Yoshi-P Actually Considered Time Mage for FFXIV...
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- Опубліковано 27 сер 2024
- 𝗛𝗘𝗟𝗣 𝗠𝗘 𝗖𝗥𝗘𝗔𝗧𝗘 𝗠𝗢𝗥𝗘 𝗙𝗢𝗥 𝗬𝗢𝗨. 𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗢𝗡 𝗣𝗔𝗧𝗥𝗘𝗢𝗡: / quazii
FF14 Dawntrail Media Tour article on jobs that Yoshi-P and team considered for FFXIV.
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He might say whips are difficult but I still want a whip class
If we get a job with whips, Quistis Trepe glam will skyrocket.
I mean time mage could use a pendulum as a whip..
So much thisssss!
Beastmaster and Whips would be hype IMO. And I would rock some Castlevania themed glam to boot.
@@MagiusNecros "Oh my god. I really have lost my mind... It's only been a month" - Alucard waiting at the empty FC house
Guild Wars 2 pulled off a Time Mage in Chronomancer, Where you could mainuplate your cooldowns by a buff that speed up times around you lowering the timer faster.
You also had a move called Continum spilt where it takes a snapshot of your character then for 6-7 secs you can use of your any skills for free, normally powerful ones.
Then after 6-7 secs it'll snap you back to that place, and your cooldowns you had before used the move effectively giving you a double burst rotation.
Time Mage can work in an MMO, you just have to get creative with it. Base it off the player actions and skills rather than the environment.
To add to my comment, There is a lot you can do with Time mage, Warp as a spacing tool to warp to somewhere.
Haste to speed up you own cooldown timer. Use Stop as a boon to freeze the timer on Allies boons for 5 secs giving them longer durations.
Quick to instant a spell without a Cooldown, Comet, Gravity and Metor as offensive spells. Could make X-zone an AoE damage over time field. These are examples.
And while I love it, I have to be honest: It's unlikely to happen. Ff14 loves their set rotation too much. So much so that they got rid of Spellhaste buffs so allies didn't "drift" at all. It's just the nature of those game at this point.
Some ideas can work, some cannot. I can see a Time Battlemage as a concept, filling in some of the ally-based buffs for a crossbow, but even then I'm unsure if 14 would do it.
@@TheCrazyhusky Problem is it wouldnt work in FF14 because of how limited and ridged design has to be around jobs and fights. Its been my biggest complaint about FF14 coming from FF11 where every job was completely unique and had its own niche but were extremely powerful in those niches. FF14 is so watered down atm that the devs cant do anything like time mage because it would completely break the design philosophy of how fights work.
Hell even blizzard did it with augmentation evoker
@@omegacloud222 the game design is not the same as FF11. Each job was fit to each game design. of the how each game worked,
Astrologian used to be Time Mage before Shadowbringers, with Time Dilation and the old version of the Arrow card which was a haste buff. Right now the only trace of their old time manipulation power is Lightspeed. Given how rigid timings and rotations are now becoming, I don't foresee any return of time manipulating skills any time soon.
you say that, but you can argue that scholar was more of a time mage back when the two scholar fairy had different skills where selene had a haste buff for the skill speed and another for spell speed that can be auto casted lol
I feel like time mage would feel like a mix between old healer tool kits, like you two mentioned
@@TriEdgeM The AST job quests has an antagonist casting high level time magic and it is - funny enough - a race against the clock to beat him before he finishes his cast lol. It's been established already that Astrologians have access to time magic, but that it's forbidden and dangerous.
@@knowwhoiamyet huh, I Do Not remember that at all lol, all I remember from the quest was looking at the stars around the world and old men being an ass lol, good to know, I stand corrected lol
I think it was the Heavensward set of quests, culminating in a fight in the Dravanian Hinterlands if I'm not mistaken.
Time mage would actually be an interesting healer!
Imagine this. You rewind time on someone, bringing them seconds back (thus healing them). You can buff them (haste, etc.), you can debuff enemies (slow, etc.). Time bombs could be used to attack enemies.
This would be cool. It's like the bronze dragon spells in WoW for their dragon class
@@droogeydroogey8950 I've given up on WoW but how I imagine it would be similar to arcane mage's spell (not sure if it still exists) where you could use a time spell use all your spells and then you would rewind and thus not having proced the CDs. There are so many things a Time Mage healer could actually do in FF14, like displace players, anchor them in time to reset their position and cds, buff and debuff, even shield 'from time' (like time takes a toll on us, by manipulating you are not affected by time - or any kind of harm - for a few secs), etc.
"big healer strike" sorry but what happens on the forums does not translate into the game. there has been no impact to this "strike". i'm not saying it isn't justified, it definitely is, but it's just all fluff and talk
The strike is supposed to start upon dawntrail launch.
Bit you likely won't feel impact there either lol
Especially if you're a healer main like me. Just means even better queues than normal!
I am a healer main, so will not notice the strike. Healing in FF14 is fine.
The worse part, it’ll only be trials that might slightly be affected since every dungeon can be ran solo with bots.
I really don't think it's even justified tbh
Here’s what’s confusing. Spoiler but for AST, the final 60 job quest CLEARLY shows the final boss ( who is a AST) using Time magic to freeze player! AST was mix Stars and Time back in Heavensward in job kit! They need to bring that back!
now that we're not getting time mage can AST please have its time spells back. i miss time dilation so much :(
Omg yes
5:33 - We actually are getting Beast Master already. It's just gonna be a limited job like Blue Mage. Also, out of old jobs, I think we can still get Geomancer. It already is in FFXIV's world & lore. I also think they can easily modify, add & change Time Mage's abilities for FFXIV. I mean they did the same for Sage, compared to what it originally did in OG FFs.
I would love a Geomancer class
@@MrBoredinthedormPicto easily could have been Geomancer mechanically.
I'm still of a mind that Geomancer would work well as the FFXIV analog to WoW's Elemental Shaman - placing elemental buffs for the party and to aim the already present aether to get the best damaging effects from the environs. Technically all areas have a measure of all aether types, but it stands to reason that aspected areas would necessitate multiple buffs to make the element you need in an area strong enough for use. Trying to use fire against Ifrit's obviously a non-starter, but a geomancer would drop a debuff glyph that reduces fire damage, then a water shrine/circle to boost water, adding earth for extra effectiveness, and rather than needing to have a huge assortment of individually cast spells, they would begin channeling/ringing their casting bell to move the aether, the damage continuing as long as the shrines/glyphs last. The need to reapply elemental effects would be the focus for a location based not-DoT class, so maybe add a bit of Affliction Warlock feel for spice?
