on vc with my healer mentor friend apologising and saying "you know when you see an aoe you can't escape from...", she just sighs and gets the rez button ready xD
red mage can corps to get towards the enemy and immediately move behind it. BLM can zoom to an ally, SMN can also dash to the boss, proper usage can remove this issue entirely
Oh No need for that! The answer is 40/60/80% and the black mage mains know this for certain down to the decimal I am sure! 😂 But I do have other stuff in the works related to this subject 😉 please look forward to it! 😂
@@CaetsuChaijiCh People don't know that umbral ice increases the potency of ice spells hence a famous recovery combo para B1 B4 standard which is only a slight DPS loss even though it uses blizzard 1 surprisingly
@3.0gaming92 umbral ice does however, NOT increase the potency of ice spells 😅 Rather, astral fire reduces the damage of ice spells which can cause this misconception 😅
@@CaetsuChaijiCh And equally, UI nerfs fire spells. By 30% in both cases I believe. A UI3 F3 is 70% of the stated potency, whereas an AF1 is 140% of the stated potency -- twice as big. It's a pretty core part of non--standard lines.
Knockback AOEs centered on the boss (like those in Emanation as well as in a couple of the Omega raids) are another reason not to stand too far away from the boss. If you stay too far from the boss when they use this knockback, you *will* get knocked off the edge. (This goes for healers and any ranged role in general, too.)
One thing not mentioned about swiftcast is that if your spell's cast time is the same as the recast time, there is a slight delay after the cast finishes where your GCD is ready but you are slightly animation locked from the next cast, which is caster tax. It's part of why SMN and RDM spells are deliberately slightly faster than the GCD for them, but BLM (and a few random WHM heals I think) are still subject to caster tax, and so the gain on swift is even bigger than the expected amount. Granted, for the target audience (and myself included, I'm still improving on BLM but getting there) the best use of these tools is for mobility, as uptime is far bigger of a gain than the rotation speedup, as long as you aren't losing (too many) uses.
The fact that AOE spells are centered on your target specifically is true for Paladins as well. This is why its important to try and target the mob in the middle of the pack to get the most out of Valor combo. This doesn't apply to Holy Circle though, it's an AOE around the Paladin.
Indeed! With warrior having primal rend and dark knight having their abyssal drain and lasers, I think it is only gunbreaker that exclusively has convenient circles centered on themselves! At least they all have something! 😊
Expiacion also has an aoe component around the target too, right? And since you're the tank, you can just walk inside the big monster that presumably has more health and let primal rend/confiteor/etc hit everything while the smaller trash is still inside it! I've started doing that in my dungeon runs and it looks _very_ fancy :P
@pedroscoponi4905 that trick is a good point, specifically by being the tank, you have way more control over the blob. Where a mage kind of have to just take what they are given! 😅
On SMN at the start of dungeons, I tend to use syphon/painflare while we're moving if we have more than 3 mobs in a decent space, and tri-disaster if not; then searing light>bahamut>painflare when we stop running. Single target ruin if there's 2 spaced apart or lagging, otherwise I swap target to one in the larger group and use tri-disaster. This depends on the dungeon and trash spacing though. Sometimes if I know we're gonna be running for 8 miles, I use Bahamut immediately so that I can have Garuda/Titan for instant cast AoE while we run. In short, you do you, do what feels right, use your brain and best judgement.
@1:05 If you cast Leylines right at the center of the boss, then you will have 100% up time on the Leylines regardless of which way the boss turns for the cleave.
Because I started as a MNK main, I was so used to being close to the boss or whatever I was fighting that I naturally stood there as a healer. The thing that cemented me staying like that was doing Titan EX as a SCH back in ARR and needing to stack up for Weight of the Land all the time. Really, unless there's a mechanic where I need to be far away, there's no reason NOT to be in melee range. It's not like I do more damage the farther away I am.
Nobody told me this that I can remember (in case it is wrong), but I thought scathe was just for if you are forced to move, so you are at least causing some damage during the movement. (edit: of my several characters, I think the max I have gotten a black mage is 52)
At higher levels, you simply have way too many better options than using scathe, so while true, it mainly applies to moments where you have to move, AND you genuinely have no other options, which is more likely in lower level content!
Also, remember that you’re 7 million part melee combo as a RDM is more important than rezzing your team, even if it leads into a wipe. You gotta look like a badass before becoming one with the floor. 😂
I did once use my gap closer as RDM and it threw me right into a cleave in Crystal Tower, even though I rezzed myself my healer was very upsetti with me and told me I should do better, haven't played RDM since out of spite 🤭 @@EmiTerasu_
It's worth mentioning on RDM; you technically have about 5 seconds where you can move between every cast thanks to Dual Cast while you're waiting on GCD cooldown.
you mean 3.5 seconds because slidecast gives you 0.5, difference between jolt cast+recast is another 0.5, then whatever spell comes next gives you 2.5 and swiftcast/acceleration doesnt grant dualcast
Interesting, I'll keep that in mind when I start leveling my black mage again. At the moment I'm working on getting dancer to 90 so I atleast have 1 of each role type at max level. And ranged physical dps is the last I need,
When I'm suffering lag spikes I can get on a situation where I can use swiftcast, cast a spell, the spell goes on the casting animation because the server hasn't registered my swift cast, then the 2nd spell after the swiftcast becomes the free one I imagine this doesn't affect that many people but it's still very annoying when it happens
the other day during p4 I weaved acceleration>slowcast verthunder(cancel)>swiftcast>slowcast verthunder(cancel)>instant cast jolt because of server being weird
Biggest one i see in alliance and normal duty finder raids is overlapping raid wide buffs. Probably goes for most classes but I see it most with Searing Light for SMN's. Where the group loses dps due to both smn's using the buff at the same time since they dont stack. I personally try to plan it that if other smn pops searing light with bahamut I'll pop it during phoenix.
