"Is miner a job!?" Bro, I literally leveled every single DoH and DoL and they all had stories. In fact, Botanist actually has a pretty GOOD story all things considered. Unironically, Crafting in FF is one of my absolute favorite things to do.
The DOH/DOL quests also change dialogue in the main class quests. Main example I can name off is if you did the BSM class quest you'll get a special interaction during the Stormblood PLD quests.
Alchemist has one of the best storylines. The 1-50 storyline was written by none other than ishikawa herself. The other DoH and DoL are also written overall by great writers too, including the ones who will be working on FFXVI.
@@coolyeh1017 YES. I had forgotten that the Alchemist quests give you a lot of insight into Minfillia's childhood and F'lhaminn life before she took Minfillia in. What a great questline. I don't mind the Crystarium / Studium questlines, but I wish there were more profession questlines like the OG ones.
Tell me about it. I used to do crafting and gathering on my Vita using remote mode for PS4. It's a great way to get small things done while on the can or right before falling a sleep. We now have Steam Deck and I am planning on continuing the tradition. As soon as I can get ahold of Steam Deck.
The crafting stories are actually pretty good. The Culinarian quests are my highlights. Also, the Namazu, Dwarves and Quirn tribe stories are really cool and involve crafting / gathering jobs. Get on it!
My personal favorite was the Goldsmith quest line in ARR. Just so much fun to be insulted by that mammet. Can’t believe I said that. Anyways, the ARR Alchemist was also pretty good, all because of that ending.
Level 60 Culinarian quest reaches its logical conclusions with unexpected but fitting absurdity. The Moogle beast tribe crafter quests are themselves mostly comedy because you generally have to slap lazy moogles around until they're focused on working and sometimes you're building mastercrafted toolsets for newbies or toy airships for little dragon whelps, but what you're actually doing in the bigger picture is putting a bow on top of the Heavensward story by restoring the mutual friendships of man, dragon, AND moogle. I occasionally visit the monument (that I nominally helped build) just to enjoy it and remember. Spoilers for ShB Crystarium gathering quests ahead! The fisher quests for the Crystarium were very good texture while progressing through ShB. Spoilers for people who haven't done them, but in short it's about helping communities diversify the fish they catch for better nutrition and it really works well with the state of the world during the expansion. And then the miner/botanist quest chain is just bonkers.
They've already shown stuff for the new story that will have to be paid off back as far as SHB. Some that come to mind are Unukalhai from the Warring Triad and the void that was part of the SHB Role quests and Y'shtola's research into reverse engineering Graha's spell to traverse the rift between the shards. Pashtarot, Altima, Halmarut, and Deudalaphon are sundered Ascians that are still unaccounted for. Pashtarot was last seen at the end of ARR. Azdaja, the last of the First Brood we've yet to meet, was finally mentioned for the first time in EW. There is so much left to tell that they set up in ARR and the previous expansions that it will probably take another 10 years just to get through it all.
We've seen Altima's mask on Gaius's belt, so it's possible that she's dead. On the other hand, it's possible that Gaius didn't realize he needed to do anything special to kill Ascians, and maybe just wandered away saying "whelp, job well done" not realizing she's still out there.
@Jay Bee literally not what was said. It was advertised as the end of the 10 year long "Hydaelyn and Zodiark Saga" which it is. Both elder primals are gone, all the unsundered are gone, the catalyst for both their summoning, the final days, has been averted. the remaining Ascians have no duty to the them down anymore and any existing plot threads from ARR or the expansions are their own thing and not necessarily part of the H&Z Saga
My favorite moment is a mix of story and socializing. Waaaay back in the ARR Beta, phase 3 I think, I was out exploring in Outer La Nocea. I went to the western edge of the map, dodging all the mobs(we were capped at level 20 at this point) and I looked out at all tge floating ruins out on the horizon there. I got a few friends in the Linkshell I was in to join me. They hadn't implemented FCs yet. As we sat there taking in the view, we were chatting in the LS and gradually, more and more people joined us. I must have sat there for more than two hours just talking to people about all the potential infront of us. Most people just stopped by, hung out for a bit, then got back to their own adventures. At the high point there must have more than 50 people there, just hanging out and chatting occasionally, someone would pull a mob and we'd all swarm it. This minute in my journey ended up being a window into everything this game would become. AND THEN.... Shadowbringers patch content spoilers ahead... In the final patch of Shadowbringers, when the Towers appeared across Eorzea, they took us to this spot and the end began. That dark tower souring that view that meant so much to me. Where I met these people that I am still friends with today. Where I had been so full of excitement for the journey in front of me. This spot, where it really all began for me, so did my journey's end. Given this story starts in the Beta, when the devs were watching everything we did. I can't help but wonder if they chose this spot intentionally. Either way, I'm grateful for the complete circle.
@@jpnmystic5208 legacy players? Yeah. You had to play 1.0 for 90 days to get the legacy status. That might be 90 days paid sub, but it's been 10 years I don't remember 😂
See I'm the opposite, I started as a nelf back in 2007. So Teldrassil burning absolutely devastated me. If Uldah burned along with all the lalas? I'd bring marshmallows
I don't get the ARR hate. I soloed all the way through (expect when I was forced to party) and I had no issues questing through ARR. Yes, it gets better, but ARR isn't bad...just long.
ARR is solid, it's just that the expansions are SO much better that for most people it seems bad in retrospect. Generally speaking the only real "problem" with it is that it's a slow burn like most other RPGs. I personally love the classic "build-up-from-nothing" starts but I can see some people finding it boring, especially coming from other MMOs that just blitz through the leveling process
@@Tsuki_Konbu I agree there are parts that could have been done better or left out. I'm not saying it was or is perfect. I just think that the hate/criticism it gets is disproportionate to what it deserves.
As a 2.0 player (which Jesse was) the experience was slow and rather bloated. Some parts of the MSQ we're also lacking in quests (there was one point where they one MSQ quest was 44 and the next was 46, maybe 47) so you can some of the pace just crawled. Not to mention the ARR MSQ has been culled of some bloated "go get random thing to progress the quest' which sent you to some far fling corner of the map. The last thing is flying was added to ARR zone in Shadowbringers so alllll the traveling around was worse. It's since been improved which fixes many of the pain points of ARR.
My favorite moment was when I got to Bestways Burrow for the first time. FFIV was my first RPG ever. When I heard that music, I swear to God I got chills. I felt like I was 8-years-old, again.
A major difference is with the player character's place in the story. You start off as a generic adventurer/soldier in both, but how the NPCs treat your character go in very different directions. - In WoW, your character feels like a prop in the background until something needs doing, then you do all the hard work of beating the Big Bad so the main cast can go back to talking. You are recognized as The Champion, but still kept at arm's length with the cold confidence that you will always win. - In FFXIV, the cast starts to include you in major scenes if you're around; standing beside and behind you, asking questions even if the answer doesn't change the outcome, and many eventually call you friend and comrade. They even show concerns that your character needs to rest after a few expansions and finding their own ways to support their friend and champion. FFXIV has also spoiled me on not having to fight bots for gathering nodes. There are still bots, but their 24-7 gathering doesn't deprive me of materials for consumables. If anything, they make it easier to buy what I want if I don't have the time or energy to go get it myself. Plus it's so much more convenient to have all the crafting and gathering classes on one character, rather than having to log onto a specific character to make a bunch of parts for a different character to use. WoW has one advantage in letting players use a shared bank system to move items from character to character where FFXIV does not.
There's quite literally a scene where someone questions just how the hell you cope with all that pain and suffering you've not only witnessed, but suffered, and they just sit there going "dude... how? Why?".
God I love Ravana's theme. Not to take away from the rest of those videos but I want to relearn the violin JUST to learn those notes and play them flawlessly. Soooo good.
I think my fav FFXIV moment is split between Story and Social. I dont think I have an overall favourite moment in the game for both. Id say my favourite social moment was during my ffxiv wedding, seeing all my friends around and just having a load of fun and then going to an in game nightclub after whilst drinking irl, meeting a few others in the club and having a laugh was so goddamn fun that it's as fun as some irl club nights i've had with my friends, just so incredible that it works so well in game too!! (if everyone's up for that is) Story wise is hard as there's so many... If I had to choose one though it'd be Shadowbringers 5.3, still my favourite part of the FFXIV story so far and im up to date at the moment... That story part resonated so hard and made me so emotional, more than any part before and since as it was just so perfectly executed...
@3:00 I think he means that your character's story is up to the player. The quests he does, the mobs he farms, the raids he chooses to clear, the world pvp wars he fights. Your character is not a huge central piece of the overarching storyline. While there is lore and a storyline, the player character is at most only a mercenary or freedom fighter taking part in it. While in retail wow your character has been the chosen one and the centerpiece and main protagonist who ties all the storylines of WoW together since WoD. It is you, the special good boy who is the commander of the garrison. It is you, who is the orderhall boss and leader of your entire class in legion. You are the chosen champion of azeroth in bfa. In shadowlands you are THE maw walker who is so super important you are the only one who can move in and out of the maw. You are the big boy who alone saved all the covenants of shadowlands. And it's fucking weird. You don't get to choose this path. If you want to level and get to the new expansion, you have to do tons of quests that all have very important lore characters verbally licking your boot. The stories used to be the story of Thrall, the story of Illidan, Tyrande, and Malfurion. The story was believable and belonged in the world, when these important characters were the centerpiece, and you the player were the observer and a nameless background character. It feels so unnatural and off putting to hear Jaina and Thrall recognize my random ass character and call me "champion" or other cringe shit. This would almost make sense if you assume that every single player has done all of the content since vanilla. Like okay, a cutting edge raider with every single boss kill under his belt might be worthy of recognition by these characters. That guy would have been around so many narrow victories against the evil enemies of azeroth. But the quest dialogue and story is made for less than 0.01% of the characters which have been clearing every raid nonstop since then. The same ass licking dialogue happens to my fresh alt that just got off the training camp and hit level 10. Now he is a fucking champion of Azeroth 10-50 and a legendary maw walker god 50-60, and all the important people just recognize him. My characters are all for PvP and I have never raided, yet the main story characters treat me like I'm some veteran god who has saved the world at least 4000 times, but who is still so fucking retarded he doesn't understand a single thing unless held by hand.
