Houdini Tutorial - Understanding Vellum Grains Simulation Basics
Вставка
- Опубліковано 14 сер 2024
- Dive into the dynamic world of Vellum Grains simulations with our comprehensive introductory tutorial in SideFX Houdini! 🌐✨ This step-by-step guide is designed for beginners, offering a detailed overview of Vellum Grains and how to harness their power for captivating simulations.
🔍 What you'll learn in this tutorial:
- Basics of Vellum Grains simulations in SideFX Houdini
- Proven techniques for setting up and manipulating grain simulations
- Creative applications for incorporating Vellum Grains into your projects
- Tips and tricks for achieving realistic and visually stunning results
Whether you're new to Houdini or looking to expand your skills, this tutorial provides the foundation for understanding and working with Vellum Grains. Subscribe now for more in-depth tutorials, tips, and tricks, and embark on a journey to master Vellum simulations in SideFX Houdini! 💻🚀 #HoudiniTutorial #VellumGrains #SimulationBasics #SideFXHoudini #3DAnimation
Keywords
Vellum Grains tutorial, SideFX Houdini simulations, 3D animation basics, Procedural dynamics guide, Houdini for beginners, Vellum simulation techniques, Visual effects tutorial, Creative 3D animations, Houdini basics for simulations, Learning Vellum in Houdini, SideFX Houdini intro tutorial, Simulating with Vellum Grains, Houdini Vellum basics, Procedural animation in 3D, SideFX simulation mastery, Understanding Vellum dynamics, Introduction to Houdini simulations, Beginner's guide to Vellum Grains, SideFX Houdini learning resources, 3D animation for beginners
Content
00:00 - Introduction
01:22 - Turn objects into grains using Vellum configure grains
03:43 - Grains setup with the Vellum Source node
08:58 - Vellum Solver settings for grains: Substeps
13:16 - Velocity Damping
14:06 - Friction
15:31 - Attraction Weight
16:20 - Search Scale
19:05 - Art-directing grains using physical attributes
22:45 - Adding glue constraints to grain simulations
26:00 - Art-directing grains using glue constraints
28:53 - Grain soft bodies
30:26 - Announcements of future lessons
31:10 - Outro
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Thank you for your tutorials!!!! Will be joining Patreon soon. You are very good at explaining 😊
Thank you very much, Anastasiia!
hey man, your tutorials are great, thank you very much.
You are welcome!
great tutorial! How about a tutorial using grains to make explosions - the kind you see on beaches or in deserts
I'm watching it, when you enable the particle size check the randomness of the pscale is lost, does that mean that we cannot have grains of different scales?
Anything about particle sleep and awake from geometry? :(
Interesting topic. Maybe Ina future tutorial.
Thank you for the helpful lessons. Will there be training on motion graphics? with simple examples of low-polygon objects
Depends on what you understand under motion graphics. It’s a wide field.
Do you have some references?
this is great!! I'm just wondering how I can change the form of the actual grain? where can I input for the grain to be shown as a specific objects? like a nuts or a rasberries?
Check out instancing.
@@graphicINmotion ok I will!! Thank you!
Hi, excellent tutorial very apreciated, I have a basic question that its give me problem, I have 3 objects ( same OBJ import file) sharing the vellum solver, I want the 3er object star the simulation in a certain frame, I keyframe it but nothing happends, the simulation star in frame 0, if u can give me a tips would be apreciated
Use a DOP network setup with three Source nodes. You can animate each activation separately.
works for me! thanks, houdini is really hard, and even more hard if your not english speaker 😅, I will keep in tone with your future content
@@TheNemoff yes, it’s really hard. I started five times with learning Houdini and gave up four times over the years 😄 But at some point it started to come together. Now I absolutely love it, but it is a constant struggle.
Is it possible to repeat the behavior of ferrofluids?
In Houdini everything is possible. But I don’t know enough about ferrofluids, to give you any direction how to achieve that.
Hello ! Is there a way to change the shape of a grain ? Im trying to make them look more like rice. Thanks !
Sure, grains are just particles. Check out instancing. The only problem with a rice shape will be that the shape will not be taken into account by the collision calculation.
@@graphicINmotion So theres no way to simulate rice falling into a bowl ?
@@ClapClap4Sim since it's unanswered, there is, with rbd solver
Yeah I figured it out haha@@danteuss88