Stair Clipping in Counter Strike
Вставка
- Опубліковано 1 сер 2016
- Stairs in CS:GO are literally unplayable in SO many ways. Come with me on an exciting journey through history, looking at how stairs are clipped in Counter Strike games. Isn't this exciting!
0:30 - CS 1.6
0:56 - CS:S
1:42 - When did Valve start caring about clipping stairs?
2:30 - CS:GO (Early versions of maps)
3:07 - First step clipping issue!
3:28 - Different CS:GO maps and how they compare
4:25 - Spiral staircase woes
4:53 - X6herbius to the rescue! • TUTORIAL: Clipping spi...
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● 3kliksphilip: / 3kliksphilip
● 2kliksphilip: / 2kliksphilip
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● Website: 3kliksphilip.com
● Twitter: / 3kliksphilip
● PC Specs: Intel 3770K, 16 GB RAM, Geforce 670 2 GB. - Ігри
never thought video game stairs would be so interesting.
why are you fat
flat
IKR
rki
wtf did i say
That bump on train will always piss me off now, thanks philip
lmaooo
it will never be unseen now
Everytime when i go on some Stairs now, i will get anoyed
Someone should make a fixed version on the Steam workshop that ONLY fixes that bit :D
Literally unplayable from now on.
"Tf2 gets most of the clipping updates"
Good times.
*sheds tear*
Good times indeed...
Good times
@@TF2Legacy :(
7 years ago.......
I'm so used to Philip's lower-energy voiceover style that hearing him raise his voice to say LOADS at 1:20 legitimately jumpscared me
Same
Caboosing
3:56 I can't even play train anymore, thanks Phillip
Its litteraly unplayable
Neither can EnVy
:(
You mean titan 0.5?
srsly right
GeekyNerd_FTW o
I don't even play cs anymore but watching your videos is always such a pleasant viewing experience, thank you
me too
I've never even played any version of cs, yet here I am, subscribed and enjoying the content. =3
+James Householder wut
Why don't you play anymore?
+TheDarkKnight IV i dont play anymore either, so let me speak for the others. 1. it get boring 2. its extremely fustrating 3. None of my friend play anymore.
1:56
In tf2 it's super important as non-clipped stairs make all explosions perform extremely poorly.
finally, was looking for this answer
"Remember kids, always clip stairs with blockbullets!"
valve caring about tf2? wow i didnt think they did that. like, ever.
The most recent update fucked up tf2 so hard
+GreenTech i know. its fucking ridiculous. everyone's just coming to the conclusion that valve are just milking as much money as they can before ditching the game all together
dom _2423 You can't play normaly like always anymore its like casual and other like csgo modes unless you wanna go to the community servers
Let's not forget the fucking awful balance changes. It's a sad day when you're 100% convinced you could do a better job than their entire TF2 dev team.
It ran on Windows 2000 for a while, so a whole lot is outdated. That, and the market is flooded with so many crates that it isn't funny anymore.
We all had a non legit version of the game at some point in our childhood
True
That will be eternal childhood for everyone in ex-USSR
Well CS 1.6
true
Soo true there was even big forums running a download service for their version of CS 1.6 like cs.wos.lv
LOADS OF DIFFERENT USES
I'm beginning to feel legitimately surprised Valve haven't brought you on as an advisor yet, perhaps a joint position as Q&A/advisory game designer - besides, the platform you provide could be invaluable for them.
As a manager myself, I can tell your eye for details combined with an impressive patience, restraint and your general curiosity would make you a great addition to any game project of your interest.
Valve is free of managers and that sort of stuff.
Frautcres why is that relevant?
+1
He's kinda pointing out the reason why 3kliks hasn't been hired - They don't hire managers. Valve is a "free-form, free-range" workspace meaning that devs can choose to work on whatever they want, at whatever time they want. No one manages them.
Cheshire's Grin The have hired people to consult them before. Also, I never argued for hiring him for management, so I still fail to see what relevance what you're saying has.
