Post Offices also increase happiness as the post vans drop stuff off to local residencies, in the same kind of manner the park maintenance boosts parks for a limited amount of time.
I'm really inspired by the way you've created focused areas in your industrial build, then added in the generic zoning around them. Over here is the water treatment, over there are the garbage facilities, a couple of factories and warehouses in the middle, and a cargo train station around the corner. Fill the gaps with zoning and amazing OE detailing. Thoughtfully connect the roads and paths. BLAM. An amazing industrial area. Sometimes you make it look too easy, so I'm glad you showed us that horrible truss bridge before deleting it and explained your thought processes. You're a very entertaining and generous mentor. Love what you do.
Yeah, after a Google Search, post is just a park. Kinda stupid imo, would have been nice if it affected industry or commercial in some way! Hopefully we get a post and healthcare rework in a sequel!
So many bold choices! Adding traffic using a toll booth? Putting a cargo train on a collector road? Keeping an abandoned building? Just when I thought I've seen it all, you continue to surprise me. And best of all, it just works! Brilliant.
Fantastic build, mate. Love industrial areas and how great they can look with asset placement and you certainly knocked this one out of the park! You might want to swap around the metal and plastic warehouses. Plastics are needed by both factories so it makes sense to give them the larger storage facility. Just a thought if you end up with any supply issues. As for post... Post offices increase cim happiness so they are useful to place. The sorting facility centralizes the processing of post and importing/exporting in one area rather than have each post office do it so although the sorting facility looks like it is creating more traffic it is reducing all the traffic that would otherwise do import/export etc at the local post offices.
I get so much satisfaction out of this series. Thanks again! The big surprise for me was the cargo train station. I was not expecting that. Just when I think I can second guess what you might do, you spring something unexpected on us. To echo what others have said, the Post Office buildings just give a happiness boost to the neighborhood they are in. If you are having issues with low land value/leveling up buildings, I guess they could be useful... but there are so many other ways to deal with that. I do like the aesthetic of the buildings (Post Offices on the corners, where they belong!!!) and those little blue trucks are cute, but I've never used the post office stuff myself.
I love the build. Revisiting this first industrial area is a wonderful idea. I admit when you destroyed it all and we were looking at the empty space I experienced the same panic I have when I look at a school chore I have to do. You filled it smoothly putting my anxiety at ease. What I love about the episode however is the shade to various groups, included but not limited to: the shade on M6toll, the gradient police, (I still don't know who they are), the vanilla traffic AI, etc. Great episode OE, it made me laugh so much when I was battling with installing Sims 2 on Win10. Thank you so much! Edit: Looved the detailing music!
I have postal trucks in my city and the traffic didn't collapse, I don't understand why people say it causes traffic. Great build. My industry sites need improvment XD
It never fails to amaze me how you can make a vanilla playthrough so beautiful. Between you and Biffa, I have learned so much. I love your enthusiasm you put into each build/city you create and always look forward to seeing what you come up with in your next build. Thank you for another great build Egg
You should change the bridge over the highway to a six lane road. At least the middle section between the two ramps. That should increase traffic flow even more... The postal service increases the import and export of mail. But it also create a lot of traffic... I haven't gotten any use out of it yet... The new old area looks fantastic to me... I couldn't have done it any better... 😁😁😁😁
This was sooo satisfying to watch all that generic industry be ripped out and rebuilt in such a beautiful way! As always going to use a lot of this inspiration for improving my own gameplay and designs! The terrain layers are just mint! Thank you egg for the quality content as usual!
Absolutely love how this redo turned out ❤ Also I said it before but saying it again: your commentary is the icing on the cake, perfect blend of informative and funny, often leaving me in stitches and I'm here for it 😀 Don't know about the others but I'm all for thought process inclusion, makes me feel a bit less of a failure (please read this in Stephen He accent, iykyk 😁) when it comes to building.
Very nice industry/service build and a lot to take away - as usual 🙂 I'd be happy to see some of the thought-process-changes in the episodes too, ripping out half of the just-put-in stuff because the idea has changed or does not work out as planned. I think it helps us realize that you're not piecing these wonderful builds together 'out of thin air' - which is how the episodes can come across sometimes. Very much enjoyed this industry/services build.
This is a great series and really giving me loads of inspiration for my own! One thing I'd love to see is the larger sports & football (soccer) stadium assets that came with the match day/campus dlc. Maybe incorporate a mini Olympic park or something like that? Keep up the good work :)
I want to point out you broke off a pedestrian bridge while doing this area and then never connected it back in or finished taking it out. Besides that, this was an astounding episode, it always amazes me what you do with the assets you have at hand, I especially love the corner where the rail comes out of the tunnel to go under that bridge. Beautiful build today.
