I just realized that when the lil' necromancer goes to give the guy a muffin, glyph of warding deactivates if you take the object more than 10 feet from where you cast the spell, so he essentially 'unpoisoned' the muffin by bringing it to him to help lure him back.
@@user-demon420 Yes, the apostrophes were used to signify that the mentioned 'poison' was not a literal one, just that the food had been made hazardous, then then made un-hazardous.
Really, the moral could also be "if it was easy to kill *someone who can hire* a high level necromancer..." Since the spell can be cast on anyone who donates some flesh to the spell. This is really should be the favorite spell of royalty, and the best reason to hire a level 15 wizard.
@@domehammer why hide it? if you're a lv 20 ruling a nation it ain't hard to be immortal. that's why if you are world building a fantasy world you have to ask yourself: low power level or immortal rulers. my current pathfinder game has both actually. the highest level npc in the world is lv 13 and he's also one of the only immortals around
When a wizard transfers his soul into a youthful new body, sets up a pastry stand at the next town you'll visit, expends the time and the reagents needed to enchant every single one of the pastries with a Glyph of Warding, and waits patiently for you to arrive so they can detonate the equivalent of 500 tons of TNT in your face, you know you've gotten their attention.
Well yeah. I may have survived being cut in half but it still hurt like a SoaB. Aaaaaaaand wouldn't want him to come around again now would we? Aaaaaaaand the stain on an unbeatable necromancer's reputation for letting the one that destroyed a copy live.
I love that Trevor is called "Twice-King" and he literally has two crowns, one on each shoulder. That's a wonderfully silly and fun bit of character design.
If he were smart, it'd be a slow-acting poison. That way he could eat it, have the hero eat it, and then explode both of them. He was gonna kill his young body anyway, why not mix poison in with the explosion just to throw him off even more?
@@Shifterwizard Multiple reasons, it's possible that a Paladin knew some spell to remove poison from the food, or could detect it some how which would give up the plan that the Necromancer was going to try and assassinate him. Much easier to lure the man with trust that nothing bad would happen to him into a trap that would almost assuredly kill him out right and if it didn't there was still no way for him to get information out of the now dead child clone body. Even still he had a back up plan, if all else fails, he now has an undead army as his personal body guards that the hero would have a hard time killing since they are people who were close to him. Poison is quick and easy, the problem with that is literally every adventurer is worried about poison in their food, they aren't however worried about explosions coming out of sweet vendor stands.
@@MunchKING it did the exact opposite of that. Of course that's only if you want to CONTROL them all, you're, as always free to make as many as you want
@@bradleyprimeau8663 we actually made this a plot point in our campaign. Necromancer's have a really bad rep because they tend to "misplace" undead that are no longer under their control.
Nizzlenotes saw the clone coming a mile away. The innocent orphan routine is a little cliche, but totally appropriate given the Burly guy’s backstory lol
Wait...this statement implies that Necromancers don't have insanity as a class feature. Next you're going to tell me Paladins don't grow a stick up their butt naturally.
There were also several before these, including the character Zee Bashew was playing before critfailing several athletics checks and swan diving off a waterfall before having to roll up Skenk McGenk, which led to following the story of his companion, and the Mage Hand video.
I remember... we were in a long running campaign. We were a party of six. A human rouge, an elf monk, a half orc barbarian, an aasimar cleric, a half elf warlock, and a changeling wizard. We were around level 15 16 area, and we no longer feared death. It was a mild inconvenience, a day trip to fix it. Then, our cleric got roasted alive by an ancient red dragon. No one took it seriously at first, we killed the dragon and began talking about ressurection when the dungeon master told us, "Okay, who casts the spell?" The table went dead silent as we all realized what'd happened. Essentially every npc healer was hunted down by an group of evil inquistors earlier in the campaign, and there was nobody who could cast the spell. Of course, our wizard wasn't going to let his fiance go quietly, and he got out an object he had made earlier when he found an old book in a Necromancers tower. He used magic jar. The dungeon master was about to say it doesn't work like that, then the wizard pointed out that we'd seen a lich harvesting the souls of the recently dead in the exact same way, so why couldn't he? The wizard explained his plan, the dungeon master thought about it. It was rule of cool at its finest, but we'd been playing these characters for so long it felt wrong to just kill them off. Besides, his plan made some sense. So the wizard harvested her soul and trapped her in a jar. In game, the party erupted into an argument, the monk and barbarian were furious, but the warlock and rouge sided with the wizard. Outvoted, the sat back as they recovered her body, and brought her back to their hideout. The group split up for a few months in game time as her new body grew. Then, one day, the cleric opened her eyes and broke free from her tank. Her battle scars and tattoos were gone, her body entirely untouched. Well, except for one thing. Her god wouldn't speak to her and she had emerged as a fallen, rather than a scourged. But she was alive.
@@EzekiesAcheron There's no canonical dnd lore 'need' for it to change an Aasimar like that, but there's a variety of interesting theoretical in game reasons/justifications you could make up for why it'd have happened, though most prominently/importantly, its a good and actually impactful narrative development (not to mention its fucking cool).
@@EzekiesAcheron I mean gods can be dicks, if your Deva serves a god who thinks clones(or soul shenanigans, ie "You were supposed to be Mine Now!") Are icky they could be compelled to abandon you making you fallen.
He's at least level 13 I'm pretty sure he survived the warding glyph. Also, If he's level 17 Circle of power makes all magic do no damage if you succeed the throw.
TMdiz It’s implied they survived, it literally ended with him saying “Oh look at that here’s everyone from your home village as a zombie”referring to the guy who got glyphed and he will send the zombies on him.
Another great use: Have a friendly quest giving NPC who is a high level Wizard. If the party TPKs in a particularly bloody fight they can all wake up coughing a spluttering naked in a mysterious place. The wizard walks out and greets the party "Well I did tell you that tomb was dangerous. Now, lets talk about how you're going to repay me over tea and biscuits".
This is going to be the perfect twist for my campaign. What would make it really fun though, was the wizard goes crazy somewhere along the way and tries to kill the PCs. Sleep with your armor on, boyos.
@@JohnSmith-ex8iw he would have to wait till they got injured to harvest that 1^3 inch of (spell target) flesh thats harder to get than a stray hair of drop of blood
@@JohnSmith-ex8iw nope i just checked it consumes the components so a focus wont work well not officially anything but you know how it is anything can happen with dm's or Magic
That just makes me think of Borderlands, because the respawning mechanic is called the New-U station and everytime you die, you old body vanishes and a new one is made.
Keep in mind that it's not just a Necromancer wizard that can pull off this trick -- it's pretty much any high-level wizard. It's also worth mentioning that -- rules as written -- there is no limit to the number of times that a wizard can use the Clone spell; it's constrained only by time and resources (it requires 120 days and 3000 gold). As such, a powerful wizard can extend their life indefinitely using clones that are grown to develop at a youthful age. Great series of videos! I really love the work.
Always an easy setup for a campaign. Either the players or the villains are trying to track down and destroy the horcrux- I mean clones of a powerful wizard. The second gets more mileage because there are a ton of opportunities for double crosses and investigative quests, as the players need to figure out which site the villains will target next.
Would it be possible to use the Wish spell to cast clone without spending the material components? If I understand Wish correctly, you could make a clone of yourself or your companions daily with ease once you got your 9th level spell slot.
@@MetalGlitch That's correct. The basic functionality of Wish is to replicate any spell of 8th level or lower. Of course, once you are to the point of being an Arcane caster with access to 9th level magic you are cheating at the game anyway.
@@DerexWolfheart It just takes a cubic inch of flesh from the creature being cloned. If your original body dies and you pop into a clone, you are now that clone and you would then want to create a duplicate from said clone. Meaning you'd take the flesh from the clone then, meaning you only need to take a little bit from your current body and you can easily create a couple clones (especially if you have a cleric willing to heal you. Regeneration is even BETTER, cause you can make a LOT of clones from an entire bloody arm.) Ideally you'd create a demiplane, store 2 clones in there along with some basic equipment you'd need like an extra spellbook and some clothes, then if you get killed you pop into one of the clones. Now even if you get killed again before you can start making another clone you've already got a backup to go into. Boom, immortality.
well, now I'm gonna have to channel Link form Zelda every time I enter a dungeon. "Are there pots?" "Yes." "I start smashing them and I don't stop." "..."