Train bump finally fixed, game is finally playable..
Maps would be so perfect in every way, if you would work in Valve, Philip. :D
nice picture of fouseytube there m8
no thats ghandi m8888
+NOEL wat
That's Morgan Freeman, you dummie. :D
you are all liars... its obama
I'm glad you acknowledged that my mother vibrates
I think that leaving off the first stair is an intentional design choice. It makes it actually feel like you're stepping onto stairs instead of going up a ramp. I think that it's a good thing. But then, I would also prefer it if they didn't do clipping on the stairs at all.
I prefer the first stairs unclipped, it just feels more "stairish"
Like, you are walking up stairs, because of the first bump, and it keeps the feeling of it.
Also, you forgot to mention unclipped stairs effect on grenades.
That might be it actually. It is pretty hard to throw good grenades coming from mid to tunnel without exposing yourself too much.
Oh yea having a smoke stuck on a stair is soooo annoying.
FiNiTe Yeah, it really sucks.
Common clips doesnt affect grenades
@Kinzie - in English?
1:17 , the way he says 'loads' xD
0:44 ayo the pizza here
3:56 "there's this weird sticky out bit that will annoy you FROM NOW ON!" haha too true, how many people will this annoy now that never noticed it before? :P
me
me
Me, even though this is like, a year old.
Nice video, I love the more frequent uploads
its so annoying when you are in d2 tunnels watching the B tunnel. And another example that Valve just doesnt care about hostage-maps at all. i noticed it because i play a lot of office.
Tbh tho.. hostage maps are crap :P
+Pug Bandito Valve does not update the hostage mode mehanics. I have made several suggestions but who cares. It can be made interesting but they put 0 effort im this mode it's a circle of doom: noone plays it, valve does not upgrade it and noone will play it.
+Pug Bandito office is so much fun tho. and decently designed to a point of not being too ridiculously T sided at >LEM
haryman222 Yea, i extremely rarely ever play any hostage maps, i just dislike the gamemode, i feels like it discourages teamwork
Unranked matchmaking is the solution. I love Office and Italy but i don't want to play Casual or risk my rank :/
3kliksphilip makes some quality videos thought id just speak the truth
The quality of these videos man... U deserve to be way bigger.
We had the wood on our stairs done and now I always bump my toe.
Valve, pls fix.
I sometimes have the impression that either the team behind csgo is just too small or a little bit chaotic, i mean at one hand they do fix some bugs and minor stuff with every update but somehow
always leave out on the most important stuff that the community wants for years. On the other hand they support professional gaming with tournaments and stickers. But every new update seems
to focus more on visual stuff like "NEW CASES" or "CHECK OUT THE NEW SOUND UPDATE" ... like it doesnt make sense to me.
Especially with stuff like these stair clips. It really doesn't take long to go over them and smooth them out. If I had to guess it's 1-2 days for all maps by a single guy. So not really a whole lot of time investment.
The CSGO Dev team consists of 10 people, you seem to be uninformed on how much time and effort they have to put in to fix those "minor" bugs while working on future projects.
ive heard somewhere thar the csgo team is like 5 devs +- some who feel like csgo is fun to dev for one day
no, they should just completely delete all texture filters and add in handicap slopes like everyone wants them to.
The games' dev teams seem to be heavily undermanned, from what I've heard it's because about half of Valve is doing VR stuff.
Philip needs to shout more like he does with "LOADS"
Phillip needs to yell like then every time, and only when, he says "LOADS"
If you remember, in HL2 there were these coastal maps with sloped road curves. You can either decompile one of those or open them from the leaked beta to check out how these were done and apply the same principle to clip brushes on spiral staircases.
something about your videos really takes me back to when video games meant something to me. I mean I still play them, but they used to be my life back before I had to get a job and stuff. keep up the good work.
A'right, Philip, let's apply for jobs at VALVe. I'll balance everything and you can make the maps.
