision.
Check out the comments on the official documents - unfortunately it all doesnt work yet, but Epic knows (Tim has been reading the comments and has gone quiet so I assume they are trying to fix it)
this will work with any character? Epic is on fire at the moment
Yes I think it works with any character. It’s very exciting :)
Is this mean I can simulate cloth inside UE without needed MD or Clo3D?
Yep
I'm assuming collision will work if the model morphs like ml deformed meshez
Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol
@@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .
Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)
@@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?
I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha
Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please
I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)
muchas gracias te seguire necesito aprender de unreal @@virtualfilmer
when realease
April 20
Invalid input Lod0 ,why
The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.
If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.
@@virtualfilmerThank you very much.
I understand how sora works and unreal engine works some what so why can’t both work with each other