Yeah, I wish I would have explained a few a bit better but sometimes my mind goes blank in the middle of the video or I just plain forget to make a point to describe specific aspects better.
Too bad a lot of games don’t have cloth physics like this, it helps with the immersion quite a bit. Hopefully we can get more games with physics like this in the future.
you can mod the crap out of those UE4 games like Sifu, Fallen Order, Remnant from the ashes. Literally making your own outfits/characters and put it in the game. That's what I've been doing. But it aint perfect.
Great tutorial! Do you happen to know why in some cases the cloth interacts with the physics bodies as if the physics asset is in a neutral pose even during animations?
@@Josh_Alfaro It's been a while since I've even touched that stuff man so I'm pretty rusty and I wouldn't want to mislead you. If you are using an Auto-Generated Physic Body, I can tell you right now that it's 100% wrong. Unreal is driven by very primitive logic in a lot of those features. Setting up a proper Physics Body is not really a simple procedure, I'm sure they will eventually give it a modern upgrade but as it stands 100% the Auto-Generated one is basically garbage.
@@Josh_Alfaro Yeah you should search for my video on creating them from scratch, it's still probably the best one ever made and if I had to do it again I would refer back to it myself.
Do you know when you might do the course you mentioned? MD>Character Creator>Unreal ? This is the pipeline I want to perfect. I use Blender as well, for hair and accessories. Thanks for your great instruction. You explain the whys of actions which is appreciated. Keep up the great work.
Aah, thanks and I totally forget about stuff from time to time. I get so wrapped up with whatever I am doing I think my brain pushes stuff out so it can focus at the task at hand. I'll do that today actually so that I don't forget about it.
Thanks for the breackdown men! Really good explained! One question what kind of physics are you using for the hair? Is also cloth or the other dynamic systems? Thanks a lot!
Thank you! Could you please show how this should be configured when rendered? Because it looks like rendering settings are completely different and it will look different because of the annoying AA option. Thanks again!
@@AmjoodBasha Yeah I'm not really familiar with cloth physics during Rendering. I know though that having long warm up frames inserted will cause issues with VFX so maybe the same applies to Physics.
@@AmjoodBasha Since it's for a Cinematic you could setup the cloth simulation in something like Blender and export the simulated Cloth as an Alembic animation and play that during the Render instead of trying to simulate it in real time....the results will likely be more realistic as well. Marvelous Designer actually makes creating Alembic Cloth Simulation animations a breeze, I imagine it's not too difficult to do in Blender though.
Well I've heard of that but I don't know much about that and I imagine doing such a thing requires a lot more work in 3D Modeling and the goal of this video was really just to show off Physics Painting and Cloth Simulation, not the more advanced techniques that require an array of different skills.
Kind of looks like that at one point. Skin weights don't really work well for things like dresses, skirts, trench coats, etc. They tend to only work well with clothes that closely resembles the actual shape of the character, such as Pants and shirts.
Hi great vid. Do you have an Email address I could message you on for help/advice on cloth simulation for a character I'm working on? I've almost finished the retopology so within a few days I will be looking to do some cloth stuff in unreal.
@@unrealdevop Hello John Conner. Agh_Naggar asked me to check out your content and contact you to ask if you can help me with a problem with CC3 import to Unreal. Its driving me crazy for a week and just cant figure it out. I tried to search you on Discord but it didnt show up. But I did send you an Invite. (pantheon). Do you mind helping me out if you have a moment?
Yeah, to be honest I'm not really sure how you would get it too work in sequencer. You could probably record it in the Take Recorder, I believe that let's you record actual gameplay.
This is good man. Probably the most detailed video i found on youtube
Yeah, I wish I would have explained a few a bit better but sometimes my mind goes blank in the middle of the video or I just plain forget to make a point to describe specific aspects better.
Too bad a lot of games don’t have cloth physics like this, it helps with the immersion quite a bit. Hopefully we can get more games with physics like this in the future.
Yeah, Unfortunately it's hard to get right. The system really needs some kind of smoothing added too it as well as better self collision.
you can mod the crap out of those UE4 games like Sifu, Fallen Order, Remnant from the ashes. Literally making your own outfits/characters and put it in the game. That's what I've been doing. But it aint perfect.
Thank you for the detailed explanation! :D
Glad you found it helpful. I couldn't find a good video on it so I thought I would break it down the best I could.
Great tutorial! Do you happen to know why in some cases the cloth interacts with the physics bodies as if the physics asset is in a neutral pose even during animations?
Idk really but it could be a product of a bad Physics Asset possibly. Unless you did it from scratch it's almost guaranteed to be bad.
@@unrealdevop would it be related to whether the physics bodies are kinematic?
