C4D & Arnold TUTORIAL | Grain-Free Renders in 4 Steps [Cinema 4D & Arnold Renderer]

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 157

  • @technologic3739
    @technologic3739 4 роки тому +8

    Wait, how did you get the 196 and 400 rays per pixel or is that a fixed thing?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +14

      You get it from the sampling values in step 2. For example at 06:07 my Keylight needs 20 samples to be clean at Camera AA 1. In the equation (Samples² × Camera AA² = Rays Per Pixel) that becomes 20² × 1² = 400 rays per pixel in total.
      I should've been more clear about samples VS rays.

    • @technologic3739
      @technologic3739 4 роки тому +2

      @@DanielDanielsson Ahhh, I understand now. Thank you! On a side note, will you be touching ray depth or the denoiser?

    • @Fabianofr
      @Fabianofr 4 роки тому +1

      @@DanielDanielsson 14/3 = 4.6, also 20/3 = 6.6... why didn't you just divided by 3 then?

    • @redfalconvfx7050
      @redfalconvfx7050 4 роки тому

      come on man get in the class... your doing the same as the old day

    • @allanjeremias6060
      @allanjeremias6060 3 роки тому

      i dont mean to be off topic but does anybody know a way to get back into an instagram account??
      I was stupid forgot my account password. I would appreciate any assistance you can offer me

  • @Multi4nick8
    @Multi4nick8 4 роки тому +17

    "BOOM" long time no see, and with my dear Arnold when everybody talking about redshift and octane, thank you soo much!

  • @ExacoMvm
    @ExacoMvm 4 роки тому +33

    1) Set AA to "1"
    2) Enable Adaptive Sampling and set the AA Samples max to "100".
    3) At this point Arnold gonna automatically adjust the AA on the fly and render only how much is needed. Control how noisy you want your render using the threshold. "0.01" is usually default and has fairly clean renders in most cases, but noise is still noticeable usually, "0.008" should be fine for production.

    • @akashsawant2816
      @akashsawant2816 3 роки тому +3

      This tip is great for gpu rendering

    • @dxuro
      @dxuro 2 роки тому

      i get a very weird black pixel artifact, what did i do wrong?

    • @mister13sud
      @mister13sud Рік тому

      I tested it is very long on Arnold 7 c4d

    • @DeepBlueSkyLahore
      @DeepBlueSkyLahore 2 місяці тому

      takes longer time

  • @gokaybrk
    @gokaybrk 3 роки тому +2

    You are the best! i almost went crazy cuz my all renders grainy and render times was taking 1.5-2 hours.Thank you lifesaver

  • @Br4nTheBuilder
    @Br4nTheBuilder 4 роки тому +19

    This is excellent! More Arnold for C4D content, please! 🤘🏼

    • @Fabianofr
      @Fabianofr 4 роки тому

      I can not find Arnold animation instructions and its render time it is so ridiculous big, I only think to change to Octane.

  • @abrarsavan7709
    @abrarsavan7709 3 роки тому

    This tutorial is gold for C4D/Arnold users.

  • @andrewbatson7458
    @andrewbatson7458 2 роки тому

    Thank you. Thank you. Thank you. Upset it took a year of googling arnold for me to come across this.

  • @alborzdesign
    @alborzdesign 4 роки тому +3

    Thank you. I learnt quite a bit about noise in Arnold. Despite having watched many other videos about reducing noise in Arnold. You did a great job of explaining the math and the relation of the different samples.

  • @Fabianofr
    @Fabianofr 4 роки тому +1

    As far As I researched, you are the most advance content for C4D and Arnold in UA-cam ! Keep going ! Maybe just find someone to help in with the plataform, cuz qualitity of content, good voice and edition you have. You deserve way more subscribers. People wouldn't need to pay for online classes if they were as qualified as you ! Regards from a brazilian artist and admirer.