Summoners kind of have an AoE problem before lvl 90 due to Ifrit-Egi and Titan-Egi's AoEs being a bit wonky. You'd think they would hit everything in front of them, or at least around the egis themselves. It's... weird. Sometime it does hits around them, lots of times it hits behind them?! Like I said, it's weird. Best thing to do is to try to make them go for the enemy that's the furthest away in the pack. If it was up to me I would change those to a frontal cone attack, but maybe there's some programing stuff that prevents them from working properly?
Indeed, the reason is that they walk up to your chosen target, and when they are just barely in range, they use the attack. Even if it was a cone, it would still cause problems. A solution would be if the developers make it so the egi runs up and stands on top of the enemy before letting it rip. Your suggestion of targeting the furthest away enemy is the best possible solution, because that usually places the egi somewhere in the middle of the blob instead! 😁😅
the amount of BLMs i see casting only ice magic is way more than i would like. and i dont think it really explains anywhere that more stacks of astral fire gives more damage? and if it does it was probably in that single tool tip about job gauges that no one ever reads
Indeed. It explains that astral fire increases the damage, in the active help menu. It automatically pops up at level 2, and it's like 5 "mini pages", so it seems like a lot. It doesn't explain by how much though, so even if someone had read it, they might not realize we are talking EIGHTY PERCENT and not like... Five or something! 😅
So true. A lot of BLMs on duty roullete is spamming ice 24/7 (not even using Thunder) and as a healer, I enjoy seeing my damage higher than BLMs sometimes
@@CaetsuChaijiChi have BLM at lvl 70 or something like that and am just learning from this conversation how much of a gain AF is for my fire spells. The game really does not tell you at all how much you're gaining unless you test yourself
Hey I just wanted to thank you. I recently got back into ff14 after stopping way back when summoners summons just did their own thing, got to 50ish Tried coming back, class was complerely overhauled and I got overwhelmed with all the change. Stopped again. Now Im back thanks to the Xbox release. Ive been waaay more into it and its thanks you to that Ive been able to branch out even more. Summoner is still my main, but I have started looking at Sage and Reaper. First thing I did was look for your guides. Keep up all the great work ❤❤❤
My best suggestion is to get acquainted with how many spells you can get away with casting in each state, and planning what to do when you enter each state so you can keep track! I think it all comes with practice! 😊
a big tip that will help you is the knowlege that you can fit 4 gcds before you are in need of refreshing fire. this means you can do fire 4x3 and then a xeno before fire 1/paradox. you can use this xeno to weave in a triple cast or swift if you will need more than 1 gcd of movement. later on at 90 when you have more freedom over your thunder 3 you can also use it as a movement tool/weavig oportunity in this way, and if you ever need to refresh it on the second half of the fire phase you can do fire 4x4 > paradox > fire 4x2 > xeno > sharpcast > thunder 3 of course, this all needs knowing that movement will be needed soon and sometimes mistakes happen. in those cases whdre you are not going to be able to use all your mana in time you can do an early despair to cut short your fire phase and if the mistake was catastrophic enough that you cannot stop to cast a despair before your timer will run out you can transpose into ice to regain your bearings
A bit unrelated, but Im kinda learning BLM. Whats the best use for Sharpcast other than Thunder proc? Is it recommended to Sharpcast Paradox / Fire for the Firestarter (for movement or renew the Astral Fore timer)? And when dungeon have movement, its better to just sprint and put leylines when tank stop?
Sharpcast grants the most value when spent on thunder procs. However the value granted by using it on Firestarter instead is only slightly less. As such, the idea is that it is better to use sharp cast on SOMETHING, than have it sit at the ready because you are trying to make it always thunder 😊 Furthermore, certain transpose lines (advanced black mage strategies) can actually make Firestarter the BETTER proc of the two, so at the end of the day, hard to say! In regards to the dungeon movement thing: once you have triple cast, it isn't a bad idea for the very first pull to use one of them to be able to do blizzard 2, freeze and thunder 4 so you have this set up while running. On subsequent pulls you can use thundercloud procs from prior packs, alongside Sharpcast, to at least make sure you have a little something you can do while running. 😁 Aside from that, yeah sprinting to the destination, and placing ley lines is good 😊
Generally you don't want to overwrite Thunder if it's already ticking on the target, since that would technically lose the remaining damage over time. If your Thunder still has a fair amount of duration left on it but you have a Sharpcast charge ready, I'd use it on Fire I/Paradox instead. Better to use it on something rather than not using it and waiting until Thunder falls off. Also, sometimes it's convenient to have a Firestarter proc if you know you're gonna be moving around soon and you want that instant Astral Fire refresh in your pocket. Being able to buy extra time for your fire phase can be very helpful (e.g., if you need more time to hardcast Despair). Plus you can use it to avoid missing a Polyglot stack if Astral Fire would drop just before the Poly meter fills.
Imma follow my master piccolo advice. DODGE!!!! Maybe I won't be the tip top of dps, but awkwardly dodging mechanics means I get to still dps by being alive, as being dead means I have 0 dps. Anyways that artillery comment makes me wanna play an rts or advance wars and mess around with siege weapons / artillery.
