Molecular Script Addon Compilation Blender
Вставка
- Опубліковано 6 вер 2024
- This is a compilation of all the molecular script addon simulations I have made thus far.
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"Can Can" by OffenBach.
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#BlenderRender #Blender3D #Freeware #Animation #CGI #VFX #Simulation #ComputerGenerated #Mischief #PowerDirector #Cyberlink #VideoEditor #MolecularScript
If you would like to download and install the "Molecular Script" here's the link.
drive.google.c...
I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.
This video became my childhood because when I was four years old I watched it I couldn't find it this age but I finally found it again
HAHA
This video made my childhood. THANK YOU
HAHA
@@BlenderRookie?
3:10 absolutely in love with that shot
Thank you.
@@BlenderRookie ๆ
Ю ъэ9(
Щ шрифт ш
13:37 this reminds me of planet collision
Leo was 10 years old in April 2017 with Mario and Luigi duvet cover and pillow case.
I question some of your texture and material choices, but this is better than anything I've done with Blender so far. Very interesting.
I am terrible at texturing and these were made before I even got that good.
3:51 factories be like:
Also very satisfying
Ping pong factory. LOL
I actually enjoy this.
This should be on "the most satisfying video compilations"
I'd rather the people come here to get satisfied. LOL
I don’t agree because all of the things on there aren’t really satisfying.
Can i ask what were your molecular script settings for the 3:08 cube? I've been trying all night and I can't get a similar effect. And awesome work, man.
I no longer have the project file but I'm pretty sure I could duplicate it. It looks like it was a 50 by 50 grid. The connection or link length was probably set to 0.25 - 0.5, the friction setting was set to probably about .1 or .2, the dampening was probably set to .75 and the sub steps was probably about 40
ODDLY SATISFYING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you.
Ken Brown a
2:53 I like it
Thanks.
Nearly 800K views on this video. Thank you so much to all of you for taking the time to watch it. I never would have thought it would have done this good...
you never know what the future holds so you just try your best
Hi you actually are the only reason why I still watch UA-cam today XD
@@AntorasStudio Thank you.
No thank you ;)
Blender Rookie kook
ITS ABSOLUTELY BRILLIANT
Thanks
@@BlenderRookie :)
15:07 and I love how it illustrates an after burn light on the foam like look :-)
I had the setting set so that the glowing particles could stick to the grey particles. But yeah, I kinda liked the look too. Thanks.
How did you make the big rectangle tower at 14:50?
-Do you make an array of 50 x 50 cubes
-How can that light of a material stand stay in the same place \
Love the simulations
There is an addon called "molecular script" that you can download from here. pyroevil.com/molecular-script-download/
Once you install it, its settings will be in the particle system panel. In the molecular script setting you can set the particles to be connected.
But as far as creating the array, it's not like how it's done with rigid bodies. It's done with the particle system. Here's a tutorial made by the creator of that addon. ua-cam.com/video/VPE5sxr2t58/v-deo.html
Holy cow thank you for responding so quickly
I have the molecular script. I should have clarified that.
I can make a 50 x 50 square that will stick together. When I try and make the rectangle the particles are spread out length wise much further.
The only way i could do it is making an array of those Molecular cubes. however they keep falling.
I will check out his tutorials for sure.
Thank you.
You are welcome. I try to respond to everyone.
That's why once you create the rectangle you need to "apply the scale" by pushing CTRL+A and choose scale. Do that everytime you change the size of a molecular script emitter object. Once you do that reenter the grid resolution in the particle system and they will be spaced evenly.
What were the settings of your rectangle. how did you make it so the cube absorb the impact of the emitter.
The particles being shot at the cube must also be molecular script and the two check boxes(activate self collision & collision with others) must be checked on both the cube and the gun.
How do you get a gradient on the particles like your cube at 3:00? I have tried everything. Incredible work.
Cube inside a cube inside a cube inside a cube. Each cube is its own particle system and each system has its own color particle.
@@BlenderRookie wow, thank you so much for replying!
@@matthewomeara3537 You are welcome.
Is there a way to do this for non-spherical objects? When I do it with non-spherical objects, they behave like spheres with an invisible sphere shaped collision margin around them.
If you use the particle system I think they all act like spherical objects. However, if you do it with rigid body physics and set the physics to treat them like a mesh, it will react according to the shape of the objects. However, it will use far more computer power. In my case, if I were to do something like this with the rigid body system, I'd be limited to only about 20,000 objects before my computer ran out of resources. Whereas most of these simulations have 100,000 plus particles.
