The New N64 Controller For Nintendo Switch Is Here
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- Опубліковано 25 сер 2024
- Today we're taking a look at the newest N64 controller for Nintendo Switch. This comes from Retro Fighters and is designed specifically for use with Nintendo Switch Online retro games.
Retro Fighters N64 Switch Controller: retrofighters....
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trust me, you don't want the back to be rubberized. 10-15 years from now, that stuff is gonna either start cracking and disintegrating or get sticky as it slowly turns back into crude oil. it's also hard to clean and easy to damage. textured hard plastic is always the best option.
I like the xbox controllers. the bottom texture feels nice and when you scratch it with your nail it just sounds perfect XD
The irony is the N64's Joystick actually uses more advanced tech than most newer ones. N64 used an Optical sensor for its joystick, and not a potentiometer like most modern controllers. It was legitimately a more precise joystick, and if not for their strange choice in the stick itself it would be longer lived than most modern joysticks.
This so much, but nobody likes it cause "muh thumb hurt".
@MenaceInc Its easily fixable tho.
@@SMEARGLEX75 It's also in a dumbass spot for the controller (why was it in the center when it was the joystick you needed 95% of the time for N64 games and NOT the useless D-Pad?) and for some idiotic reason it was made of plastic.
@@mr.number9279 It was a brilliant design. They had no idea at the time if thumbstick or Dpad would end up the primary input. So they made it so that either could be the primary input, comfortably, simply depending on how you held the controller. If the thumbstick failed and the D-Pad ended up the primary input, you'd hold it in Classic Grip. If the thumbstick was a success, you'd hold it in standard grip.
There were games that used the D-Padas it's main input instead like Mischief Makers.
What made it worse was the joystick grinding on itself. The original release didn't have any type of lube on it. So the plastic would come off making the joystick itself loose. That is a major issue with the only solution to fix it is to replace the plastic stick itself and lube the components after
This controller looks like it would be awesome for the Sega Genesis games as well because of the six button layout.
They also make a sega controller
They are great controllers. I have a wired and wireless for my og n64. Retrofighters makes good stuff. Sometimes do go out of stock for the og consoles. Shockingly got mine cheaper from a local shop by almost $10 than direct.
@@andresacosta5318 I’d rather one controller that works for two functions.
Except that the yellow directional buttons aren't recognised individually by most fighting game config settings. Tried to use the wireless N64 controller for Street Fighter and it couldn't be used.
@@inceptional I use one from 8BIT do that feels just like a SNES controller
If you think about it, this still offers an accurate N64 experience. Everyone had those 3rd party N64 controllers, some of questionable quality, and some that people would argue was better than the stock one.
I like Retro Fighters. They provide a good high quality alternative for retro consoles. Especially with OEM controllers getting more expensive but as great as they are. They definitely should improve the D-Pads. Definitely takes the controllers down a few points, just feel mushy. If they can get those D-Pads feel less mushy they'll be near perfect.
Personally I think for this controller specifically, they should’ve tried bringing a more comfortable yet mostly same experience with the old N64 joystick, back then the tech was actually mind blowing how good it was, their only problem was with the joystick being not particularly comfortable (as well as the location on the stock controller, geez could they have picked a worse spot??) and the part wasn’t very well lubricated/secured so it would get very loose pretty easy, especially considering all those Mario Party “spin the joystick as fast as you can” games. But yeah the joystick itself is still more accurate than lots of newer controllers. A tad touchy, but still more accurate on the whole
I love retro fighters. Still can’t wait for the blade gc
Definitely looking like a good 2nd or 3rd player remote for N64 games, appreciate your always showing us not just the functionality but the build quality of tech out here.
I’m glad I was lucky enough to grab a couple of the official Switch Online N64 controllers. It was a huge pain and took several months of waiting for a restock though.
I'm still hanging out for another restock haha, just checked again and no dice...
same mine just came in last week. absolutely love it
@@nickcosma5111 I was lucky where I just happened to check within a few minutes of it restocking and was able to buy 2 right before all of the twitter accounts caught wind of the restock and alerted the horde.