Absolutely, the mistake isn't dodging the mechanic 😅 the "mistake" is more in not planning for it to dodge it more elegantly! But in the moment where you find yourself out of position, I think the correct answer is dodge! 😁
Swiftcast being a DPS gain is a strong argument during dungeon pulls. Casters that aren't SMN, SCH and SGE don't have strong AOE spells that are instant cast, and dealing damage during the pull is only bad if the tank is pulling raw without doing any attacks, which is honestly the tanks fault imo.
Oh definitely! Making use of your instant options to keep the pressure while moving can be amazing! For black mage it is so amazing that you might want to save a triple cast for multiple flares when all the enemies are stacked, because of how much time it saves! 😁
Maining healer for an expansion and a half really beat out of me the "standing far away from the boss" bad habit. Not because healer needs to stand by the tank, I'm perfectly capable of holding different playstyles in my head, but because I keep getting annoyed at dps not getting hit by my aoe healing.
Whenever I come across a ranged dps who stands at the edge while I play healer I find joy in rescuing them to put them right next to the boss and watching them flip out and panic to run away even when the boss isn't even doing anything to threaten them
I know this was 5 months ago, but even so I have a contribution to make on tips - advanced level tips for the Black Mage ability Transpose. "Transpose is only a tool for the early game, and for resetting mana out of combat. Why use it to swap stances when Blizz 3 and Fire 3 do a better job?" A common misconception for the well-intentioned BLM is that at endgame, Transpose has no practical "in combat" use. After all, Blizzard 3 has a much longer cast time in Umbral Ice, and Fire 3 not only has the longer cast time, but also a mana cost, meaning less Fire 4. While in a vacuum these facts are true, the wider context of a BLMs kit means that if you erroneously assume these are *always* true, you will give up free damage. Blizz 3 Scenario: You use Triplecast near the end of your astral fire rotation, and you have 1 cast left once you reach zero mana. Then why wouldn't you weave transpose to cast Blizz 3 in UI1? Same recast time, just more free damage. Fire 3 Scenario: You were able to save a firestarter proc during your last fire rotation, and now you have it in your ice phase. Why wouldn't you weave transpose during an instant cast Xenoglossy/Thunder if you have plenty of instant cast procs banked already? There are other practical use cases for Transpose within combat too, but given these 2, I will let anyone reading this comment try and consider for themselves what they are - after all, while BLM is heavily rotational nowadays with Flare Star, there's still quite a lot of room for creativity and problem solving in the middle of combat.
Speaking as an occasional healer, I'm not insulted if you dodge my aoe heals but I'm not gonna lose damage to single-target heal you unless you're about to die. Hope you're not afraid of healing through natural regen for the next 5 minutes :P
I often use Swiftcast when the boss is about to disappear for downtime (but I don't have the time to finish another cast). This is super niche though and for the most part meaningless outside of a raiding context.
Take it case by case. If you can't safely cast, then you'll have to seek safety first. But it is worth taking note of whats happening for next time. For example, with planning, you can keep up attacking for the full fight against the bear in Aetherfont, despite it... Exactly dancing around with tons of AoEs! ^^
-Technically speaking, properly weaving a Swiftcast before doing any spell with equal cast/recast time is a very tiny DPS gain since the animations actually lock you for a few frames into your next GCD window. It almost never comes up but it just ticks off my OCD seeing the timer on the icons stutter between casts of stuff like Holy.- IGNORE THAT PART, that's what I get for commenting one minute before finishing the video. Also please Square, while you're reworking Astrologian, fix Gravity. It's such a pain to weave healing abilities between Gravity casts then try and click an enemy and hope the game knows I'm trying to target that one instead of the three or four in front of it. And tab-cycling through enemies is just barely functional. Either make Gravity center around yourself like the other healers, or give it a significant range buff to count for the fact that you really seem to want me to always target something on the edge of the group.
It is quite strange that specifically the healer that needs to cycle through their party to apply buffs during a fight, is the one healer who needs a target for their aoe attack 😅
I used to do these, but these days I use the elixir so I can do a triple flare on both trash pulls! 😄 Not quite as flashy, but twice as many times you get to do it! 😁
A triple Foul/Flare on each trash pull is often the better call, but sometimes playing Black Mage means being entirely unreasonable! :P Basic Ethers, but HQ, give 800 MP with a 4:30 cooldown, rather than the usual 5:00, and are super-easy to make.
Kind of pointless, since everything dies so quickly, you often dont get to cast three. If your teammates do good job, that means. But then you have your cooldowns for the boss, so its not big loss. Optional, but not necessary.
@cyphi474 eh usually I always get to do at least a triple flare, but then again I normally run dungeons with a fast mage build, maybe that makes the difference 😊
@@CaetsuChaijiCh If other dps is reaper or smn, then its all pretty much dead when you get to third flare. There are opposite extremes too, with newer players sometimes, but high speed runs are like that. Im not saying you shouldnt use mana potion for another flare or anything like that, but you can go for fast double-flare in worst case scenario. At that point speed is busted anyway. Valid point, but not absolutelly necessary. I do tripple first group, polygots and double second. Its usually enough to kill everything. If anything survives, its SCATHE time... :)
I used to prime every dualcast on red mage with jolt, even on aoe pulls, because I didn't realize the attack rotation was flipped for the aoe spells. Didn't even map shatter because I didn't know what it was for. Lost so much dps doing that. Not paying attention to how your spells work can definitely be a real issue lol
On the bright side! You have learned since! Fun fact, back in stormblood, scatter was the only aoe spell you had, and it was a fast spell like jolt! Very awkward! 😂
This USED to be true, but in patch 6.1 the gcd of ruby rite was changed from 2.5 to 3 seconds, meaning it no longer is a dps gain. Technically slipstream doesn't gain any dps from being swift casted either, unless there is some raid buffs to sneak it in under! 😊😅
@@CaetsuChaijiCh Or if the enemy is very mobile or prone to invulnerability moments, in which case putting the Slipstream puddle down earlier with a Swiftcast can sneak in an extra tick of damage.