  • @arash926
    @arash926 2 роки тому

    Man! I wasted 15 min on my last render which could be done under 3 min with your workflow XD THANK YOU!

  • @mustafasaleem7468
    @mustafasaleem7468 4 роки тому +3

    Daniel Danielsson, a goat in 3d world.........Amazing

  • @RansomniacCartoons
    @RansomniacCartoons 4 роки тому +1

    This video was so unbelievably helpful. Thanks so much for this, mate. Your channel is amazing

  • @VIDMOO
    @VIDMOO 3 роки тому +1

    Daniel you are a very well known, well respected Motion Designer, this is what Dobromir Dyankov did in his tutorial, it is the exact same thing, step by step, almost verbatim. He released it 7 years ago.
    It d have been nice if you at least gave him a shout out. I might be wrong, but it is really similar.

  • @revocolor
    @revocolor 4 роки тому +3

    u are insane, thanks for detailed tutor ♥

  • @jannovak6987
    @jannovak6987 Рік тому

    Wtf youre obviously a genius. Would have never thought of this

  • @김지우-j8k4r
    @김지우-j8k4r 3 роки тому +1

    How do you not get more likes? Your contents are so high in quality...and fun.

  • @sarimsak
    @sarimsak 4 роки тому +1

    Simply the BEST tutorial in my life.

    • @VIDMOO
      @VIDMOO 3 роки тому

      Check out Dobromir Dyankov's tutorial series, this is his technique from 2013!

    • @sarimsak
      @sarimsak 3 роки тому +1

      @@VIDMOO 1 Whole yea has passed, watched it all over again. Yep, its "Certified Boredom-Free"!!! The humor amount, clarity, speed, background music volume, the lacking "hey welcome to my channel. Dont forget to subscr...." part. All of it makes it the ******* best tutorial in UA-cam. ps. I aint even use C4D.

  • @leo.saramago
    @leo.saramago 4 роки тому +3

    Very, very, very helpful video!!! Daniel, I was wondering if you could make one about working with the motionvector pass in C4D / Arnold.

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +4

      I am often confused by motion vectors, so maybe I should.

  • @Gireshahid33
    @Gireshahid33 4 роки тому +1

    Superb as always

  • @arthurlefevre7706
    @arthurlefevre7706 4 роки тому

    Good to see you dude! Thanks you so much!

  • @orcunakman
    @orcunakman 4 роки тому

    As always another great tutorial! Thanks!

  • @laucaminero
    @laucaminero 2 роки тому

    Thaaaank you for this tutoriaaal!

  • @nikotandra6935
    @nikotandra6935 4 роки тому

    Thank you sir, such a handy guide for new arnold user. Hope there will be guide for banding too.

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      Very glad you enjoyed it! If you're getting banding, it might fix it to output 16 or 32 bit images instead of 8 bit.

  • @JamalQutub
    @JamalQutub 4 роки тому

    Great breakdown. May try Arnold again. ;)

  • @workflowinmind
    @workflowinmind 2 роки тому

    Very nice. Only complaint is you are not talking about clamping which has a huge role in cutting rendertimes/grain

  • @juanalejandromeyer3192
    @juanalejandromeyer3192 3 роки тому

    relaxing background

  • @jankarl5269
    @jankarl5269 4 роки тому

    17:41 quick mathss, BOOM SCRATATATATATA, THE DING GOES QUACK QUACK QUACK

  • @klimaco360
    @klimaco360 3 роки тому

    thanks for the explanation

  • @alrzafshr
    @alrzafshr 2 роки тому

    amazing video

  • @laplanddream
    @laplanddream 4 роки тому

    Next tutorial: How to solve the formula. With your delivery it would be awesome =)

  • @krowwithakay
    @krowwithakay 4 роки тому +2

    I'd love to see a tutorial on how to make the glowing red material from the asteroid

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      That's actually a 3D scan. (Not of an asteroid, but a volcanic rock.)
      The toasty glowy material is using a similar technique to this tutorial: ua-cam.com/video/mDQA-zpuQZQ/v-deo.html
      But with the displacement map instead of a curvature shader.

