If dawi don't get mounts in the new game, I'm putting everyone in the book, and if you say something about the lore impeding it. you too will be in the book
5:09 Helman Ghorst was designed around heavy regeneration. When they nerfed and capped how much any unit could heal/regenerate, it broke his design. I remember playing him pre nerf with the zombie mobbing cart AoE tactics and it was a lot of fun!
it’s funny because nakai was the first warhammer 2 campaign i ever completed, i just auto resolved my way to victory with a big ol stack of dino’s by endgame. plus he is really fun to watch in battle
@@yakomo84 There are mods out there that make it so that you can only attack a overlord and not a vassal, and vassals always join in war and peace talks.
I think you overthink the difficult starting locations. Tough starting location generally only hurts with the first 20ish turns until you get your immediate surrounding area locked down; after that you're off to the races, and the lords are more on an even playing field at that point
When you have 69 lords to choose from it gets pretty hard to distinguish which ones are truly better or worse than others 🤣. So in relation to THIS GAME I think it’s valid
Just try Morathi and say it again. You have first 20 tough turns and you somehow managed to survive and get decent economy, ally and weakened enemies. Guess what, the next 20 turn the every faction that you meet will declare war at you. The HE, the dumb king, the fat frog, the sisters. The may me in current war with each other, but they hate more and every turn you need to deal with their armies. You can deal with them, but there is no easy time to just flex around.
This should be called top factions with their legendary lord, not the Lord themselves, for the potential they have is denied by their faction or their faction start.
@@rockagamez7704 same man, if a video ever comes up in my recommended I think go on then let's see if he's got any sense yet but nope. How the hell are archaon and belegar some of the worst lords in the game???
@@ho8ojoe8 I know this comment is old, but I’ll reply anyway. The reason they can be some of the worst lords is solely because of faction, like the original commenter said their potential is denied by their faction. It doesn’t matter if you’re an amazing driver if all you have are hot wheels, you know?
@@LinoRodriguez23 but thats not the lord being bad, thats the faction being bad. If he just did like 1 tier list then fairs but he does them ranking factions as well. Why make different videos if they are the same thing? I mean i know why, money but it just infuriates me. If you want actual correct game info go and watch legendoftotalwar not this guy
I get Skarsnik's placement, but he was always meant to be to the nightmare setting for experienced players. The key to him is his units sneak abilities, but for me, there's nothing more fun than squig armies eating the empire lol
I was once playing as teclis, conquering my way through Lustria until I got ambushed by a Skaven warlord. I figured no problem, I'll fall back and get into a more defensible position. And then the nuke came in.
Happened to me as bretonia, I was in my way back home from clapping mummy cheeks in the south lands, when ikit himself ambushed louen in estalia I never seen so many dead horses.
A lot of his rankings at least to me look like they are made by someone who is playing the game with lore friendly units. Like Tecles beeing so low makes 0 sence since you can power him to lvl 20 by turn 30 and at that point he can solo most a.i. armies
I LITERALLY just subscribed to this channel 2 hours ago and this is the first video you drop. Man...its like a welcome gift ! This video is exactly what I was asking myself lately. Excellent excellent. Good good. Yes.... Good man
Highest Ranks by each race: Warriors of Chaos: #67 - Kholek Suneater Norsca: #47 - Wulfrik the Wanderer Dwarfs: #23 - Grombrindal - The White Dwarf The Empire: #17 - Emperor Karl Franz Vampire Counts: #15 - Vlad von Carstein Wood Elves: #13 - Durthu Bretonnia: #11 - The Fey Enchantress Tomb Kings: #10 - Settra the Imperishable High Elves: #8 - Alarielle the Radiant Greenskins: #6 - Wurrzag da Great Green Prophet Vampire Coast: #5 - Count Noctilus Lizardmen: #4 - Gor-Rok Dark Elves: #3 - Rakarth Skaven: #2 - Ikit Claw (le gasp!) Beastmen: #1 - Taurox the Brass Bull Overall most races have at least one lord in or around the top 20 and the ones that don't clearly need reworks.
Generally overrated. He's incredibly strong, no doubt, pretty much every High Elf LL is, but he's a good combatant, not so much good for your faction or campaign as a whole.
@@StormTG315 Teclis is the most powerful lord, in Warhammer lore. Even Malakith fears him. And Tyrion wouldn't dare get in his way. He's an absolute unit. It's only his starting location that's tough.
@@lonestar6709 Yeah, if we were talking about lore, sure. And like I said, as an individual combatant, Teclis is really strong. Probably the best spellcaster in the game. In actual practical gameplay, he doesn't buff his army by much, and he doesn't give hardly any global buffs to your faction. People see he gets a lot of kills and say he's strong, and in that way he is, but don't look at the bigger picture of what he's providing overall.
I feel like for a Legendary Lord ranking you really ignored everyones special skill lines and some items they gain. It's for example why people are saying Malagor is so incredibly strong as his unique skills provide a lot of boni to him, his army and the faction he's in (Doesn't have to be his specific one even) like reducing Winds of Magic useage for all spells factionwide. Also why I personally don't fully agree with Skarsnik being so low. Sure he's not a perfect lord but his skills, faction effects and his unique scrap upgrades actually make Night Goblins a serious force. In a recent Skarsnik campaign of mine, Death Juiced Night Gobbos easily racked in hundreds of kills against Dwarfs, other Greenskins and Empire units. Overall still a good list but some lords I feel like have been treated a bit unfairly due to ignoring some really important parts of some lords.