@@CaetsuChaijiCh I mean none of the content where this interaction matters is actually 'hard'. We are talking trash in dungeons or bozja or eureka. Now if they had some savage or ultimates phase with a pack of 8 mobs or something then maybe you would be right :).
I think one mistake I'd point out, at least for BLM, is: Not prepositioning. If you are not prepositioning for mechanics, you are going to lose up time. BLM more than the other casters benefits from prepositioning, and it does take time to learn how to do it (via observing boss animation tells, reading cast bars, etc.), but it is so important.
I mean, if you have nothing else you can cast then it is better than nothing! At lower levels, it can sometimes be your best option as well simply because it takes too long to cast things! 😊
Classic spectacles Twinsilk coat of casting (cherry pink dye) Gazelleskin armguards of casting (cherry pink) Astral silk bottoms of casting (cherry pink) Replica sky pirate's shoes of healing (cherry pink) Necklace is ribbon of slaying from thorn march. The same outfit also exists for aiming (lvl 68 crafted) and healing (lvl 74 crafted) 😊
someone doesn't stand anywhere near me while healing and out of my aoe.... well i'll just pull them closer get mad.. will say well stand closer or no heals for you you die your fault for standing in Mexico vs standing in the states.
a thing that's specific to casters is you gotta move with purpose: if you can't think of a reason to move, don't "Oh I've never seen this mech, I have no idea where to go, I'll stay moving randomly the entire time missing my casts and still get hit because I had no idea where to go" now to be clear, trying to move to safety and getting hit is fine and good, you're moving with purpose. Misreading a mechanic is also totally fine. I just see a lot of casters going from point A(gets hit by mechanic) to point b(still gets hit by mechanic), which usually means they're moving in place not going anywhere just take the hit, keep casting. if anything you can use your time casting to try to understand the mechanics will that give a rougher time to your healer? sure, but thats part of our job instead of panicking because you don't wanna get hit, get hit and pay attention so you don't get hit again. I'd much, much rather a magic dps that gets hit sometimes but moves with purpose than one that spends half the time doing no damage because they're afraid. your job is doing damage, my job is keeping you alive. it helps when you try to stay alive but my whm being above a blm on the emnity list before I'm actually healing? something is wrong hell, if you don't know where to go just follow the healer. if you die they can get you back up immediately, if you ever get hit you'll be a priority because they'll see you on their screen without a doubt it's win win it also means that you'll never be the target of a rescue-from-kill-mechanic
it seems like they should expand the BLM Tool tips for the Fire spells to account for the Ice/Fire Potency changes since people don't seem to understand fire Mode is yer big damage. doing something like listing how much more Potency you get from having fire stacks on Fire spells, listing all the increases for the 3 levels(even though after a certain point you generally wont have just 1 or 2 fire stack unless you really mess up).
Standing a mile from the boss is all fun and games until the 3/4 room cone aoe comes out and you're slap in the middle of the cone 😆
"oh right, I was supposed to be over there, I guess I will use aetherial manipulation or something"
But then you remember you're a summoner! 😂
Another one is you suddenly get a stack marker while in narnia
@needlemier oh yes or the melee does and ur sprinting ur butt off lol
on vc with my healer mentor friend apologising and saying "you know when you see an aoe you can't escape from...", she just sighs and gets the rez button ready xD
red mage can corps to get towards the enemy and immediately move behind it. BLM can zoom to an ally, SMN can also dash to the boss, proper usage can remove this issue entirely
"Astral Fire increases potency but it doesn't say how much" I smell an FFXIV Mythbusters topic coming up! lol
Oh No need for that! The answer is 40/60/80% and the black mage mains know this for certain down to the decimal I am sure! 😂
But I do have other stuff in the works related to this subject 😉 please look forward to it! 😂
@@CaetsuChaijiCh People don't know that umbral ice increases the potency of ice spells hence a famous recovery combo para B1 B4 standard which is only a slight DPS loss even though it uses blizzard 1 surprisingly
@3.0gaming92 umbral ice does however, NOT increase the potency of ice spells 😅
Rather, astral fire reduces the damage of ice spells which can cause this misconception 😅
@@CaetsuChaijiCh And equally, UI nerfs fire spells. By 30% in both cases I believe. A UI3 F3 is 70% of the stated potency, whereas an AF1 is 140% of the stated potency -- twice as big. It's a pretty core part of non--standard lines.
@VioletCatastrophe that is correct 😊
I did not think about displacement to get ahead to start casts! Rdm is my secondary, so ive still got a lot to learn. Tysm!
I'm glad to hear that you learned something new! Thank you for sharing! 😄
Technically speaking, swiftcast is always a DPS gain in melee range because of auto attacks.
Only if you weave it! But if so, yes! Even on a 90 blm with that 1 damage swing! 😁
@CaetsuChaijiCh JoCat said every dps point matters. I think my mission with swiftcast is clear...
(∩`-´)⊃━☆゚.*・。゚
Knockback AOEs centered on the boss (like those in Emanation as well as in a couple of the Omega raids) are another reason not to stand too far away from the boss. If you stay too far from the boss when they use this knockback, you *will* get knocked off the edge. (This goes for healers and any ranged role in general, too.)
Very true! It's the saddest thing when you fall off and all you had to do was be once inch closer to the center!
O12S Flashbacks when Omega-F appears and all Casters and Ranged suddenly dissappeared into oblivion.