Ramping up would be a measure of placing a glyph and going for the channeling right away, or working in more glyphs to layer up the buffs or damage effects, but essentially the damage doesn't start until the bell ringing begins.
@@PH03NIX96 We're talking from a lore perspective tho not mechanically
I hate limited jobs so much.
Time mage: healer role
Featured character: g’raha Tia
Weapon: big hourglass
Kit/ lore: uses forbidden time magics to halt, slow or rewind damage of target or party. This job can also cast essentially a bloodlust (WoW reference) which increases the haste and of the group’s attacks while also lowering their gcd a bit.
We wouldn’t be able to make them ungodly broken. They would need to have limitations lore-wise, like a summoner. Time magic is a very delicate manipulation of aether that takes a life-“time” to master, which (spoiler) g’raha has already done once in another life. He learns the art through the crystal tower, which is where the WoL will also learn the job. It is possible for the WoL to learn these magics because they are infused with the same time magics that allowed them to travel to elpis, much like how the echo was a gift from venat
The crystal tower is just a giant job crystal for time mage xD I like that actually. We have to break off a bit of it to get our Time Mage crystal 😂
@@uriel9777 it’s literally the only reason g’raha was able to reach back into the past and pull us into his future
time mage shouldnt have a big hourglass, they should use their actual like hands to perform magic
Decreasing party GCD is kinda a bad buff though. Many classes rely heavily on the speed their GCD is at for efficient weaving, etc. And speed doesn't apply globally to all skills, so something like this would actually screw up a lot of burst windows lining up.
as a summoner i would hate to have my GCD reduced by outside forces... unless it also provides cooldown reduction in a similar way
GW2 did it in 2015 with Chronomancer and WoW kinda did it recently with Evoker, its very doable.
Those games have a very large gap in balancing between classes, so dilating time by stopping debuffs by 6secs every 2mins isnt a big deal, while it would be completely broken in 14 given how strict it is
@@Nuh no
@@Nuh don't ask for anything
Unfortunately, the limitations of XIV and the current rigid job design philosophy do not allow for unique playstyles that you see in other MMOs. The best they can do is use visuals to express class fantasy, but the job itself is never going to be a game changer.
We need jobs for Hammer, Odachi, Tribal Staffs (think off FFX Yuna), Bowstaff (imagine monkey king) and without a doubt, Umbrella.
We have two Hammers in game for warrior Dwarven Mythril Hammer and the Asphodelos War Hammer. You can also get the Gia weapons that are hammerish from the Mog station but I I agree we need more
@@serpentduke Yeah, I know but thats not what I meant. Same way I could say the Bowstaff exists as well. I mean more in the direction of a job around that class.
@@JasonMohammed I get you now. I do think warriors animations work better with a hammer though
@@JasonMohammed no
I still think Songstress/Aria would be a fun addition to the healer roster.
On GCDs its kit plays like picto or bard: building bar or gauge that increases the class’s own healing output based on thresholds and burst heal actions similar to whm but with a lingering short buffs when cast: Lvl 1 dmg mitigation, lvl 2 regen, lvl 3 attk up
OCDs could be very similar to DNC technical step but with NIN’s ninjutsu variation for what “Melodic harmony” is executed
The main characteristic for this class which could set it apart is that it’s a mob/single target debuffer - a more offensive/controller healer with debilitations like attk down, critical resistance down, defense down.
The engagement for the class could be in notes/step that string together to builds meter and on how many steps are executed.
While it still would have personality in adding a few buffs to party members, I think it’s main tactical priority is keeping or swapping debuffs and dots on enemies making it more a deliberate controller on the battlefield.
Weapon could be a hovering microphone. Something similar to a character from the mobile game Dislyte- I think her name is Celine/Selene
@@alunalalune8691 no
Staff, morningstar, flail, Club, wand, crossbow, lance, saber... There are still plenty of weapons that we haven't seen as class weapons. Really looking forward to what they come up with next. Totally gonna try viper and picto.
Start asking more future fantasy weapons please the ffbe mobile game better jobs create weapon types animations serious ask them
And dual pistol range please!!
@@arnarerlingsson6440 no
really excited to see what kind of new jobs will be released in the future
Gonna raise that the bones in a whip are probably just bones, the kind used in animations. A bendy rope thing like a whip needs many of them to animate believably, and that's client-side workload for every single one on the screen.
i wonder whether they couldn't just use pre-rendered animations? don't waste cpu doing it in engine
@@prollybee Whip physics are crazy and would probably suck on the FFXIV engine.
Baked animations would be what you have to do, but you're still using a skeletal rig to play them back. So, lots of bones.
@@Poldovico no
Thanks for reading, Quazii! As I've seen others suggest I'd love to see them try out a whip-sword. I can appreciate it might be awkward to animate in a way that works for a wide range of designs, though. Personally I'd be all for a hammer, especially after Gaia.
Man, I've been wanting a time mage DPS. Speed up some spells to make them instant for burst damage, or slow it down for a dot. Their time magic could be limited to something , but it makes sense that as an MMO it makes less sense.
Saying that timemage doesn't fit an mmo is just the easy answer but it is just a design problem.
You can make a dps that has two modes, just like BLM where each is used for different reasons, or even make a mode better than the other. The timemage can use skills to hasten or slow down the modes depending on the situation. You can even make it so that he has a single target and aoe modes with like 30s timers, and both being mandatory so the player would want to hasten the aoe mode and slow down the single target mode when doing a boss battle for example. You could have the two modes have other perks as well, and a good timemage would need to optimize his time on the preferred mode for the situation (and if haste/slow is on CD, stop/quicken could be the longer cds that we can use for similar reasons).
You could have mitigations for the party that slows down damage and turns it into dots, and make haste/quicken versions that make regens faster or even heal instantaneously. The time manipulation aspect of GCDs and cooldowns need to be kept on the time mage itself and built in it`s rotation for balancing reasons, but the flavor can still be there. Heck, you can even have the time mage have a skill that reduces the CD of a skill by X seconds and have it choose which skill to have the CD reduced, like an AoE|single target skill, healing|mitigation and so on (just dont make it choose between damage and support, so we don`t have an energy drain kind of issue).