Using toll on highways isn't cheesy. You can set cars up to not stop when passing, and use traffic manager to change speed limits on them, so cars don't slow down. All tolls here (in Norway) are automatic, so cars don't slow down at all passing them. You are billed to your subscription or by your license plate.
Awesome combination and rebuild of the area. And i find postal is irritating as well, you figure at least it would be a happiness boost and yes the distribution hub definitely needs its own area with the amount of truck traffic it incorporates, but still think it deserves a place. One comment for your factory warehouses, would seem reasonable to have the larger one that is supplying them with the plastics and the others with the other needed goods. Since it supplies both factories and the others are for each factory respectively.
I saw your video in my recommendations and I am glad I watched it, I must say your city skyline world is one of the best ones I seen. I really enjoyed watching.
This is a so much better than what was there previously, a careful consideration for smokestacks amongst much larger factories. Maybe a warehouse for commercial goods could make up for the loss of local production?
41:00 Well, France has toll booths on all their highways. And they are also famous for their cheese. This is not a coincidence, because nothing is ever a coincidence.
Have to admit i like your newbs guide and furthest frontiers videos the best. All of them are great and you are one of the only content creators I watch everything for. So keep up the awesome videos.
Looks totally stunning, as always! Though, on the function side, thinking a moment which warehouses go where would really help. Your unique goods warehouse is at the beginning of the one-way flow, so trucks have to first leave the industrial area and then loop back around through the city to get there. Also, both factories need plastics, so that should be the biggest warehouse.
I have started slowing down too and it has improved my landscaping so much. I started a completely new city on E6gsy's new map and was just about to overhaul the beginning area again, perfect timing Egg!
Rice rebuild, goes to show how much you can do in later game, even in vanilla. There are so many things you can only do when you reach milestones. Like the abandoned factory look! Kinda realistic. Thanks OE!
This was an amazing episode! I’ve been really thinking about how to tastefully create industrial areas and this video rolled around at the perfect time. You are truly the master of your craft.
However, it does still make me sad that in a completely vanilla build(running for achievements) I can’t really commit to going for oil and ore, simply because everything runs out too quickly
Such another great build Egg - you inspire every time. Thank you for your continued attention to providing noobs help along the way, suggestions to assist with placement and how to think about the layout. Your advice to take it slow is right on.... you're the best.
Love the build egg really unique with the special factories 🏭. Could you use the Eden project in a COP 26 style build with the expo center etc. I am on the fence about the noobs guide being modded (except for 81/25 tile mod as I want this series never to end) I don’t mind traffic manager but I think move it will change the series just my opinion please don’t take it personally!
We'll have to see about the Eden Project! Monuments are difficult beasts to use but I can have a look. 25 tiles is most likely, we'll see what happens. No personal offence taken :)
Fully satisfired with my slice of Noobs Guide today, very fulfilling and tasty! I LOVE when you show us how to rip out an area and rework it, for so long I was afraid to do anything like this. The layers of height in this area are really fantastic, and that's something you do so effortlessly. I've only just started trying this in my city. And I do admit, it looks so very cool!!! I'm glad there's so much life left in Noobs, our little surprise city that we never knew we needed. She's a good one. 😍😍😍😍
Post is just another service, but since it was introduced in dlc after the game already had sufficient services for zones to fully upgrade, it's pretty redundant. BTW, i know it's the aesthetic you're going for, but that over pass instantly raised my stress levels! Nice build though.
The green bridge for the waste facility was an interesting idea but I would use the steal frame bridge only for lvl street and not for slope. 😅 don’t why but in my eyes it didn’t look nice so great decision for changing it
I really like this build! great work. though I feel when doing an episode like this you need to explain that you are moving far away from vanilla due to how pollution effects nature. im guessing you have a mod on that removes pollution effects. not that this is a bad thing but, in the future when you are doing mostly an unmodded build you need to explain when you are doing something that is only really possible with a mod
Indeed, I'm using HideIt Bobby to hide the purple pollution effect. This was explained in this series a few episodes in as we added it with prop line tool and Forest brush ad quality of life improvements for PC players 😌
@@OVERCHARGEDEGG thanks for responding! I was just saying it wouldnt hurt to mention it as you go thru as not everyone watches the whole series. some just watch sporadic episodes for inspiration on areas they are working on. but as always wonderful content!!
