Thank you for a good tutorial. Vast majority of houdini tutorials dont even explain why they do anything so you dont actually end up learning anything.
Very easy to follow tutorial, I'm a complete beginner in houdini. I've been learning 3D software for the past 3 years and Houdini is definitely one of the the worst for lack of good tutorials in my opinion. You have a good voice and pace for this, please keep making more. You'll get a larger following in no time.
Thanks for fixing the audio man, It would be great if you can cover more of the new stuff that came with Houdini17. Thanks for putting your time and making free tutorials, really appreciate it.
Very clear, very good and fast explanations. You explain in away that makes you want to do the whole tutorial. keep it up. Like you mentioned there are many tutorial out there. your´s was really great.
Can you show a tutorial about render configuration? I have a littler problem with it and you explain your tutorials very well. I'm learning about houdini, something like beginning level
Thanks so much for the tutorial! Very much appreciated! But i noticed when i tried to kill the particles with POP Kill, it doesn't seem to work with a vellum solver, only a pop solver. Any way to kill the vellum particles? Thanks!
Hey! Great tutorial! You mentioned default thickness having to be the same as grain size, did I hear correctly? for stability. I did that, but my particles are still unstable. I do other scene like this,but needing particles to be contained and released first in the container, then moving particles with other object. Please let me know if you ever had the solution! thank you! : Did you experience a stubborn flicker in Vellum grains? Even if it's a tiny bit of flicker, after instancing to more reflective shapes for glitter, it does go insane. I tried to do many things (including more release particles time (coming from RealFlow I understand this shall be the same since I want to start with stable released particles container then move particles from within out with an object, and the first stage is to apply gravity and allow particles to settle, let me know if you know a better way to do it (AND INITIAL STATE, is it possible in Houdini?) I made default thickness same as source grain size as I found info that sometimes makes things unstable, substeps ofc, then tried to apply sleeping but couldn't find proper settings so it either freezes up fully or still flicker a bit, but little do I know, going through some search I saw some notes of vellum being unstable compared to POP, so I feel like trying to do the same simulation in POP grains instead for stability, merely being afraid to waste time which I don't have much for this scene anymore. Did anyone solve that issue?
Thank you for amazing tutorial! What if i want to have collider geometry instead of ground plane. I need to make a collider in DOP net, but DOP doesnt have a timeshift node. I'm stuck. Cany ou help me to figure this out?
I believe you would simply export the points as an alembic file including vel and then use vel to drive the motion blur in c4d. If you need more help with that just shoot me an email at bloomandglare@gmail.com
Thanks for the kind words. I believe you should be able to export the points via an alembic file and then you can instance geometry to points at roughly the same size as the grains in houdini. You should be able to access attributes such as Cd for your color and v for velocity for motion blur, etc. Let me know how you go!
Thanks for the tutorial man. I tried importing an alembic animation and tried this with it but sadly it(the particle setup) wasn't interacting/colliding with the alembic geometry. Let me know what I'm doing wrong. lol
Hi, I had a problem with the sim. When I press play, grain become black boxes. Looking for some help, It can be fixed if you press D -> Geometry Tab -> Particles -> Uncheck Display Sprites. However, now I see little points, and cannot see the Grain Size in a correct way. Sometimes it works perfectly, but the grains are flickering, alterning black boxes and the right look. Does anybody knows something about that? =(
Hey - are there a lot of particles in your setup? It's almost definitely a ram or viewport issue. You can change the settings for memory usage by hitting D as you mentioned for display settings. If it is a ram or graphics issue try to update drivers and restart or alternatively if the display memory settings don't work I'd just use the 'thickness' vellum visualizer to show what the pscale looks like.
Thanks! I am learning vellum for very first time and I didn't come up with the 'thickness visualization' idea. Have no idea why it happens. I did rapid rivers on my last work and everything gone well with millions and millions of particles. Anyway I appreciate your help! If I know how to solve it I'll post it here!
Very easy to follow tutorial, I'm a complete beginner in houdini. I've been learning 3D software for the past 3 years and Houdini is definitely one of the the worst for lack of good tutorials in my opinion. You have a good voice and pace for this, please keep making more. You'll get a larger following in no time.
Thank you for a good tutorial. Vast majority of houdini tutorials dont even explain why they do anything so you dont actually end up learning anything.
Very easy to follow tutorial, I'm a complete beginner in houdini. I've been learning 3D software for the past 3 years and Houdini is definitely one of the the worst for lack of good tutorials in my opinion. You have a good voice and pace for this, please keep making more. You'll get a larger following in no time.
thanks for the reupload! appreciate your work and time.
Just want to say thanks again and to anyone wondering that Redshift file is a *bargain* at $5. Great work mate keep it up!
Pro tip: Don't accidentally put 0.0001 into the grains size :(
Great Tutorial! It was exactly what I needed. Thanks!
Thanks for fixing the audio man, It would be great if you can cover more of the new stuff that came with Houdini17. Thanks for putting your time and making free tutorials, really appreciate it.
Ronit Sadhukhan sure, I can keep covering vellum, no problem :)
Cool to look and easy to follow. Thank you very much.🍻
Very clear, very good and fast explanations. You explain in away that makes you want to do the whole tutorial. keep it up. Like you mentioned there are many tutorial out there. your´s was really great.