The best example of this is shown in Sync Weaver's video. He's an FF14 player who went to try out WoW for the first time. One of his exact quotes (as a death knight) was, "Everyone was throwing rotten fruit at me five minutes ago and now they're calling me champion and sending me off on a diplomatic mission. Then, for no reason whatsoever, Jaina and I got arrested as soon as we arrived. Oh yeah, WHO THE FUCK IS JAINA?" Modern WoW is so broken that, if you're a new player coming in, none of makes sense. At all. The lore has been crammed into a blender and turned into BS soup. Your character goes from being a nobody to the Champion (because if you're a brand new player, you HAVE to start with BfA - you only unlock Chromie Time after your first character) for no explained reason. And you have no idea who all of these people are because WoW doesn't bother to explain anything to new players.
Saying your character is not a huge central piece of the overarcing storyline in FF XIV is strange. Your character is literally the Warrior of Light (and Darkness). Withouth him/her the "baddies" would win.
@@MithrandirTheGrey I didn't day so. It is, but the game is built around it, and it makes more sense. Plus I'm not really a FF player so... I'm just saying we used to be the adventurers in WoW vanilla, and it made sense. In retail it doesnt.
I believe crafting and gathering jobs have 242 story quests between them. Animated cutscenes, familiar characters from the MSQ, all sorts of neat stuff. Alchemist, goldsmith, culinarian, and botanist are recommended.
@Jay Bee the fuck do you mean abandon? we didn't take a pledge to always watch content, there's no fucking contract that say "thou must watch this streamer." if I don't want to watch something, I won't.
they did miss one key thing in the pre-expac runup for FFXIV though. the trailer is always done in two parts, you get the first trailer as a cut down version that's stands on it's own, then later after the X.55 patch that directly sets you up for the new expac they'll release the full trailer that has either moments of or references to things that hadn't happened yet when the first trailer came out.
That's only been true for Shadowbringers and Endwalker. There's Flames of Truth for ARR, but that requires completing Binding Coil to see it *in game*, but it gets stapled onto some ARR - End of an Era videos on UA-cam just because.
My favorite moment in FFXIV is still the first time I saw Brute Justice. Coming from Gordias where a lot of people thought that the Manipulator was such a lame boss, seeing the Onslaughter was such a letdown at first, then SE hits us with fucking Brute Justice. It got me reinvigorated for raiding.
While WoW may play like an MMORPG, it is definitely marketed as an RPGMMO with the story being a key highlight. I also think that a better contrast for the Burning of Teldrassil involves a spoiler for Endwalker: * * * * * * * * * * I'm specifically talking about the whole second half of Radz-at-Han where we are dealing with the Final Days and people turning into Blasphemies. I think we end up spending like around a full hour with that part of the story, and it gets pretty brutal at times. I think WoW was trying to get a similar sense of urgency and despair when Alliance characters were tasked with saving as many NPCs as possible within a limited time frame in Darnassus, but it lacked the same emotional weight because of two reasons. First, ONLY Alliance characters did it, meaning that a good portion of the playerbase might not have ever experienced it. Second, it only lasted for like 5-10 minutes. So Alliance players didn't really spend much time involved in it, which reduced the emotional impact.
except that section of the story was incredibly weak and actively took away from how fucking brutal the Megaduta cutscene was. I'm sure its happened more than once but I can't recall off the top of my head, but it isn't often that FF writers asspull a character or two, give them a name that is also the first time you have heard the name or anything about them, make a thinly veiled and completely out of the blue connection to the earlier character, and then immediately kill them off for absolutely stupid reasons just to force a strange growth moment for the previously established character. That whole scene was tacked on literally to give more characterization to Matsya, who was already fairly likable, and the handwaving of that whole portion with those two merchants being named, one dying before we even find them and the other dying for the dumbest of reasons and the baby getting lobbed into the water and almost dying just to give Matsya and I guess Vrtra another scene was so weak. A newborn baby, a BABY, a being that has no concept of anything at all, giving in to despair is so incredibly stupid and such an obvious force of characterization on Matsya and Vrtra. The previous scene was a perfect climax and extremely good at telling you, yeah buddy you ain't saving everyone even if you're the god slaying walking tank WoL, and then the whole Palaka scene happens and just completely kills the momentum from that scene. It was too forced, almost completely unnecessary and was just the start of the latter half of the expansions crappy plot devices. So I'd say if they hadn't added the whole Palaka section and used that part of the zone for something less forced and more included in, say the great work section of the story just later on, it would have been much better. But the writers decided to spend TOO LONG instead of TOO LITTLE like you said the WoW writers did and they killed a lot of the momentum by doing so just like you say the burning did.
Blue mage is actually one of the coolest ways to put a spin on soloing that I've seen. Sadly, it would also be awesome as a full job... but what is there is cool imo.
It would have to remade entirely to be a full job cause right now it would be beyond broken. If anything, the way they did it now is absolutely brilliant cause they can go completely crazy without it affecting anything else.
@@TheAssirra "without affecting anything else" PLEASE, everytime we have a grind that involves pre-current level cap, BLU is THE go-to job most of the time. I love how stupid easy BLU makes some grind moments the moment new content comes out. The whole Fate grind for most relics became so fun with BLU. The tombstone farming became even more stupid with the mog events. I wish that the Team keeps that trend of making BLU stupidly effective for grind content.
Preach got me with that Preach : what if uldah burn Me : oh hell no Preach : and all the lalas burn Me: eh u know what it’s worth it just save lil dorito though
@@harakiribanzai2483 It feels like one of those things that is said as a joke at first, but then it becomes their actual opinion. I've always just found it annoying. Like, yeah, there's a bunch of asshole lalas, but there's assholes for every race.
Sprouts in wow would work if you gave increased rewards. Sprouts in your dungeon? More rep. Sprout in your group for dailies? More rewards. Sprout in your group for LFR? 10% higher chance to get loot for everyone.
Also, I think FF has a 10-15 min timer before you can vote to kick someone, forcing you to spend some time with the group and at the very least learn if they are competent before kicking begins...and I have only ever voted to kick people who were basically afk.
as far as community goes Preach. I watched you cry when you came out of a cutscene to dozens of people there to cheer you on. Please give me one example in wow where the rando community would do that. Beyond a few examples involving someone who died, I can't think of one. I am an 18 year wow player and the differences between the communities are stark. In essence it goes to why you play. Do you play for the social aspect or the competitive aspect. Are your dps meters more important to you than getting the boss dead? Do you have to step on someone's shoulders and shove them down so you can get that raid spot? As a former very high end player I can attest to all the toxic behavior in wow. I refuse to run M+ with pugs, not because they are not capable but because I don't feel like spending 30 minutes with a bunch of jerks who frequently think they are little gods and in reality are terrible players. I would much rather run with someone who says to me, hey I'm just learning this dungeon. COOL lets learn it together, get some gears, laugh a bit and maybe at the end of it, I'll be a better player and so will you.
You can't play for the community and also put yourself in competitive content as in you can't push high m+ keys or do end of raid tier heroic/ mythic raiding and expect people especially in the M+ setting to be all community friendly because that side of WoW's content is tailored for competitiveness which is why M+ keys are timed with different affixes etc because you need to hit DPS checks do the mechanics or you fail the key but if you do normal raiding LFR or low keys then you can meet some really good and chill people especially PVP actually i've met loads of great people from PVP who are super friendly so I don't know
I'm currently playing both, and the social aspect in WoW is one of the things that have kept me much more engaged with WoW than FFXIV. I feel a much bigger need to cooperate when I'm playing WoW, and the game feels like it has a combination of class/spec design and combat design that allow good cooperative gameplay to shine and feel satisfying, while in FFXIV I often feel I'm doing ok by just following the raid choreography and doing my rotation. FFXIV dungeons have never felt even remotely challenging compared to high M+ keys in WoW, therefore I rarely see myself having to interact much with other players or to pay much attention to what they're doing unless there's a sprout that needs a small explanation of something. All the guilds in WoW I've been in (including the ones that I left or disbanded over the years) felt like social/gaming hubs where a large number of players are all very engaged with the same content I'm doing, and even the players that left the game or the guild still kept around, while the FFXIV FCs I've been in felt much less cohesive in terms of the in-game activities that they did (some did raids, some had small clusters of friends doing daily roulettes, others decorated houses, etc.), and even in raid they didn't seem to talk all that much, but maybe that's just my luck with FCs.
i just started 2 days ago with FF14 and i just noticed watching this those two in the wagon at the beginning are the two that show up at the remembrance ceremonies
playing final fantasy has made me remember the days i enjoyed playing wow in vanilla, tbc and wotlk. i had so much fun in the early years of wow. now i am feeling the same and so much more in final fantasy. never played a final fantasy game before.