One thing not mentioned about swiftcast is that if your spell's cast time is the same as the recast time, there is a slight delay after the cast finishes where your GCD is ready but you are slightly animation locked from the next cast, which is caster tax. It's part of why SMN and RDM spells are deliberately slightly faster than the GCD for them, but BLM (and a few random WHM heals I think) are still subject to caster tax, and so the gain on swift is even bigger than the expected amount. Granted, for the target audience (and myself included, I'm still improving on BLM but getting there) the best use of these tools is for mobility, as uptime is far bigger of a gain than the rotation speedup, as long as you aren't losing (too many) uses.
Very true 😊 I mostly mention caster tax in passing in this video, but it is a core part of blm still!
The fact that AOE spells are centered on your target specifically is true for Paladins as well. This is why its important to try and target the mob in the middle of the pack to get the most out of Valor combo. This doesn't apply to Holy Circle though, it's an AOE around the Paladin.
Indeed! With warrior having primal rend and dark knight having their abyssal drain and lasers, I think it is only gunbreaker that exclusively has convenient circles centered on themselves! At least they all have something! 😊
Expiacion also has an aoe component around the target too, right?
And since you're the tank, you can just walk inside the big monster that presumably has more health and let primal rend/confiteor/etc hit everything while the smaller trash is still inside it! I've started doing that in my dungeon runs and it looks _very_ fancy :P
@pedroscoponi4905 that trick is a good point, specifically by being the tank, you have way more control over the blob. Where a mage kind of have to just take what they are given! 😅
On SMN at the start of dungeons, I tend to use syphon/painflare while we're moving if we have more than 3 mobs in a decent space, and tri-disaster if not; then searing light>bahamut>painflare when we stop running. Single target ruin if there's 2 spaced apart or lagging, otherwise I swap target to one in the larger group and use tri-disaster.
This depends on the dungeon and trash spacing though. Sometimes if I know we're gonna be running for 8 miles, I use Bahamut immediately so that I can have Garuda/Titan for instant cast AoE while we run.
In short, you do you, do what feels right, use your brain and best judgement.
@1:05 If you cast Leylines right at the center of the boss, then you will have 100% up time on the Leylines regardless of which way the boss turns for the cleave.
Indeed! I actually normally do this too, but given I was collecting footage of mistakes, I intentionally did it weird this one time! 😂
Because I started as a MNK main, I was so used to being close to the boss or whatever I was fighting that I naturally stood there as a healer. The thing that cemented me staying like that was doing Titan EX as a SCH back in ARR and needing to stack up for Weight of the Land all the time. Really, unless there's a mechanic where I need to be far away, there's no reason NOT to be in melee range. It's not like I do more damage the farther away I am.
Nobody told me this that I can remember (in case it is wrong), but I thought scathe was just for if you are forced to move, so you are at least causing some damage during the movement. (edit: of my several characters, I think the max I have gotten a black mage is 52)
At higher levels, you simply have way too many better options than using scathe, so while true, it mainly applies to moments where you have to move, AND you genuinely have no other options, which is more likely in lower level content!
@@CaetsuChaijiCh 👍
I’m actually about to start my mages next so this is going to be perfect for me to study up on
Already on my second watch and taking notes 🤭
I'm glad to hear that! I hope you enjoy your journey with the mages! 😁
Also, remember that you’re 7 million part melee combo as a RDM is more important than rezzing your team, even if it leads into a wipe. You gotta look like a badass before becoming one with the floor. 😂
I did once use my gap closer as RDM and it threw me right into a cleave in Crystal Tower, even though I rezzed myself my healer was very upsetti with me and told me I should do better, haven't played RDM since out of spite 🤭 @@EmiTerasu_
It's worth mentioning on RDM; you technically have about 5 seconds where you can move between every cast thanks to Dual Cast while you're waiting on GCD cooldown.
you mean 3.5 seconds
because slidecast gives you 0.5, difference between jolt cast+recast is another 0.5, then whatever spell comes next gives you 2.5
and swiftcast/acceleration doesnt grant dualcast
Interesting, I'll keep that in mind when I start leveling my black mage again. At the moment I'm working on getting dancer to 90 so I atleast have 1 of each role type at max level. And ranged physical dps is the last I need,
Good luck with your journey then! 😁 I imagine black mage will be a huge shift compared to dancer! 😊
When I'm suffering lag spikes I can get on a situation where I can use swiftcast, cast a spell, the spell goes on the casting animation because the server hasn't registered my swift cast, then the 2nd spell after the swiftcast becomes the free one
I imagine this doesn't affect that many people but it's still very annoying when it happens
When that happens I save the switfcast for when I'm already using an instant spell and it will have time to register
That is a smart way to play around it!
It is a rare situation but it can, in very niche situations lead to very weird optimizations I suppose? 😅
the other day during p4 I weaved acceleration>slowcast verthunder(cancel)>swiftcast>slowcast verthunder(cancel)>instant cast jolt because of server being weird
Biggest one i see in alliance and normal duty finder raids is overlapping raid wide buffs. Probably goes for most classes but I see it most with Searing Light for SMN's. Where the group loses dps due to both smn's using the buff at the same time since they dont stack. I personally try to plan it that if other smn pops searing light with bahamut I'll pop it during phoenix.
Summoners kind of have an AoE problem before lvl 90 due to Ifrit-Egi and Titan-Egi's AoEs being a bit wonky. You'd think they would hit everything in front of them, or at least around the egis themselves. It's... weird. Sometime it does hits around them, lots of times it hits behind them?! Like I said, it's weird. Best thing to do is to try to make them go for the enemy that's the furthest away in the pack. If it was up to me I would change those to a frontal cone attack, but maybe there's some programing stuff that prevents them from working properly?