Snikish faction has 1 massive advantage all those night/gutter runners you get in your garrisons gain the faction effect of most of their missiles damage counting as AP so it's super easy to defend your settlements
If you already have a faction rating video, why spend most of your time talking about faction effects that aren't part of the lord themself in a lord rating video?
@@JamestheKilljoy but this makes a faction ranking video because of the confederate mechanic you can get a "bad" lord in this list and play it to full potential or a find out a "better" one struggles without his faction mechanic like grom the paunch etc.
@@keremsaydere even without his cauldron groms combat abilities are some of the best in the game. The cauldron is the big draw but grom is a top 5 for me.
You need to take another look at Volkmar. He now buffs free company militia through the roof in addition to buffing flagellants and empire knights. I just finished a campaign as him and his free company militia army is optimal (or close) for the entire game.
I absolutely disagree with the placement of Skarsnik, gobbos are currently superior to the ork Boyz, and he specialises in them. Fanatic's looms rek all the dwarf units like a hammer strikes the cantaloupe, to quote the classics
This is a great list! I feel like you put the Empire and Dwarfs a little too low, though. Especially Karl and Thorgrim, I think both are in the lower top 10. But, that is what makes opinions fun.
Oh and in case anyone wants to know why i would put them higher, the alliances you can make with them make their campaigns way easier than most. Everyone in your faction will bow to you eventually and making alliances with other good races is easy and super useful.
This tier list and comments section REALLY shows the inexperience that this channel and its community has with this game. Lord starting location seems to be the majority of what you consider with your tier list placements which really skews the placement of several powerful lords. Also an FYI for some of the commenters: Performance of AI factions has little relation to how powerful the lord/faction actually is - You should do some research on how AI cheats affect the campaign. If you want to watch some more knowledgeable content creators I'd recommend LegendofTotalWar and Zerkovich.
I stoped when you said that Imrik dragon quest fights require high-tier armies (I did it with archers 1 ballista and his starting drake and sorcerer). AND I DON'T CONSIDER MYSELF A VERY GOOD PLAYER. Edit: As a lot of people said in comments you should change title. Factions and Lords from worst to best.
You’re not really ranking the “best legendary Lords” rather “The best faction mechanics with a solid legendary lord”. Edit: Also while i respect personal opinion, Alith Anar is objectively the most OP faction, either equal to or better than Taurox the brass steamroller.
Ive been really excited for this video. Like you, i play campaign almost exclusively (and co-op with friends) and i play on either normal or hard difficulty depending on the race. Looking forward to seeing how your opinions comapre to mine.
Imrik is pretty crazy strong IMO, he's Def one of the strongest lords once you get all his dragon buffs and his armor, dude gets all the standard Legendary lords bonuses+rides a dragon+has unique spells and buffs for every dragon he beats up. When he has the full build you can send him to the front line and he will tank for the entire army, one of his abilities even give him unli regen so he can heal back to full. Surviving is Def pretty hard but once you get the ball rolling with his dragons he crushes everyone pretty easily IMO.
I think thorgrim and especially grombrindal should be a bit higher. You can literally take black crag at turn 8. This gets you an early game gold mine, and cripples your main early opponent. From there, you can steamroll the greenskins, and move on to the skaven before they get their op units online. It's one of the fastest and safest expansions that any faction gets.
2:00 I had a really tough time dealing with Nakai mid game with the high elves. Dude had like 6 engine of the gods stegadons in his army that basically wiped out one army with their magic attacks alone. Not to mention he himself was very difficult to take down. It took 3 armies vs his 1 for me to win. But I had like 50 hrs in the game at the time so I might have just been a noob.
[sits patiently through the very fun video whilst pressure builds in my head like a cartoon character] Tehenhauin is way better than fuckin Alberic of Boringload you are truly off da goop on this one my friend
All the lords that you say are bad cus they only buff bad units are absolutely amazing when making doomstacks, without them doomstacks wouldn't be fun at all. I'm not saying their necessaraly good lords thaugh, their only good for doomstacks, witch are bad in alot of cases, so any time you decide to do something other than a doomstack they suck, and you can make doomstacks with higher teir units so their really not necessary.
Interesting list. Thanks for sharing. Deffo don’t agree with Heinrich. You can get some really strong early plays with high rank, low cost tier 1-2 units and just spam summons and krell. Really powerful leadership breaker 😁
Taurox is the only lord ive been able to win mortal empires with in warhammer 2. i tried with the otehr beastmen, but i just played so well with the brass bull and felt like i curb stomped enemies left and right.
