Thanks for watching! Links to the games are in the description. For more Ask Gamedev, check out this Solo Developer Showcase playlist: ua-cam.com/play/PLqlV9u4jszMflDXQz53fjXrE6kxLWCQwm.html
Fellow solo dev checking in! The tools available make making a fully fledged game on your own a reachable possibility. But that doesn't mean it's easy by any means! I'm making a village-builder roguelite called Kainga as my first game, and it's been a long but rewarding journey!
@@stylie473joker5 In my personal case: I have the opposite problem. Whenever I do not work on my game, I always feel guilty ^^' As for how I stay motivated on a single project, that's because I put almost all my ideas into this single project so it's hard to think of anything else XD And in general I know how hard it is to complete one project so I don't deviate from this goal and sometimes make hard choices in order to finish.
As a solo game developer i feel these kind of videos are encouraging. Thanks for making these kind of videos. Its good to see what solo game developers are doing these.
im right there with you buddy :) 2 man project turned into my solo path :) only know 3d modelling, and wanting to finish the project, i have to learn ue5 :)
Please, review your definition of solo game dev, a team of 30 devs and artists don't feel like a solo projet even if it started this way 10 years ago. Nice work, i like your video.
Brilliant. As a fellow solo dev, one of the most difficult things is to get some exposure, and stuff like this helps. It's already hard to do a game all by yourself, to also do the marketing (like all the know-better youtubes and blogs tell you) simply is asking too much.
I just came here to comment how i think its hilarious that some people I've seen think that solo developed games don't exist, to the point where one told me that undertale was made by a team (wish there was a face palm emoji just for that)
Don't get me wrong, these are all awesome, and the folks that are behind these are shining examples of talent, effort and perseverance. But, I am getting a bit blurry on what exactly constitutes a "solo dev" Cheers
As a solo dev myself, this is very interesting, I hope that someone who hasn’t known me prior finds my game and enjoys it lol, I know most people who take one look at it will probably nope out really fast.
Making game as solo dev is Not Easy and need Insane Effort, until I watched last list on this Video suddenly I got goosebumps about kkkrrreeezzzy game Yang Bing made as solo dev.
This is my first time seeing this channel. Hooooooooooooly dude this is awesome!! You actually did a great job describing these games and making me want to play them + doing a great service to the devs. Like you actually bring out really interesting details and shit and and fuck ya dude. Good stuff
On the business of games being made by one person. I was wondering if any of you would know a UA-camr that was making a game that I've been look for a while. He had a (potential can't really remember) German accent and was quite new (tho at the time I found him he was experienced enough) to making his game, he starting out as a animator and learning it from scratch but changing to make his animations into a game, basically learning and making that from scratch as well. I remember it setting as this, a vast desert land scape with large rock formations dotted about it, the world's technology was a mix of advanced (lasers and hovering) for some factions and down right hair brain Russian Slava jank (rockets and wheels mad max style, including some rocking Russian music) for just one. Its character design was anime and sexulized, including it largest member being basically the gods of thier world, large feminine monoliths (four to six stores tall) of white fur, lanky limbs, pointy ears and large blue eyes. I believe the game was being made with unity and was 3d, with good physics and vehicle destruction with a good amount of lore about the world and it residents, which where made with art pieces and lore "dumps". (Which I don't know what thier actually called so I'll call it "dump" for now until someone else says other wise) Know what do you people think? I'm I crazy or did I watch this? If this is real I would like to be pointed in his direction to see his progress.
I think you don't understand what a solo dev is, when you show people who brought in help with music, art, animation, etc. That's called having a team (whether paid or not).
I don’t know. Like, I consider Dust: and Elysian Tale a solo dev game because all the animation, code, and story is done by one person, even though he got help with the music and paid for voice actors and a voice director. If all the ideas, structures, gameplay, levels, and cutscenes are done with 0 unfiltered outside influences then I consider that a solo dev game with music and voice contributions. He payed for those contributions, but he also was the one to implement those contributions into the project through his coding. Can you really be called a game developer for providing a voice line or a few pieces of music while someone else implements it into a separate project. I’m not trying to downplay throes contributions, but you’d have to invent your very own base coding language, game engine, underlying hardware, and a whole plethora of other systems to truly say that you’ve developed a game by yourself, with no outside help or outside base of development. So I think there’s has to be a line to draw if you want to classify someone as a solo-dev and I think being the only person to contribute code to a project and to implement music, art, or other assets, whether you made them or not, can classify you as the sole developer in that project. Though I guess if you want to draw a distinction between someone buying assets from a library buy some company and someone explicitly paying someone specifically for a project that their developing, those music developers are contributing to the development even if their a step removed, but to that I would ask you this. Does outside assets being used in a project mean that the developers of those assets are developers in that project? If so that would make the developers of Unreal engine, Godot, a wide variety of open source and library art and music developers, Microsoft, apple, and any number of contributors by virtue of hardware and software technical developers. I draw the line at implementation of assets into a project. The hardware, software, and outside assets whether payed for explicitly for the project or not, don’t count as developers. Not unless they contributed code that implements some functionality or asset specifically for that project and not as a part of open source code, because developers use open source code all the time.
