"he'll be fine!" *Getting hacked to pieces* "It's the fighter! He can tank it!" *Head rolls out of the crowd* "HE'S DEAD?!" *Fighter walks out of the ended brawl missing three fingers and a new sword* "Hey, I think I'm the guard captain now?"
@@treyatkinson7564 Well i presume he is a bit blood thirsty. Maybe took it a bit personal and he made a pact with the evil underground lord. And city as well as heroes now deal with corruption. Hope they make it( nah it lookslike group is gonna run away).
pretty sure he didn't mean 40 mph but 40 feet/turn. Because 40 mph means the wizard was flying (roughly) 58 feet per second. 1 turn is 6 seconds, so he was moving close to 360 feet per turn? I call bs on a wizard moving that fast. :p I have a mobility monk that has 60 ft/turn movement. Double that for haste is 120. Double that because dashing is 240. Add another dash and only then do you reach 360 feet in 6 seconds.
Elliott Davidson snap you're absolutely right. I got the fly spell mixed with some flying boots in my current campaign. Those only give you flying up to your normal move speed.... Anyway. I stand corrected ^^
NoESanity dude did you just mansplain my own math back to me? I already said that 60ft movement would equate roughly 40 mph.... Im a dude and even im offended right now
@@MrJinglejanglejingle You might be able to get rid of 2-3 guards with cook and book on a single target. Just be sure to tell them that they might want to help their friend of of his heavy armor before he is fried.
@@d4s0n282exactly why saving the cleric was the play. Save the cleric, then yourself, then yourself again, and if you have any charges left on cleric.
I love how in this one, you did not tell a story in which Haste saved the day. You just told a funny story, in which you happened to cast Haste. It's still brilliant!
Our DM made mistakes and gave my wizard the equivalent of 2 simulacrums with "quarter damage and hp" as a fifth level spell. He did not say I couldn't cast it multiple times or that my clones could clone themselves. Apparently he got annoyed when my clone legion all cast haste on the barbarian for 15 extra actions and supersonic speed, and the blood hunter performed 24 rituals on the barbarian's weapon to add 24d8 per hit. 47 AC supersonic 17 APR 612 damage brutal critical advantage on melee attacks seems perfectly balanced.
@@MeMM00 Novice DM that doesn't understand concentration or spellcasting in general saying "sure" when I ask if things work and then immediately regretting it.
@@zehk7963 You also abused him by giving him the wrong ruling of spells, you can only benefit from one casting of haste at a time, if one loses concentration, you keep the effect and get stunned. The actions don't stack, not does the speed.
This has been my favorite video of yours so far. So many people think the main bread and butter of DnD is role play, or fantasy world building, or dice rolls... but if I had to pick one main core of DnD: it’s a bunch of people scrambling to make a convoluted plan, poor communication, watching it implode, and reacting to that implosion on the fly
and if it doesn't end with a tpk they walk away to another place, do the same thing but this time this implosion is a combination of their new stupid actions + consequences from their old ones. Then the cycle continues
An actual idea for plot armor. An enchanted suit whose AC is based on the stories the wearer tells the armor.Better and more thrilling stories and the AC is high. Bland and it stays low. You can only tell one story a week. Literal plot armor.
I was thinking something like AC dependent on how much the situation is against you. In a fight you should win, it makes you more vulnerable, worse than wearing no armor at all. In a single man vs army scenario your all but untouchable. That better fits most plot armor hero's. Lose a fight to a mugger on the street, cause plot needed to happen. But can take on the entire ninja army by yourself.
Enchanted armor based on the stories a player could tell would be broken with a bard. Just think about it, if a bard has a +15 or higher to performance, and there is a set of this kind of armor for the whole party it wouldn't be out of the question for the party to get to effective lvl 60(tri multiclassing to 20 each) before they start seeing trouble again.
if you have a problem rogue who likes to loot the bodies and sleight of hand pocket the choice items as soon as combat ends. . .cast haste on them during combat. it makes you look helpful, makes them feel super strong...and when it's over, they get immobilized for 1 round while everyone else has time to take inventory
What the heck did the warlock expect their plan to do? Like, the guard's basically running for his life and that of his comrades, ain't no wench that's gonna stop him...
Exactly. Brilliant decisions like these make me facepalm so hard as a DM. I had a session where party members were chasing a super old Night Hag while she was ethereal with logic "maybe she will take us to her lair and we will loot it". I made clear the hag KNEW about the players, but noooo, they continued. What happened? She lured them into a cave with 3 giants, she spooked the giants and then became ethereal again. 2/6 players died and now have new characters. And it was only 2 due to immense luck with dice. I tried not to kill them, but you can't beat stupid.
Yep I feel that. Every death seems to be the DM'S fault when in reality players come up with the most horrendous brain defying way to kill themselfs expecting a miracle.
@@scottrauch1261 My party has this thing where they reluctantly say "Don't judge me" after taking a *very* questionable decision. Stuff like summoning a stone golem on a small ship, sinking it. Or casting an aoe spell on a crowded location, murdering many innocent npcs. Or drinking that powerful antidote that was supposed to be for the prince, to complete the quest, but you drank it before asking the party just because you got poisoned by a random enemy, poison that could be cured by waiting it out. Or trying to punch baby bears to death to gain experience and lvl up before a big fight.
Then those were extremely weak cultists and guards. Guards in any decently sized city aren't supposed to be the PC equivalent of level 1. They're basically experienced fighters all working together for a common goal. Pissing off an entire city of guards is supposed to be a really bad idea.
I wish wizards of the coast were more generous with Sorcerer's known spells so that I don't have to feel pressured in giving up fun spells for "mandatory usefull ones" like haste :P
@@7Wolfbrother7 that would mean WotC would also have to give up making some spells intentionally overpowered because of "iconic status". Too bad WotC are idiots for the most part and the only reason i play their game is because the community products behind it save it. Similar to how i woild have never finished skyrim, if it weren't for the modders who made an actually decent game out of it. The only good thing about D&D is everything that is exclusively *not made by WotC* because they hold on to the wrong values.
@@davidmanahan2823 Haste is unfun because the best way to use it is to twin it on the martials and then go hide in the corner. Which is super lame and boring.
@@AllUpOns Then just don't? This is DnD. Unless you're playing a game that needs you to min max like that there's no real need to be 100% efficient. And if you Are playing a game like that. Why stick around if you find it unfun?
Maybe he only had the one spell slot available... lower level Sorc build... just happened to have Haste because... he thought that would be needed more.