@@disgustedluigi how often do they restock
@@MegaFinalRound I haven’t followed it closely since I got a couple, but from the in stock alerts that I remember seeing, maybe once every few months. It’s hard to say.
Really glad you made this video. I've been trying for months to acquire the official N64 controller with no luck. The scalpers are not going to get my money with a 100- 150% markup. This looks like it could be a nice alternative.
This controller is much better too. This is what the controller should have been the first time
@@Maynards_so_blueThey literally just took the basic shape of an Xbox/PlayStation controller, obviously minus one extra joystick, and then N64’ified it lol. Perfect. We all know current Xbox/PS controllers are the most comfortable and ergonomic, so that’s a no brainer. Nintendo been mostly copying them with Wii U and Switch Pro controllers.
So glad the Brawler is getting more love. They make N64 a joy to go back to
The build quality in previous revisions was abysmal.
I hope it's better in this one.
@@thesogo64 They didn’t even work for me on PC lmao, returned it and got a Hyperkin Admiral
@@IceBlueLugia That's horrible, lol. Was it just your unit or a universal issue?
Mine has drift after 1 year of "not" using it. I'd like to hear more stories about it, but at the moment I do not trust retrofighters.
@@richyroa I’m not sure, but when I connected it to my PC it was recognized as a controller but none of the buttons except the D-pad did anything. Reconnected it and restarted PC, did every troubleshooting step, same thing. Very strange. The Hyperkin one worked without issue. Which is too bad because I prefer the design of this one but it just does not work.
If anyone knows if the quality has gone up I’d love to know.
Their previous controllers are okay at a 15-20 dollar price point(wired mainly.) Switch wireless controller being 30 would be okay, but 45$ holy hell lol, basically the retail price of Nintendo OFFICIAL controllers. I'll pass.
Its funny how THIS should have been the way the N64 controller should have looked like back then, such a small change would have made it infinitely better, it even would have cost less to manufacture. But of course thats easy to say in retrospect, Nintendo surely thought that giving it 3 grips was the only way to go back then.
But that is Nintendo. They do things that at the time was unique and different but now we see it as a "they probably shouldn't have done that."
N64 was the first controller with 3d in mind. Of course it was not gonna be perfect, trial and error is a necessary part of creation.
@@joniden2215
Its not just Nintendo, the industry as a whole was still figuring out what the best way is to design a controller for 3D games. They didn't perfect it untill the Xbox 360 controller came out, ever since then, every controller uses it as a template.
I feel like their idea was to make it obvious if you were supposed to use the D-pad or the stick on a given game, but in the end they made it even more confusing for the casual player. I remember seeing people with their left hand on the D-pad prong and reaching all the way to the Stick with their thumb, lol.
Another guy who knows better than Nintendo…
Thanks so much for explaining where ZR button is located on controller as I looked as other videos and even the retro fighter website and no one else explained or showed where the ZR button is at all. Thank you very much.
Definitely perfect for MK Trilogy on Switch someday. One thing that was awesome about the N64 controller was the six button layout which just made it playing the game less jarring. It was perfect for playing the perfect home version of MK Trilogy back in the day.
The dpad is very bad. Killer Instinct Gold's Super linkers, Dp's, and other technical things are harder to pull off compared to the great original dpad. You will also accidentally jump sometimes.
If that does not convince you it is bad, then try to play pokemon puzzle league challenge with it. You will overshoot your cursor or press up or down when you don't want to.
Nintendo needs to make more inventory for n46 controllers
Ok update...I just got mine in the mail today. I must say the feel and button layout is perfect simply perfect. The button presses the flatness of the buttons are perfect. I wish more controllers felt like this. It only needs a low profile smooth rubber grip all around and it would be awesome. Thanks again for the video.
How good is it for FPS games? The original Brawler64 (wired) has an over-sensitivity issue, plus the D-pad right direction is super hard to activate, so when I use a non-original controller I choose the Retrobit Tribute64.