Also ARR isn't great guys, saying its terrrible isnt true but it's pretty underwhelming for a Final Fantasy story Dont get why he said "I mean.." to long lasting friendships and memories in FC's, that's genuinely true for the vast majority of players who actually put effort into joining and being in an FC
Crafting and Gathering lore is actually much interesting and in some cases hilarious compared to Dow/Dom counterparts. Looking forward to when Mike tries some of em.
ARR story isn't necessarily "bad." It has two main problems, though, IMO. First, most players (now) are comparing the story of ARR to the story of the later expansions. This is already a huge burden, as it's like comparing a story from an author that has written numerous books, to the very first book they published. That first book might be pretty good, overall, but it's definitely going to have flaws due to lack of experience. Even after the rework of the MSQ, without changing the story significantly, it's always going to retain those flaws. Second, the story in ARR is the *start* of a story that was originally designed to be many, many years in the making. As we can now see with the end of that story arc with Endwalker, that story spanned just over 8 years. If you take the entire story from ARR to EW as a whole, it's pretty obvious that the beginning is not going to be the most exciting. While there should be a hook (and FF14 could definitely use a slightly better hook to bring new players in, in this sense), the beginning of a story is just setting the foundations; you usually aren't going to have major climaxes of the story near the beginning, though, so it's generally not going to feel as exciting. This works fine in a book, but not as well for a game, unfortunately.
My favorite part of this is when WoW was talked about, Preach was more focused on the mechanical side of the clips shown. Meanwhile, when FFXIV was shown and talked about, he was excited about everything going on.
I don't think it has much to do with WoW pushing storytelling, it's the severe incompetence of the writing team. For someone to say they've enjoyed some of the Crafter questlines in FF? That's mostly due to writing, and how that questline was presented. Blizzard desperately want to check off as many boxes to satisfy an audience that does not care to play.
@Jay Bee I quit WoW back in 2008 - Fucked around in Classic for the PvP and that's about it. Most of the Gathering/Crafting quests can be tedious, and that's not exactly surprising. Some enjoyed them, some don't. I personally enjoyed a handful. XIV has several issues, and writing/direction/narration is not among them. WoW has an incredible art team, though.
@Jay Bee I wasn't aware that I cannot follow a specific game within in a specific universe, that I do enjoy, and have my own opinions on how terrible of a job the writers for WoW have done for several years now. Strange how you assume I am trashing the entire game when all I've mentioned is how moronic the writers and direction of the game has been. Why so defensive?
No need to go to Japan for Fan Fest, sir! It's right here in the US every time! And in Europe! And in Japan! We get three Fan Fests every other year with the expansion info divided up across the three!
he says that 14's characters are all humans and that may be so, but they all have distinct cultures and speech and naming habits that all say consistent throughout the whole game and world. wich is interesting if you start paying attention to it
Surprising to see Preach still has that mindset for WoW raid gatekeeping, but I guess it is coming from a mythic raider. "Don't be s*it" to him basically means "be better than 99% of the playerbase". What seems like a seemingly easy thing for him to do is an astronomical wall to climb for most player, especially if you haven't been invested in WoW for 15+ years. It's the reason I slowly sank from mythic to heroic, to normal raiding and eventually not even being in a guild and just playing LFR until I quit, the social aspect was dead in WoW for me as the game put in more and more gatekeeping. I'm sure I'm not alone either, because Classic was a huge success bringing the hardcore and casual raiders back playing together.
I am absolutely convinced that anyone saying that a realm reborn is hard to get through it's just trolling. I did it when it came out. I did it again when they released the mode where you can go back and experience stories again. Outside of a couple slow parts, it's still really really good. Is heavensward better yeah probably. But that's like comparing to 9 out of 10 to a 10 out of 10. The only thing I can think is that when you first start the game, you aren't just focused on the main story. You're having to unlock whatever jobs you want. You're having to get a chocobo. You're having to do all of this stuff that unlocks the basic functionality of a lot of the game. And once you get to the first expansion, you are just purely going hard into a single narrative. But the actual story of A Realm Reborn is fantastic.
The only thing with toxicity I can share from personal experience, is that in wow dungeons I get shit on to the point where I don't even want to get better and just quit. In ff dungeons people encourage you instead and teach you what to do, and helps others improve. WoW definitely has issues with toxicity both towards new players who don't know every optimal strat, and to current players who might take just a bit longer to learn a fight than average (not talking about the real shitters). You just have to be more welcoming towards each other imo. I can count my toxic experiences in 14 on one hand.
I tried going back to SWTOR again but I kept getting kicked even in low level dungeons because I didn't have a mount yet and everyone just ran past mobs before they spawned or stealthed and I couldn't keep up. Everytime I try to play another MMO I am reminded how toxic and shitty people are, I just never experience it at all in FFXIV and I do Savage in PF too every week. Still no toxicity there for me. I can only speak for Light EU tho, I have no idea about other data centers. But I've played since ARR and can probably count the number of toxic people I've ran into on one hand.
FF14 toxicity is behind your back because talking shit ingame is heavily censored/punished. Beyond that, dungeons are very easy content so people don't care as much. The most annoying thing imo is when you get matched with players who just afk and do nothing and they get away with it because you can't tell them to play the game better.
@@yfir1463 I was looking for guides and infos about Eureka and its relic farm model. The discussion around that subject on multiple message board were extremely vitriolic. Same thing when I was looking for explanations of the battle high system in pvp, the toxicity is less in game and more on the sides.
@@TheRealAstro_ this pricesly, the amount of ego tanks I've gotten where they cry about you pre casting a dot before pull and them threatened to let the adds kill you out of spite because they can't click one button and "how dare someone undermine MY authority!" Is insane along with no aoe dps and afk healers that all get passive aggressive or tell you to go back to wow
@@TheRealAstro_ the game encourages you not be openly hostile to other players. what you do at your monitor or when Im not around, who gives a shit. everyone is passive aggressive in real life, WoW just lets your worst face show because theres no consequences, while XIV you are treating it like a real world scenario. when the devs give you a time out, its the same as me punching you in the face for talking shit to me because someone pissed in your cheerios. I find it funny when someone says things like you and momo, you are the truly toxic players. its all projection. maybe you should fix your own rotten personality before trying to call others out.
i would laugh so hard if the next ff expansion ended up being mericidia because that would mean both wow and ff's next expansions would be dragon based expansions
I feel like they're trying to incrementally do that, but doing it without butchering major parts of the story isn't that easy At least they're adressing praetorium / castrum next patch o/
Honestly I’ve always been fine with ARR. I personally feel like if you just can’t get into ARR then you’re probably not really going to enjoy the story going onwards. I will acknowledge that this is limited in the fact that I’m primarily coming at it from a story telling perspective tho. which is probably why I’m biased towards liking ARR, I was hooked from the Answers cinematic and the first in-game cutscene when it comes to the story. From the perspective of someone heavily invested in it’s storytelling and learning about a new world, ARR was incredibly solid as a foundation. Hell even the slog of ARR quests was interesting since it helped build bonds between the WoL and characters new/old at the time. My main worry is how much of the story/ world would suffer from a rework. Personally, I’m of the mind that ARR as it stands is fine (outside of how abilities scale sometimes but thats low level pain x-x) and we stand to risk the integrity of the established story if anything dramatic happens to it outside of a mechanical angle. As someone who loves reading and long movies, I really really liked ARR because of how much is told - EXCEPT THE PART ABOUT MAKING A MEAL. But I guess that kinda was the point of distracting the WoL with fetch quests while the others got shit done BUT STILL. Idk that was kinda funny to me on a meta level xD
@@mixtysix8541 two times i left the game at ARR. After heavensward onwards the game is another for me. Most of my friends left at ARR and never bother to return and i can say for sure most of the people will not bother to return....a pity tough.
The crafted gear in FFXIV is so good that my FC mate made me a full set of the most recent crafted gear and it's the exact same level as the latest normal raid rewards. The only way I can improve my gear is by augmenting the normal raid gear or getting the savage rewards. He made me a full set of Scholar and Summoner gear, that's how friendly and helpful the community is. To put this in context for other MMO players, this guy made me 12 million gils worth of gear for free, hundreds of millions of Wow gold. I didn't ask him to he insisted and wouldn't take no for an answer to the point that I felt rude for saying no.
You underestimate my deep hatred of Lala's and the Paladin questline. The only thing of value lost if Uldah burned would be the stairs leading up from the Aether crystal. Otherwise I would be cheering the whole way.
18:16 ARR isn't even as bad as people make it out to be. 30:21 If someone who plays WoW calls FF14 an anime game, you're then free to call WoW a furry game
I started playing WoW because of the story created by the RTS and the time I enjoyed playing those games. They just mucked everything up unfortunately. It certainly could have been as good as FFXIV.
As much as Jesse gushes over WoWs "starting experience", the Chromie Time thing has severely damaged WoWs storytelling. All the expansions are now so disconnected, and a new player going from Fantasy Island with its production value to dirt huts with old assets, then thrust into a story where you go from little rookie to suddenly being called "The Horde/Alliance Champion" that everyone leans on is jarring. Sure its streamlined but at what cost though? Anyone looking for story will be immediately put off and ready to unsub.
