My personal theory is that classes like DRK and Dancer use emotion to stir dynamis into patterns creating guides that the Aether then follows. This creates VERY efficient and powerful spells. Because dynamis isn't used to create the effect it self, it's assumed the aether is just reacting directly to the emotion, but it's actually your intense emotions acting on dynamis which in turn helps you guide the Aether. Those sprites in the dancer quest? Your manipulating the peoples emotions with dance, their emotions push dynamis into place, and their Aether flows through that pattern and expels the sprite. Essentally, These classes are what happens when the purposes of Aether and Dynamis are aligned. They are synergized.
Maybe Bard's songs as well? I don't play any of these 3 classes yet (I did the starting quest for dance and dropped it to go back to Machinist, Haven't picked up Dark Knight, and my Archer class is level 3, not enough to know the lore)
I'm fine with Dynamis being a mysterious and mostly unknown power because no one has been able to properly research it, however, I do think that the writers will eventually have to flesh it out at some point. Mysteries can be fun for a time, but you can only keep people in suspense for so long until some of them get bored of the topic and drop it altogether. Personally, as a Dancer main, I am really disappointed that the Totentanz and Dynamis are somehow completely unrelated to each other, despite the fact that it could easily have been a great storytelling opportunity for the writers.
Honestly, I find that very hard to believe. The Totentanz is extremely similar to the Endsinger's dynamis based powers. I do like how the writers try to retroactively drop some hints, like with the redone Rhitahyn fight.
True, the quest keeps the two entirely disconnected. Heck, 'purging' the Totentanz created aetherial sprites, further disconnecting Dynamis from emotion. But it's like you said! It would be a shame for the writers to not take advantage of this. Otherwise Dynamis will remain this weird world changing thing that was randomly introduced in Endwalker then forgotten.
Honestly, the Totentanz/Dynamis relationship is too similar to *not* be fleshed out eventually. I can imagine Thavnarian researchers finding that missing link and blowing the case wide open sooner than later. Maybe it'll be a point in Dawntrail? A girl can hope, at least.
Wasn’t the Elpis flower and Meteia the only creations that could interact with Dynamis? Was there not some dialogue that suggested they would never create another Entelechy?
I was pretty surprised dancer wasn't seen as a way to combat the effects of dynamis I'm some way. Even accounting for the fact that it isn't a class that manipulates dynamis, it's power to effect emotions could have still made it something that worked at managing the fearful population. Even if the WoL isn't a dancer because you might not have dancer leveled up... Thavnair is right there! It's full of dancers that could have been story-centric in saving the city.
Definitely agree on dynamis being a mirror. Fits nicely even with what was "revealed" in endwalker in regards to limit breaks. You are still channeling aether, but your desire to push past your limits causes the dynamis to amplify the potency of the aether. Thus allowing the limit break. I've always felt that it was dynamis that worked as a trigger for limit breaks, but that we weren't necessarily channeling it.
Casual lore enjoyers: "It's okay dear, at least we learned that Limit Breaks are actually Dynamis driven!" Synodic Scribe bursting through brick wall after predicting Viper's weapon:
Dynamis or dunamis comes from the Ancient Greek word dúnamis (δύναμις) which means "potentiality", a principle in philosophy. It was also used in XI by the Terrestrial Avatar Diabolos and was a parallel universe to Vana'diel, it was essentially dream/memory magic and my theory is that XIV's version of Dynamis functions the same way in that memories is what causes reactive energy to then create copies of dead or living worlds and places. I know the two games are different but with the Echoes of Vana'diel raid being announced, I wondered if they tried to pull from XI considering Azaadal was an important name in XI as well in Treasures of Aht Urghan. I hope I helped a tiny bit.
It's nice to think that it was always intended for Dynamis to be a mysterious force that no one, not even those who were wielding it understood; but I can't help but feel that it's become a macguffin. We won't see it again and all references to it will cease in the MSQ.
This is close to what I'd assumed in Endwalker, honestly--it always read to me that dynamis *responds* to emotion, rather than being *made of* it. I like the idea that dynamis is a force that can affect aether, much like aether can affect dynamis (by suppressing its effect). Limit breaks aren't *made of* dynamis, but use dynamis as a catalyst to affect aether, or something along those lines. I also like what you pointed out about dynamis only being truly powerful in a collective--the collective belief of Eorzeans shaping the Twelve is a great example. It's not that one person's strong emotions can create something out of nothing, but that a *lot* of strong emotion can subtly shape even the aether-based world via the medium of dynamis.
Dynamis is the Dark Energy of the FFXIV cosmos. It's fine that we don't really know much about it at this point. It's still a new concept and will take time for the writers to flesh out.
@@rhael42 It's dark energy, not dark matter. It was stated as making up 68% of the universe in the game which is the figure we have for dark energy IRL. Dark matter is 27% or so of the universe.
I am hoping they might expand more on Dynamis in the next expansion. So far the best I can believe is that Dynamis some how amplifies Aether, even allowing to shape it in some way.
I like the idea that Dynamis could be a trigger for DRK abilities or limit breaks. Just a tiny spark that triggers their use. Not noticeable to anyone studying them but enough to be that bridge between the emotion and the aether. There is also the question about the Heart of Sabik. It was said that it amplifies the desires or feelings of those who possess it. Could Dynamis be somehow involved there, as if only in some small way?
I wonder if we will get an "Akashic Records" Side Story. Where we dive into the study of Dynamis (Akasha). Akasha, in the real world is defined as - a supposed universal etheric field in which a record of past events is imprinted. Perhaps this is why Dynamis has remained a limited subject at best; it is a cosmic theory with no proven method to study it. And maybe through the efforts of trying to "read" the aforementioned etheric fields somehow (maybe with the help of Metion and her sisters), would reveal more information about Dynamis. And this info would result in FFXIV's own "Akashic Records".
Based on Scribe's explanation, it could explain why only we can use limits only in party (not taking in account unsync cuz well isnt really a grounded thing), and why the single meter is shared among all the party members, could be that the tiny amount that exist resonates when we are in party, allowing us to channel aether in a single powerful spell
The reason for limit breaks is that exactly but because of battle the amount of eyther given off can then be collected to cast the limit break. It would be interesting to know that the potency of limit breaks is not just pure ayther but also dynims working to amp the efficiency of the limit break or camping the out put.