Textured plastics will work just as well, maybe with minimal rubber in areas that won’t get damaged easily.
I think I am going to purchase this controller , the six button layout could work really well with the genisis titles like ultimate mk3 would be a nice addition to the genisis online.
You are free to do as you feel right, but I’d consider the 8bit do m30 for 2d games!
Please don't. Just get a pro controller or 8bitdo
From experience, this is not a very good controller. Build materials feel cheap. Z button is a trigger for some reason and the placement is weird. Also, My stick even has drift after not too much use.
@@richyroa I agree with this guy, terrible controller.
@@thesogo64 Dude! I completely understand your feeling of wanting to do a video about this horrible controller now hahaha. What a rip-off.
Man I love these Sunday tech videos you do. Please please keep them up
I got the brawler 64, it's a must buy, also they got a Dreamcast controller and it is a godsend.
A new way to not hurt your thumb without moving the D-Pad. Bombs away.
I guess this is what I’ll buy since the Nintendo version is forever not available.
It's funny only seeing one analogue stick on a controller especially considering the fact that for quite some time we have been used to having 2 analogue sticks on a controller.
This could be the controller that finally lets me get into those N64 Online games. My brain cannot work out the bizarro configuration Nintendo came up with when converting the controls to Switch. One for Santa I feel - I’m long overdue an Ocarina/Majora run through.
Master Quest makes it more fun
Did ya get your meat pushed in or what ?! 🦬
Worth pointing out again - currently the only Brawler 64 controllers available in the UK are the N64 ones - no use to anyone with a Switch. Who knows if these ones will ever be readily available here - see also every emulation device.
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Anyone remember the game Aero Gauge? I always thought it was funny/cool you could race as an N64 controller.
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Just got one of these. I've been wanting to get the new.. Or not so new anymore, switch online upgrade but not being able to find one of the N64 controllers has just put me off until finally now I've found an acceptable substitute.
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You’re slowly morphing into Chris Pirillo
Thanks for this. I've been waiting on this exact controller and went and bought one immediately after watching the video
the xbox rubberized grips feel amazing, i wished more companies did that.
Retro Fighters controllers are top quality. I have the wired and wireless versions of this controller for my actual N64 and love them both. It is definitely a great time to be a retro gamer.
The retrobit tribute 64 is also a good option. Works on OG hardware and switch NSO with firmware updates.
Thanks for the great video. This design seems to be what I would like a modern 64 controller to be. I love the big buttons and the fact that they don't rise that high. I'll be picking this up.
I have a brawler for my N64, they are amazing controllers.
I recently bought a N64 and picked up the wired brawler 64 from Amazon. I haven't tried it out yet but it feels good in my hands and I'm looking forward to playing Madden and WWF No Mercy using the brawler 64.
I have the same controller. The only issue I have is with certain racing games it's not as sensitive as an oem 64 Controller, diddy kong racing and beetle adventure racing were two of the ones I noticed the most
The layout of the OG N64 controller is not super optimal, but it's weirdness is what makes it so cool. I don't recommend it except if you're looking for the most authentic feel for a N64 game.
The original N64 controllers used to suffer from issues like the joystick wearing out so it was really loose and floppy, or the character you're controlling randomly deciding to head-off in the wrong direction, something that still seems to affect even the Switch Joy Cons nowadays, there's nothing worse than trying to control a character such as Link in the N64 version of Ocarina of Time, only to have him decide to start walking to the left while you're trying to guide him across a narrow ledge right in the middle of a hectic battle against a boss.
never got why it only has 1 joystick
These controllers rock! I have the same wireless one but the version for the actual N64, it works amazing! Such an amazing feel and the joystick is a massive upgrade to the knockoff remakes of the N64 controller.
That all white model is sick
The octogonal gate on the thumbstick mixed with the 6 face button layout could make this a solid controller for people that play fighting games on PC
I really hope you can make the ZR button function as R on the N64. My fingers land on the Z buttons, and it’s way more comfortable to use that instead of the normal R button for normal gameplay.