I admit i've been 'baited'. As paradox the thumbnail made me think that was one of the games xD I thought "what is this? a minimalist pixelated wrestling/fighring game with monsters? i wanna see it" hahaah Damn your intro, now i want that game. ahaah
I watched both the solo developer vids and while these are super inspiring, i'm pretty sad there was no mention of Touhou or ZUN whatsoever. ZUN was even a pretty big inspiration for Toby Fox, and you can see some of it back in his music. If you guys ever do a vid like this again, I hope you mention Touhou!
All these games look actually interesting nice choices End of Dyeus ,Fates of Ort are two of the best RPGs I've ever played and both made by solo devs. Copy Kitty is the best Megaman X style game ever made also done entirely by one guy. It's actually crazy just how unknown amazing indie games can be. Quality clearly has little to do with popularity.
Damn Compound didn't make the list. Bevan deserves recognition for making a VR game in a market that's already small and its actually being bombarded with tech demo games and "experience games" more than actual video games.
Solo developer means 1 person. Games with more than 1 developer is no longer a solo dev work. It makes no sense to continue to classify games as solo effort when it is no longer a solo work. Projects that have finished by multiple hands has a slim chance of ever finishing with just 1 individual. Any moment that a solo dev were to stop working, the game wouldnt even be mentioned.
@Ask Gamedev like your videos, but just a small thing. please give credit to your music sources. They may be Audio Librarys but there are still people working on theese tracks. For Example : 4:33 is "Bad Snacks" - "Funhouse".
How about highlights for games made by power couples? Or teams sized 5 people or less? For example: Fell Seal: Arbiter's Mark was made by a husband and wife team. Husband did programming and wife did art. Although that came out a few years ago.
Para mí, haciendo más accesible la tecnología para que esto pueda pasar, abre un abanico de oportunidades para q salgan a la luz mentes brillantes que hagan juegazos independientes o uniéndose a un estudio.
I had no idea Midnight fight express was made by a single person. I have that game and its awesome. Is there a place where music producers can connect with indie game makers?
We are currently writing a turned based strategy game that heavily emphasises on dice rolls from 4 to 20 sided dice. We don't have a video for a pitch yet, but I'll leave a link to the lates DevLog. ua-cam.com/video/_kzRualV2Sg/v-deo.html
haha well we all have that one game that gets away.., This one was both personally dark and harkening back to quite a dark period, but it was also that game that refused to get fun , like it was always on the horizon of being awesome but never got there ;) maybe one day eh...
I really hoped you'd talk about Brotato, since it's generated such a big hype over the last weeks. Also Manor lord's is extremely interesting to look into the development journey. But that's just Released as a demo as of now.
The last game was fancy looking, but why the focus on China? (I already know that the industry is very left leaning in it's ideologies, just look at the social projects Unity supports) There are thousands of indie developers here in America that are extremely talented and need help.
Thanks for watching! Links to the games are in the description. For more Ask Gamedev, check out this Solo Developer Showcase playlist: ua-cam.com/play/PLqlV9u4jszMflDXQz53fjXrE6kxLWCQwm.html
you should check out my solo game genocide dolphins. 10 yrs in dev as of dec 1, and I mean full time daily 12 hour hellish dev :) no days missed.
As a solo developer... its nice to see what others have been working on.
Good luck with your solo developer journey!
@@AskGamedev thank you! I hope I make it onto your showcase! You guys rock.
Check out a game (incomplete) called Endoparasitic
@@AcidiFy574 u made it?
@@smallpcgaming7279 no, someone else by the Name of Mizziziz
(I try to promote as many indie devs as I can)
He has a YT channel
01:07 - Mr. Sun's Hatbox
02:52 - Midnight Fight Express
04:32 - Sir Truck
05:52 - One Dreamer
07:24 - Bulwark: Falconeer Chronicles
09:18 - Brok the Investigator
11:16 - Lushfoil Photography Sim
13:26 - Lost Soul Aside
time stamps:
1:09 Mr.Sun’s Hatbox
2:54 Midnight Fight Express
4:33 Sir Truck
5:53 One Dreamer
7:25 Bulwark
9:24 Brok the Investigator
11:21 LushFoil Photography Sim
13:30 Lost Soul Aside
Thanks!
