Molecular Script Addon Compilation Blender

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 455

  • @globalrandomness
    @globalrandomness 10 місяців тому +7

    This video made my childhood. THANK YOU

  • @thanadejhwangsutham3184
    @thanadejhwangsutham3184 9 місяців тому +4

    This video became my childhood because when I was four years old I watched it I couldn't find it this age but I finally found it again

  • @jfamtv5686
    @jfamtv5686 28 днів тому

    this is a masterpiece of history

  • @the_trouble_makers103
    @the_trouble_makers103 Рік тому +2

    I actually enjoy this.

  • @lawrenceborst9043
    @lawrenceborst9043 7 років тому +28

    3:10 absolutely in love with that shot

  • @icanhaskpop1239
    @icanhaskpop1239 4 роки тому +5

    I question some of your texture and material choices, but this is better than anything I've done with Blender so far. Very interesting.

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      I am terrible at texturing and these were made before I even got that good.

  • @TheEmpire0425
    @TheEmpire0425 Рік тому +3

    13:37 this reminds me of planet collision

  • @FilmSpook
    @FilmSpook 2 роки тому

    You're The Man!!! Excellent, excellent work. 😊😊 I find great inspiration from your Masterpieces. Best Wishes

  • @BuriedinDisguise
    @BuriedinDisguise 7 років тому +15

    Great video, so fun to watch this, and the music is such a welcome change compared to the other videos you see on UA-cam with those annoying EDM mixes blasting away in the background. I just bought an HP spectre x360 for working in Blender and other graphic apps, it's cool to see you did all this on a laptop. That got me excited to know that we have enough power in laptops to do these kinds of thing. I'm sure 10x the particles here though and you could be rendering for days. Great job and a sub.

    • @BlenderRookie
      @BlenderRookie  7 років тому +2

      Thanks. Yeah, I try to somewhat match the music to the video and I almost always turn the volume down on the music so that it sounds like it's in the background. I have seen far too many good videos ruined by loud in your face music that doesn't fit.
      Yeah, all of this was rendered on my HP Envy laptop. Let me make a suggestion when it comes to doing this stuff on laptops. Be patient and install a freeware like "CoreTemp" so that you can monitor the temp of the CPU and then set the CPU clock frequency to a point where the temp will not go over 80c. "Intel Extreme Tuning Utility" can be used to change the clock frequency. I say all that because although 80c is still relatively safe, 100c can ruin the CPU and my laptop will run in the 90s if I don't turn down the clock speed. That's a little close for my comfort. I'd rather underclock a bit while rendering and be assured that my CPU survives.
      BTW, I looked up the benchmarks on that i7 6500u that's typically in the spectra and it has a 4427 Passmark score. That's not bad. Just be patient. You will run out of memory before you run out of CPU. BTW, my laptop has 8GB of memory just like the spectra. So theoretically, you should be able to do the same number of particles.
      I got luck when I found my laptop. I found it on sale 2 years ago for $550 and it has a i7 4720hq CPU.

    • @TechPersonReal
      @TechPersonReal 6 років тому

      Thanks for the advice! My desktop has 12GB of memory, integrated graphics, and a 3GHz quad-core i5. I was able to get around 600,000 particles before my computer froze and I had to force restart.

    • @laurogiles9452
      @laurogiles9452 3 роки тому

      @@BlenderRookie ll

  • @ZachsToysandFamily
    @ZachsToysandFamily Місяць тому

    how do you make ones like this (2:54) where the cube gets cut with a plane? i’ve tried it and the never gets cut it just sticks together

    • @BlenderRookie
      @BlenderRookie  Місяць тому

      That;s made with Blender and the molecular plus addon. The molecular plus allows you to create particles that are sort of glued together but can be broken apart. You have the make the knife a collision object. You also need to make the links between the particles kinda short and use more substeps so that the links are tight.

    • @ZachsToysandFamily
      @ZachsToysandFamily Місяць тому

      @@BlenderRookiethanks!

  • @shockerson
    @shockerson 3 роки тому +2

    ITS ABSOLUTELY BRILLIANT

  • @toddspeck9415
    @toddspeck9415 2 роки тому +1

    Absolutely amazing.

  • @colonelmustang337
    @colonelmustang337 7 років тому +7

    Can i ask what were your molecular script settings for the 3:08 cube? I've been trying all night and I can't get a similar effect. And awesome work, man.

