Lifelike Fluid Simulations
Вставка
- Опубліковано 30 вер 2024
- This is my second compilation, showcasing my favourite fluid simulations on UA-cam. I wanted this one to be even more realistic, so I haven't included OpenGL clips like last time, only rendered clips. I looked for the most realistic and lifelike clips I could find, and mainly used simulations of real life things: chocolate, water features, and animations using environment maps to get a realistic look.
I’ve also includes some of my own videos from an upcoming fluid comparison video, on how to render the most realistic fluid in Blender with things like HDR lighting and compositing. Make sure to subscribe if you want to get updated when that is finished.
I’d like to say thank you to everyone who releases their videos under creative commons, and you can see a list of all the clips that went into this if you click “attributions” below. Special thanks also go to:
Jesse Stiller (bit.ly/1Cca7Cj) for his great clip that used octane render for fluid particles.
eMirage (bit.ly/1CSgkpN) for the beautiful water lily clips scene
I'd also like to thank Areandres3D (bit.ly/1DhhOv3) and intotheVOiD (bit.ly/1Fz5UML) for sharing the .blend files to their really nice fluid simulation scenes, which I used for some of the clips here which I rendered myself.
Music - Far the days come by Letter Box
I created this video with the UA-cam Video Editor ( / editor )
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Blog - www.mobymotionb...
Twitter - / mobymotion
Current rig - www.mobymotionb...
Blender - www.blender.org
HDR Maps - www.hdrlabs.com...
My computer crashed playing this video
no shit
ok
My Pentium G2030 and Intel HD Graphics got dizzy from watching this.
Thanh Quang Trần my phone had no problem watching.
Thanh Quang Trần hey VN bro :))
*20 years from now*
"hey man come look at how shit the graphics were back then"
TheOneAndOnly FlamingPotato it's scary if there can even *more* realistic
DOOM 1 came out only 14 years ago. Just fourteen fucking years from that to things like this, we wont have to wait long.
Ummm, Doom came out in 1993, not in 2003. Plenty of people were still using ZX Spectrum and C64 back then.
Mr. McMuffin I think you mean 24 years.
TheOneAndOnly FlamingPotato highly doubt it, not much farther we can go from here, in the 80s it was easy to say this because the sprites were 16x16 pixels or something, this is almost a indistinguishable from real life
Somewhere, far away - graphics cards can be heard crying
FrickinDave Ehh you can run realtime fluid using Nvidia Flex, my 750 ti usually shits itself with thousands of particles
I hear my intel graphics crying
The GPU itself will become water, that's lifelike
*CPUs ;)
@@FF-kc7fc actually GPU can participate too... at least for the rendering par using an RTX GPU for rendering.
*Rockstar puts this water physics In GTA V*
*Game deletes itself*
?
Why do you have 100k subs
_for eating a burger_
@@AethernaLuxen sub bot
@@relzerfps1290 his videos got copyrighted so hr had to delete them LOL UR STUPID XDDD
@@S6cout you mean *he right?
10 years from now we're going to have a hard time distinguishing what is real and what is fake..
Mitch 10years?
is that supposed to be bad?
In the future we could be watching a complete CGI movie with all the recognizable actors to only find out the entire movie was CGI and not live action including the actors.
Mitch imagine VR with this shit
The Uncanny Valley is a deep and frightening place.
i cant wait until all of this can be rendered in real time for games
Bobby Unicorn And a few weeks to render each frame
the loading screens would take years
A E S T H E T I C "ALL I WANTED WAS A CUP OF WINE AND THE GAME CRASHED"
Bobby Unicorn 7700 k
ANTHONY lol you're fucking dreeeaaaaming
i think someone's computer is on fire....
most of these simulations and renders were done in link. and don't forget it's offline processing.
+Darkwolfsoul wild this is a joke
Don't worry, the fake water will take out the flames
I've ran fluid at realtime, not a problem :D
andrew RADIO lol
Looks nice, but still it is only the "kinematics" of fluids. What is really missing are "air bubbles" and "foam" (except 1:32), as well as interaction with the walls (sticking) and with the surrounding air (when it splashes).
