Scott Steals Otz' Content During 2v8 Queue: Dead by Daylight's Flawed Progression System

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 355

  • @Pyrax-Tunneled-You
    @Pyrax-Tunneled-You Місяць тому +350

    Imagine at the end of the video, Scott opens the game and it says “Connection Lost”

  • @arxidiax2arxidiax276
    @arxidiax2arxidiax276 Місяць тому +318

    Can we get Otz to react to this and then Scott to react to Otz reaction so it’s just a chain of Otz and Scott’s faces getting smaller and smaller in the corners

  • @femtrapta5874
    @femtrapta5874 Місяць тому +185

    Considering the state of their recent killer release, I reckon we need an operation health now more than ever.

    • @snewp_e2139
      @snewp_e2139 Місяць тому +26

      Willing to bet that the player count will drop off HARD during the operation health update lol, new content keeps bringing people back

    • @Seoul_Soldier
      @Seoul_Soldier Місяць тому +21

      @@snewp_e2139 The same thing happened with R6 Siege, but everyone came back because the game wasn't a trash heap anymore.

    • @snewp_e2139
      @snewp_e2139 Місяць тому +22

      @@Seoul_Soldierit uh… its still a trash heap
      Genuinely the most sluggish and boring shooter on the market rn
      Im baffled its still doing so good

    • @Greegle420
      @Greegle420 Місяць тому +11

      ​@@snewp_e2139modern gaming in general is a trash heap. There's a lack of passion and a drive to squeeze out as much money out of someone as possible

    • @darth4872
      @darth4872 Місяць тому +27

      @@snewp_e2139 Sluggish and boring is a terrible criticism, the main issue is cheating and ELO boosting. But saying its sluggish and boring is just a reflection of your tiktok brain struggling to sit still for more than 2 minutes at a time

  • @persnappy
    @persnappy Місяць тому +57

    Guys in the recent patch they made sacrificial wards (stops map offerings) into common offerings!
    I'm sure nobody knows this because Scatt didn't make a patch video so it didn't happen.

  • @agentmustache
    @agentmustache Місяць тому +9

    People aren't rational. They slug because "ooo pretty mori." That's absolutely happening to me on survivor.

  • @hxpeful_demxn
    @hxpeful_demxn Місяць тому +38

    “Are people really changing their play style just to see the final Mori animation?”
    Yes. I played a 2v8 match and the killers slugged three people while looking for the last survivor, so that hatches don’t open and they can mori the final guy (they confirmed it in post-game chat). I see this often in regular mode too. That’s the reason people still run Moris despite them being useless.

    • @LordRazer3
      @LordRazer3 Місяць тому

      Yes...but its not effecting everyone. I'm a killer main and I just see it as a nice bonus ever now and again.

    • @Whaquille
      @Whaquille Місяць тому

      I waited out killers trying to do this for 5 minutes... their sweat was palpable.

    • @stanc1858
      @stanc1858 10 днів тому

      This also happened a fair bit pre-mori update too

  • @sevideos9197
    @sevideos9197 Місяць тому +41

    Otz said in the comments to his video he doesn't like the idea of the reverse effect for map offerings.
    "I don't think that would work very well because there's TOO many maps people want to avoid. If you want to avoid an indoor map, what would you use?? "

    • @peytonmcclain6668
      @peytonmcclain6668 Місяць тому +6

      I mean, being able to avoid a specific one is better then nothing, common Otz L take

    • @Technature7567
      @Technature7567 Місяць тому +1

      I mean, it HAS to be better than what we have now.

    • @iheartblock3792
      @iheartblock3792 Місяць тому +2

      @@Technature7567it’s not perfect, but I think this is a “don’t let perfect be the enemy of good”

    • @LycanBitez
      @LycanBitez Місяць тому

      ​​@@peytonmcclain6668it's really not though especially when realms are, in and of themselves, extremely unbalanced. Autohaven is stacked with maps that are quite bad for killer so do you choose to ban Autohaven or do you still ban Eyrie which is a single map that is very bad? This also doesn't change the obvious fact that you're only bringing one ban period so it's totally possible to get not just A Eyrie offering but a Eyrie - Autohaven - RPD. Duos alone can just agree to bring A Eyrie and A Autohaven and you're SOL when it comes to getting a decent map. The map ban idea didn't even make sense a year ago at this point, and it still doesn't lol. And if you remove map offerings and just have bans you can't ban both Gideon and Eyrie so you're screwed while survivors can ban up to 4 realms which raises the chances of getting say a Badham while denying you Macmillan.

    • @LycanBitez
      @LycanBitez Місяць тому

      ​​​@@Technature7567it really doesn't change anything though which is the core issue. You can ban Eyrie all you want sure but that won't stop someone bringing an Autohaven or RPD or Elementary offering. At that point you really should just bring a sacrificial ward which will guarantee a random map at the very least. Even in a no map offering scenario you're still at a higher chance of getting a bad map from a realm than a good one cause you can only ban 1 realm, survivors can ban as little as zero to a max of 4.

  • @ComradeMercy
    @ComradeMercy Місяць тому +55

    With the prestige 100 thing, for some reason I feel like I see a lot of them when I play killer but barely any when I play survivor.

    • @ComradeMercy
      @ComradeMercy Місяць тому +37

      Just outed myself for being dogwater at survivor I fear

    • @saihiko9967
      @saihiko9967 Місяць тому +3

      Not really, prestige 100 is a sign of no life or they really like that character

    • @thetaintedbear4557
      @thetaintedbear4557 Місяць тому

      I mean, it's called SWF's. You aren't playing with SWF's, so you won't see many P-100's. Someone that gets to P-100 likely won't be playing with rando's.

    • @LuckyKat89TV
      @LuckyKat89TV Місяць тому +6

      Bc they intentionally give you 2 noobs to "balance" aka kill you

    • @Haarglatzfall101
      @Haarglatzfall101 Місяць тому

      ​@@saihiko9967 nah bro not anymore even I got one survivor p100 atfer some months and it's been out for some time now.