If I'm not wrong, back in Shadowbringers the Dancer quests hinted at Dynamis being used by the class without mentioning it directly. Something about pain and suffering and trauma making people more jaded and uncaring, and that dancers use their powers to draw good emotions and revitalize people's mood to prevent a descent into darkness.
The whole Dynamis theory I believe was just a theory that the alchemist matanga had. So it wasn't widespread knowledge. The dancers might have known of Dynamis effects and how to wield it, but they wouldn't know it is Dynamis as we define it during MSQ.
Thank you for mentioning Myths of the Realm!!!!! I got what the writers were trying to do with that story but seeing you go over it makes me so so happy that it wasn't just my writer brain over-analyzing TTwTT
I think I've got as close to solid evidence that Dynamis as a concept in the lore didn't exist until Endwalker. In the Amaurot dungeon, you can run into a lot of the same enemies as in Vanaspati, and their behavior (except for boss monsters) remains consistent right down to their names. Except for ONE. The Terminus Sprinter (the horselike one) in Amaurot has a big beam attack called Aether Spike, and like most of the unique looking Terminus monsters, they returned in Vanaspati. And Aether Spike was renamed to Hollow Spike, to fit with the new lore. (Edit because I got more to say) That said, I feel like this is a good compromise between the people saying "it was dynamis all along!" which doesn't make much sense and reconciling the clear effects it CAN have with the fact it's still much weaker than aether. The idea of emotion affecting dynamis, and in turn dynamis being able to affect aether since they're in relative equilibrium is honestly as good as we'll get in terms of theories until we get more information.
The way you explained Dynamis being the reaction to Aether’s action makes me think of the philosophy behind the Buddhist belief of karma. The word karma is from Sandscrit, meaning ‘to react’, which describes some of the philosophy behind it. Buddhists believe that our actions cast out an energy and it will be positive or negative depending on the action. For example, despite Emet Selch’s belief that he isn’t committing murder by rejoining the reflections with the source, karma would still consider that a negative action, regardless of intentions. Karma judges the action itself, not the intention behind it.
I think your theory make sense about emplify the aether. As for the limit break, it could be seen as hopes of other into a specific person, empowering this one being, it's "low" aether allowing a more tangible, imediate effect of the Dynamis, in contrast of the twelve where it took thousand of years to have effect on them, probably because they were already so full of Aether, who negate Dynamis.
For me, yes its a retcon, but i feel that the cape west wind and Lahabrea reworks were them trying to introduce dynamis as a concept into ARR for people to loog back on, not 100% sure but I will go and rewatch those fights.
I have a hypothesis that dynamis is some kind of fundamental component of reality that is essentially cleaved from aether via stagnation. If Light represents stasis, and Dark represents change, then perhaps Dynamis is what happens when aether is allowed to stagnate, wither, or deteriorate. I think it has something to do with the exposure to space, as so much of dynamis seems to come from or exist within the Sea of Stars. I like to think of it as something akin to neutrinos. Fundamental particles that are otherwise not really impactful to real life chemistry, but still detectable with the right instruments.
Sometimes I wish we got more written lore or in game speculation on this kind of thing. Would be nice to read about Sharlayan scholars theorizing on its existence for example.
The conversation becomes more interesting if you consider the Ultimates are events that are entirely possible within the lore of the game, even if they do not actually occur.
A friend of mine said that she thinks of the Limit Break as an "adrenaline rush" in that we know how it works; but, don't fully understand how it can do what it does. Her theory is that since adrenaline allows one to do "super human acts" that seem supernatural: the response of adrenaline is triggered by emotion. In relation to the Limit Break: the raw emotion to live and persevere, triggers Dynamis on Limit Break. (seeing what it does rather than how it does it). Her theory also applies to (spoilers ahead) how Limit Break was available when the "Blessing of Light" was temporarily striped away. If Limit Break isn't Aether based and the WoL pulls Aether in some for or fashion to do what needs to be done: then Dynamis would be a source that can only be accessed during extreme distress and was noticed as another power of power. One example she gave was in Shadowbringers where the WoL meets the WoD during a certain dungeon. While Minfilla explains this as a "Ying Yang" occurrence: it does not explain how the WoL was able to draw on what was the essence of another's soul. To her point: the Aether needed to destroy an Ascian was never truly known. With that in mind: in an area already unbalanced in Aether, such a drain on the land to win that battle could have resulted in utter devastation. Only Dynamis (existing apart from Aether could allow the physical WoL and the soul of the WoD to merge into the "Ultimate Limit Break." While I will freely admit I don't know exactly how she came up with this: given how certain things happen in game: Dynamis could be that unknown sustainment that is given when all hope seems lost; but, the will and desire is stronger than the physical. Dynamis (in theory) could be the "adrenaline rush" the WoL receives when the limits of the physical body (Aether based) is exhausted.
Well I'll give your friend point for creativity for sure. Though all of that has been address in EEv1 & EEv2 in pretty great detail already. But I do love a good theory craft! ^^
I do have two thoughts about dynamis that crossed my mind -Dynamis as an equalizer: This is based on taking Emet-Selch at his word about the effects of sundering. With the inhabitants of the Source being 8 times rejoined (us at 9), people of the Source should have 8 times the strength of any of the people of the remaining shards. Yet they were able to keep up, and even overpower them at times. I suspect this is due to their reduced aetheric density allowing for better manipulation of dynamis. Ardbert and the other Warriors of Darkness fueled from desperation about saving the First from the Flood of Light, and Ran'jit over a lifetime of despair and seeking to save the First by essentially mercy killing it. If/When we visit another shard, this should allow the residents to still pose a challenge to us, despite supposedly being weaker. -Dynamis as a shaper This is expanding on an idea introduced in Myths of the Realm. The Twelve were subject to the effects of dynamis over thousands of years, changing their appearance to the forms that we meet them in. I believe we can further explain a previous concept we are familiar with, that being of primal summoning. We know that it takes both fervent prayer and a large quantity of aether to bring about a primal, and it may be safe to say that fervent prayer is likely an instance of manipulating dynamis. Through prayer, you create a mold utilizing dynamis for the aether to take shape of. This could be an avenue to explore in future content as Etheirys expands their research into dynamis.
Kind of crazy to see it quantifed just how little we know about Dynamis, even now. Great video as always! I will be interested to see whether Encyclopedia Eorzea III will give us some big answers to these questions.