This is just to name a few possibilities that can easily fit an mmo environment
If reducing GCDs and cool downs is too broken (like quickness & alacrity in Guild Wars 2, and how there's a literal CHRONOMANCER in it), then I could see a design space where they instead increase the length and intensity of buffs and debuffs on both enemies and allies, but I guess we will only see traces of time magic in many jobs instead of being one job's entire identity.
@@00031849 now let Dumb down even more and hand hold us more there nerf everything to the ground and make it impossible do anything else
@@joshuariel8496 what?
I'm sad about the "no whips" thing. I've been wanting a mid-range whip class like Ivy from Soul Caliber since the games inception. It's also really weird to me that he said it's hard to make unique and different designs. I can think of at least a dozen cool designs right now.
Have the whip be a chain, have it look like a piece of ivy with roses and thorns all down it, have the whip be on fire down the length of the rope, add spikes to the rope of the whip, have a classic Indiana Jones rope whip, do a bright red leather braided cord whip, do a whip that when put away just looks like a cowboy lasso and has no handle. Have a water element whip where it's all blue and splashes of water come off it when you fling it around. Do a whip that looks like it's made of liquid metal - all shiny chrome even down the length of the rope even though it's still flexible... and all of this doesn't even mention how creative you could get with the handles at the top of the whip. If you can be creative with sword handles, you can be creative with whip handles. TBH, I could go on for ages, and I can clearly see how each suggested design would look. So I'm baffled by the "how do you customize it?" Statement.
The only thing he said that I sympathize with/understand is how flexible whips are and how much they flow and move and could therefore be hard to animate, but seeing some of the insane weapon effects in the game, I feel like it could be done.
I think its more about the resources needed to pull that off. Because while they 100% can do it, it would probably still use too much time that could be used on other things. Here's hoping they find a way to implement it, because I also want a whio job :(
@@CeresAzalia oh well you can uninstall and delete your account if want
@joshuariel8496 what an extremely odd thing to say, lmfao. Have a great day, weird person.
One stye of weapons they could use are blunt force trauma inducing ones, like clubs or hammers. Just imagine an erratic, rng driven berserker class that just swings around a club like frenzied.
Might be too similar thematically to Warrior. I agree a hammer/blunt weapon class is needed. I'm thinking staff could be an interesting choice.
A battle staff would be amazing
A fair amount of warrior weapons look like massive two handed hammers and gameplay wise you just described a warrior too. If you wanna play exactly what you just described, play warrior.
Ff3 had a Viking class which used a hammer so in the future they could add that.
One handed hammer / morning star would be cool and different from WAR. Hmm...
New Job: Necromancer.
Rather than a dark evil art it is actually a promotion of balance and bringing closure to the dead. They can call wandering spirits for attacks so they can vent their anger allowing them to let go of their violent nature. They call spirits like the ones we fought in the aitiascope dungeon. They also give party support by calling helpful spirits who have lingering desires to help others. Job quests could include calming spirits so they don't turn into evil undead like Yuna's sending ritual in FFX. They could even be a true pet class by having a particular guardian spirit who joins you to solve unfinished business. The pet could be either offensive or defensive allowing the Necromancer to take the other role.
It's not happening
Any idea of what weapon it would use? Not to say “Reaper,” but I was under the impression that it was the “FF-Version” take of the Necromancer (including the possible weapon they would use).
@@mas8705 I would love a lantern off hand and a magic wand as main hand
Necromancy would decay your physical body. Like the Sith in a way. So not worth it in my opinion.
So, basically, Diablo's idea of a Necromancer. Not saying borrowing that idea is bad (I actually really like it), but there really aren't that many ways of having necromancy where it isn't inherently evil, and it'd mainly be the execution that differs.
"A big healer strike is going on" yeah let's not pretend that some people on the forums actually have any impact on a game with hundreds of thousands of players.
I wont give up on the dream that one day Time Mage will make it to FF14. I wanted that job since Shadowbringers (wich was when I started to play), I get it that trying to make a class that can manipulate time in a MMO can be a really hard achievement, but C'MON YOSHI! Guild Wars 2 has the Chronomancer, WoW has the Augmentation Evoker, even ESO you can manipulate time through the Psijic Order skill tree! It can't be THAT hard! 😭
I wonder to which degree the netcode is holding them back from implementing more fast-paced jobs. Ninja's come to mind; Ten-Jin-Chi is a bloody pita without lag, let alone _with_ it.
I still feel like the ideas for weapons I still want to see are a Blunt Object tank: Maces, Hammers, Big Clubs. Sure there are some weapons that can be glammed to fit this but it's silly hearing that buzzsaw sound when a WAR with a Hammer uses Fell Cleave. I would also give them a shield though I'm not sure how they'd feel about that since condensing sword and shield loot into "Paladin's Arms." There is also potential for Phys Ranged as well: Crossbows, Full rifles instead of MCH's 1 handed pistol, or even something wacky like a Job that functions around smacking your enemies with a ball you kick and/or throw.
This! I can see a Green Mage remained as an Enchanter Tank, using a 2h Hammer/Maul as a weapon of choice.
Time Battlemage using a crossbow and manipulating their OWN time primarily (Potentially enemy time for a DoT effect) for a unique twist.
Blitzballer, I feel, is a must. A good excuse to put in Blitzball itself amd an Athlete themed Ranged DPS wtuh a hyper active, low CD focus could be a blast if executed right.
yeah, this was my idea for Thief, uses a knife and a crossbow to induce status effects on the enemy, and positions around other players for their positionals rather then around the target's hitbox
I've been half-joking about a "Cannoneer" class that actually has a big field artillery cannon they haul around.
Would love to see a melee ranged healer using weapons like this
@@hellfrozenphoenix13stop talking about bitzball or asking for it or hounding about it
I still really want some kind of pistol-revolver pirate ranged job in the vein of merelweb.