Indeed, the reason is that they walk up to your chosen target, and when they are just barely in range, they use the attack. Even if it was a cone, it would still cause problems. A solution would be if the developers make it so the egi runs up and stands on top of the enemy before letting it rip.
Your suggestion of targeting the furthest away enemy is the best possible solution, because that usually places the egi somewhere in the middle of the blob instead! 😁😅
I use Scathe specifically for phase 1 dolls in TEA because sometimes u just have to :D
the amount of BLMs i see casting only ice magic is way more than i would like. and i dont think it really explains anywhere that more stacks of astral fire gives more damage? and if it does it was probably in that single tool tip about job gauges that no one ever reads
Indeed. It explains that astral fire increases the damage, in the active help menu. It automatically pops up at level 2, and it's like 5 "mini pages", so it seems like a lot.
It doesn't explain by how much though, so even if someone had read it, they might not realize we are talking EIGHTY PERCENT and not like... Five or something! 😅
I read those... 😢
So true. A lot of BLMs on duty roullete is spamming ice 24/7 (not even using Thunder) and as a healer, I enjoy seeing my damage higher than BLMs sometimes
@@CaetsuChaijiChi have BLM at lvl 70 or something like that and am just learning from this conversation how much of a gain AF is for my fire spells. The game really does not tell you at all how much you're gaining unless you test yourself
@@xanrenai7652Wow, this entire thread is making me feel a LOT better about my ability with BLM
Hey I just wanted to thank you. I recently got back into ff14 after stopping way back when summoners summons just did their own thing, got to 50ish Tried coming back, class was complerely overhauled and I got overwhelmed with all the change. Stopped again. Now Im back thanks to the Xbox release. Ive been waaay more into it and its thanks you to that Ive been able to branch out even more. Summoner is still my main, but I have started looking at Sage and Reaper. First thing I did was look for your guides. Keep up all the great work ❤❤❤
Welcome back to Eorzea! 😊
And thank you so much, I'm very glad to hear that! 😄
The tips are appreciated! Are there any tips for not dropping Astral Fire & Umbral Ice on BLM?
My best suggestion is to get acquainted with how many spells you can get away with casting in each state, and planning what to do when you enter each state so you can keep track!
I think it all comes with practice! 😊
a big tip that will help you is the knowlege that you can fit 4 gcds before you are in need of refreshing fire. this means you can do fire 4x3 and then a xeno before fire 1/paradox. you can use this xeno to weave in a triple cast or swift if you will need more than 1 gcd of movement. later on at 90 when you have more freedom over your thunder 3 you can also use it as a movement tool/weavig oportunity in this way, and if you ever need to refresh it on the second half of the fire phase you can do fire 4x4 > paradox > fire 4x2 > xeno > sharpcast > thunder 3
of course, this all needs knowing that movement will be needed soon and sometimes mistakes happen. in those cases whdre you are not going to be able to use all your mana in time you can do an early despair to cut short your fire phase
and if the mistake was catastrophic enough that you cannot stop to cast a despair before your timer will run out you can transpose into ice to regain your bearings
A bit unrelated, but Im kinda learning BLM. Whats the best use for Sharpcast other than Thunder proc? Is it recommended to Sharpcast Paradox / Fire for the Firestarter (for movement or renew the Astral Fore timer)? And when dungeon have movement, its better to just sprint and put leylines when tank stop?
Sharpcast grants the most value when spent on thunder procs. However the value granted by using it on Firestarter instead is only slightly less. As such, the idea is that it is better to use sharp cast on SOMETHING, than have it sit at the ready because you are trying to make it always thunder 😊
Furthermore, certain transpose lines (advanced black mage strategies) can actually make Firestarter the BETTER proc of the two, so at the end of the day, hard to say!
In regards to the dungeon movement thing: once you have triple cast, it isn't a bad idea for the very first pull to use one of them to be able to do blizzard 2, freeze and thunder 4 so you have this set up while running.
On subsequent pulls you can use thundercloud procs from prior packs, alongside Sharpcast, to at least make sure you have a little something you can do while running. 😁
Aside from that, yeah sprinting to the destination, and placing ley lines is good 😊
Generally you don't want to overwrite Thunder if it's already ticking on the target, since that would technically lose the remaining damage over time. If your Thunder still has a fair amount of duration left on it but you have a Sharpcast charge ready, I'd use it on Fire I/Paradox instead. Better to use it on something rather than not using it and waiting until Thunder falls off.
Also, sometimes it's convenient to have a Firestarter proc if you know you're gonna be moving around soon and you want that instant Astral Fire refresh in your pocket. Being able to buy extra time for your fire phase can be very helpful (e.g., if you need more time to hardcast Despair). Plus you can use it to avoid missing a Polyglot stack if Astral Fire would drop just before the Poly meter fills.
Another good reason to stay within melee range as Red Mage ...less chance of backflipping off the boss platform.
Imma follow my master piccolo advice.
DODGE!!!!
Maybe I won't be the tip top of dps, but awkwardly dodging mechanics means I get to still dps by being alive, as being dead means I have 0 dps. Anyways that artillery comment makes me wanna play an rts or advance wars and mess around with siege weapons / artillery.
Absolutely, the mistake isn't dodging the mechanic 😅 the "mistake" is more in not planning for it to dodge it more elegantly!
But in the moment where you find yourself out of position, I think the correct answer is dodge! 😁
Swiftcast being a DPS gain is a strong argument during dungeon pulls. Casters that aren't SMN, SCH and SGE don't have strong AOE spells that are instant cast, and dealing damage during the pull is only bad if the tank is pulling raw without doing any attacks, which is honestly the tanks fault imo.