I like the concept of Dynamis being an amplifier to aether and emotion. Something that causes the reaction to amplify. I would worry that even then it would be a measurable effect that someone would have noticed over time. Scholars even the sanest and by the books would look into why some abilities being stronger or more potent by multiple people, and wouldn't just leave it at "Well he was angrier." I feel Endwalker introduced a new system but didn't use it fully or explain it fully. It does feel sort of an ass pull of a whole new system that we are just hearing about. I can only hope that they can add some more lore to it as time goes on, so it doesn't feel like a Deus Ex Machina sort of ability.
A lot of what you say here is said under the assumption that one is using EITHER Dynamis or Aether for any given spell, ability, or feat. I've always assumed that Dynamis was instead used to augment aether, being channeled alongside it to grant it greater power.
IMO the biggest counter argument about limit breaks is Elidibus LB4's us when it is stated clearly that the ancients were so aether rich they couldn't use dynamis AT ALL. I think LB's can come from many sources of internal strength, some can by dynamis based and others can be aether based.
I think the reason we haven't heard about dynamis much post-Ultima-Thule is simply that it has been irrelevant (or at least marginal) to the situation at hand. The WoL in particular has a habit of jumping from crisis to crisis and only dealing with what's right in front of them, and the situation with the Thirteenth is SO steeped in aether for good or bad that what is there to say about it? I gotta think there's whole thinktanks dedicated to it in Labyrinthos, the Great Work, et al., that we just aren't seeing because it's mostly people trying to "power of friendship" at each other over and over again.
Prefacing this that this is a take from someone that did not care for Endwalker's story and that influences my opinions heavily. Dynamis feels entirely like something they came up only for the expansion story to wrap it up and it just conveniently filled in the gaps from past story points/fan theories as an afterthought, there would have been more hints to dynamis if they were writing with it in mind in past expansions IMO. I kind of hope that it is mentioned more and expanded upon but I pessimistically think it's going to be something that will just be a convenient cover for story beats to just go "well I guess it was dynamis." It does feel extremely weird that it was such a central force to the MSQ of Endwalker and then kind of swept under the rug and not mentioned after, but there are a lot of things tossed into the story and left for years until the find a way to explain it... who knows.
I figure dynamis is a power SE will keep in their back pocket to use later. If anything, it might be used by the Garleans, since they can't manipulate aether. Probably explore a history dating back to survivors of the sundering hastily locking their aether away behind the third eye so as not to accidentally create horrific monsters that would devour them. Enough time and generations later and Garlemalds Amaurotian ancestry would have been completely forgotten.
You pretty much summed up what I've known dynimas to be since I finished EW. XD But I've also watched a lot of different series and read a lot of different stories, so the concept of something that is reactive to emotion was one easy for me to grasp. We control aether by force of will, molding to what we wish is to be, but it has hard limits and rules depending on it's nature, but dynimas reacts to emotion and force of will in a far more readily malleable way when there is enough of it present. The stronger the will, the stronger the reaction. So, when we fought the Endsinger, it was our force of will against her's, and our desire to win and survive was stronger than her wish to bring destruction to the universe. Square Enix actually said that we were likely at the strongest we would ever be in that particular instance, because of the unprecedented set of circumstances that were present, allowing us to literally turn our will into our reality. That is not so say we will never grow stronger, and that we will not outgrow our current limitations, but that they do not wish to jump any sharks and we got to have a once in a lifetime experience. There will be other challenges to face, and other dangers that are a real threat to us, but nothing quite of that purely epic scale. Which, to be honest, I'm fine with. That moment should get to live unsullied and unique. There will be others of their own flavors of grand. XD
I'm trying to go through most lore now but I wouldn't be surprised if Garlean will learn to use magic based through Dynamis because they can't use Aether. Making it more difficult but still possible
during endwalker's main story Dynamis immediately made me think of Philip Pullman's "his dark materials" and the concept of dust. I think like dust, dynamis is the FFXIV's writers fantasy take on dark energy, where Aether is their fantasy take matter. Aether is what makes up "stuff" like you said, stars, planets, people, creation magics, primals etc. but unlike aether dynamis is intrinsically tied to conscious beings. Aether can be used to like a resource shaped by the wielder, where dynamis changes the nature of reality itself influenced only by emotions. I would even go as far to say dynamis is like the concept of a collective unconscious in the universe, as endwalker harped on and on about how all across the universe civilizations were gripped by despair and with dynamis they shaped reality to be bleak and caused their own doom. Meteion was a special type of being created to interface with dynamis, hell when she talked with her sisters she even said "connecting with collective consciousness".
Meteion is a bad example of what you’re trying to explain because they were explicitly created to be a hive mind, so her use of the phrase “collective consciousness” doesn’t really prove anything. Otherwise I think you might be onto something
I do wonder if a practical example of dynamis would be a scholar fairy because of how early quest described the creation of the fairy as something like the 12 being a concept filled by belief/ emotions. I would wonder if they could use the same concept for the viper class because we see some kind of entity appear with some of there attacks and I think it been stated that this entity is closer to the scholar fairy then the voidling a reaper uses. I think the dancer comments that have been made are iffy because in one of the cut Sean for a main story dungeon it is stated that the warrior of light was taught the ways of the reaper, so the warrior could potentially have learned to be a dancer.
I believe it is best that we hope there's more about it down the line. Maybe Tural will possess some secrets that were completely beyond the imagination of Eorzean academia.