A high movement job with Omni-directional rolls/dash . I could see it being a fast paced dot based job
I would love to see duel wield pistols or some form of guns not tied to machinists battery pack
Because I'm sorry machinist doesn't do it for me as a gun class . They should keep focus on machinist to be a tech , droid class and make a true fast paced pistol job
I dont think we need another class holding a gun, even if the gameplay is different, I think it would be a long while before that gets added
They had every intention of making a musketeer but they found it was boring with no cool skills so we got machinist. Same with Archer and Bard. You can tell with some of the Admirals scenes that they were teasing a Musketeer job. In my opinion based on a video Cleretic made. Cleretic is awesome check her out.
@@HakaishinCat I agree they should think of something to make it different , maybe duel wield isn't enough but ya know they did just add another sword and there's now like 6 versions of those now so idk if that's a good reason
Again I think machinist as it gets newer abilities would be more about tech and mechs
While a duel welding pistol job could be more about shooting the guns in cool ways with flashy animations
Kinda like how viper just looks insane and fast paced with all the slashes
@@dsvp4825 To be fair, the checkmate/doublecheck abilities on machinist give me a bit more of the gun slinging laser shots fantasy. But that's about it, the rest is tools and mecha upgrades (full metal field).
I feel like they might add some kind of Dual Gunner job for 8.0.
idk what time mage did in other ff games but i feel like a time mage would be an epic concept for a healer where instead of healing wounds you rewind time on your allies, for instance lets say a tank ate a tankbuster, you pop a cooldown and he gets set back to his hp from a couple of seconds ago, or a buff that works kindof like dark knights invoul where if a person dies, time rewerts itself to before he died for them
I wonder what happens if Picto and Viper are received *negatively* by the player-base. Down-voting EVERYTHING is the current trend in gaming, and you can imagine a downward spiral of TOO EASY or TOO HARD getting out of hand.
I'd like to think Yoshi-P and his staff are too savvy to over-react - but sometimes it's hard to sort out the real problems from a sea of complaints.
do you not realize how many people LOVE picto and viper
@@NiinyyEUW I think people certainly love them on paper but I wonder if people will continue to like them in practice. I seem to recall people liking how Endwalker Summoner looked but then after people got to actually try it they hated playing it.
@@autisonm thats fair, but i honestly dont think that will be the case here, already a lot of content creators have played it and theyre all pretty positive in their opinions
@autisonm Funny enough, despite the outcry of summoner changes, I saw more summoners than ever in Endwalker. I do feel bad for the folk that liked old summoner, but as a SMN main myself both before and after, I really didn't feel like a summoner before. More like... I dunno, a daycare worker watching over the little world ending nuggets. I enjoy the identity a lot more now.
@@knowwhoiamyet Well that increase in people could be from a variety of things. Reworked class, simpler to play, etc. I just know that the reworked class hype has faded for some people. I personally never cared for it. I liked the DoTs it had.
I hear the answer but there could be subtle work arounds.
Stop could literally just act as a stun and only let it last for 2-4 seconds.
Slow could work as its in the game now, or, work like heavy. (i prefer the heavy route personally)
Haste could be on a GCD of 120 seconds and make it so everyones skills recharge more quickly and casting time is reduced. Or make it like bards pelaton, or honestly 2 different abilities doing both of these things.
LBs could literally be Stop, Stopra, Stopga and their mechanic is the boss is frozen for x amount of time and all damage done in that time frame is 1.5x from everyone.
Could bring back goofy status stuff like "age"
While giving it basic spells like ruin and such.
I think it could really work without clunking onto the "stopping the flow of time" for all reality
I am kinda surprised that Yoshi p looked at whipe and did not look at the concept of a whip sword . used in a several animes if i am not mistaken
Also used in Final Fantasy Type-0 by Seven I believe
The final stage for Drk's EW relic is technically a whip sword (you get a very brief animation for it when unsheathing the weapon).
@@nejiharunowasteful
Ivy Valentine from Soul Calibur has a whip-blade. she can extend it from a Sword into a bladed whip. The blade fragments can also be used as projectiles, as seen in the opening of Soul Calibur 2.
@nejiharuno We've had one as early as Seiryu for that matter too lol. Way back in Stormblood.
I'd still love it if they added Thief to the game, uses single dagger and crossbow (in FF11 Thief had the second best skill with crossbows), specializes in dot and debuffing the enemy such as using acid bolts with the crossbow to reduce the enemies defense, positioning on other party members rather then on the boss ect.
Ironman karma ride Gundam
No
@@starlightbreaker561 no
People should to take what yoshi says in interviews like these with a grain of salt. Yoshi P says time mage can't be done? Thats just him covering his tracks. It can be done, but it needs hype. If things get spoiled so, so early in the design then thats terrible. Better to just say "its hard... can't really do it" and then bam "we figured it out!!"
Cant reveal all your cards in development. Especially to a gaming fan base in modern times (leaks and tumors plaguing the Internet)
But AST already exists.
@@DrakeWurrumyeah thats also my thinking but if the dev team wanted to, theyd strip stuff away from jobs in order to introduce time mage. They've done that with skills on other jobs (DRK and GNB, SCH and SGE, MNK and VPR). Time passes, reworks happen, next thing you know there's an "availability" to add a new job 😅
Yeah he has done this before. Also he doesn't explicitly say never he just says something that sounds like a no. which is smart you set expectation without limiting what you can do
i think a timemage wouldnt have to be about speeding up your time in a literal sense.. it could be a class about dmg over time with abilities to extend buff/debuff timers. That would basicly build the illusion of time magic while dodging the problem of time dialation for players. On the other had would that be a mandatory class in any raid as long and the 2min meta exists i guess
I disagree with his rationale on Time Mage as it's not an answer that speaks to the creative use of time magic in fights in FFXIV. It's been used for manipulation of cooldowns through the Haste stat in Eureka, the manipulation of buff/debuff durations in several boss fights as well as Astrologian's original toolkit, and more. Time Mage can get really creative in an MMO space. Time Mage doesn't have to be a literal port from the single player games. Red Mage isn't and it's doing quite well for itself!
I don't say this to exclaim Yoshi-P is being intentionally malicious or anything of the sort, obviously. But I do feel like the reason is way more technical than the reason he gave.
People need to understand that the concept of time mage doesn't fit this MMORPG tab target system.
Haste as a buff or slow as a debuff on raid, alliance enviroinment is not happening. Remember when players used to complain on how Arrow card worked? "Stop using it on me! You're desaligning my rotation!". Players do have short memory.