    • @BlenderRookie
      @BlenderRookie  7 років тому +3

      I no longer have the project file but I'm pretty sure I could duplicate it. It looks like it was a 50 by 50 grid. The connection or link length was probably set to 0.25 - 0.5, the friction setting was set to probably about .1 or .2, the dampening was probably set to .75 and the sub steps was probably about 40

  • @epicskypictures3716
    @epicskypictures3716 5 років тому +3

    Love watching your stuff. Great Work. What version of Blender are you using for the with the Molecular Script?

    • @BlenderRookie
      @BlenderRookie  5 років тому

      I can't do molecular script anymore. I cannot get it to work even on older versions. Currently I have the newest version of Blender but it won't work with it. I am currently trying to come up with a solution.

    • @BlenderRookie
      @BlenderRookie  5 років тому +1

      I was able to get the molecular script to work on the installed version 2.79b. But only if I don't have flip fluids installed. Apparently there is some sort of conflict with the molecular script and flip fluids. My only solution that I know of is for me to keep flip uninstalled unless I need it. The molecular script doesn't seem to interfere with flip though. It's weird.

  • @matthewomeara3537
    @matthewomeara3537 4 роки тому +4

    How do you get a gradient on the particles like your cube at 3:00? I have tried everything. Incredible work.

    • @BlenderRookie
      @BlenderRookie  4 роки тому +1

      Cube inside a cube inside a cube inside a cube. Each cube is its own particle system and each system has its own color particle.

    • @matthewomeara3537
      @matthewomeara3537 4 роки тому

      @@BlenderRookie wow, thank you so much for replying!

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      @@matthewomeara3537 You are welcome.

  • @braidedbands3654
    @braidedbands3654 7 років тому +9

    This should be on "the most satisfying video compilations"

    • @BlenderRookie
      @BlenderRookie  7 років тому +3

      I'd rather the people come here to get satisfied. LOL

    • @spacez920
      @spacez920 3 роки тому

      I don’t agree because all of the things on there aren’t really satisfying.

  • @lukepritchard7832
    @lukepritchard7832 6 років тому +2

    How did you make the big rectangle tower at 14:50?
    -Do you make an array of 50 x 50 cubes
    -How can that light of a material stand stay in the same place \
    Love the simulations

    • @BlenderRookie
      @BlenderRookie  6 років тому +1

      There is an addon called "molecular script" that you can download from here. pyroevil.com/molecular-script-download/
      Once you install it, its settings will be in the particle system panel. In the molecular script setting you can set the particles to be connected.
      But as far as creating the array, it's not like how it's done with rigid bodies. It's done with the particle system. Here's a tutorial made by the creator of that addon. ua-cam.com/video/VPE5sxr2t58/v-deo.html

    • @lukepritchard7832
      @lukepritchard7832 6 років тому

      Holy cow thank you for responding so quickly
      I have the molecular script. I should have clarified that.
      I can make a 50 x 50 square that will stick together. When I try and make the rectangle the particles are spread out length wise much further.
      The only way i could do it is making an array of those Molecular cubes. however they keep falling.
      I will check out his tutorials for sure.
      Thank you.

    • @BlenderRookie
      @BlenderRookie  6 років тому +1

      You are welcome. I try to respond to everyone.
      That's why once you create the rectangle you need to "apply the scale" by pushing CTRL+A and choose scale. Do that everytime you change the size of a molecular script emitter object. Once you do that reenter the grid resolution in the particle system and they will be spaced evenly.

    • @lukepritchard7832
      @lukepritchard7832 6 років тому

      What were the settings of your rectangle. how did you make it so the cube absorb the impact of the emitter.

    • @BlenderRookie
      @BlenderRookie  6 років тому +1

      The particles being shot at the cube must also be molecular script and the two check boxes(activate self collision & collision with others) must be checked on both the cube and the gun.

  • @Guyfrombladerunner
    @Guyfrombladerunner 3 роки тому +12

    More important than my homework :D

    • @BlenderRookie
      @BlenderRookie  3 роки тому +5

      No, no no. Gotta do the homework. Don't grow up all ignorant like me.

    • @Guyfrombladerunner
      @Guyfrombladerunner 3 роки тому +4

      @@BlenderRookie e I already finish my homework :)

  • @iputmilkbeforethecereal
    @iputmilkbeforethecereal 6 років тому +10

    ODDLY SATISFYING !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @wampytampy1427
    @wampytampy1427 7 років тому +5

    You know what I'm done I have to watch this everyday I'm subbing this has to turn into a trend NOW XD

    • @BlenderRookie
      @BlenderRookie  7 років тому +3

      Thank you and thanks for the sub.