I thought it was made pretty clear how Dynamis and Aether are related in 6.0 and you understand it pretty well in this video. It is a complicated and relatively philosophical one so I'll try to outline it a bit. The simple part is Aether. Aether is a tangible thing. It's the equivalent of energy and matter. It's all of the research that anyone has ever made because it affects things physically and is one of the fundamental building blocks of the physical world. It is subject to the scientific method as it's just a thing, so in a magical context, all analysis finds it to be aether based. It's the fuel and form for magic and most people can direct how it flows at a basic level. Gunblades work by harnessing stored Aether to create explosions. GNBs just need to channel Aether into the weapon and it's why Thancred can use one despite being unable to channel it. He can just take a preloaded cartridge and make the weapon do the rest. It's purely scientific. Dynamis on the other hand is much more complicated. It's an intagible element that takes ideas and emotions and gives them form via Aether. This is most commonly seen in XIV via willpower. DRKs and DNCs directly channel emotions through poses and dances to give the surrounding Aether tangibility in the form of their spells. BLMs and SCHs follow stringent processes and rituals learned through centuries of Aetheric study to form aether into their spells. WHMs use prayer. All of these methods serve the same purpose. They are rituals that solidify and strengthen the will and belief of the caster into a clear form. Whether that form is one unique to them (Living shadow being Fray) or an idea passed down through the ages (most spells,) Dynamis concentrates around clear ideas and converts them into Aether based concepts. The concentrating around strong emotion part is explained by the flower and high amounts of inert Dynamis in the universe. The flower acts as a litmus test for high concentrations of Dynamis, and it only concentrates around beings with strong emotions, whether they are positive, negative or nihilistic. This leads into how Zodiark, Endsinger, Primals and The Twelve work. The way it works is the same but the difference is that there is an idea in the collective consciousness or an overwhelming societal emotion. Dynamis is able to gather in extremely high concentrations and convert the prevailing idea with huge amounts of Aether. For example, Zodiark is given form via the sacrifice of half the population after the Dynamis research due to the final days. They knew that if they channelled hope and used sacrifices to provide the Aether, since ancient Etheryians were so Aether dense, Dynamis would give it form. Zodiark is the embodiment of hope, which is why his theme uses the "theme of hope" leitmotif.
The past 10 years was not only the Zodiark arc, but also the aether arc. In a way, endwalker wasn't just the end of Zodiark, but aether being less depended upon. [Mothercrystal going away, the Twelve going away, etc]. Maybe Dynamis is the beginning of the new arc about to be told.
that does seem to be hinted in the bar at the end of the world. where aether is impeded by its limits and those limits drove some of the races to despair, dynamis seems to be the key to breaking the limitations of potential. basically it breaks the law of conservation of matter, with aether being sci-fi physics. in a way its like the actual magic, while aether is the physics that looks like magic.
Like how you explain the nuance between emotion and Dynamis since one is distinct from the other. It’s true that it’s not easy to understand on first mention and does take some looking into multiple times to grasp a more tangible understanding of it. However I feel like Dynamis is better served as a situational plot device when it needs to be rather than something that will change. It hasn’t changed the way of life for people of Hydaelyn for millennia, it shouldn’t now barring the obvious exception. So like aether, it is needed when needed. Doubt any other villain we face will have such a control over Dynamis to the extent of being a universal threat like the Endsinger.
It would be nice if we never escalate up to a universal threat again. It’s really hard to make that work a second time. It’d be even nicer if they keep the future threats local from here on out. Continental, at worst, but global is too much
@@Gloomdrake I doubt we’ll get to universal threats anytime soon. Interdimensional maybe. But ever since ARR to Stormblood, we always did handle localized threats that had potential to become worldwide. From the Empire to Primals, we always were up to the task. And best part, Dynamis isn’t what did it. It was us.
One thing I was able to fairly securely derive from the way the dynamics of Dynamis and Aether interact is that Dynamis is fluid, always moreso than Aether. Even though we may describe aether as streaming or flowing, because of how it moves in its unbound state, it is equally true that Dynamis flows around aether. Or to put it another way, if Aether is solid, then Dynamis is liquid, or if Aether is liquid, then Dynamis is gaseous. And this is a helpful analogy, because it reflects the way we see Dynamis in action, on a macro level, during both cases of the Final Days. Allow me to extend the analogy to make it clearer. Picture a still pool of water, viewed from within the pool itself. We are surrounded on all sides by the water. There may be small eddies or slight motion due to forces beyond our perception, but for the most part, the water is still. This is, from what we understand, the natural state of Dynamis. Now picture a ball suspended in the pool. For the purposes of our analogy, it is fixed in place and doesn't shift or move. The water surrounds it and soaks into it, but cannot actually affect it. In fact, if the orb *were* to move, it is the water that would make way for it. This is Hydaelyn/Etheirys, as it was before the first Final Days. Dynamis was always present, and perhaps even turbulent near the surface of the planet, where the wills and emotions of the inhabitants is strongest, but turbulence on such a small scale, compared to the density of the Aether of which the planet is made, is completely insignificant. Now imagine someone turns on a waterjet, aimed directly at the ball that represents Hydaelyn. Suddenly, there is now a high-pressure, high-velocity flow of dynamis washing over the planet. And not just any dynamis, but dynamis driven by overwhelming feelings of despair and hopelessness. Under such a radically unnatural and violent flow, Aether would begin to peel away from the planet, eroded away and/or forcibly twisted by the invisible jetstream of Dynamis. This is Meteion's Song and the Final Days, the terrifying cascade of dynamis that she wields as a 'gift' to the planet. Now, we take our ball and we enclose it within a clear shell. There's still water inside the shell, but the ball is now isolated from the water *outside* the shell, and more importantly, from the eroding jetflow that was bombarding it before. This is Zodiark's protection. It doesn't eliminate Dynamis, as there is still water inside the shell, but it prevents the water inside the shell from being agitated by the flow outside. And so powerful is this shell, so resistant to erosion, that even when enervated to 1/14th of its original density, it is still sufficient to deflect the violent flow of Dynamis around the planet, and keep the Dynamis inside the shell from being affected. So for 12000+ years, even though Meteion's violent current of Dynamis is still washing over Hydaelyn and its reflections, a doom unsolved and still ongoing, none of them experience the effects. Not until Zodiark is killed, and the shell is peeled back. Then we are right back to the Final Days scenario again. It is only by shutting off the waterjet that the threat ends.
Usually when a new major concept is introduced in XIV, it takes at least an expansion's worth of content to be fully explained. I'm reasonably sure that Dynamis will be explained in more detail near the end of Dawntrail and into 8.0.
I do wonder if the necessarily weak, subtle effects of Dynamis could be functioning as a bridge for Aether manipulation as well. Take some of the most emotionally "charged" jobs, Dark Knight and Dancer (also possible, Warrior and Bard). While they are still using aether-based abilities, could (part of) the direction and use of that aether be from emotion via dynamis? Just to an extent subtle enough (and perhaps subconscious/automatic enough) that it gets overlooked or glossed over. "Harness anger/vengeance/hope to use ability" might be an elided (taught) form of what would more discretely be "Feel emotion" > "Emotion moves Dynamis to shape/amplify/direct aether" > "Release ability". Just subtle or subconscious enough that the middle step is not acknowledged. Similarly with limit breaks, Elidibus has amply demonstrated using them with aether. But particularly for the fragmented beings of Source and Shards, it still has an air of desperation to its use, that the party is gathering up all the scattered aether from combat, maybe slap-dashing it into a form appropriate to role and job, and releasing it to function. Could Dynamis be helping to hold Aether together in this case long enough to function? Probably weakest in the case of MCH, wherein it's fed to your bloody portable satellite, but I think it plausible in most other cases. Also something of a reconciliation for the Endsinger's "Dynamis?!" exclamation (yes, the environment is entirely atypical, but as a counterpoint, consider how Ultima Thule was "formed" at the Ragnarok's arrival - imposed from a Scion's understanding, even if subconscious, of the conditions needed to survive).