I understand. Thank you for the quick reply!
You are welcome. I try to respond to every comment.
thrilledburst q
Blender Rookiep
More important than my homework :D
No, no no. Gotta do the homework. Don't grow up all ignorant like me.
@@BlenderRookie e I already finish my homework :)
Great video, so fun to watch this, and the music is such a welcome change compared to the other videos you see on UA-cam with those annoying EDM mixes blasting away in the background. I just bought an HP spectre x360 for working in Blender and other graphic apps, it's cool to see you did all this on a laptop. That got me excited to know that we have enough power in laptops to do these kinds of thing. I'm sure 10x the particles here though and you could be rendering for days. Great job and a sub.
Thanks. Yeah, I try to somewhat match the music to the video and I almost always turn the volume down on the music so that it sounds like it's in the background. I have seen far too many good videos ruined by loud in your face music that doesn't fit.
Yeah, all of this was rendered on my HP Envy laptop. Let me make a suggestion when it comes to doing this stuff on laptops. Be patient and install a freeware like "CoreTemp" so that you can monitor the temp of the CPU and then set the CPU clock frequency to a point where the temp will not go over 80c. "Intel Extreme Tuning Utility" can be used to change the clock frequency. I say all that because although 80c is still relatively safe, 100c can ruin the CPU and my laptop will run in the 90s if I don't turn down the clock speed. That's a little close for my comfort. I'd rather underclock a bit while rendering and be assured that my CPU survives.
BTW, I looked up the benchmarks on that i7 6500u that's typically in the spectra and it has a 4427 Passmark score. That's not bad. Just be patient. You will run out of memory before you run out of CPU. BTW, my laptop has 8GB of memory just like the spectra. So theoretically, you should be able to do the same number of particles.
I got luck when I found my laptop. I found it on sale 2 years ago for $550 and it has a i7 4720hq CPU.
Thanks for the advice! My desktop has 12GB of memory, integrated graphics, and a 3GHz quad-core i5. I was able to get around 600,000 particles before my computer froze and I had to force restart.
@@BlenderRookie ll
0:05 you forgot to remove the tracker's
Nope, didn't forget. I never intended to remove them.
Love watching your stuff. Great Work. What version of Blender are you using for the with the Molecular Script?
I can't do molecular script anymore. I cannot get it to work even on older versions. Currently I have the newest version of Blender but it won't work with it. I am currently trying to come up with a solution.
I was able to get the molecular script to work on the installed version 2.79b. But only if I don't have flip fluids installed. Apparently there is some sort of conflict with the molecular script and flip fluids. My only solution that I know of is for me to keep flip uninstalled unless I need it. The molecular script doesn't seem to interfere with flip though. It's weird.
You're The Man!!! Excellent, excellent work. 😊😊 I find great inspiration from your Masterpieces. Best Wishes
i could watch this for hours
Thank you... By all means, click the replay button... LOL
I will!
+Blender Rookie ahaha
?
Bruno Wunderbar h
Absolutely amazing.
1,764,588,478,457,796,854,257,367,145,765,757,865
particles....
1:17
That took forever to get right.
These animations are beautiful, but. I wish you would have put just a little more effort into their environment lol. The particles looked so real, it didn’t fit the simplistic environment.
Complex background will add significantly to the total render time. Especially when talking sometimes 1000s of frames.
Blender Rookie, I know, and I suppose if you don’t have the time to let it render then that’s fine. It’s just out of place, that’s all.
Although I now have a desktop with a discrete GPU, when I made these I had to render them on my laptop.
@@BlenderRookie seriously l saw this 5 times
3:13 - I felt like I was getting beheaded
haha...
How do you keep the textures lined up with that first one when you cut the circle out of the plane? Do you UV project from the camera?
I just eyeballed the alignment and cut the texture out of a single video frame and then applied it to the door. I just used the default flat texturing and the texture coordinate node. It took a few times to get it right. I am sure there are better ways to do it but that's what I came up with. I wish I could remember better details but it has been a while since I did this.
Well the result is very good. I usually feel stuck with a mesh once it's uv textured. Ur method makes sense.
I'm glad I was able to explain it so it made sense.
You know what I'm done I have to watch this everyday I'm subbing this has to turn into a trend NOW XD
Thank you and thanks for the sub.
@@BlenderRookie 6мвуокуовт6уаяупя11111111
Dude you have some serious talent and a powerfull full pc😂
These were done on an old laptop.
@@BlenderRookie how i have a good pc and i takes me about a hour just do render 2 donuts falling down stairs😂
What I dislike about sims is how slow they are. Looks like the moon landing...