Oh definitely! Making use of your instant options to keep the pressure while moving can be amazing!
For black mage it is so amazing that you might want to save a triple cast for multiple flares when all the enemies are stacked, because of how much time it saves! 😁
red mage gap closer my beloved, works great in AoE
Maining healer for an expansion and a half really beat out of me the "standing far away from the boss" bad habit. Not because healer needs to stand by the tank, I'm perfectly capable of holding different playstyles in my head, but because I keep getting annoyed at dps not getting hit by my aoe healing.
Whenever I come across a ranged dps who stands at the edge while I play healer I find joy in rescuing them to put them right next to the boss and watching them flip out and panic to run away even when the boss isn't even doing anything to threaten them
I know this was 5 months ago, but even so I have a contribution to make on tips - advanced level tips for the Black Mage ability Transpose.
"Transpose is only a tool for the early game, and for resetting mana out of combat. Why use it to swap stances when Blizz 3 and Fire 3 do a better job?"
A common misconception for the well-intentioned BLM is that at endgame, Transpose has no practical "in combat" use. After all, Blizzard 3 has a much longer cast time in Umbral Ice, and Fire 3 not only has the longer cast time, but also a mana cost, meaning less Fire 4. While in a vacuum these facts are true, the wider context of a BLMs kit means that if you erroneously assume these are *always* true, you will give up free damage.
Blizz 3 Scenario: You use Triplecast near the end of your astral fire rotation, and you have 1 cast left once you reach zero mana. Then why wouldn't you weave transpose to cast Blizz 3 in UI1? Same recast time, just more free damage.
Fire 3 Scenario: You were able to save a firestarter proc during your last fire rotation, and now you have it in your ice phase. Why wouldn't you weave transpose during an instant cast Xenoglossy/Thunder if you have plenty of instant cast procs banked already?
There are other practical use cases for Transpose within combat too, but given these 2, I will let anyone reading this comment try and consider for themselves what they are - after all, while BLM is heavily rotational nowadays with Flare Star, there's still quite a lot of room for creativity and problem solving in the middle of combat.
Very good specific tips! And I mean, its never too late to add advice! :D
I always try to stay melee with RDM and SMN. Gotta get in those little extra slaps.
All damage matters! In this case especially for summoner with how it's book smacks are weirdly strong for a mage! 😁
Speaking as an occasional healer, I'm not insulted if you dodge my aoe heals but I'm not gonna lose damage to single-target heal you unless you're about to die. Hope you're not afraid of healing through natural regen for the next 5 minutes :P
"good luck!" 😂
I often use Swiftcast when the boss is about to disappear for downtime (but I don't have the time to finish another cast).
This is super niche though and for the most part meaningless outside of a raiding context.
I had TONS of issues with the first point yesterday in TEA P1... It was HORRIBLE trying to heal them while dolls where going off
The worst part is that it is possible the dps doesn't even realize they are too far away in those situations 😣
And start blaming the healers for not healing... 😣
@cekefun that's when it gets extra extra frustrating 😭
you can use swiftcast to try proc verstone etc if 0 proc.
Indeed, skip the jolt, same with acceleration! Just make sure to weave it and not do it when your gcd is already ready if you can help it! 😁
But wat to do if the boss start dancing around with a tons of aoes?
Take it case by case. If you can't safely cast, then you'll have to seek safety first. But it is worth taking note of whats happening for next time. For example, with planning, you can keep up attacking for the full fight against the bear in Aetherfont, despite it... Exactly dancing around with tons of AoEs! ^^
-Technically speaking, properly weaving a Swiftcast before doing any spell with equal cast/recast time is a very tiny DPS gain since the animations actually lock you for a few frames into your next GCD window. It almost never comes up but it just ticks off my OCD seeing the timer on the icons stutter between casts of stuff like Holy.-
IGNORE THAT PART, that's what I get for commenting one minute before finishing the video.
Also please Square, while you're reworking Astrologian, fix Gravity. It's such a pain to weave healing abilities between Gravity casts then try and click an enemy and hope the game knows I'm trying to target that one instead of the three or four in front of it. And tab-cycling through enemies is just barely functional. Either make Gravity center around yourself like the other healers, or give it a significant range buff to count for the fact that you really seem to want me to always target something on the edge of the group.
It is quite strange that specifically the healer that needs to cycle through their party to apply buffs during a fight, is the one healer who needs a target for their aoe attack 😅
“Not you scathe”
I am a fan just started this game since it arrive on xbox series X. Do u have a video on best way to configure my controller??
I do not unfortunately! As I have never played the game on a controller, I don't know what works best! 😅
The biggest mistake a Black mage can make is not having hi-elixirs to pull that sick Quad-Flare in dungeon runs.
I used to do these, but these days I use the elixir so I can do a triple flare on both trash pulls! 😄 Not quite as flashy, but twice as many times you get to do it! 😁
A triple Foul/Flare on each trash pull is often the better call, but sometimes playing Black Mage means being entirely unreasonable! :P
Basic Ethers, but HQ, give 800 MP with a 4:30 cooldown, rather than the usual 5:00, and are super-easy to make.
Kind of pointless, since everything dies so quickly, you often dont get to cast three. If your teammates do good job, that means. But then you have your cooldowns for the boss, so its not big loss. Optional, but not necessary.
@cyphi474 eh usually I always get to do at least a triple flare, but then again I normally run dungeons with a fast mage build, maybe that makes the difference 😊
@@CaetsuChaijiCh If other dps is reaper or smn, then its all pretty much dead when you get to third flare. There are opposite extremes too, with newer players sometimes, but high speed runs are like that.