    • @krowwithakay
      @krowwithakay 4 роки тому

      Daniel Danielsson Awesome! Thanks so much for getting back to me! I currently use Arnold for Maya, but it seems to work fairly similarly

  • @mister13sud
    @mister13sud Рік тому

    hello I have a problem, I can't find the solution, in the view render I no longer see diffuse direct diffuse indirect, you wouldn't know why please?

  • @kavumayahaya7060
    @kavumayahaya7060 3 роки тому

    nice work 👍

  • @itsrayhandesigns
    @itsrayhandesigns 3 роки тому

    How we gonna set the DIFFUSE to remove grainy "Diffuse_indirect" using GPU rendering. there is no way to set Diffuse sampling in render setting after converting it to GPU.

  • @elvindash
    @elvindash 3 роки тому

    Hi. How can I choose denoice all frames?there is no active start frame and end frame. Can you help me?İ want denoice all animation

  • @william_chidube
    @william_chidube Рік тому

    I love Arnold but I fear it's just too slow especially in interior scenes. I don't have the freedom to create freely because I have to think/worry about how each decision affects render times. I am considering switching over to Redshift.

  • @VFXTV
    @VFXTV 4 роки тому +3

    Do more arnold tutorials

  • @dzynofficial4130
    @dzynofficial4130 4 роки тому

    I Miss you!!!!!!

  • @HectorLuisNavas
    @HectorLuisNavas 2 роки тому

    I love this tutorial, this helped me improve the quality of the renders by 200% but I have one question/request; is there any technique to apply the same (remove grain) with RedShift in C4D? I newbie completely with RS and I don't know where to start. Thank for your help, regards.

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf 3 роки тому

    good video boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii good teach man

  • @gunkat
    @gunkat 4 роки тому

    thanks for your time

  • @SereneBobcat
    @SereneBobcat 4 роки тому

    Invaluable...BOOM!

  • @Uxcis
    @Uxcis 4 роки тому

    You could also just set the filter to box or if it's gaussian of something else set it to 1 and add the Intel denoiser

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      Any denoiser is essentially just a clever blur. Usually I prefer a bit of grain over blur, but using a bit of both might give the best of both worlds!

  • @alf4
    @alf4 4 роки тому +1

    I just have 2 questions. Why don't you start with AA to like 3 so you don't get aliasing artifacts and don't have to do all the math? And why do you exclude volume from the light when you could just turn off the volume inside the light?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      To me the maths becomes easier with AA at 1. You never really know how high Camera AA needs to go in the end. Starting at AA1 I know the total rays per pixel needed for any sample value to be Certified Grain Free™, no matter what AA ends up at when I’m done.

    • @alf4
      @alf4 4 роки тому

      @@DanielDanielsson thanks for the answer , big fan!

  • @Serapha6
    @Serapha6 3 роки тому

    I want I know how to make the material on the asteroid that he’s standing on in the scene

    • @DanielDanielsson
      @DanielDanielsson  3 роки тому +1

      That's actually a 3D scan. (Not of an asteroid, but a volcanic rock.)
      The toasty glowy material is using a similar technique to this tutorial: ua-cam.com/video/mDQA-zpuQZQ/v-deo.html
      But with the displacement map instead of a curvature shader.

    • @Serapha6
      @Serapha6 3 роки тому

      @@DanielDanielsson thank you👍

  • @lucasordonez4335
    @lucasordonez4335 4 роки тому

    Amazing! Is the asteroid a Xref? Could you tell me how is that displacement working in the asteroid? Because in viewport you don't have too much subdivision. Thanks! Great tutorial.

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      It's actually a small photoscanned volcanic rock. The displacement map is cheekily enough just based on a heavily edited version of the colour map. But for a shape like that it worked a charm!