Gaben: I want to have the CZ do 5000 damage per bullet from over 500000 units
ThePogoBro
That's why.
RockLegend2 Gaben has made 100% certain he is your god
ThePogoBro
I worship no god that cannot properly influence his subordinates to do the right thing.
So I'm not a Jew, Christian, or Muslim, either.
RockLegend2 no skins 4 u
rip weird sticking out bit
Wow the amount of content in phiilip's videos is astounding
I havn't played CS since the CSS days, for some reason I still watch every single video you make.. lol.. :p
Was it an actual problem all along? Wouldn't have noticed if not for this bump, I always thought it was just natural. It's not like you can smoothly climb stairs in real life anyway.
Yeah this arguement would be valid if CSGO tried to be realistic.
But it's not about realism, it's about a smoother gameplay.
Well, the consecutive bumps aren't like real life either... also, this technique is annoying when you are waiting for someone to climb the stairs, because his head will suddenly appear on the edge, instead of a smooth movement :S And since your gun is placed right in front of your eyes, this gives a huge advantage :b
And Valve said CS:GO was a realistic game...
blog.counter-strike.net/workshop/finishes/ - Read the first sentence of the third paragraph and you'll understand
bumping up each step is for natural but they make it smooth for a better gameplay...
The train snnoying stairs thing is really annjoying me now, thanks philip!
I think you are talking about annoying
Victor Verkoelen wow i am retarded :)
the stair is enjoying you standing on it
What an informative video (as always). Keep it up!
Good video 3Kilcks! I appreciate it as a mapper. I noticed this problem for spiral stairs so never really used them. This was very well researched!
Try searching for a third party tool called twister, it allows to generate curved displacement ramps that can be used to clip spiral staircases, however tool clip textures don't work on displacements, instead you need a fully transparent custom material with $alphatest 1, said material will also be invisible in hammer so that's a bit annoying.
Valve, hire this man.
LITERALLY UNPLAYABLE
When I first started trying to map on CS:GO, I stumbled upon this video on your Channel and now it's just been a habit to make any set of stairs with a clip brush
This is again an awesome and interesting video. Keep up the good work.
i actually never though about it except the dust2 stairs in tunnels which always annoyed me :V
+3kliksphillip I'm pretty sure they skip the first step on purpose for possibly the reasons you said in some situations, but mainly, it probably makes stairs more realistic, and that's why I follow that example in my maps. when walking up the stairs in your house, do you glide like a swan? If so, I kind of want to see that! well of course no one jolts like that, but no one floats like an escalator either. I think it's a realistic compromise if you ask me.
true, doesnt it
also break your speed as well?
+Lethal non ramps do not slow you down but ramps do
Well yea it's not realistic but cs go isn't supposed to be realistic and it isn't. Maps should be competitive and smooth ,not realistic. Keep that in mind when you make a map.
Of course, but I'm not saying the ramps are bad, I'm saying they're unrealistic and I appreciate the missed step. I don't think anyone missed a headshot because they were fumbling around stairs, because you should not be shooting from the bottom of staircases anyway
Jacob Hill No exactly, there are situations which it is possible to shoot from the bottom of the stairs.(mirage) Anyway, I personally wouldn't mind having smooth stairs all the way from the start.
I didn't even notice the bumping before watching this, thanks Philip.
You know..No matter what he talks about I love to listen to him explain it in detail, It's like listening to a lecture on your favorite subject.Keep it up dude.
valve tried but hammer crashed
Why am I watching a video about stairs in a game?
Why not?
This is the moment in your life where you realize that it's about enjoying life, rather than just living. Since you enjoyed watching a random video about stairs, your life has improved because of the enjoyment you got out of that. #UnneededPhilosphy
Arne Rademacker My life makes so much more sense now!
so deep...everything is meaningful now...