I'm afraid I have to disagree with a few points throughout the video. Below I've described my own thoughts on the nature of Dynamis. First: What is dynamis? Dynamis has been with us all through the story, and in fact is a fundamental attribute of many fantasy settings. It's simply a scientific explanation for "the power of emotion." FFXIV is a fantasy setting that uses rules to explain and bound its power systems (as opposed to hand-wavy sorts of magic systems). In order for a phenomenon to occur, there must be a mechanism that explains it. There was no need to explicitly name this force before it became a focal point in the story, but the idea that emotion influences aether has always been with us, and was especially highlighted in the Omega raids. Now we have a name for the phenomenon or "carrier wave" by which that occurs. Secondly: How does Dynamis work? Dynamis in-and-of itself does nothing observable. It is only indirectly, through its influence on aether, that we aether-based lifeforms are able to observe it. Every instance of Dynamis accomplishing something is, in fact, an instance of Dynamis exerting its influence on aether. You see, mere sundered mortals have very limited aether control compared to the Ancients. When it comes to large quantities of aether, or particularly dense aether (Darkness), it is difficult, if not impossible, for mortals to control directly. But indirectly? We have the power of Dynamis to act as an intermediary which amplifies and reflects our intention, allowing large-scale control of aether. Let's see several examples of this: Warrior: Dynamis influences their body's internal aether, agitating it to the point that it becomes especially powerful. Dark Knight: Through the amplifying power of Dynamis, potently dense Darkness aether can be harnessed. Limit Break: The scattered aether of the battlefield, combined with the hightened emotions of a protracted battle, create the perfect conditions for a mortal's dynamis to shape a large-scale effect. The Twelve: The prayers of mortals create currents of dynamis which, over an extremely long period of time, carry the star's ambient aether to the gods in a form that reflects our wishes. When the Endsinger says that Dynamis is influencing our Limit Break, she is of course correct. Her statement is essentially the word of the developers on this matter. Limit Breaks are not made out of Dynamis-- Dynamis is the intermediary force that allows us mere mortals to harness such a large amount of dense aether into our intended effect. Finally: Why does emotion influence dynamis? Emotion is not a reified force in the universe of FF14 (which is why dynamis needs to exist at all). Is is merely a subjective experience within the consciousness of a sapient being. Therefore, there should be no reason that emotion can directly influence dynamis unless the two are connected on a fundamental level. There is no real evidence of this ingame, so my speculation is a mere guess. However, I would posit that a soul is in fact a combined matrix of both aether and dynamis. The complex interplay between aether, dynamis, conciousness and memory within this matrix creates reverberations of dynamis that are able to influence nearby dynamis into an amplified pattern which extends beyond the soul. This amplified pattern of dynamis can then influence aether in a way that directly corresponds to the emotions in question. Therefore, during periods of extremely hightened emotion, and with ample amounts of diffuse aether within reach, powerful effects (Limit Breaks and other phenomena) can be manifested. This would also explain why a soul less replete with aether is able to better harness dynamis. An aether-dense soul would act as a dampener that snuffs out these dynamis reverberations. It could also be speculated that an aether-dense soul corresponds to a lowered subjective experience of emotion. This would explain some differences between Ancient and modern society, such as the rarity of conditions like depression, and their penchant for civilized discourse. Note: I realize that my points are phrased in such a way that I've stated them as fact, however, the game has not offered us sufficient explanation of the underlying mechanisms. Perhaps it never will. There is something to be said for retaining an element of mystery and some wiggle-room to change things later on. However, I believe my above explanations are the best fit for how Dynamis functions, given current evidence.
I hope dynamis shows itself a bit more, especially as we cross the gaps of the Fragments, while keeping it mostly mysterious. Remember all we learned in Endwalker, that has been huge buildup for YEARS now, tidbits all across, sometimes not even more than kinda-mentions? Yeah, that makes these HUGE mysterious about how the world is so fun.
I think it's a new concept they added to freshen up in the coming expansions. That both the Ancients and the Thavnairian alchemists discovered it and try to explore its possibility bode well for someone, somewhere, have understood its property and manipulation better.
I agree with your idea that Dynamis reflects the emotions of ether-based beings to manifest, while also having the ability to change ethere-based beings, but only slowly and through the effort of thousands (if not millions) of beings. If Dynamis was just emotion, our hope at the end of Endwalker would have been enough for us to get to Meteon, but instead we had to confront the manifestations there and change their thinking if only slightly. I feel this is reflected even more in the Omnicron tribal quests, with the changing emotions of the residents of Ultima Thule manifesting into a land filled with representations of the hopes of the different peoples.
My argument for Dark Knight though is that Dark Knight attacks and whatnot are surely Aether. But "The Path"? "Fray"? Having manifestations of ghosts of your past isn't so different with the ghosts that appear to you in the Aitiascope or "The Walk". Sid hasn't ever mentioned of experiencing a similar thing to you with Fray in being a Dark Knight. So I think /*your particular experience*/ with being a Dark Knight may still be tied to Dynamis.
I've always thought of Dynamis as the fantasy representation of "potential". The Ancients didn't have potential because they were already "perfect" as compared to the sundered imperfect beings like the WoL. Heightened emotions also makes us bring out more of our potential like in life or death scenarios.
I honestly think they could have unlocked potential for a future Shapeshifting Job using the "concept" of Dynamis if only someone could find a way to manipulate it. Akasa would even be a good name for this XIV unique class. With Dynamis one could twist and tort their form into an Abomination, and theorize if could balance one's Aether one could turn back. I only come to this conclusion looking at Ancient transforming themselves. Though they are highly aetherical beings, the transformations we witness happen at a moment of emotion. I do agree that they probably use a great amount of aether in this transformation, but can't help but think dynamis at least has a small undetected play in it. These thoughts also occur to me when thinking of transformations of Sineaters and Voidsent, different yet similar.