Team's necromancer: "so eat his soul then just to be safe? Got it" Mage: "What?! No! Just, I don't know... capture it or something" Necro: "but then he has a chance in the future even if I turn him into a zombie" Mage: "but- no... I just..." Necro: "listen I didn't fail 4 yrs of cleric school for nuthin, I know what I'm doing **SOUL SUCKING SOUNDS**
@@irontemplar6222 Not necessarily for either case; the disintegration spell doesn't leave a body if it kills, and true resurrection doesn't require a body to revive someone from the dead. Granted the later is high end both in level and in requirements to cast.
@@XperimentorEES**facepalm** we are talking about the events in the video. Distigrate was not used in the video. and we didn't see the body of the hero therefore via the tropes of storytelling we can infact infare that the man is not dead.
I love how McGank read up on his facts, referencing a bunch of deeds he probably didn't know about before getting killed. Also, how did Skank McGank miss the rise of Trevor, The Strahd Slayer, VENGEANCE, the Hero of Calimshan, etc., etc.? Was he not reading the Dalestead Gazette for the last 12 years?
You've done goofed, Zee Bashew. A few years from now you'll be working double time after a kick starter to make a whole animated series about these characters you've brought to life. This saga must carry on. Also bring the Goblin. You gotta have the Goblin.
Gage Cowart I think it would be better if they did a D&D session semi-organically (can’t let them do whatever they want entirely, this _is_ a prequel after all), and then animated visuals for the recorded audio. But we’ll see.
Indeed he did, to both. I think McGank was giving a warning shot to see if his prey will take a hint. I think the net result would be the same but if Trevor had picked up something was wrong McGank would likely applaud the diligence of our hero before luring in to detonate the glyph.
As if to make this perfect, the first time watching I thought the kid had said "biscuits, cupcakes, blondes and candies". Blondes aren't exactly a common baked good....but it didn't make me suspicious...
Had a player with clone. He didn't tell the party he had it and prepared a younger self during free time. He then committed suicide to inhabit the clone and when the party found his body they assumed that this child, wearing their companions equipment, who had shown up out of nowhere, had killed him. So they proceded to kill the clone resulting in a PK.
@@blakebell8533 Oh no, he hid it well. Just TO well to the point that it backfired when he went to join back up with them after digging up the equipment that they buried with him after the failed resurrection
@@TheRallycoreThe way we had it play out was, just before we had a 2 week IRL break while I figure out what we were going to do next, we decided on a certain amount of downtime and everyone would let me know what they wanted to do. He PMed me saying that this was what he was going to do. After the break we got together and basically said to the group that he couldn't make it to that session and he said to start without him which they were fine with. Game time rolls around and we start. We go over what everyone had done during the downtime and when it comes to his turn I say that no one in the party had seen him in a while which was strange. They decide to go look for him, situation above unfolds. He found it so hilarious that he wanted it to be canon and that was that. he had a backup character ready thank god. We debated if we should keep the truth from the group but decided to tell them what they had just done after we realized neither of us were going to be able to keep a straight face after they said they wanted to RP a full funeral session
Theres only so many people a Lv 20 fighter can stab in a day. But a Lv 20 Wizard is functionally immortal and can level cities with meteor swarms and near endless fireballs.
Eddie42023 that’s why every worldbuilding needs antimagic zones, magic hating deities, jealous outer beings and necessary bonds to demons or Fey to gain those powers. The warlock will need those clones more than he thinks while the king/fighter has a nice life
To ensure the Clone remains undisturbed, use Demiplane and a container of some form of invisible ink. Place the clone in the pocket dimension that Demiplane creates, close your eyes, and scribble and/or splash the ink on a wall. That way, even if someone mind-reads you in an attempt to find the pocket dimension that holds your clone, they won't be able to know "all" the details of the room, because even you yourself will be clueless. Since they lack intimate knowledge of the room, they can't find/enter it. (Word to the wise: Might need to have a Plane Shift spell or similar on hand as well, in order to get back to your original world.)
For those that are wondering about the invisible ink, there's a very good reason why it not only has to be invisible, but you also have to keep yourself from seeing the ink as you apply it randomly to your Demiplane. You see, there are various different ways to read a Spellcaster's mind and/or scry for any of the Spellcaster's planes. If any of those ways succeed, someone can gain the knowledge necessary to access your plane, due to having the memories you possessed of that plane. Note: magic in general also tends to be very finicky with patterns (hence why spellcasting often involves complex finger-waggling, intricate spell circles, and precisely-carved runes). By having the pattern of the invisible ink splatter be both randomized and unknown, this means that, even if the mind reader in question could gain photographic memory of *your* memory of your Demiplane, your own memory of the intricate patterns of the invisible ink are a little bit... "fuzzy," to say the least. Since the mind reader can't learn what you don't know, and can't study the memory or location to figure out where every last splatter of ink landed, he can't learn the intricate pattern of the ink, and thus lacks the necessary knowledge to get into your domain. Of course, this might lead one to wonder "but how do I get back in?" Well, since you're the spellcaster who created the Demiplane to begin with, you can easily use the spell to open a door back into that specific Demiplane, if you don't feel like making a new one. You yourself don't need to know the patterns. It's just that anyone else reading your mind will have to know. Of course, they can always try to control your mind and try to make you open the Demiplane, but casters tend to resist and/or have alternative ways to counteract that. Plus, mind control effects tend to require a more direct engagement, compared to scrying effects, thus giving you more of a chance to fight back. TL;DR: When it comes to protecting your Demiplane, sometimes ignorance is bliss.
Could always just cast a spell of forgettfulness on yoruself that removes the last X number of hours before you placed the clone(s) in the pocket dimension.
@@marclytle644 About the closest "spell of forgetfulness" spell I could find was Mind Wipe, which deletes the last 10 minutes of your target's memories. The downside is that you have to be very precise about your timing, if you don't wanna forget that you even conjured up the Clone and/or Demiplane to begin with. Plus, if you're being mentally manipulated by someone else, they'll likely notice signs of you having tampered with your own memories, and may try to restore them. Better in that case to simply have never remembered the exact details, than to remember and try to forget. Finally, the kinds of memory-related spells that could apply might use up either reliable spell slots, expensive spell components, necessary spells known, and/or any combination of the above. Why go through all that, when you can just grab a small bottle of invisible ink and a blindfold?
"I wouldn't poison the hero of Calimshan!" Too many resistances / ways it could go sideways? Or not nearly the level of decorum demanded for his grand reprisal?
I think depending on the level, Paladins can be largely immune/ just laugh off all but the PPPPPHHHHHHUCKiest of poisons. Them or Monks. Either way it's much harder to casually shrug off an H-Bomb.
Well, whatever was "supposed" to happen, I think we all want Trevor to survive so we can see more of their antics! What about Ghost Pig? Surely one little "boom!" can't do him any harm!
@@OliverurFace here is glyph of warding, thank goodness copy paste is a thing. Glyph Of Warding 3 abjuration Casting Time: 1 hour Range: Touch Components: V S M (Incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered Classes: Bard, Cleric, Wizard When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or a spell glyph. Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
What do you mean? Isn't it the most glorious thing for these poor downtrodden peasants to be able to take part in a cause greater than their own small ambitions?
Level 14 Conjuration wizard aka Me: "I'm about to do what we call a pro gamer move" The party: uhhh do you know how to beat him? Me: "I cast conjure greater demon at level 7" everyone else: NOOOOOOOOOOO
We need to gather brave people to stop this necromancer! While I sit at home, drink tea and enjoy some pastries. _looks at upload_ Well, maybe not pastries. But still!
Elminster? Is that you? How did you get over the whole _ash wraith_ thing? Are you feeling any better? How is the new Mystra doing? More importantly, how is _Alassra_ doing?
Great video but I was just looking at the spell and it says that you need a cubic inch of flesh from the target creature; does that mean Skank Mcgank has been melon balling himself to create all of those clones?
@@kellynolen498 well in that case the body is only physically similar via magic, I would assume the magic messes with the "You-ness" of the flesh sample in that case, like you are an almost but not quite perfect physical copy, thus making the clone fail in that case.
Also, if you are of a high enough level, the Imprisonment spell is something to look into if you are dealing with something that can afford true resurrection.
@@sircastic959 or if you're not high enough for imprisonment, take soul cage instead. it's quite it won't keep the soul forever but long enough for the macguffin to destroy it.
DynamicWorlds there’s no such thing the best you could do is have the place itself be similar to a lot of places they know but technically scrying can’t be countered except one item I know in pathfinder and that shit works only for the holder and costs 40000 gold
@@feritperliare2890 "nondetection" is a 3rd level spell that protects you from any kind of detection magic (for 8 hours, no concentration). And if something is a 3rd level spell, someone powerful enough to make clones can enchant stuff with said nondetection.