Exactly, this is why simulated water always looks like mercury or very light motor oil.
Actually there is a simulation that factors all that stuff in. It's called
Real Life, and its capable of perfectly simulating every single water molecule(as well as the entire universe in the background) at literally infinite fps!
Ugh, the only game that use the Real Life engine is Outdoors and the game is such a damn grind, I've been playing to 27 freaking years and I still don't have my "career job" perk.
Yeah, but the code is a damn mess. It's clear that the designers didn't think the physics through and just threw gravity in at the last minute.
And it sucks that you only have 1 life. And I heard many rumors about an afterlife DLC, but in my opinion i think its false.
wow)
yes)
Wow wow wow!!! :)
its the magical checkmark
hi topsy
The only video that's really satisfying is the one that's not named that.
Obvious.
XI Yeah I never get satisfied in the other complations and was wondering what was wrong with me.
Mochi Mochi nothing is wrong with you. Everything is wrong with the compilations. Blame everything on everything else
It must have taken you an ice age to render this
Eidoss that's exactly what I was thinking when I saw the one with multiple squares filling with water
some gaming rigs can render this real-time
Ish. Yeah. UE4 engine perhaps? 90% of these are renders nonetheless.
Eidoss that... was a pun!?
Eidoss lol most of these are taken from UA-cam, read the description
I want a game that has this kind of simulation
There were games that utilize this kind of physics. Nvidia made a real time physics engine called PhysX which included fabric, liquid, and gas simulations. It's in games like Borderlands. Sadly, Nvidia purposely only optimized it for their graphics card, and made it run like shit on AMD graphics. They did this so more people buys Nvidia graphics instead.
+Jason Lee
wow, that's lame.
look at the seawaves in the "Sea of thieves" trailer!
+Jason Lee nope.
+myhihi1 simulations are actually processed by the cpu.
5:31
Diarrhea simulators! The future is here!
+Pop Car *Shit* just got real
that's one shitty way of saying it
oh yes
very punny
Crowborn da puns are real nao
Pop Car I
Every game developers' wet dream
literally
Global Critics good one very good
boi
nope, we have better stuff.
It takes a lot of hours of render, so it is not possible yet
Mom: What are you watching?
Me: you mean ' *water* you watching
Mom: **leaves**
Ok
Ok
Ok
Mom: doesn’t come back
Ok
Hey man do you think you can make a tutorial?
I'll venture into video tutorials in the next few weeks, should I make one on fluids?
Yes please, that would be amazing
+jmpt19 totally Up-vote to this. Your great artist @moby motion please kindly make a tutorial on how you make these realistic fluids.
+Moby Motion yes yes yes yes yes!! lol.. I'm also interested in the slick camera movement too. :) Thank you!
+jmpt19 Where's that tut?
Now im thirsty
bananaboy482 thirsty ( ͡° ͜ʖ ͡°)
kokomomo6 he gay
kokomomo6 lmfao
was expecting simulations, got real life footage.
disappointed 0/10
what?
CJBV UA-cam
It’s a joke
Ok
@@TooEasyTutorials oh no, not one of you people.
Weid compliment but ok
NASA wants their computer back
last time i heard someone say that was with loons tower defense... crazy how quickly an "amazing" computer can turn into an average pc
Lol
Microwave Bruh a school laptop can run this, this is nothing
@@vagatronics Go ahead, try render this in your PC. You can make a nice bunch of toasts instead.
@@themanbehindtheslaughter3170 lol i used to make renders on my laptop and any texture above 4k will blow up your laptop
i still have a small burn mark because me rendering something for a few hours
its somewhat more tedius than hard (atleast for the things I used)
i dont think water is trapped inside of invisible boxes in real life...
but what do i know, i havent been outside for years...
We have created invisible boxes capable of storing water, we have also invented flying cars. Lastly we are leaving for mars by the end of the week.
ah, i see that explains a lot
Not a Cat Hello from mars
But in a way, you are always outside.