You do need a sit down with biffa city planer or imperatur everything is awesome in your videos but when it comes to junctions we can clearly see it is not your cup of tea 😅 hope you not take it wrong you can’t be master in everything 😂
Gonna have to disagree with you there, I'm playing vanilla here and the traffic is fine and remains fine in this area up to now. City Planner played this exact map and ended up with 80% flow ;)
does making every building historical burden the game in any way? like does it run any slower or load for longer? since it has to remember all those assets
Post Offices also increase happiness as the post vans drop stuff off to local residencies, in the same kind of manner the park maintenance boosts parks for a limited amount of time.
I'm really inspired by the way you've created focused areas in your industrial build, then added in the generic zoning around them. Over here is the water treatment, over there are the garbage facilities, a couple of factories and warehouses in the middle, and a cargo train station around the corner. Fill the gaps with zoning and amazing OE detailing. Thoughtfully connect the roads and paths. BLAM. An amazing industrial area. Sometimes you make it look too easy, so I'm glad you showed us that horrible truss bridge before deleting it and explained your thought processes. You're a very entertaining and generous mentor. Love what you do.
Thank you so much Sarah! Glad you enjoyed it :)
Post is a happiness effect and your areas start upgrading. I got a industry with not enough services. After putting a post office it upgraded
Post increases happiness, like a park. It's the only thing I've ever been able to figure out what it does. :(
Came down here to post this exact thing! Well said
Yeah, after a Google Search, post is just a park. Kinda stupid imo, would have been nice if it affected industry or commercial in some way! Hopefully we get a post and healthcare rework in a sequel!
So many bold choices! Adding traffic using a toll booth? Putting a cargo train on a collector road? Keeping an abandoned building? Just when I thought I've seen it all, you continue to surprise me. And best of all, it just works! Brilliant.
hahaha thank you, Kendai
Fantastic build, mate. Love industrial areas and how great they can look with asset placement and you certainly knocked this one out of the park! You might want to swap around the metal and plastic warehouses. Plastics are needed by both factories so it makes sense to give them the larger storage facility. Just a thought if you end up with any supply issues. As for post... Post offices increase cim happiness so they are useful to place. The sorting facility centralizes the processing of post and importing/exporting in one area rather than have each post office do it so although the sorting facility looks like it is creating more traffic it is reducing all the traffic that would otherwise do import/export etc at the local post offices.
Thanks Brasak!
I get what the sorting facilities do but in terms of post service actually affecting the city, it would appear they are just parks :(
I see why you said this one was a good episode, because it really was!!!
I think the post is a happiness mechanic. When the post vans pick up/deliver to the individual houses, they get a small boost of happiness.
I get so much satisfaction out of this series. Thanks again! The big surprise for me was the cargo train station. I was not expecting that. Just when I think I can second guess what you might do, you spring something unexpected on us. To echo what others have said, the Post Office buildings just give a happiness boost to the neighborhood they are in. If you are having issues with low land value/leveling up buildings, I guess they could be useful... but there are so many other ways to deal with that. I do like the aesthetic of the buildings (Post Offices on the corners, where they belong!!!) and those little blue trucks are cute, but I've never used the post office stuff myself.
I love the build. Revisiting this first industrial area is a wonderful idea. I admit when you destroyed it all and we were looking at the empty space I experienced the same panic I have when I look at a school chore I have to do. You filled it smoothly putting my anxiety at ease. What I love about the episode however is the shade to various groups, included but not limited to: the shade on M6toll, the gradient police, (I still don't know who they are), the vanilla traffic AI, etc.
Great episode OE, it made me laugh so much when I was battling with installing Sims 2 on Win10. Thank you so much!
Edit: Looved the detailing music!
I have postal trucks in my city and the traffic didn't collapse, I don't understand why people say it causes traffic. Great build. My industry sites need improvment XD
It never fails to amaze me how you can make a vanilla playthrough so beautiful. Between you and Biffa,
I have learned so much. I love your enthusiasm you put into each build/city you create and always look forward to seeing what you come up with in your next build. Thank you for another great build Egg
Thank you for watching, Lisa! Appreciate the kind words
You should change the bridge over the highway to a six lane road. At least the middle section between the two ramps. That should increase traffic flow even more...
The postal service increases the import and export of mail. But it also create a lot of traffic...
I haven't gotten any use out of it yet...
The new old area looks fantastic to me...
I couldn't have done it any better...
😁😁😁😁
You never miss fella! The thing I appreciate most is the modular way you work, together with the attention to detail. Inspirational stuff! 👍👍
This was sooo satisfying to watch all that generic industry be ripped out and rebuilt in such a beautiful way! As always going to use a lot of this inspiration for improving my own gameplay and designs! The terrain layers are just mint! Thank you egg for the quality content as usual!