    • @sergsailoro1387
      @sergsailoro1387 3 роки тому

      @@BlenderRookie 6мвуокуовт6уаяупя11111111

  • @OsmoZchannel
    @OsmoZchannel 7 років тому

    Very nice music choice ! I hate those EDM on the compilation videos Im used to. Your music taste won you a new subscriber ;)

    • @BlenderRookie
      @BlenderRookie  7 років тому

      Thanks. But what's "EDM"?

    • @BlenderRookie
      @BlenderRookie  7 років тому

      I just figured it out.. EDM(Electronic Dance Music)..

    • @eluddite889
      @eluddite889 7 років тому

      need to go with the super mario kart theme on all vids

    • @BlenderRookie
      @BlenderRookie  7 років тому

      Do you mean the theme song? Won't that flag the copyright police?

  • @2subscriberswithnovideo299
    @2subscriberswithnovideo299 4 роки тому +2

    Dude you have some serious talent and a powerfull full pc😂

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      These were done on an old laptop.

    • @2subscriberswithnovideo299
      @2subscriberswithnovideo299 4 роки тому

      @@BlenderRookie how i have a good pc and i takes me about a hour just do render 2 donuts falling down stairs😂

  • @rogueanime505
    @rogueanime505 7 років тому +4

    WOW! So damn cool! Excellent physical demos. Bet these were very fun to do! ~V~

  • @ItzBIULD
    @ItzBIULD 4 роки тому +4

    3:51 factories be like:
    Also very satisfying

  • @wow-up5my
    @wow-up5my 6 років тому +1

    how did you do the emission in the middle of the cube at 2:54

    • @BlenderRookie
      @BlenderRookie  6 років тому

      I had multiple cube emitters and instead of filling the volume with particles, I filled the faces. Each emitter cube had a smaller cube inside. Each emitter cube produced a different color particle. The innermost cubes produced particles with an emission shader. Each emitter cube created its own layer of the final particle cube.
      I hope that makes sense.

    • @wow-up5my
      @wow-up5my 6 років тому +1

      Blender Rookie Cool, and thanks for the fast reply

    • @BlenderRookie
      @BlenderRookie  6 років тому

      You are welcome.. I try to reply to everyone.

  • @user-lg7cb6sr5z
    @user-lg7cb6sr5z 7 років тому +2

    you just earned yourself a sub, man.

  • @jessicalawheed6735
    @jessicalawheed6735 4 роки тому +3

    What were your settings for the piece at 4:11?

    • @BlenderRookie
      @BlenderRookie  4 роки тому +1

      Size deflect on, molecular script on, friction setting in molecular script about 0.05 and dampening to about 0.75, probably around 19 substeps. The rest are the default other than maybe particle size.

  • @Ethan-do3kh
    @Ethan-do3kh 7 років тому +1

    This is amazing this is fricking art

  • @MarkoMood
    @MarkoMood 7 років тому +4

    Is there a way to do this for non-spherical objects? When I do it with non-spherical objects, they behave like spheres with an invisible sphere shaped collision margin around them.

    • @BlenderRookie
      @BlenderRookie  7 років тому +5

      If you use the particle system I think they all act like spherical objects. However, if you do it with rigid body physics and set the physics to treat them like a mesh, it will react according to the shape of the objects. However, it will use far more computer power. In my case, if I were to do something like this with the rigid body system, I'd be limited to only about 20,000 objects before my computer ran out of resources. Whereas most of these simulations have 100,000 plus particles.

    • @MarkoMood
      @MarkoMood 7 років тому +1

      I understand. Thank you for the quick reply!

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      You are welcome. I try to respond to every comment.

    • @JoseLopez-rk2bo
      @JoseLopez-rk2bo 7 років тому

      thrilledburst q

    • @JoseLopez-rk2bo
      @JoseLopez-rk2bo 7 років тому

      Blender Rookiep

  • @nitrogen1281
    @nitrogen1281 4 роки тому +4

    0:05 you forgot to remove the tracker's

    • @BlenderRookie
      @BlenderRookie  4 роки тому +3

      Nope, didn't forget. I never intended to remove them.

  • @psdgraphics
    @psdgraphics 5 років тому

    15:18 you have 64000 particles in that tower, seems a lot. Is that volume with grid particles setting? If I try with a grid with resolution 20 or more it become so slow to move around in blender. Blender 2.81 on hi-end PC.

    • @BlenderRookie
      @BlenderRookie  5 років тому +1

      I have used 150 grid resolution with volume before and it gets a little laggy. But even with a very weak computer, 20 grid should be no problem. If you have a good system and 20 is slow, then you have some sort of issue causing problems. My first guess would be that your particles are too big and are being created while intersecting each other.