  • @Camohflage
    @Camohflage Місяць тому +10

    sacrificial wards being common now might be just a plaster fix for the map offerings but i will say its very much helping me with my enjoyment

  • @AirLight1646
    @AirLight1646 Місяць тому +28

    I believe that everyone should be able to pick themselves up in the dying state when fully recovered after there are only 2 survivors left

    • @boringmonkey6958
      @boringmonkey6958 Місяць тому +6

      I've made this suggestion in the past.
      Either do it how you suggested, or make it so when everyone (or when there is only one Survivor not in the Dying state) is in the Dying state, all slugged survivors gain the ability to pick themselves up after a certain amount of time.
      This would both prevent the obnoxious slugging for the 4k, AND punish Killers who want to BM and bleed everyone out.

    • @siredquinn
      @siredquinn Місяць тому +4

      No.

    • @HoneyDog
      @HoneyDog Місяць тому +4

      Hold on. Stay with me here. There is this crazy perk that has been in the game for six years called “Unbreakable” that lets you pick yourself up off the ground.
      God forbid survivors actually take a perk to counter their frustrations. Seems like everyone wants everything basekit now. “Make kindred basekit, make bond basekit, make unbreakable basekit”. Just run the perk man. You have four perk slots.

    • @AirLight1646
      @AirLight1646 Місяць тому +3

      @@siredquinn yes

    • @AirLight1646
      @AirLight1646 Місяць тому +11

      @@HoneyDog that’s like saying you should take a certain perk to deal with survivors teabagging at the exit gates and refusing to leave. Slugging for the 4k isn’t a legitimate strategy. It’s a time waste for everyone involved. I’m not going to run a perk every game to make the game slightly better in the situation where there are two survivors left and I’m being slugged so the killer can get their mori animation, and then you get up but the killer slugs the other survivor who doesn’t have unbreakable, and now goes after you and everything ended the same anyway. This isn’t even comparable to making kindred or bond basekit, hell it’s not even close to actually making unbreakable basekit since it only serves to make these situations better.

  • @javondrake3660
    @javondrake3660 Місяць тому +78

    Bro says the lowest point then myers is absolutely blowing his back out

    • @king_slimy8859
      @king_slimy8859 Місяць тому +6

      Peak gameplay

    • @notOtzdarva
      @notOtzdarva Місяць тому +79

      Fun fact, that was a cheater that made all gens unrepairable.

  • @OtakuDevil
    @OtakuDevil Місяць тому +4

    My main concern is that ever since they implemented "No Map Repeat" about a year or two ago, I tend to play the same 3-4 maps almost every day. The only time there's some variation is when I bring my own offering or wait until the next day for a new set of 3-4 maps.
    Edit: I’ve noticed that many players are changing their playstyle just to see the finisher animation. I’ve been slugged almost every single game at the end, with the killer often standing around waiting for the last survivor or to secure the final hook. They will sometimes wait for more than a minute while I’m down, which is honestly quite frustrating.

  • @thatfishguy4991
    @thatfishguy4991 Місяць тому +8

    I want a special DC queue so I can be paired with people that DC and get easy games

  • @davidodonohoe1773
    @davidodonohoe1773 Місяць тому +11

    Queues went down to 4 mins for me (East Coast). Now if they added “play bots” during the queue time I think this would dramatically decrease the queue time issue. You could practice game mechanics and the queue time would fly. Play overwatch comp and you can be waiting in a similar queue but it’s less noticeable cause you can do stuff while you wait.

  • @BackwardsPancake
    @BackwardsPancake Місяць тому +1

    23:47 Interesting idea I had for flashlights: Rework some of the dead pick addons to allow them to be specced for support instead. So if you stand next to a gen and shine the flashlight on it, everyone working on it has a repair speed boost, or if you shine it on an injured person, everyone healing them has a healing speed boost.
    As for toolboxes, I think it would be cool to rework some addons similarly to what Otz suggested for the medkit - Where they're basically one-time-use consumables that counter one specific annoyance, or that allow you to pull off some new trick.
    Like, for example, you can spend an item to fortify a generator so that it does not start regressing after the next kick - The killer has to pay attention and hit it twice. Or an item that allows you to ignore repair speed penalties for the next 30 seconds. Or an item that silences the generator's "progress level" audio. Or, conversely, a "noisemaker" item that makes the generator sound like it's about to pop regardless of what it's progress is actually at. Or maybe an ultra-rare item that allows you to unblock a generator.

  • @betasloth
    @betasloth Місяць тому +13

    I sure hope they do something about the DC penalty or server stability, because a couple days ago I got up to a 30 minute ban because I kept getting booted from the server. This is the only online game I've ever played in my entire life that has booted me this frequently.

    • @toot2904
      @toot2904 Місяць тому +2

      WiFi skill issue

    • @siredquinn
      @siredquinn Місяць тому +7

      @@toot2904did you read the last part?

    • @HoneyDog
      @HoneyDog Місяць тому +1

      “DC Penalty OR Sever Stability” …nah, if it’s a server issue kicking you then it’s just the server that needs to be fixed, not the DC Penalty. You implying they should look into changing the DC Penalty alongside server issues makes me think you just DC’d from a few matches lmao

    • @betasloth
      @betasloth Місяць тому

      @@HoneyDog Believe what you will. I'm not, but I don't intend to argue that point. If the DC penalty goes to perma ban I wouldn't care so long as it doesn't affect the people who were forced out of the match without their approval. I would prefer some sort of change to the DC penalty system alongside the server fixes.

    • @betasloth
      @betasloth Місяць тому +1

      @@toot2904 Wifi remains stable. I can play anything else and watch UA-cam in 4k no issue. Good guess though.

  • @Fenneccinos
    @Fenneccinos Місяць тому +13

    the best solution I have for the 4k / mori issue is this
    Just let survivors vote to forfeit if either slugged for x amount of minutes, or if a survivor has died. If they forfeit, it plays the mori animation and the killer gets all 4 kills.

  • @Bt341
    @Bt341 Місяць тому +2

    Yes I have games where I’m forced to sit there slugged while waiting for last person to die on hook so he can see the mori

  • @pigeon_chest
    @pigeon_chest Місяць тому +7

    7:00 - You have a point!
    Aside from addons- nothing past prestige 9 is actually rewarding.
    So you feel like you wasted a bunch of time and you fall off.