Fellow solo dev checking in!
The tools available make making a fully fledged game on your own a reachable possibility. But that doesn't mean it's easy by any means!
I'm making a village-builder roguelite called Kainga as my first game, and it's been a long but rewarding journey!
Congratz on the success! Was that your first game?
As a fellow solo indie dev this video is inspirational
Awesome! Keep at it, and keep us posted on your progress.
Thanks for mentioning Brok! This was 6 years of hard work, and though it's released on PC, I'm not done yet XD
Thanks for dropping by! Awesome work - can't wait to see what's next!
That's so inspiring, would you please share your thoughts on how you stayed motivated on one project all that time
@@stylie473joker5 In my personal case: I have the opposite problem. Whenever I do not work on my game, I always feel guilty ^^' As for how I stay motivated on a single project, that's because I put almost all my ideas into this single project so it's hard to think of anything else XD And in general I know how hard it is to complete one project so I don't deviate from this goal and sometimes make hard choices in order to finish.
Seeing the lengths of effort that these fellow solo dev have made is absolutely awesome and inspiring. Makes me want to push forward.
As a solo game developer i feel these kind of videos are encouraging. Thanks for making these kind of videos. Its good to see what solo game developers are doing these.
As a person who started learning ue5 a week ago, I feel motivated after watching this video.
I started around 6 months ago and simply love everything about it! Keep going my man 😀👍💪
im right there with you buddy :) 2 man project turned into my solo path :) only know 3d modelling, and wanting to finish the project, i have to learn ue5 :)
Hey thanks for the kind words!
Thanks Luke! We're big fans of your work!
as a solo dev.
AHHHHHHH THE DAY LIGHTS IT BURNNNNNS
Same pal =_=
Please, review your definition of solo game dev, a team of 30 devs and artists don't feel like a solo projet even if it started this way 10 years ago. Nice work, i like your video.
Brilliant. As a fellow solo dev, one of the most difficult things is to get some exposure, and stuff like this helps. It's already hard to do a game all by yourself, to also do the marketing (like all the know-better youtubes and blogs tell you) simply is asking too much.
I just came here to comment how i think its hilarious that some people I've seen think that solo developed games don't exist, to the point where one told me that undertale was made by a team (wish there was a face palm emoji just for that)
The fact that Cultic isn't in this list is criminal, please play it!
I hope someday a game ive worked on and created will show up on this channel
Likewise
Don't get me wrong, these are all awesome, and the folks that are behind these are shining examples of talent, effort and perseverance.
But, I am getting a bit blurry on what exactly constitutes a "solo dev"
Cheers
Honestly these are my most favourite videos to watch ❤️
thanks for the coverage!
Thanks for coming by! What an awesome concept - beautiful title!
This was refreshing to see, as a solo dev myself. Hoping that in 2023, it'll be my game among others being featured.
6:10 - "Trash game. Trash devs"...
6:29 - "...And, you can pet the dog"
11/10, must have! GOTY!!
Always hyped to see a new video from you guys!
Thanks so much! Hope you enjoyed this one
Honestly, I found the video more depressing than cheerful for solo devs with a non-cartoony game project.
As a solo dev myself, this is very interesting, I hope that someone who hasn’t known me prior finds my game and enjoys it lol, I know most people who take one look at it will probably nope out really fast.
Making game as solo dev is Not Easy and need Insane Effort, until I watched last list on this Video suddenly I got goosebumps about kkkrrreeezzzy game Yang Bing made as solo dev.
Absolutely true - it's not easy at all. Luckily, the indie gamedev community is so awesome and supportive.
Inspiring as always. I hope some day I'll release a game which will be shown here 😁
Us too - keep at it!
This is my first time seeing this channel. Hooooooooooooly dude this is awesome!!
You actually did a great job describing these games and making me want to play them + doing a great service to the devs.
Like you actually bring out really interesting details and shit and and fuck ya dude. Good stuff
Came here thinking "how cool would it be if my game was on here?"... quickly realized these guys made games way out of my league. Great video though!