  • @Mrsmifff
    @Mrsmifff Рік тому

    how do i see these render passes in maya? I'm not able to change the render view to difuse etc like cinema4D

    • @DanielDanielsson
      @DanielDanielsson  Рік тому

      I've not used Maya for a decade or so... But they ought to be there in a drop-down menu somewhere. You need to add the AOV in render settings first, but assuming that's done, idk why they wouldn't be there. 🤷‍♂️

  • @francisbeausoleil4620
    @francisbeausoleil4620 4 роки тому

    How do you generate the starfield? I see you're using a C4D Sky object with an Arnold tag instead of the Arnold Sky? Any reason?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      That ol thing is just a sphere with an emissive material on it. I'm using a lovely 16k image of the night sky by NASA that you can find here: svs.gsfc.nasa.gov/3895

  • @petrholusa5855
    @petrholusa5855 2 роки тому

    Would be better to try redshift or octane? :P

  • @Olivierhero
    @Olivierhero 4 роки тому

    Thanks for taking the time to do this very helpful video!
    I often have firefly in my renders I was wondering if you plan to do a little video about it?
    Thanks for your work!

  • @Sma-v4y
    @Sma-v4y 4 роки тому +1

    The best way is to switch to Redshift 3D. Hehe!

  • @lunabeige
    @lunabeige 4 роки тому +1

    Can u make a tutorial for how to GPU render with Arnold in C4D?? Please

  • @OjiHamidin
    @OjiHamidin 4 роки тому

    Out of curiosity why don't you use NOICE for a faster render time? Is there a pro vs con with NOICE vs this brute force AA cleanup?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      All noise reducers are effectively blurring the images so results usually just look splotchy rather than grainy, and I prefer grain. But I haven't actually tried NOICE, and it does seem like a very _clever_ blur. Definitely something I'll have a go at at some point.

    • @OjiHamidin
      @OjiHamidin 4 роки тому

      @@DanielDanielsson yes I also like a little more grain in my render. NOICE seem a bit more cleverer than other method but I haven't try it on huge render for production yet. On 2K render it seem nice

  • @stevens3d
    @stevens3d 3 роки тому

    Hi ! On the first step of your tutorial, u can change the camera AA, diffuse, specular value. You're rendering on a Mac with your CPU i guess.
    I use an rtx 3070 GPU and i can only change the camera AA value.
    Do you know if i need to check a parameter or something ?
    Thanks for your job ! (Sorry, my english is bad).

    • @felipeolaya3737
      @felipeolaya3737 2 роки тому

      not sure if u still have this question go to Arnold Renderer settings, System and switch GPU for CPU

  • @eliomolinaro2979
    @eliomolinaro2979 4 роки тому

    Hello sir, I've got an issue with Arnold. each time I do a render it lasts forever even with your method but as soon as it finishes it indicates render times like 7, 8, or 9 minutes. I don't know why this is happening would you have an answer to that? thank you very much

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      Sounds like you might have a lot of render time subdivisions happening, or many instanced particles or clones. Preparing geometry can take hella time!

  • @ashcello93
    @ashcello93 4 роки тому

    Daniel, are you a cellist man? I love that you keep picking Haydn C Concerto hahah!

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      I do love the sound of the cello (or even better the double bass) but never touched one myself. XD

  • @yasaipicles6295
    @yasaipicles6295 4 роки тому +1

    I came for Arnold left with a math degree...
    what a twist*

  • @Praudas
    @Praudas 4 роки тому

    Nice...What GPU do you own?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      Evenings and weekends I work on a MacBook Pro, so just a Radeon Pro 560X 4 GB. But I use Arnold with CPU anyways.
      At the studio we've got PC beasts with (I believe) a GeForce RTX 2080 Ti each. We mostly use them for Redshift tho.