Dogs have taken over the goverment, and they have found a way to stop the sun from exploding
Holy shit. I remember in 1994 discussing with other developers about resources are required in order to draw simple wave. "Mathematical model is not complicated, but to render it will take a year" - said Stan
Paul Krestol part of me now wonders if I were to fire up my W95 machine again and just let it run 24/7 to render this how long would it really take? Lol
i almost misread that as "Satan"
I had a bit of lifelike fluid simulations come from my lower region while watching this.
"White Stuff"? "Brown Stuff"? "Green Stuff"?....I pray that it wasn't "Red Stuff" ;-;
The fuck is "green stuff?" Why not "yellow stuff" though.
maxwell simon Maybe pus?
Well then you'd really need a doctor.
was it discharge? no i don't think so
I feel like the only thing it misses is those little white air bubbles water gets filled with after anything falls on it.
And the way to fix this is like back when the humans realized that the air is the material aswell - make air be bunch of particles too.
Кирлджифук Стан Mantaflow can do bubbles
I can hear the computers dying from here
Are you looking for a future where the real life is a simulation or what?
This comment is 3 years old but that exists now.
@@jucatofe4212 yes
Don’t need it
Nope. Still don’t need it.
I... don’t... need... it...
*I N E E D I T ! ! !*
Guys we are not focusing enough in the lighting department. All these devs focusing on the physics need to know that lighting plays a very important role. Sound stingy but just saying
The devs aren't focusing on this because it would take a lot of time to render it in a game
Wouldn't fluids like these take a long time to render? Refraction/simple "shining" is not as much a performance killer as water physics, I'd imagine..
Máté Szabó-Galiba Yes, you are right. It' s more difficoult to bake an high resolution fluid mesh
These are being used for simulations for real life before games. Since technology can not handle this in real time and the real world simulation industry needs a very realistic representation of what would happen in real life. Lighting isnt important as it doesnt effect anything in most cases. And just slows down the render time
Most look like syrups flowing over hydrophobic surfaces. Viscosity was a tad too high I guess.
g43654 Oh yeah huh... Some things didn't get "wet"
It's fluid simulation, not water simulation. A lot of those fluids are indeed meant to look like syrup
Wow this video is blowing up! Where is everyone finding it? :S
+Moby Motion Well it's come up in my recommended just about every time I open a youtube video so yeah •-•
By the way, do you know who made the second simulation which is the same in the video icon? I really wanna know how they did that but to no avail. Thanks, your vids are awesome
+Elvis Le Interesting, but there's been a spike in traffic in the last few hours which usually means someone's shared it.
That one I rendered myself ;) but based on a water feature template shared by someone else. Link in the description
+Moby Motion
It came to mind, I suddenly wanted to watch computer physics and here I am.
They were mostly on desktop. It's strange, now analytics is telling me they were from suggested videos but it doesn't know which one :S which it never does
Do you make these sims? They are amazing!!!!!!
My favourite, even though it's not entirely realistic is the sphere with the bright red emission shader being submerged!
great work! I respect it would have taken ages to bake and render! I couldn't render an animation further than 10 seconds without getting impatient!
haha that's why I always do rendering overnight :p
Moby Motion hahah yeah same but fire sucks! i ended up doing 10 hour render for a simple fire animation.
haha yeah, and that's if your computer can store the 100s of GB for the smoke cache. it's such a shame that volumetrics take so long in cycles because they look so good
k
Imagine, In the future people are animating their adverts, making fake chocolate and stuff, making it look better than reality.
It's already possible but still quite expensive because it's so much work.
I mean it possible with simple honey fluid sim and such, but expect longer baking time.
It would make the ads 10 times better with an simulation instead of a fake chocolate wich is just glue combine with a brown tint
despite how good the render is, the fluid does feel a bit off. I feel like this is because it doesn't really stick to anything (like liquid mercury), but also has like no viscosity as well
It doesnt have any particles so i think thats why
Yeah, I think once animators get surface tension down, it would look much more lifelike
Well givin this is a five year old video, so at its time it’s really impressive
What kind of fucking PC do you have, bro ? Edit : nvm just noticed it's a compilation
imagine the possibilities.. realistic wet bed, peed pants, toilet flushing..