gotta disagree with kemmler, sure he isn't Vlad or Mannfred but with his Strider and Mountain habitable faction mechanic and his newly buffed skill tree he is a ton better with battling in hills trees and can conquer the mountains. There is no place where he cannot inhabit within the old world
First of all I really liked your video. Second of all, I disagree with Malus's place on this list. I don't think he is as bad as you think, and I will explain why. Starting location : it might seem like a nightmare at first, but his starting location ensures that he always has something to fight, and every battle makes the Dark Elves stronger. each and every battle means more experience for your lord and troops and more slaves for your economy. and battles aren't really a concern for Malus since he always tips the auto-resolve chances in his favor, by himself. plus, the initial starting region, the Dragon Isles, are far easier to defend than Imrik's starting region. assuming you actually sell Hag Graef, of course, which you should. unless you plan on abandoning the Dragon Isles, which defeats the entire purpose of picking Malus. plus, conquering fallen Dawi holds in the badlands is fun. Starting units : starting out with an angry snake lady is great Name : He also doesn't like his own name Allies : Malus has a potential ally in Khalida! Lybaras is relatively close to the Dragon Isles Campaign mechanics : I will not attempt to defend the "Tzarkan's whispers" mechanic. It had potential to be good, it can be pretty fun to get followers that were originally important characters in his books, but it had a botched execution in the sense that the sheer randomness of it just makes it not fun. however, in his campaign, he has two rites that are each a huge boost to his faction. the first one gives him a choice between four heroes that will be sent to him no matter where he is on the map. and those heroes can be pretty powerful if Malekith happens to control a lot of land, which he usually does. it's a super convenient ability and I cannot understate how useful it can be in a pinch. the second one gives him a monster army. I also cannot understate just how useful it is to have access to dragons and hydras in the beginning of the campaign. you can just summon the army, transfer a few useful units to your main army, and then disband the rest. Conclusion : It is for these reasons that I think Malus deserves a higher spot on this list. Preferably higher than Morghur at least 🤣 Cheers man, and keep up the good work :)
I think Cult of Sotek is the strongest Lizardman faction tho. It’s not like I will ever recruit Saurus unit apart from the regiment of renown and blessed version anyway. They perform worst than Skink despite being more expansive. The best thing for this faction tho, is that Tehenhauin start with flock of doom (which got massively buffed last patch), Bastilodon (aoe spell) and can get a very good army ability very early on. I’ve fought 4 armies of clan Pestilen twice in a single turn with the starting army (+ a few skink javelin I recruit along the way) and each battle Tehenhauin would get almost 2000 kills. Other lizardman factions would only be able to do this after they get their aoe magic and in most case would be worse than Tehenhauin.
I stepped away from the game some time ago before the pirate lords, remember hearing about them but not caring enough to come back and check them out, decided to boot it up again a few days ago and was looking forward to seeing alot of the changes and getting a refreshing experience, I knew that some naval stuff had been added so I decided to play the super chad from the north wulfrik curious if with all the naval changes\expansions and factions what the lord with seafang would be like now.......well....its good to see that some things dont change....I guess
I'm a few years late but after finishing Tehenhauins campaign, I would actually consider him the top lizardmen lord and one of the top tier lord overall. So first of, right off the bat he starts out with 10 armor and 15% casualty replenishment for all armies from hes pyramid that it almost effortless to keep going forever. He also starts with replenishment hero, so he can take massive losses and still get hes army back to full strength in a few turns. Second, I'd consider javelin skinks actually much better than saurus, especially on a higher difficulty. With research and hero skills, their ammo will last a lot longer and they can serve as a front like or backup front line behind big dinos. I kept at least 8 of them until the end in Tehenhauins own army until the end. And finally Tehenhauin himself starts out a little meh and cant fight very well before he gets hes top mount but I found upgraded flock of doom incredibly useful early game. It actually does a ton of damage vs everything I fought, like skaven, tomb kings and pirates since most of their early units come in big swarms and aren't well armored.
Just because its the first thing he brings up, doesnt mean it is the biggest deciding factor. Plenty of Lords ranked high despite having a hard starting location
i get this is an opinion piece, but this feels more like a faction ranking/start location ranking video. Like, you didn't go at all into their skill lines, yet weirdly focused initial buffs like that's all they got? Did you play all of these? cuz it feels like you played some, then just glanced at the others to get an opinion on them. like if you confederated a faction, you don't get those faction effects? So why are you judging the lord based on those effects and nothing else?
They probably decided to wait till WH3 to update Chaos so that they can give Sigvald to the Slaanesh faction, or at least a mixed Slaanesh/Warriors army.
While I agree with most of your comments i think you put too much emphasize about the starting position and finally it feels like you are more ranking the sub factions than the actual legendary lords. I mean as an example Morathi in 50th, it's hard to justify this if you were really rating the lords. She is a caster, improvings shades and her passive magic effects are just great. My opinion to rank legendary lord would be to put a stronger focus on their specific battle effects, faction effects and unit effects. It's a good video but a bad lord ranking even by considering personnal opinion. It should be titled every sub factions from worst to best.
He only plays campaign and that is what his channel is geared for. Starting positions are very important to whether a campaign will go smoothly or not. Faction buffs are way more important than one lords personal army buffs in campaign
@@JamestheKilljoy Her campaign is challenging to start, but you got a super OP lord to deal with the challenges. Once you figure out the pattern, her campaign is super easy, barely an inconvenience up to VH/VH.
There are many many flaws but it is his opinion anyways but i will point something... which bothers me like crazy. Total war is not an 4x game it is grand strategy and that's a huge difference. First of all the biggest difference between 4x and grand strategy is in GS you don't have to do all the 4 x's. Some nations/races/lords can make all that 4 but some only focuses some x's. Some nations only needs to survive etc. Horde mechanics, climate mechanics or even marcus wulfhart himself is a proof that this fakin game is not an 4x. In order to win you don't need to capture every region or kill everyone. Make no mistake.