  • @deyeti
    @deyeti Місяць тому +1

    One aspect of the slugging for the mori that Scott is missing here is that you now have killers who are slugging to wait out the 3rd survivor's hook stage. Before the mori changes, if a killer slugged for the 4k and both of the last two survivors were down then they both would just get hooked. Now, though, you have the killer hook the 3rd survivor and then stand over the 4th survivor to wait out the 3rd survivor's hook stage(s) to get the mori.

  • @DaBoy2187
    @DaBoy2187 Місяць тому +2

    Toolbox - lockpick - allows the user to open chests quicker and allows the ability to open a locked door(locked doors are now in the game, they can be opened one way quickly but other way is blocked for survivor and killer, they can be unlocked on the opposite side and be able to open on both if wanted, killer kan keep the door locked by having some box or door stop put onto it or use the door stop to keep it open
    Toolbox - Hammer and Nails - reinforce a breakable wall or pallet to take longer to break by 1 sec
    Toolbox - Instructions - skill checks have a 3 2 1 counter before appearing
    Clean Rag - destroys itself instead of failing a skillcheck
    Spring Clamp - Stops regression for 10 sec
    Grip Wrench - stops regression for 20 sec
    Nuts and Bolts(scraps new name) - applies 5% like BNP
    Protective Gloves - lowers the regression penalty by 20% while on generator(pain res, skill check miss, ect)
    Safety Googles - Lowers the skillckeck chance to 0% when killer is in 12m from you
    Cutting Wire and Hacksaw gets 10s, 20s, longer sabo thing

  • @gaz5396
    @gaz5396 Місяць тому +15

    On the bandaid fixes they could do is combine some balanced map offerings with some unbalanced ones for example: Autohaven, The Game, McMillan, and Eerie into one offering that the game picks so in the end your limiting the map pool you’re going to but not outright decide where it goes

    • @LuckyKat89TV
      @LuckyKat89TV Місяць тому

      No. Many variations there. Absolutely not

  • @sagivaleon7355
    @sagivaleon7355 Місяць тому +5

    10:36 I think thats the wrong end of the water bottle Scott

  • @John-rl1fv
    @John-rl1fv Місяць тому +2

    I slug for the mori more now for sure. Times when the last 2 survivors are down and I would normally hook both, I hook 1 and have to wait for them to die on the hook while staring at a slugged survivor waiting to mori them. This was only done when I brought a yellow mori before. That's just one example of a senario slugging is more prominent now, there are more.

  • @confusedpozole406
    @confusedpozole406 Місяць тому +11

    28:27 yes, it is. I’ve never been slugged so much before. It’s not just the animation, it’s the fact that the addition of the yellow mori as basekit now denies the counterplay to slugging: Getting in a locker. Before, if I saw that the killer has the intention of slugging for the 4k, I could get in a locker and force him to grab me. If he dropped me, then when he came back to pick me up I could wiggle off, but now the yellow mori completely denies that strategy.

  • @BootParnskt
    @BootParnskt Місяць тому +2

    I'd like to see Toolboxes split into Toolboxes for repairs and Saws for sabos and have more interesting addons assigned to both.
    Might also be cool to have more chests in maps and you have to retrieve items you bring into a map from a chest.

  • @VoidstriderLucatiel
    @VoidstriderLucatiel Місяць тому +3

    29:14 No, you're absolutely correct, it's not rational. It's still happening. I hear you get an extra 10k blood points for mori'ing like that, too. I don't pay enough attention when I'm playing killer to have seen the BP bonus, maybe I'll play a couple matches in a minute. But yes, making Ivory Memento Mori basekit has resulted in more players slugging for the 4k than before. It used to be like 60% of my matches as survivor, and now it happens almost every match.

    • @VoidstriderLucatiel
      @VoidstriderLucatiel Місяць тому +1

      30:37 I don't get it, either! One of my only posts ever to the DBD subreddit, insisting that it's OKAY to get a 3k, that you don't HAVE to go for the 4k, I was flooded by posts that told me "I'm not having fun if I don't get the 4k". And yeah, it's Reddit. But that's where your garden variety normie DBD player goes. That's what the majority opinion is. "I'm not having fun unless I win, and a 4k is a win." And they do not recognize a 3k as a win. It's ridiculous.

  • @axelvidal752
    @axelvidal752 Місяць тому +4

    “Why hasn’t that happened though” at the end of the video. Bro we’re getting FNAF next year. The game has a fuck ton of giant licenses to go through and chapters like those will flood the game with new players. We saw it with RE. DBD rides on new content like that and when they run out of popular chapters we will start seeing a decline.

  • @asgorne
    @asgorne Місяць тому +1

    Objectively the basekit mori is beneficial than when it wasn't implemented.
    The mild one is that a killer will often just bleed out a person on 0 hooks whilst they look for other there last survivor. And completely override the kobe mechanic.
    Basekit mori hard counters and second chance perks when available (so does the mori offering but it's still a benefit to be considered now its basekit).
    And it also overrides all wiggle progression for the last survivor.
    They're minor buffs that could still be a problem before with the mori offering. But it gives the average killer a slightly bigger incentive to slug towards the end especially for those who want a celebratory animation for their efforts. And in a time where slugging is a bit more common than we'd want it to be (especially after the slugging experiment stats) the slight bit of incentive does become noticeable.
    We also have spiteful teammates just hanging on hook to "punish the killer" when in reality a teammate is being slugged ONLY because one survivor feels like they're doing something slick.
    Its all minor issues and minor inconveniences but often the minor things are the most annoying instances. "The straw that breaks the camels back" type stuff.
    The game has bigger issues to deal with but I have seen in like 5% of my matches where the in built mori was actually a game changer in end game. Around 10% where someone gets slugged due to a spiteful teammate. And 40% of my losses I have to awkwardly wait for all the stupid hook animations to go through so I can finally leave and see the builds of everybody (I guess removing this would possibly make the in built mori slightly more advantageous due to hatch

  • @dachieclippz9826
    @dachieclippz9826 Місяць тому +42

    This “Otzdarva” guy made a really interesting video on the “progression” on “Dead by Daylight 2v8”. What a “cool” “real” person this “Otzdarva” guy is!