There is a reason for it. They actually aren't slow. They are actually so big that the large scale makes them look slow. For example, the clip where the ball is smashing through the cube, the ball is 25 meters in diameter. The reason most simulations are simulated on such a large scale is because physics based computer simulations are just past their infancy and into the toddler stage of development. Basically programs like Blender still need years more development before they can accurately simulate physics on a real life scale in an accurate way.
Blender Rookie
Good explanation. You can actually see this if you turn on the units in Blender.
Another question: How did you make the stream of accelerated particles at 14:55?
Olf Mombach, that gatling gun simulation is made entirely with the particle system with the molecular script addon. When I set the number of subframes(I think was 25) I then set the particle emitter that represented the gun to a number that would emit 1 particle per a sub frame.
So basically the idea was this. If I wanted the gun to fire for 100 frames and each frame had 25 subframes, then I would tell that emitter to produce 2500 particles over 100 frames. That means there's nearly a constant stream of particles that resemble a super fast fire rate. I set the starting velocity of the particles to I think as high as it would go. I also added motion blur to it.
Blender Rookie
Alright, thanks.
15:18 you have 64000 particles in that tower, seems a lot. Is that volume with grid particles setting? If I try with a grid with resolution 20 or more it become so slow to move around in blender. Blender 2.81 on hi-end PC.
I have used 150 grid resolution with volume before and it gets a little laggy. But even with a very weak computer, 20 grid should be no problem. If you have a good system and 20 is slow, then you have some sort of issue causing problems. My first guess would be that your particles are too big and are being created while intersecting each other.
Jesus I want to squeeze one of these
What, like a stress ball?
But i dont get this point, what the practical use for 3D artists to use the spheres instead of real water, so as far as i understand the final long term goal of this addon will be to create realistic fluids and substances like sand,snow ... Hopefully not the spheres? Everywhere those spheres whenever i am watching Blender fluid simulations, why.? Or maybe you cannnot scale them down 100 times so it will look like a water because of the resources its needed and long render times?
The particle system set to the "fluid" setting is used to simulate fluid and yes, in those simulations the particle size is really tiny. However, the molecular script isn't meant to simulate fluids. But instead to simulate physical particles like you said, sand or snow. However, most people, me included, generally don't have a powerful enough computer to simulate the crazy large number of particles needed for sand or snow. So, we do stuff like what you see in this video. Basically thousands of balls or BBs.
Thanks, got it
What were your settings for the piece at 4:11?
Size deflect on, molecular script on, friction setting in molecular script about 0.05 and dampening to about 0.75, probably around 19 substeps. The rest are the default other than maybe particle size.
Many thanks. Very very nice work.
Is there a chance that the script will be compiled for mac OS X?
I have no idea. I have never used Mac for reasons like this where compatibility comes into play.
Jus so u know it works now
the rad and blue marbles had grvity and I saw planet marbles orbiting it
Yeah 13:33 I'd like to say that was intentional but it was just luck.
WOW! So damn cool! Excellent physical demos. Bet these were very fun to do! ~V~
Yeah, they were fun to do.
Ggg4rhh
How Did You Do 1:14
That's done with the molecular script addon. The particles are generated(source volume) and that results in particles in the shape of the emitter. The particles are also linked together. If you get the settings just right they will tear apart kinda like clay.
@@BlenderRookie What were the settings for I am trying to get similar results also great video
@@randomblenderstuff2131
I don't remember. It has been a long time.
Pretty relaxing
Glad you enjoyed
So awesome!!! These are just awesome to watch! How long did these take to render?
I usually set the samples low enough so that it will take between 2-8 minutes per frame.
Nice! looks really good! might just want to try using prettier color pallettes and it is perfect
Tell me what you think about the colors on this one. This is a mini compilation of simulations that are very similar. The last one(not the black and yellow), I think the colors look nice. ua-cam.com/video/aJwArExUYpM/v-deo.html
It's satisfying!!!
how did you do the emission in the middle of the cube at 2:54
I had multiple cube emitters and instead of filling the volume with particles, I filled the faces. Each emitter cube had a smaller cube inside. Each emitter cube produced a different color particle. The innermost cubes produced particles with an emission shader. Each emitter cube created its own layer of the final particle cube.
I hope that makes sense.
Blender Rookie Cool, and thanks for the fast reply
You are welcome.. I try to reply to everyone.