  • @noenaem1389
    @noenaem1389 7 років тому +3

    So awesome!!! These are just awesome to watch! How long did these take to render?

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      I usually set the samples low enough so that it will take between 2-8 minutes per frame.

    • @noenaem1389
      @noenaem1389 7 років тому

      Nice! looks really good! might just want to try using prettier color pallettes and it is perfect

    • @BlenderRookie
      @BlenderRookie  7 років тому

      Tell me what you think about the colors on this one. This is a mini compilation of simulations that are very similar. The last one(not the black and yellow), I think the colors look nice. ua-cam.com/video/aJwArExUYpM/v-deo.html

  • @brunowunderbar9781
    @brunowunderbar9781 7 років тому +29

    i could watch this for hours

  • @gregor3234
    @gregor3234 4 роки тому

    What pc specs was used and how old were u when u made this? Btw great work

    • @BlenderRookie
      @BlenderRookie  4 роки тому +1

      For all the animations in this video I made on an HP laptop with a i7 47020hq with only built in graphics.
      I was old. I am so old I am bald and have gray hair.
      Thanks.

  • @skydawn5675
    @skydawn5675 3 роки тому

    这是一个插件?我能用它模拟简单的湿润泥土块?并且可以用其他刚体促使他移动?

    • @BlenderRookie
      @BlenderRookie  3 роки тому

      Yes, it's an addon. It's called molecular script.
      是的,它是一个插件。它被称为分子脚本。
      Shì de, tā shì yīgè chājiàn. Tā bèi chēng wèi fēnzǐ jiǎoběn.
      github.com/u3dreal/molecular-plus/releases/tag/1.1.5
      Yes, you can use it to simulate wet sand and soil.
      是的,您可以使用它来模拟湿沙和土壤。
      Shì de, nín kěyǐ shǐyòng tā lái mónǐ shī shā hé tǔrǎng.
      Yes, you can make a rigid body object also a collision object. That way it can affect the particles. But unfortunately there's no way to get the particles to affect the rigid body objects.
      是的,您可以使刚体对象也成为碰撞对象。这样它就可以影响粒子。但不幸的是,没有办法让粒子影响刚体对象。
      Shì de, nín kěyǐ shǐ gāngtǐ duìxiàng yě chéngwéi pèngzhuàng duìxiàng. Zhèyàng tā jiù kěyǐ yǐngxiǎng lìzǐ. Dàn bùxìng de shì, méiyǒu bànfǎ ràng lìzǐ yǐngxiǎng gāngtǐ duìxiàng.

  • @1001panoramas
    @1001panoramas 4 роки тому +2

    Many thanks. Very very nice work.
    Is there a chance that the script will be compiled for mac OS X?

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      I have no idea. I have never used Mac for reasons like this where compatibility comes into play.

    • @kiranroye6498
      @kiranroye6498 4 роки тому

      Jus so u know it works now

  • @Ivan_Galaxy
    @Ivan_Galaxy 3 роки тому +1

    Pretty relaxing

  • @stephenhargreaves9011
    @stephenhargreaves9011 6 років тому

    Your textures could use some work, but hell, do you have the particle systems nailed!!!

    • @BlenderRookie
      @BlenderRookie  6 років тому

      When I made these, I didn't even know how to UV Unwrap.

    • @stephenhargreaves9011
      @stephenhargreaves9011 6 років тому

      Honestly, it's not an issue. Your work with particles is simply awesome.

    • @BlenderRookie
      @BlenderRookie  6 років тому

      Thanks dude...

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 роки тому +1

    It's satisfying!!!

  • @UnauthorizedExpression
    @UnauthorizedExpression 7 років тому +1

    How do you keep the textures lined up with that first one when you cut the circle out of the plane? Do you UV project from the camera?

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      I just eyeballed the alignment and cut the texture out of a single video frame and then applied it to the door. I just used the default flat texturing and the texture coordinate node. It took a few times to get it right. I am sure there are better ways to do it but that's what I came up with. I wish I could remember better details but it has been a while since I did this.

    • @UnauthorizedExpression
      @UnauthorizedExpression 7 років тому

      Well the result is very good. I usually feel stuck with a mesh once it's uv textured. Ur method makes sense.

    • @BlenderRookie
      @BlenderRookie  7 років тому

      I'm glad I was able to explain it so it made sense.

  • @MemeCentralWasTaken
    @MemeCentralWasTaken 6 років тому

    How do you slice the objects?

    • @BlenderRookie
      @BlenderRookie  6 років тому

      How do you mean? Are you asking how to cut an object in two?