  • @Cwahsawnt
    @Cwahsawnt Місяць тому +2

    Yeah I noticed a mega jump in percentages of giving up/DCs actually earlier in the year, during one of the updates. It's gradually gotten worse. When it first started it was about 2-3 matches out of 10, but now it's almost every match.

  • @AlsoMeowskivich
    @AlsoMeowskivich Місяць тому

    oh, I just remembered, an add-on I'd 100% change would be the brown "instruction manual" add-on for toolboxes. Instead of it removing skill checks, I'd simply make it that while your toolbox is in use, any missed skill check counts as a normal one. That way it keeps the intention of the add-on's effect while also allowing newer players to essentially use training wheels to hit greats.

  • @CoffeeZombi-ATL1
    @CoffeeZombi-ATL1 Місяць тому +1

    I feel for the anti slug for 4k mindset the combination of being equal or greater blood points and the mori animation for second to last kill will make it a clear statement by the game that 3 kills is a prime win condition and the 4th is meant to be a race/bonus/side game in itself. If you want something more heavy handed, when there are two survivors left, when one gets downed it auto mori's them.

  • @Kent_Coleslaw
    @Kent_Coleslaw Місяць тому

    Another thing that could be cool: a toolbox addon that lets you spend some time at a chest to "build up" a dump of charges into a gen's repair, maxing out at 10% of a gen or something. In my head you're grabbing spare parts from the chest and using the toolbox to build a replacement component for the gen. You can spend 15s at the chest doing this to then dump 10s worth of charges into a gen instantly. Maybe it literally makes an item at the chest that you have to drop your toolbox to pick up and bring to the gen? Limit one per addon per game, adjust rarity and specific numbers as you see fit.
    It's less effective than just parking your ass on the gen, but it gives you a little boost to help in a three gen or prevent a pop.

  • @SlumberingChaos
    @SlumberingChaos Місяць тому +2

    As a killer, my play style has not changed. As a survivor, I have gotten one killer give me hatch out of maybe 20 matched they could have. I have Baan Mori'd more in the past month than in the previous 6 months. Just my experience.

  • @ErickDarkArts
    @ErickDarkArts Місяць тому +7

    28:32 yes. And i'm talking for not only the killers i face, but also for myself and half of my friends: we do feel everygame the urge to see the mori when possible. Yes, to the point of rysking the two last survivors escaping for the chance of seeing the mori animation. I love mori animations, and i play this game for 3 or 4 years. The killers i face also do the same. This system is HEAVLY incentivising the thrid person slug.
    And before the finisher mori update i didnt slug the third survivor. not for any good samarithan reason, it was just because isnt worth the time loss, since i already won with a 3k. But with the finisher mori my brain goes for "why just win when you can also hunt the oportunity of seeing a cool animation?" idk man, brain is weird, we search for dopamine wherever we can.

  • @26suspects28
    @26suspects28 Місяць тому +6

    I think the whole slugging is stronger than hooking thing is skewed because slugging isn't the meta right now. It's more tunnel one person out which is why you see more anti tunnel perks than anti slug perks. If slugging was the meta then survivors would shift to anti slug perks, which would make tunneling people out the new meta again since there's a good chance they aren't running tunnel perks.

  • @venrisulven
    @venrisulven Місяць тому +20

    It really feels like at least 20% of the playerbase is p100 to me cause I get one in around 75% of my lobbies and there are generally 2 of them. My highest killer is only p6 with most of them at p1 so unless my mmr is fucking massive I should be on the lower end of matchmaking.

    • @NewSirenSong
      @NewSirenSong Місяць тому +1

      Bold of you to assume mmr means anything after your fifth match.

  • @TheDarkWallChris
    @TheDarkWallChris Місяць тому

    I'd like to see a double offering system. Everyone can bring a bp offering and a map oriented offering. Map offerings only grant a 10 percent greater likelihood to go to said map and 1 sacrificial will deny all offerings.

  • @TheHammockProduction
    @TheHammockProduction Місяць тому +4

    i dont get the point that we need to keep map offerings because there are map specific achievements? just play the game and over time you'll get the achiev, theres no hurry.

    • @lunaliciousgeek
      @lunaliciousgeek Місяць тому +1

      For the most part yes, since a lot you only need one win, but the RPD achievement screws that. You need to open a gate AND escape 20 times. That's a lot of opens/escapes to ask for out of one map/realm, so that happening organically would take a LONG time

    • @HoneyDog
      @HoneyDog Місяць тому

      @@lunaliciousgeekTo be fair the amount of people who are trying to get that specific achievement on that specific map so they have every achievement is an absolutely minute crowd compared to the people who just use map offerings to get a better map. Like, 99.99% of people using map offerings use them to play on a map that benefits them, and maybe 0.1% use them for achievement hunting. I don’t really see the logic behind bringing them up in regards to map offerings balances.

    • @lunaliciousgeek
      @lunaliciousgeek Місяць тому

      @@HoneyDog I didn't bring it up in regards to balance, or assert that the achievement is justification for offerings. I brought it up specifically as a response to the initial @TheHammockProduction comment questioning why map offerings would be useful for map-specific achievements at all, as they theorized you can get them all in time by just playing casually with no offerings. They were specifically talking about achievement-hunting, so I responded by talking about achievements

    • @LycanBitez
      @LycanBitez Місяць тому

      Not every realm has the same number of maps. The additional, unbalanced and badly designed additions to Macmillan, Autohaven make this worse to boot. There's what, 5 Badhams to 1 Hopkins, and that's on the nicer end of the comparison when you aren't talking about the nearly 30 classic maps. With each map they add and each realm added your chances of getting a specific map drops like a rock even if you have a team who can guarantee you get the achievement on your first go. This problem then gets exponentially worse with RPD as you have to get 20 escapes which not only requires friends to do consistently but still requires the astronomical luck to hit that point. You'd potentially be looking at dozens of hours even with the rule that you can't get the same realm twice cause the number is still stupid high, cause again, they added those variations for no reason.

