I'm absolutely blown away by this! Having grown up with the C64 and having the original C64 version of SF2 and the sorry port that it was, seeing what you have accomplished is truly amazing! The music is especially fantastic - The C64 sound chip can knock out some belters when used to its potential.
The graphics looks great and the gameplay extremely smooth. But the music rendition is out of this world, I really love how it sounds on the first stage.
Amazingly! Please share it when this project is done! Waiting for “AKUMA” too! I especially want to praise the character animation in the background, which is so well done!
@@abeli8753 akuma is already in the demo, it can be encountered just by using no continues until the end, and it can be selected in the selection screen by the Ryu-T.Hawk-Guile-Cammy-Ryu sequence (hover 3 secs for each of them).
the very fact that this looks, sounds and runs the way it does is a miracle in and of itself, all the bells and whistles of super turbo revival seem to have made it over without issue, for a demo running on stock c64 hardware this is just mind blowing
Reminds me a lot of the Street Fighter Alpha port on the GBC and that is a compliment as that was surprisingly playable for a fighting game on the system.
Discovered this earlier today and have been playing it on my C64 mini this afternoon This is one of the most impressive feats of coding I have ever seen. The C64 shouldn't be able to do the things you've achieved here, as such I am convinced you are wizards of some description. When the final version is ready I will more than happily pay a substantial sum to have a physical version to play (or just donate if it remains digital only). You guys are incredible
The animation is amazing, it's really on par with the 16-bit ports. My jaw hit the floor when I saw the combos going off! The music is sounding great too. This is above Capcom and US Gold's (iirc) ability back in the day, which just blows my mind.
The hit detection, impact, and friction looks excellent so far. That's what killed all fighting games and so many platformers on the micro computers. You could just use stick men and this would still be a joy to play. Great job, mate :)
Impressive demo so far. Some graphics need to be reworked/finished. The game engine seems to be quite advanced for an 8bit machine. Well done, developers !
This looks incredible! It reminds me of the Game Boy Color version of Street Fighter Alpha 1. The animations are super smooth, and it seems like the damage input has been reduced, but that's actually a positive change. Awesome job! 👍
Great work! Keep going and finish all the stage artwork and music! I don't think the C64 could be made to run this game any better than this effort. What's next then? Mortal Kombat?
@@retrogl2580 should be easier to make than SF2 as well. All 8 playable characters are basically the same, except for their specials. The ninjas are colour swaps mostly. Goro and Shang Tsung don't have that much in the way of animations. It's very doable if you can do SF2 already!
The C64 conversion of "Street Fighter II" was the very last boxed game I bought for an 8bit computer and probably the most disappointing port ever conceived for the Commodore. After playing the two "Turrican" and "Mayhem in Monsterland" in the early '90, I realized the real potential of that machine was largely underused for most of its lifespan. Finally this astounding remake will do to that title justice as it deserved (even though it's the Turbo edition). Considering that you've rebuilt the whole game from scratch, I think it would be even easier for you to add the two players and two enemies mode in "Golden Axe" released by Probe Software and Virgin in 1990.
@@gonzalotorres5282 akuma is already in the demo, it can be encountered just by using no continues until the end, and it can be selected in the selection screen by the Ryu-T.Hawk-Guile-Cammy-Ryu sequence (hover 3 secs for each of them).
Excellent project, I congratulate you. Question, I'm a newbie to this c64 thing, but is there an emulator with joystick options to play this marvel? I thank you in advance for the response
The best emulator to play with Is VICE: vice-emu.sourceforge.io/ The game supports both single and two Fire game controller, so you must setup those in the VICE emulator first before to play the game.
@@kirgan1000 the game Is on cartridge, so no load Is required because any data (graphic, sound, frame data, code) can be read at runtime with no delay.
the man (or people) who did this are probably one of the most talented C64 game developers in history. Totally Amazing
@@Pawel_Strong thank you for the compliment!
@@retrogl2580where akuma
@@rustymixer2886 see my reply to gonzalotorres here in the comments
Now, only if he could port it to the Atari 7800 😅 look at that thing, you'd know it would run on the 7800
Great! It can run on an original hardware or only on emulator?
This must look amazing on an actual C64 monitor.
I'm absolutely blown away by this! Having grown up with the C64 and having the original C64 version of SF2 and the sorry port that it was, seeing what you have accomplished is truly amazing! The music is especially fantastic - The C64 sound chip can knock out some belters when used to its potential.
The graphics looks great and the gameplay extremely smooth. But the music rendition is out of this world, I really love how it sounds on the first stage.
Amazingly!
Please share it when this project is done!
Waiting for “AKUMA” too!