For 4:50, you can cut the brushes in half to form triangles out of them, while still grouping them together. This allows for brushes to have their weird vertexes and may be possible to do the spiral staircase.
This video is now going to make me notice this everytime I play thanks philip
Dust2 spiral stairs = Make an invisible model clip brush which supports complex collisions, unlit generic 8x8 transparent texture (alphatest is cheaper so use that). Disable shadows and everything else except solidity. Done
A big UA-camr with not many likes? Impossible.
Nice video Markeplier! keep up the good work Kwebbelkop. BROFIST!
It's obviously anomaly XDDDDDDDDDDDDDDDDDDDD
no its Bazingeskurbse lol xddddddddddddddddddxdddddddd pearl harbor idk
top of the morning to ya
Why are you guys commenting this on Nick Bunyuns video?
Fuck u all mean this is a goddamn MeLikeBigBoom video.
I had no idea! Thanks Philip!
this is philip in a nuttshell; make something boring and turn it dope af! nice vid bruh!
Hé 3kliksphillip I have had a problem with Windows 10 and a strange 30/60 fps lock in games with the latest anniversary update. I have a fix for it and I think that onthers have experienced it to. Look at one of my latest and read the description. In the first place I had a 30fps lock and when I turned the Game DVR off and back onn it had a strange 60fps lock on it, very wierd. And there was a noticeble inputlagg on it. This problem is a struggle for many pc gamers and especially compettetive gamers. I have only seen this problem on 2 CS:GO forums.
Same problem thanks for the fix
I just have a problem were my stickers in cs will just turn black sometimes then the next day it work the again
2:47 took me 3 years to realise that joke.
Please explain it to me
I love you for videos like these.
Your content is just amazing
sus 4:23
When you add clipping your just simply making it like a ramp right?
Of course with the player clip
pretty much
Why don't they just simply switch out spiral staircases to ramps then?
x BublizZ Because it doesnt have the same
A e s t h e t i c
@Pug Bandito - lol nice Pyrocynical reference
thanks for this video, i never noticed the bumpy stairs until i watched this video and now i'm going to cry
As someone who does a lot of mapping, I think I understand how the first step issue occurs. When adding clipping to a stair, it's not unheard of that the clip only covers the length of the stair, as it's thought of only as a collection of brushes, where it's quite easy to overlook the space in front.
Just call your name and you'll hear me scream.
Daddy
Tris www.azlyrics.com/lyrics/metallica/masterofpuppets.html
I'm pretty sure it's "Just call my name 'cause I'll hear you scream."
+Andrzej Ochał I know but I was commenting to Phillips seeing as he is the master......well the FartMaster that is.
I was just thinking about how much of a huge fan I am of you, how youve inspired me and affected my life in many ways, how I wrote a speech about you for 9th grade English, how I'd love to meet you, 3kliksphillip, my hero, in person and become best bros one day...
And then I see this video and I discover Phillip-senpai has downloaded and used a pirated version of Counter-Strike: Source.
I have never been more disappointed in anyone in my entire life. My dreams are crushed and my whole life is a lie. I can't believe this UA-camr I look up to and admire would commit such a horrible, disgusting, and irredeemable crime. I believed in you and you've let your biggest fan down. Shame on you, Phillip Dyer. Shame on you.
I hope you're joking.
Also, he already has the official copy of the game, he just needed a specific version for testing purposes. What he did is good, it helps the community out, by helping us understand the issues with stairs in CS, and helps the devs fix the problems in their games, and learn from their previous mistakes.
Cool story brah.
+AmirioTheGreat I hope you are joking
Better love story than twilight
the stairs on dust2 in dark were left unclipped to add dynamic game play when peeking someone who was upper tunnels. So you can stand on some stairs without being shot if ducking.
Philip, this will probably never been seen by you or anyone, but thank you for this video, one day in august 2016 this video showed up in my recommended feed, i had never heard of counter strike before and this was the video that introduced me to it and it is my favorite game now, over 700 hours and more than a year later. I have made a whole new friend group because of this game and built my own computer, and my life has improved greatly. Thank you! I cannot put into words how much i thank you.
