Houdini Tutorial - Understanding Vellum Grains Simulation Basics

Поділитися
Вставка
  • Опубліковано 14 сер 2024
  • Dive into the dynamic world of Vellum Grains simulations with our comprehensive introductory tutorial in SideFX Houdini! 🌐✨ This step-by-step guide is designed for beginners, offering a detailed overview of Vellum Grains and how to harness their power for captivating simulations.
    🔍 What you'll learn in this tutorial:
    - Basics of Vellum Grains simulations in SideFX Houdini
    - Proven techniques for setting up and manipulating grain simulations
    - Creative applications for incorporating Vellum Grains into your projects
    - Tips and tricks for achieving realistic and visually stunning results
    Whether you're new to Houdini or looking to expand your skills, this tutorial provides the foundation for understanding and working with Vellum Grains. Subscribe now for more in-depth tutorials, tips, and tricks, and embark on a journey to master Vellum simulations in SideFX Houdini! 💻🚀 #HoudiniTutorial #VellumGrains #SimulationBasics #SideFXHoudini #3DAnimation
    Keywords
    Vellum Grains tutorial, SideFX Houdini simulations, 3D animation basics, Procedural dynamics guide, Houdini for beginners, Vellum simulation techniques, Visual effects tutorial, Creative 3D animations, Houdini basics for simulations, Learning Vellum in Houdini, SideFX Houdini intro tutorial, Simulating with Vellum Grains, Houdini Vellum basics, Procedural animation in 3D, SideFX simulation mastery, Understanding Vellum dynamics, Introduction to Houdini simulations, Beginner's guide to Vellum Grains, SideFX Houdini learning resources, 3D animation for beginners
    Content
    00:00 - Introduction
    01:22 - Turn objects into grains using Vellum configure grains
    03:43 - Grains setup with the Vellum Source node
    08:58 - Vellum Solver settings for grains: Substeps
    13:16 - Velocity Damping
    14:06 - Friction
    15:31 - Attraction Weight
    16:20 - Search Scale
    19:05 - Art-directing grains using physical attributes
    22:45 - Adding glue constraints to grain simulations
    26:00 - Art-directing grains using glue constraints
    28:53 - Grain soft bodies
    30:26 - Announcements of future lessons
    31:10 - Outro
    SUPPORT
    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
    🎬🔗 / graphicinmotion
    #supportcreators #PatreonCommunity #Gratitude 🙌
    Weblinks
    Website - www.graphicinm...
    Patreon - / graphicinmotion
    Gumroad - gumroad.com/gr...
    Instagram - / graphicinmotion
    Twitter - / graphicinmotio1
    Videohive - 1.envato.marke...
    Facebook - / graphicinmotion
    Behance - www.behance.ne...
    Vimeo - vimeo.com/grap...

КОМЕНТАРІ • 26

  • @graphicINmotion
    @graphicINmotion  6 місяців тому

    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🎬🔗 www.patreon.com/graphicinmotion

  • @anastasiiadots3848
    @anastasiiadots3848 Рік тому +2

    Thank you for your tutorials!!!! Will be joining Patreon soon. You are very good at explaining 😊

  • @sheldondrake8935
    @sheldondrake8935 5 місяців тому +1

    hey man, your tutorials are great, thank you very much.

  • @0x0abb
    @0x0abb Рік тому

    great tutorial! How about a tutorial using grains to make explosions - the kind you see on beaches or in deserts

  • @JuanGea-kr2li
    @JuanGea-kr2li 10 місяців тому

    I'm watching it, when you enable the particle size check the randomness of the pscale is lost, does that mean that we cannot have grains of different scales?

  • @Elkebabbaro123
    @Elkebabbaro123 Місяць тому

    Anything about particle sleep and awake from geometry? :(

    • @graphicINmotion
      @graphicINmotion  Місяць тому

      Interesting topic. Maybe Ina future tutorial.

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Рік тому

    Thank you for the helpful lessons. Will there be training on motion graphics? with simple examples of low-polygon objects

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Depends on what you understand under motion graphics. It’s a wide field.

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Do you have some references?

  • @LiMaking
    @LiMaking 11 місяців тому

    this is great!! I'm just wondering how I can change the form of the actual grain? where can I input for the grain to be shown as a specific objects? like a nuts or a rasberries?

    • @graphicINmotion
      @graphicINmotion  11 місяців тому

      Check out instancing.

    • @LiMaking
      @LiMaking 11 місяців тому

      @@graphicINmotion ok I will!! Thank you!

  • @TheNemoff
    @TheNemoff Рік тому

    Hi, excellent tutorial very apreciated, I have a basic question that its give me problem, I have 3 objects ( same OBJ import file) sharing the vellum solver, I want the 3er object star the simulation in a certain frame, I keyframe it but nothing happends, the simulation star in frame 0, if u can give me a tips would be apreciated

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      Use a DOP network setup with three Source nodes. You can animate each activation separately.

    • @TheNemoff
      @TheNemoff Рік тому

      works for me! thanks, houdini is really hard, and even more hard if your not english speaker 😅, I will keep in tone with your future content

    • @graphicINmotion
      @graphicINmotion  Рік тому

      @@TheNemoff yes, it’s really hard. I started five times with learning Houdini and gave up four times over the years 😄 But at some point it started to come together. Now I absolutely love it, but it is a constant struggle.

  • @mansurnassybulin
    @mansurnassybulin Рік тому

    Is it possible to repeat the behavior of ferrofluids?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      In Houdini everything is possible. But I don’t know enough about ferrofluids, to give you any direction how to achieve that.

  • @ClapClap4Sim
    @ClapClap4Sim Рік тому

    Hello ! Is there a way to change the shape of a grain ? Im trying to make them look more like rice. Thanks !

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Sure, grains are just particles. Check out instancing. The only problem with a rice shape will be that the shape will not be taken into account by the collision calculation.

    • @ClapClap4Sim
      @ClapClap4Sim Рік тому

      @@graphicINmotion So theres no way to simulate rice falling into a bowl ?

    • @danteuss88
      @danteuss88 6 місяців тому

      @@ClapClap4Sim since it's unanswered, there is, with rbd solver

    • @ClapClap4Sim
      @ClapClap4Sim 5 місяців тому

      Yeah I figured it out haha@@danteuss88