Helman was on of the worst, now i think he is decent enough, he is the only lord capable of doing a doom stack out of one of the worst meele units possible its funny
While i 100% agree with #1; i disagree the ai doesn't know how it works. Played as the sisters of twilight to try to get my gf into the game, and my god taurox destroyed. In battle, he would run away to dodge range fire (same with the gorgon) and even with two units he would kill it early game. It was an instant wipe and my ego still hasn't recovered. I had never seen the ai dodge two units so hard and so easily win
+1 to your Skarsnik assessment, I just tried playing this campaign (on N/N) and it is straight up broken. Clan Angrund sending a full stack to Karak Angaraz every turn... what 50% upkeep penalty?
Who are your Best and Worst Legendary Lords?
Malekith is my favourite, and Throgg is my least favourite
I really like Krog Gar
Can I know why there wasn't kholek and archaon yes i know they all are same faction but still
Malagor is #1 and poor Helman Ghorst is last at #69 (nice).
@@nathanstruble2177 can I ask you with who were you to relace tretch from clan rictus with someone that is also from clan rictus
my timestamp list for personal use, feel free to use for your own below
1:00 #69, 68, 67 - Prince Sigvald the Magnificent, Archaon the Everchosen, & Kholek Suneater
1:27 #66 - Nakai the Wanderer
2:10 #65 - Skarsnik
2:47 #64 - Belegar Ironhammer
3:37 #63 - Tehenhauin
4:11 #62 - Alberic de Bordeleaux
4:44 #61 - Helman Ghorst
5:39 #60 - Ungrim Ironfist
6:28 #59 - Queek Headtaker
7:23 #58 - Tretch Craventail
7:50 #57 - Tiktaq'to
8:37 #56 - Throgg
9:05 #55 - Aranessa Saltspite
9:48 #54 - Azhag the Slaughterer
10:22 #53 - Cylostra Direfin
11:04 #52 - Grand Hierophant Khatep
11:44 #51 - Heinrich Kemmler
12:20 #50 - Morathi
12:55 #49 - Malus Darkblade
13:52 #48 - Imrik
14:46 #47 - Wulfrik the Wanderer
15:19 #46 - Markus Wulfhart
16:22 #45 - Deathmaster Snikch
17:18 #44 - Volkmar the Grim
17:57 #43 - Arkhan the Black
18:39 #42 - Kroq-Gar
19:13 #41 - Teclis
19:51 #40 - Alith Anar
20:11 #39 - Lokhir Fellheart
20:32 #38 - Crone Hellebron
21:04 #37 - Lord Skrolk
21:30 #36 - Orion
21:51 #35 - Drycha
22:24 #34 - High Queen Khalida
22:53 #33 - Luthor Harkon
23:24 #32 - Oxyotl
24:02 #31 - Lord Mazdamundi
24:26 #30 - Thorek Ironbrow
25:01 #29 - Louen Leonoeur
25:26 #28 - Eltharion
26:01 #27 - Thorgrim Grudgebearer
26:27 #26 - Khazrak the One-Eye
26:57 #25 - Mannfred von Carstein
27:20 #24 - Malagor the Dark Omen
27:51 #23 - Grombrindal - The White Dwarf
28:18 #22 - Balthasar Gelt
28:45 #21 - Malekith
29:15 #20 - Tyrion
29:39 #19 - Grimgor Ironhide
30:08 #18 - Repanse de Lyonesse
30:39 #17 - Emperor Karl Franz
31:08 #16, #15 - Isabella von Carstein & Vlad von Carstein
31:46 #14 - Sisters of Twilight
32:17 #13 - Durthu
32:36 #12 - Morghur the Shadowgave
32:57 #11 - The Fay Enchantress
33:26 #10 - Settra the Imperishable
33:52 #9 - Grom the Paunch
34:30 #8 - Alarielle the Radiant
35:06 #7 - Throt the Unclean
35:52 #6 - Wurrzag Da Great Green Prophet
36:26 #5 - Count Noctilus
37:05 #4 - Gor-Rok
37:30 #3 - Rakarth
38:12 #2 - Ikit Claw
38:56 #1 - Taurox the Brass Bull
Your a God D@mn Fudging Rockstar!
Appreciated
If a Dawi lord isnt in 1st, im putting your name in the book.
He's going in the book anyway! Any lord above a Dawi is a Grudge that needs Settling!
If dawi don't get mounts in the new game, I'm putting everyone in the book, and if you say something about the lore impeding it. you too will be in the book
He just made the list!
Stoopid Stunty, errybody knows in 1st iz’ gonna be a WAAAAGH lord cuz’ ORKZ IZ’ DA’ BEST
@@goingforgold_8536 get the flame cannon we have a infestation that needs burning
"I know alot of people disagree with this one" was the starting sentence to 90% of your choices lol
The Ambush stance for the Beastmen hasn't been nerfed. They are the only faction with an attacking ambush stance that has no negative success chance.
5:09 Helman Ghorst was designed around heavy regeneration. When they nerfed and capped how much any unit could heal/regenerate, it broke his design. I remember playing him pre nerf with the zombie mobbing cart AoE tactics and it was a lot of fun!
it’s funny because nakai was the first warhammer 2 campaign i ever completed, i just auto resolved my way to victory with a big ol stack of dino’s by endgame. plus he is really fun to watch in battle
Haha weird, same here. Despite him being so unpopular, he's still one of my favorite lords. His dumb vassal faction needs a serious rework thought.
@@yakomo84 There are mods out there that make it so that you can only attack a overlord and not a vassal, and vassals always join in war and peace talks.