Unfortunately it seems the site for the download is no longer accessible. I would love to use this for my projects, but I'm not sure where else I'd find it. : /
Here's a link so you can download a backup copy I have. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing
Are you planning to upgrade this marvelous addon for blender 2.8?
I didn't make it and I don't know much about python coding. But as far as I know the person who created the molecular script(PyroEvil) has mentioned nothing about doing so.
This is a nice "How to fry your graphic card" serie
When I made this I didn't even have a graphics card. I only had a laptop with integrated graphics.
@@BlenderRookie How is this possible ? so many objects include too much polygons... Is there something I don't understand ? Is it possible to replicate an object without rising the number of polys ? I don't know if its possible in Blender...
K there is a handy button called “shade smooth”. That makes low poly objects (works best with spheres look super smooth)
This is amazing this is fricking art
TY.
Ethan Hunt y
I like your channel
Thank you.
How i can use this in blender? I installed it and found it to in Blender. But now idea, how to use it. Have you some explain? Thanks;)
I don't think I have ever made a tutorial on the molecular script. However, the creator of the addon made this tutorial. It's the one I used to learn how to use it. ua-cam.com/video/VPE5sxr2t58/v-deo.html
@@BlenderRookie Thanks, for this Link! I'll learn this Tut soon:)
@@EchtMerlin You are welcome.
Your textures could use some work, but hell, do you have the particle systems nailed!!!
When I made these, I didn't even know how to UV Unwrap.
Honestly, it's not an issue. Your work with particles is simply awesome.
Thanks dude...
bro, I remember this in 2018
Haha
These look like someone just throwing stuff around making them hit each other!
That's pretty much what I was going for.
How did this not take 5 years to simulate
Lucky I guess. Especially being that this was done on a laptop.
What pc specs was used and how old were u when u made this? Btw great work
For all the animations in this video I made on an HP laptop with a i7 47020hq with only built in graphics.
I was old. I am so old I am bald and have gray hair.
Thanks.
you just earned yourself a sub, man.
Cool beans!!!
Mr. Taco ooh
It’s just to satisfying
Very nice music choice ! I hate those EDM on the compilation videos Im used to. Your music taste won you a new subscriber ;)
Thanks. But what's "EDM"?
I just figured it out.. EDM(Electronic Dance Music)..
need to go with the super mario kart theme on all vids
Do you mean the theme song? Won't that flag the copyright police?
any way to get a addon like this for 2.79, or 2.8 cant seem to find these any more
You asked for a link for the addon in my flooded hallway video two days ago and I gave you the link within a few minutes of your question. Here it is again. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing
100% this is my new guilty pleasure
LOL
4:40 Holy shit, render time???
I think it took a little more than a day to render that scene
Awesome
Thank you.
0:57-3:50 MORTAL KOMBAT FATALITIES 3D SHAPES EDITION
I must be old. I don't get the reference. I understand Mortal Kombat is a game. We had those arcade machines at the bowling alley in the 80s.
@@BlenderRookie I said that because one of the cubes explodes the other cube and the spheres are going through the cubes ending them with a hole.
@@dandersonanimation2016 Thank you for explaining.
@@BlenderRookie Your welcome.
2:14 oooooooooooooooofff
1:45 look the backround the ball and the cube is in the church
Cant you see it hes inside the church and a coffin who dies?
@@lanceabao264 In a church yes, but not a coffin. It looks like a communion table of the fancy catholic variety..
Would you mind to share the setup or the .blend of the last scene? Thank you.
I don't remember the settings because it was nearly 3 years ago. But I used the molecular script addon.
这是一个插件?我能用它模拟简单的湿润泥土块?并且可以用其他刚体促使他移动?
Yes, it's an addon. It's called molecular script.
是的,它是一个插件。它被称为分子脚本。
Shì de, tā shì yīgè chājiàn. Tā bèi chēng wèi fēnzǐ jiǎoběn.
github.com/u3dreal/molecular-plus/releases/tag/1.1.5
Yes, you can use it to simulate wet sand and soil.
是的,您可以使用它来模拟湿沙和土壤。
Shì de, nín kěyǐ shǐyòng tā lái mónǐ shī shā hé tǔrǎng.
Yes, you can make a rigid body object also a collision object. That way it can affect the particles. But unfortunately there's no way to get the particles to affect the rigid body objects.
是的,您可以使刚体对象也成为碰撞对象。这样它就可以影响粒子。但不幸的是,没有办法让粒子影响刚体对象。
Shì de, nín kěyǐ shǐ gāngtǐ duìxiàng yě chéngwéi pèngzhuàng duìxiàng. Zhèyàng tā jiù kěyǐ yǐngxiǎng lìzǐ. Dàn bùxìng de shì, méiyǒu bànfǎ ràng lìzǐ yǐngxiǎng gāngtǐ duìxiàng.