“As long as the soul is willing to return” Now I wonder if it’s possible to create a clone of another creature against their knowledge, and when they die bargain with their soul for access to the cloned body. But even if it isn’t I’ll probably use this idea somewhere :P
I used this on one of my players. The idea was that the NPC who pulled this on him knew the player wanted to live at any cost, and was going to try to press him into his service upon his revival. Unfortunately for the NPC, the player managed to stay alive for so long that by the time their clone activated, they were way too high level for that NPC to contend with anymore. It was great.
It's absolutely possible to create a clone of another creature without their knowledge, so long as you get get the flesh component from them (one cubic inch). As for negotiations, you'd probably need something like Soul Cage to conduct that with, otherwise they'll just go to their clone on their own.
He tanked that dude. Trevor is a hero with decent gear, skills and resources. Even if this body has fallen, be sure that he had some mages and clerics to prevent the Twice King from staying down.
@@matthewbrandt5053 To back up your point: Twice King, Hero of Calimshan, Strahd Slayer. Something tells me Trevor has recruited quite a bit of backup in twelve years.
Oooook, I'm a super nerd cause I was more interested in the Glyph of Warding than the Clone spell for this. SO I did some math. Counting the number of cakes and pies that Skenk had on display in his stall I counted near 56 Glyphs, probably more cause the best I could do was just count the glowing cakes. With that in mind to cost Skenk at LEAST 11,200 gold for enough diamond powder (since Glyph of Warding does consume spell components on use) It took no less than 56 hours to ward all of the cakes. Now here comes the fun part. Assuming that Skenk REALLY wanted Trevor dead, he probably cast all these Glyphs at 8th level (Guessing that Skenk can only cast up to 8th cause he can use Clone) AND he is using Spell Glyphs instead of the stock Explosive Runes, probably using Fireball. Storing the Fireball spell at 8th lvl because as far as I can read Glyph of Warding only uses the one spell slot it takes to cast that spell and not more if using Spell Glyphs. The max damage a 8th lvl Fireball (13d6) can do is 78 fire damage Adding that up to the 56 Glyphs would amount to a huge 4,368 damage if Trevor failed all 56 Dex saves it took to half that damage, even if Trevor passed all the saves AND had fire resistance from something it would still be 1,092 damage. As for poor Trevor, I'm guessing he is a fighter with a 1d10 + CON for health for each level up. At lvl 16 (since Skenk would have to be 16 or 15 in order to only have 8th level spells) and have a perfect stat roll of 18 for his Con giving him a total of 19 cause he is a human and gets a free point in all stats AND some how got 1 more point for CON at his Character creation. Trevor would have a total of 240 HP. The only way for Trevor to not out right die from this attack, is if he managed to have fire resistance, make all 56 Dex saves, and every single Fireball roll the lowest damage of 13, thus resulting in 182 damage total. Just having fire resistance would insure that he wouldn't just straight up die but be knocked out until he makes all his death saves or someone heals him. Sorry for the wall, I just love putting math to some of the crazy stuff that can happen in D&D cause then it can actually happen for anyone!
There was this time when our entire group was held captive in like a super anti-escape hell dungeon and none of us didn't manage to figure out a way to escape. Then. The necromancer looked us straight in the eyes... Pulled out a sharp piece of bone... Said "oh well... I guess we need some backup" And friggin' stab himself in the head. Good thing that he came back with a ton of guards to save us a week later
Valerio Milanesi fun my gm would have gone “it takes a 120 days to grow” so that’s like half a year so we would all be dead which sucks but glad to know some gsm are more lenient or am I reading the rules wrong
Necromancer BBEG: *Keels over dead in a couple rounds.* Most of the Party: "Hooray!" Wizard: "Hmmm.... I cast Animate Dead." Necromancer BBEG's Corpse: *Doesn't become a Zombie.* Wizard: "Guys, I have good news and bad news: the good news is that we can grab all his shit; the bad news is that he isn't actually dead, and he's probably going to try to kill us over the next few months."
Ehh, debatable. "Inert" is a vague descriptor. More to the point, you could just cast Speak With Dead instead. Cheaper (3rd level vs 5th) and gets the point across much easier. There are those who argue Speak With magically, somehow recreates the spirit of the creature to answer questions, but then A) that raises the question of how much value a soul even is in game, and B) you could straight ask "Do you have a Clone."
Animate Dead is 3rd level, Raise Dead is the 5th one. But I think at least in 5e, none of the three spells here would actually do the job perfectly: Animate Dead requires only bones and has no connection to the creatures identity or soul, Speak with Dead requires a corpse but neither the creatures soul nor it still being dead, and Raise Dead/Resurrection/True Resurrection requires both consent and not being blocked from being restored to life. Interestingly enough, the wording of Revivify should allow raising the creature even if its soul is elsewhere? But Clone specifically prevents restoring the remains to life, so not in this case either. True Res also provokes some weird issues about what makes your body your body when it comes to casting it after destroying the remains; whether that would work is additionaly up to interpretation of a soul being 'free' i think. Anyone has got some other spells in their book?
Considering clone is an eighth level spell, that's not a barbarian with levels in wizard, that's a wizard with a dip in barbarian. It takes at least 15 levels of wizard for 8th level spells
Clone is one of the few spells from old school D&D that has remained super powerful through the many editions. And it can be used for so many different terrible things. Notice that it can be used on another creature and, IIRC, that creature doesn't need to be willing.
Critical Role Campaign 1 spoilers "If it was easy to kill a high level necromancer, you didn't kill them." Hearing that right after getting to the episode where Delilah reappears gave me chills.
I prepared Spell Runes with 1 Forcecage, 5 Sickening Radiances, 10 Cloudkills, 15 Stinking Clouds, 20 Hypnotic Patterns, 25 Feebleminds, 50 Hold Monsters, 75 Plane Shifts, and 100 Disintegrates over the course of several months in my Demiplane full of Clones as a security measure
Question: If it's possible to grow the clone as a younger version of yourself, isn't that basically an option at immortality that *doesn't* involve lich-dom, and thus doesn't turn yourself into an undead that everyone wants to murder?
I mean yeah, but then there's the cost issue of 3000 gold per preparation. Some tables may have you swimming in gold and platinum while others don't. Some wizards probably see it as "Cost effective" to enter lichdom and y'know devour souls.
It’s a bit more expensive than the Lich Lifestyle, sacrificing gold instead of Souls, but as long as you’re not too death prone, you won’t need to pay it nearly as often as a Lich must feed their Phylactery, and sacrificing gold instead of people really helps keep away adventurers.
i LOVE this style! The story telling that screams DnD, the explanations through usage AND telling, the absolutely STUNNING artwork you got going. All in all, great job Zee!
My favorite spell. It ensures we can be as stupid as we want with absolutely no consequences. *Goes off on quest to poke a sleeping red dragon with a stick*
Nocromancer v Necromancer would make a fun conflict. Nec 1 kills Nec 2 Nec 2 transfers to his clone body Nec 1 raises Nec 2's old body Nec 2 releases loyal clone of Nec 1 Repeat over and over = Chaos
resurrection and the like depends on the soul being free and willing. if nec2 soul is in clone body it will not be free for resurrection. the best nec1 could do is use animate dead to get a generic skeleton or zombie. good idea nevertheless.
Next time on Dungeons and Bashew Zee: Will the Trevor Saga continue? Will the necromancer be truly defeated? Find out it the next exciting episode of Dungeons and Bashew Zee: True Resurrection, Rebirth of The Hero Sqwglth
I'd love to see a follow up of this featuring Soul Cage. That part, "If the soul is free and willing to return" just gets me interested in how different spell shenanigans interact.
I am constantly impressed that you keep producing these so fast and with such great quality. And even the ideas are quite fresh and well thought out. Great job!
I tried stopping it multiples around the explosion, it seems like something flies off the screen towards the left side in single frame but I couldn't ever catch it and I might just be seeing nothing. I think he's still alive, at the very least ghost pig should be. I don't know if there is any specific spell or ability his character might have that would provide near instantaneous travel game play wise though.
@@yourfriendlyinternetmeatshield playing it back at .25x speed (basically frame by frame for this video), what you saw were pieces of the dock. No trevor-shaped pieces escaped the blast.
I love the evil villain shit, turning into a child clone of yourself to bait the hero into an explosive death trap only to have more clones at the ready for any time you might meet your end. A really supervillain way to use clone
@@Ancellion Heh. the DM put ten pages of writing into crickets back story and is now trying to punish the PC for randomly killing him before the plot hook.