On the business of games being made by one person. I was wondering if any of you would know a UA-camr that was making a game that I've been look for a while. He had a (potential can't really remember) German accent and was quite new (tho at the time I found him he was experienced enough) to making his game, he starting out as a animator and learning it from scratch but changing to make his animations into a game, basically learning and making that from scratch as well. I remember it setting as this, a vast desert land scape with large rock formations dotted about it, the world's technology was a mix of advanced (lasers and hovering) for some factions and down right hair brain Russian Slava jank (rockets and wheels mad max style, including some rocking Russian music) for just one. Its character design was anime and sexulized, including it largest member being basically the gods of thier world, large feminine monoliths (four to six stores tall) of white fur, lanky limbs, pointy ears and large blue eyes. I believe the game was being made with unity and was 3d, with good physics and vehicle destruction with a good amount of lore about the world and it residents, which where made with art pieces and lore "dumps". (Which I don't know what thier actually called so I'll call it "dump" for now until someone else says other wise)
Know what do you people think? I'm I crazy or did I watch this? If this is real I would like to be pointed in his direction to see his progress.
Hoping to have my game on a list like this one day, but after all these years, it not quite ready yet...soon! 😁
I think you don't understand what a solo dev is, when you show people who brought in help with music, art, animation, etc. That's called having a team (whether paid or not).
I don’t know. Like, I consider Dust: and Elysian Tale a solo dev game because all the animation, code, and story is done by one person, even though he got help with the music and paid for voice actors and a voice director. If all the ideas, structures, gameplay, levels, and cutscenes are done with 0 unfiltered outside influences then I consider that a solo dev game with music and voice contributions. He payed for those contributions, but he also was the one to implement those contributions into the project through his coding. Can you really be called a game developer for providing a voice line or a few pieces of music while someone else implements it into a separate project. I’m not trying to downplay throes contributions, but you’d have to invent your very own base coding language, game engine, underlying hardware, and a whole plethora of other systems to truly say that you’ve developed a game by yourself, with no outside help or outside base of development. So I think there’s has to be a line to draw if you want to classify someone as a solo-dev and I think being the only person to contribute code to a project and to implement music, art, or other assets, whether you made them or not, can classify you as the sole developer in that project. Though I guess if you want to draw a distinction between someone buying assets from a library buy some company and someone explicitly paying someone specifically for a project that their developing, those music developers are contributing to the development even if their a step removed, but to that I would ask you this. Does outside assets being used in a project mean that the developers of those assets are developers in that project? If so that would make the developers of Unreal engine, Godot, a wide variety of open source and library art and music developers, Microsoft, apple, and any number of contributors by virtue of hardware and software technical developers. I draw the line at implementation of assets into a project. The hardware, software, and outside assets whether payed for explicitly for the project or not, don’t count as developers. Not unless they contributed code that implements some functionality or asset specifically for that project and not as a part of open source code, because developers use open source code all the time.
Don’t say “without further ado” when there is more ado.
Gareth's game is my type of game style and art.Nailed it.
I am also a solo game developer and it is good to see others like me
This is awesome! Please do one every year.
great video and great picks, thank you!
0:59 I thought he said "we're now making fresh ass game dev content"💀
I admit i've been 'baited'. As paradox the thumbnail made me think that was one of the games xD I thought "what is this? a minimalist pixelated wrestling/fighring game with monsters? i wanna see it" hahaah Damn your intro, now i want that game. ahaah
Damn. 'Oberon's court' looks and sounds like the exact game that I would have liked to see done from that list ..
As a solo dev, I’d like to get a game on this video but then again I don’t want to spend a decade on it just to get visibility.
Keep at it and reach out to us when you're ready to share your game!
I watched both the solo developer vids and while these are super inspiring, i'm pretty sad there was no mention of Touhou or ZUN whatsoever. ZUN was even a pretty big inspiration for Toby Fox, and you can see some of it back in his music. If you guys ever do a vid like this again, I hope you mention Touhou!
It's a goal to get on this channel
All these games look actually interesting nice choices
End of Dyeus ,Fates of Ort are two of the best RPGs I've ever played and both made by solo devs. Copy Kitty is the best Megaman X style game ever made also done entirely by one guy. It's actually crazy just how unknown amazing indie games can be. Quality clearly has little to do with popularity.
Yang Bing has to be the perfect name
30 years I make little arcade games for my pleasure. It makes me want to create something more evoluate.
i think that father by thomas bhrush should also be showed
Nice video as always, but could you maybe add timestamps for the video?
Thanks for the suggestion!
I made a restaurant time-management game in 2015 called Among The Heavens, it's on Steam
There Reay is some talented people out there. Midnight fight expess looks so good.
Damn Compound didn't make the list.
Bevan deserves recognition for making a VR game in a market that's already small and its actually being bombarded with tech demo games and "experience games" more than actual video games.
It's great to see so many solo devs working with others. Almost like a a group, or even a team. Great solo work...
I'm a new solo indie developer. Hope I see my first game on here someday.
One day Ill be on this list, believe it!
One day I will feature on channels like this.
Solo developer means 1 person.