It's good that the devs don't always implement players ideas, because most of the time players don't know how bad their change for the game would be.
Not only that, FF14 is SE golden goose as of now. Drastic changes will not happen because it could screw their revenue.
What I would love to see is the development of new online full action FF, something like PSO2NGS. That way more classes archetypes could be delivered without lossing it's essence, like DK in FF14.
I agree, time mage would be hard to implement without substantially changing it so much that nothing resembles the "traditional" time mage. Also from a lore perspective how would it even be worked in? Time magic by its nature is ridiculously powerful. The only thing I can think off is a single mage figured it out but died, and we find their work and become the only student of time magic, something like the Stormblood Summoner class quest.
Sounds like a creativity problem to me.
They'd be a regen healer.
Haste could easily be a buff that eliminates cast times without lowering GCDs for 15 seconds and buffs damage slightly (ever black mage would love this, even Samurais would)
Slowing bosses could just reduce their auto-attacks for 15 seconds while reducing physical damage by 10%/magical by 5%
Demi/Gravija could be their single/aoe attack.
Time Slip could be their DOT.
Their 2 minute skill could be "Quick", eliminates cast times for all players for 20 seconds and increases damage by 5%, ally GCDs used in this 20s window generate a resource the Time Mage can use to instant-cast OGCD meteor-strike spells up to 5 times.
Then they get a healer kit with heals, regens, and maybe some gravity-themeds light shielding.
Just fluff their heals to be less about actual healing and more about REVERSING TIME to undo damage or speeding up time to heal someone.
Time mage could simple reset cds or "reset" a used procc via buff system. If you combine it as healer, they timesafe your hp.
At the top of my head I think at least blm and probably sam also would enjoy bieng hasted.
But I think for something like this to work especally it's a dps Time Mage would also almost have had to be designed in way where hasting yourself was a viable option for sitivations where no one else in the party likes to go fast.
Sorry, but it's been used in other MMOs to great success. It's about execution.
In ff14, we know manipulating GCDs for allies is bad. That's how the game is built amd should NOT be fixed. Instead, design Time Mage to use time themed abilities to manipulate their OWN haste and CDs. One example is a Haste to accelerate the use of their casts, one cast that is too long to use without a specific buff, Slow and Stop can be used to "delay" effects for combos, and their party buff can be the generic % Boost but with a Meteor that 'remembers' some of that damage and applies it when the buff ends.
It's all about execution. Do it right and it's a blast without being problematic. The REAL issue is ASTRO already has a lot of those themes. Like how a Druid would step on the toes of a WHM right now.
there has always been one job ive been dying for.. a berserker o.o twin axe's for a weapon type. Simular to DK using mana, berserker using hp or an hp pool to empower abilities, and have life steal to help heal themselves, or something along the lines of higher GCD the lower your hp is. so the player can balance damage, hp, and gauge.
They are still missing tonnes of fairly obvious weapons, a bo staff user (distinct to spear), hammers & morningstars, flails, a true pure fencer, tonfa or escrima sticks, a grappler version of the monk, an aura or energy field manipulator (less a weapon and more a field), a thrown weapon user (daggers or throwing spears), some sort of trident or fork or mancatcher type weapon, even weird stuff like fans, dual pistolier or grenadier.
While it would be fun, it’s somewhat hard to implement… Tonfas fall under monk weapons (I think a lvl 70 uses the model), the fencing foil would be confused with rdm or people would say are lazy since they just removed the focus, and drg uses some staff design, and it looks too close to some whm canes.
The grappler I also can’t see being done easily. What would their weapon be? If it’s just hand wraps…. That severely limits design unless you plan on never letting people dye it… you have to remember that they design with the idea that you can tell what the job it by the weapon at a glance. (Glamour and hide weapon non withstanding. It is a choice to hide it at that point) It’s not always done but overall they seem to follow that design structure.
@@zaheela The grappler could be something simple like wraps that just float around the hands Naruto/Rock Lee style. A Bo staff would be a much bigger more massive affair than a cane, I mean its not just about visual differentiation, running past a RDM and SAM can cause mistaken identity. All the monk weapons enfold the hand or are fist spikes at most, escrima style sticks would be held like dual shortswords and would be quite visually different to the monk weapons.
@@zaheela Level 80 relic has it for Tonfas
@@chrisanderson7820 There are several monk weapons that are tonfa, the first stages of the Bozja relic weapons come to mind.
There are also several monk weapons that are essentially like gloves, and override the hand gear slot appearance, which would be what "wraps" do (no lie, what a boring weapon category to. And functionally, what would a "grappler" do to distinguish itself from monk since it's not like you can tackle and crowd control a boss or whatever.)
Claiming that Red Mage and Samurai look similar is disingenuous at best. There's an obvious difference between a katana with a sheathe and a rapier with a magic focus, nevermind how they hold their weapon. A fencer would be a job that also has a rapier. Literally, the same weapon.
How would they even make a grappler style class when majority bosses in game are not only not human shaped but not even proportional to be grabbed?
A true pure fencer would be redundant, most classes manipulate aura and energy as is.
I’d be down for the trident except for the fact that, the use of a trident and the spears in game…are not different what’s so ever.
I say they stop trying to make it a magic, DPS, and instead make it a ranged support. Buff stick at speed up the party accelerate, multiple dots, the ability to make all dots decay in 10sec, extend healing effect duration.
As far as weapon. A flail where instead of it being a spiked ball at the end of the chain, it’s a clock with a pendulum dangling on the other end.
Also, time mage doesn’t have to literally stop time. They can just apply slow to mobs while having buffs for their own spell speed. Idk just an idea, it is pretty gimmicky though
The healer strike isn't "big," it is a meme.
#lolhealerstrike
ya the healer strike is nothing but dumb incels who don't deserve to breathe tbh, they have a stupid discord I go to just to troll them, its funny to watch them think they matter like insects.
I mean... We are getting Beast Master though. (Albeit it's a limited job but we're still getting it).