Me: Hello blacksmith, I'm in need of a new armor. Blacksmithi: Sure, what are you looking for, a light one or something heavy? M: I'd like some good Plot armor please. B: Well, I have some hair spray...
Ah haste, that brings back pleasant memories. My DM was running a short lvl 20 mini-campaign where we went through Tomb of Horrors and then fought a random mega-evil creature. My group rolled Jubliex, demon lord of slime. I was playing as a barbarian. Tomb of Horrors didn't really matter, so I'll skip straight to the Jubliex fight. We had just arrived in his lair and were gearing up for the tough fight ahead. I chugged a Storm Giant potion to boost my strength up to 29 (+9). Just after I did that our wizard pulled out a bag full of haste potions, which the party all started downing. Now at this point the DM warned me that drinking two potions could have some very bad side effects. I had no idea what could happen, so I drank a haste potion for fun. The DM rolled on the potion mishap table and came up with "The numerical effects of one of the potions is doubled" We rolled for it. We rolled good. We rolled Storm Giant... Instead of setting my strength to 29 (+9), the potion set my strength to 58 (+24). Suddenly I could only miss on a natural one, I could only roll 58 on strength checks (as I had +30 to athletics and a high level barbarian can't roll below his strength score on those checks) and, because of haste, I was making 3 attacks a turn. With my astounding +31 damage (+24 for STR, +6 Proficiency and +1 for my sword) I was now dealing 3d8 + 93 damage per turn. Jubliex got a tad scared at that point. He tried running up the walls, but I could jump 27 feet into the air with a running start. Combine that with my immovable rod and rope of climbing, and I could follow him anywhere and do anything.
+25 to damage, it's +31 to hit. You don't add proficiency to damage. It does go up to +29 damage while raging. That sounds like a lot of fun and really ridiculous any way. I love a good Hulk jump. It's my favorite way to roll nat 1's.
Saving the Cleric is always a good choice. Because when you need it most, it becomes very convenient for a cleric to "forget" they could heal. Not speaking from personal experience, of course.
More pragmatically the cleric can potentially raise dead the fighter, the fighter cant do the same. This asumes the cleric is at least level 9. Technically the sorcerer could pull this stunt at lvl 5 once they have 3rd lvl spell slots but as I recall the first resurrection spell that does not need to be cast within 1 minute of death is a lvl 5 spell. Even if the guards go non lethal the cleric is probably more useful for a jailbreak than the fighter.
If there isn't a clear disengagement path, where you can run away and possibly get away, yeah. Either way, roll up a new character. If you want a final stand, cool! He dead by the end unless the gods over the dice favor you from that moment on. But... if you submit to being captured... you'll play one of two things: Your own replacement, or the stand-in that will bust yourself out of prison... But that's up to the whole table what role the second takes. As a good GM... if the table decides you've replaced yourself, I'm pulling you aside and asking you if your primary wants revenge... and will begin sculpting an arc where you come back in rage. Is part of your probation taking down the rest of the party? Or have you gotten out by any means necessary to express your distaste on those who left you behind?
Put Haste on a monk In any combat encounter. Sit back and watch dragon ball z occur. Afterwards proceed to give them what is the equivalent of a senzu bean. Which is a health potion
Sadly, they only get a single extra punch from haste, so it’s usually really wasteful to put it on a class who already gets 4 attacks at level 5. Making that 5 for a level 3 spell slot is a bit bleh
@@michaelsavage8774you forget the +2AC and advantage on dex save. The latter is really good for monk since they have evasion, and the AC is always nice. Haste indeed transform a monk into adragon ball z character, not because of the attack number, but because nothing will hit them
I love how this turned from 'let me explain you a spell' to 'let me tell you an entertaining story and casually explain how the spell it' s about works in the first few seconds'.
@@Shero1337 Fighter - Master of the martial combat Cleric - Minion of the divine Wizard - Wielder or arcane power Ranger - Wilderness expert and scout Rogue - Master of stealth, secrecy, and acquisition Bard - Some loser with a lute
@@seigeengine Idk you could easily make that same comparison with any class. Bard - Master of music and the power of the voice, master of disguise, and expert diplomate. Ranger - Some lame boy scout with a bow
@@Shero1337 Except in any case where you weren't shitting on bards you'd be lying. A bard is not a master of disguise or diplomacy. They're a musician/entertainer. That isn't PC material.
I am pretty sure I watched this when it first dropped but only now do I notice the look on the ranger's face after getting hasted makes it looks like she just got a whopping dose of methamphetamines.
I don't blame you for leaving the tankiest party member to fight 20 guards alone. Besides, -it's easy to replace fighters.- it's important not to let clerics die in case their god is watching?
So story about haste bullshit. My party and I had to save a friend of the party’s from the largest, most powerful orc army in the north. I (a Half-Orc Barbarian) disguised myself as an orc and snuck into the camp (Edit: I forgot to mention our Cleric/Druid was wildshaped as a chipmunk in my pocket) while our Bard and Sorcerer turned invisible and flew in. Meanwhile our Fighter, Druid, and Wizard were hiding in a ritual cast Tiny Hut outside. Needless to say things went downhill, they had someone with life sense, and they sent the entire army after our friends in the Tiny Hut. Just when we thought they were screwed beyond belief our Druid cast Polymorph on our Fighter turning him into a CR 7 Giant Ape with Multiattack and our Wizard cast Haste on him turning him into a nightmarish Huge sized beast that could move almost 200 ft. in a single turn or do a total of 12d10 damage if all attacks hit. Can you imagine the horror of surrounding a Tiny Hut only for a Haste’d Giant Ape to emerge? Nightmare fuel. Then our Wizard shouted “Send in the second giant ape” and the army retreated. So yeah, Haste when used correctly is terrifying.
Imagine an item enchanted with haste, Gauntlet of Additional Attack, Gloves of Try Making That Potion Again I Dare You!, and my favorite, Necklace of Why The Hell Am I Using This Action to Talk?!
An old party of mine had a similar strategy but we went about it differently. We had Three spell casters and Three melee characters, So at times we would Cast poly on the melee characters to turn them into Trexes. We had to do this to fight a dragon boss { that we were kinda supposed to run from } Except we Went two Trexes and Wizard casted Fly on us so we had two flying Rexes fighting an Ice dragon. Sadly this wasnt enough because the first guy got Fearful presenced and couldnt help anymore and my Guy fought pretty hardy till i lost Rex form. So i fought as a flying Goliath Barbarian Fighter - Samurai and Slew the dragon 3 hp from death, fulfilling my characters dream of killing a dragon and killing the biggest baddest monsters to help promote his mercenary group he owned. Multi Poly is always a fun time, especially poly with another type of Effect like fly or Haste.