This is awesome, thank you so much for this tutorial and great job explaining!
Hey man, thank you for the time and effort, really appreciated!
Followed along, please make more they are very good!
easily followed. it's very helpful if you can show how to render this out
can u also tell us how to do a final render .??? btw love the tutorial i learn alottt :D
Did you figure out how to render it? I've been trying and I cannot seem to get it to render, and it's only this project my others render fine
great tutorial thank you
thank you! nice tutorial. first time with houdini here. I would have loved to see how to render it though
If there's enough demand I'm happy to make a tutorial on how to render these types of little projects
Can you show a tutorial about render configuration? I have a littler problem with it and you explain your tutorials very well. I'm learning about houdini, something like beginning level
Sure. Are you using mantra or redshift?
Mantra >
Thanks so much for the tutorial! Very much appreciated! But i noticed when i tried to kill the particles with POP Kill, it doesn't seem to work with a vellum solver, only a pop solver. Any way to kill the vellum particles? Thanks!
thanks for the tutorial I struggle with rendering making stuff look good ):
I will make a tutorial about shading and lighting very soon! Hopefully it will help you out!
Hey! Great tutorial! You mentioned default thickness having to be the same as grain size, did I hear correctly? for stability. I did that, but my particles are still unstable. I do other scene like this,but needing particles to be contained and released first in the container, then moving particles with other object. Please let me know if you ever had the solution! thank you! : Did you experience a stubborn flicker in Vellum grains? Even if it's a tiny bit of flicker, after instancing to more reflective shapes for glitter, it does go insane. I tried to do many things (including more release particles time (coming from RealFlow I understand this shall be the same since I want to start with stable released particles container then move particles from within out with an object, and the first stage is to apply gravity and allow particles to settle, let me know if you know a better way to do it (AND INITIAL STATE, is it possible in Houdini?) I made default thickness same as source grain size as I found info that sometimes makes things unstable, substeps ofc, then tried to apply sleeping but couldn't find proper settings so it either freezes up fully or still flicker a bit, but little do I know, going through some search I saw some notes of vellum being unstable compared to POP, so I feel like trying to do the same simulation in POP grains instead for stability, merely being afraid to waste time which I don't have much for this scene anymore. Did anyone solve that issue?
Okay please teach us to set up scenes and renders like your awesome presentation there!
Thank you for amazing tutorial! What if i want to have collider geometry instead of ground plane. I need to make a collider in DOP net, but DOP doesnt have a timeshift node. I'm stuck. Cany ou help me to figure this out?
Thank You very much!
How would i render this out in redshift in cinema 4d with motion blur?
I believe you would simply export the points as an alembic file including vel and then use vel to drive the motion blur in c4d. If you need more help with that just shoot me an email at bloomandglare@gmail.com
Great tutorial man!!! How do we export vellum grains to c4d? I did but cant see the grains in the render view window
Thanks for the kind words. I believe you should be able to export the points via an alembic file and then you can instance geometry to points at roughly the same size as the grains in houdini. You should be able to access attributes such as Cd for your color and v for velocity for motion blur, etc. Let me know how you go!
@@BloomGlare thnx alot, yess I'll sure let your know
Thanks for the tutorial man. I tried importing an alembic animation and tried this with it but sadly it(the particle setup) wasn't interacting/colliding with the alembic geometry. Let me know what I'm doing wrong. lol
try dropping a convert node just after your alembic import node.
@@BloomGlare how noob of me to not think of that lol thanks!!
great tutorial, would you mind to make one about the new fur system in Houdini?
Sure.
Hi, I had a problem with the sim. When I press play, grain become black boxes. Looking for some help, It can be fixed if you press D -> Geometry Tab -> Particles -> Uncheck Display Sprites. However, now I see little points, and cannot see the Grain Size in a correct way. Sometimes it works perfectly, but the grains are flickering, alterning black boxes and the right look. Does anybody knows something about that? =(
Hey - are there a lot of particles in your setup? It's almost definitely a ram or viewport issue. You can change the settings for memory usage by hitting D as you mentioned for display settings. If it is a ram or graphics issue try to update drivers and restart or alternatively if the display memory settings don't work I'd just use the 'thickness' vellum visualizer to show what the pscale looks like.
Thanks! I am learning vellum for very first time and I didn't come up with the 'thickness visualization' idea. Have no idea why it happens. I did rapid rivers on my last work and everything gone well with millions and millions of particles. Anyway I appreciate your help! If I know how to solve it I'll post it here!
Amazing video! I ran into a slight problem
I can't get the colours to work, do you know what could be causing this issue?
Adarsh Bora I would have to see your scene file. Feel free to send an email and I can help you out.
Same issue. They show in the object scene level but not when I render them. Any tips?
@@spiritkittykat Are you using mantra or redshift?
Bloom & Glare Mantra. I use the apprentice Houdini.
@@spiritkittykat Send me your scene file, I'll take a look at it bloomandglare@gmail.com
You left some attribute animated accidentally :(
Houdini guru
Rainbow? More like "grainbow"
Very easy to follow tutorial, I'm a complete beginner in houdini. I've been learning 3D software for the past 3 years and Houdini is definitely one of the the worst for lack of good tutorials in my opinion. You have a good voice and pace for this, please keep making more. You'll get a larger following in no time.