    • @intykatgames
      @intykatgames Місяць тому +1

      Hell no there's way too many maps to be able to get lucky and get the one map you need lol that would be crazy

  • @dkres82
    @dkres82 Місяць тому +1

    I don’t necessarily see more slugging in end game but definitely see less killers giving hatch to the last survivor.

  • @acontj7097
    @acontj7097 Місяць тому +1

    Wesker waiting a 15 minutes queue is frustrating. It suposed to be 7 (noticed that otz made this video duration take 15 min lmaoo)

  • @royallebluu7462
    @royallebluu7462 Місяць тому

    I think a Map Offering should just be a general blanket offering. E.g. Indoor Map offering, doesn't say which one but just means you could get one of multiple maps, just so that some builds aren't completely gutted due to map dependence, Scratch Mirror Myers etc

  • @AlsoMeowskivich
    @AlsoMeowskivich Місяць тому

    keys need basekit aura reading for hatch so that not only does broken key have an effect but also it's relative to the intended use of keys: use on hatch. granted, the broken key should still not open hatch, but showing you the way would be handier than the nothing it is now.

  • @SirBM-TTV
    @SirBM-TTV Місяць тому

    A map ban offering would make no sense due to the amount of survivor sided maps.
    A SWF could deny the killer Midwich and 3 other realms of their choice (4 players) and the killer picks their poison and can only ban Eyrie, Badham, Garden etc.
    If anything between the 5 bans, by process of elimination, the killer will more likely get a bad map from those remaining.

  • @anettelma123
    @anettelma123 Місяць тому +2

    31:03 imagine being that guy who has pink nickname xD

  • @unoriginalcontent1514
    @unoriginalcontent1514 Місяць тому

    adding the basekit mori made me slug more than i usually do for the last survivor

  • @vladspellbinder
    @vladspellbinder Місяць тому

    10:30 I think it should be something like "You get a free one to start and then every five games you play you get another." sort of thing. Or rather, just remove all the penalties all together because we have the bots. I'd rather have a bot on my team than someone who is dead first hook. If people do not want to play they are not going to play.
    On slugging: I took a year break, before the break I'd see a turboslug every so often, maybe one in fifty matches, yet I'd almost never see a second-to-last slug to find fourth. Killer typically played the Hatch game. Ever since I came back pretty much every single one of my Survivor matches it has been second-to-last on the ground while they hunt down the last. Very rarely do I ever see a Killer hook the third Survivor while playing as Survivor. This was even happening in 2v8, where I got slugged so the Killers could find the other person. Once I was slugged so they could find a bot. So, yes, there has been a large up-tick in second-to-last slugging since the Finisher Mori got released.
    And turbo slugging is still a thing. It has happened to me twice in the past month. I've suggested a "bleed out" option on the forums and it's gotten some...mixed reception from other people. People keep wanting base-kit Unbreakable instead, like they don't know that such a thing was already shut down. And it wouldn't solve anything, Survivors would just get knocked back down again and left to bleed out.

  • @Dabrownman1812
    @Dabrownman1812 Місяць тому

    Mori ignores hook states, slugging and babysitting prevents endurance. It brought attention to this.

  • @8eji
    @8eji Місяць тому +2

    It’s so sad that the Devs don’t care about their game

  • @Idontknowwhat2type
    @Idontknowwhat2type Місяць тому

    I think having a flashlight addon that will reveal the aura of the killer for 2 seconds on a blind would be cool. Or one that gives 50% iron will for 3 seconds after a successful blind.

  • @Katana314
    @Katana314 Місяць тому

    Hey, Scott, if you want more content (and so I can relay to others): Thrill of the Hunt was buffed outside of the patch notes. It now takes 45 seconds to cleanse a totem with all 5 up. I'm almost certain that change was a bug or a misunderstanding, but worth looking at.

  • @Namelessstew
    @Namelessstew Місяць тому +6

    I very rarely actually play dbd and Ive seen multiple commentors and scott say there isnt that many p100s. But like I said im not very good at the game but not absolute buns either. And dont play often at all. But literally every single time I play killer I get p100s. At least 1. So maybe im just incredibly unlucky.

    • @plaguefellow4956
      @plaguefellow4956 Місяць тому +1

      Idk man I'm an alright player and I've gotten a lot of p100s as killer tbf I'm a p26 deathslinger main though 💀

  • @leonthegamer2839
    @leonthegamer2839 Місяць тому +2

    Why exactly does the fact that they included hatch escapes ruin the data? Like isn't it necessary to include all benefits of a certain "playstile"? Thats like saying the data doesn't count because most survivors expected the intended hooking gameplay and prepared accordingly. Like that is the reason why slugging is stronger. You surpass all perks that are related to hooking peolpe and since that is the main and intended mechanic for killing survivors you happen to ignore not only strong but also the majority of perks. Slugging also ignores intended game mechanics like anti camp, basekit bt and of course hatch. I just dont see any reason why you would not count the hatch aspect if it is literally a natural benefit over going for hooks. Am I missing something? 🤔

  • @sapphicseas0451
    @sapphicseas0451 Місяць тому

    My idea: Green map offering removes it from the pool, new Purple map offering increases chance of sending you to that map

  • @ReactiveDeactive
    @ReactiveDeactive Місяць тому

    fun fact you don't need to be P100 for those OP items to appear, you need to have leveled up all available perks you have access to on a single character. I would know with my P8 trapper along with most of my other killers being P3 that I have all perks leveled up on trapper and thus the game spits out at least one Iri every level from like levels 30-50. It's also not hard for players to latch onto a single killer and just level them up as all perks will appear in each character's bloodweb. So if you plan on only ever playing one killer or one survivor then it's even easier to reach this state of only getting Iri add-ons.