I just realized that when the lil' necromancer goes to give the guy a muffin, glyph of warding deactivates if you take the object more than 10 feet from where you cast the spell, so he essentially 'unpoisoned' the muffin by bringing it to him to help lure him back.
not poison it was an explosion
@@user-demon420 Yes, the apostrophes were used to signify that the mentioned 'poison' was not a literal one, just that the food had been made hazardous, then then made un-hazardous.
Don’t like that the good guy died here.
Ooh, that's a really devious way to take advantage of a supposed limitation.
@@Quincy_Morris I agree. What's the point of making his entire home town zombies if he is already dead
"The moral of the story is simple, if it was easy to kill a high level necromancer, ya didn't kill em." Love it.
Really, the moral could also be "if it was easy to kill *someone who can hire* a high level necromancer..." Since the spell can be cast on anyone who donates some flesh to the spell.
This is really should be the favorite spell of royalty, and the best reason to hire a level 15 wizard.
and if it is a npc there is a good chance of it becoming a linch the second you look away
@@FeignJurai It would get suspicious when all the paintings of the various Kings throughout history of a Kingdom just look like the same guy.
@@domehammer why hide it? if you're a lv 20 ruling a nation it ain't hard to be immortal. that's why if you are world building a fantasy world you have to ask yourself: low power level or immortal rulers.
my current pathfinder game has both actually. the highest level npc in the world is lv 13 and he's also one of the only immortals around
Just like a Spy in TF2. Always assume they used the Dead Ringer.
When a wizard transfers his soul into a youthful new body, sets up a pastry stand at the next town you'll visit, expends the time and the reagents needed to enchant every single one of the pastries with a Glyph of Warding, and waits patiently for you to arrive so they can detonate the equivalent of 500 tons of TNT in your face, you know you've gotten their attention.
Well yeah. I may have survived being cut in half but it still hurt like a SoaB. Aaaaaaaand wouldn't want him to come around again now would we? Aaaaaaaand the stain on an unbeatable necromancer's reputation for letting the one that destroyed a copy live.
He also took the time to bake all those apparently tasty death pastries
Nothing in the list of crazy revenge ideas says the death pastries cant at least be delicious
@@thesongbird1679 they aren't delicious. The wizard just used Prestidigitation to make them tasty.
Maybe. But i like to imagine that they are just carefully prepared and genuinely tasty. As a sort of "good job for defeating me" reward before KABOOM
I love that Trevor is called "Twice-King" and he literally has two crowns, one on each shoulder. That's a wonderfully silly and fun bit of character design.
Well he couldn't be called Double King, that title's taken. And.... "he"... is very, very protective of it.
@@PeterDivine ah yes, a man of culture.
@@PeterDivine Skenk is doing our hero a favor. I can hear footsteps in the distance.
@@PeterDivine Can someone enlighten me here?
*_I love that Trevor is called "Twice-King"..._*
Was...was called "Twice King". F in chat for poor Trevor--he was awesome while he lasted!
"I wouldn't poison a hero..."
Explosions are more cinematic
i would not poison a high level fighter either.. but dexterity saves on the other hand..
Patrick Kinsella pretty sure Trevor is a Paladin. He used Double Smite.
If he were smart, it'd be a slow-acting poison. That way he could eat it, have the hero eat it, and then explode both of them. He was gonna kill his young body anyway, why not mix poison in with the explosion just to throw him off even more?
@@Shifterwizard Multiple reasons, it's possible that a Paladin knew some spell to remove poison from the food, or could detect it some how which would give up the plan that the Necromancer was going to try and assassinate him. Much easier to lure the man with trust that nothing bad would happen to him into a trap that would almost assuredly kill him out right and if it didn't there was still no way for him to get information out of the now dead child clone body.
Even still he had a back up plan, if all else fails, he now has an undead army as his personal body guards that the hero would have a hard time killing since they are people who were close to him.
Poison is quick and easy, the problem with that is literally every adventurer is worried about poison in their food, they aren't however worried about explosions coming out of sweet vendor stands.
He survived
"Oh look! It's everyone from your hometown, but zombies."
*_whimsical music_*
Wow 5th ed REALLY opened up on the limits on how many Zombies you can have...
@@MunchKING maybe the mask thing he put on has something to do with it?
@@MunchKING it did the exact opposite of that. Of course that's only if you want to CONTROL them all, you're, as always free to make as many as you want
We’ll meet again
@@bradleyprimeau8663 we actually made this a plot point in our campaign. Necromancer's have a really bad rep because they tend to "misplace" undead that are no longer under their control.
"lesson of the story if it was easy to kill the necromancer you didn't kill the necromancer"
make sure you have some form of soul trapping or obliteration
But what do you do to protect your own soul if you think you might die while fighting a necromancer?
@@leyruathen clone yourself.....duhhh
@@leyrua and then proceed to start an endless war against said necromancer.
@@leyrua Simple. Don't die. While you're at it, for good measure, don't fail any of your saves. Easy, right?
I'm loving the Animated Spellbook Cinematic Universe.
is skenk mcgenk thanos
@@kazzy2974 Nah, he's just the first major villain, so I think he's Loki
Nizzlenotes saw the clone coming a mile away. The innocent orphan routine is a little cliche, but totally appropriate given the Burly guy’s backstory lol
It's better then the DCEU at least and he provably doesn't have a few million for a budget.
IKR????? The earlier ones were great, but now there is story and its AMAZING!!!!
"This is Ghostpig. He helped".
Literally. That was a good one. :)
"Can I ask you, like, an adventuring question?"
"Yeah"
"Guess which spell i prepared this morning"
"Circle is Death?"
@@siscokidder no, it was glyph of warding
*Explosions ensues
Ah yes, an OotS reference. Bless your little heart
*Hands note*: "I memorized explosive runes this morning"
"Wait a minute, you didn't misspell i-" *BOOM*
"...and this is Ghost Pig. He helped." lol, nice throwback!
He literally did use the Help Action.
I recall it, but I don't remember the exact video.
Which video?
last video
How do you not remember the previous video?
I subscribe to the idea that there’s nobody listening and the Necromancer is just insane.
Silly human...
That is where the zombies are for... XD
Wait...this statement implies that Necromancers don't have insanity as a class feature. Next you're going to tell me Paladins don't grow a stick up their butt naturally.
@@SageofStars NO thay don't unles your a chareter that has a weird curse for some random reason or there a type of plant
@@calladreus6391 Paladins are plants confirmed
@@SageofStars You'd have to roll oath of ancients for that.
Wow there is a story line over multiple UA-cam videos. Great
How did I not notice it earlier?
Yeah spell components to help action to finally clone with glyph of warding thrown in for good measure Good Times
Better watch the old ones again ;)
low wisdom score i bet
There were also several before these, including the character Zee Bashew was playing before critfailing several athletics checks and swan diving off a waterfall before having to roll up Skenk McGenk, which led to following the story of his companion, and the Mage Hand video.
Roll perception.
I remember... we were in a long running campaign. We were a party of six. A human rouge, an elf monk, a half orc barbarian, an aasimar cleric, a half elf warlock, and a changeling wizard. We were around level 15 16 area, and we no longer feared death. It was a mild inconvenience, a day trip to fix it. Then, our cleric got roasted alive by an ancient red dragon. No one took it seriously at first, we killed the dragon and began talking about ressurection when the dungeon master told us, "Okay, who casts the spell?"
The table went dead silent as we all realized what'd happened. Essentially every npc healer was hunted down by an group of evil inquistors earlier in the campaign, and there was nobody who could cast the spell.
Of course, our wizard wasn't going to let his fiance go quietly, and he got out an object he had made earlier when he found an old book in a Necromancers tower.
He used magic jar. The dungeon master was about to say it doesn't work like that, then the wizard pointed out that we'd seen a lich harvesting the souls of the recently dead in the exact same way, so why couldn't he?
The wizard explained his plan, the dungeon master thought about it. It was rule of cool at its finest, but we'd been playing these characters for so long it felt wrong to just kill them off. Besides, his plan made some sense.
So the wizard harvested her soul and trapped her in a jar. In game, the party erupted into an argument, the monk and barbarian were furious, but the warlock and rouge sided with the wizard.
Outvoted, the sat back as they recovered her body, and brought her back to their hideout. The group split up for a few months in game time as her new body grew. Then, one day, the cleric opened her eyes and broke free from her tank. Her battle scars and tattoos were gone, her body entirely untouched. Well, except for one thing. Her god wouldn't speak to her and she had emerged as a fallen, rather than a scourged.