    • @MemeCentralWasTaken
      @MemeCentralWasTaken 6 років тому

      @@BlenderRookie Thanks for answering
      I mean when an object(a sword or a plane) collides with another object and cuts it in half
      3:05

    • @BlenderRookie
      @BlenderRookie  6 років тому

      @@MemeCentralWasTaken The cube isn't a single object. It's made up of thousands of objects that are linked together. The knife only breaks the link. The objects and links are created using the "molecular script" addon.

    • @MemeCentralWasTaken
      @MemeCentralWasTaken 6 років тому

      @@BlenderRookie yes i know but how do you add so many particles,i have like 200 in a cube.
      Also,what settings do you put for it to act like that(links,search,damping,broken)
      Im sorry for asking too much

    • @BlenderRookie
      @BlenderRookie  6 років тому

      @@MemeCentralWasTaken since it's 1:00am here I will hold off on explaining the setting until later. But I will try to explain after I get to sleep and get home from work.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 3 роки тому

    It’s just to satisfying

  • @shamequecoleman8344
    @shamequecoleman8344 4 роки тому +1

    I like your channel

  • @sakidezin9806
    @sakidezin9806 5 років тому

    Are you planning to upgrade this marvelous addon for blender 2.8?

    • @BlenderRookie
      @BlenderRookie  5 років тому

      I didn't make it and I don't know much about python coding. But as far as I know the person who created the molecular script(PyroEvil) has mentioned nothing about doing so.

  • @BlenderRookie
    @BlenderRookie  5 років тому +10

    Nearly 800K views on this video. Thank you so much to all of you for taking the time to watch it. I never would have thought it would have done this good...

    • @MrPaceTv
      @MrPaceTv 5 років тому +2

      you never know what the future holds so you just try your best

    • @AntorasStudio
      @AntorasStudio 5 років тому

      Hi you actually are the only reason why I still watch UA-cam today XD

    • @BlenderRookie
      @BlenderRookie  5 років тому

      @@AntorasStudio Thank you.

    • @AntorasStudio
      @AntorasStudio 5 років тому +1

      No thank you ;)

    • @timhayward834
      @timhayward834 5 років тому

      Blender Rookie kook

  • @braidedbands3654
    @braidedbands3654 7 років тому +3

    15:07 and I love how it illustrates an after burn light on the foam like look :-)

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      I had the setting set so that the glowing particles could stick to the grey particles. But yeah, I kinda liked the look too. Thanks.

  • @randomblenderstuff2131
    @randomblenderstuff2131 4 роки тому +3

    How Did You Do 1:14

    • @BlenderRookie
      @BlenderRookie  4 роки тому +1

      That's done with the molecular script addon. The particles are generated(source volume) and that results in particles in the shape of the emitter. The particles are also linked together. If you get the settings just right they will tear apart kinda like clay.

    • @randomblenderstuff2131
      @randomblenderstuff2131 4 роки тому

      @@BlenderRookie What were the settings for I am trying to get similar results also great video

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      @@randomblenderstuff2131
      I don't remember. It has been a long time.

  • @Tastemystyl3
    @Tastemystyl3 5 років тому

    any way to get a addon like this for 2.79, or 2.8 cant seem to find these any more

    • @BlenderRookie
      @BlenderRookie  5 років тому +1

      You asked for a link for the addon in my flooded hallway video two days ago and I gave you the link within a few minutes of your question. Here it is again. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing

  • @EchtMerlin
    @EchtMerlin 5 років тому +1

    How i can use this in blender? I installed it and found it to in Blender. But now idea, how to use it. Have you some explain? Thanks;)

    • @BlenderRookie
      @BlenderRookie  5 років тому +1

      I don't think I have ever made a tutorial on the molecular script. However, the creator of the addon made this tutorial. It's the one I used to learn how to use it. ua-cam.com/video/VPE5sxr2t58/v-deo.html

    • @EchtMerlin
      @EchtMerlin 5 років тому +1

      @@BlenderRookie Thanks, for this Link! I'll learn this Tut soon:)

    • @BlenderRookie
      @BlenderRookie  5 років тому

      @@EchtMerlin You are welcome.

  • @lucindamuschialli
    @lucindamuschialli 5 місяців тому

    Leo was 10 years old in April 2017 with Mario and Luigi duvet cover and pillow case.