Games with more than 1 developer is no longer a solo dev work.
It makes no sense to continue to classify games as solo effort when it is no longer a solo work. Projects that have finished by multiple hands has a slim chance of ever finishing with just 1 individual.
Any moment that a solo dev were to stop working, the game wouldnt even be mentioned.
@Ask Gamedev like your videos, but just a small thing. please give credit to your music sources. They may be Audio Librarys but there are still people working on theese tracks. For Example : 4:33 is "Bad Snacks" - "Funhouse".
How do I get my game here😞
How about highlights for games made by power couples? Or teams sized 5 people or less? For example: Fell Seal: Arbiter's Mark was made by a husband and wife team. Husband did programming and wife did art. Although that came out a few years ago.
thanks, this video boost me :D
I don't know whether this video is inspiring or depressing, or it is at the same time 😂
My dad once said to me: "Good things take time to grow." 😉
I'm going to make it on this list one day.
lushfoils environments look great, but it will feel empty without any wildlife, firewatch didn't have any wildlife either and it felt super dead to me
I'm gonna make a game by the end of year
Writer is incorrect for midnight fight express. Look at the in game credits.
Shodan in the intro.
Truly inspiring!
'Legendary casual games'? This phrase is like 'the best smelling skunk' xD
Two words: Yomi Hustle
i am 10 and want to a game developer when i grow up
All of these should have been flash games.
Where's _Wrought Flesh?_
The developer even made a devlog series about it!
We'll have to keep the game in mind for our next solo showcase. Thanks for the suggestion!
@@AskGamedev Thank you for being so receptive to feedback.
You guys are truly wonderful.
When did you do 2024 top solos
What's that cage wrestling game in the intro?
Para mí, haciendo más accesible la tecnología para que esto pueda pasar, abre un abanico de oportunidades para q salgan a la luz mentes brillantes que hagan juegazos independientes o uniéndose a un estudio.
I had no idea Midnight fight express was made by a single person. I have that game and its awesome.
Is there a place where music producers can connect with indie game makers?
There's thousands of music composers here on youtube. Just search for the kind of music you want and check them all out.
@@XENOS_Indie_Game_Dev Im the composer looking for game makers. Lol
@@Darksagan Oh right, I get confused easily, bad reading habit of mines, lol
We are currently writing a turned based strategy game that heavily emphasises on dice rolls from 4 to 20 sided dice.
We don't have a video for a pitch yet, but I'll leave a link to the lates DevLog.
ua-cam.com/video/_kzRualV2Sg/v-deo.html
can you suggest a game engine that i can work on browser only
I working on indie tittle from India
Thanks for your videos! I hope you consider my game in a future video.
Absolutely! Your art style looks awesome!
@@AskGamedev Thank you!!
I would have liked to see Oberon’s Court. “Dark and confronting” is just my forte with indie games!
We'll make a note for the next showcase - thanks for the suggestion!
haha well we all have that one game that gets away.., This one was both personally dark and harkening back to quite a dark period, but it was also that game that refused to get fun , like it was always on the horizon of being awesome but never got there ;)
maybe one day eh...
@@AskGamedev oh no, I meant, I would have liked for it to have been finished! It’s already in the video.
@@iamlordstarbuilder5595 sorry.. here's the last video of the gameplay I ever made .ua-cam.com/video/K1E8EMPpHz4/v-deo.html
maybe i'm working on something..
You are forgetting undertale
Also have team..
where can I access luke muscat's tutorials?
Take a look at Warlord: Britannia, it is made by a solo dev!
looks awesome! I grabbed it because of your comment.
@@nomorenames5568 Thank you! Actually I am the solo dev in question... XD
@@darkmattergamesofficial lol! What engine did you use?
@@nomorenames5568 It is using Unity! Although a now archaic 2018 version...
Also Manor Lords
After all of these. I still think RobTop is the best solo dev
I really hoped you'd talk about Brotato, since it's generated such a big hype over the last weeks.
Also Manor lord's is extremely interesting to look into the development journey. But that's just Released as a demo as of now.
if indie game gets meta, SKIP and SKIP HARD!
🔥🔥
The last game was fancy looking, but why the focus on China? (I already know that the industry is very left leaning in it's ideologies, just look at the social projects Unity supports) There are thousands of indie developers here in America that are extremely talented and need help.
Where is kenshi ^^
Really interesting ! but is there any non-binary or women worth the highlight too ?
As a solo dev..
Please see if you can censored some parts
???
cool
REMOTE LIFE is a solo game dev project...that has quit success
Greetings
Where is Gedonia?
Thanks for the suggestion!
Making anything alone is not recommended imo. But thanks for the features anyway!