  • @randomcommenter6734
    @randomcommenter6734 4 роки тому

    You can also use the new AI denoiser to get faster renders

  • @eleganckieshoty808
    @eleganckieshoty808 2 роки тому

    How to add bloom Effect?

  • @_screm
    @_screm 3 роки тому

    Hi!
    How do u get a colored null? Cant find info :(

    • @DanielDanielsson
      @DanielDanielsson  3 роки тому

      Ah! In the 'Basic' tab in the Attributes Manager you can set 'Use Color' to On, then you get to pick and can also check 'Icon Color'

  • @herveprudent5604
    @herveprudent5604 4 роки тому

    j'essai d'utiliser arnold, mais au rendu ca m'affiche ma scene en noir et blanc seulement?? tu sais comment arranger ce soucis, c'est une scene avec deflecteur, lumiere materiaux, et j'aimerais mettre un environnement brouillard???

  • @Jacobbrothers
    @Jacobbrothers 4 роки тому

    How can I convert cinema 4d standard lights to Arnold

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      There's no automatic conversion, but you can do it yourself just by matching the values and look by eye.

  • @TurpoChargedGaming
    @TurpoChargedGaming 3 роки тому

    Anyone have advice for ray depth settings? How do you know how many bounces you need??

    • @DanielDanielsson
      @DanielDanielsson  3 роки тому +1

      Generally very low reflection and diffuse depth (both

  • @delizade
    @delizade 4 роки тому

    Thanx for the video.
    Is there anyone who knows why Arnold GPU renderer has not those samplimg options for diffuse, specular etc?
    (For a while, I’ve been tryin Arnold GPU without those settings)

  • @juanalejandromeyer3192
    @juanalejandromeyer3192 3 роки тому

    Hi, How did you reduce al those polygons?

    • @DanielDanielsson
      @DanielDanielsson  3 роки тому

      They were like that when I got here. A friend scanned a volcanic rock for the meteorite and his settings in Agisoft Photoscan gave the geometry that resolution. (A lot of the detail is in the displacement.)

  • @jeffpapangue1839
    @jeffpapangue1839 4 роки тому

    hhaaaaaaa enfin

  • @jankarl5269
    @jankarl5269 4 роки тому

    I don't 100% get what renderers are for, they seem to make things more complex compared to physical.
    btw nice video, helped me a lot with arnold itself, but like I can achieve the same output with physical

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      It's essentially just to render faster, or to do more advanced or realistic shading.
      The Physical Renderer is pretty damn good, the only place it really fails is with volumetrics, which it hardly even attempts to do realistically.

    • @jankarl5269
      @jankarl5269 4 роки тому

      @@DanielDanielsson So you render faster compare to just turning up the samples, how about your time tweaking all them settings, your time is still compensated after all the work, so I guess it's better to just turn up the samples then ,if your not an advance tweaker or smthng?

  • @drne6244
    @drne6244 3 роки тому

    thanks for the video. i relate to you cuz my name is also very similar to my surname...

  • @andreankuna3008
    @andreankuna3008 4 роки тому

    hi , how did you make those coal heat renders?]

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      It's a 3D scan of a volcanic pumice rock, then I remapped the displacement map into a nice hot gradient and plugged into the emission channel.

    • @andreankuna3008
      @andreankuna3008 4 роки тому

      @@DanielDanielsson thanks, tutorial on tha
      t please

  • @KTANA_music
    @KTANA_music 4 роки тому

    I would pay serious money for anyone out there to teach me arnold renderer for c4d - theres literally no more than 5 good tutorials out there on the subject and even the arnold documentation is outdated for simple things like applying normal maps and displacement - I've been troubleshooting for countless hours on just trying to do the basics with arnold for c4d let alone trying to create hyper real skin shading. Can anyone point me to any solid resources?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      What really helped me get started was the Mastering Arnold for C4D Course by Dobromir Dyankov: inlifethrill.com/mastering-arnold-cinema-4d-bundle/
      6 hours of training going through all the basics. It's a few years old now, but I think it still holds up and it's not particularly pricey.