Wonder if this controller can be remapped in the menus like some other controllers?
You can do it on the Tribute64 Wireless.
I have the opposite wish, to swap ZL and L. But very similar reasoning... to make a balanced feel. I think ideally there would be a trigger-swap switch for each side (ZL/L and ZR/R).
@@bland9876 Since the Switch detects it as an NSO controller, no.
@@supdan wait, really? God I hate Nintendo. I was ready to buy this!
"Comes off as like a 6 button controller" yeah, that's how killer instinct gold treated it, one of the few games that used the d pad as well
I had a lot of trouble getting four wireless Retro Fighters controllers working simultaneously, and I'm pretty sure we were still having trouble getting three to work simultaneously, so we had to revert to some people using wired controllers. I was not totally impressed with that controller. The stick seemed to glitch out sometimes, but since I've tried just using one while playing single player games by myself, I haven't had any issues for a while. The original stick is still much more precise, and the best option to use for many games where fine and precise corrections are useful, like in a lot of shooters and racing games.
There have been some excellent high quality refurbishments of the original style sticks which use metal control sticks which, at least with some of them, are the best you can get, but it seems that demand is so high that it can be very hard to get them if you didn't already get on a wait list, and they can be insanely expensive.
I must have gotten really lucky, just checked nintendo's website last week and they actually had them in stock! Bought 2 and they actually just arrived today! Great that there are solid other choices out there though.
When he is talking about the shoulder buttons he is reminding me of that Super Nintendo looking Wii u pro controller shaped Wii classic controller that came out back in the Wii u days and sucked really bad.
That controller also had sholder buttons that stood out to far especially considering they were just buttons and not triggers.
Well be ordering me one asap because using the pro controller for playing N64 games is awful and actually turns me off from playing most of them because of the button layout and making it hard as hell to get one from Nintendo ( which one would think they be keeping them in stock🙄) but thanks John 👍 ordering mine now with the link. Thanks again and now can’t wait to finally use my N64 app🤗
I have tried controllers with potentiometer before. They do get the job done. Playing Crus'n USA franchise on N64, the analog control is very sensitive. Many controllers just don't have that same sensitivity as a N64 stock controller. We know the OEM N64 controllers used rotary dials rather than potentiometers. I will have to try it for myself. controller movement within game by barely moving the control stick really makes a difference. It is a shame that it's been how long, and we still can't get the official controller from Nintendo...
Just get out on the corner with high heels and stuff. Ya make *mad* money doing that. Just close your eyes and pretend it's a woman's zucchini that was heated up in the microwave or something. It's not ghey.
replacement parts for OEM are definitely there though and while not as great, they do pretty well while staying true. The issue is the n64 remote is the case of people that know too little and say do a modern remote design.
The remote before is FINE lol, yes is wears down but it did take literal years for it which is no different than any other remote like GC with its snapback problems or controller drift. Hell, the N64 was ahead of its time because you could do specific inputs while playing to reset the controller to 0 for drift or tilt the analog to adjust for sensitivity.
What the OG needs in terms of bringing it to the modern era is really these things, improvements to plastic/lubricants or even manufacturing of official OEM parts, the analog having a rubber cap to its base rather than plastic make it still that same design with the target circles, and make it more suitable for adult and kid hands or make or space out a bit between the prongs, not too much but a little more would help or make the remote wider than the OEM. I swear some people act too much like Scott the Woz
@@nah4467
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That’s looks nice was trying to get the original 64 controller made for the switch. Probably just get this one. Thanks and also great video.
They also have a bluetooth model for the n64. It's a great controller.
Just by it being in stock means it's already worth getting at least one.
Oh yes, Dreamcast users will feel like we are at home with this button setup.
I’m not a fan of the brawler64 controllers. The dpad is not as good as I’d hope, and my biggest issue is that the membranes for the A and B buttons wear out and start sticking after moderate use.
Mine has drift after 1 year of mostly being inside its box. Stay away.
