Cinema 4D Tutorial - Arnold Renderer - Applying labels revisited!

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 61

  • @BraulioPallares
    @BraulioPallares 2 роки тому +1

    This is one of the best tutorials I've seen regarding labels. Clear, brief and to the point. Thank you!!

  • @doityourselfpakistan6535
    @doityourselfpakistan6535 5 місяців тому

    I was looking for this since ever !

  • @NicolasJBastida
    @NicolasJBastida 2 роки тому

    You're a GENIUS!!!! Thank you dude!!!!

  • @roadtrip2272
    @roadtrip2272 3 роки тому

    I like the way your do tutorials, Its very clear and perfect speed so it's easy to follow.

  • @hipHopiZlyfe
    @hipHopiZlyfe 2 роки тому +1

    can some help me ? when i move the object the decals dont move with it

    • @ShepperdOneill
      @ShepperdOneill  2 роки тому

      That is very strange. Can you share your file?

    • @hipHopiZlyfe
      @hipHopiZlyfe 2 роки тому

      @@ShepperdOneill i gave up and used uv mapping instead now it works

  • @mistertamura6190
    @mistertamura6190 11 місяців тому +1

    This still seems extraordinarily convoluted compared to C4D's native way of handling alphas/PSDs. Is there no way in Arnold to read layered PSDs and just step through the layers needed?

    • @ShepperdOneill
      @ShepperdOneill  11 місяців тому

      I am not aware of any way for Arnold to read layers within a PSD file. (I haven't used Arnold in a while due to the constant IPR crashes I was having. I'm currently working with Vray 6.1) I just looked at Arnold 4.6 and I did not see any options for PSD image layers. The Vray material works a bit like C4D's native material, and will let you select PSD layers. However, the Vray node material does not appear to have that option. I will have to look into this further. I've always just used black/white images for alpha rather than multi-layer PSDs.

  • @revocolor
    @revocolor 3 роки тому

    Best tutor on the subject. Thanx

  • @Nursultan-r2d2
    @Nursultan-r2d2 7 місяців тому +1

    waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay more thaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks, you r the best ever

  • @steve_the_designer
    @steve_the_designer 3 роки тому +1

    Saved my butt. Nice explanation - thanks!

  • @gabrielecella
    @gabrielecella Рік тому

    one of the most usefull tut I have never seen

  • @imani-bht
    @imani-bht 3 роки тому

    Thank you so much for this tutorial!
    I've searching for days for this!!!

  • @vytasatvmanstudios
    @vytasatvmanstudios 5 років тому +1

    Yes, this method seems to work so seamlessly compared to old methods.

  • @00_.gg2
    @00_.gg2 3 роки тому

    Thank you so much !

  • @rochisauria2514
    @rochisauria2514 2 роки тому

    YOU SAVED MY DAY SIR!!!!!

  • @iduneM
    @iduneM Рік тому

    Thanks for this

  • @olesin.design
    @olesin.design Рік тому

    Thank you!

  • @Asigron
    @Asigron 2 роки тому

    Thank YOU SIR!

  • @JMehta
    @JMehta 3 роки тому

    Very useful. Thank you!

  • @nauble
    @nauble 4 роки тому

    Thanks make life much easier.

  • @thegeneral2344
    @thegeneral2344 Рік тому

    Problem: when applying deformers only apply the geometry and the label doesn't affect

  • @EdRosh
    @EdRosh 3 роки тому

    Amazing, Thank you!

  • @dariuslojko2330
    @dariuslojko2330 5 років тому +1

    Hi, if I can ask, did you finish your SG:U Destiny 3d model? i would love to see finished Destiny....

    • @ShepperdOneill
      @ShepperdOneill  5 років тому +1

      I have not finished it yet. There are some mesh errors I want to fix, and I'm thinking about UV mapping some of it. I was thinking of doing a livestream while I work on it.

    • @floriankrau9642
      @floriankrau9642 5 років тому

      @@ShepperdOneill This has almost answered my questions! :D

  • @zobbizobba2088
    @zobbizobba2088 4 роки тому

    WOW THANK OU SO MUCH it's been 2 weeks i'm searching how to do that i was close but not to the end. Will it work the same on the cylinder ? Cause FLAT on CYLINDER ?

  • @floriankrau9642
    @floriankrau9642 5 років тому

    When do you continue to work on the Destiny? Can we download this model in the distant future? I love the Destiny and appreciate your work very much! If we could download the Destiny, this would be unbelievably nice.

    • @ShepperdOneill
      @ShepperdOneill  5 років тому

      I've been working on it, fixing a lot of the mesh errors. I'm not sure if I will release it. I'll have to check into copyright issues.