I especially want to praise the character animation in the background, which is so well done!
@@abeli8753 akuma is already in the demo, it can be encountered just by using no continues until the end, and it can be selected in the selection screen by the Ryu-T.Hawk-Guile-Cammy-Ryu sequence (hover 3 secs for each of them).
I was clueless until the fight starts. Then I gasped. How smooth and interesting this game is becoming. Amazing work!!!!!!
This is remarkable. Well done!
The fact that it has combos is an impressive feat in itself , and the physics is very on par with the source. I am impressed.
Simply out of this world...
the very fact that this looks, sounds and runs the way it does is a miracle in and of itself, all the bells and whistles of super turbo revival seem to have made it over without issue, for a demo running on stock c64 hardware this is just mind blowing
Reminds me a lot of the Street Fighter Alpha port on the GBC and that is a compliment as that was surprisingly playable for a fighting game on the system.
This was also on the GBA, had this and Alpha in the GBA.
I was going to comment the same, it's very reminicent of SFA on the GBC.
@@SRC267 The one on GBC is SFA1, while the one released on GBA is SFA3. 😉
... people are complaining about the graphics, but (a) they're fine for the C64, and (b) the animation is *amazingly* accurate.
Discovered this earlier today and have been playing it on my C64 mini this afternoon
This is one of the most impressive feats of coding I have ever seen. The C64 shouldn't be able to do the things you've achieved here, as such I am convinced you are wizards of some description.
When the final version is ready I will more than happily pay a substantial sum to have a physical version to play (or just donate if it remains digital only).
You guys are incredible
The sprite art is absolutely stunning! Thank you so much!
The animation is amazing, it's really on par with the 16-bit ports. My jaw hit the floor when I saw the combos going off! The music is sounding great too. This is above Capcom and US Gold's (iirc) ability back in the day, which just blows my mind.
Wow! As a c64 user back in the day this would have been mind blowing. Amazing work. 😊
The hit detection, impact, and friction looks excellent so far. That's what killed all fighting games and so many platformers on the micro computers.
You could just use stick men and this would still be a joy to play. Great job, mate :)
This looks amazing even now if you know anything about the C64 Hardware ! Imagine seing this running like this back then !
Impressive demo so far. Some graphics need to be reworked/finished. The game engine seems to be quite advanced for an 8bit machine. Well done, developers !
Very impressive. Looks better than some officially released c64 games back in the day.
Looks better than the NES pirate bootlegs back in the day too. The gameplay and character movement looks like it's spot on!
Amazing! Very tasteful use of sounds (not overboard, but enough to be appreciated).
Qualche fondale è da rivedere ma diamine, è splendido! 🥰
@@Samo7900 la maggior parte sono solo temporanei, é chiaro. Ho intenzione però di lasciare qualcuno di quelli provenienti da SNK vs CAPCOM.
@@retrogl2580 👍
Unbelievable. Congratulations!
This looks comfortably best version of SF2 on C64!
Gorgeous work! Smooth sprite motion, big characters, almost all the gameplay... incredible
Can anybody imagine play this port when this game came out? 🤯
I would have gone completely crazy for this, back in the day.
Very impressive! All fighters and stages, and even the combo system was included... Imagine seeing this back then!
Incredible work! Can’t wait to see the final version.
Beautiful. Just BEAUTIFUL! 😍🥲💛
This Project is SICK! Very nice.
I could listen C64 midi's all day.
OMG. This is absolutely insane !!!
Wow! This is amazing stuff. 11 year old me would have fallen off my chair in amazement!
This looks incredible! It reminds me of the Game Boy Color version of Street Fighter Alpha 1. The animations are super smooth, and it seems like the damage input has been reduced, but that's actually a positive change. Awesome job! 👍
Even the music is awesome. This is from someone who did not grow up with a C64.
Great work! Keep going and finish all the stage artwork and music! I don't think the C64 could be made to run this game any better than this effort. What's next then? Mortal Kombat?
@@nathanbutcher7720 Maybe
MK would be awesome 😊
@@retrogl2580 should be easier to make than SF2 as well. All 8 playable characters are basically the same, except for their specials. The ninjas are colour swaps mostly. Goro and Shang Tsung don't have that much in the way of animations. It's very doable if you can do SF2 already!
AMAZING! I would be love playing this game (your version) back then (when I was young).
Amazing, I can't wait to check it out.
Awesome work, keep going!
Amazing 👌🏻 must be played with music on 🤘🏻
Mindblowing! ❤ Cannot wait to try it out myself. 😅
This is Da Bomb beyond insanity. HOT! HOT!