@@hokut3n that is we get
i actually really wanna see the alchemist in ffxiv like having him as a healer or a phys ranged dps
This is why Yoshi-P is the golden child of SE, he flat out tells the truth to us lol doesn’t make things up. “We can’t do it cuz it’s too difficult for my team” love it
You got one misconception there. The hitbox in the DT preview is back to the usual size for bosses like that. The constant huge Endwalker hitboxes were the outlier and everyone but melee players have been annoyed with that, because the "ranged tax", aka ranged characters do less damage in return for easier uptime, still exists
@@xiaocheng6643 nerf everything
@@xiaocheng6643 and make so it treats everyone stupid baby
Viper remains the most boring, uninspired choice they could've gone with. It really should've been a tank instead for the queue's consideration.
I keep saying Time Mage would be a great addition for a Tank role. Using Time Magic for enhanced dodging or debuffs.
Time mage is super doable. There are plenty of solid suggestions here already. These devs need to look at other games again not just for class design, but game, UI, features..
Not really. The reason the devs have stopped looking to bring back old jobs is because the game just cant support anything unique with its current design philosophy. Time Mage has too many iconic spells and abilities that would never fit into FF14 and if you give it something completely different, its not Time Mage anymore. If it was like FF11 this would be a completely different story because every job in FF11 was completely unique within its own niche and within that niche that the jobs were built around were incredibly powerful.
@@omegacloud222 i doubt thats a concern when Sage exists and from what little i've seen FF14 Sage has nothing to do with old FF Sage
"We cant have time manipulation in an MMO."
What was the HW savage raid series, I seem to be forgetting. I know it was some primal in a lake thing, what special power did it have ?
Haste fucks with rotations. Plain and simple. And with encounter design, you can't slow or stop enemies. So if you can't perform what the job identity is, what's the point ?
@@SuperRamos619 "And with encounter design, you can't slow or stop enemies." But Slow is already an available debuff, and Stop can be emulated with stun.
@AzureGreatheart these don't work on bosses. You cannot gravity a boss, or stun them.
@@SuperRamos619 No, Slow decreases attack speed, you're thinking of Heavy. And obviously you can't Stun bosses, but you wouldn't be able to Stop them either.
@AzureGreatheart I mean, that's my point. Slow/heavy/stop/stun any kind of debuff doesn't work with FFXIV encounter design. So a Time Mage and it's identity as a playable job fantasy doesn't fit. Time Mage is a job about manipulation, while boss encountered are a set series of scripted actions, SE is simply better off designing something else than try to make Timr Mage a thing.
I don't think the well of classic jobs is completely dry of jobs that would be able to have their job identity properly translated into FF14's systems. I can probably name one for each role.
Tank: Defender - great shields : although this does crib a bit into Paladin's job identity, i think that pulling from this Bangaa job and giving it a bit of Goofy flavor from Kingdom Hearts could really work as a tank who is the master of mitigation
Healer: Chemist - crossbow : take inspiration from the Apothecary from Octopath Traveler and flavor the pure heals and DoTs as something similar to how cartridges work for gunbreaker where you can mix/match the darts to create specific effects.
Melee DPS: Master - Nunchaku : this callback to FF3 and FF1 has plenty of ways to differentiate itself from Monk in job design while highlighting a different form of martial arts. Probably leans more into the support end of things to give striking a range from Greed DPS to support DPS.
Phys Ranged: cannoneer - Mortar/Bazooka : The master of AoE damage with slower GCDs that make way for a job that's built on double weaving; a direct answer to MCH's high APM playstyle.
Magical Ranged: Illusionist - (get inventive,, but probably something like a mirror or a crystal ball) A job that's aobut ground-target AoEs that apply effects to the enemy rather than to allies. keeping mobs and raid bosses in their phantasmal illusions is key to the job. If Combat rez is still around when we get to Illusionist, it ends up being the job with a reraise style effect that only applies for a scant few seconds, so ideally it gets cast on someone who is clearly about to eat shit.
@@ClexYoshi no
@@joshuariel8496 why
If there's one job that's outside of the Final Fantasy franchise that I'd like to see it implemented would be a Druid job and to be in a similar fashion of World of Warcraft. I genuinely think that it could work but I could be always wrong about that, so I'm just throwing my 2 cents on this one.
We can stop with the druid requests. Especially as a healer. I dont want my favorite role plagued with wow jobs lol
@@venti9925 I obviously gave wow as an example, but druid as a class/job fantasy is present in other MMO's and games as well, so i do think that there's a spot for druid in FF, but then again I could be wrong
We are definitely lacking jobs that deal with the natural world. Druids, shaman, etc.
Blue Mage and Beastmaster probably come closest.
@@venti9925 - I'm sorry, but druid is far older than WoW.
@@Machinens no
I want a void mage. Closest thing we could get to necro
Given the 13th's current plight this is definitely doable
That niche is being held by Reaper, which is the first original job
@@TheLMBLucas almost but not quite. i like the scythe and the fact they summon and sometimes fuse with voidsent, but when you think necro don't you think summoning a bunch of minions to tank and do your fighting for you? while you spam spells from afar? but yeah, I AM a dark knight and reaper main. surprise surprise lol
@@michaels2077 I know, but what I was trying to say is that they won't add another dark job that summons minions, or even anything with minionS, plural, it would be too annoying for the melee dps
Reaper was their reply to the community about your request, and it is not even a job in the FF series, so that was a lot for the devs lol
@@TheLMBLucas hmm I get what you’re saying. But still, It’d be nice if we got a caster one too. I’d even settle for a healer/support necro. Something along the lines of life stealing to heal yourself and party. But yeah maybe that is too much for them. Maybe in later expansions reaper can get minions plural 🤣 but im really not that optimistic at this point it’s all just wishful thinking. I know they have something against summoning undead anyway even if it is just “voidsent”
talking about the whip, that reminds me of that recent indiana jones gameplay and how rediculously SLOW the whip animations were. I can see why whips would be a lot of work for an MMO.
Well, it's not like the team lacks job ideas from previous games going forward. I think that there are still a few jobs left, like rune fencer and corsair.
Since we're not getting blitzball. I'd love to see a Blitzballer for a physical range class!! They definitely can have supporting abilities that's centered around "Team Moral"
Come to think of it...maybe a Dancer Weapon or new Animations? It does sound similar enough^^
Yeah, I never really cared about getting playable blitzball, I just want a job and some cutscenes.
Did you watch the video? In the interview Yoshi-P said spherical ball shaped weapons are too boring to make weapon designs for. Blitzball is never happening and we need to accept it. Yoshi-P is a blitzball hater lol. At this point I just want some kind of more FFX appearance in the game. At least give us a raid fight with Seymour and his banger track from near the end of the game.