If you don't take them apart all the time, they don't need to send you so many controllers.
@idorenyingodwin Go Away
I'm kind of wanting to get one for general n64 game emulation since remapping A/B is horrible to do. Hope it works with the 8bitdo dongle.
If guessing if it has a Pro controller mode then it should do
Did they ever fix the thumbstick? I have the original wired version, and during development. I told them to make sure the thumbstick was exactly like the original controller and that there was a program that you can use to check out how close the thumbstick was. And they kept saying "don't worry, it'll be exact".
Well, playing Goldeneye on the original N64, and the thumbstick on the Brawler is more darty. It's really noticeable when you zoom in on your sniper scope, as the sight bounces around on screen when trying to line up a shot, though the zoomed in sniper scope on the original controller is a lot more stable.
I asked them about this, and they admitted the thumbstick was a little off. So I told them to fix it for future releases. Did they ever fix it?
It's WAY OFF, lol. Huge dead zone. Fzero X is unplayable for example.
This locks out all of the potential of a regular n64 controller. I know it’s not on switch but Goldeneye “solitaire” configuration feels like a modern fps with camera control on the joystick. This prevents any options like that. Idgi
That charge port looks like it actually is the perfect size for the switch charge cables, so it keeps it secure and doesn’t allow it to put pressure on the port. I wouldn’t play a game wired anyway, I just hate how that feels, I just make sure my controllers are charged, which isn’t hard to me lol
It blows my mind that I’ve been able to buy a PS5, Series X, and many other devices with relative ease… but the N64 Switch controller? Not even close.
I've ordered one of these. The N64 controller, both on Switch Online and PC emulation, is a pain to map for. This will solve both of those issues, it's actually in stock, and it comes in Funtastic ice blue / teal.
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This would be the best controller for my dad when the N64 came out, he was really confused with the layout and always played games which used the D-Pad rather the sticks like International Superstar Soccer as he could not figure out the stich and how to hold the controller. I might give this controller a shot one day.
N64 control gone in seconds
Exactly no dead zones.
I remember trying to manually aim the bow in wind waker on the game cube. Impossible.
Man, more and more reviews for this keep dropping. Meanwhile, mine is still in the mail. I have the original N64 version of the Brawler 64 and it's great.
I have bought 4 retro fighter wireless controllers for my PS2! It's finally here after 2 years of waiting! They are excellent controllers for the price!
Thank you for bringing this problem back to light.
I got the N64 controller for Christmas last year, and honestly I don't like how tight the joystick feels sometimes, it doesn't feel nearly as precise as the original controller and it feels like there's just random travel unless you're in full motion, it's harder to tap around slowly like you could with the original controller
Brawler64 has the same problem. The deadzone is huge.
@@richyroa that's unfortunate, I just wanted to get one so my boyfriend could easier play N64 games with me on the switch but it should at least do that job okay enough.
@@benamisai-kham5892 The 8bitdo controllers are pretty good. I had 2 but recently sold them (the SF30 model which looks like an snes controller with 4 shoulder buttons and 2 sticks). The dpad has some issues but you can exchange it with an original snes/SFC dpad for a quick fix. The stick is not as precise as the 64 controller but overall I'd say it is a pretty solid alternative. The hori wireless has better sticks as well but horrible dpad for some reason.
My sister has a cheap branded one (Tecmaster), which while cheap is better than the Brawler64, lol. It's pretty cost-effective. She uses it to speedrun and killed 1 unit, then she bought another so I trust her judgement.
I want a controller where the entire concept is backwards and upside down.. visualize that for a moment...
If I had an NSO account, the Nintendo 64 app, and the money to spare for a new controller, I would snap one of these up in a hurry.