The Ancients can transform whenever they want. They just don’t because it’s a social taboo, which is why we only see it during moments of heightened emotions. Not because it’s the only time they can do it, but because in those moments they’ve got bigger concerns than putting on airs
I don’t think we will hear about it anytime soon, if ever,it’s one of the things they came up with in Endwalker like Hermes to quickly finish the story.
One interesting thing I noticed while playing was when one of the characters (Hermes I think but I'm not sure) said that dynamis makes up 86% of the universe which happens to be the estimate (per NASA's website) that dark energy in our universe takes up. It could just be a reference to real science but it would be interesting to see more of the relationship between dynamis and aether through that lens
FFXI's Weaponskills were once described as a form of "Dynamism that you Adventurers employ in thre midst of battle" by a NPC that is more knowledgeable about those things than The Adventurer is. Not that this NPC is infallible but it caught my eye when unlocking the Empyrean Weaponskills (you normally need the Legendary weapon itself to perform their signature Weaponskills but two classes of Legendary weapons in XI allow you to jump through easier hoops for WS access w/o having to build the genuine weapon) within the Walk of Echoes. If nothing else it certainly got some wheels turning for me, though regardless of what if anything pans out from this curious word choice in XI, I personally can't wait to see what answers if any, await in Dawntrail regarding some of the lesser expounded upon stuff, and what similarities overlap with similar stuff from XI. Even if there is ultimately no connection there.
Hear me out here Scribe. It's my theory that dynamis has been playing a part in our actions ever since Ultima Weapon. In that moment where Ultima was about to be cast again, there was an emotional desperation that allowed us to harness the ambient aether in the air from the combat by "wrapping" it up in Dynamis. Essentially bullying it into a shape we otherwise wouldn't be able to handle. I found the conversation with Midgardsormer after The Keeper of the Lake takes on new meaning after the events of Endwalker. 'Sormer talks about an agreement he is following with somebody. It's my thinking that this was a promise between himself and Hydaelyn to strip or temporarily block us off from the blessing of light and the aether boost it gives us in order for us to naturally learn to use dynamis. Through our conversation with Venat, she knew what trials and tribulations shaped us and knew we had to suffer, to "walk", as it were in order to be what we were when we met her. A sort of, "it must happen because it already has happened" recursive loop. Whatever happened to block us off from the blessing of light, through the course of the plot of Heavensward, we are consistently brought to an emotional need to reach out for it and unseal it bit by bit until we can tap into it stronger than before. Dynamis has been the underpinning of a lot of our most desperate feats. Not the bulk of the power, but the catalyst that allows us to manifest it.
It's obvious that Dynamis is something that wasn't conceptualized until it came time to write Endwalker, since it's such a huge piece of the setting (a universal energy besides aether) but has no foreshadowing and seemingly little relevance outside Endwalker's plot. It came out of nowhere and doesn't play nicely with existing lore. Limit breaks use dynamis somehow, but most existing lore says they use aether. In fact, EMOTIONS THEMSELVES are directly said to be an aetherial phenomenon in Return to Ivalice (also implied by the Dark Knight lore)! Now I agree that Dynamis is not emotion or a product of emotion. Rather, emotion puts Dynamis in motion. Like how an object remains at rest until acted upon by an external force, Dynamis is inert until acted upon by emotion. But stuff like the Endsinger and Ultima Thule as they are presented feel sort of wonky if we acknowledge that old lore, that emotions are aether. That implies that aether itself is what manipulates Dynamis, unless emotions also have some kind of non-aetherial component. It raises a bunch of questions which I don't think the writers ever actually thought about. Dynamis was something they needed to tell the story of Endwalker, and Endwalker itself prioritizes its message above all other considerations like plot or lore. It's not clear to me exactly how the writers intend for all this to be taken. Since Dynamis is something that was clearly only conceptualized very recently, does it fit into that existing lore somehow, or are we now retconning that old lore with a "well, that's what we THOUGHT we knew"? Nidhana DOES say that "foreign scholars often confuse the two (types of energy)". I half suspect that Encyclopedia Eorzea 3 might be "updating" a lot of what we "know" to accommodate Dynamis.
I took it as Dynamis being the mechanism that's used to bridge emotion to aetherial manipulation. It's how our thoughts can be given form. But aether used to be everything in the setting so it didn't need a conduit since our own aether would be overpowering ambient or crystal aether and coding it how we wanted. That was always how Primals worked. So Dynamis exists to tell a half baked story about dark matter as a way to get our big edge of the universe JRPG end boss and is used to fill gaps that didn't exist. It's an asspull.
Consider, we used to "know" that astral aspected aether was active and umbral aspected aether was passive. That was turned on its head in Shadowbringers. Like any science, what is "known" is merely a theory and can be prone to changing when new facts and proper experimentation come out with a better explanation of phenomena.
@@Nenacu Astral IS active and Umbral IS passive. The thing that was "backwards" is their association with light and darkness. We discover that Astral = Darkness and Umbral = Light. But that was just an issue of nomenclature. There's not really anything to suggest that Eorzean scholars associated astral/umbral with the forces of light and darkness, they are just terms for aetheric activity/passivity.
@@geek593 Yeah this kind of bugs me as well. Before Dynamis, Aether was EVERYTHING. Thoughts, emotions, memories, ideas, all of that is aether or is at least stated to be aether by in-universe characters. Prayer and hopes and strong emotion has always been one of the main components of primal summoning, and that's easy to understand if you think of prayer as being aetherial in nature. But if that "prayer power" is actually dynamis (which is kind of implied by the Twelve raid) it feels impossible that it could go almost entirely unnoticed for 12,000 years. It really feels like a half baked system that they invented to tell one specific story without really thinking about how it interacts with existing lore and the implications it has on the setting going forward. Maybe Dawntrail will expand on it but idk.