  • @varkboys9999
    @varkboys9999 6 років тому +2

    100% this is my new guilty pleasure

  • @tarviky
    @tarviky 7 років тому

    But i dont get this point, what the practical use for 3D artists to use the spheres instead of real water, so as far as i understand the final long term goal of this addon will be to create realistic fluids and substances like sand,snow ... Hopefully not the spheres? Everywhere those spheres whenever i am watching Blender fluid simulations, why.? Or maybe you cannnot scale them down 100 times so it will look like a water because of the resources its needed and long render times?

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      The particle system set to the "fluid" setting is used to simulate fluid and yes, in those simulations the particle size is really tiny. However, the molecular script isn't meant to simulate fluids. But instead to simulate physical particles like you said, sand or snow. However, most people, me included, generally don't have a powerful enough computer to simulate the crazy large number of particles needed for sand or snow. So, we do stuff like what you see in this video. Basically thousands of balls or BBs.

    • @tarviky
      @tarviky 7 років тому +1

      Thanks, got it

  • @crazygino77
    @crazygino77 5 років тому +5

    2:53 I like it

  • @Jay-kc2pm
    @Jay-kc2pm 6 років тому

    Unfortunately it seems the site for the download is no longer accessible. I would love to use this for my projects, but I'm not sure where else I'd find it. : /

    • @BlenderRookie
      @BlenderRookie  6 років тому

      Here's a link so you can download a backup copy I have. drive.google.com/file/d/18_ni3ZhGrXndzqp2ROFh34-sQpdkGKQN/view?usp=sharing

  • @andrewevenson7798
    @andrewevenson7798 6 років тому +5

    These animations are beautiful, but. I wish you would have put just a little more effort into their environment lol. The particles looked so real, it didn’t fit the simplistic environment.

    • @BlenderRookie
      @BlenderRookie  6 років тому

      Complex background will add significantly to the total render time. Especially when talking sometimes 1000s of frames.

    • @andrewevenson7798
      @andrewevenson7798 6 років тому

      Blender Rookie, I know, and I suppose if you don’t have the time to let it render then that’s fine. It’s just out of place, that’s all.

    • @BlenderRookie
      @BlenderRookie  6 років тому +1

      Although I now have a desktop with a discrete GPU, when I made these I had to render them on my laptop.

    • @shreeshmahobiya3601
      @shreeshmahobiya3601 Рік тому

      ​@@BlenderRookie seriously l saw this 5 times

  • @accelerator5524
    @accelerator5524 7 років тому

    Looks really cool

  • @Cyber_Kriss
    @Cyber_Kriss 5 років тому

    This is a nice "How to fry your graphic card" serie

    • @BlenderRookie
      @BlenderRookie  5 років тому

      When I made this I didn't even have a graphics card. I only had a laptop with integrated graphics.

    • @Cyber_Kriss
      @Cyber_Kriss 5 років тому

      @@BlenderRookie How is this possible ? so many objects include too much polygons... Is there something I don't understand ? Is it possible to replicate an object without rising the number of polys ? I don't know if its possible in Blender...

    • @wowmuchshiba7516
      @wowmuchshiba7516 4 роки тому

      K there is a handy button called “shade smooth”. That makes low poly objects (works best with spheres look super smooth)

  • @frostipineappls
    @frostipineappls 7 років тому +1

    blender rookie i subscribed :D

  • @ZachsToysandFamily
    @ZachsToysandFamily Місяць тому

    13:48 when i first saw this i was like “OH MY GOD WHAT IS HAPPENING!?”

    • @BlenderRookie
      @BlenderRookie  Місяць тому

      125,000 cubes are flying all over the place.

  • @Quarther
    @Quarther 5 років тому

    is there a 2.8 version of the script?

    • @BlenderRookie
      @BlenderRookie  5 років тому

      No, not that I know of. The newest version is for like 2.6.

  • @jurgenvantomme
    @jurgenvantomme 5 років тому +1

    Cool!

  • @MovieTV818
    @MovieTV818 5 років тому +1

    Awesome

  • @LordOdin
    @LordOdin 6 років тому

    How did this not take 5 years to simulate

    • @BlenderRookie
      @BlenderRookie  6 років тому

      Lucky I guess. Especially being that this was done on a laptop.

  • @EndermanPierce
    @EndermanPierce 6 років тому +4

    Jesus I want to squeeze one of these

  • @darkfrei2
    @darkfrei2 7 років тому

    How to do that?

    • @BlenderRookie
      @BlenderRookie  7 років тому

      I did all that with a free 3D editing program called "Blender".

  • @jayh5992
    @jayh5992 7 років тому +2

    4:40 Holy shit, render time???

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      I think it took a little more than a day to render that scene

  • @officialgrood7895
    @officialgrood7895 7 років тому

    Great work!!!!!