I think you overthink the difficult starting locations. Tough starting location generally only hurts with the first 20ish turns until you get your immediate surrounding area locked down; after that you're off to the races, and the lords are more on an even playing field at that point
If you play on Hard+ starting positions can be a pain...
@@luccasdubai even on legendary the first 20 are easily the most important
When you have 69 lords to choose from it gets pretty hard to distinguish which ones are truly better or worse than others 🤣. So in relation to THIS GAME I think it’s valid
@@garymcjerry yes those are the most important, but truly shit start positions harm the campaign much further than just the first 20
Just try Morathi and say it again. You have first 20 tough turns and you somehow managed to survive and get decent economy, ally and weakened enemies. Guess what, the next 20 turn the every faction that you meet will declare war at you. The HE, the dumb king, the fat frog, the sisters. The may me in current war with each other, but they hate more and every turn you need to deal with their armies. You can deal with them, but there is no easy time to just flex around.
This should be called top factions with their legendary lord, not the Lord themselves, for the potential they have is denied by their faction or their faction start.
this dude is just creating stupid content and make more people stupid... i try to give him a chance and then he drops the ball super hard
@@rockagamez7704 same man, if a video ever comes up in my recommended I think go on then let's see if he's got any sense yet but nope. How the hell are archaon and belegar some of the worst lords in the game???
@@ho8ojoe8 I know this comment is old, but I’ll reply anyway.
The reason they can be some of the worst lords is solely because of faction, like the original commenter said their potential is denied by their faction. It doesn’t matter if you’re an amazing driver if all you have are hot wheels, you know?
@@LinoRodriguez23 but thats not the lord being bad, thats the faction being bad. If he just did like 1 tier list then fairs but he does them ranking factions as well. Why make different videos if they are the same thing? I mean i know why, money but it just infuriates me. If you want actual correct game info go and watch legendoftotalwar not this guy
I get Skarsnik's placement, but he was always meant to be to the nightmare setting for experienced players. The key to him is his units sneak abilities, but for me, there's nothing more fun than squig armies eating the empire lol
I was once playing as teclis, conquering my way through Lustria until I got ambushed by a Skaven warlord. I figured no problem, I'll fall back and get into a more defensible position.
And then the nuke came in.
Happened to me as bretonia, I was in my way back home from clapping mummy cheeks in the south lands, when ikit himself ambushed louen in estalia I never seen so many dead horses.
Morathi is "just a spellcaster" and is "super squishy" in combat? Oh, you sweet summer child.
Should’ve been top 20 at least
@@eamonworden4369 Top ten for me. She's defo a 10/10 beast.
Yea I had to wonder wtf he was on about. She's super tanky and is more than "just a spell caster".
A lot of his rankings at least to me look like they are made by someone who is playing the game with lore friendly units. Like Tecles beeing so low makes 0 sence since you can power him to lvl 20 by turn 30 and at that point he can solo most a.i. armies
I LITERALLY just subscribed to this channel 2 hours ago and this is the first video you drop.
Man...its like a welcome gift ! This video is exactly what I was asking myself lately.
Excellent excellent. Good good. Yes....
Good man
Highest Ranks by each race:
Warriors of Chaos: #67 - Kholek Suneater
Norsca: #47 - Wulfrik the Wanderer
Dwarfs: #23 - Grombrindal - The White Dwarf
The Empire: #17 - Emperor Karl Franz
Vampire Counts: #15 - Vlad von Carstein
Wood Elves: #13 - Durthu
Bretonnia: #11 - The Fey Enchantress
Tomb Kings: #10 - Settra the Imperishable
High Elves: #8 - Alarielle the Radiant
Greenskins: #6 - Wurrzag da Great Green Prophet
Vampire Coast: #5 - Count Noctilus
Lizardmen: #4 - Gor-Rok
Dark Elves: #3 - Rakarth
Skaven: #2 - Ikit Claw (le gasp!)
Beastmen: #1 - Taurox the Brass Bull
Overall most races have at least one lord in or around the top 20 and the ones that don't clearly need reworks.
Teclis is an absolute powerhouse.
Generally overrated. He's incredibly strong, no doubt, pretty much every High Elf LL is, but he's a good combatant, not so much good for your faction or campaign as a whole.
@@StormTG315 Teclis is the most powerful lord, in Warhammer lore. Even Malakith fears him. And Tyrion wouldn't dare get in his way.
He's an absolute unit. It's only his starting location that's tough.
@@lonestar6709 Yeah, if we were talking about lore, sure. And like I said, as an individual combatant, Teclis is really strong. Probably the best spellcaster in the game. In actual practical gameplay, he doesn't buff his army by much, and he doesn't give hardly any global buffs to your faction. People see he gets a lot of kills and say he's strong, and in that way he is, but don't look at the bigger picture of what he's providing overall.
I feel like for a Legendary Lord ranking you really ignored everyones special skill lines and some items they gain. It's for example why people are saying Malagor is so incredibly strong as his unique skills provide a lot of boni to him, his army and the faction he's in (Doesn't have to be his specific one even) like reducing Winds of Magic useage for all spells factionwide.
Also why I personally don't fully agree with Skarsnik being so low. Sure he's not a perfect lord but his skills, faction effects and his unique scrap upgrades actually make Night Goblins a serious force. In a recent Skarsnik campaign of mine, Death Juiced Night Gobbos easily racked in hundreds of kills against Dwarfs, other Greenskins and Empire units.