He said "why are all the names on our patreon like 'JuicyTits'?" and not a moment later the name "SissyBedwetter" came up on Jesse's Patreon list. Great timing
I tried FF14 and can’t get into it mainly because of the graphic style. To me wow feels like a fantasy/medieval mmorpg while ff14 feels like a sci-fi mmorpg.
They both contain elements of science fiction and medieval fantasy. Have you met the Warcraft gnomes & goblins? The sci-fi in FF14 looks like it was made by an advanced civilization. Or in the case of the Garleans had to compensate due to their inability to use magic. While in WoW it looks like something from the Flintstones… except the times when it doesn’t.
Imagine sprouts in WoW :D -> OMG you are a sprout? Get out of MY normal dungeon finder run! I remember being cussed at for not knowing the "ideal route" as a tank on week 2 in the heroic dungeon finder Theatre of Pain.
I am currently pushing +20-23 M+ keys with pugs, I still don't know if there's an "ideal" route for Theatre of Pain like there is for other dungeons, the only pull that most people expect you to skip or at least not do it at the start is the very first pull before the first boss.
Ive always disagreed with Jessie on this video. While i agree you could define FFXIV as an RPGMMO, i dont like how he downplays how well FF does as an MMO. In a lot of ways, it does the MMO better then any other MMO.
Bruh, don't even joke about Nanamo burning. Just imagining how Raubahn would feel is crushing enough, and don't even forget about how Ul'dah burning means Pipin probably dies as well. And we all know Pipin is too fucking badass to die by some weak ass fire.
I liked ARR, but the story is certainly a bit slow to start. The main problem, is that the gameplay is complete and utter garbage until at least level 60. From 1 to 40 or so you're basically spamming 123123123 with zero variation. The post-ARR ending was some of the most emotional content in any game I've ever played. I'm still only in Stormblood though.
I think the people that have stuck with wow, myself included, are there more-so for the overall feel of the game. Wow is very responsive, very reactionary, and for a lot of people, that's what they're used to. I see the appeal of FF14, I get why so many people like it, hell growing up played the majority of the FF games and was SUPER HAPPY when they announced the mmo forever ago. I could just never get into it like i could with wow, it just.. it didn't have that cleanliness to it i guess you could say. For me it's more about the gameplay than the story, and i'm sure there's others that feel that way as well. Both games are fantastic in their own rights and focus on different things, don't hate one or the other because you LOVE one or the other.
I personally didn't hate ARR, the story was fine, but the gameplay during the leveling experience left a lot to be desired as someone coming from WoW. Too much coming and going from place to place to just chat with the NPCs, not enough combat, and fighting felt too slow-paced and dull.
Wow's starting experience is boring as fuck. You think Realm reborn is shit? Wait till you play starting in BFA - now with mobs that DON'T FUCKING DROP THE QUEST ITEMS AND YOU NEEDING TO WAIT FOR RESPAWNS ON SHIT YOU NEED TO KILL. Ho boy, can't advance the quests unless you farm in an area we worked so hard on pay- I mean player. All with a shittier story to boot. Here's my take as an MMO casual - both starting experiences suck.
I've never played FFIVX but I did play ESO and can someone explain to me why didn't we see more ex-wow players move to ESO? A lot of what I hear that they like in FF is in ESO
Combat for me sadly. I don't know if this is still in the game but the weapon swapping part of combat really turned me off, how you had to do it for better dps. I'm an FFXIV player tho who tried ESO for about 250hrs. I just ended up missing the long combat rotation.
PVP is fun in WoW. I went back after 6 years and Alterac Valley is still fun. In pvp, you steal a flag, run all the way back to your base, chase the other flag bearer. Capture towers, bases, etc. Every pvp mode is still fun. Meanwhile in FFXIV, you right click nodes...you destroy nodes. Pretty much that's it. What's worse is that it's 1 v 2. your win rate isn't even 33%. it's like 1 out of 5 games.
I used to like how FF handled jobs, like how you are all on one character, but I realized what I liked was not _repeating_ grinds I had already done. I actually think all WoW need's to do is make reputation account wide, and I would immediately like their execution's more. The reason being, theming / aesthetic. I play Roegadyn. He is a cool Monk, I like him as a tank. But when I play my caster / healer / ninja.. I just feel absurd. it can be funny but I don't like how it looks or feels. While over in wow I can pick a race and gender and even customize specific things on them to match my class / spec. WoW's only issue is that each character is treated as separate, just make currencies and rep account bound and you won me over.
Yeah, I feel you here. I love my variety of characters in WoW. I find it lot more fun to level up different characters in most MMOs over grinding another job in FFXIV. But that might have a lot to do with how terrible FFXIV jobs are in the lower levels, combined with only very repetitive things to do. It just burns me out. Other MMOs generally have a better fleshed out open world to quest around in.
@@Scoobadoob I also really feel you there. Even when I was doing current savage raids I could never force myself to level other classes in FF.. the xp felt insanely slow, and the levelling, very repetitive. Also for how amazing level synch is, and it is, it's a double edged sword because again, I agree... WOW is that early game bad. Some maybe better then others, but me and a buddy had a running joke as we levelled up. We'd be like "if I get a dungeon below level 50 I'm gonna be so mad" cause we felt anything pre heavensward was so dull. By the end, we got salty if it was anything pre ShB, cause like.. classes just felt wildly incomplete at lower snapshotted levels, I actually dreaded doing my roulettes and it sadly lead to me unsubbing for the time being.
to whoever edits these and puts them on youtube - these clips/reactions would gain immensely on entertainment value if you could combine the clip with twitch chat reactions at the same time somewhere on a side. thanks!
@@lethargicwizard it's not prerecorded, it's taken out of Twitch stream and if you're not a regular Twitch viewer you probably won't get it so I'm not gonna bother explaining tbh
come to think of it "buy a skip then reliving thru new game+" is kinda what i suggested to friends re: parks and rec. season 3 onwards is great. season 1 is shit.
Preach's face when Jesse said "Unlocking flight" was classic.
"Is miner a job!?" Bro, I literally leveled every single DoH and DoL and they all had stories. In fact, Botanist actually has a pretty GOOD story all things considered. Unironically, Crafting in FF is one of my absolute favorite things to do.
The DOH/DOL quests also change dialogue in the main class quests. Main example I can name off is if you did the BSM class quest you'll get a special interaction during the Stormblood PLD quests.
Alchemist has one of the best storylines. The 1-50 storyline was written by none other than ishikawa herself. The other DoH and DoL are also written overall by great writers too, including the ones who will be working on FFXVI.
@@Aaron.Arcanum that one scene had me reeling
@@coolyeh1017 YES. I had forgotten that the Alchemist quests give you a lot of insight into Minfillia's childhood and F'lhaminn life before she took Minfillia in. What a great questline. I don't mind the Crystarium / Studium questlines, but I wish there were more profession questlines like the OG ones.
Tell me about it. I used to do crafting and gathering on my Vita using remote mode for PS4. It's a great way to get small things done while on the can or right before falling a sleep. We now have Steam Deck and I am planning on continuing the tradition. As soon as I can get ahold of Steam Deck.
The crafting stories are actually pretty good. The Culinarian quests are my highlights. Also, the Namazu, Dwarves and Quirn tribe stories are really cool and involve crafting / gathering jobs. Get on it!
My personal favorite was the Goldsmith quest line in ARR. Just so much fun to be insulted by that mammet. Can’t believe I said that. Anyways, the ARR Alchemist was also pretty good, all because of that ending.
ALC is my favorite
@@Eric998765 ALC is always a great recommend. It really hits the feels and then twists the knife.
Level 60 Culinarian quest reaches its logical conclusions with unexpected but fitting absurdity. The Moogle beast tribe crafter quests are themselves mostly comedy because you generally have to slap lazy moogles around until they're focused on working and sometimes you're building mastercrafted toolsets for newbies or toy airships for little dragon whelps, but what you're actually doing in the bigger picture is putting a bow on top of the Heavensward story by restoring the mutual friendships of man, dragon, AND moogle. I occasionally visit the monument (that I nominally helped build) just to enjoy it and remember. Spoilers for ShB Crystarium gathering quests ahead!
The fisher quests for the Crystarium were very good texture while progressing through ShB. Spoilers for people who haven't done them, but in short it's about helping communities diversify the fish they catch for better nutrition and it really works well with the state of the world during the expansion. And then the miner/botanist quest chain is just bonkers.
Alchemist quests were written by Ishikawa if you weren't aware.
They've already shown stuff for the new story that will have to be paid off back as far as SHB. Some that come to mind are Unukalhai from the Warring Triad and the void that was part of the SHB Role quests and Y'shtola's research into reverse engineering Graha's spell to traverse the rift between the shards.
Pashtarot, Altima, Halmarut, and Deudalaphon are sundered Ascians that are still unaccounted for. Pashtarot was last seen at the end of ARR. Azdaja, the last of the First Brood we've yet to meet, was finally mentioned for the first time in EW.
There is so much left to tell that they set up in ARR and the previous expansions that it will probably take another 10 years just to get through it all.
We've seen Altima's mask on Gaius's belt, so it's possible that she's dead. On the other hand, it's possible that Gaius didn't realize he needed to do anything special to kill Ascians, and maybe just wandered away saying "whelp, job well done" not realizing she's still out there.