  • @风神贯影
    @风神贯影 2 роки тому

    Hello, there is a project to share

  • @STFSTUDIO
    @STFSTUDIO 4 роки тому

    ❤️👌👌

  • @AUSTORMCHASERS
    @AUSTORMCHASERS 4 роки тому

    Which is why I switched to Corona :)

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      I think most people are trying to avoid Corona these days. XD

  • @andreankuna3008
    @andreankuna3008 4 роки тому

    tutorial please

  • @EhsanTaheri77
    @EhsanTaheri77 2 роки тому

    any render more than 30 seconds for me is slow ... thanks for the tutorial.

  • @deniszaika9534
    @deniszaika9534 2 роки тому

    And now we have intel denoiser.

  • @QuackerJack09
    @QuackerJack09 4 роки тому

    isnt it easier and faster to use an ai denoiser? dont know if arnold has this option. im not an arnold user, just like your tuts :D

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      Easier and faster, yes. But any denoiser is essentially just a clever blur. Usually I prefer a bit of grain over blur, but using a bit of both might give the best of both worlds!

  • @hamzamajbour7391
    @hamzamajbour7391 4 роки тому

    if i have atmospher_volume to show a spot light then i have no light in my scene just the sky so dont need to do step 2
    !

  • @msganga1974
    @msganga1974 2 роки тому

    Your Video is great but I find Arnold 7 quite a disaster about the noise you get especially when you are dealing with complicated Interior design. In order to get rid of the noise the amount of light samples to clean direct diffuse must be at least 6 - 8 and the Super Sampling cannot be less than 6 -8 as well. It means that the rendering time become a weak point and sometimes IPR take so long to generate the final image that you have to pray it is going to work or you risk to wait 6 hours to get a quite bad result. Ok...you can check all the light one by one ...but let's be honest...the original Vray bridge (2013) was basically noise free...vray 3.7 got quite noisy, Vray 5 even more and Arnold 7 made it the biggest part of your job...Honestly I wonder what is happening...why the noise issue is getting so bad with the time?...Meanwhile we have Unreal 5 that is almost time free in term of rendering with a touch of noise that I thought it was a problem at the beginning but now not anymore. I keep hoping I'm still missing something in Arnold 7 but I start getting worry it is really a bad Engine for Interior design. What do you think?

  • @pushqrdx
    @pushqrdx 4 роки тому

    5:15 so the title is a click-bait eh?

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому

      Oh I don't know about that. It's more of a lure to entice people to click. Then I've got them on the hook.

  • @davideghirelli4453
    @davideghirelli4453 Рік тому

    lol, just use the adaptive sample

  • @jontiways
    @jontiways 4 роки тому +1

    Urmhrgurd its u

  • @soycriz
    @soycriz 4 роки тому +3

    Oh, now we have cash in videos :(

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      I take it you did not enjoy the course being rapidly flogged in your face?

    • @soycriz
      @soycriz 4 роки тому +1

      @@DanielDanielsson no, don't enjoy it. It feels bad that now you do it for money and not for hobby or for helping.

    • @DanielDanielsson
      @DanielDanielsson  4 роки тому +1

      @@soycriz Why not both?

    • @soycriz
      @soycriz 4 роки тому

      @@DanielDanielsson oh, i see.

  • @fimich
    @fimich 4 роки тому

    вот зачем эта формула, проще надо. ТЫ выставил соотношение семплов по каналом, а дальше крутишь супер семпл и он тупо множит их. Правда и в твоем и моем случае результат один - оооочень долгий рендер)))

  • @7ens3nButt0n
    @7ens3nButt0n 4 роки тому

    I bet it took you longer than you willing to admit to animate those pixel subdividing graphics. They were super helpfull and worth the effort