But she was alive.
Holy shit
Why would she be a fallen? There's nothing wrong with cloning yourself.
@@EzekiesAcheron There's no canonical dnd lore 'need' for it to change an Aasimar like that, but there's a variety of interesting theoretical in game reasons/justifications you could make up for why it'd have happened, though most prominently/importantly, its a good and actually impactful narrative development (not to mention its fucking cool).
@@EzekiesAcheron I mean gods can be dicks, if your Deva serves a god who thinks clones(or soul shenanigans, ie "You were supposed to be Mine Now!") Are icky they could be compelled to abandon you making you fallen.
@@NeilSonOfNorbert Yeah pretty much
Well, I'll be damned. It IS everyone from my home town, but zombies. Well played.
Next level evil.
I know Trevor and Ghostpig survived the explosion! They will come for you Skenk Mcgenk.
Well Ghostpig maybe did, since he's incorporeal.
He's at least level 13 I'm pretty sure he survived the warding glyph. Also, If he's level 17 Circle of power makes all magic do no damage if you succeed the throw.
@@Watchin4story It didn't seem like just one glyph, they were all over every pastry.
TMdiz It’s implied they survived, it literally ended with him saying “Oh look at that here’s everyone from your home village as a zombie”referring to the guy who got glyphed and he will send the zombies on him.
IWatch4Story Clone is a pretty high level spell, so whatever warding glyph Skenk cast probably had a lot of +1d8s added to the damage
I am a big fan of where this is heading
Berd
Hi philbert
Berd likes Zee Bashew!?!?!????
Hey um 👉👈 can we get a collaboration with y’all please
da fuk are you doing here?
Berd I wanna see you play dnd
Another great use: Have a friendly quest giving NPC who is a high level Wizard. If the party TPKs in a particularly bloody fight they can all wake up coughing a spluttering naked in a mysterious place. The wizard walks out and greets the party "Well I did tell you that tomb was dangerous. Now, lets talk about how you're going to repay me over tea and biscuits".
This is going to be the perfect twist for my campaign. What would make it really fun though, was the wizard goes crazy somewhere along the way and tries to kill the PCs. Sleep with your armor on, boyos.
@@JohnSmith-ex8iw he would have to wait till they got injured to harvest that 1^3 inch of (spell target) flesh thats harder to get than a stray hair of drop of blood
@@kellynolen498 Or he could use a spell focus.
@@JohnSmith-ex8iw nope i just checked it consumes the components so a focus wont work well not officially anything but you know how it is anything can happen with dm's or Magic
That just makes me think of Borderlands, because the respawning mechanic is called the New-U station and everytime you die, you old body vanishes and a new one is made.
Keep in mind that it's not just a Necromancer wizard that can pull off this trick -- it's pretty much any high-level wizard. It's also worth mentioning that -- rules as written -- there is no limit to the number of times that a wizard can use the Clone spell; it's constrained only by time and resources (it requires 120 days and 3000 gold). As such, a powerful wizard can extend their life indefinitely using clones that are grown to develop at a youthful age.
Great series of videos! I really love the work.
Always an easy setup for a campaign. Either the players or the villains are trying to track down and destroy the horcrux- I mean clones of a powerful wizard. The second gets more mileage because there are a ton of opportunities for double crosses and investigative quests, as the players need to figure out which site the villains will target next.
Would it be possible to use the Wish spell to cast clone without spending the material components? If I understand Wish correctly, you could make a clone of yourself or your companions daily with ease once you got your 9th level spell slot.
@@MetalGlitch That's correct. The basic functionality of Wish is to replicate any spell of 8th level or lower. Of course, once you are to the point of being an Arcane caster with access to 9th level magic you are cheating at the game anyway.
@@MetalGlitch the wish spell can cast lower spells with no components, but you still need a vessel to protect your clone.
@@lebanemcarl68 Would the Wish spell make the container, since it replaces material components? If so, could you specify where the container was?
Why even bother becoming a lich and needing to feed on human souls when you can be an immortal clone mage
because u run out of flesh eventually
@@DerexWolfheart It just takes a cubic inch of flesh from the creature being cloned.
If your original body dies and you pop into a clone, you are now that clone and you would then want to create a duplicate from said clone. Meaning you'd take the flesh from the clone then, meaning you only need to take a little bit from your current body and you can easily create a couple clones (especially if you have a cleric willing to heal you. Regeneration is even BETTER, cause you can make a LOT of clones from an entire bloody arm.)
Ideally you'd create a demiplane, store 2 clones in there along with some basic equipment you'd need like an extra spellbook and some clothes, then if you get killed you pop into one of the clones. Now even if you get killed again before you can start making another clone you've already got a backup to go into.
Boom, immortality.
@@haku8135 only 2? I’ve got 50!
Also, if you always clone yourself at a youthful age your character will never age out
@@lordfelidae4505 Remember Manshoon.
well, now I'm gonna have to channel Link form Zelda every time I enter a dungeon.
"Are there pots?"
"Yes."
"I start smashing them and I don't stop."
"..."
"You have angered the pots. Roll Initiative."
"The pot are all mimics. You are devoured immediately."
There was a chicken in one of those pots....He doesn't look to happy....
@@cavareenvius7886 :O
@@cavareenvius7886 Cucco
Team's necromancer: "so eat his soul then just to be safe? Got it"
Mage: "What?! No! Just, I don't know... capture it or something"
Necro: "but then he has a chance in the future even if I turn him into a zombie"
Mage: "but- no... I just..."
Necro: "listen I didn't fail 4 yrs of cleric school for nuthin, I know what I'm doing
**SOUL SUCKING SOUNDS**
"I didnt fail 4 years of cleric school for nothing" is my new catchphrase
oh god... Imagine P. M. Seymore reading this like his Humans are spaceorcs or God creates things series XD
I swear I heard a dustbuster sound in my head for 'soul sucking sounds"
Well, I just had my dinner. I wouldn't mind a rabbit's soul for dessert.
@@fangorn23 I was thinking something indecent. Because when your slurping up souls like speget you should play it up as much as possible.
There was no body, judging by the rules of cinematography, Trevor's still alive.
@Wirlock no. No body means that if you didnt see the body they are still alive. If you see the body they are dead, but can be revived in d&d.
I really liked him. he seemed nice
@@irontemplar6222 Not necessarily for either case; the disintegration spell doesn't leave a body if it kills, and true resurrection doesn't require a body to revive someone from the dead. Granted the later is high end both in level and in requirements to cast.
@@XperimentorEES**facepalm**
we are talking about the events in the video. Distigrate was not used in the video. and we didn't see the body of the hero therefore via the tropes of storytelling we can infact infare that the man is not dead.
@@irontemplar6222 Man, these folks? Super fun at parties, I tell you that!
Dear diary
Today i memorized exploding runes
I understood that refrence.
@@FrostSylph whats the reference?
@@DerexWolfheart Order of the Stick
@@Kobrag90 ty
"There's flowers in the fields...
There's sand in the dunes...
You have just read,
Exploding runes..."
I love how McGank read up on his facts, referencing a bunch of deeds he probably didn't know about before getting killed. Also, how did Skank McGank miss the rise of Trevor, The Strahd Slayer, VENGEANCE, the Hero of Calimshan, etc., etc.? Was he not reading the Dalestead Gazette for the last 12 years?
He’s a busy guy; he’s got lots of evil that needs his attention. If villains payed that kind of attention, few if any heroes would ever make it far.
You've done goofed, Zee Bashew. A few years from now you'll be working double time after a kick starter to make a whole animated series about these characters you've brought to life. This saga must carry on.
Also bring the Goblin. You gotta have the Goblin.
Okay but, quick question:
Can they do a crossover episode with the Critical Role animated series?
Perry Carters which way would you do it? Animated spell book is best scripted, Critical Role is best organic.
@@perrycarters3113 I'd love to see Skank McGank guest appearance on Critical Role.
@@PureGoldNeverCorrodes I think he meant the upcoming critical role cartoon. Which is probably gonna be scriptes
Gage Cowart I think it would be better if they did a D&D session semi-organically (can’t let them do whatever they want entirely, this _is_ a prequel after all), and then animated visuals for the recorded audio. But we’ll see.
Well i guess we know a glyph of warding video is coming
Yes it will.
I hope they tease more future spells like that, or maybe a little more subtly.