@Jay Bee literally not what was said. It was advertised as the end of the 10 year long "Hydaelyn and Zodiark Saga" which it is. Both elder primals are gone, all the unsundered are gone, the catalyst for both their summoning, the final days, has been averted.
the remaining Ascians have no duty to the them down anymore and any existing plot threads from ARR or the expansions are their own thing and not necessarily part of the H&Z Saga
My favorite moment is a mix of story and socializing. Waaaay back in the ARR Beta, phase 3 I think, I was out exploring in Outer La Nocea. I went to the western edge of the map, dodging all the mobs(we were capped at level 20 at this point) and I looked out at all tge floating ruins out on the horizon there. I got a few friends in the Linkshell I was in to join me. They hadn't implemented FCs yet. As we sat there taking in the view, we were chatting in the LS and gradually, more and more people joined us. I must have sat there for more than two hours just talking to people about all the potential infront of us. Most people just stopped by, hung out for a bit, then got back to their own adventures. At the high point there must have more than 50 people there, just hanging out and chatting occasionally, someone would pull a mob and we'd all swarm it. This minute in my journey ended up being a window into everything this game would become.
AND THEN....
Shadowbringers patch content spoilers ahead...
In the final patch of Shadowbringers, when the Towers appeared across Eorzea, they took us to this spot and the end began. That dark tower souring that view that meant so much to me. Where I met these people that I am still friends with today. Where I had been so full of excitement for the journey in front of me. This spot, where it really all began for me, so did my journey's end.
Given this story starts in the Beta, when the devs were watching everything we did. I can't help but wonder if they chose this spot intentionally. Either way, I'm grateful for the complete circle.
did they really have a forever discount for early version players?
@@jpnmystic5208 legacy players? Yeah. You had to play 1.0 for 90 days to get the legacy status. That might be 90 days paid sub, but it's been 10 years I don't remember 😂
Didnt they make a commercial about you guys?
Preaches MMO mind taking over when he sees Jessie clicking. love it.
"you click aimed shot but have disengage keybound?? *brain dying noises*"
Mike brought up Ul'dah burning and my heart immediately sunk. He's spot on with this point.
Also I CAN'T wait for him to jump into gathering/crafting.
See I'm the opposite, I started as a nelf back in 2007. So Teldrassil burning absolutely devastated me. If Uldah burned along with all the lalas? I'd bring marshmallows
I don't get the ARR hate. I soloed all the way through (expect when I was forced to party) and I had no issues questing through ARR. Yes, it gets better, but ARR isn't bad...just long.
Yeah i agree 100%. ARR is very underrated.
ARR is solid, it's just that the expansions are SO much better that for most people it seems bad in retrospect. Generally speaking the only real "problem" with it is that it's a slow burn like most other RPGs. I personally love the classic "build-up-from-nothing" starts but I can see some people finding it boring, especially coming from other MMOs that just blitz through the leveling process
ARR can feel janky. I still remember going through the titan part and getting pissed at the "Find a bottle of wine" quest
@@Tsuki_Konbu I agree there are parts that could have been done better or left out. I'm not saying it was or is perfect. I just think that the hate/criticism it gets is disproportionate to what it deserves.
As a 2.0 player (which Jesse was) the experience was slow and rather bloated. Some parts of the MSQ we're also lacking in quests (there was one point where they one MSQ quest was 44 and the next was 46, maybe 47) so you can some of the pace just crawled. Not to mention the ARR MSQ has been culled of some bloated "go get random thing to progress the quest' which sent you to some far fling corner of the map. The last thing is flying was added to ARR zone in Shadowbringers so alllll the traveling around was worse. It's since been improved which fixes many of the pain points of ARR.
My favorite moment was when I got to Bestways Burrow for the first time. FFIV was my first RPG ever. When I heard that music, I swear to God I got chills. I felt like I was 8-years-old, again.
A major difference is with the player character's place in the story. You start off as a generic adventurer/soldier in both, but how the NPCs treat your character go in very different directions.
- In WoW, your character feels like a prop in the background until something needs doing, then you do all the hard work of beating the Big Bad so the main cast can go back to talking. You are recognized as The Champion, but still kept at arm's length with the cold confidence that you will always win.
- In FFXIV, the cast starts to include you in major scenes if you're around; standing beside and behind you, asking questions even if the answer doesn't change the outcome, and many eventually call you friend and comrade. They even show concerns that your character needs to rest after a few expansions and finding their own ways to support their friend and champion.
FFXIV has also spoiled me on not having to fight bots for gathering nodes. There are still bots, but their 24-7 gathering doesn't deprive me of materials for consumables. If anything, they make it easier to buy what I want if I don't have the time or energy to go get it myself. Plus it's so much more convenient to have all the crafting and gathering classes on one character, rather than having to log onto a specific character to make a bunch of parts for a different character to use. WoW has one advantage in letting players use a shared bank system to move items from character to character where FFXIV does not.
There's quite literally a scene where someone questions just how the hell you cope with all that pain and suffering you've not only witnessed, but suffered, and they just sit there going "dude... how? Why?".
For those we have lost. For those we can yet save.
And we carry their memories, for we shall remember that they once lived.
@@meeeberperson All with a smile on our face, for a smile better suits a hero.
What a bunch of cheesy buggers, I love this community.
God I love Ravana's theme. Not to take away from the rest of those videos but I want to relearn the violin JUST to learn those notes and play them flawlessly. Soooo good.
15:51 "What's this?"
Oh man, Preach would love timeworn map dungeons.
This comment aged so well in only 4 days lol
I think my fav FFXIV moment is split between Story and Social. I dont think I have an overall favourite moment in the game for both.
Id say my favourite social moment was during my ffxiv wedding, seeing all my friends around and just having a load of fun and then going to an in game nightclub after whilst drinking irl, meeting a few others in the club and having a laugh was so goddamn fun that it's as fun as some irl club nights i've had with my friends, just so incredible that it works so well in game too!! (if everyone's up for that is)
Story wise is hard as there's so many... If I had to choose one though it'd be Shadowbringers 5.3, still my favourite part of the FFXIV story so far and im up to date at the moment... That story part resonated so hard and made me so emotional, more than any part before and since as it was just so perfectly executed...
@3:00 I think he means that your character's story is up to the player. The quests he does, the mobs he farms, the raids he chooses to clear, the world pvp wars he fights. Your character is not a huge central piece of the overarching storyline. While there is lore and a storyline, the player character is at most only a mercenary or freedom fighter taking part in it.
While in retail wow your character has been the chosen one and the centerpiece and main protagonist who ties all the storylines of WoW together since WoD. It is you, the special good boy who is the commander of the garrison. It is you, who is the orderhall boss and leader of your entire class in legion. You are the chosen champion of azeroth in bfa. In shadowlands you are THE maw walker who is so super important you are the only one who can move in and out of the maw. You are the big boy who alone saved all the covenants of shadowlands.
And it's fucking weird. You don't get to choose this path. If you want to level and get to the new expansion, you have to do tons of quests that all have very important lore characters verbally licking your boot. The stories used to be the story of Thrall, the story of Illidan, Tyrande, and Malfurion. The story was believable and belonged in the world, when these important characters were the centerpiece, and you the player were the observer and a nameless background character.
It feels so unnatural and off putting to hear Jaina and Thrall recognize my random ass character and call me "champion" or other cringe shit. This would almost make sense if you assume that every single player has done all of the content since vanilla. Like okay, a cutting edge raider with every single boss kill under his belt might be worthy of recognition by these characters. That guy would have been around so many narrow victories against the evil enemies of azeroth. But the quest dialogue and story is made for less than 0.01% of the characters which have been clearing every raid nonstop since then. The same ass licking dialogue happens to my fresh alt that just got off the training camp and hit level 10. Now he is a fucking champion of Azeroth 10-50 and a legendary maw walker god 50-60, and all the important people just recognize him.
My characters are all for PvP and I have never raided, yet the main story characters treat me like I'm some veteran god who has saved the world at least 4000 times, but who is still so fucking retarded he doesn't understand a single thing unless held by hand.
The best example of this is shown in Sync Weaver's video. He's an FF14 player who went to try out WoW for the first time. One of his exact quotes (as a death knight) was, "Everyone was throwing rotten fruit at me five minutes ago and now they're calling me champion and sending me off on a diplomatic mission. Then, for no reason whatsoever, Jaina and I got arrested as soon as we arrived. Oh yeah, WHO THE FUCK IS JAINA?"
Modern WoW is so broken that, if you're a new player coming in, none of makes sense. At all. The lore has been crammed into a blender and turned into BS soup. Your character goes from being a nobody to the Champion (because if you're a brand new player, you HAVE to start with BfA - you only unlock Chromie Time after your first character) for no explained reason. And you have no idea who all of these people are because WoW doesn't bother to explain anything to new players.
Saying your character is not a huge central piece of the overarcing storyline in FF XIV is strange. Your character is literally the Warrior of Light (and Darkness). Withouth him/her the "baddies" would win.
@@MithrandirTheGrey I didn't day so. It is, but the game is built around it, and it makes more sense. Plus I'm not really a FF player so... I'm just saying we used to be the adventurers in WoW vanilla, and it made sense. In retail it doesnt.