I've run into an issue that I don't see anybody addressing online anywhere with this controller involving remapping. The ZR trigger by default interrupts gameplay and activates the NSO menu in N64 mode. This is kind of annoying to me because the trigger is normally an essential gamplay button that I regularly use while playing. I prefer using the trigger buttons for gameplay, not menus. I also prefer using the trigger buttons instead of the shoulder buttons. I'd like to remap the MINUS button to open the NSO menu, and remap the R shoulder button to ZR. So I'd rather use the ZR button to use Link's shield instead of the shoulder R button so I can rest both index fingers on the triggers instead of keeping the left finger on a trigger, and right one on a shoulder. I naturally and instinctually press ZR to play the game, but it interrupts gameplay and brings up the NSO menu (and I do this often... Muscle memory). I'd like to remap it, but this can't really be done as far as I can tell. N64 mode can't be remapped on the Switch as of Feb 2023. The pro controller mode can be remapped, but CAN'T BE REMAPPED PROPERLY because switch doesn't allow you to remap the right joystick direction to a button... So games like zelda that require a tilt of a joystick as a C-INPUT can't be remapped on this controller. I don't know why the controller is set to use the right trigger as the NSO menu button. The minus button would be a much better choice for the menu. It's like assigning the pause menu to activate when hitting the A button or something. Anyway, it's a small gripe, but it's annoying enough for me to possibly return the item. I've searched the internet to see if there some sort of fix for this, but I can't find anything. I asked the company's customer service about this, and they said that there is a firmware update that allows the controller to swap ZR and ZL. This is probably useful for Goldeneye because it lets the right trigger fire the weapon instead of the left... But it still doesn't solve the menu issue. It just moves the menu from ZR to ZL. I'd rather use ZL to aim, and ZR to fire in goldeneye, but instinctually trying to aim with ZL just brings up the menu. Anyway, it's definitely a good controller. and this whole thing would be solved if Nintendo would just let you remap joystick directions to buttons. I'm hoping Nintendo does that soon, or I hope Retro Fighters addresses this remapping issue with a firmware update or something. But seriously MOST people seem extremely happy with this controller, so there may not be enough demand for them to address this. I may be out of luck!
In short:
-Remapping with this controller doesn't work very well.. or at all for N64 NSO
-If you prefer using both trigger buttons instead of shoulder buttons, you're out of luck.
-If you instinctually press ZR for gameplay, prepare to have your game interrupted with a pop-up menu (which is often for me
If someone knows a fix for this, please share. Thanks!
There are 3 colors available on Amazon: Gray, Clear Blue, and White. I ordered mine a few days ago hoping for this to be a Christmas present, but these were not able to be shipped to me until the 26th at the earliest. If only I didn't get the wrong version first (Wireless N64 only).
I bought a Retro Fighter controller for my actual n64 a few years ago and its amazing.
I paid $150 in order to get the N64 Controller... the good thing is that is also compatible with the original N64 with a bluetooth adapter.
The button layout on the n64 has always been that of a 6 button controller though.
Yo … you SMOKED Koopa in that race !
I ordered one of these 2 weeks after getting the retro bit one... 2 days later the NSO one came back in stock and I snagged 2. Long story short: I can now play Mario Party!
Much appreciated 👍 spawn 💕
Even though the Switch Pro Controller does work with the N64 Online games, I find that the button layout it uses a bit confusing, especially when you play games like the N64 version of Ocarina of Time, it's most noticeable when you go to play the various songs on the ocarina in order to get past certain points in the game, I used to own an N64 games machine, an actual N64 controller, and the N64 Ocarina of Time cartridge so I'm used to the original button layout, the Pro Controller does take some getting used to.
This controller is the balls. Works great, shows up as a N64 controller,
I kinda wish they would make a wireless N64 controller for the N64 in the design of the original controller, it just feels awkward to me to play my N64 with a controller that isn't in that classic "M" shape
The controller looks slick. Very good design
One thing I never like about these is that the Z button and the R button should be the triggers since that's effectivly what they are on a normal N64 controller when you rest your fingers.
Huh? The L and R buttons on the original are where bumpers are on every other controller including these.