  • @TheTuneAce
    @TheTuneAce Місяць тому

    Funnily enough, a response to this problem would be to "git wurse" because bully squads and map offerings are rare in my mmr lmao

  • @xanrilteneb7673
    @xanrilteneb7673 Місяць тому

    What if flashlights had an addon that showed the aura of gems/chests/totems/hooks within a range allowing you to use it to sweep for totems or something

  • @august1870
    @august1870 Місяць тому

    i would argue that it is an overall positive growth of prestige players even though you'll lose some to disinterest and breaks, because the type of person to put the time in to prestiging is more likely to keep playing, especially sweaty or potentially "toxic" players since what they get out of dbd is so specific. though i would agree the prestige system is in the end less of a problem than the others you listed

  • @hinney827
    @hinney827 Місяць тому

    17:50 yeah, but then if you have a squad of 4 who all ban different maps, you can run into basically the same problem. Unless you make them conflicting, but then you're potentially screwing over a killer who desperately wants to not be on an indoor map. Yes, the whole squad will have to spend their offerings on banning different realms, but if they _really_ want that one realm to try to more ensure their win or bully playstyle, they can make it almost as likely as someone just burning the offering to go there.

  • @Crystal_Gear
    @Crystal_Gear Місяць тому

    30:30 i completely agree that its fine to only have a 3k, but i wanna play devils advocate for a sec
    going back to before the hatch changes, where it was spawn depending on how many survivors were left, do we remember (and i know you've never liked them scott) kill streaks requiring all 4 kills to be a successful match in the streak? it's just a thoery, but this may be partially why people are stuck with the mentality of the 4th kill is so important. not necessarily for a kill streak, but to consider the match a "win" as a killer, you'd need to kill all 4 survivors, and it may be that that mentality has stuck around for a lot of people. "its not a win unless i kill everyone".
    idk, theres probably flaws in the theory like why do newer people who have come to the game more recently feel that way and such, but i think historical documentation of the game, as well as a lack of bhvr pushing IN GAME that a 3k is fine leads to this need to get the 4k

  • @maxomega3
    @maxomega3 Місяць тому +10

    masterful title sir

  • @squeaky.landmine
    @squeaky.landmine Місяць тому +1

    A bunch of people are just not playing when 2v8 isn't up. They're playing some other game with their friends instead.

  • @J4FSpike
    @J4FSpike Місяць тому

    Map bans would not solve anything because the moment they add more maps that "I dont like" the less effective a ban would be thus forcing me to "pick the worst" nearly every time and deal with what's left over. Which is not fun for anyone. The ONLY reason this works for highly competitive games is BECUASE of the limited map pools/ability for each team member to have a say/vote in which map they do not "collectively" want.

  • @potato_dbd
    @potato_dbd Місяць тому

    Toolbox add-on idea: Reveals the closest Hook in blue to the killer when they pick up a survivor.

  • @themagicalbeast6188
    @themagicalbeast6188 Місяць тому +1

    For toolbox reworks, theirs a youtuber called DBD Balance and Beyond. He made a video about reworking toolboxes and I thought it was really awesome.
    Id say its worth a watch :)

  • @V3_ethereal
    @V3_ethereal Місяць тому +3

    I'm still for no DC timeout penalty, but in tandem with adding in leaver lobbies. If they haven't played out a certain percentage of X number of games to the end, Just stick them in lobbies with other leavers.
    Since it's not a straight timeout/ban they can be a little more liberal with it, and not have it reset daily. It can also be applied invisibly and have thresholds to be placed in them tuned in the background, where it can't be gamed as easily.

  • @Reinami66
    @Reinami66 Місяць тому +1

    9:20 i am seeing 1-2 P100s every game at this point.

  • @lfr234
    @lfr234 Місяць тому

    One suggestion for the "slugging for the 4k" situation. Dont incentify the 3k but penalise the slugging for the 4k.
    Either with a mechanic that gives surv the option to bleed out faster if only one guy is standing, ooor buff the guy that is up. Give them adas perk base kit, or give basekit unbreakable in the 2vs1 . That would help more

  • @adidelapatru1466
    @adidelapatru1466 Місяць тому

    Imagine BH would make bigger chests and once the object bas been removed you can hide in the chest.Add more places to hide.

  • @dusty0559
    @dusty0559 Місяць тому

    About toolboxes:
    I would reverse the way gen repairing works right now, as in:
    - Alone, you repair gens SLOWER
    - Together with other survivors, you repair them (slightly) faster
    To makes survivors WANT to group instead of splitting up, way better for the game.
    As for toolboxes, make them negate the effect and repair gens normally (in varying degrees depending on rarity)

  • @RokkiRedd
    @RokkiRedd Місяць тому

    I think if someone dcs they should be unable to queue until the game they dc from is finished. And for going next on hook im not sure but maybe just remove self unhook except for perks that allow it like deli etc. and maybe adjust sacrifice stage time and instead of missing skillchecks reducing time, make sucessful skill checks reward time back to the timer. But idk about how to really fix missing skill checks on second stage tbh

  • @jinxysaberk
    @jinxysaberk Місяць тому

    and in parallel with my last comment i agree that by the time you hit p100 you already have more items than that character will ever need. My chucky and huntress are at p30 and i could run their iri add ons for 50 games each and by the time i play those 50 games i will be able to dump more BPs back into those characters so that i can keep using them.

  • @zxzolfo
    @zxzolfo Місяць тому

    Abundance of BP is an issue that we have because we needed to solve the grinding problem.
    Perks should be brown, yellow and green, cost 2-3-4 k and items and addons od that rarity should impact the game mindly.
    Purple and iri cost should skyrocket to 10k and 20k and should be way more impactful in the game.
    Like the current situation of medkit addons, the brown and yellow are often minor bonuses or complementary and the big deal are the 2 iri and the purple.
    This way, everytime you play the best combination you probably will end up with a negative in the BP economy but if you do not the grinding is even easier than the current.

  • @aaron.s1531
    @aaron.s1531 11 днів тому

    28:23 yes. Yes we do.
    I always give hatch so I just hook the third, but MOST people do.

  • @AnarchyMitsukai
    @AnarchyMitsukai Місяць тому

    They need to just rip the bandaid off and kill switch map offerings. Remove them from the game entirely, maybe offer some kind of bloodpoint or shard reward (up to a cap) for each one removed on a person's account, and then just begin the process of healing for the game.

  • @_Szerman_
    @_Szerman_ Місяць тому

    I would say that more people are slugging for the 4k to see the mori, if i see the last survivor and have downed the 3rd ill slug but i wont look for them if i dont see them.

  • @PistolSlinginMothMan
    @PistolSlinginMothMan Місяць тому

    The highest prestiged survivor I have is at 21, and if I wanted to, I could use a styptic, syringe or Bnp effectively every game until I got bored.