I believe crafting and gathering jobs have 242 story quests between them. Animated cutscenes, familiar characters from the MSQ, all sorts of neat stuff. Alchemist, goldsmith, culinarian, and botanist are recommended.
With him going into professions we are closer to one of the big FF streamers doing the beast tribe quests....
Apparently Asmon did Beast tribes
@Jay Bee I love his commentary and will happily support him. It’s fun seeing him enjoy the game so much
@Jay Bee the fuck do you mean abandon? we didn't take a pledge to always watch content, there's no fucking contract that say "thou must watch this streamer." if I don't want to watch something, I won't.
they did miss one key thing in the pre-expac runup for FFXIV though. the trailer is always done in two parts, you get the first trailer as a cut down version that's stands on it's own, then later after the X.55 patch that directly sets you up for the new expac they'll release the full trailer that has either moments of or references to things that hadn't happened yet when the first trailer came out.
That's only been true for Shadowbringers and Endwalker. There's Flames of Truth for ARR, but that requires completing Binding Coil to see it *in game*, but it gets stapled onto some ARR - End of an Era videos on UA-cam just because.
@ Oh yeah, you're right. My memory fled me and you are indeed correct. My apologies @kasuke1 .
My favorite moment in FFXIV is still the first time I saw Brute Justice.
Coming from Gordias where a lot of people thought that the Manipulator was such a lame boss, seeing the Onslaughter was such a letdown at first, then SE hits us with fucking Brute Justice.
It got me reinvigorated for raiding.
While WoW may play like an MMORPG, it is definitely marketed as an RPGMMO with the story being a key highlight.
I also think that a better contrast for the Burning of Teldrassil involves a spoiler for Endwalker:
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I'm specifically talking about the whole second half of Radz-at-Han where we are dealing with the Final Days and people turning into Blasphemies. I think we end up spending like around a full hour with that part of the story, and it gets pretty brutal at times.
I think WoW was trying to get a similar sense of urgency and despair when Alliance characters were tasked with saving as many NPCs as possible within a limited time frame in Darnassus, but it lacked the same emotional weight because of two reasons. First, ONLY Alliance characters did it, meaning that a good portion of the playerbase might not have ever experienced it. Second, it only lasted for like 5-10 minutes. So Alliance players didn't really spend much time involved in it, which reduced the emotional impact.
except that section of the story was incredibly weak and actively took away from how fucking brutal the Megaduta cutscene was. I'm sure its happened more than once but I can't recall off the top of my head, but it isn't often that FF writers asspull a character or two, give them a name that is also the first time you have heard the name or anything about them, make a thinly veiled and completely out of the blue connection to the earlier character, and then immediately kill them off for absolutely stupid reasons just to force a strange growth moment for the previously established character. That whole scene was tacked on literally to give more characterization to Matsya, who was already fairly likable, and the handwaving of that whole portion with those two merchants being named, one dying before we even find them and the other dying for the dumbest of reasons and the baby getting lobbed into the water and almost dying just to give Matsya and I guess Vrtra another scene was so weak. A newborn baby, a BABY, a being that has no concept of anything at all, giving in to despair is so incredibly stupid and such an obvious force of characterization on Matsya and Vrtra. The previous scene was a perfect climax and extremely good at telling you, yeah buddy you ain't saving everyone even if you're the god slaying walking tank WoL, and then the whole Palaka scene happens and just completely kills the momentum from that scene. It was too forced, almost completely unnecessary and was just the start of the latter half of the expansions crappy plot devices.
So I'd say if they hadn't added the whole Palaka section and used that part of the zone for something less forced and more included in, say the great work section of the story just later on, it would have been much better. But the writers decided to spend TOO LONG instead of TOO LITTLE like you said the WoW writers did and they killed a lot of the momentum by doing so just like you say the burning did.
Blue mage is actually one of the coolest ways to put a spin on soloing that I've seen. Sadly, it would also be awesome as a full job... but what is there is cool imo.
It would have to remade entirely to be a full job cause right now it would be beyond broken.
If anything, the way they did it now is absolutely brilliant cause they can go completely crazy without it affecting anything else.
@@TheAssirra "without affecting anything else" PLEASE, everytime we have a grind that involves pre-current level cap, BLU is THE go-to job most of the time. I love how stupid easy BLU makes some grind moments the moment new content comes out. The whole Fate grind for most relics became so fun with BLU. The tombstone farming became even more stupid with the mog events. I wish that the Team keeps that trend of making BLU stupidly effective for grind content.
Preach got me with that
Preach : what if uldah burn
Me : oh hell no
Preach : and all the lalas burn
Me: eh u know what it’s worth it just save lil dorito though
I'm gonna say it just so people hopefully have the soul to agree; if this REALLY happened, I'd want to annihilate the villain that did it xD.
I seriously don’t understand why foreign hate Lalafell so much, in Japan pretty much everyone love them, why?
That'd be a lot of baked potatos.
@@harakiribanzai2483 Look up cuteness agression
@@harakiribanzai2483 It feels like one of those things that is said as a joke at first, but then it becomes their actual opinion. I've always just found it annoying. Like, yeah, there's a bunch of asshole lalas, but there's assholes for every race.
Sprouts in wow would work if you gave increased rewards. Sprouts in your dungeon? More rep. Sprout in your group for dailies? More rewards. Sprout in your group for LFR? 10% higher chance to get loot for everyone.
It wouldn't. People would just kick you if you had the sprout icon.
@@Sharkofspace they wouldn't if extra rewards.
Also, I think FF has a 10-15 min timer before you can vote to kick someone, forcing you to spend some time with the group and at the very least learn if they are competent before kicking begins...and I have only ever voted to kick people who were basically afk.
32:00 he was using grizzly hills as an example of his point though about how the focus is mainly on zone ambience etc
as far as community goes Preach. I watched you cry when you came out of a cutscene to dozens of people there to cheer you on. Please give me one example in wow where the rando community would do that. Beyond a few examples involving someone who died, I can't think of one. I am an 18 year wow player and the differences between the communities are stark. In essence it goes to why you play. Do you play for the social aspect or the competitive aspect. Are your dps meters more important to you than getting the boss dead? Do you have to step on someone's shoulders and shove them down so you can get that raid spot? As a former very high end player I can attest to all the toxic behavior in wow. I refuse to run M+ with pugs, not because they are not capable but because I don't feel like spending 30 minutes with a bunch of jerks who frequently think they are little gods and in reality are terrible players. I would much rather run with someone who says to me, hey I'm just learning this dungeon. COOL lets learn it together, get some gears, laugh a bit and maybe at the end of it, I'll be a better player and so will you.
You can't play for the community and also put yourself in competitive content as in you can't push high m+ keys or do end of raid tier heroic/ mythic raiding and expect people especially in the M+ setting to be all community friendly because that side of WoW's content is tailored for competitiveness which is why M+ keys are timed with different affixes etc because you need to hit DPS checks do the mechanics or you fail the key but if you do normal raiding LFR or low keys then you can meet some really good and chill people especially PVP actually i've met loads of great people from PVP who are super friendly so I don't know
I'm currently playing both, and the social aspect in WoW is one of the things that have kept me much more engaged with WoW than FFXIV. I feel a much bigger need to cooperate when I'm playing WoW, and the game feels like it has a combination of class/spec design and combat design that allow good cooperative gameplay to shine and feel satisfying, while in FFXIV I often feel I'm doing ok by just following the raid choreography and doing my rotation. FFXIV dungeons have never felt even remotely challenging compared to high M+ keys in WoW, therefore I rarely see myself having to interact much with other players or to pay much attention to what they're doing unless there's a sprout that needs a small explanation of something.
All the guilds in WoW I've been in (including the ones that I left or disbanded over the years) felt like social/gaming hubs where a large number of players are all very engaged with the same content I'm doing, and even the players that left the game or the guild still kept around, while the FFXIV FCs I've been in felt much less cohesive in terms of the in-game activities that they did (some did raids, some had small clusters of friends doing daily roulettes, others decorated houses, etc.), and even in raid they didn't seem to talk all that much, but maybe that's just my luck with FCs.
My favorite moment was the walk near the end through all the shades of those we supported and who supported us throughout the game.
i just started 2 days ago with FF14 and i just noticed watching this those two in the wagon at the beginning are the two that show up at the remembrance ceremonies
I love the crafter and gatherer stories. Culinarian is a blast.
playing final fantasy has made me remember the days i enjoyed playing wow in vanilla, tbc and wotlk. i had so much fun in the early years of wow. now i am feeling the same and so much more in final fantasy. never played a final fantasy game before.
Also ARR isn't great guys, saying its terrrible isnt true but it's pretty underwhelming for a Final Fantasy story
Dont get why he said "I mean.." to long lasting friendships and memories in FC's, that's genuinely true for the vast majority of players who actually put effort into joining and being in an FC
Oh god, my (OMFG)Cata content creator meets my MoP content creator
Crafting and Gathering lore is actually much interesting and in some cases hilarious compared to Dow/Dom counterparts.
Looking forward to when Mike tries some of em.
compromise: burn Ul'dah on Balmung
every time someone says covenants i just laugh out loud XD
Wait, Preach never done hunt train? What a loss
He JUST finished the story, give him a minute 😝
he has his own FC army, didnt do pubs things
ARR story isn't necessarily "bad." It has two main problems, though, IMO.