If my own eyes did not see, i could not believe... This exactly the quality i was dreaming of before World warriors came on my house
The art frames from SSFII Turbo Revival came in handy 👍🏽
Very Impressive for C64 Super Street Fighter 2 Turbo standards. Great Job whoever Home Brewed or Hacked this.👍
@@larrymasif5851 it's a homebrew coded by me.
A cool conversion for C64/C128!
i cannot believe tthis.
dictator stage music was kickin'!!!
My imagination fills in all the sounds ! Congratulations! Excellent job ..!
games from a parallel reality.... amazing work!
Amazing!
This is absolutely amazing, I've never played on the C64 and this port makes me want to play this game on it.
The C64 conversion of "Street Fighter II" was the very last boxed game I bought for an 8bit computer and probably the most disappointing port ever conceived for the Commodore. After playing the two "Turrican" and "Mayhem in Monsterland" in the early '90, I realized the real potential of that machine was largely underused for most of its lifespan. Finally this astounding remake will do to that title justice as it deserved (even though it's the Turbo edition). Considering that you've rebuilt the whole game from scratch, I think it would be even easier for you to add the two players and two enemies mode in "Golden Axe" released by Probe Software and Virgin in 1990.
This is just phenomenal
Hell yeh! This is incredible!
Holy hell that’s impressive. Generational leap over most c64 games.
This is amazing!
great stuff 2024 - how far can we stretch the capabilities of 8 bit machines
That is incredible!
This really runs on that hardware? That's amazing!
As an owner of the miserable conversion of the original Street Fighter II for C64 this is both awesome and frustrating at the same time.
Street Fighter II's been on the C64 before, but this might be the first time it's been done WELL. Congrats!
Damn! If only I had this in the 80s....
i'm afraid it won't work in the 80s. Street Fighter 2 was released in 1991 bro :)
@@Pawel_Strong☝️🤓
I still cant believe this is on a c64. Holy christ.
Very impressive stuff
Amazing game! Congrats!
Nice, looks impressive.
oh my god????? this is actually so good. does this have the special moves as well?
yes it does
what the FCK did I just watch? What is this?? This goes to the top 10 list of most amazing things I've seen...
Amazing 😮
It is almost a 2 generations demake. It is equivalent to making run a Game Cube game on a SNES.
That’s incredible
Beautiful!
2:06 ! 💥
this is amazing :)
AMAZING!!!!!!!!!!
It’s interesting that the UI is based off the GBA version
As explained in the description. It's the most appropriate for my opinion, because It fits well in graphic, music and general behavior.
I dub this "SSFII Turbo Rewinded", since you're using mostly Turbo Revival assets.
Hope to see Akuma in action.
@@gonzalotorres5282 akuma is already in the demo, it can be encountered just by using no continues until the end, and it can be selected in the selection screen by the Ryu-T.Hawk-Guile-Cammy-Ryu sequence (hover 3 secs for each of them).
@@retrogl2580 Sweet! You thought on being closer to the arcade port as possible!
@@gonzalotorres5282 that's the aim
Great awesome job!!!
Magnificent.
This is impressive
Nice!
impresionante
amazing
Świetnie to wygląda i dźwięk jest również elegancki.
This porting has more animations than Snes-Md versions T_T
I don't know if this is true cause if it's true it's so fucking amazing... I had C=64 and there were no games like this not at all!
It really sounds like you are trapped in the bathhouse with a monster 03:22
Epic
Excellent project, I congratulate you. Question, I'm a newbie to this c64 thing, but is there an emulator with joystick options to play this marvel? I thank you in advance for the response
The best emulator to play with Is VICE: vice-emu.sourceforge.io/
The game supports both single and two Fire game controller, so you must setup those in the VICE emulator first before to play the game.
excellent
Stunning, guile's theme on the sid is great! But 1MB? Could this work natively on a real c64?
@@TheRealLizardKing yes, just store the CRT content in a 1Mbyte EasyFlash or Kung Fu Flash cartridge and plug it in a real C64.
@retrogl2580 maybe an enhanced REU version?
@@mattcole6230 It would enhance Sprite rendering, by the way It would requiren a lot of reworking of the underlying engine.
Ill play this on my c64 mini :)
Can't believe my eyes!
🎉😂❤
szacunek
Better than the Amiga CD version for sure.
Not bad not bad at all, way better then karate champ 👍👍👌😎
It sure a feat of programming, but was a vintage disc drive or hard drive capable of loading data fast enough?
@@kirgan1000 the game Is on cartridge, so no load Is required because any data (graphic, sound, frame data, code) can be read at runtime with no delay.
Could this have been done in 1993?