  • @eldri7ch
    @eldri7ch Місяць тому

    I've seen a lot of killers switching to slugging instead of hooking and I, myself have noticed that if I'm losing hooking, i can switch to slugging and win.
    Also, I see more people avoiding hooking the last survivor even when they've won so they can get the mori after the other has been sacrificed.

  • @jordanforbes1682
    @jordanforbes1682 Місяць тому

    I'm a killer main but I have a interesting take on a add on for the toolbox-can muffle the sound of a generator for 10s now you can put it on a cool down or add on gets used up n you keep your toolbox

  • @wiirambo7437
    @wiirambo7437 Місяць тому

    @Scott Jund
    On the "Is a 3k+hatch escape a win"
    As far as the game coniders it NO.
    "No one espaced" Bloodpoint bonus
    4k gives more MMR
    4k Is required for iri emblem
    Kills are tracked for some archive challanges
    required to get "Merciless Killer"
    On the survivor side:
    Hatch gives
    more bloodpoint than the exit gate
    counts as an escape
    you do not loose MMR
    you keep your item
    I fully understand that this can lead to very boring gameplay.
    My fix for this would be:
    1. Remove the hatch period. (I just don't understand why survivors have an alternative win conditions)
    2. (Better solution) last survivor gets hatch if they can last for 2 minutes (time may be changed).
    Remove all ways for killer to deny the chance for hatch (no slugging with 2 survivors left)
    Rework perks related to the hatch.
    That removed stupid stuff like getting T-Bagged on the hatch because the survivor was lucky, too.

  • @LycanBitez
    @LycanBitez Місяць тому

    Map bans will never make sense unless the amount of maps you're willing to play on goes up while the guaranteed bad maps goes down which hasn't been the case ever. Autohaven has more bad maps for killer than say Eyrie does cause it's several out of a dozen vs 1 so a ban of Autohaven has more worth in technicality than Eyrie, but banning Eyrie isn't as good as say Badham cause that's what, 5 bad maps vs 1? Squads can, in effect, burn more map choices than you can ban so even if you aren't being sent to Eyrie you'd just be sent to Badham or Garden or Gideon, and in actuality they'd only ever need to specifically bring 2 map offerings that differ cause you could ban MacMillan cause it's bugged but they don't even want to send you there and now it's a coin toss between Badham and Eyrie which is a net loss and now you just wasted the brand new garbage green ban offering which is clogging up everyone's bloodwebs which further rewards very dedicated players who have hundreds of bad maps they can send you to. You'd be better off in terms of chance by just bringing your own map offering which is, at worst, a 1 in 5 chance vs the 1 in 12 realm chance or whatever that not only do you have no guarantee is going to be a flat rate but you also have increasingly lower chances of getting it right per player who brings a map offering.
    Basically it's a dead horse at this point how useless a map ban system in DBD would be given how many are just straight up terrible for all but the most mobile and therefore strongest killers. Map bans work in other games when the amount of maps being presented are a dozen at worst with a large majority being quite good overall, where as DBD has more bad maps than fair maps and then you weight in the realms system and it just gets worse from there cause there's no good Badham while there is like 2 good Autohavens yet both are worth the exact same ban.
    Edit: Also if we're just removing realm offerings you're still SOL cause again you're more likely to get a realm that straight up sucks than one that is good and you end up with the same issue but in reverse: Now survivors ARE burning Macmillan offerings and other good (Or at least good on average) killer realms which nigh guaranteed that you'll get a bad realm and therefore map as killer anyways cause you can't ban Gideon and Eyrie and Mountain Resort so you're still SOL. At worst you're odds would be what, 1 in 7 but most of the 7 are single map realms that suck for killer, and at best is 1 in 10 which still means landing on Autohaven and getting one of the terribly made additions for killer, but in that scenario a map ban system still doesn't accomplish the stated goal. Like we KNOW realm offerings won't be removed and honestly a map ban offering would make more sense in a setting with map offerings cause your odds would at least go up from 1 in 7 to 1 in 12 if you guessed Eyrie was the map offering and won, but still not by much cause of the map - realm imbalance as mentioned. This has been talked about for so long I'm honestly aghast at how people just ignore the obvious math issue with it.

  • @P0choclo_
    @P0choclo_ Місяць тому

    And now the "Green hand addon" is Brown. We won

  • @gpabuser4859
    @gpabuser4859 Місяць тому +1

    How many realms are there in total? I'm thinking bans could be just as problematic since there could be as many as 4 realms banned from the survivor side which really narrows it down a lot I assume

    • @toot2904
      @toot2904 Місяць тому

      There's 40+ , so it really doesn't

    • @LycanBitez
      @LycanBitez Місяць тому

      Not all realms have an equal number of maps. Badhams for instance has like 5 variants while RPD has 2 while Eyrie has the 1 etc. A large chunk of maps are from the original realms+ their additions which, in and of themselves, have quite a few that don't favor killer at all. Autohaven for instance is largely bad for killer unless you specifically pick a killer who can somewhat deal with it while Macmillan and the farm maps vary greatly not just from map to map but rng to rng. Bans don't make sense cause killer can either choose to ban a guaranteed bad map like Eyrie but then get sent to RPD or Resort or Badhams. Basically there is no winning because the chances of getting a bad map even if you ban the worst one is far greater than the benefit of banning a map. Like you'd be better off bringing your own map offering and playing say RPD on loop cause it's static and you could at least abuse that fact for yourself instead of risking a ban and getting a bad map anyways. It's literally only risk with no reward when a lot of players want to play a variety of fair maps.

  • @ginpls
    @ginpls Місяць тому

    Toolbox add-ons:
    Mask the progress of a generator
    Prevent killer-initiated Entity blocking of a generator
    Mini-Technician (5x silent failed skill checks)
    Skillchecks that trigger while leaving the generator will not pop the generator
    Add sparks to a generator for the killer to trick them into thinking it's regressing
    Fuck it. While we're thinking outside the box, repair a non-shack, non-main pallet
    Entity block (like Repressed Alliance)

  • @folssee
    @folssee Місяць тому

    Map offerings don't send you to the map, they guarantee you can't get sent there.