Overall still a good list but some lords I feel like have been treated a bit unfairly due to ignoring some really important parts of some lords.
Last campaign I did, Queek took out Kroq Gar and Khalida, had Settra to one unit and for some reason was at war with Snitch. I think he does well.
Settra to one settlement*
"Get fucked other Tomb Kings"
-Settra the Imperishable
Snikish faction has 1 massive advantage all those night/gutter runners you get in your garrisons gain the faction effect of most of their missiles damage counting as AP so it's super easy to defend your settlements
I see your sink and your bed but where is your toilet?
This wasn't what I was expecting, you should do a version about the actual lord themselves. Basically a MP version.
Seeing the subscriber count rising every time.
Keep on doing what you're doing, king.
If you already have a faction rating video, why spend most of your time talking about faction effects that aren't part of the lord themself in a lord rating video?
Because a lord is going to have a harder time winning you a campaign if their faction effects are not good or they cant utilize them as well.
@@JamestheKilljoy but this makes a faction ranking video because of the confederate mechanic you can get a "bad" lord in this list and play it to full potential or a find out a "better" one struggles without his faction mechanic like grom the paunch etc.
@@keremsaydere even without his cauldron groms combat abilities are some of the best in the game. The cauldron is the big draw but grom is a top 5 for me.
Because for some reason he doesn't understand the difference and I don't think he ever will
Yeah.. I thought that was a very odd choice as well
You need to take another look at Volkmar. He now buffs free company militia through the roof in addition to buffing flagellants and empire knights. I just finished a campaign as him and his free company militia army is optimal (or close) for the entire game.
Word Free company militia are one of the best crapstacks out there.
I tried the free company stack and it hurt me to use, their low range really let's them down. Stick to 19 warrior priests I reckon
@@theschisack ll
To be fair, with the most recent patch, Volkmar now also buffs empire knights and fcm, so he really should be higher.
i think his new buff to fcm is absolutely ridiculous strong, the ability to have high ap, fire and magical damage pairs so well with a fire caster
Sigvald on 69th place, poetic.
Are you currently participating in a bad mustache competition?
AMAZING. Another great video as always. Might even try playing them in order worst to best haha
I absolutely disagree with the placement of Skarsnik, gobbos are currently superior to the ork Boyz, and he specialises in them. Fanatic's looms rek all the dwarf units like a hammer strikes the cantaloupe, to quote the classics
It's finally here!
This is a great list! I feel like you put the Empire and Dwarfs a little too low, though. Especially Karl and Thorgrim, I think both are in the lower top 10. But, that is what makes opinions fun.
Oh and in case anyone wants to know why i would put them higher, the alliances you can make with them make their campaigns way easier than most. Everyone in your faction will bow to you eventually and making alliances with other good races is easy and super useful.
@@JamestheKilljoy very true. Having an alliance with the dwarves and bretonians can be a gamechanger.
@@JamestheKilljoy That's a very good point. Though the Empire having no front line and the Dwarfs having no magic _stings._
I thought me and my bro were the only ones to admire the beauty of Grom. You sir are a man of culture.
This tier list and comments section REALLY shows the inexperience that this channel and its community has with this game. Lord starting location seems to be the majority of what you consider with your tier list placements which really skews the placement of several powerful lords. Also an FYI for some of the commenters: Performance of AI factions has little relation to how powerful the lord/faction actually is - You should do some research on how AI cheats affect the campaign.
If you want to watch some more knowledgeable content creators I'd recommend LegendofTotalWar and Zerkovich.
now this is the content i crave
I stoped when you said that Imrik dragon quest fights require high-tier armies (I did it with archers 1 ballista and his starting drake and sorcerer). AND I DON'T CONSIDER MYSELF A VERY GOOD PLAYER.
Edit: As a lot of people said in comments you should change title. Factions and Lords from worst to best.
You’re not really ranking the “best legendary Lords” rather “The best faction mechanics with a solid legendary lord”.
Edit: Also while i respect personal opinion, Alith Anar is objectively the most OP faction, either equal to or better than Taurox the brass steamroller.
Trying to make that youtube algorithm with a long video 👏🏼
Ive been really excited for this video. Like you, i play campaign almost exclusively (and co-op with friends) and i play on either normal or hard difficulty depending on the race. Looking forward to seeing how your opinions comapre to mine.
This isn't really a legendary lord tier list, more like a campaign tier list.
Imrik is pretty crazy strong IMO, he's Def one of the strongest lords once you get all his dragon buffs and his armor, dude gets all the standard Legendary lords bonuses+rides a dragon+has unique spells and buffs for every dragon he beats up. When he has the full build you can send him to the front line and he will tank for the entire army, one of his abilities even give him unli regen so he can heal back to full.
Surviving is Def pretty hard but once you get the ball rolling with his dragons he crushes everyone pretty easily IMO.
can really feel all the work you put into these videos and totally appreciate it. keep it up
When Morathi is lower than the worst Legendary Dark Elf Lord (aka Rakarth).
I think thorgrim and especially grombrindal should be a bit higher. You can literally take black crag at turn 8. This gets you an early game gold mine, and cripples your main early opponent. From there, you can steamroll the greenskins, and move on to the skaven before they get their op units online. It's one of the fastest and safest expansions that any faction gets.
