My secret to good looking rigged characters in Blender

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 36

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  Рік тому +3

    🔥Discover my extensive Blender courses and free rigs : www.p2design-academy.com
    ❤🖌Post your work using the #p2design and tag me on twitter & Instagram : @pierrick_picaut
    🏆Join CGBOOST challenge : community.cgboost.com/c/challenge/new-3d-animation-challenge-cubic-worlds-inspiring-moments

    • @denischetyrin6980
      @denischetyrin6980 Рік тому

      Hello, i wrote a message on p2academy but no one answered, i want to buy the animation course for a friend, may you tell me how i can do It whitout sharing my card info? Tnx

  • @fittyyen
    @fittyyen Рік тому +11

    Between this and the previous video, viewport play backs will run so much smoother and better looking! I may not have to rely on frame dropping or audio playback modes. Thx pierrick!

  • @rizaljamaludin1288
    @rizaljamaludin1288 Рік тому

    omg thank you pierrick!

  • @roger4845
    @roger4845 Рік тому

    What do you think about cascadeur?

  • @kiprotichtony7561
    @kiprotichtony7561 Рік тому +3

    Awesome guide !!! Any tips on improving blender's rig UI or just rigify, would love a video on it❤

  • @anandhg4286
    @anandhg4286 Рік тому +2

    PIC❤UT!

  • @dieumelvin
    @dieumelvin Рік тому +1

    Hello Familly, 😃
    All together push to the 100K for Pierrick.
    Share with all you're friends. Have a Good Day. 🙏
    THANK U Pierrick.

  • @kenalpha3
    @kenalpha3 Рік тому

    Can you please do a vid, or direct me if you already did: The specific design of Weight paints on the Inner elbow joints - to stop "straw" bendy arm?
    Ive had a problem for a year: I have an advanced Rig that has 2 extra bones in the arm, to control weights for the Inner elbow bend (forearm muscle flex), and outer elbow bone-point.
    The problem is I use Auto Rig Pro to remake my Rig.
    And problem2: I want to retarget to use UE anims (so I cant use Constraints in Blender > Export SK character > Import SK into UE, since Constraints wont work in anims that dont have a keyframe for the elbow bone to relax/contract.
    So I was thinking that the easiest solution to make all anims bend my elbow correctly, is to remove the 2 special elbow bone weights, and assign those verts (the crease) to the Lower Arm bone, but in the correct way to let the Forarm (lower arm) keep its round shape when elbow bends, instead of squishing like a bent straw.
    So do you know the proper crease design for that?
    (The other problem is I have to apply this Weight change to all my long sleeve clothe Meshes. So can you also show the correct way to Transfer a specific Bone weight group > to another Mesh? Im not sure if I use Projected or the other options, for clothes that dont perfectly match the arm surface.) Ty.

  • @Shalfatk01
    @Shalfatk01 Рік тому +1

    those tips are just super usefull... i like how you think ! :D

  • @gameplayontamil2879
    @gameplayontamil2879 Рік тому

    Man .... I want to say to u... Thanks the knowledge u giveing as . U r the best . Thank u so much ❤️ .

  • @poochyboi
    @poochyboi 11 місяців тому

    im using daz chars so there udims but not in the same way as your character...how do i go about this process?

  • @Illasera
    @Illasera Рік тому +1

    Good video Pierrick,
    Request : I wonder if you can make a video on how to create and use helper deformation bones to preserve the character's volume when moving the body and how to weight paint them correctly to avoid the "Candy wrapper" effect.
    *The Candy wrapper effect for those of you who don't know, is when the vertices twist around an area and shrink instead of preserving their volume, due to fast and cheap deformation algorithm for the sake of performance, you would mostly notice it around the arm-pits, the pelvis when you move them and when you flex the arms and legs. (You can see how your model is suppose to look like correctly when you enable the "Preserve volume" setting under armature).
    *For some project, we can't use the "Preserve volume" settings under armature modifier as other engines do not support dual quaternion that are required for preserve volume to work and are slower to calculate.