  • @ZachsToysandFamily
    @ZachsToysandFamily Місяць тому

    4:51 they went *EVERYWHERE*

  • @gooberjr73official
    @gooberjr73official 7 місяців тому

    bro, I remember this in 2018

  • @espen990
    @espen990 7 років тому +2

    What I dislike about sims is how slow they are. Looks like the moon landing...

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      There is a reason for it. They actually aren't slow. They are actually so big that the large scale makes them look slow. For example, the clip where the ball is smashing through the cube, the ball is 25 meters in diameter. The reason most simulations are simulated on such a large scale is because physics based computer simulations are just past their infancy and into the toddler stage of development. Basically programs like Blender still need years more development before they can accurately simulate physics on a real life scale in an accurate way.

    • @olfmombach260
      @olfmombach260 7 років тому +1

      Blender Rookie
      Good explanation. You can actually see this if you turn on the units in Blender.
      Another question: How did you make the stream of accelerated particles at 14:55?

    • @BlenderRookie
      @BlenderRookie  7 років тому

      Olf Mombach, that gatling gun simulation is made entirely with the particle system with the molecular script addon. When I set the number of subframes(I think was 25) I then set the particle emitter that represented the gun to a number that would emit 1 particle per a sub frame.
      So basically the idea was this. If I wanted the gun to fire for 100 frames and each frame had 25 subframes, then I would tell that emitter to produce 2500 particles over 100 frames. That means there's nearly a constant stream of particles that resemble a super fast fire rate. I set the starting velocity of the particles to I think as high as it would go. I also added motion blur to it.

    • @olfmombach260
      @olfmombach260 7 років тому +1

      Blender Rookie
      Alright, thanks.

  • @Lol-l2u1y
    @Lol-l2u1y 5 років тому

    1,764,588,478,457,796,854,257,367,145,765,757,865

  • @peterhindes56
    @peterhindes56 7 років тому

    how did you do this in blender

    • @BlenderRookie
      @BlenderRookie  7 років тому +1

      I used the particle system in addition to the molecular script addon by Pyro Evil and then baked and rendered.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 3 роки тому

    No I meant I love your videos

  • @antalradu5871
    @antalradu5871 7 років тому

    Song ?

    • @BlenderRookie
      @BlenderRookie  7 років тому

      It's called "Can Can" and it's by OffenBach.

    • @antalradu5871
      @antalradu5871 7 років тому

      Ohhh, thanks I only listened a short part and didn't recognize it, thanks!

    • @BlenderRookie
      @BlenderRookie  7 років тому

      You are welcome.

  • @paulm5662
    @paulm5662 5 років тому +1

    Would you mind to share the setup or the .blend of the last scene? Thank you.

    • @BlenderRookie
      @BlenderRookie  5 років тому

      I don't remember the settings because it was nearly 3 years ago. But I used the molecular script addon.

  • @s0up_dev
    @s0up_dev 3 роки тому +2

    3:13 - I felt like I was getting beheaded

  • @dandersonanimation2016
    @dandersonanimation2016 6 років тому

    0:57-3:50 MORTAL KOMBAT FATALITIES 3D SHAPES EDITION

    • @BlenderRookie
      @BlenderRookie  6 років тому

      I must be old. I don't get the reference. I understand Mortal Kombat is a game. We had those arcade machines at the bowling alley in the 80s.

    • @dandersonanimation2016
      @dandersonanimation2016 6 років тому

      @@BlenderRookie I said that because one of the cubes explodes the other cube and the spheres are going through the cubes ending them with a hole.

    • @BlenderRookie
      @BlenderRookie  6 років тому +1

      @@dandersonanimation2016 Thank you for explaining.

    • @dandersonanimation2016
      @dandersonanimation2016 6 років тому

      @@BlenderRookie Your welcome.

  • @DarkpowderUK
    @DarkpowderUK 4 роки тому

    Cool, but why is it set in a church?

  • @PjskfanReal
    @PjskfanReal 4 роки тому

    Blender rookie what is that with a pipe

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      What?

    • @PjskfanReal
      @PjskfanReal 2 роки тому

      @@BlenderRookie just don't mind it anyways how did you build an amazing job at this

  • @yinyanghassen9873
    @yinyanghassen9873 5 років тому +1

    the rad and blue marbles had grvity and I saw planet marbles orbiting it

    • @BlenderRookie
      @BlenderRookie  5 років тому

      Yeah 13:33 I'd like to say that was intentional but it was just luck.