@@harty3113 that's not true at all. I'm talking about where your fingers rest. ZL and the R button should be parallel while ZR (a button not used in N64) aligns with the L button. That's the most logical placement. Especially in games like Mario 64 and the Zeldas
@@harty3113 even Nintendo themselves mapped Z to L and R to R when N64 games were ported to the GameCube as well as the switch. Logically, the Z and R buttons should be mapped to the triggers, or else it won't work with a modern layout
Just saw the Nintendo version of the N64 controller for the switch on Amazon going for $130 .. ridiculous. Picked up 2 brawlers instead lol thanks for the review.
The Six face buttons makes me wonder if it is also good for the Genesis games
tbh it'd be hard to work with on inputs on what does what at first but using an OEM n64 remote for Genesis is do-able.
I feel like Wulff Den reviewed an identical controller 4 years ago?
back before i had an N64, i used to rent one from Blockbuster. one rental time it came with a MadCatz controller with a similar design to this. my initial thought was simply why couldn't the controller be like this in the first place? everything about it would've been so much better
I actually thought I’d like this N64 controller more than I did. The form factor just didn’t feel right to me
I love stuff like this but i just feel like they should've added a 2nd joystick.
Without it this cannot really be used for anything else. This is one of the reasons why i love the 8bitdo SN30 pro so much. It captures the nostalgia and feel of the old SNES days but you can also theoretically use it for any modern game ever made.
That’s why I don’t understand the pro controller mode. I mean I guess you could probably use it for some of the other retro games? Plus maybe a select few games, Link’s Awakening is all I can think of (I don’t think you need the two for that)?
This is the same controller they have for the actual N64, and I guess this is just the next evolution of it, an NSO version. Very nice.
One of the best controllers I've used so far, and absolutely amazing customer service. The controller feels great.
Asked my wife for one of these for Christmas.
You had me sold on the buttons that had their own membrane per button... And then the C Buttons being a unified rubber pad just pushed me away again.
Those unified rubber pads need to be discontinued on any ($)40(€)+ controller and replaced with better alternatives, yesteryear. Every single controller I've ever used that had them became mushy after roughly 3 months of usage, and unusable after 6 due to them not remembering their original shape with daily usage (and mind you, I'm not rough with my controllers, far from it. I just have really hot hands, which worsens the deformation issue). I can forgive a mushy D-Pad, but not buttons.
From the NES era to XBOne/Switch Pro, including some PS controllers of any generation, that issue has never gone away, until I got a GuliKit KingKong Pro 2, that had separate pads for each button, which also makes them super easy to replace on that front, on top of being really durable (lasted me more than 6 months without any issues). This is why I was sold on the A & B buttons being separate at first, only to be disappointed afterwards.
The main competitors to this controller, the Tribute 64, or even the official Nintendo 64 controller, suffer A LOT from that issue. I've had to replace the rubber pad 3 times in 3 months due to them being mushy with my hands being pretty hot when playing SM64 hacks/OOTR, until I said "Floof it, I'll just get a costlier controller that won't break, even though it's not good for N64", and went for the controller above, even though I hate the Switch Pro layout with a passion (no notches on the stick and the + and - buttons... why).
So unless they can make a version that either has some actual switches for the buttons or non-unified pads with easily replacable buttons, that's a hard pass from me. I'd be willing to pay 60 or even 70 for a version with better buttons and a clicky D-Pad rather than a mushy/"original feeling" one.
Though, I'm sorry if it sounded a little bit aggressive, as it is definitely not my intention. I've just been jaded with all of that nonsense because what this does is just makes more waste as people wouldn't just "fix the issue", but rather "throw away the controller and buy a new one" as a whole every time that happens. And it happens. A LOT. And I've been had. A LOT, when I didn't know that was the issue. Official or 3rd party.
It just sucks to sink in hundreds and hundreds of european buckazoids on an industry that refuses to fix a fundamental yet flawed technology because it makes them more money with more controllers bought.
But yeah, for now, guess I'll be still on the lookout for a potential new 6 front button layout controller with a stick for N64 purposes. Maybe the fightpad scene will have something interesting in the future? Who knows. Might have to learn how to make my own custom controller at this rate.