I guess that foreshadowing could be a glyph of *warning*
@@cubicengineering4715 To be fair, it's not like you can be subtle with Explosive Runes.
@@Abdega ouch.
Did you just (inaudible) your own caption?
It sounded like he said “clones”
Indeed he did, to both. I think McGank was giving a warning shot to see if his prey will take a hint. I think the net result would be the same but if Trevor had picked up something was wrong McGank would likely applaud the diligence of our hero before luring in to detonate the glyph.
As if to make this perfect, the first time watching I thought the kid had said "biscuits, cupcakes, blondes and candies". Blondes aren't exactly a common baked good....but it didn't make me suspicious...
@@crowsenpai5625 I'm a bit late, but he *definitely* said "clones"
I heard scones...
Had a player with clone. He didn't tell the party he had it and prepared a younger self during free time. He then committed suicide to inhabit the clone and when the party found his body they assumed that this child, wearing their companions equipment, who had shown up out of nowhere, had killed him. So they proceded to kill the clone resulting in a PK.
Looks like he was asking for it, honestly. Should have hidden the body better at least
@@blakebell8533 Oh no, he hid it well. Just TO well to the point that it backfired when he went to join back up with them after digging up the equipment that they buried with him after the failed resurrection
Was this like a discord game where people can't tell the difference between an NPC and a player?
@@TheRallycoreThe way we had it play out was, just before we had a 2 week IRL break while I figure out what we were going to do next, we decided on a certain amount of downtime and everyone would let me know what they wanted to do. He PMed me saying that this was what he was going to do. After the break we got together and basically said to the group that he couldn't make it to that session and he said to start without him which they were fine with.
Game time rolls around and we start. We go over what everyone had done during the downtime and when it comes to his turn I say that no one in the party had seen him in a while which was strange. They decide to go look for him, situation above unfolds. He found it so hilarious that he wanted it to be canon and that was that. he had a backup character ready thank god. We debated if we should keep the truth from the group but decided to tell them what they had just done after we realized neither of us were going to be able to keep a straight face after they said they wanted to RP a full funeral session
@@ryanwaughman8492 Ah
"If it was easy to kill a high-level necromancer, you didn't kill' em" ...aaand that's just gonna go in my DM notes...
Yuuuuup.
High powered Martial bad guys are a problem.
High level magic bad guys are an extinction event.
a necromancer as an extinction event? I see a nested loop there.
Theres only so many people a Lv 20 fighter can stab in a day.
But a Lv 20 Wizard is functionally immortal and can level cities with meteor swarms and near endless fireballs.
@@2MeterLP Necromancer steps: kill, unkill, repeat.
@@Eddie42023 "...the dead reviving the dead, on and on down the years...forever..."
-Darkest Dungeon, Narrator (Necromancer Boss 3)
Eddie42023 that’s why every worldbuilding needs antimagic zones, magic hating deities, jealous outer beings and necessary bonds to demons or Fey to gain those powers. The warlock will need those clones more than he thinks while the king/fighter has a nice life
"Oh look! It's everyone from your hometown, but as zombies!"
*_Happy music intensifies_*
It's happy in perspective of The Necromancer
I feel like your profile picture has already experienced this. Minus the happy music, that's new.
To ensure the Clone remains undisturbed, use Demiplane and a container of some form of invisible ink. Place the clone in the pocket dimension that Demiplane creates, close your eyes, and scribble and/or splash the ink on a wall. That way, even if someone mind-reads you in an attempt to find the pocket dimension that holds your clone, they won't be able to know "all" the details of the room, because even you yourself will be clueless. Since they lack intimate knowledge of the room, they can't find/enter it.
(Word to the wise: Might need to have a Plane Shift spell or similar on hand as well, in order to get back to your original world.)
Demiplanes are tiny. Planeshifting there will most likely get you close to the room anyway
.
For those that are wondering about the invisible ink, there's a very good reason why it not only has to be invisible, but you also have to keep yourself from seeing the ink as you apply it randomly to your Demiplane. You see, there are various different ways to read a Spellcaster's mind and/or scry for any of the Spellcaster's planes. If any of those ways succeed, someone can gain the knowledge necessary to access your plane, due to having the memories you possessed of that plane.
Note: magic in general also tends to be very finicky with patterns (hence why spellcasting often involves complex finger-waggling, intricate spell circles, and precisely-carved runes). By having the pattern of the invisible ink splatter be both randomized and unknown, this means that, even if the mind reader in question could gain photographic memory of *your* memory of your Demiplane, your own memory of the intricate patterns of the invisible ink are a little bit... "fuzzy," to say the least. Since the mind reader can't learn what you don't know, and can't study the memory or location to figure out where every last splatter of ink landed, he can't learn the intricate pattern of the ink, and thus lacks the necessary knowledge to get into your domain.
Of course, this might lead one to wonder "but how do I get back in?" Well, since you're the spellcaster who created the Demiplane to begin with, you can easily use the spell to open a door back into that specific Demiplane, if you don't feel like making a new one. You yourself don't need to know the patterns. It's just that anyone else reading your mind will have to know. Of course, they can always try to control your mind and try to make you open the Demiplane, but casters tend to resist and/or have alternative ways to counteract that. Plus, mind control effects tend to require a more direct engagement, compared to scrying effects, thus giving you more of a chance to fight back.
TL;DR: When it comes to protecting your Demiplane, sometimes ignorance is bliss.
Could always just cast a spell of forgettfulness on yoruself that removes the last X number of hours before you placed the clone(s) in the pocket dimension.
@@marclytle644 About the closest "spell of forgetfulness" spell I could find was Mind Wipe, which deletes the last 10 minutes of your target's memories. The downside is that you have to be very precise about your timing, if you don't wanna forget that you even conjured up the Clone and/or Demiplane to begin with.
Plus, if you're being mentally manipulated by someone else, they'll likely notice signs of you having tampered with your own memories, and may try to restore them. Better in that case to simply have never remembered the exact details, than to remember and try to forget.
Finally, the kinds of memory-related spells that could apply might use up either reliable spell slots, expensive spell components, necessary spells known, and/or any combination of the above. Why go through all that, when you can just grab a small bottle of invisible ink and a blindfold?
I love the detail that he's wearing the symbol of Hoar, god of vengance
"I wouldn't poison the hero of Calimshan!"
Too many resistances / ways it could go sideways?
Or not nearly the level of decorum demanded for his grand reprisal?
pardon my late response but I believe the awnser to that question is. Yes.
I think depending on the level, Paladins can be largely immune/ just laugh off all but the PPPPPHHHHHHUCKiest of poisons. Them or Monks. Either way it's much harder to casually shrug off an H-Bomb.
You know a Necromancer really hates you, when they are willing to not only spend 1 clone thwarting you but uses a 2nd for good measure.
And so Bashew's OC dies again... At least it wasn't orbital-class falling damage this time...
This reference though.
Calling it now, but Trevor ain't dead. Anyone who can do over 200 damage in one crit can (most likely) survive one glyph of warding.
@@AdventofMechanus There were like 80 glyphs on that table. Every pastry had a glyph on it.
Well, whatever was "supposed" to happen, I think we all want Trevor to survive so we can see more of their antics!
What about Ghost Pig? Surely one little "boom!" can't do him any harm!
@@TheGuardDuck nah, have Trevor die so we can see some cleric resurrection magic, and then have skank kill him again.
I love the horrific sight of the village turned into zombies overlaid with some cheerful/uplifting music.
"Ever hear of a Glyph of warding?"
BOOM
What did it do to cause the explosion
@@OliverurFace here is glyph of warding, thank goodness copy paste is a thing.
Glyph Of Warding
3 abjuration
Casting Time: 1 hour
Range: Touch
Components: V S M (Incense and powdered diamond worth at least 200 gp, which the spell consumes)
Duration: Until dispelled or triggered
Classes: Bard, Cleric, Wizard
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password. When you inscribe the glyph, choose explosive runes or a spell glyph. Explosive Runes. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
"Oh look it's everyone from your home town except zombies!"
Best thing is the music that does not fit AT ALL
What do you mean? Isn't it the most glorious thing for these poor downtrodden peasants to be able to take part in a cause greater than their own small ambitions?
Oh look, it's everybody from your hometown but zombies! :D
I laughed so hard
Hate when that happens
I don’t remember any kobolds or bugbears in my hometown.
@@Lobsterwithinternet you must have had bad perception or didn't venture to the local sewers or nearby forests.
I love the delivery. It's a total trash talk moment.
"Oh, look! It's everyone from your hometown, but zombies!"
Yes, completely in character.