That actually gave me an idea. What if spells cold become addicting to non magical characters if used to much? The Barbarian or Fighter start to get the "shacks" if they aren't hasted or Blured often enough.
Not to mention, if he cast haste on the fighter and cleric and sacrificed himself, they'd get stunned as soon as he failed his first concentration check, and chances are they wouldn't have gotten THAT far away by that point.
@@coppermeowmix Depends on the layout, a tanky cleric and a geared fighter can hold a 10 foot wide street for quite a long time, especially if they are focused more on staying alive than maxing dps. None of the guards displayed appeared to have range weapons on them, which means the sorc in the back is probably safe from endless concentration checks.
Saberus Terras Invisibility and Expeditious Retreat are both concentration spells, so only 1 can be active by the same caster at a time as he can't concentrate on both.
Darn. Forgot about that. Well, maybe just hoof it for a couple of turns, hopefully the other two run in the other direction. Once the guards have their backs to them, invis becomes redundant.
“And the Warlock never mentioned they were a Changeling” just happened to my own party lmao (the warlock being myself, returning after several months of absence).
I had my mouth on the floor thinking it would be a epic sacrifice moment. Nope. I can almost imagine the Fighter's face when he looks back just to be alone.
I play a shadow sorcerer, Jun, in my current campaign, who's taken up a mostly supportive role. A lot of her spells are thematic, usually something to do with water, darkness, or various manipulations of time. (something something time flows like a river, etc etc, it fits well enough with the water theme) We were sneaking through a high-security tower in one mission, one equipped with magical alarm systems and tons of reinforcements. And these guards were no pushovers either. We entered one of the higher floors, our disguises were blown, and we listened as the alarms began to sound, the guards taking up their positions. I weighed my options. On one hand, if we kept things slow and steady we'd be able to handle the guards here and push onwards to the room to turn off the alarm. It'd stop the reinforcements and buy us a little more time to finish our objective. Still, if we were too slow, we'd get beaten by the reinforcements. I took a good hard look at my party. Two fighters (one of whom was a gunslinger) and a ranger/fighter multiclass. The battle master fighter was easily our best damage-dealer and had a few fancy movement options via some magic items. She also had some remaining healing potions on her. I realized she'd be our best bet to turn off the alarm. Still, that left us with one less combatant, and most of my spells weren't amazing for combat, especially without the ability to concentrate. The ranger already had tons of attacks, she was a duel-wielder with shortswords. She'd have enough attacks between her to make up the difference if hasted, so I twinned it on both of them and shouted the plan. The first fighter, Hilda, wasn't engaged with anything if I remember right, so she was able to double dash and book it down the various hallways in search of the security room. The ranger/fighter, Anthea, lept into combat with Jun taking cover to avoid dropping concentration from a stray hit. The last fighter, Leoric, took up arms and began providing backup fire with his pistol. Hilda wound up in the room with an action to spare on her next turn, having gone into the security room and yanked the lever. The only issue was that she was now surrounded by 4 guards. Thankfully, there were still 8 turns of Haste to help her with that. Meanwhile, our trio was hit with the first (and only) set of reinforcements, guards beginning to surround us. We fought tooth and nail, players watching frantically as Hilda's HP dwindled slowly but surely in her 4v1, while the rest of our characters steadily dealt with the remaining 5 or 6 guards we had yet to mow down. At the end of the combat, our three weary combatants rushed down the hall, throwing open the door to find Hilda, standing wearily surrounded by the bodies of 4 dead guards, with barely a sliver of HP left. Haste is a really good spell.
Usualmente es tratar de ahorrar recursos el Mago podria destruir el Automata con Desintegrar pero el Picaro podria tomar su Gema y escapar. El Mago se ahorra su Spell Slot y podemos vender la Gema. Pero un Nat 1 despues ya no es tan buena idea.
It's funny and memorable, which is ultimately the whole point of playing D&D. Although I think the stupidity of the plan in question undermines this particular moment. Still, the way that the other party members deal with it makes it memorable. Or perhaps it's a sexual fantasy. Who knows.
Fly speed is 60, HASTE, to 120, dash to 240, double dash is 360 NOT 480, 360 feet per turn, is 3600 feet in a minute. * 60 minutes is 216,000 feet per hour, 40.9 god forsaken miles per hour! race car build is online!
It's embarrassing how long it took for me to realize that Dashing doesn't double your speed, just let you move your full speed again. Used to think a 30ft speed double Dashing was getting 120ft, and it came up rarely enough that it never bothered me. I now realize how ridiculous that actually is and have since reread the rule.
Mobile, Longstrider, Zephyr Strike, Tabaxi's Feline Agility, Rogue's Cunning Action bonus action dash, external Haste, and any magic item you want that can give flying equal to your walking speed. You can break 100mph by combining additive and multiplicative speed bonuses.
@@archergaming5414 the fighter and warlock are clearly the same as the mete magic, probably the same for the cleric. Tha ranger is new, but the sorcerer is clearly the same race.
@@exiegelastweekgamer1571 it's a drunken cat man that combines tabaxi's natural speed and double speed every 2 turns with the fast feat. I haven't been able to use haste on him yet, but dear lord, there will be no stopping this pussycat.
@@Stretched_Hobbit I've seen a post on the dnd discord that came up with a 1500ft movement speed wood elf, an Unearthed Arcana including variant (using raging elk totem) with a 1700ft movement speed and a super rule bendy one (if the DM allowed the bonuses to affect Fly) that has a 2000 ft movement speed
@@Stretched_Hobbit I get the feeling the novelty of it would wear off pretty quick lol, but the idea of playing a character that should essentially kill on contact is pretty funny, if ever one of the DMs I play with suggests a high level 1 shot I might give it a go or add it in as an NPC in a one shot of my own
@@stm7810 This is an amazing example of spell flavor. Artificer's spells should totally always be something the artificer cooked up, it makes it glorious.
@@failtronic2646 Yeah, I really like 1 artificer I saw in a stream who was a french pastry chef and she baked up the spells, like a custard pie for greese, a red pepper to give herself dragon breath etc. If I get back into the game I want to make 1 who is using drugs, though they are more suitable for another system like Fate.