  • @Kent_Coleslaw
    @Kent_Coleslaw Місяць тому

    I've never played this game in my life, so this opinion might be worth sweet F.A., but I think one way to fix map offerings would be to do them as map BANS instead of map guarantees. Everyone can ban whatever map they think sucks the most, and the overall experience is more variety. The exception can be an offering that works the way map offerings currently do, but instead just works for "indoor maps". If you want to do a specific build that requires that sort of map, then maybe you can't guarantee RPD or whatever, but you'll get ONE of those types of map.
    An additional benefit is that the data on what gets banned the most can point Behavior at what maps need reworks the most. If 80% of matches have Eyrie banned then maybe do something about that P.O.S.

  • @J4FSpike
    @J4FSpike Місяць тому

    Tbh map offerings is DBD have always been weird to me as the game revolves around RNG alot for its maps so it never really made sense to give the players especially the survivors the ability to collectively be able to choose what map they want in a pub match.
    Like i get base of the maps stay the same, (indoor vs outdoor) but to give everybody the ability to pick and choose seems really strange given the idea of the Entity being RNG kind of thing.
    Like the randomness of the map should dictate the game played/outcome not by the players choosing say an OP map and nearly guaranteeing say a win because they know the in's and outs of its layout to their favor.
    I think it would make more sense to add in a "rng" map voting system like COD for example where both parties can either have a say on the maps to pick from or the maps are chosen by 100% Rng vs the ability to choose.
    For example say Killer gets Killer gets 4 votes and each survivor gets one vote and if its a draw RNG chooses (Wheel of fortune style).
    Something to this effect. Thus no one can complain about the map as it was picked at random.
    So while people can complain about maps design, they have the assurance they were not "forced" there by their opposition and in turn can avoid that style of aggression altogether and just blame the rng machine as a collective.

  • @fixedice
    @fixedice Місяць тому

    I think toolboxes should not give speed bonuses. Give them a shit Tom of charge but make them alter the progression and difficulty of your skill checks. A commodious could have like 160 charges and give you 2% extra progression per great skill check but make the skill check slightly faster
    Edit: the idea of great skill checks doing a BNP type effect instead of base progression would be perfect, possibly even could be a green add on or such

  • @CaptToilet
    @CaptToilet Місяць тому

    I didn't touch 1v4 during the entire event because I knew it would be nothing but the sweats. They can sit in the forever queue, I am fine with that. Give me games where I can just play around without having to worry about whether I 3 genned correctly, or who is on death hook, or if that person has DS even though I hooked 2 people after I hooked them. I can still lose and have fun, that is what 2v8 did for me.

  • @madfreak6409
    @madfreak6409 Місяць тому

    I’ve always felt that DBD should have a ranked mode. So the sweats, bullies can play against sweat killers and on normal mode is for people learn the game, practice killers/builds, learn maps, etc

  • @Leverist
    @Leverist Місяць тому

    10:40 if you feel like you "need" to dc more than once or twice a day, you need to just take a break.

  • @realrelapse2476
    @realrelapse2476 Місяць тому

    Flashlights could give extra speed while near a down survivor, blind quicker after a stun or while a killer is breaking a pallet, reveal auras of injured survivor being chased, reveal killers near a down survivor within a small range, etc im also so bored of the same boring add ons

  • @gnarlyguy9740
    @gnarlyguy9740 Місяць тому

    So Scott and Otz need to do discussion video to talk about it. Made it happen people

  • @jameysotelo540
    @jameysotelo540 Місяць тому

    The sad thing about otz absolutely cooking is the fact that practically 0 of the changes he throws out will ever make it into the game. hopefully they do because he did actually try to help fix the game a bit more but as always bhvr have there infinite wisdom so they wont listen to one of if not there biggest fog whisperer

  • @J4FSpike
    @J4FSpike Місяць тому

    Healing in all honestly is probably the "worst" way to play in terms of "get out of the trail as fast and safe as possible", because the base healing rate is already really fast unless the killer runs perks to counter it such as sloppy and then it can feel really bad if you are not prepped for it. Gen speed is by far the most powerful card in the survivors "tool-box" and anything that gives them an extra +1% is massive. Gen speed will always beat healing up until the point healing x amount gets a free hatch or you are solo queue and need that extra sustain/communication.
    Anything that wastes the killers time will always carry more value than anything else, and tbh Med-kits just do not do enough if they are against a competent killer. I would say they are only used as a solo-queue crutch and that is about it. One team member running a med-kit for high skilled players/SWF's is really all you need. Now it can depend on a lot of other factors, but largely if you are talking about skill, gen rushing will always beat out kits nearly every time.
    Just because of the SOLE reason no killer has the ability to "Turn off" a completed gen.
    Once a gen is done it is done and nothing about it will change. Now by-self means nothing, but being it be as a 1 of 5 to finishing the match in your favor there is no reason not to do one, even if you need to lose/kill another survivor to do it. That is why med-kits are garbage.
    Now that said the moment kits become great is when you are FORCED to used one in-order to heal not just yourself but others.
    Now THAT would be spicy and obviously need some gameplay adjustments.

  • @holyelixir4580
    @holyelixir4580 Місяць тому +2

    What about adding affects if you shine the flashlight on objects or teammates.
    Shine on a teammate to increase their healing speed for a time. Or if theyre not close to the killer you can shine it on a teammate and they get a mini sprint burst with a cooldown. Shine it on a chest, totem, maybe even jigsaw box or fountain to "illuminate" them and increae the speed you interact with it. (Not gens)
    Something to to promote more cooperative gameplay rather than just for trying to bully someone
    Maybe then you can different flashlights like how theres a sabo and repair toolbox

  • @morganjacob1195
    @morganjacob1195 Місяць тому

    The killers going for hooks weren't playing with the same intensity

  • @anettelma123
    @anettelma123 Місяць тому

    Can someone please tag Otz so we can watch his reaction to Scott reaction to his video?

  • @treevorbecker2148
    @treevorbecker2148 Місяць тому

    Identity v which is a similar game has a surrender function where if survivors all agree the game just ends in a loss for them