Glad you enjoyed it Heather! Thank you
Absolutely love how this redo turned out ❤ Also I said it before but saying it again: your commentary is the icing on the cake, perfect blend of informative and funny, often leaving me in stitches and I'm here for it 😀
Don't know about the others but I'm all for thought process inclusion, makes me feel a bit less of a failure (please read this in Stephen He accent, iykyk 😁) when it comes to building.
The commentary is the absolute star of any episode! (see what I did there?)
Thank you so much, Star! 😀
@@jcosunshine 😆❤
Very nice industry/service build and a lot to take away - as usual 🙂 I'd be happy to see some of the thought-process-changes in the episodes too, ripping out half of the just-put-in stuff because the idea has changed or does not work out as planned. I think it helps us realize that you're not piecing these wonderful builds together 'out of thin air' - which is how the episodes can come across sometimes. Very much enjoyed this industry/services build.
Great suggestion! Thank you, Andreas!
The cinematics at the end are just excellent. Truly looks like a real city.
Love the redo of old industrial section. ❤️
just wow man. I'm always impressed. You never fail to amaze with your builds. Very close to a modded look here, crazy what you can do with vanilla
Very kind, thank you!
This is a great series and really giving me loads of inspiration for my own! One thing I'd love to see is the larger sports & football (soccer) stadium assets that came with the match day/campus dlc. Maybe incorporate a mini Olympic park or something like that? Keep up the good work :)
Thank you! We can certainly do some more sports complexes in this city! It only has 1 stadium at the minute :)
@@OVERCHARGEDEGG Nice one - Sounds to me like the Noobies need a team to get behind! :D
I want to point out you broke off a pedestrian bridge while doing this area and then never connected it back in or finished taking it out.
Besides that, this was an astounding episode, it always amazes me what you do with the assets you have at hand, I especially love the corner where the rail comes out of the tunnel to go under that bridge. Beautiful build today.
Using toll on highways isn't cheesy. You can set cars up to not stop when passing, and use traffic manager to change speed limits on them, so cars don't slow down. All tolls here (in Norway) are automatic, so cars don't slow down at all passing them. You are billed to your subscription or by your license plate.
Awesome combination and rebuild of the area. And i find postal is irritating as well, you figure at least it would be a happiness boost and yes the distribution hub definitely needs its own area with the amount of truck traffic it incorporates, but still think it deserves a place. One comment for your factory warehouses, would seem reasonable to have the larger one that is supplying them with the plastics and the others with the other needed goods. Since it supplies both factories and the others are for each factory respectively.
I saw your video in my recommendations and I am glad I watched it, I must say your city skyline world is one of the best ones I seen. I really enjoyed watching.
Thank you for watching 😌
This is a so much better than what was there previously, a careful consideration for smokestacks amongst much larger factories. Maybe a warehouse for commercial goods could make up for the loss of local production?
Didn't know industry could look this good, but you make everything look good! Really interesting seeing your thought process during this build.
41:00 Well, France has toll booths on all their highways. And they are also famous for their cheese.
This is not a coincidence, because nothing is ever a coincidence.
Have to admit i like your newbs guide and furthest frontiers videos the best. All of them are great and you are one of the only content creators I watch everything for. So keep up the awesome videos.
Thank you, appreciate the kind words
Looks totally stunning, as always!
Though, on the function side, thinking a moment which warehouses go where would really help. Your unique goods warehouse is at the beginning of the one-way flow, so trucks have to first leave the industrial area and then loop back around through the city to get there. Also, both factories need plastics, so that should be the biggest warehouse.
I have started slowing down too and it has improved my landscaping so much. I started a completely new city on E6gsy's new map and was just about to overhaul the beginning area again, perfect timing Egg!
in germany every truck is charged on the highway and same local streets. So a toll booth isnt a problem :D
Love the build, Egg! Inspiring for us console peeps as always!
A nuclear power plant is always placed near a body of water for the cooling of the core, make sure it can't overheat and meltdown
Absolutely stunning. Really looking forward to a super energy district.
Rice rebuild, goes to show how much you can do in later game, even in vanilla. There are so many things you can only do when you reach milestones.
Like the abandoned factory look! Kinda realistic.
Thanks OE!
Thank you, Thargoff!
You forgot one pedestrian connection in the main road from entering tbe city 😅. Btw i like your noob guide series keep it up.