@SolFlaira Yoshi also said we wouldn't get male Viera because it wouldn't fit properly with the lore, yet here we are.
@@itsspookie only limited job from on if at all? In your head
Imagine a mage with orbs similar to kuja, instant main
While I don't think it's feasible to have Time Mage as its own job, we still get hints of it in other jobs that I hope they build on in the future. Hasting and slowing effects can't be anything significant of course but they have been in the game before and mostly stripped back out of it again. While you can't have effects that change speed for others, they could have ones that only affect the person using them. For instance, when they inevitably add the next Tank job imagine if their Invuln is just Stop. They can't take damage for a handful of seconds, but they also can't move. Could give it a bit of flavor by having it build up for a massive attack that can be used after it ends. Like all that damage they just got hit by is reflected back on the attacker.
@@Draylin41 and you know this because?
I still want, what I affectionately named, the Valkyrie job - A magic melee dps with a shield and spear, with a mixture of DRG/RDM mechanics.
Just thinking about it makes me all giddy. 😁
@@TheMan21892 no
Ah Chronomancer. Brings back memories.
I don't know what kind of job would fit the bill, but I want a class that uses Dolls/Plushies similar to Lulu form FFX, those have expression and should be rather simple to bone rig, maybe pupeteer or mime as ranged/magic DPS, would not mind it being tank either, hide behind mister (insert Plushy Name here)
I had enviosioned a time mage as a healer before that would apply buffs, dots and extend the duration of those through its gauge by "freezing" the timer of those. it would also be able to remove regen effects from players, but heal them for the entire duration of the regen instantly like it was fast forwarding the effect. Weapon would be a staff chained to a large pocket watch, which the player would hold in the other hand.
A whip class would have been interesting xD
Im still dreaming about a 2 handed hammer melee healer class. Warpriest/paladin isk.
Dual pistol Gunslinger would have been cool aswell.
Not gonna lie, although yoshi P’s reason is a bit understandable. There’s so many creative ways to implement time mage. It doesnt have to be something that will affect party members. It can just be something that can buff itself with haste, so casting time for the job’s big damage spells can be casted quickly. And being creative with slow spells, maybe it can be applied to enemies as a mitigation. The job can also use haste to have effects like expedience while in battle. There’s so many things that can be applied to mmo without losing its core identity. Yoshi P’s reason is so strict about its identity when most of the traditional jobs in the game we have somewhat broke away from their tradition. Look at dark knight as an example. Where is the ability to increase damage in exchange of hp?lol. Wasnt that also the core identity of an ff dark knight?
The biggest reason you can't have time mage. While it sounds cool, it won't work because a mage that gives out hastes buffs will just piss everyone off because it will throw off people's rotations. It's why we can't have WoW's bloodlust. :(
I could be wrong but doesn't scholar have something like that already? I think it's called Expedia [I don't play as scholar]
@@Falce45 Its a speed buff to move around it doesn't affect your skills in any way.
Time mage would have been really cool, Astro had time related abilities but they got ripped away with Stormblood and Shadowbringer.
I feel like Viper was a mistake, it just looks like Reaper with two swords. Corsair would have been way better with the expansion's theme.
Picto looks like it could be fun as long as it's doesn't feel like a reskinned Black Mage.
If they wanted to mix things up they should add the support skills back into the game, I remember when you could blind an enemy or a boss to reduce its chances of hitting you, when you could put debuffs and bleeds on with almost every class, when you could give mana to your healer or Black mage, when Bard had Foe requiem to increase magic damage.
Stoneskin for goodness sake.
Hell, they could dust off the cross class system find a way to incorporate the classes rather than just the jobs.
It just feels like they missed a ton of opportunities and went down the road of oversimplification to make the game more accessible and now they're stuck in a corner with the current party size and makeup.
Instead of doing a regular whip, why not try a whip blade like Ivy from Soul Calibur. Its normal a single handed arming sword but when you swing it, the separates into links connected by a steel tether.
If they need a solid body for a whip, how about a whip sword? only in animations it shows it's chain form but sheated or in battle stance, it looks like a normal sword? I want a whip class qwq
Creating a standard of dropping 2 new jobs every expansion definitely put them in a difficult situation lol.
Can I just say that's its such a relief seeing sources for the articles in the description because 99% of other reaction videos don't fucking do that anymore
About whips: it’s not that the engine wouldn’t let it happen, we have weapons with lots of bones already, look at the DRK seiryu sword, it flips out like a chain whip. It’s got the bones. It’s just that the amount of animation of each bone of the weapon would require WAY too much work and QA to ensure every weapon looks good.
@@knightsolaire5351 no
Ah, so I guess the Beastmaster weapon is probably not a whip, then.
My next surmise is Bells/Chimes. Specifically a bell on a staff. There's enough variation in bell-like objects it could be viable, and you wouldn't have to animate the clapper, just the sound waves.
@@Bardic_Knowledge it a joke job class
Its not impossible, Bronze Spells that Evoker uses in WoW are all time based they just need to copy the idea and build upon it.
I don't see how its gonna be game breaking, Mage have Altertime which uses time, Rewind is time based. If wow is already doing it then it is indeed possible to make a time mage. the question is will it fit in ffxiv 2 mins meta and combat design
Yoshi P needs to watch Fairy Tail, Ultear is like a perfect blueprint for a time mage.
Omg Time Mage would 1000% work. What are they saying??? I already have a concept for it to work! Yes it CAN
Feel like we're going to see a big Maul/Hammer class, we could see a sabre and pistol class, a new healer could use a big cauldron kinda like a witch, we could see something like Marionette for a potential new magic dps. Plenty of new things to look forward to!
@@TheJamieellis no
Im sorry but I can't let Yoshi P scape goat by on this one. Stop is the most extreme example in this instance but even in FF14 its not like its undoable. In fact as a limit break it could even come in clutch. But FF11 had haste, slow, and I think stop (idr) and it worked just fine. Now though its not EXPLICITLY time magic per say, it could totally work in 14 but 14 has pigeon holed itself into the 2 minute meta garbage. So its not that these things CANT work in an mmo its that 14 and the devs just dont want to develop it because like they already said, its just easier to develop things the way they are, and I honestly think that since this has been an area of contention among many in the community that this will come to a head in DT.