No matter how, or why, or when, if my character *can* have access to the Haste spell, it *will.* Also, I think I'm starting to sense a pattern here: The videos are gradually increasing in character/class level, context complexity, and all while keeping up with grandiosity of animation. In a few months, we're going to finally have the episode exploring the Wish spell, and it will be 4 minutes of Disney-level story and explanation.
Man, I've been loving all of the animated spell book, but the humor in this one really got to me. Maybe its because I can see my friends pulling all the same stunts. Top notch work!
"And I hoped the fighter was wearing plot armor" Best line ever lol
Advantage on all checks and saves with a base ac of 55
@@bladecrysto1144 but you have to be put on 1 hp first
@@Loerad while wearing it any damages that is higher than you're hp will only make to 1 hp
Plot armor is a bad term that encourages poor writing.
@@Quincy_MorrisThat's thoroughly missing the point of the sentence you are responding to.
"On myself and the cleric! Don't you judge me!"
I just lost my shit. I needed a good laugh. Thanks!
"he'll be fine!"
*Getting hacked to pieces*
"It's the fighter! He can tank it!"
*Head rolls out of the crowd*
"HE'S DEAD?!"
*Fighter walks out of the ended brawl missing three fingers and a new sword*
"Hey, I think I'm the guard captain now?"
@@treyatkinson7564 Well i presume he is a bit blood thirsty. Maybe took it a bit personal and he made a pact with the evil underground lord. And city as well as heroes now deal with corruption.
Hope they make it( nah it lookslike group is gonna run away).
"Essentially a move speed of 40mph. There's just no out running that."
Me: Laughs in Monk.
pretty sure he didn't mean 40 mph but 40 feet/turn. Because 40 mph means the wizard was flying (roughly) 58 feet per second. 1 turn is 6 seconds, so he was moving close to 360 feet per turn? I call bs on a wizard moving that fast. :p
I have a mobility monk that has 60 ft/turn movement. Double that for haste is 120. Double that because dashing is 240. Add another dash and only then do you reach 360 feet in 6 seconds.
exZell Fly gives you 60 feet of flying speed. Add haste and a double dash, and you've reached 360 ft/turn.
Elliott Davidson snap you're absolutely right. I got the fly spell mixed with some flying boots in my current campaign. Those only give you flying up to your normal move speed....
Anyway. I stand corrected ^^
NoESanity dude did you just mansplain my own math back to me? I already said that 60ft movement would equate roughly 40 mph....
Im a dude and even im offended right now
exZell Did you just assumed their gender, you bigot?
Know what'd help you against 20 guards? A fireball.
Fireball solves everything
Or cook and book
@@RinSyuveil Unfortunately, that only targets one character... And if there are a dozen or more guards, well...
@@MrJinglejanglejingle in his video about it didn't it cook 3?
@@MrJinglejanglejingle You might be able to get rid of 2-3 guards with cook and book on a single target. Just be sure to tell them that they might want to help their friend of of his heavy armor before he is fried.
Invisibility on himself was actually the team-play. If he cast it on others then fought the guards they'd break his concentration.
I mean he could have saved the warrior and not the cleric lol
@@d4s0n282 Clerics are the party's health plan.
@@gabrielrussell5531 they are more then that but fair enough
@@d4s0n282clerics can bring people back to life at high enough level
@@d4s0n282exactly why saving the cleric was the play.
Save the cleric, then yourself, then yourself again, and if you have any charges left on cleric.
"And the warlock never mentioned he was a changeling."
This is pretty par for the course for changelings.
It's almost like you play as a changeling as a secret/surprise thing.
Has no one else commented that the disengage animation was a broken wedding ring?
Ohhhhhh i cant belive i didnt get that
To be fair "Murdering a guard in front of the barracks" doesn't seem like an ideal strategy either.
Hold person or something? Stuff the body in a barrel and dump some acid in there? Charm person maybe? Hindsight has a 60ft. Range or something I dunno
Well, a dead guard by the barracks isn't ideal, but the dead guard isn't going to lead the barracks back to the dead guards by party.
I cast hole!
The delivery on the "On myself and the cleric" line is so perfect.
I love how in this one, you did not tell a story in which Haste saved the day. You just told a funny story, in which you happened to cast Haste. It's still brilliant!
DM: Does a 57 hit?
Fighter: it tickles my plot armor
Sometimes it be like that
Our DM made mistakes and gave my wizard the equivalent of 2 simulacrums with "quarter damage and hp" as a fifth level spell. He did not say I couldn't cast it multiple times or that my clones could clone themselves. Apparently he got annoyed when my clone legion all cast haste on the barbarian for 15 extra actions and supersonic speed, and the blood hunter performed 24 rituals on the barbarian's weapon to add 24d8 per hit. 47 AC supersonic 17 APR 612 damage brutal critical advantage on melee attacks seems perfectly balanced.
@@zehk7963 what type of dnd are you idiots playing, since when can you have more than 1 haste buff on a character, that would be stupid
@@MeMM00 Novice DM that doesn't understand concentration or spellcasting in general saying "sure" when I ask if things work and then immediately regretting it.
@@zehk7963 You also abused him by giving him the wrong ruling of spells, you can only benefit from one casting of haste at a time, if one loses concentration, you keep the effect and get stunned. The actions don't stack, not does the speed.
i cant blame you for that invisbility trick because its a concentration spell which mean that if you get attack the other are fucked anyway
And so the fighter slaughtered all 20 guards like a god damn space marine.
And bloodthirsty, he carried on with the rest of the party, starting from the half asleep shapeshifted warlock.
"I hope he's wearing plot armor"
That line was absolute gold!
Fighters are dime a dozen, hustling their bodies in scum riden taverns and dark alleyways.
Great line
And then you find out your fighter is a minmaxing murderhobo who's been looking forward to a grand melee to test out his completely broken build.
_"This looks like an interesting fight! Anyone mind if _*_I_*_ join in?"_ - Lü Bu
This has been my favorite video of yours so far. So many people think the main bread and butter of DnD is role play, or fantasy world building, or dice rolls... but if I had to pick one main core of DnD: it’s a bunch of people scrambling to make a convoluted plan, poor communication, watching it implode, and reacting to that implosion on the fly
and if it doesn't end with a tpk they walk away to another place, do the same thing but this time this implosion is a combination of their new stupid actions + consequences from their old ones. Then the cycle continues
Yes
An actual idea for plot armor. An enchanted suit whose AC is based on the stories the wearer tells the armor.Better and more thrilling stories and the AC is high. Bland and it stays low. You can only tell one story a week.
