Houdini Tutorial - Understanding Vellum Grains Simulation Basics

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 26

  • @graphicINmotion
    @graphicINmotion  9 місяців тому

    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🎬🔗 www.patreon.com/graphicinmotion

  • @sheldondrake8935
    @sheldondrake8935 8 місяців тому +1

    hey man, your tutorials are great, thank you very much.

  • @anastasiiadots3848
    @anastasiiadots3848 Рік тому +2

    Thank you for your tutorials!!!! Will be joining Patreon soon. You are very good at explaining 😊

  • @0x0abb
    @0x0abb Рік тому

    great tutorial! How about a tutorial using grains to make explosions - the kind you see on beaches or in deserts

  • @JuanGea-kr2li
    @JuanGea-kr2li Рік тому

    I'm watching it, when you enable the particle size check the randomness of the pscale is lost, does that mean that we cannot have grains of different scales?

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Рік тому

    Thank you for the helpful lessons. Will there be training on motion graphics? with simple examples of low-polygon objects

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Depends on what you understand under motion graphics. It’s a wide field.

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Do you have some references?

  • @LiMaking
    @LiMaking Рік тому

    this is great!! I'm just wondering how I can change the form of the actual grain? where can I input for the grain to be shown as a specific objects? like a nuts or a rasberries?

  • @Elkebabbaro123
    @Elkebabbaro123 4 місяці тому

    Anything about particle sleep and awake from geometry? :(

    • @graphicINmotion
      @graphicINmotion  4 місяці тому

      Interesting topic. Maybe Ina future tutorial.

  • @TheNemoff
    @TheNemoff Рік тому

    Hi, excellent tutorial very apreciated, I have a basic question that its give me problem, I have 3 objects ( same OBJ import file) sharing the vellum solver, I want the 3er object star the simulation in a certain frame, I keyframe it but nothing happends, the simulation star in frame 0, if u can give me a tips would be apreciated

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      Use a DOP network setup with three Source nodes. You can animate each activation separately.

    • @TheNemoff
      @TheNemoff Рік тому

      works for me! thanks, houdini is really hard, and even more hard if your not english speaker 😅, I will keep in tone with your future content

    • @graphicINmotion
      @graphicINmotion  Рік тому

      @@TheNemoff yes, it’s really hard. I started five times with learning Houdini and gave up four times over the years 😄 But at some point it started to come together. Now I absolutely love it, but it is a constant struggle.

  • @ClapClap4Sim
    @ClapClap4Sim Рік тому

    Hello ! Is there a way to change the shape of a grain ? Im trying to make them look more like rice. Thanks !

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Sure, grains are just particles. Check out instancing. The only problem with a rice shape will be that the shape will not be taken into account by the collision calculation.

    • @ClapClap4Sim
      @ClapClap4Sim Рік тому

      @@graphicINmotion So theres no way to simulate rice falling into a bowl ?

    • @danteuss88
      @danteuss88 9 місяців тому

      @@ClapClap4Sim since it's unanswered, there is, with rbd solver

    • @ClapClap4Sim
      @ClapClap4Sim 9 місяців тому

      Yeah I figured it out haha@@danteuss88

  • @mansurnassybulin
    @mansurnassybulin Рік тому

    Is it possible to repeat the behavior of ferrofluids?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      In Houdini everything is possible. But I don’t know enough about ferrofluids, to give you any direction how to achieve that.