  • @theguywithredeyes
    @theguywithredeyes 2 роки тому

    This Is REAL

  • @bradynharris2966
    @bradynharris2966 7 років тому

    These look like someone just throwing stuff around making them hit each other!

    • @BlenderRookie
      @BlenderRookie  7 років тому

      That's pretty much what I was going for.

  • @kendarr
    @kendarr 7 років тому +44

    Man.. My GPU is crying

    • @BlenderRookie
      @BlenderRookie  7 років тому +3

      My laptop never stops crying.

    • @kendarr
      @kendarr 7 років тому +2

      Holy cow you render that on a laptops CPU?,

    • @BlenderRookie
      @BlenderRookie  7 років тому +2

      Yeah. My laptop has a i7 4720hq. That's a really good laptop processor. I think it comes in 2nd in passmark's common laptop processor comparison chart.

    • @kendarr
      @kendarr 7 років тому

      It indeed its an awesome CPU, but nothing beats a GPU for 3D rendering times, for instance, on my machine i have a FX 6300 its kinda like a medium I5, and something that takes 1 minute on my GTX 660, takes like 5-7 on my CPU. Also you said down there that it look about 2-8 minutes per frame, how many frames are there? ahaha

    • @BlenderRookie
      @BlenderRookie  7 років тому +2

      I agree. GPUs rule. I wish I had one....
      My typical animation is 300 - 900 frames. But my longest one was like 7200 frames. But, when I'm not doing particle fluids or have really huge bake files, I will use Sheep It to help with the rendering. That's a free render farm.

  • @lanceabao264
    @lanceabao264 5 років тому

    1:45 look the backround the ball and the cube is in the church

    • @lanceabao264
      @lanceabao264 5 років тому

      Cant you see it hes inside the church and a coffin who dies?

    • @BlenderRookie
      @BlenderRookie  5 років тому

      @@lanceabao264 In a church yes, but not a coffin. It looks like a communion table of the fancy catholic variety..

  • @landrywilliams3857
    @landrywilliams3857 6 років тому +1

    Why is the background in a church

  • @agentsnake4988
    @agentsnake4988 5 років тому +11

    1:13 satisfied

    • @BlenderRookie
      @BlenderRookie  5 років тому

      LOL

    • @Adinkya
      @Adinkya 4 роки тому +1

      @@BlenderRookie can u make a tutorial on this I'm new and want to do this :(

    • @BlenderRookie
      @BlenderRookie  4 роки тому

      @@Adinkya Here is a tutorial I made that's about the basics. Once you learn the basics the rest is just your imagination. ua-cam.com/video/i_xFJrZDKYw/v-deo.html

  • @poptoonsskaff2016
    @poptoonsskaff2016 5 років тому +1

    One week to render

  • @NTVE404
    @NTVE404 5 років тому

    Wait old song pff

  • @elifer6844
    @elifer6844 5 років тому

    Çok ama çok güzel

  • @valquirialeandrodasilva8729
    @valquirialeandrodasilva8729 6 років тому +1

    wow!

  • @saibha5152
    @saibha5152 3 роки тому

    Mimicry பண்ணி Cup ஜெயிச்சுடலாம் னு பார்க்குறியா ராஜூ, பிரச்சனையில தலையிடு.

  • @reesalvin6539
    @reesalvin6539 7 років тому +1

    You should make one of those “Satisfying videos,” show them how it’s done...

  • @dd_Dedsec
    @dd_Dedsec 3 роки тому +1

    Looks like Physics videos by Eugene Khotutonsky uses the same Script for his animated science videos.... 😂🔥🔥

    • @BlenderRookie
      @BlenderRookie  3 роки тому +1

      I glanced at his content and I suspect he's using something similar to animation nodes. But I'm just guessing.

  • @user-tu9fp2kw7y
    @user-tu9fp2kw7y 3 роки тому

    But amaze videos

  • @jameschristopher196
    @jameschristopher196 4 роки тому +3

    2:14 oooooooooooooooofff

  • @MartynDerg
    @MartynDerg 3 роки тому +1

    blink and miss 3 hours of simulation and rendering

  • @MarcosRoberto-hm7zz
    @MarcosRoberto-hm7zz 3 роки тому

    DVD
    VIDEO

  • @cryptocoder5553
    @cryptocoder5553 4 роки тому

    I remember this.

  • @phoenixday-evans980
    @phoenixday-evans980 5 років тому

    Please do in reverse also I'm subscribed

    • @BlenderRookie
      @BlenderRookie  5 років тому

      At one point I was playing the animations forward and then backward. But people hated it.

  • @skittl_e
    @skittl_e 6 років тому +2

    *3:00*