This video has been a long time coming. Now that the last dlc is out the timing is perfect. Keep up the good work
2:00 I had a really tough time dealing with Nakai mid game with the high elves. Dude had like 6 engine of the gods stegadons in his army that basically wiped out one army with their magic attacks alone. Not to mention he himself was very difficult to take down. It took 3 armies vs his 1 for me to win. But I had like 50 hrs in the game at the time so I might have just been a noob.
[sits patiently through the very fun video whilst pressure builds in my head like a cartoon character] Tehenhauin is way better than fuckin Alberic of Boringload you are truly off da goop on this one my friend
Good list!
AYYYE been waiting months for this vid
All the lords that you say are bad cus they only buff bad units are absolutely amazing when making doomstacks, without them doomstacks wouldn't be fun at all. I'm not saying their necessaraly good lords thaugh, their only good for doomstacks, witch are bad in alot of cases, so any time you decide to do something other than a doomstack they suck, and you can make doomstacks with higher teir units so their really not necessary.
Interesting list. Thanks for sharing. Deffo don’t agree with Heinrich. You can get some really strong early plays with high rank, low cost tier 1-2 units and just spam summons and krell. Really powerful leadership breaker 😁
The thing is it's partly about the playstyle
Never have I ever been more invested
You did not do Kemmler justice! He's one of the strongest caster lords in the game.
Amazing video boss
Keep pumping out content. love the how to play in 2021 vids!
Taurox is the only lord ive been able to win mortal empires with in warhammer 2. i tried with the otehr beastmen, but i just played so well with the brass bull and felt like i curb stomped enemies left and right.
good job bro
You might actually be the only warhammer player who doesnt think Morathi is top 5 easy.
MORATHI SQUISHI LORD DO YOU REALIZE WHAT YOU SAYING MORATHI IS STATS REDUCING MONSTER
gotta disagree with kemmler, sure he isn't Vlad or Mannfred but with his Strider and Mountain habitable faction mechanic and his newly buffed skill tree he is a ton better with battling in hills trees and can conquer the mountains. There is no place where he cannot inhabit within the old world
Taurox is so crazy because you can also on top of everything get crazy good items that put him and his heroes above others.
First of all I really liked your video.
Second of all, I disagree with Malus's place on this list.
I don't think he is as bad as you think, and I will explain why.
Starting location : it might seem like a nightmare at first, but his starting location ensures that he always has something to fight, and every battle makes the Dark Elves stronger. each and every battle means more experience for your lord and troops and more slaves for your economy. and battles aren't really a concern for Malus since he always tips the auto-resolve chances in his favor, by himself. plus, the initial starting region, the Dragon Isles, are far easier to defend than Imrik's starting region.
assuming you actually sell Hag Graef, of course, which you should. unless you plan on abandoning the Dragon Isles, which defeats the entire purpose of picking Malus.
plus, conquering fallen Dawi holds in the badlands is fun.
Starting units : starting out with an angry snake lady is great
Name : He also doesn't like his own name
Allies : Malus has a potential ally in Khalida! Lybaras is relatively close to the Dragon Isles
Campaign mechanics : I will not attempt to defend the "Tzarkan's whispers" mechanic. It had potential to be good, it can be pretty fun to get followers that were originally important characters in his books, but it had a botched execution in the sense that the sheer randomness of it just makes it not fun.
however, in his campaign, he has two rites that are each a huge boost to his faction. the first one gives him a choice between four heroes that will be sent to him no matter where he is on the map. and those heroes can be pretty powerful if Malekith happens to control a lot of land, which he usually does. it's a super convenient ability and I cannot understate how useful it can be in a pinch.
the second one gives him a monster army. I also cannot understate just how useful it is to have access to dragons and hydras in the beginning of the campaign. you can just summon the army, transfer a few useful units to your main army, and then disband the rest.
Conclusion : It is for these reasons that I think Malus deserves a higher spot on this list. Preferably higher than Morghur at least 🤣
Cheers man, and keep up the good work :)
I think Cult of Sotek is the strongest Lizardman faction tho. It’s not like I will ever recruit Saurus unit apart from the regiment of renown and blessed version anyway. They perform worst than Skink despite being more expansive. The best thing for this faction tho, is that Tehenhauin start with flock of doom (which got massively buffed last patch), Bastilodon (aoe spell) and can get a very good army ability very early on. I’ve fought 4 armies of clan Pestilen twice in a single turn with the starting army (+ a few skink javelin I recruit along the way) and each battle Tehenhauin would get almost 2000 kills. Other lizardman factions would only be able to do this after they get their aoe magic and in most case would be worse than Tehenhauin.
I stepped away from the game some time ago before the pirate lords, remember hearing about them but not caring enough to come back and check them out, decided to boot it up again a few days ago and was looking forward to seeing alot of the changes and getting a refreshing experience, I knew that some naval stuff had been added so I decided to play the super chad from the north wulfrik curious if with all the naval changes\expansions and factions what the lord with seafang would be like now.......well....its good to see that some things dont change....I guess
I'm a few years late but after finishing Tehenhauins campaign, I would actually consider him the top lizardmen lord and one of the top tier lord overall. So first of, right off the bat he starts out with 10 armor and 15% casualty replenishment for all armies from hes pyramid that it almost effortless to keep going forever. He also starts with replenishment hero, so he can take massive losses and still get hes army back to full strength in a few turns.
