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Chad is the best in GSG 👍 Thanks MAN 😎
Finally he's back
Arnold gang!
Nice, is there a similar boolean effect in RS?
Sorry no, but I hear that Octane has one in the works.
It doesn’t! I really need it on my last project where I had product visualization. It’s been requested several times on the RS feature request board.
This feature will rescue you all the time. Mark my words!
so helpful bro, thank a lot!!
want to ask the tri-planer node its function is for what~
AMAZING! LOVE IT
Curious the animation. Thanks for the tutorial, really helpful.
How do you set up the hight and low poly objects so your Arnold materials load so quickly?
can i ask which gpu did you use? i have one 2080ti at home but no hope for Arnold. So slow
Did you flip it to use GPU in the render settings?
In my case, it works for me only in render mode by the processor. I have a 3090 video card
Dope!!!!
The clip_geo surface is not working for me, I have R26, maybe this is why?
Is it possible somehow in this case to make intersection material so that it would generate different layers of masks from the edge of the model to the deep bin?
Hey I just curious how did you select the polygons inside the hole in 4:44 ? thank you
Are you kidding! There are no holes at all! Listen to what Chad said 😉
Chad is the best in GSG 👍 Thanks MAN 😎
Finally he's back
Arnold gang!
Nice, is there a similar boolean effect in RS?
Sorry no, but I hear that Octane has one in the works.
It doesn’t! I really need it on my last project where I had product visualization. It’s been requested several times on the RS feature request board.
This feature will rescue you all the time. Mark my words!
so helpful bro, thank a lot!!
want to ask the tri-planer node its function is for what~
AMAZING! LOVE IT
Curious the animation. Thanks for the tutorial, really helpful.
How do you set up the hight and low poly objects so your Arnold materials load so quickly?
can i ask which gpu did you use? i have one 2080ti at home but no hope for Arnold. So slow
Did you flip it to use GPU in the render settings?
In my case, it works for me only in render mode by the processor. I have a 3090 video card
Dope!!!!
The clip_geo surface is not working for me, I have R26, maybe this is why?
Is it possible somehow in this case to make intersection material so that it would generate different layers of masks from the edge of the model to the deep bin?
Hey I just curious how did you select the polygons inside the hole in 4:44 ? thank you
Are you kidding! There are no holes at all! Listen to what Chad said 😉