Im not saying you shouldnt use mana potion for another flare or anything like that, but you can go for fast double-flare in worst case scenario. At that point speed is busted anyway. Valid point, but not absolutelly necessary.
I do tripple first group, polygots and double second. Its usually enough to kill everything. If anything survives, its SCATHE time... :)
Good vid!
I used to prime every dualcast on red mage with jolt, even on aoe pulls, because I didn't realize the attack rotation was flipped for the aoe spells. Didn't even map shatter because I didn't know what it was for. Lost so much dps doing that. Not paying attention to how your spells work can definitely be a real issue lol
On the bright side! You have learned since!
Fun fact, back in stormblood, scatter was the only aoe spell you had, and it was a fast spell like jolt! Very awkward! 😂
Summoner wouldn't be given Ruby Rite...
Red Mage wouldn't have shorter cast time spells...
Black Mage wouldn't have Scathe- oh.
my friends are convinced that swifting ruby rite is better than swifting slipstream at 90.
This USED to be true, but in patch 6.1 the gcd of ruby rite was changed from 2.5 to 3 seconds, meaning it no longer is a dps gain. Technically slipstream doesn't gain any dps from being swift casted either, unless there is some raid buffs to sneak it in under! 😊😅
@@CaetsuChaijiCh Or if the enemy is very mobile or prone to invulnerability moments, in which case putting the Slipstream puddle down earlier with a Swiftcast can sneak in an extra tick of damage.
Im hopeful that they increase the radius of caster aoes due to the massive hitboxes tendency
That is a pretty good point. Alternatively, maybe the big hit boxes are there to make it harder intentionally 😅
@@CaetsuChaijiCh I mean none of the content where this interaction matters is actually 'hard'. We are talking trash in dungeons or bozja or eureka. Now if they had some savage or ultimates phase with a pack of 8 mobs or something then maybe you would be right :).
I think one mistake I'd point out, at least for BLM, is: Not prepositioning. If you are not prepositioning for mechanics, you are going to lose up time. BLM more than the other casters benefits from prepositioning, and it does take time to learn how to do it (via observing boss animation tells, reading cast bars, etc.), but it is so important.
Absolutely, especially since while you can plan some instant casts, you can't do that forever! 😅
8:50 Killed them in cold blood, my god 😂
Is it permissible to cast Scathe during the pull?
I mean, if you have nothing else you can cast then it is better than nothing! At lower levels, it can sometimes be your best option as well simply because it takes too long to cast things! 😊
30 miles away playing artillery 😂
I'm sure we've all been there at some point! 😂
Whats the glam
Classic spectacles
Twinsilk coat of casting (cherry pink dye)
Gazelleskin armguards of casting (cherry pink)
Astral silk bottoms of casting (cherry pink)
Replica sky pirate's shoes of healing (cherry pink)
Necklace is ribbon of slaying from thorn march.
The same outfit also exists for aiming (lvl 68 crafted) and healing (lvl 74 crafted) 😊
@@CaetsuChaijiCh ❤️
I both love and hate black mage for how much time you can spend optimizing it.
Yeah it is quite wild like that! 😅
god, some of these would be fixed if squeenix would just TELL US THE ASTRAL FIRE BUFF NUMBERS
someone doesn't stand anywhere near me while healing and out of my aoe.... well i'll just pull them closer get mad.. will say well stand closer or no heals for you you die your fault for standing in Mexico vs standing in the states.
a thing that's specific to casters is you gotta move with purpose:
if you can't think of a reason to move, don't
"Oh I've never seen this mech, I have no idea where to go, I'll stay moving randomly the entire time missing my casts and still get hit because I had no idea where to go"
now to be clear, trying to move to safety and getting hit is fine and good, you're moving with purpose. Misreading a mechanic is also totally fine.
I just see a lot of casters going from point A(gets hit by mechanic) to point b(still gets hit by mechanic), which usually means they're moving in place not going anywhere
just take the hit, keep casting. if anything you can use your time casting to try to understand the mechanics
will that give a rougher time to your healer? sure, but thats part of our job
instead of panicking because you don't wanna get hit, get hit and pay attention so you don't get hit again. I'd much, much rather a magic dps that gets hit sometimes but moves with purpose than one that spends half the time doing no damage because they're afraid. your job is doing damage, my job is keeping you alive. it helps when you try to stay alive but my whm being above a blm on the emnity list before I'm actually healing?
something is wrong
hell, if you don't know where to go just follow the healer. if you die they can get you back up immediately, if you ever get hit you'll be a priority because they'll see you on their screen without a doubt
it's win win
it also means that you'll never be the target of a rescue-from-kill-mechanic
Um, mages don't make mistakes. Simply accept our superiority and continue carrying
i mean their superiority
I wish I had 60ms latency :(
(playing na server from eu is an experience)
I could imagine so 😢 best you can do is play around the latency you have! 😕
it seems like they should expand the BLM Tool tips for the Fire spells to account for the Ice/Fire Potency changes since people don't seem to understand fire Mode is yer big damage.
doing something like listing how much more Potency you get from having fire stacks on Fire spells, listing all the increases for the 3 levels(even though after a certain point you generally wont have just 1 or 2 fire stack unless you really mess up).
I'd settle for the tooltips that say you get astral fire simply state how much more damage that grants! 😅 It is really sort of a problem!
1:55 doesnt help that AST aoe regen spell is only 15y to WHM version medica 2 being 20y that 5y difference is huge 😢
Huh! Weird I never noticed that!