Literal plot armor.
Yes
I roll perform to tell the armour a grand story.
I was thinking something like AC dependent on how much the situation is against you. In a fight you should win, it makes you more vulnerable, worse than wearing no armor at all. In a single man vs army scenario your all but untouchable. That better fits most plot armor hero's.
Lose a fight to a mugger on the street, cause plot needed to happen. But can take on the entire ninja army by yourself.
Enchanted armor based on the stories a player could tell would be broken with a bard. Just think about it, if a bard has a +15 or higher to performance, and there is a set of this kind of armor for the whole party it wouldn't be out of the question for the party to get to effective lvl 60(tri multiclassing to 20 each) before they start seeing trouble again.
The best D&D spell that everyone is capable of using at any level but no one does: Communication.
No, it's fireball. Just fireball. JUST FIREBALL. *JUST. FIREBALL.*
@@legendarytat8278 agreed
You'll find that communication is at minimum a 3rd level spell in most groups. In some groups it's as high as 5th.
@CogentPhilosopher r/doublewoosh
@CogentPhilosopher People really enjoy misusing that huh?
Another great plan laid to waste because of a warlocks need to drag, a tale as old as time.
I love the look in the ranger's eyes as she gets hasted.
Oh my gosh, I never noticed that! :D
I wish I could have my memory erased of this episode so I can relive reacting to the invisibility spell moment
I didn't remember it lmao
if you have a problem rogue who likes to loot the bodies and sleight of hand pocket the choice items as soon as combat ends. . .cast haste on them during combat.
it makes you look helpful, makes them feel super strong...and when it's over, they get immobilized for 1 round while everyone else has time to take inventory
LOL that is an awesome idea.
“I wasn’t being selfish, invisibility is a concentration spell. I gotta stay safe for the invisible cleric! Byyyyyeeee”
What the heck did the warlock expect their plan to do? Like, the guard's basically running for his life and that of his comrades, ain't no wench that's gonna stop him...
Exactly. Brilliant decisions like these make me facepalm so hard as a DM. I had a session where party members were chasing a super old Night Hag while she was ethereal with logic "maybe she will take us to her lair and we will loot it". I made clear the hag KNEW about the players, but noooo, they continued. What happened? She lured them into a cave with 3 giants, she spooked the giants and then became ethereal again. 2/6 players died and now have new characters. And it was only 2 due to immense luck with dice. I tried not to kill them, but you can't beat stupid.
Yep I feel that. Every death seems to be the DM'S fault when in reality players come up with the most horrendous brain defying way to kill themselfs expecting a miracle.
Fisho D You only beat stupid with more stupid.
"Disengage" - shows a split engagement ring.
It's the little details like that which make me love your videos.
"Don't judge me"
That phrase is thrown around in my D&D table so many times.
Do tell
@@scottrauch1261 My party has this thing where they reluctantly say "Don't judge me" after taking a *very* questionable decision. Stuff like summoning a stone golem on a small ship, sinking it. Or casting an aoe spell on a crowded location, murdering many innocent npcs. Or drinking that powerful antidote that was supposed to be for the prince, to complete the quest, but you drank it before asking the party just because you got poisoned by a random enemy, poison that could be cured by waiting it out. Or trying to punch baby bears to death to gain experience and lvl up before a big fight.
@@ZetruH Those are not good-aligned player. I like it.
@@Arlano76 We have good intentions but... you know, "GOOD" is a strong word haha..
"on myself and the cleric" 😂 I don't blame you tbfh
"And tried to 'Bugs Bunny' the guard" made me choke on my drink.
my barbarian killing like 4 cultists and 12 guards: i AM the action economy
Then those were extremely weak cultists and guards.
Guards in any decently sized city aren't supposed to be the PC equivalent of level 1. They're basically experienced fighters all working together for a common goal.
Pissing off an entire city of guards is supposed to be a really bad idea.
You selfless her-oh wait nevermind
What? He _saved_ the Cleric!
Saved the Cleric so they can Rez the fighter later
I wish my party's sorcerer was generous enough to twin spells like that
I wish wizards of the coast were more generous with Sorcerer's known spells so that I don't have to feel pressured in giving up fun spells for "mandatory usefull ones" like haste :P
Whaaaaat
Who says Haste isn't a fun spell
@@7Wolfbrother7 that would mean WotC would also have to give up making some spells intentionally overpowered because of "iconic status".
Too bad WotC are idiots for the most part and the only reason i play their game is because the community products behind it save it.
Similar to how i woild have never finished skyrim, if it weren't for the modders who made an actually decent game out of it.
The only good thing about D&D is everything that is exclusively *not made by WotC* because they hold on to the wrong values.
@@davidmanahan2823 Haste is unfun because the best way to use it is to twin it on the martials and then go hide in the corner. Which is super lame and boring.
@@AllUpOns Then just don't? This is DnD. Unless you're playing a game that needs you to min max like that there's no real need to be 100% efficient.
And if you Are playing a game like that. Why stick around if you find it unfun?
20 guards approaching in a cluster is a wasted fireball opportunity XD
If you are not using fireball, it's always a wasted fireball opportunity
@@augustussantos so true. Altough utility casters are utility casters, if you can get fireball take fireball.
Maybe he only had the one spell slot available... lower level Sorc build... just happened to have Haste because... he thought that would be needed more.
I died at, "I hope the warrior is wearing plot armor"
Tbf, if he tried to invis the fighter he would have gotten pummeled and immediately dropped concentration
Don’t you judge me is a perfect defense in morally grey situations
Me: Hello blacksmith, I'm in need of a new armor.
Blacksmithi: Sure, what are you looking for, a light one or something heavy?
M: I'd like some good Plot armor please.
B: Well, I have some hair spray...
"on myself and the cleric" I'm crying over here
Ah haste, that brings back pleasant memories.
My DM was running a short lvl 20 mini-campaign where we went through Tomb of Horrors and then fought a random mega-evil creature. My group rolled Jubliex, demon lord of slime. I was playing as a barbarian.
Tomb of Horrors didn't really matter, so I'll skip straight to the Jubliex fight. We had just arrived in his lair and were gearing up for the tough fight ahead. I chugged a Storm Giant potion to boost my strength up to 29 (+9). Just after I did that our wizard pulled out a bag full of haste potions, which the party all started downing.