Second, I'd consider javelin skinks actually much better than saurus, especially on a higher difficulty. With research and hero skills, their ammo will last a lot longer and they can serve as a front like or backup front line behind big dinos. I kept at least 8 of them until the end in Tehenhauins own army until the end.
And finally Tehenhauin himself starts out a little meh and cant fight very well before he gets hes top mount but I found upgraded flock of doom incredibly useful early game. It actually does a ton of damage vs everything I fought, like skaven, tomb kings and pirates since most of their early units come in big swarms and aren't well armored.
Sigval in 69 as he should be.
when are you making the thiccest one pants hello i can't complete an entire outfit without them
great great Video
Rating lord's based on starting location primarily...
Just because its the first thing he brings up, doesnt mean it is the biggest deciding factor. Plenty of Lords ranked high despite having a hard starting location
Imagine saying fey isn't a top 10 lord because she's so good it's boring 😂 what a wonderful take....
Should be retitled " legendary lord rank based on how I like to play"
Imma pretend you didn’t put queek below tretch this is criminal
Throg should have been way lower and Tik Tak Toe (I don't know how to write it) higher, but still I really enjoied the video
I cant believe he thought it was named after TikTok and not Tic Tac Toe, one of the oldest games I know lol.
Agree with Taurox as of now. Just did a Campaign with him and it was insane. Just an amazing Rampage across the map not bound to anything.
Settra top 10. I am happy now
Rating starting locations or the lord himself ?
Sigvald ranked 69 ( ͡° ͜ʖ ͡°)
i get this is an opinion piece, but this feels more like a faction ranking/start location ranking video. Like, you didn't go at all into their skill lines, yet weirdly focused initial buffs like that's all they got? Did you play all of these? cuz it feels like you played some, then just glanced at the others to get an opinion on them. like if you confederated a faction, you don't get those faction effects? So why are you judging the lord based on those effects and nothing else?
How is Queek stronger than Ungrim? Currently playing as Ungrim and hes super strong + you can recruit some slayer immediately.
Queeks ai can be a beast if they manage to kill grimgore. For dwarfs i always go for them after grimgor if possible because he expands so damn fast.
Beware when the green giggles coming after you!
They probably decided to wait till WH3 to update Chaos so that they can give Sigvald to the Slaanesh faction, or at least a mixed Slaanesh/Warriors army.
Views for the view gods! Algorithm for the UA-cam throne!
"nukiller weapons" huh? that's what the man said, he said it!
69 LEGENDARY LORDS... NICE
Thanks for always providing great content! I appreciate your guidance as I’m getting into Warhammer
Is this a tier list for lords or factions?
Helman as 61st?
You said get a mortis engine instead of corpse carts but his mount has all the perks carts have AND the mortis engine passive DoT.
While I agree with most of your comments i think you put too much emphasize about the starting position and finally it feels like you are more ranking the sub factions than the actual legendary lords.
I mean as an example Morathi in 50th, it's hard to justify this if you were really rating the lords. She is a caster, improvings shades and her passive magic effects are just great.
My opinion to rank legendary lord would be to put a stronger focus on their specific battle effects, faction effects and unit effects.
It's a good video but a bad lord ranking even by considering personnal opinion. It should be titled every sub factions from worst to best.
He only plays campaign and that is what his channel is geared for. Starting positions are very important to whether a campaign will go smoothly or not. Faction buffs are way more important than one lords personal army buffs in campaign
This is the last video in a long series where he has explained that it is about ranking which lord is best to choose as your starting lord.
@@JamestheKilljoy then it's a list about factions and not legendary lords. thanks for proving my point.
@@JamestheKilljoy Her campaign is challenging to start, but you got a super OP lord to deal with the challenges. Once you figure out the pattern, her campaign is super easy, barely an inconvenience up to VH/VH.
There are many many flaws but it is his opinion anyways but i will point something... which bothers me like crazy. Total war is not an 4x game it is grand strategy and that's a huge difference. First of all the biggest difference between 4x and grand strategy is in GS you don't have to do all the 4 x's. Some nations/races/lords can make all that 4 but some only focuses some x's. Some nations only needs to survive etc.
Horde mechanics, climate mechanics or even marcus wulfhart himself is a proof that this fakin game is not an 4x. In order to win you don't need to capture every region or kill everyone. Make no mistake.
Queek consistently builds very large empires in my campaigns.
Someone's about to get the 69th comment. Also, this should be renamed to "starting positions ranked from worst to best"
Helman was on of the worst, now i think he is decent enough, he is the only lord capable of doing a doom stack out of one of the worst meele units possible its funny
While i 100% agree with #1; i disagree the ai doesn't know how it works. Played as the sisters of twilight to try to get my gf into the game, and my god taurox destroyed. In battle, he would run away to dodge range fire (same with the gorgon) and even with two units he would kill it early game. It was an instant wipe and my ego still hasn't recovered. I had never seen the ai dodge two units so hard and so easily win
Comment #2: Teclis is op af bruh. Can solo multiple armies
i know this is for mortal empires but imrk was the fist lord i was able to beat the vortex campaign, at the end i was wreaking everything
Correction: Alith not starting on the donut is a plus, not a minus.
the worst lord is Tretch Craventail
+1 to your Skarsnik assessment, I just tried playing this campaign (on N/N) and it is straight up broken. Clan Angrund sending a full stack to Karak Angaraz every turn... what 50% upkeep penalty?
I like playing tretch.
Yes-yes!