Looks really cool
Thank you.
*3:00*
Cool!
Thanks
1:13 satisfied
LOL
@@BlenderRookie can u make a tutorial on this I'm new and want to do this :(
@@Adinkya Here is a tutorial I made that's about the basics. Once you learn the basics the rest is just your imagination. ua-cam.com/video/i_xFJrZDKYw/v-deo.html
blender rookie i subscribed :D
Thank you.
Me too
Looks like Physics videos by Eugene Khotutonsky uses the same Script for his animated science videos.... 😂🔥🔥
I glanced at his content and I suspect he's using something similar to animation nodes. But I'm just guessing.
You should make one of those “Satisfying videos,” show them how it’s done...
LOL I thought I already was.
Well, true, but… :D
Lol
They're not really necessarily molecules there more so Adams
Because I'm all actual is a structure that is made of atoms
The addon is called "molecular script" and it does simulate molecular bonds. A molecule is essentially atoms held together via a chemical bond, The molecular script has the ability to create those bonds that are breakable and elastic. But most of the simulations in this video are like you said, more like atoms because I didn't create a connection.
Great work!!!!!
Thanks...
I Agree, His Edited is so Literal Great!
This Is REAL
is there a 2.8 version of the script?
No, not that I know of. The newest version is for like 2.6.
blink and miss 3 hours of simulation and rendering
Yeah, pretty much.
How do you slice the objects?
How do you mean? Are you asking how to cut an object in two?
@@BlenderRookie Thanks for answering
I mean when an object(a sword or a plane) collides with another object and cuts it in half
3:05
@@MemeCentralWasTaken The cube isn't a single object. It's made up of thousands of objects that are linked together. The knife only breaks the link. The objects and links are created using the "molecular script" addon.
@@BlenderRookie yes i know but how do you add so many particles,i have like 200 in a cube.
Also,what settings do you put for it to act like that(links,search,damping,broken)
Im sorry for asking too much
@@MemeCentralWasTaken since it's 1:00am here I will hold off on explaining the setting until later. But I will try to explain after I get to sleep and get home from work.
Man.. My GPU is crying
My laptop never stops crying.
Holy cow you render that on a laptops CPU?,
Yeah. My laptop has a i7 4720hq. That's a really good laptop processor. I think it comes in 2nd in passmark's common laptop processor comparison chart.
It indeed its an awesome CPU, but nothing beats a GPU for 3D rendering times, for instance, on my machine i have a FX 6300 its kinda like a medium I5, and something that takes 1 minute on my GTX 660, takes like 5-7 on my CPU. Also you said down there that it look about 2-8 minutes per frame, how many frames are there? ahaha
I agree. GPUs rule. I wish I had one....
My typical animation is 300 - 900 frames. But my longest one was like 7200 frames. But, when I'm not doing particle fluids or have really huge bake files, I will use Sheep It to help with the rendering. That's a free render farm.
make this a fighting game between two cubes/platforms/balls/objects against each other...
I'd have to learn how to make games.
Why is the background in a church
Why not?
You want to marry?
No I meant I love your videos
I don't remember what you are referring to but I appreciate your compliment.
Ok
Если бы это рендерили на моем компе, он бы на первом кадре рванул ко всем чертям
LOL I rendered those on a laptop.
Cool, but why is it set in a church?
Why not?
My satisfaction senses are tingling
I have a fetish for these kinds of stuff
help
LOL
wow!
Thank you.
Mimicry பண்ணி Cup ஜெயிச்சுடலாம் னு பார்க்குறியா ராஜூ, பிரச்சனையில தலையிடு.
Namun tidak punya ide untuk melihat apakah yang akan
how did you do this in blender
I used the particle system in addition to the molecular script addon by Pyro Evil and then baked and rendered.
Blender rookie what is that with a pipe
What?
@@BlenderRookie just don't mind it anyways how did you build an amazing job at this
Can't say I wasn't aware of the 9/11 imagery around the 15 minute mark
Yeah, because we all know glowing balls took them down and they wobbled the whole way down.
I love the internet
It can be interesting.
I remember this.
RIP PC
LOL It would be that bad with my current system. But back when I did these I did them on my laptop.
One week to render
At least.
Wait old song pff
I always use old songs.
How to do that?
I did all that with a free 3D editing program called "Blender".