@@Josh_Alfaro It's been a while since I've even touched that stuff man so I'm pretty rusty and I wouldn't want to mislead you. If you are using an Auto-Generated Physic Body, I can tell you right now that it's 100% wrong. Unreal is driven by very primitive logic in a lot of those features. Setting up a proper Physics Body is not really a simple procedure, I'm sure they will eventually give it a modern upgrade but as it stands 100% the Auto-Generated one is basically garbage.
@@unrealdevopsounds about right, I auto generated my physics asset and the cloth drapes around the character like he is a sumo wrestler😂
@@Josh_Alfaro Yeah you should search for my video on creating them from scratch, it's still probably the best one ever made and if I had to do it again I would refer back to it myself.
Do you know when you might do the course you mentioned? MD>Character Creator>Unreal ? This is the pipeline I want to perfect. I use Blender as well, for hair and accessories. Thanks for your great instruction. You explain the whys of actions which is appreciated. Keep up the great work.
Aah, thanks and I totally forget about stuff from time to time. I get so wrapped up with whatever I am doing I think my brain pushes stuff out so it can focus at the task at hand. I'll do that today actually so that I don't forget about it.
Here's that video: ua-cam.com/video/z7k4E4V2Tvk/v-deo.html
Thanks for the breackdown men! Really good explained! One question what kind of physics are you using for the hair? Is also cloth or the other dynamic systems? Thanks a lot!
Yes same thing I used for cloth, the old legacy system. In UE5 it was swapped out with a Chaos Cloth system.
Thanks man, you are great
Appreciate it man.
Thank you! Could you please show how this should be configured when rendered? Because it looks like rendering settings are completely different and it will look different because of the annoying AA option. Thanks again!
I'm not sure what you mean by Rendered.
@@unrealdevop Render queue of a sequencer. You render this to a video
@@AmjoodBasha Yeah I'm not really familiar with cloth physics during Rendering. I know though that having long warm up frames inserted will cause issues with VFX so maybe the same applies to Physics.
@@AmjoodBasha Since it's for a Cinematic you could setup the cloth simulation in something like Blender and export the simulated Cloth as an Alembic animation and play that during the Render instead of trying to simulate it in real time....the results will likely be more realistic as well. Marvelous Designer actually makes creating Alembic Cloth Simulation animations a breeze, I imagine it's not too difficult to do in Blender though.
Is it any way to use the characters mesh for example the legs as collision instead of the capsules?
Nope. Unreal is not capable of this. It's really disappointing. I know.
My Cloth config settings is different . I dont have constraint, solver frequency. Lots of parameter are gone!
The Cloth Physics in 5.0 switched over to Chaos.
I think this is a case of needing a lower res sim mesh to drive the render mesh.
Well I've heard of that but I don't know much about that and I imagine doing such a thing requires a lot more work in 3D Modeling and the goal of this video was really just to show off Physics Painting and Cloth Simulation, not the more advanced techniques that require an array of different skills.
@@unrealdevop for sure. And it was very helpful. Thanks!
@@hgahsiea Yeah I wish I had the time to cover all that stuff but man, there is just too much stuff to become and expert at everything.
@@unrealdevop not to mention the software is constantly developing. So yeah, best to limit the tutorials to fundamentals.
@@hgahsiea Yeah
15:02 thats a huge PP!
Kind of looks like that at one point. Skin weights don't really work well for things like dresses, skirts, trench coats, etc. They tend to only work well with clothes that closely resembles the actual shape of the character, such as Pants and shirts.
31 min quick job 💀
WIth the new Chaos Cloth Self Collision my pc UE crashes, and I have a i9 with 3090 =D
That sounds like your trying to use that on really dense cloth perhaps. It's really performance heavy even on simple meshes
Hi great vid. Do you have an Email address I could message you on for help/advice on cloth simulation for a character I'm working on? I've almost finished the retopology so within a few days I will be looking to do some cloth stuff in unreal.
I have a discord 'Depredor#7183'
@@unrealdevop ok I just added you
@@unrealdevop Hello John Conner. Agh_Naggar asked me to check out your content and contact you to ask if you can help me with a problem with CC3 import to Unreal. Its driving me crazy for a week and just cant figure it out. I tried to search you on Discord but it didnt show up. But I did send you an Invite. (pantheon). Do you mind helping me out if you have a moment?
@@laviathenbaker6614 Yeah I seen that and I accepted it. I'll see what I can do to help you out.
it's not work in sequence level
Yeah, to be honest I'm not really sure how you would get it too work in sequencer. You could probably record it in the Take Recorder, I believe that let's you record actual gameplay.
you need to turn on Simulate in the level you are usign for your Level Sequence and then play the Sequence itself
*👍класс и привет от тренера по футболу!!!!!*
simulation need sail flag ue5 full meta fk meta need tool tutorial
Ah yeah, they switched over to Chaos Cloth Physics in UE 5.0 but they do have some good ones directly from the Unreal Engine Staff on their website.