I see.... so what you are saying is...
I should bring a demon along to consume the souls of necromancers?
Or a Magic Jar spell.
Level 14 Conjuration wizard aka Me: "I'm about to do what we call a pro gamer move"
The party: uhhh do you know how to beat him?
Me: "I cast conjure greater demon at level 7"
everyone else: NOOOOOOOOOOO
Or banishing smite.
Flynn Curtis I believe you mean either Magic Jar or Soul Cage (8 hours).
@@PureGoldNeverCorrodes the moment banishing semites duration is up the soul can return and go to the clone.
Jokes on you Mr. Necromancer
I was harshly bullied in my hometown
*Engages with a rage*
"buscuits, cupcakes, clones and candies!"
.... really?
NOBODY GETS THE BEST OF SKENK MCGENK
What about a cosmic god that casually destroys planets?
Gregory McKenzie no one gets skenk mcgank
We need to gather brave people to stop this necromancer!
While I sit at home, drink tea and enjoy some pastries.
_looks at upload_
Well, maybe not pastries. But still!
Where is Team Fun Sized when you need them?
@@jackielinde7568 Helping Skenk commit more atrocities.
Don't trust the tea, either.
Elminster? Is that you? How did you get over the whole _ash wraith_ thing? Are you feeling any better? How is the new Mystra doing? More importantly, how is _Alassra_ doing?
Alberta Malachi Killer Queen has already touched the pastries
Words to live by. "If it was easy to kill a high level necromancer, you didn't kill him".
In one of these comments is the key to countering this, ie: find the room with sealed vases, go whirling dervish BEFORE engaging the necromancer.
Sounds like, short, a campaign. A longer campaign if they hide their clones in a demiplane.
Great video but I was just looking at the spell and it says that you need a cubic inch of flesh from the target creature; does that mean Skank Mcgank has been melon balling himself to create all of those clones?
He probably did it once, let the clone grow, then just straight up offed himself, came back to life, and started carving up his old body.
@@RileyIsntDead maybe but would that counts as the "target creature" still Because its your old body not your current one?
@@kellynolen498 I mean it is physically the same, so I don't see why not
@@Doribi117 but people can shape shift to be anything presumably that includes you that doesn't mean they can clone you with themselves
@@kellynolen498 well in that case the body is only physically similar via magic, I would assume the magic messes with the "You-ness" of the flesh sample in that case, like you are an almost but not quite perfect physical copy, thus making the clone fail in that case.
i really dont care about d&d, just watching them because they are so well made. subscribed.
"You ever heard of a glyph of warding?" XD GOT EM'
"Here, read this"
_I prepared explosive runes this morning_
At first, I thought the cupcake had a glyph, and exploded inside him. Then I realized everything on the stall was painted with glyphs!
@@Nyrufa he did eat one glyph cookie but i dont remember how fare glyphs of warding can move before they stop working
@@kellynolen498 10 feet
@@draconiandude1 then it probably was probably in range
i kind of suspected there was a good reason to scry on powerful enemies that were killed.
Also, if you are of a high enough level, the Imprisonment spell is something to look into if you are dealing with something that can afford true resurrection.
@@sircastic959 or if you're not high enough for imprisonment, take soul cage instead. it's quite it won't keep the soul forever but long enough for the macguffin to destroy it.
@@feritperliare2890 you wouldn't put your urns in an area warded from scrying?
DynamicWorlds there’s no such thing the best you could do is have the place itself be similar to a lot of places they know but technically scrying can’t be countered except one item I know in pathfinder and that shit works only for the holder and costs 40000 gold
@@feritperliare2890 "nondetection" is a 3rd level spell that protects you from any kind of detection magic (for 8 hours, no concentration). And if something is a 3rd level spell, someone powerful enough to make clones can enchant stuff with said nondetection.
Can't wait till he comes back in the next part. The Zeeverse is so interesting
“As long as the soul is willing to return”
Now I wonder if it’s possible to create a clone of another creature against their knowledge, and when they die bargain with their soul for access to the cloned body.
But even if it isn’t I’ll probably use this idea somewhere :P
The Adventure Zone had this happen
I used this on one of my players. The idea was that the NPC who pulled this on him knew the player wanted to live at any cost, and was going to try to press him into his service upon his revival. Unfortunately for the NPC, the player managed to stay alive for so long that by the time their clone activated, they were way too high level for that NPC to contend with anymore. It was great.
It's absolutely possible to create a clone of another creature without their knowledge, so long as you get get the flesh component from them (one cubic inch). As for negotiations, you'd probably need something like Soul Cage to conduct that with, otherwise they'll just go to their clone on their own.
The gradual transition from stilted to smooth speech while narrating the spell description was a really nice and extremely understated touch
This was sadly inevitable...
I hope the Twice king is still alive though. He was a fun character. Just think it could become a running gag!
Well, there are ressurection spells. Maybe Zee makes a spinoff for cleric spells.
Apparently presuming he's a high level paladin like we know he is he has too hp to die from that
He tanked that dude. Trevor is a hero with decent gear, skills and resources. Even if this body has fallen, be sure that he had some mages and clerics to prevent the Twice King from staying down.
@@matthewbrandt5053 To back up your point: Twice King, Hero of Calimshan, Strahd Slayer. Something tells me Trevor has recruited quite a bit of backup in twelve years.
Glyph of warding only does 5d8 damage. Even low level fighters would probably survive that.
The total length of this plotline is like under 10 minutes, and I've never gotten more joy out of anything. I adore these so much!
Played a Gnome Necromancer once who's sole objective was to get this spell, great fun~
Ay yo I'm playing literally that this summer!
did you scream "IMMORTALITY" before breaking out into a evil cackle when you got it?
Of COURSE he did!
“Biscuits cupcakes *clones* and candies!”
Oooook, I'm a super nerd cause I was more interested in the Glyph of Warding than the Clone spell for this. SO I did some math.
Counting the number of cakes and pies that Skenk had on display in his stall I counted near 56 Glyphs, probably more cause the best I could do was just count the glowing cakes.
With that in mind to cost Skenk at LEAST 11,200 gold for enough diamond powder (since Glyph of Warding does consume spell components on use)
It took no less than 56 hours to ward all of the cakes.
Now here comes the fun part.
Assuming that Skenk REALLY wanted Trevor dead, he probably cast all these Glyphs at 8th level (Guessing that Skenk can only cast up to 8th cause he can use Clone)
AND he is using Spell Glyphs instead of the stock Explosive Runes, probably using Fireball.
Storing the Fireball spell at 8th lvl because as far as I can read Glyph of Warding only uses the one spell slot it takes to cast that spell and not more if using Spell Glyphs.
The max damage a 8th lvl Fireball (13d6) can do is 78 fire damage
Adding that up to the 56 Glyphs would amount to a huge 4,368 damage if Trevor failed all 56 Dex saves it took to half that damage, even if Trevor passed all the saves AND had fire resistance from something it would still be 1,092 damage.
As for poor Trevor, I'm guessing he is a fighter with a 1d10 + CON for health for each level up.
At lvl 16 (since Skenk would have to be 16 or 15 in order to only have 8th level spells) and have a perfect stat roll of 18 for his Con giving him a total of 19 cause he is a human and gets a free point in all stats AND some how got 1 more point for CON at his Character creation. Trevor would have a total of 240 HP.
The only way for Trevor to not out right die from this attack, is if he managed to have fire resistance, make all 56 Dex saves, and every single Fireball roll the lowest damage of 13, thus resulting in 182 damage total. Just having fire resistance would insure that he wouldn't just straight up die but be knocked out until he makes all his death saves or someone heals him.
Sorry for the wall, I just love putting math to some of the crazy stuff that can happen in D&D cause then it can actually happen for anyone!
Gosh DANG IT! Skänk Mäk Gänk reight of crimeful badness continues unabated!
Why did i read this in PuffinForests voice?
@@00784865 "I shall use this clone for the purposes of... evuhl!
I love these! Half spellbook help, half cinematic universe
There was this time when our entire group was held captive in like a super anti-escape hell dungeon and none of us didn't manage to figure out a way to escape.
Then.
The necromancer looked us straight in the eyes...
Pulled out a sharp piece of bone...
Said "oh well... I guess we need some backup"
And friggin' stab himself in the head.
Good thing that he came back with a ton of guards to save us a week later
Valerio Milanesi fun my gm would have gone “it takes a 120 days to grow” so that’s like half a year so we would all be dead which sucks but glad to know some gsm are more lenient or am I reading the rules wrong
@@gabrielperron7403 The necromancer presumably had already grown the clone earlier for an emergency
@@saacinecrozma8317 yes and the amount of time skips that happen in some adventures really makes this too easy
@@gabrielperron7403 clone could already be grown.