Now at this point the DM warned me that drinking two potions could have some very bad side effects. I had no idea what could happen, so I drank a haste potion for fun. The DM rolled on the potion mishap table and came up with "The numerical effects of one of the potions is doubled"
We rolled for it. We rolled good. We rolled Storm Giant...
Instead of setting my strength to 29 (+9), the potion set my strength to 58 (+24). Suddenly I could only miss on a natural one, I could only roll 58 on strength checks (as I had +30 to athletics and a high level barbarian can't roll below his strength score on those checks) and, because of haste, I was making 3 attacks a turn. With my astounding +31 damage (+24 for STR, +6 Proficiency and +1 for my sword) I was now dealing 3d8 + 93 damage per turn.
Jubliex got a tad scared at that point. He tried running up the walls, but I could jump 27 feet into the air with a running start. Combine that with my immovable rod and rope of climbing, and I could follow him anywhere and do anything.
+25 to damage, it's +31 to hit. You don't add proficiency to damage. It does go up to +29 damage while raging.
That sounds like a lot of fun and really ridiculous any way. I love a good Hulk jump. It's my favorite way to roll nat 1's.
Much mad respect for protecting your cleric.
Saving the Cleric is always a good choice. Because when you need it most, it becomes very convenient for a cleric to "forget" they could heal. Not speaking from personal experience, of course.
My character comes back as a ghost just to kill my petty cleric
More pragmatically the cleric can potentially raise dead the fighter, the fighter cant do the same. This asumes the cleric is at least level 9. Technically the sorcerer could pull this stunt at lvl 5 once they have 3rd lvl spell slots but as I recall the first resurrection spell that does not need to be cast within 1 minute of death is a lvl 5 spell. Even if the guards go non lethal the cleric is probably more useful for a jailbreak than the fighter.
Charisma-based spell caster? Bugs bunny all day every day.
Especially if you play Warlock, and take the Invocation that lets you at-will Disguise Self.
Maybe not bugs bunny a guard with an arrow in the back. "Want to know me better while you bled out?"
The only thing the fighter can do at that point is drop the hammer, throw the hands up and go quietly. XD
If there isn't a clear disengagement path, where you can run away and possibly get away, yeah.
Either way, roll up a new character. If you want a final stand, cool! He dead by the end unless the gods over the dice favor you from that moment on. But... if you submit to being captured... you'll play one of two things: Your own replacement, or the stand-in that will bust yourself out of prison... But that's up to the whole table what role the second takes.
As a good GM... if the table decides you've replaced yourself, I'm pulling you aside and asking you if your primary wants revenge... and will begin sculpting an arc where you come back in rage. Is part of your probation taking down the rest of the party? Or have you gotten out by any means necessary to express your distaste on those who left you behind?
@@brenkrasmer The Idea of breaking out the fighter seems more fun, but with a group as uncoordinated in video, it probably won't end well.
gotta be loyal to your healers.
If you wanna live that is :)
Put Haste on a monk In any combat encounter. Sit back and watch dragon ball z occur. Afterwards proceed to give them what is the equivalent of a senzu bean. Which is a health potion
Sadly, they only get a single extra punch from haste, so it’s usually really wasteful to put it on a class who already gets 4 attacks at level 5. Making that 5 for a level 3 spell slot is a bit bleh
@@michaelsavage8774you forget the +2AC and advantage on dex save. The latter is really good for monk since they have evasion, and the AC is always nice.
Haste indeed transform a monk into adragon ball z character, not because of the attack number, but because nothing will hit them
A warlock with 180 speed is my new nightmare
Now imagine it's a raging Barbarian.
Dude your dungeon master is gonna give so many enemies movement impairing attacks.
I love how this turned from 'let me explain you a spell' to 'let me tell you an entertaining story and casually explain how the spell it' s about works in the first few seconds'.
That's what makes this series so good. He mixes in a flavorful story that makes the experience stick.
1:15 When your DM tells you that you can't be a Bard this campaign so you pick Shapeshifter Warlock instead.
... bard shouldn't be a class.
I will die on this hill.
@@seigeengine Why?
@@Shero1337
Fighter - Master of the martial combat
Cleric - Minion of the divine
Wizard - Wielder or arcane power
Ranger - Wilderness expert and scout
Rogue - Master of stealth, secrecy, and acquisition
Bard - Some loser with a lute
@@seigeengine Idk you could easily make that same comparison with any class.
Bard - Master of music and the power of the voice, master of disguise, and expert diplomate.
Ranger - Some lame boy scout with a bow
@@Shero1337 Except in any case where you weren't shitting on bards you'd be lying.
A bard is not a master of disguise or diplomacy. They're a musician/entertainer. That isn't PC material.
Forget haste this is more about how busted twinned spell is.
The Fighter could action surge dash
or attack 4 times with action surge
@@Greggorto and the 20 guards can attack a total of 20 times
@@MyWaifuNow uh........ hope that your chainmail armour will let you survive?
@@Greggorto Or do what OP suggested and action surge dash the fuck out of there
Dont you judge me ...you fight 20 guards!! Priceless
I am pretty sure I watched this when it first dropped but only now do I notice the look on the ranger's face after getting hasted makes it looks like she just got a whopping dose of methamphetamines.
ditto here. I had to replay it at .25x to make sure the look on her face was actually there.
The fact that you pump these out weekly is nuts. You must spend a looooot of time animating!
Wild Portrait Artist I agree! He is an amazing animator and a great storyteller! :D
I just hope he doesn’t burn himself out. I can attest that animation is really labour intensive.
OrangeyChocolate Yeah! Imagine drawing all those frames and the tweaning, and all the frames are colored
I don't blame you for leaving the tankiest party member to fight 20 guards alone. Besides, -it's easy to replace fighters.- it's important not to let clerics die in case their god is watching?
So story about haste bullshit. My party and I had to save a friend of the party’s from the largest, most powerful orc army in the north. I (a Half-Orc Barbarian) disguised myself as an orc and snuck into the camp (Edit: I forgot to mention our Cleric/Druid was wildshaped as a chipmunk in my pocket) while our Bard and Sorcerer turned invisible and flew in. Meanwhile our Fighter, Druid, and Wizard were hiding in a ritual cast Tiny Hut outside. Needless to say things went downhill, they had someone with life sense, and they sent the entire army after our friends in the Tiny Hut. Just when we thought they were screwed beyond belief our Druid cast Polymorph on our Fighter turning him into a CR 7 Giant Ape with Multiattack and our Wizard cast Haste on him turning him into a nightmarish Huge sized beast that could move almost 200 ft. in a single turn or do a total of 12d10 damage if all attacks hit. Can you imagine the horror of surrounding a Tiny Hut only for a Haste’d Giant Ape to emerge? Nightmare fuel. Then our Wizard shouted “Send in the second giant ape” and the army retreated.