Awwwwwww... This makes me happy :)
What the fuck? I get how 3kliksphilip analyzes everything, and it's interesting in a way... but why analyze every single grain of dust? You can always exaggerate and do the best out of everything, even taking a dump.
3kliksphilip Oh man... I don't get it. But well.
I clicked on this video because I thought the video was about being able to clip under a certain stair case because of the title and thumbnail.
"every single grain of dust"
I see what you did there
Let's play Marina Joyce roulette
Every 5th liker gets 2 mil subs
no
I am 5th :)
What do dislikers get?
SAVAGE
hostage
I swear the longer I played CSGO, the more I figured out this problem and I was sure to feel a difference between some stairs, now I I know why. Thanks for the video!
8/10 video mate
I'd like to see you take an in depth look at playerwalls
4:21 sussed
Great finds as always.
I think the first bump is there to let you know you're on the stairs, like a tiny little bump that indicates where exactly you are.
IMO there should be a judder when you go up the stairs to prevent rushing up them whilst having a steady aim. I really liked the idea of falling when going down stairs too quickly. It adds another interesting tactical element to the proceedings.
For spiral staircases, the third party tool Twister v5 can generate curved displacement ramps, meaning no more need to cut hundreds of brushes.
But tool clip materials do not work on displacements, instead a fully transparent custom material is needed which will also be invisible in the Hammer editor, think thats a fair tradeoff.
Im currently making a map where i want to have a spiral staircase, perfect timing by your video! Thanks
Damn it, I didn't even notice the stair jitter before and now I'm gonna notice is every time. Especially that first stair jump thing.
"that will annoy you from now on"
lol good stuff, nice vid.
I thought the reason for missing clips on the dust2 stairs was that it would be too steep, making the players surf on parts of the staircase.
The HORRIBLE train stairs clipping is a real pain though and I HATE every clipping that misses the first step.
Thanks for this video, this is legimately a topic I very much care about.
Omg 4:50 is the reason my highway map didn't work thank you for inadvertently solving this problem 3 years too late
this video will never be unseen... thumbs up. :P
Do you think you'll make a follow-up video about the nade problem with stairs? Maybe go over the technicalities of why nade physics, and explosions are broken on some stairs?
nice video like always, can u make video about those "smooth" ladders?
2:46 Thanks for the image philip.
That moment when you relise, that these stairs have bumps - and you never bothered about it :o
I use those jolty spiral stairs in B tuns to watch upper tunnel. I like to peak going up and down one stair so people have a hard time shooting my head from upper. But it's a common spot I believe.
really good video
never thought of clipping them, good idea.
Like the bump on Mirage at the ramp from T-Spawn to flat, which lets you stuck if you jump. Gets me mad as hell :3
These are the videos i love
Spiral stair clipping can be smoothed out even further by dividing the clip brushes into several concentric rings, adding more vertices.
I didnt even notice/feel this til you pointed it out! It wont be the same!
Thanks a lot, i've never noticed before how janky stairs are, but now i do, and now it will haunt me forever lol.
When a youtuber can make a video about stairs in a game interesting then you know it's a good youtuber
Great stuff, subcribed
you almost shot out my eardrums when you screamed LOADS at the top of your lungs in an otherwise quiet video
You're the best at what you do.
the reason that those stairs are not clipped in tunnels in the middle of the staircase is because to give whoever is standing there a disadvantage when peaking towards upper tunnels because very little of them will be exposed so the trade-off is that your aim may be messed up because you were on stairs as opposed to standing in upper.
if 3kliksphilip was an old game he'd be 3klipsphilip
I knew this is a problem but now you pointed it out in the more popular maps I can never play cs:go again.
YET ANOTHER GREAT VIDEO, FARTMASTER!
This video is a year old already?? Wow time goes fast