Necromancer BBEG: *Keels over dead in a couple rounds.*
Most of the Party: "Hooray!"
Wizard: "Hmmm.... I cast Animate Dead."
Necromancer BBEG's Corpse: *Doesn't become a Zombie.*
Wizard: "Guys, I have good news and bad news: the good news is that we can grab all his shit; the bad news is that he isn't actually dead, and he's probably going to try to kill us over the next few months."
Animate dead does not work like that...
Ehh, debatable. "Inert" is a vague descriptor. More to the point, you could just cast Speak With Dead instead. Cheaper (3rd level vs 5th) and gets the point across much easier. There are those who argue Speak With magically, somehow recreates the spirit of the creature to answer questions, but then A) that raises the question of how much value a soul even is in game, and B) you could straight ask "Do you have a Clone."
Animate Dead is 3rd level, Raise Dead is the 5th one.
But I think at least in 5e, none of the three spells here would actually do the job perfectly: Animate Dead requires only bones and has no connection to the creatures identity or soul, Speak with Dead requires a corpse but neither the creatures soul nor it still being dead, and Raise Dead/Resurrection/True Resurrection requires both consent and not being blocked from being restored to life.
Interestingly enough, the wording of Revivify should allow raising the creature even if its soul is elsewhere? But Clone specifically prevents restoring the remains to life, so not in this case either.
True Res also provokes some weird issues about what makes your body your body when it comes to casting it after destroying the remains; whether that would work is additionaly up to interpretation of a soul being 'free' i think.
Anyone has got some other spells in their book?
>(Inaudible)
>Clearly says "Clones"
Hmmmm...
He obviously says "scones"
@@iafozzac I'm watching you...
Those "clones" were not inaudible enough for me.
...
Please, don't blow me up.
Biscuits, cupacakes, *clowns* and candies...
Truly Zee knows the art of foreshadowing...
0:16
_An oath fulfilled... Vengeance. Thy name is Ghostpig..._
Imagine the barbarian has levels in wizard, and clones himself...
MAGE WARS: Attack of the clones
*star wars theme starts playing*
If only you could have multiple active clones of the same character.
@@nullpoint3346 you could probably fracture your soul and that way have multiple active souls, like sofia from neverwinter nights 2
Considering clone is an eighth level spell, that's not a barbarian with levels in wizard, that's a wizard with a dip in barbarian. It takes at least 15 levels of wizard for 8th level spells
@@louiesatterwhite3885 could always have someone else do that for you.
@@taddad2641 Just use Simulacrum on the party's Barbarian, then you'll get yourself a clone army of Barbarians
Clone is one of the few spells from old school D&D that has remained super powerful through the many editions.
And it can be used for so many different terrible things. Notice that it can be used on another creature and, IIRC, that creature doesn't need to be willing.
To create the clone no willingness is needed, but the soul still needs to be willing
Another great episode, and great story
Critical Role Campaign 1 spoilers
"If it was easy to kill a high level necromancer, you didn't kill them."
Hearing that right after getting to the episode where Delilah reappears gave me chills.
Blizzic I think I saw this episode quoted in the comments section when Delilah comes back lol
Mini Skenk: Have you ever heard of a Glyph of Warding?
Trevor Twice-King: FUUUU
KABOOOOOOM!!!
Best use of Glyph of Warding: Planeshift
No explosions. No flash. Just a wrong step and one fighter-less party.
I have prepared explosive runes today.
I prepared Spell Runes with 1 Forcecage, 5 Sickening Radiances, 10 Cloudkills, 15 Stinking Clouds, 20 Hypnotic Patterns, 25 Feebleminds, 50 Hold Monsters, 75 Plane Shifts, and 100 Disintegrates over the course of several months in my Demiplane full of Clones as a security measure
Okay but can we talk about the sheer level of effort that must've gone into that pull back shot at the end? Absolutely stunning!
Question: If it's possible to grow the clone as a younger version of yourself, isn't that basically an option at immortality that *doesn't* involve lich-dom, and thus doesn't turn yourself into an undead that everyone wants to murder?
I mean yeah, but then there's the cost issue of 3000 gold per preparation. Some tables may have you swimming in gold and platinum while others don't. Some wizards probably see it as "Cost effective" to enter lichdom and y'know devour souls.
It’s a bit more expensive than the Lich Lifestyle, sacrificing gold instead of Souls, but as long as you’re not too death prone, you won’t need to pay it nearly as often as a Lich must feed their Phylactery, and sacrificing gold instead of people really helps keep away adventurers.
I can't wait to see everyone from my hometown again!
Oh.
i LOVE this style! The story telling that screams DnD, the explanations through usage AND telling, the absolutely STUNNING artwork you got going. All in all, great job Zee!
Ah yes, those zombies do an extra d8 of EMOTIONAL DAMAGE.
Every time you kill one, you have roll a wisdom save or break down crying.
Consider this, it takes 1 hour to cast glyph of warding
My favorite spell. It ensures we can be as stupid as we want with absolutely no consequences. *Goes off on quest to poke a sleeping red dragon with a stick*
honestly i am surprised that the guy didn't take into account thewizard's necromancy bullshit.
To be honest if you have 8th level spells like clone, the red dragon better take the poking without even looking at you wrong.
Nocromancer v Necromancer would make a fun conflict.
Nec 1 kills Nec 2
Nec 2 transfers to his clone body
Nec 1 raises Nec 2's old body
Nec 2 releases loyal clone of Nec 1
Repeat over and over = Chaos
resurrection and the like depends on the soul being free and willing. if nec2 soul is in clone body it will not be free for resurrection. the best nec1 could do is use animate dead to get a generic skeleton or zombie. good idea nevertheless.
Next time on Dungeons and Bashew Zee:
Will the Trevor Saga continue? Will the necromancer be truly defeated? Find out it the next exciting episode of Dungeons and Bashew Zee: True Resurrection, Rebirth of The Hero Sqwglth
I see what you did there. Clever.
Its been 5 years and I just picked up on "He helped..." cause he literally Helped. Goddammit
I'd love to see a follow up of this featuring Soul Cage.
That part, "If the soul is free and willing to return" just gets me interested in how different spell shenanigans interact.
I'm invested now! What's next in this Spy vs Spy tale of bloody revenge.
You work fast! I was watching earlier. Glad you enjoyed 'Here Comes the Foe'
I am constantly impressed that you keep producing these so fast and with such great quality. And even the ideas are quite fresh and well thought out. Great job!
I knew it, though you probably planed it out before I said anything.
Did he eat the muffin wrapper to? What a beast.
"Hey Jeff, are we the bad guys?"
"Guurrrrrk, brrraaaaaainnssss..."
"Huh."
Sqwglth! You and Ghost Pig cannot have fallen! We'll get a ressurection for you buddy and you can get back at that Skenk Mcgenk!
“Ever heard of a gliph of warding”? “What the-(BOOM!!!)” haha ahh nice!
Holy shit Zee! This is some next level build up. Great vid!
The fact that he eats the whole cupcake wrapper and all is pretty funny
And that boys and girls is why you confirm soul death before celebrating
I don't see a dead body, or a ghost corpse(?) of a pig. So they must've survived the explosion.
I tried stopping it multiples around the explosion, it seems like something flies off the screen towards the left side in single frame but I couldn't ever catch it and I might just be seeing nothing. I think he's still alive, at the very least ghost pig should be. I don't know if there is any specific spell or ability his character might have that would provide near instantaneous travel game play wise though.
@@yourfriendlyinternetmeatshield playing it back at
.25x speed (basically frame by frame for this video), what you saw were pieces of the dock. No trevor-shaped pieces escaped the blast.
Skenk Mcgenk is out for revenge!
I love this story that is unfolding through helpful explanations of D&D mechanics. Absolutely brilliant.
The ending music seems far too cheery and happy for what's going on. XD
Not from Skenk's POV.
I love the evil villain shit, turning into a child clone of yourself to bait the hero into an explosive death trap only to have more clones at the ready for any time you might meet your end. A really supervillain way to use clone
That'll learn you Thomas... or whatever.
I look forward to seeing the on going war between this necromancer and the PC.
plottwist, the necro is the pc!
@@Ancellion Heh. the DM put ten pages of writing into crickets back story and is now trying to punish the PC for randomly killing him before the plot hook.