Good call! Thank you
Thanks Egg, I always struggle with my generic industry areas
i only watch your videos while high, very relaxing
This was an amazing episode! I’ve been really thinking about how to tastefully create industrial areas and this video rolled around at the perfect time. You are truly the master of your craft.
However, it does still make me sad that in a completely vanilla build(running for achievements) I can’t really commit to going for oil and ore, simply because everything runs out too quickly
Such another great build Egg - you inspire every time. Thank you for your continued attention to providing noobs help along the way, suggestions to assist with placement and how to think about the layout. Your advice to take it slow is right on.... you're the best.
I found Biffa's 'Do You Really Need Postal Services' video to be helpful. Spoiler Alert - post only really benefits offices
Miles better love your work
Thank you, Ian!
Really enjoying your videos man learning so much! Thanks.
Love the build egg really unique with the special factories 🏭. Could you use the Eden project in a COP 26 style build with the expo center etc. I am on the fence about the noobs guide being modded (except for 81/25 tile mod as I want this series never to end) I don’t mind traffic manager but I think move it will change the series just my opinion please don’t take it personally!
We'll have to see about the Eden Project! Monuments are difficult beasts to use but I can have a look.
25 tiles is most likely, we'll see what happens. No personal offence taken :)
@@OVERCHARGEDEGG thanks!
Fully satisfired with my slice of Noobs Guide today, very fulfilling and tasty! I LOVE when you show us how to rip out an area and rework it, for so long I was afraid to do anything like this. The layers of height in this area are really fantastic, and that's something you do so effortlessly. I've only just started trying this in my city. And I do admit, it looks so very cool!!! I'm glad there's so much life left in Noobs, our little surprise city that we never knew we needed. She's a good one. 😍😍😍😍
Thank you so much Jen!! Glad you enjoyed it :)
Post is just another service, but since it was introduced in dlc after the game already had sufficient services for zones to fully upgrade, it's pretty redundant. BTW, i know it's the aesthetic you're going for, but that over pass instantly raised my stress levels! Nice build though.
seems to be the theme of the week/month with this and 5b1c and sotm in the server. 😍 Love it!
The green bridge for the waste facility was an interesting idea but I would use the steal frame bridge only for lvl street and not for slope. 😅 don’t why but in my eyes it didn’t look nice so great decision for changing it
Postal services doesn't do much, just increases happiness and land value a little.
I really like this build! great work. though I feel when doing an episode like this you need to explain that you are moving far away from vanilla due to how pollution effects nature. im guessing you have a mod on that removes pollution effects. not that this is a bad thing but, in the future when you are doing mostly an unmodded build you need to explain when you are doing something that is only really possible with a mod
Indeed, I'm using HideIt Bobby to hide the purple pollution effect. This was explained in this series a few episodes in as we added it with prop line tool and Forest brush ad quality of life improvements for PC players 😌
@@OVERCHARGEDEGG thanks for responding! I was just saying it wouldnt hurt to mention it as you go thru as not everyone watches the whole series. some just watch sporadic episodes for inspiration on areas they are working on. but as always wonderful content!!
Great build. Your builds are the best.
I appreciate that!
Thanks Egg
That electronics factory really tied the room together, did it not?
Cities Skylines 2 New York
City Part 1
A m a z i n g ♡ Love it ♡
When the time comes can you also cover asset editor? To make a custom car park for example.
I would like to see some sort of football/soccer stadium build
For sure!
could you add an animation or at least an icon on the screen whilst music is playing in the timelapse so we can put our own music
Hi 👋
Hey Renee!
More ideas....👍
Hi
Very nice 👌
You do need a sit down with biffa city planer or imperatur everything is awesome in your videos but when it comes to junctions we can clearly see it is not your cup of tea 😅 hope you not take it wrong you can’t be master in everything 😂
Gonna have to disagree with you there, I'm playing vanilla here and the traffic is fine and remains fine in this area up to now. City Planner played this exact map and ended up with 80% flow ;)
@@OVERCHARGEDEGG he well everyone can call his creation art so yours is than a special art
❤❤❤
❤
How does your industrial area not look forever polluted by now? Mine is an absolute mess!
😍😍
does making every building historical burden the game in any way? like does it run any slower or load for longer? since it has to remember all those assets
Nah it doesnt, just keeps them looking the same way :)
The traffic AI is garbage, but not that different from real traffic intelligence.
Please give them transport for them to work
There is a tram metro and bus here, shown in the episode
Postal service just seems like it adds a lot of unnecessary traffic with no real benefit. A badly thought through mechanic.
For tolls on a freeway check out in Melbourne Australia the m1 or city link. Eastlink