  • @aymanhussain4362
    @aymanhussain4362 4 роки тому

    Thank you so much

  • @userrandom357
    @userrandom357 4 роки тому

    ty very helpful

  • @22carmoon
    @22carmoon 2 роки тому

    well that saved a tonne of time, is there a way to do this but with textures rather than a flat colour?

    • @ShepperdOneill
      @ShepperdOneill  2 роки тому +2

      Yes. The texture file for color would be connected to the base color, and the black and white alpha texture file would be connected to opacity cutout.

    • @22carmoon
      @22carmoon 2 роки тому

      @@ShepperdOneill yeah I sat on that after writing that comment, I’ll give it a shot

    • @ShepperdOneill
      @ShepperdOneill  2 роки тому

      @@mae2309 If you are using the newest version of Arnold, then the problem is probably related to ACES. The newer version of Arnold has the latest ACES color built into it by default. In the render settings, go to the Color Manager and make sure the settings are as follows:
      Color Manager - default - ACES
      View color space - un-tone-mapped (sRGB)
      If you are going to render out an 8-bit PNG or JPG, then make sure the option is enabled that says "bake view color space into output (picture viewer). However, if you are going to render a 32-bit openexr, then make sure that option is disabled.
      For the IPR, make sure the color space is set to Un-tone-mapped (sRGB).

    • @ShepperdOneill
      @ShepperdOneill  2 роки тому

      @@mae2309 You'll have to create a custom AOV pass for those. You can do that by adding a "aov_write_rgb" node. The ambient occlusion node will go into the "AOV input" port, and then the surface shader will go into the "passthrough" port. Then the AOV write node will be connected to the Arnold Beauty output.

    • @ShepperdOneill
      @ShepperdOneill  2 роки тому

      @@mae2309 In some cases, the default sample settings should work. If the image is too noisy, you may need to increase sample settings. I don't have much experience with denoisers. I have a pretty powerful computer, so I haven't used a denoiser yet.

  • @userkenli_
    @userkenli_ 4 роки тому

    Thank you so much for the tutorial! (I goggled for this topic for hours)
    I have a question. Instead of loading a grey scale image as the alpha, can I use the gradient from the pull down menu of texture selection if I just want a simple gradient alpha? Much appreciated!

    • @userkenli_
      @userkenli_ 4 роки тому

      I tried several times, it doesn’t work. (I’m a C4D and Arnold beginner)

    • @ShepperdOneill
      @ShepperdOneill  4 роки тому

      If you want to use a gradient, you have to use the arnold ramp node. I believe the ramp_rgb should be the one you want to use. The ramp_float would be used for displacement.

  • @ArthrUK
    @ArthrUK 4 роки тому

    Amazing tutorial, only question is when applying coloured PNG’s with flat projection they turn B&W?

    • @ShepperdOneill
      @ShepperdOneill  4 роки тому +1

      That's odd. I'll have to give that a try later to see if I can replicate that. If I can find a solution, I'll reply back.

    • @ArthrUK
      @ArthrUK 4 роки тому

      ShepperdOneill ah that’d be fab thanks! I applied an Arnold Parameters tag and unchecked ‘opaque’ and that sorta worked..

    • @ShepperdOneill
      @ShepperdOneill  4 роки тому

      @@ArthrUK The PNG that you're using... does it have it's own embedded alpha channel? Or are you using a B&W image for the alpha?

    • @ArthrUK
      @ArthrUK 4 роки тому

      ShepperdOneill own embedded channel straight out of PS

    • @ShepperdOneill
      @ShepperdOneill  4 роки тому

      @@ArthrUK I tried to replicate your problem, but I was not able to. I used a PNG with embedded alpha (right out of photoshop), and used it in the color channel, and then projected it onto a simple cube. All the colors were there.

  • @bonboiio5198
    @bonboiio5198 5 років тому

    Hey! I was interested in using one of your older animations in a current animation I'm working on. The one I'm interested in is the 'Robo Rooter' Futurama animation. The cartoon I'm working on at the moment is a Futurama review series where I want to have bumpers between each act and I thought it would be cool to have your roborooter animation between act 1 and 2. Obviously, you will be fully credited and a link to that cartoon and your profile will be shared. Here is a link to my current work in progress. Your toon would come in at the end to link the 2 parts together. Keep in touch!!
    ua-cam.com/video/6VR3AaIfdt4/v-deo.html

    • @ShepperdOneill
      @ShepperdOneill  5 років тому

      Yeah, that's fine. Just make sure to credit me :)