UE5.4 REALTIME cinematic clothing sim! (Marvelous Designer transfer via USD) ***SEE PINNED COMMENT**

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  • Опубліковано 2 чер 2024
  • Unreal announced at GDC 2024 that UE5.4 will support CINEMATIC quality clothing simulation, direct from Marvelous Designer. I explain what that means and how you can do it!
    Want more details? Check out my article about it:
    virtualfilmer.com/gdc-2024-th...
    Or watch the Unreal Live Stream from GDC that covered this process:
    • Tech Talks Livestream ...
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КОМЕНТАРІ • 45

  • @virtualfilmer
    @virtualfilmer  2 місяці тому +5

    Update March 21 2024, 345pm Los Angeles time: Just heard from Epic, and the full workflow won’t work in ue5.4 preview 1. We have to wait til the full 5.4 release :) only four weeks to go! USD import works (it will create a static mesh and import materials and textures) but your garment def won’t then appear in the cloth asset, that part is clearly disabled.

  • @Mr_Dee
    @Mr_Dee 2 місяці тому +4

    Such a gamechanger in the workflow! :)

  • @Johanearldirector
    @Johanearldirector 2 місяці тому +1

    Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature

  • @virtualfilmer
    @virtualfilmer  Місяць тому

    Another note: I say in the video that auto skinning node (transfer skin weights) is “new” but of course it’s not. I meant to say that it’s going to be improved in 5.4 from what it is in 5.3.

  • @Tenchinu
    @Tenchinu Місяць тому +2

    gaddam this is so good!!!!
    subbing just in the hopes u might release a tutorial on this when 5.4 officially launches.
    That weight paint transfer ALONE is gold

  • @rosuckmedia
    @rosuckmedia Місяць тому +1

    Hi Toby, Great Tutorial, Greetings Robert

  • @LFA_GM
    @LFA_GM 2 місяці тому

    Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.

  • @productionlabs
    @productionlabs 20 днів тому

    cloth accet is not visible in physics in unreal engine .. pls tell what I can do

  • @StyleMarshall
    @StyleMarshall 2 місяці тому

    Awesome Toby 👍

  • @joonagi5484
    @joonagi5484 Місяць тому +1

    Is MetaHuman currently 5.3 a facial live link on iclone?

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html

  • @ryanisanart
    @ryanisanart Місяць тому

    any chance you've figured out the kinematic collider workflow yet? can't get anything out of it myself, altho the new USDimport stuff is great

    • @virtualfilmer
      @virtualfilmer  Місяць тому +1

      Yes! It’s explained in detail on the main docs page but you have to scroll wayyyy down :) dev.epicgames.com/community/learning/tutorials/Mpze/unreal-engine-panel-cloth-editor-walkthrough-updates-5-4

    • @ryanisanart
      @ryanisanart Місяць тому +1

      @@virtualfilmer i followed that and created a graph i think is right but the terminal node keeps throwing errors

    • @virtualfilmer
      @virtualfilmer  Місяць тому +1

      @ryanisanart I’m diving deep into it on the weekend. Yes I have errors too, I am going to start again and try to figure out what is going on.

    • @rcafilmproductions1640
      @rcafilmproductions1640 20 днів тому

      @@virtualfilmer hey I was wondering if you ended up figuring this out? The handful of tutorials out there right now are still using the capsules for collision.

    • @virtualfilmer
      @virtualfilmer  20 днів тому

      Check out the comments on the official documents - unfortunately it all doesnt work yet, but Epic knows (Tim has been reading the comments and has gone quiet so I assume they are trying to fix it)

  • @SuperMontana2008
    @SuperMontana2008 2 місяці тому

    this will work with any character? Epic is on fire at the moment

    • @virtualfilmer
      @virtualfilmer  2 місяці тому

      Yes I think it works with any character. It’s very exciting :)

  • @odilkhanyakubov
    @odilkhanyakubov Місяць тому

    Is this mean I can simulate cloth inside UE without needed MD or Clo3D?

  • @lordmo3416
    @lordmo3416 2 місяці тому +1

    I'm assuming collision will work if the model morphs like ml deformed meshez

    • @virtualfilmer
      @virtualfilmer  2 місяці тому +1

      Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol

    • @lordmo3416
      @lordmo3416 2 місяці тому +1

      @@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .

    • @virtualfilmer
      @virtualfilmer  2 місяці тому +1

      Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)

    • @lordmo3416
      @lordmo3416 2 місяці тому

      @@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?

    • @virtualfilmer
      @virtualfilmer  2 місяці тому

      I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha

  • @Cryssengel
    @Cryssengel 2 місяці тому

    Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please

    • @virtualfilmer
      @virtualfilmer  2 місяці тому +1

      I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)

    • @Cryssengel
      @Cryssengel 2 місяці тому

      muchas gracias te seguire necesito aprender de unreal @@virtualfilmer

  • @faxin-studio
    @faxin-studio 2 місяці тому

    when realease

  • @user-nc7iv1on6d
    @user-nc7iv1on6d Місяць тому

    Invalid input Lod0 ,why

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.

    • @user-nc7iv1on6d
      @user-nc7iv1on6d Місяць тому

      @@virtualfilmerThank you very much.

  • @user-lg3jh8sj6u
    @user-lg3jh8sj6u 2 місяці тому

    I understand how sora works and unreal engine works some what so why can’t both work with each other