So yeah, Haste when used correctly is terrifying.
Imagine an item enchanted with haste,
Gauntlet of Additional Attack, Gloves of Try Making That Potion Again I Dare You!, and my favorite,
Necklace of Why The Hell Am I Using This Action to Talk?!
Ah yes, the 'third nuke' tactic... works since the 1940s
It’s become a recurring strategy for our party now. We call it “The Great Haste Ape of 98”
....this actually happened last year, the 98 just rhymes.
ChrispyChrispo clearly the year in the campaign needs to be changed so it was in year 98.
An old party of mine had a similar strategy but we went about it differently.
We had Three spell casters and Three melee characters, So at times we would Cast poly on the melee characters to turn them into Trexes. We had to do this to fight a dragon boss { that we were kinda supposed to run from } Except we Went two Trexes and Wizard casted Fly on us so we had two flying Rexes fighting an Ice dragon.
Sadly this wasnt enough because the first guy got Fearful presenced and couldnt help anymore and my Guy fought pretty hardy till i lost Rex form. So i fought as a flying Goliath Barbarian Fighter - Samurai and Slew the dragon 3 hp from death, fulfilling my characters dream of killing a dragon and killing the biggest baddest monsters to help promote his mercenary group he owned.
Multi Poly is always a fun time, especially poly with another type of Effect like fly or Haste.
"Don't learn teleport," they said. "It'll break the game," they said.
misty step: for all your "i'm going to be overrun" needs
My *favorite* spell. The wizard in our party calls himself my character's "dealer" because I'm always saying "momma needs her haste!"
That actually gave me an idea. What if spells cold become addicting to non magical characters if used to much? The Barbarian or Fighter start to get the "shacks" if they aren't hasted or Blured often enough.
"I hope the fighters wearing plot armor" lol I am dead
So was that fighter
There is always another warrior. Finding a cleric, ranger and spellcaster is not as easy.
disagree in every game I have been in I have had more spellcasters then warriors
Not to mention, if he cast haste on the fighter and cleric and sacrificed himself, they'd get stunned as soon as he failed his first concentration check, and chances are they wouldn't have gotten THAT far away by that point.
@@coppermeowmix Depends on the layout, a tanky cleric and a geared fighter can hold a 10 foot wide street for quite a long time, especially if they are focused more on staying alive than maxing dps. None of the guards displayed appeared to have range weapons on them, which means the sorc in the back is probably safe from endless concentration checks.
"DON'T JUDGE ME!"
*JUDGING INTENSIFIES*
Same. Invis the others, then use what spells you have left to make your own escape. You do have expeditious retreat, don't you?
Saberus Terras Invisibility and Expeditious Retreat are both concentration spells, so only 1 can be active by the same caster at a time as he can't concentrate on both.
Darn. Forgot about that. Well, maybe just hoof it for a couple of turns, hopefully the other two run in the other direction. Once the guards have their backs to them, invis becomes redundant.
Yeah, hoping for the best is all they can do at that point.
Escape with the cleric, levitate the fighter once you get far enough away, have the ranger pull him onto a roof
What a perfect situation to prove to me how much I will not regret getting telepathic bond
“And the Warlock never mentioned they were a Changeling” just happened to my own party lmao (the warlock being myself, returning after several months of absence).
"Whatever! Don't judge me!"
LOL
~ Adam
any ability that makes characters fasters goes from "pretty good" to "downright over powered"
I just imagined a 5th lvl Totem Warrior Bear Barbarian with haste and enraged going to town on 20 guards... and it was EPIC
going down* 👀
I thought you were going to sacrifice yourself in an effort to save you're last two companions and died of laughter at your targets.
hey man the fighter had a chance on his own, nobody else did
And this kids is why you pick the support
Dont you Judge me! I wont lie I lost it at that part
I had my mouth on the floor thinking it would be a epic sacrifice moment. Nope. I can almost imagine the Fighter's face when he looks back just to be alone.
"I just hope the fighter is wearing plot armor"
20 guards? Pssh.
*sculpts Fireball*
I play a shadow sorcerer, Jun, in my current campaign, who's taken up a mostly supportive role. A lot of her spells are thematic, usually something to do with water, darkness, or various manipulations of time. (something something time flows like a river, etc etc, it fits well enough with the water theme) We were sneaking through a high-security tower in one mission, one equipped with magical alarm systems and tons of reinforcements. And these guards were no pushovers either. We entered one of the higher floors, our disguises were blown, and we listened as the alarms began to sound, the guards taking up their positions. I weighed my options. On one hand, if we kept things slow and steady we'd be able to handle the guards here and push onwards to the room to turn off the alarm. It'd stop the reinforcements and buy us a little more time to finish our objective. Still, if we were too slow, we'd get beaten by the reinforcements.
I took a good hard look at my party. Two fighters (one of whom was a gunslinger) and a ranger/fighter multiclass. The battle master fighter was easily our best damage-dealer and had a few fancy movement options via some magic items. She also had some remaining healing potions on her. I realized she'd be our best bet to turn off the alarm. Still, that left us with one less combatant, and most of my spells weren't amazing for combat, especially without the ability to concentrate. The ranger already had tons of attacks, she was a duel-wielder with shortswords. She'd have enough attacks between her to make up the difference if hasted, so I twinned it on both of them and shouted the plan. The first fighter, Hilda, wasn't engaged with anything if I remember right, so she was able to double dash and book it down the various hallways in search of the security room. The ranger/fighter, Anthea, lept into combat with Jun taking cover to avoid dropping concentration from a stray hit. The last fighter, Leoric, took up arms and began providing backup fire with his pistol.
Hilda wound up in the room with an action to spare on her next turn, having gone into the security room and yanked the lever. The only issue was that she was now surrounded by 4 guards. Thankfully, there were still 8 turns of Haste to help her with that. Meanwhile, our trio was hit with the first (and only) set of reinforcements, guards beginning to surround us. We fought tooth and nail, players watching frantically as Hilda's HP dwindled slowly but surely in her 4v1, while the rest of our characters steadily dealt with the remaining 5 or 6 guards we had yet to mow down. At the end of the combat, our three weary combatants rushed down the hall, throwing open the door to find Hilda, standing wearily surrounded by the bodies of 4 dead guards, with barely a sliver of HP left.