Would playing Goldeneye be easier to play with this controller than the Joycon/Switch Pro controller?
This seems like a very good option for NSO in general. NES/SNES,Genesis and N64 though GameCube would be a problem without that second stick.
Everything else though would be great.
I have been on the notify list for the n64 pad since about December 2021 not one single email from them. But as you say they have random restocks Nintendo have never once decided to let me and others know.
I have this controller for the og n64 and it feels amazing to play with
I had one of the actual n64 wireless ones. The ONLY issue I ever had was every once in a while on Tony Hawk he would jump without me letting go of the button.
I have two of the retro fighters wireless 2.4ghz brawler pads for my n64, they're amazing.
How does the analog range feel? Have they fixed their stick? I bought 3 of these a while ago (wired n64 version), 2 for friends and then when I got mine I was sorely disappointed.
Took me a while to notice the reason too, but after a bunch of playing I finally realized it was the controller's fault. Turns out the analog range on these is odd, which removes a lot of precision. Worst of it being how diagonals have trouble reaching 100% input.
The eye opener for me was playing Mario 64. If you try running in circles Mario will often slow down when you hit a diagonal corner. Same happened with all 3 I bought, and I tested on both my N64 and on PC via emulators with the Raphnet adapter. My original N64 controller is battered and requires some elbow grease but still couldn't reproduce the issue I had with the Brawler64.
Nerrel has a good video on this. It's where I learned the cause of what felt wrong with mine. In short the analog range and curve from 0% to 100% input is very small, and can cut out early because of the square shape of the range (unconventional). You can fix it by increasing sensitivity in emulators, but you lose even more precision by doing that. It gets from 0 to 100 _real_ fast. Point is this joystick isn't 1:1 at all to what an N64 expects, so you get a badly fitting range and a subpar experience.
I mean it plays fine for the most part, but it's like any other shitty 3rd party controller: It's totally fine for casuals (the kind that can't even notice the 1s+ delay playing on their smart tv), but if you pay any attention to your input, it's bad.
Love the form factor, and the rubberized joystick doesn't feel bad at all. But the overall grip and feel is just very plastic-y and light as you mentioned. Not a deal-breaker for me though, I'll take the better layout over the tactile feel any day.
However the faulty joystick just makes it useless in the end. Mine just sits in its box and I use my GameCube controlller instead. C-stick isn't ideal for a lot of games, but it's overall a much, much better feel playing than the brawler64. I feel in control with it.
tl;dr: Brawler64 joysticks analog range is improper and very imprecise as a result, which makes games much less fun. Is this new one any different?
No squared analog = No buy imo, I'm kind of surprised that the only analog that I've ever seen to match the original N64 controller is the Hori Mini N64, I'm guessing it's cheaper for these companies just to create the gamecube analog style.
@@Digitaldelboy being such a "make n64 great again" effort certainly makes it puzzling to me they'd go this route. Sadly the other better reviewed options seem discontinued, or at least they're not available here in Canada. Been a while I checked though, maybe there's been a restock 🤔
It's the same. Weird angles. Huge dead zone.
@@richyroa Thanks for the heads up, sucks. Wish Jon touched on that.
@@Digitaldelboy the retrobit mini (a spoof of the hori mini) is also pretty close. It has its problems and compatibility issues, though (transfer pack for example).
I actually picked two of these up from the kickstarter. Artic White and blue. I also picked up the Viture One gaming and streaming xr glasses which makes a 120inch screen approx 5 meters from you. I was hoping to connect both to the Switch for a Super gaming Experience. Can't wait to get these in....
I finally got my switch N64 controller from the Nintendo store.
There's no way that any of the N64 Tony Hawk games will ever come to the Switch Online Service due to music licensing and Tony Hawk Pro Skater 1&2 is already on the Switch. The N64 Mortal Kombat games on the other hand is up to WB Games to make that decision.
I'm curious how well the c buttons do for 3d switch games, considering the right analog stick is used to move the camera around.
wish MadCatz was still around making controllers. theirs were the best for N64