FMFvideos pirate games
FMFvideos Only toilet flushing applies to this also that's kinda wierd man
FMFvideos iii
think of the watersports OwO
FMFvideos that sounds like it'd be good in a Japanese Eroge
I came six times watching this
In under five minutes?
551 seconds x 6 = 3306 ÷ 60 seconds = 55.1 minutes wow. you exert a lot of time !
Think you mathed wrong mate. 551 / 6 would find how often he came which would would be 1 ejaculation(?) every 91 seconds
Minecraft tastic are you actually that bad at math? thats like, barely 3rd grade, if that.
Surprising to find someone with the same profile picture as me
Me: I can do that
My laptop: don't you even think about it
Not bad, but you can still tell it is cgi based on the way it splashed. It is almost like the surface tension was too high or too low in some shots. There was also too much order to it's flow. Over all it looks good though. Technology is certainly advancing fast.
@@Remove2515 Nah men, criticism is good(when we are talking about something objective), cause it helps you see the flaws of the tech, therefore the way they can be advanced(it's kind a the challenge in it self sometimes).
@@Shonicheck It's not the technology that's flawed, it's the simulation settings and how long you're willing to wait. The flaws in these clips can be eliminated entirely if you increase the particle resolution and wait longer.
This video makes me thirsty lol
I can imagine the pain his computer went through just to render this
Water simulation: I'm going to look satisfying.
The PC: HELP ME
Holy fucking shit, how is this even possible?!
2:52 most photo realistic yet
What? The HDRI?
This is awesome! I wonder what it would take to simulate wetting. I'd like to see the liquid stick to hydrophilic surfaces; that would really sell the effect.
jackhappens wetting is easy, you need only some dynamic paint...
Whats this for music and dont say darude sandstorm
it's in the description
+Moby Motion ohh sorry
+Sgt. Freazt darude sandstorm
+Sgt. Freazt darude sandstorm
+Sgt. Freazt sarude dandstorm
Where are the gases the title says fluids not liquids
xXM34TB4LL5Xx above the liquids
Oh yeah you're right
liquids are fluids too
@@kellel5610 a gas isnt a liquid
Joe mo mumbo... so what?
My absolute favorite was 3:30 with the melted chocolate. It looked the most real to me.
I feel like the flowing water looks a bit like flowing slime, but still amazing nonetheless.
FINALLY LIQUID THAT ACTUALLY LOOKS AND BEHAVES LIKE LIQUID AND NOT JELLY
I find that fluid sim is still not quite there yet when it comes to sea spray and foam. They still look a bit off, even in high budget movies like Pacific Rim.
mom: honey don't make a mess at the sink
me: 4:10
0:58 *when you get your period*
😂😂😂😂😂😂😂
?
0:15 I thought that was real for a sec. damn.
а ведь когда то мощности пк дойдут до того что такая вода будет присутствовать в играх
Video length: 9:11
Coincidence? Think not
+Der Retro Illuminati confirmed
+Shane Potter *iluminaughty
yeah, it said 9:10 but then 9:11 after the video. and I noticed something, 9/11 is the collapse of the twin towers! (I think)
+Abby Pastor Duh, that's why he pointed it out.
+Abby Pastor and yes, your right, it was the day of the collapse
This is incredible; thank you for finding all of these clips and stringing them together!
that water look so clean and i want now some water ༼ つ ͡° ͜ʖ ͡° ༽つ
What a time to be alive!
... I feel like I am cheating on Dr. Károly Zsolnai-Fehér.
Isn't this water beautiful? One wants to drink it.
honestly I really have no idea why I see this but please tell me guys, is it just me that thinks half of these are liquid gallium or mercury? or am I just losing my mind and starting to go crazy??
like if you agree
DON'T TOUCH MY FOOT!!
*touches foot*
They look like. ercury because they have such high adhesion and seem so heavy, and font separate easily.
It looks like liquid metal yes
When it is so real that you think it was actually recorded in reality.
6:25 Squidward?
山内淳カイル Oh!
山内淳カイル What?