"...use the power of dynamis to convert emotion into tangible phenomena." My own interpretation of the limited information we get was a bit simpler. While it is important to distinguish between 'dynamis' and 'emotion,' I'd compare the two as distinguishing between 'gasoline' and 'combustion.' While in an aether-based system (so the DRK and limit-break examples, to be clear), dynamis has no singular presence, but it effectively stretches/amplifies/warps aether's effect if the emotional trigger is strong enough, with enough willpower behind it. Not everyone can do it, and the heavy implication with 'limit breaks' is that only people with exceptionally strong minds/hearts can attempt them. So whenever someone in an aether-based system does something 'against the rules', something that shouldn't be possible by all normal understanding, but it happened during a moment of intense emotion or even just intense willpower, I interpret that as emotion/willpower 'igniting' the dynamis, which then ripples out through the aetheric system, warping the normal laws of aether. So yeah, everything we could study/detect would be aether-based for limit-breaks and DRKs, but that's because the unknown element causing the sudden, explosive spike in power from individuals that shouldn't normally be able to do so is because of dynamis affecting the aether, which is caused by extreme emotion/willpower. A DRK's shield spell has all the rules of a proper aether-based shield spell... but the DRK's spell is oddly potent and formidable for the amount of mana it consumes. This odd boost of power/effeciency is what I would put forward as dynamis reacting to emotion. DRKs are essentially stumbling into use of dynamis without realizing it. But also, as a writer? It's just a plot mcguffin they created for EW to let emotion be the source of strength so that love, friendship, and comaraderie can literally be the way we save the world. Everything else is just retroactive legitimacy that happens to mesh nicely. It's just 'plus ultra' from MHA, or the hero standing up when he should be dead because the badguy has to lose anyway. I sincerely don't expect them to mention it again, unless they need to create an environment with no aether for some other plot contrivance.
I'm eager to see what the endwalker alliance quest brings with it in 6.55. After all the omicrons are part of it and we could learn more about dynamis during this quest.
I think that Dynamis is their 'ascians' for the new stuff. They're both vague, somewhat unknowable, and based on assumptions that can easily be dismissed with contrary proof later on. I'm not sure if Square knows what they want to do with it later on, but it was a lovely tool for Endwalker. Now I think they're going to let it rest a while, to bring back when they need it for some plot or explanation later on. That's not a bad thing, thats super smart, but thats where I think it's at, personally.
I am curious about the state of beings immediately post sundering, when the beings populating Etheriys were a meager 1/14th of the unsundered's aether. Depending on how much dynamis a single person possess, could the balance between aether & dynamis be equal or even in favor of dynamis? Or would the sundering have split our dynamis as well?
I have nothing to completely back this up, but the impression I had while going through the MSQ was that aether and dynamis were akin to matter and anti-matter in physics. Not much is definitively known about anti-matter, and so that vagueness jived for me.
Hey! I kinda imagined the same idea as you about Emotions bridging Aether and Dynamis together, though through another angle with some speculation using details shown during the final portion of the MSQ. (Read more if you're interested on what I mean, though I probably badly explained it because i'm writing this in midnight lmao-) I theorized that using Dynamis could be instinctively used should your emotions be strong enough to help you do whatever you're doing when in situations where it could be harder to, especially if said situations are life-threatening. What I mean by that is more or less the idea of being able to overcome anything to accomplish your goal. Let me use an example with the final duty of Endwalker, the fight against Zenos: When the duty starts, sentences pop up in your screen saying "Zenos' soul is ablaze with passion. The space comes to life with dynamis as your spirit burns in kind." and "Your souls burn brighter, your power swells". Then, your Warrior of Light psyches themself up and gains a buff called "Spark of Hope" that states "Burning with dynamis shaped by the memory of your journey, and exceeding your own limits.", and works as a "life" system for when you are KO'd during the fight(You also gain a yellow aura exclusive to this fight, and most likely this buff). When you do get "KO'd", you're instead shown the WoL at 1 HP, seemingly worn down and unable to continue fighting, but then they get up again and power up, just like those moments in anime. At this point, another sentences pops up saying "The flame of your life is spent, and yet you find the strength to stand". So, what does that suggest? Well, you could say it's a use case of Dynamis where the Warrior of Light, through sheer force of will from their determination to win this fight, used Dynamis to energize themself despite all the injuries they've sustained at the time(Especially since at the end after the battle in the Ragnarok, it was stated that the WoL had wounds so deep that they couldn't move or they'll hurt themself even more, and Alisaie even describes it as being "at an ilm of their life" when they've been teleported back to the ship). How does that work? I don't know, but what I think matters more is that it's _possible_ . Because of that, I am making this conjecture: Aether is the energy you manipulate to create phenomena, while Dynamis is the energy that makes you able to do so. If it even makes sense in the first place, whether it's true or not depends entirely of how Dynamis affects things like Limit Break (because I do not believe that the Endsinger says "Dynamis?!" after a Tank LB3 for no reason, even if the Meteia don't actually know how they're even able to use Dynamis besides having so few amounts of aether) and the way jobs are affect by it, but I believe it's a possible angle to explore considering how much "anime power of friendship"-ish Ultima Thule makes the Scions and the Warrior of Light(and Zenos too, since like I cited earlier he was also determined to win the final fight against them). What do you think? I don't have the lore books(yet), so if anyone(or just Scribe himself lol) reads this, please tell me if it's wrong and why. There might be some rule about aether that I missed when I imagined this.
Aether and Dynamis reminds me a lot of the relationship between Matter and Anti-Matter IRL Dynamis and Anti-Matter are: - Unknown and only theorised to exist - benign on its own - vastly out quantities its more tangible opposite - probably some far of space in the universe where it exists in vast quantities
...I accidentally cleared out my previous paragraph :| Basically, besides ultima thule, all creatures who wield dynamis have been aether based. Even the Endsinger is just a conglomeration or flock of Metiea who are made of aether so thin and fine it would be like a treasured crystal mirror. It's ultima thule itself which is the wonder to investigate and the tribal quests there point to an interesting thing. Yes these faded shadows of civilizations are just memories and ghosts granted an idea of life, but through THEIR hopes they have been able to shape new life. The miws and the dragon hatchery as something but also from analyzing the gameplay, gatherers can still obtain elemental crystals from ultima thule. Those crystals are filled with aether just as much as the ones back home. So my point here is ultima thule is the opposite of our planet. Dynamis is the major force and aether is just a thread to be used to stitch the hopes and despairs onto something. For us, dynamis is so thin that until the endsinger forcefully flooded us with it, it was merely an accessory to the flow of the world. Basically, in a world like ultima thule someone could find an elemental crystal and study it and find it to have power, but no one needs crystals when they can simply will their needs to life. But for us, dynamis is so fleeting that its near impossible to study but you could look at the summoning of primals and the twelve and even our friends praying and SEE that to a degree we can control it. The mystery js better if they don't halfass the lore when they do approach it in my opinion.