Haste is a really good spell.
This is one of very few series I get excited to see updated.
Now THESE are the sort of stories I want to read and hear about.
“I hope the fighter is wearing plot armor” LOL 😂
The warlock pointing out the ranger to save their own ass was priceless. Its the little details in these videos that makes them.
Personally, I like how the warlock's "pin-up form" has long ears and buck teeth.
Top 10 anime betrayals
then he stood in the corner and fought 1 guard at a time
Why is there always someone who dooms everyone by trying to be way too clever at an inappropriate moment?
Usualmente es tratar de ahorrar recursos el Mago podria destruir el Automata con Desintegrar pero el Picaro podria tomar su Gema y escapar. El Mago se ahorra su Spell Slot y podemos vender la Gema.
Pero un Nat 1 despues ya no es tan buena idea.
Good story-telling.
It's funny and memorable, which is ultimately the whole point of playing D&D. Although I think the stupidity of the plan in question undermines this particular moment. Still, the way that the other party members deal with it makes it memorable.
Or perhaps it's a sexual fantasy. Who knows.
Fighter got an ac of 23 he'll be fine
D&D is at it's best when the entire plan goes wrong and you're suddenly in a impossible situation.
This is basically most of the games with my parties
I've lost the count on how many times only one or two survived or we needed to run and hide
Honestly one of the best UA-cam channels I have ever seen. Beautiful animations, hilarious stories and useful information. Seriously incredible!
Plot armor. It took me this long to get that. Lol
"I hope the fighter was wearing plot armor"
sure, got it for like a thousand GP at the armorer down the road
Gosu
Fly speed is 60, HASTE, to 120, dash to 240, double dash is 360 NOT 480, 360 feet per turn, is 3600 feet in a minute. * 60 minutes is 216,000 feet per hour, 40.9 god forsaken miles per hour! race car build is online!
I'm most surprised that the "essentially 40 miles per hour" was actually accurate.
@@l.o.b.2433 let's be real, zee probably did the math.
It's embarrassing how long it took for me to realize that Dashing doesn't double your speed, just let you move your full speed again. Used to think a 30ft speed double Dashing was getting 120ft, and it came up rarely enough that it never bothered me. I now realize how ridiculous that actually is and have since reread the rule.
Mobile, Longstrider, Zephyr Strike, Tabaxi's Feline Agility, Rogue's Cunning Action bonus action dash, external Haste, and any magic item you want that can give flying equal to your walking speed. You can break 100mph by combining additive and multiplicative speed bonuses.
Does the tabaxi race feature specify it's has to be running?
I just realized this is the same party from the True Strike and Meta Magic videos.
no
@@archergaming5414 yes
@@quinnshelley9157 same clothes as some, but look at the alledged sorcerer. Not the deacon of one
@@archergaming5414 the fighter and warlock are clearly the same as the mete magic, probably the same for the cleric. Tha ranger is new, but the sorcerer is clearly the same race.
@@quinnshelley9157 The race doesn't matter, he doesn't have the dragon eye. Look between the two and tell me they're the same.
Zee Bashew Well logically taking the Cleric means you could return to the dead party members and revive them. lol
Oh, you are judged, sir. And found not guilty. You are not found innocent, mind you, but not guilty.
:>)
"i hope he is wearing plot armor". to an already amazing series, this amazing wit just brings it to a ten.
I will judge you! 20 guards? You’re a monster.
Animation and coloring keep getting better. Big props!
"a move speed of 40mph, there's no outrunning that."
Enter my tabaxi monk with a move speed of 100 (68mph) on foot.
Who are they, Captain America?!
@@exiegelastweekgamer1571 it's a drunken cat man that combines tabaxi's natural speed and double speed every 2 turns with the fast feat.
I haven't been able to use haste on him yet, but dear lord, there will be no stopping this pussycat.
@@Stretched_Hobbit I've seen a post on the dnd discord that came up with a 1500ft movement speed wood elf, an Unearthed Arcana including variant (using raging elk totem) with a 1700ft movement speed and a super rule bendy one (if the DM allowed the bonuses to affect Fly) that has a 2000 ft movement speed
@@aluas4654 Jesus Christ...
Mine was only lvl 4 :(
@@Stretched_Hobbit I get the feeling the novelty of it would wear off pretty quick lol, but the idea of playing a character that should essentially kill on contact is pretty funny, if ever one of the DMs I play with suggests a high level 1 shot I might give it a go or add it in as an NPC in a one shot of my own
this series just keeps getting better and better
I don't even play D&D (even know jack about D&D) and this entire series is so captivating.
Imagine needing magic to make an extra turn
This was brought to you by fighter gang
Imagine having to wait till level 20 be able to make 4 attacks
This comment was made by the 5th level Monk gang
@@sumdud2129 Na, a fighter can do that at 5th level.
Crazyscotsman Once per rest...
@@leonardodehammer8158 Still counts!
Imagine needing magic to dash twice in a turn!
Brought to you by Rogue Gang.
0:35
The look on the Ranger's face after being hit with Haste is priceless. Do the components for Haste happen to contain crystal meth and adrenaline?
There should be a rule that you can artificer it into a needle like that.
Thank you for pointing the frame out, that was great.
@@stm7810 This is an amazing example of spell flavor. Artificer's spells should totally always be something the artificer cooked up, it makes it glorious.
@@failtronic2646 Yeah, I really like 1 artificer I saw in a stream who was a french pastry chef and she baked up the spells, like a custard pie for greese, a red pepper to give herself dragon breath etc. If I get back into the game I want to make 1 who is using drugs, though they are more suitable for another system like Fate.
No matter how, or why, or when, if my character *can* have access to the Haste spell, it *will.*
Also, I think I'm starting to sense a pattern here: The videos are gradually increasing in character/class level, context complexity, and all while keeping up with grandiosity of animation. In a few months, we're going to finally have the episode exploring the Wish spell, and it will be 4 minutes of Disney-level story and explanation.
Thanks to the wonders of multiclassing, EVERY character can have the haste spell (don't forget to splash fighter for action surge).
That twist ending got me by surprise and I burst out laughing, that's a great D&D story
Lesson learned. Zee is a fair weather friend.
0:52 Hahaha "disengage"
Man, I've been loving all of the animated spell book, but the humor in this one really got to me. Maybe its because I can see my friends pulling all the same stunts. Top notch work!
I loved those 2 twists haha, first the warlock then the ending