First, most players (now) are comparing the story of ARR to the story of the later expansions. This is already a huge burden, as it's like comparing a story from an author that has written numerous books, to the very first book they published. That first book might be pretty good, overall, but it's definitely going to have flaws due to lack of experience. Even after the rework of the MSQ, without changing the story significantly, it's always going to retain those flaws.
Second, the story in ARR is the *start* of a story that was originally designed to be many, many years in the making. As we can now see with the end of that story arc with Endwalker, that story spanned just over 8 years. If you take the entire story from ARR to EW as a whole, it's pretty obvious that the beginning is not going to be the most exciting.
While there should be a hook (and FF14 could definitely use a slightly better hook to bring new players in, in this sense), the beginning of a story is just setting the foundations; you usually aren't going to have major climaxes of the story near the beginning, though, so it's generally not going to feel as exciting. This works fine in a book, but not as well for a game, unfortunately.
You can't even compare the music between the two, anything WoW does musically FF does 10 times better.
Well my time in ff14 has actually been the best time of my life
My favorite part of this is when WoW was talked about, Preach was more focused on the mechanical side of the clips shown. Meanwhile, when FFXIV was shown and talked about, he was excited about everything going on.
The jumping puzzle xmas thing is from Guild Wars 2. GW2 loves its jumping puzzles. lol
I don't think it has much to do with WoW pushing storytelling, it's the severe incompetence of the writing team. For someone to say they've enjoyed some of the Crafter questlines in FF? That's mostly due to writing, and how that questline was presented. Blizzard desperately want to check off as many boxes to satisfy an audience that does not care to play.
@Jay Bee I quit WoW back in 2008 - Fucked around in Classic for the PvP and that's about it. Most of the Gathering/Crafting quests can be tedious, and that's not exactly surprising. Some enjoyed them, some don't. I personally enjoyed a handful. XIV has several issues, and writing/direction/narration is not among them. WoW has an incredible art team, though.
@Jay Bee I wasn't aware that I cannot follow a specific game within in a specific universe, that I do enjoy, and have my own opinions on how terrible of a job the writers for WoW have done for several years now. Strange how you assume I am trashing the entire game when all I've mentioned is how moronic the writers and direction of the game has been. Why so defensive?
No need to go to Japan for Fan Fest, sir!
It's right here in the US every time! And in Europe! And in Japan! We get three Fan Fests every other year with the expansion info divided up across the three!
he says that 14's characters are all humans and that may be so, but they all have distinct cultures and speech and naming habits that all say consistent throughout the whole game and world. wich is interesting if you start paying attention to it
Poor Jesse. Still holding out hope that Blizzard won't do him dirty.
man its crazy how when you see the vanilla wow cinematic clips you can hear them
Surprising to see Preach still has that mindset for WoW raid gatekeeping, but I guess it is coming from a mythic raider. "Don't be s*it" to him basically means "be better than 99% of the playerbase". What seems like a seemingly easy thing for him to do is an astronomical wall to climb for most player, especially if you haven't been invested in WoW for 15+ years. It's the reason I slowly sank from mythic to heroic, to normal raiding and eventually not even being in a guild and just playing LFR until I quit, the social aspect was dead in WoW for me as the game put in more and more gatekeeping. I'm sure I'm not alone either, because Classic was a huge success bringing the hardcore and casual raiders back playing together.
I had 0 problem with Realm Reborn :S It was grindy but it was all fun for me.
Tbf Uldah burning and all Lalas burning evoke two very distinct emotions.
I am absolutely convinced that anyone saying that a realm reborn is hard to get through it's just trolling. I did it when it came out. I did it again when they released the mode where you can go back and experience stories again. Outside of a couple slow parts, it's still really really good. Is heavensward better yeah probably. But that's like comparing to 9 out of 10 to a 10 out of 10.
The only thing I can think is that when you first start the game, you aren't just focused on the main story. You're having to unlock whatever jobs you want. You're having to get a chocobo. You're having to do all of this stuff that unlocks the basic functionality of a lot of the game. And once you get to the first expansion, you are just purely going hard into a single narrative. But the actual story of A Realm Reborn is fantastic.
Watching this video while queueing for normal raids.. literally got into O12 the moment it showed up on the video xD
*Its funny cause i only have like 7 abilites hotkeyed and the rest I click.....As a healer*
arr have a dungeon that basically showcased SB cinematic, not to mention our character creation lined up with EW
The only thing with toxicity I can share from personal experience, is that in wow dungeons I get shit on to the point where I don't even want to get better and just quit. In ff dungeons people encourage you instead and teach you what to do, and helps others improve. WoW definitely has issues with toxicity both towards new players who don't know every optimal strat, and to current players who might take just a bit longer to learn a fight than average (not talking about the real shitters). You just have to be more welcoming towards each other imo.
I can count my toxic experiences in 14 on one hand.
I tried going back to SWTOR again but I kept getting kicked even in low level dungeons because I didn't have a mount yet and everyone just ran past mobs before they spawned or stealthed and I couldn't keep up.
Everytime I try to play another MMO I am reminded how toxic and shitty people are, I just never experience it at all in FFXIV and I do Savage in PF too every week.
Still no toxicity there for me.
I can only speak for Light EU tho, I have no idea about other data centers.
But I've played since ARR and can probably count the number of toxic people I've ran into on one hand.
FF14 toxicity is behind your back because talking shit ingame is heavily censored/punished. Beyond that, dungeons are very easy content so people don't care as much. The most annoying thing imo is when you get matched with players who just afk and do nothing and they get away with it because you can't tell them to play the game better.
@@yfir1463 I was looking for guides and infos about Eureka and its relic farm model. The discussion around that subject on multiple message board were extremely vitriolic. Same thing when I was looking for explanations of the battle high system in pvp, the toxicity is less in game and more on the sides.
@@TheRealAstro_ this pricesly, the amount of ego tanks I've gotten where they cry about you pre casting a dot before pull and them threatened to let the adds kill you out of spite because they can't click one button and "how dare someone undermine MY authority!" Is insane along with no aoe dps and afk healers that all get passive aggressive or tell you to go back to wow
@@TheRealAstro_ the game encourages you not be openly hostile to other players. what you do at your monitor or when Im not around, who gives a shit. everyone is passive aggressive in real life, WoW just lets your worst face show because theres no consequences, while XIV you are treating it like a real world scenario. when the devs give you a time out, its the same as me punching you in the face for talking shit to me because someone pissed in your cheerios. I find it funny when someone says things like you and momo, you are the truly toxic players. its all projection. maybe you should fix your own rotten personality before trying to call others out.
i would laugh so hard if the next ff expansion ended up being mericidia because that would mean both wow and ff's next expansions would be dragon based expansions
they need to rework a realm reborn, people always stop at that point.
I feel like they're trying to incrementally do that, but doing it without butchering major parts of the story isn't that easy
At least they're adressing praetorium / castrum next patch o/
Honestly I’ve always been fine with ARR. I personally feel like if you just can’t get into ARR then you’re probably not really going to enjoy the story going onwards. I will acknowledge that this is limited in the fact that I’m primarily coming at it from a story telling perspective tho.
which is probably why I’m biased towards liking ARR, I was hooked from the Answers cinematic and the first in-game cutscene when it comes to the story. From the perspective of someone heavily invested in it’s storytelling and learning about a new world, ARR was incredibly solid as a foundation. Hell even the slog of ARR quests was interesting since it helped build bonds between the WoL and characters new/old at the time. My main worry is how much of the story/ world would suffer from a rework.
Personally, I’m of the mind that ARR as it stands is fine (outside of how abilities scale sometimes but thats low level pain x-x) and we stand to risk the integrity of the established story if anything dramatic happens to it outside of a mechanical angle. As someone who loves reading and long movies, I really really liked ARR because of how much is told - EXCEPT THE PART ABOUT MAKING A MEAL. But I guess that kinda was the point of distracting the WoL with fetch quests while the others got shit done BUT STILL. Idk that was kinda funny to me on a meta level xD
@@mixtysix8541 two times i left the game at ARR. After heavensward onwards the game is another for me. Most of my friends left at ARR and never bother to return and i can say for sure most of the people will not bother to return....a pity tough.
Uldah burning would be a sad moment until you said it would take the lalafells with it. Gotta take the good and bad with that lmao
The crafted gear in FFXIV is so good that my FC mate made me a full set of the most recent crafted gear and it's the exact same level as the latest normal raid rewards. The only way I can improve my gear is by augmenting the normal raid gear or getting the savage rewards. He made me a full set of Scholar and Summoner gear, that's how friendly and helpful the community is. To put this in context for other MMO players, this guy made me 12 million gils worth of gear for free, hundreds of millions of Wow gold. I didn't ask him to he insisted and wouldn't take no for an answer to the point that I felt rude for saying no.
my fav XXIV moment was going into ridorana blind and fighting Construct 7. I love numbers and a raid boss that involved math was amazing.
You underestimate my deep hatred of Lala's and the Paladin questline. The only thing of value lost if Uldah burned would be the stairs leading up from the Aether crystal. Otherwise I would be cheering the whole way.
at 34:00 he mentioned Echo rwf used the shb theme, anyone got a clip of that?
18:16 ARR isn't even as bad as people make it out to be.
30:21 If someone who plays WoW calls FF14 an anime game, you're then free to call WoW a furry game
Jessie gets a lot wrong when it comes to raiding in FFXIV because he hadn't done any raiding when he made this video.
how he get a lot wrong, he hardly mentioned ffxiv raiding.