??
I think he means 5:25
No, read what the word says, Krakatoa seems like a SpongeBob reference.
both fluids are very beautiful and I loved their physics
It took nearly two years to render this video but now I can finally watch it :B
And Blender does this for free! (as well as fire, smoke and much more).
JW3HH
Its even better than real life
How many months did this take to render?
Seagle 16 years, 3 months, 9 days, 23 hours, 43 seconds exactly.
It takes days, not months, unless the resolution is over 9000 [insert Lenny here]
Blender User this is strange, as my computer takes only 2-10 minutes to render
Gets a like for not having shitty edm.
5:31 When you have too much Taco Bell...
Game Devoloper Should Put That Realistic Water Effect On Their Games
Please don't. I don't want 0.000004 FPS in my game
eyngamg Reviews use AMD 999999999999999999999999999999999999999999999999999999 gb 999999999999999999999999999999999999999999999999hd
I think NVidia Flex is realistic enough for now
You'd probably end up crashing the graphics driver due to how bad the game would perform.
jakemichie97 i know you didnt join the pc master race
5:56 that's what comes out of me after I eat Taco Bell
This is more realistic than real life
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
@@nbshftr do you mean
I hope you"re joking
Неа в "реальном мире" более глубокая детализация текстуры и анимации , до уровень бога ещё немного осталось !
One thing: Usually water doesn't make a slight bump when poured, but the effect of the water crashing into water makes a dip, and the area AROUND that goes up...
i see water eveyday dude
Do you live in the ocean?
@@DinoBoiRex do you live in africa?
Satisfying overdosis
What's the fps?
Rqnx SenjúTM Would take a few days to render
Prob 24
how far off are we from realtime molecular dynamic particle simulation? how far off are we from simulated fluids just casually being in our FPS games? i want physics Cards to make a comeback.
I get why people want awesome graphics in games,but you Play games for the fun of it not to admire the graphics, we have something called a movie and it's the most realistic "simulation" we can get
Why not both?
@@JohnSmith-bj7qz * insert taco commercial girl meme here *
too slimy.
made in blender
Really? i thought this was made in C4D
C4d uses a plug-in to make fluid simulations, blender has a built-in fluid physics engine.
Gta6 graphics amiriiiiiite?
SA
Finally i found it after 5 years
I can only imagine how long it must have taken to render
0:01 Wow, yeah, fluid in an invisible box is lifelike ;p.
The water is the entire point of the video. Why would they obscure their simulations with useless plastic boxes that just make it harder to see? There are multiple points in the video where the fluid is contained in visible containers.
it happens that this video is 9:11 long,suitable with the twin towers profile pic #Likesohesees #911
please stop
COOLGUY GAMING no
Video game companies, *_take note_*
This is what I’m trying to find for 3 years. TYSM for this.
Can you stop filming real life it's boring. (joke)
SOOO FAKE
At 1:51 that drop of water to the right landed a few nanometers further to the left than what would happened in real life, also, some of the drops were going 0.000001 mph faster than they should have
You forgot the period
i wish for a day where bubble, water foam and refraction is a thing in these animations
Thanks for not putting some stupid dubstep on the background.
Plot twist: it’s in real life
most relaxing music i'd ever heard.
"Powered by Nvidia"
Damn that is uncanny! I think it still does look a little too sticky when it touches a surface, but that's the only criticism I can give. Some amazing time and detail has been put into developing this
It’s missing foam, splash, and clinging physics
Know what every one of those water simulations is missing? Air bubbles under the surface. There was no air getting trapped under the surface and being kept there in the form of bubbles and micro bubbles by the physics of the water. The surface action was all nicely well done, but it isn't complete without the action underneath. These animators could learn a lesson by watching what happens below the surface...again.
Doctor: you have 9 muinuts and 11 seconds to live.
Me: **watches this**
God: *i'll allow it.*
4:58 OOH THAT SYNC!
how good pc is needed for such things 0_0
If you didn't tell me this was animated, I would believe you
There's only one thing missing:
Air bubbles in water!
Ur gonna need alot of water to cool off that pc