  • @unveil5647
    @unveil5647 Рік тому

    Hi!, Im interesting to buy the Alive course but I have some a questions, can I follow the course with a characther that use riggify or is better use the characther provide by Pierrick?

    • @Bloodsong13T
      @Bloodsong13T Рік тому

      you can use your own human for the human walk/run cycle stuff; that's what i did. there are other sequences for like a squirrel and a mech, and those models are provided for you to use.

  • @fergadelics
    @fergadelics Рік тому +1

    Shadows can slow things down for me when enabled. So I test off and on. My current project is so big I’ve had to go through a ton of settings and optimizations. There are a lot of variables

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому

      Yes, shadows being more to calculate.
      While it’s not that much, it depends on your scene complexity and your computer.
      Removing them will help

  • @notimportant7682
    @notimportant7682 Рік тому

    huh I had no Idea that the selected texture node effected the texture used in the viewport shader

    • @notimportant7682
      @notimportant7682 Рік тому

      just found out it has no effect if the render mode is set to workbench

  • @gnome3d750
    @gnome3d750 Рік тому

    Hi Pierrick, I purchased your ALIVE course in 2021 on Blender Market and never ended up watching it since I felt overwhelmed with everything. I finally decided to get back to blender after 2 years and I saw an email from you (from 2 years ago) with a coupon code. I'm unable to figure out how to use that code on your new website so I can start watching the courses there. Would you be able to guide me with this? THANKS

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому

      Hi, here is th elink, just fill the form here : docs.google.com/forms/d/e/1FAIpQLScT8M9oWaMdVMRiJmEA41bGRV3o-2MuRo3mZxS1H-lubn4cnQ/viewform?usp=embedded_form_link

    • @gnome3d750
      @gnome3d750 Рік тому

      @@PierrickPicaut_P2DESIGN Thanks so much! Got the access. Loving this course so far!

  • @ptit-monsieur
    @ptit-monsieur Рік тому

    Salut Pierrick, rien à voir avec la vidéo mais, je voulais savoir si tu connais des salons à Paris ou ile de france pour réseauter dans le domaine de l'anim 3D ?

  • @DrGroo
    @DrGroo Рік тому

    Thanks Pierrick for another great productivity tip.

  • @manmadeartists
    @manmadeartists 10 місяців тому

    Thats soooo sick! Thanks for the tutorial ❤

  • @darkdroide
    @darkdroide Рік тому

    this is Way too underrated, thx

  • @eucharistenjoyer
    @eucharistenjoyer Рік тому

    Pierrick, first, thank you so much for such great tutorials. I have a question though: I remember you released a video a long time ago suggesting some learning resources for different 3D areas if I remember correctly. I can't find it no matter how much I search. Can you link it to me?

  • @AdamSzczęsny-p8p
    @AdamSzczęsny-p8p Рік тому

    awesome!!

  • @franmatt
    @franmatt Рік тому

    Hey pierrick! I've tested your tip and it looks awesome!! Thanks for sharing your amazing techniques :D
    I used the robot from the alive course for testing this method, but i noticed that i baked all the textures and i forgot to put the rocket and the rocket cap outside so that it bakes with the proper textures, and when i try to "rebake" the rocket textures it starts rebaking all textures from the begging instead of only the rocket texture, do you know a method to replace or rebake certain textures of the robot?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Рік тому +2

      Sure! Just select the object you want to bake and uncheck « cleare image » from the bake menu. The new pixels will be baked on top of the existing ones

    • @franmatt
      @franmatt Рік тому

      @@PierrickPicaut_P2DESIGN Ooohh alright thanks!!

  • @crunkxxx
    @crunkxxx Рік тому

    It seems the alive! course is for 3d animators who wants to work in games.If you don't mind me asking is there a full course to learn 3d animation for feature films also(acting,etc..)?.The alive! course is amazing.