Lastly time magic normally involves things like gravity, demi, etc. Just like how smn has random "magic like" distance attacks, what would stop the team from giving something like that to a time mage. JS.
On the idea of a huge orb for a weapon, I think I would have suggested the team look at Viola from Soul Calibur V and Orianna from League of Legends for ideas...
In just just 10sec I thought up 4 different ways to make a Whip look unique lol
this basically says hey youre getting blitzballer in 8.0 based on devs criteria
He did say no Blitzball as a minigame and not as a job, right?
@@acgearsandarms1343 yup the dream lives on
@@wheelsrolling369 I can honestly see Blitzball as a legitimate Ranged DPS job if they use Tidus and Wakka as inspiration. (Insert Tidus laugh here)
I'm still hoping for a dual crossbow job for physical ranged DPS. Basically demon hunter from Diablo
I just hope that Black mage would get a slow and haste buff.
The Beastmaster will have the whip as a weapon, I'm sure
I've Been Thinking About Potential Future jobs For Final Fantasy XIV Online And I Keep Falling Back On My Desire To Have A Blitz Ball Class That Would Quickly Become A Favorite Class For The Old School Veteran Players!
To Start With I Felt All The Abilities Should Have The Underlying Theme Of Water With Each Attack Having This Visual Effect Added With An Ultimate Type Ability That Could Encase Enemies With A Water Globe Reminiscent To The Arena The Famed Sport Is Played Within.
The Class Master Could Be An Ancestor Of The Famous Wakka From Final Fantasy X That Being Said I Have Full Confidence That The Team Could Take These Ideas And Come Up With Something That We Can All Enjoy!
I Have Absolutely No Idea On How To Get In Contact To The Development Team To Share These Ideas So If You All Would Be Interested In Seeing This Class Come Fruition Then Please Share It With Them Or Flood It With Likes So Perhaps Maybe We Can Make It Happen.
I Care Very Little Being Recognized For Putting This Idea Public Just As Long As It's Added To A Future Expansion I'll Be More Than Thrilled!
at this point time mage would be dope as astro is steering away from that job fantasy. i don't know how well it would work in the game though, not many ways to "stop" and "extend" time without ruining the combat and encounter system lol
other favs of mine that i always hope for are an actual hammer job, maybe tank? and blitzballer would unironically be very interesting
How about a DOT mage that can extend, freeze, or consume the time on the timers they place on enemies? The latter being like, consume all the remaining time on the DOT to do a burst of damage NOW.
Lmao dawg you added nothing to this discussion that hasn't already been said
I feel like time mage still could have happened if they had wanted to. Time stop could just be AoE stuns like holy, which wouldn't be OP because it would share diminishing returns with other stuns. And most of the soeed manipulation stuff could have been personal; maybe have a hasted chain that fast and more maneuverable, and a slower, more deliberate phase that's more akin to black mage. And it could have used a stop watch.
But at the end of the day, clearly there was nobody designing jobs that had a good pitch for it, so I guess I'll just stick to black mage for casting
I would like to see a ranger class, archer exp levels both BRD and Ranger, similar to archanist levelling SMN and SCH.
@@flyinglizard007 no
The original astrologian was a time mage. They could extend buff times by significant amounts and they could haste people. If that's not manipulating time I don't know what is. So time mage existed and failed in ffxiv.
Nooooo Time Mage was like my most wished for job to come in the future! I hope they can reconsider and perhaps change the way the job works compared to other FF ganes.
That's just the thing, they have no idea how to do that. Unless u make time mage a healer that has a haste buff which players who like to optimize would probably hate since it would throw your rotations out of whack. Or it wouldn't have any time abilities and would just be a regular caster/healer with skill names based on time related things.
@@khmatrix go cry
@@khmatrix oh blood the of community is idiot
There is also Necromancer in the world, Time Mages, Geomancers as well.
So you saying we are not going to get Calculator anytime soon...
Whip weapon would be sick for a future job tbh, but I don’t think anyone who could put two and two together is surprised time mage wad never gonna be a sensible pick. We already have had over the course of the game, some typical “time magic” abilities on other classes already.
6:30 --- Hmmmm... AION did just fine with their orb design for casters... Its a glove over hand and lower arm, and while out of combat, the orb "sits" over the back of the hand, held by the glove or gauntlet. Though the orb itself doesnt change design, its just a pearl or gem, you could go crazy with all sorts of glove designs... Just a thought :D
As for whips... yes, you probably couldnt to much when it comes to designing new looks for relics and raid weapons, but you could circumvent the "bone problem" by leaving the whip-part out and only have a handle to hold, the whip or lash part is only visible when using skills - similar to dancer when their weapons apear as glowing discs... Would be cool to have an Indiana Jones job in the game :D
@@markup6394 no
@@joshuariel8496 No what? I need a bit more from you...
@@markup6394 move on
@@markup6394 nothing left add
@@markup6394 They say no
Why not an hourglass for a time mage wp? Can either swing heals or dps.
They made a time mage, though, as part of the Eureka raid series with Gaia, though? She has a hammer. They should just let us play her job. She had all those ground-based AoE time manipulation things, like the Chronomancer in GW2 and used the hammer, which you can easily make into multitudes of artistic designs and, if I recall, no job is using today.
Was this article from before all of that then? In avoidance of spoiling it? They clearly made at least some of the job in order to have the boss fight and later have her as part of the team for a partial fight, so some of the abilities are there. Just give us the rest. :(
undeniable proof that the time mage doomsayers were wrong
VIper is fun but as it uses dual swords that means I will never see my dual weilding parry full plate tank I so want to play that only WoW had for a few months when Frost Death Knights were tanks.
Maybe the real reason they're not implementing whips is because they know what players will be doing to each other with them, rather than what they will be doing to enemies.
hmm Yoshi-P's comments about whips leads me to speculate that beastmaster won't be using whips as its primary weapon; beastmaster is probably gonna use axe and shield like the beastmasters in Bozja were using.
Or possibly a bell. It's the weapon beastmasters use in final fantasy tactics advance.
I guess that means no whip for beastmaster 😞😮💨
Might still be hope since it's only 1 weapon per expansion for limited jobs but 😮💨
So this likely puts a nail on the coffin of whip for Beastmaster, it will probably be axe and shield.