Baked potatoes 😋
I started playing WoW because of the story created by the RTS and the time I enjoyed playing those games. They just mucked everything up unfortunately. It certainly could have been as good as FFXIV.
Preach "Do we need Godbert in the conclusion?"
Me "Yes"
As much as Jesse gushes over WoWs "starting experience", the Chromie Time thing has severely damaged WoWs storytelling. All the expansions are now so disconnected, and a new player going from Fantasy Island with its production value to dirt huts with old assets, then thrust into a story where you go from little rookie to suddenly being called "The Horde/Alliance Champion" that everyone leans on is jarring. Sure its streamlined but at what cost though? Anyone looking for story will be immediately put off and ready to unsub.
He said "why are all the names on our patreon like 'JuicyTits'?" and not a moment later the name "SissyBedwetter" came up on Jesse's Patreon list. Great timing
I tried FF14 and can’t get into it mainly because of the graphic style. To me wow feels like a fantasy/medieval mmorpg while ff14 feels like a sci-fi mmorpg.
FFXIV is both a hodgepodge of sci-fi and medieval fantasy.
They both contain elements of science fiction and medieval fantasy. Have you met the Warcraft gnomes & goblins? The sci-fi in FF14 looks like it was made by an advanced civilization. Or in the case of the Garleans had to compensate due to their inability to use magic. While in WoW it looks like something from the Flintstones… except the times when it doesn’t.
Someone take Preach to the Firmament, please.
Imagine sprouts in WoW :D -> OMG you are a sprout? Get out of MY normal dungeon finder run!
I remember being cussed at for not knowing the "ideal route" as a tank on week 2 in the heroic dungeon finder Theatre of Pain.
I am currently pushing +20-23 M+ keys with pugs, I still don't know if there's an "ideal" route for Theatre of Pain like there is for other dungeons, the only pull that most people expect you to skip or at least not do it at the start is the very first pull before the first boss.
Ive always disagreed with Jessie on this video. While i agree you could define FFXIV as an RPGMMO, i dont like how he downplays how well FF does as an MMO. In a lot of ways, it does the MMO better then any other MMO.
Bruh, don't even joke about Nanamo burning. Just imagining how Raubahn would feel is crushing enough, and don't even forget about how Ul'dah burning means Pipin probably dies as well. And we all know Pipin is too fucking badass to die by some weak ass fire.
If Uldah burned and all the lalas burned with it. I'd be like, "Oh no. They baked all the potatoes!"
I liked ARR, but the story is certainly a bit slow to start. The main problem, is that the gameplay is complete and utter garbage until at least level 60. From 1 to 40 or so you're basically spamming 123123123 with zero variation.
The post-ARR ending was some of the most emotional content in any game I've ever played. I'm still only in Stormblood though.
Preach is gonna be upsetti spaghetti after seeing ff professions compared to wow lol.
Why
What
Why because it’s more fleshed out and not super simple
@@joaoichigo1 They're not only more fleshed out and involved, but even the professions have their own stories in ff.
@João Paulo Bernardino Silva profs in ff are done very well compared to wow.
I mean after all this sophisticated analysis...
...
Wow bad, FF14 good.
Yes.
I think the people that have stuck with wow, myself included, are there more-so for the overall feel of the game. Wow is very responsive, very reactionary, and for a lot of people, that's what they're used to. I see the appeal of FF14, I get why so many people like it, hell growing up played the majority of the FF games and was SUPER HAPPY when they announced the mmo forever ago. I could just never get into it like i could with wow, it just.. it didn't have that cleanliness to it i guess you could say. For me it's more about the gameplay than the story, and i'm sure there's others that feel that way as well. Both games are fantastic in their own rights and focus on different things, don't hate one or the other because you LOVE one or the other.
30:22 Preach saying Furry is totally fine but anime stuff isn't is...telling.
My experience is that if someone hasn’t experienced WoW toxicity, they’re usually one of the folks perpetuating it. ^^;
I personally didn't hate ARR, the story was fine, but the gameplay during the leveling experience left a lot to be desired as someone coming from WoW. Too much coming and going from place to place to just chat with the NPCs, not enough combat, and fighting felt too slow-paced and dull.
lol those clicks!
I started in 2014, and I liked ARR. Am I weird?
Also I prefer controller.
Wow's starting experience is boring as fuck. You think Realm reborn is shit? Wait till you play starting in BFA - now with mobs that DON'T FUCKING DROP THE QUEST ITEMS AND YOU NEEDING TO WAIT FOR RESPAWNS ON SHIT YOU NEED TO KILL. Ho boy, can't advance the quests unless you farm in an area we worked so hard on pay- I mean player.
All with a shittier story to boot.
Here's my take as an MMO casual - both starting experiences suck.
Various assorted Lalas, sure, I'd be upset over them. Ul'dah itself? Burn, baby, burn! Ul'dah is just awful.
"wow is designed to play multiple characters" big Kappa
I've never played FFIVX but I did play ESO and can someone explain to me why didn't we see more ex-wow players move to ESO? A lot of what I hear that they like in FF is in ESO
Speaking for myself, I LOVED skyrim but cannot seem to get into ESO. I can't quite put my finger in why.
Combat for me sadly. I don't know if this is still in the game but the weapon swapping part of combat really turned me off, how you had to do it for better dps. I'm an FFXIV player tho who tried ESO for about 250hrs. I just ended up missing the long combat rotation.
I just love how fast is Preach to defend BLM :P.
Floor inspector? More like UI Inspector given his OCD at the start of the video LMAO
clickers are humans too! likewise...
Why the clicker hate? We're out here clearing savages. 😡
"Wait for the PS5 version" What's a PS5? Is that a real thing? I've never personally seen one.
hahah "i wonder if the game rewards players for this behavior?" "And the game even REWARDS you for..." kek.
Bro talks over his most important points and misses them
Preach would apparently have an giant mental breakdown if he watched me play lol. I'm even more of a mess than the footage he's freaking out at.
I have a mmo mouse and YET :)
PVP is fun in WoW. I went back after 6 years and Alterac Valley is still fun. In pvp, you steal a flag, run all the way back to your base, chase the other flag bearer. Capture towers, bases, etc. Every pvp mode is still fun.
Meanwhile in FFXIV, you right click nodes...you destroy nodes. Pretty much that's it. What's worse is that it's 1 v 2. your win rate isn't even 33%. it's like 1 out of 5 games.
There will be a PVP overhaul in a week with a new PVP mode coming, hopefully it will make the experience more enjoyable o/
Now crystalline conflict is out its kinda a different story lol
I used to like how FF handled jobs, like how you are all on one character, but I realized what I liked was not _repeating_ grinds I had already done. I actually think all WoW need's to do is make reputation account wide, and I would immediately like their execution's more. The reason being, theming / aesthetic. I play Roegadyn. He is a cool Monk, I like him as a tank. But when I play my caster / healer / ninja.. I just feel absurd. it can be funny but I don't like how it looks or feels. While over in wow I can pick a race and gender and even customize specific things on them to match my class / spec. WoW's only issue is that each character is treated as separate, just make currencies and rep account bound and you won me over.
Yeah, I feel you here. I love my variety of characters in WoW. I find it lot more fun to level up different characters in most MMOs over grinding another job in FFXIV. But that might have a lot to do with how terrible FFXIV jobs are in the lower levels, combined with only very repetitive things to do. It just burns me out. Other MMOs generally have a better fleshed out open world to quest around in.
@@Scoobadoob I also really feel you there. Even when I was doing current savage raids I could never force myself to level other classes in FF.. the xp felt insanely slow, and the levelling, very repetitive. Also for how amazing level synch is, and it is, it's a double edged sword because again, I agree... WOW is that early game bad.
Some maybe better then others, but me and a buddy had a running joke as we levelled up. We'd be like "if I get a dungeon below level 50 I'm gonna be so mad" cause we felt anything pre heavensward was so dull. By the end, we got salty if it was anything pre ShB, cause like.. classes just felt wildly incomplete at lower snapshotted levels, I actually dreaded doing my roulettes and it sadly lead to me unsubbing for the time being.
to whoever edits these and puts them on youtube - these clips/reactions would gain immensely on entertainment value if you could combine the clip with twitch chat reactions at the same time somewhere on a side. thanks!
GDPR makes that risky :)
Why would twitch chat add anything of value to prerecorded content. It doesn't even add anything of value to Twitch
Twitch chat adds nothing
@@lethargicwizard it's not prerecorded, it's taken out of Twitch stream and if you're not a regular Twitch viewer you probably won't get it so I'm not gonna bother explaining tbh
@@Santi_Nell I'm a regular twitch viewer and I don't think twitch chat adds anything of value. You don't have to explain it to me lol
Jesse is a clicker for some abilities btw.
Arr was so bad idk how I made it thru
How to explain how great FF14 is after 40 some odd hours?
Season 2 of this TV show is great, you just gotta get through Season 1.
See: (american) The Office
its great out of the box but people dont realize world building takes time.
JoJo adv series
come to think of it "buy a skip then reliving thru new game+" is kinda what i suggested to friends re: parks and rec.
season 3 onwards is great. season 1 is shit.
Preach: can you imagine if Ul'dah and the Lalafells burned? That would be soulcrushing
Me: You had me at burning Lalafells, fuck 'em