I think that dynamis resembles rl dark matter/dark energy, in the sense that there is much more than normal sources of energy yet we lack the knowledge to harness/understand that abundant resource. Now in terms of harnessing that power in order to fill a cup one must first kinda empty that cup, and since the limit break is a skill that you can throw after sustaining or dealing a shit ton of damage, it would make sense that since we are spending so much aether, now the cup fills up with dynamis, the bigger your aether pool is, the harder it is to empty, that would explain to me why "normal people" wouldnt be able to use it. In a star filled with scientist and military obsessed with harnessing more and more aether it makes sense no one realized there was another force at play adding to that the fact that the zodiark aether shroud made it so that you recover aether so fast. I think, or hope at least that dynamis will be one of the main things to explain on the course of the next 10 years of final fantasy xiv.
"Emotion is the bridge by which aether and dynamis interact" yep, I thought exactly the same. It is emotions and desires that put dynamis (intangible energy) into motion, and that dynamis then exacts its influence on aether (tangible energy). Since we can not perceive dynamis, we believed that our influence on aether is a direct one, when in fact it is an indirect one. Which begs the question: How does white auracite fit into this? (Heart of Sabik *wink* *wink*)
@@acgearsandarms1343 It is hard to say. No scholar has ever been able to analyze Dynamis on a fundamental level. Just like how the Source has misunderstood darkness and light, I believe it is possible that the people of Eitheirys have misunderstood the intricacies of spellcasting as well, because the role that dynamis plays within the world has not been quantified.
@@Lyn685 I still believe it holds true Dynamis is indeed the weaker but more plentiful energy. The Ancients and other similarly aether predominant beings can’t control Dynamis directly. Only indirectly.
To me its quite simple: dynamis is 'soul energy' while aether is 'soul matter'. Matter, at the end of the day, is just energy concentrate, so by dispersing all matter, we expose the energy within it. Aether is much like the release of heat from burning things - we can see, feel, even hear when something is burning, but we can't exactly perceive the flow of energy and its subsequent discharge unless we apply some very, very keen scientific machinery to track its progress. And even then, we can only speculate for the most part, with our theories built primarily from observation, just like the alchemists of Radz at Han. However, things go a little deeper when you realize they connected dynamis to the Akashic Records. If the connection is more than just a funny way to use words, that would mean dynamis has the ability to 'remember' things, all things - memories, events, emotions and all universal thought. Or perhaps it would be better to say that dynamis has the ability to re-take any form that it once took during its existence. Wasn't there several quests in the "past" which take this exact concept? In any case, emotions are not a connection to dynamis in the sense that you think. As matter moves forward, energy is forced to follow, even more so when a ton of it is forced through at high speeds, such as in the case of aether flowing in response to intense emotional outbursts. Usually, when these emotional outbursts happen, we are low on aether from a lot of fighting and so when dynamis flows in, it temporarily overpowers the aether therefore allowing itself to manifest. Meteion is specified multiple times to have very little aether, to the point that she 'barely exists', so any heavy emotion from her would cause an overflow. Anyways, that's all I got, sorry for the wall of text, lol.
As one of the fools who assumed Limit Breaks were based on emotion (edit: and thus based on using Dynamis), thank you for thoroughly researching this and making this video. As you said, there's not a lot of information about the topic, so using everything you had found and making something palatable to the masses is a huge help. If the Scribe's Guild hasn't made you a Master, they should take this video into consideration
I appreciate you my friend! Dynamis has been such a confusing subject that I really wanted to take my time with this one. I gladdens me you found it so informative. ^^
I basically can attribute the amount of influence Dynamis has on the average person's life to the same as something as nebulous as luck. We don't have anything as nebulous as job that manipulates luck, at least not yet (inb4 gambler is announced next fanfest just to spite me) but it has a minor notable effect on day to day life. A crafter that has JUST enough skill to do a crafting project gets a moment if inspiration, ie an Excellent proc in the crafting ui, or a dapper rogue stalking a mark in limsa gets just enough cloud cover to remain hidden. Clearly these people aren't actively influencing their environment, but in the moment they most needed just the smallest hand, the universe shifts slightly in their favor. This is about how much I can see Dynamis really influencing anything outside of the weird isolated incident that is Ultima Thule
I feel like it's pretty simple, it's just the ffxiv analogue of Dark Energy. Along with Dark Matter, in the real world it's a theoretical force that is present in greater quantities than regular matter and energy in the universe yet weakly interacts with regular matter, much like Dynamis. In the real world it came into being as a concept because our math says there should be more mass or energy in the universe than we can detect to account for how we see the universe changing and forming. It just so happens that in the ffxiv universe that the only way we can interact with it is emotional/spiritual energy. It was always present in the universe, our characters being able to manipulate the local ambient Dynamis, the big effects was only visible after the defeat of Zodiark because he was acting like a sort of barrier most likely. Kind of like how the Earth's magnetic field protects us from the sun's radiation, but instead think of it like a beam of directed Dynamis being redirected by the Zodiark-shield. At the end of the day Aether and Dynamis are both just forms of energy, you can do the same or similar things with both. The Ancients used aether for creation magic and we see not only Meteion but also the patrons of the last The Last Dregs using Dynamis to create tangible things. The only difference is how they're manipulated, Aether is channeled however it is (idk the specifics, but it's done easily enough and conscientiously) and Dynamis is channeled via emotions. It may just seem more chaotic because honestly a big part of the human condition is the fact that it's hard to control our emotions and at times it can control us in turn. It's probably something like the stronger you feel emotions the more Dynamis you can manipulate. Kind of like in Dragonball, half-saiyans can turn super saiyan easier because their human part lets them experience emotion easier compared to full-blood saiyans. In ffxiv you can argue the Ancients are less emotional than sundered beings, they did after all create and undo sentient beings with as much thought as we would a tool, so therefore sundered beings can manipulate Dynamis easier. Either that or being less aetherically dense makes it easier to manipulate Dynamis. If that is true, then Hydaelyn inadvertently solved the Endsinger problem with the sundering, if the only way to have a champion be able to go toe-to-toe with the dynamis manipulation of the Endsinger was if they were less aetherically dense to begin with compared to the Ancients.
Aether is such an active source of energy then it stands to reason that it only takes a small push to get it to do something. Dynamis from my reading is such a passive energy that any action to affect change takes a huge effort. Such as the dynamis flower changing color to respond to intense emotional output. Essentially, using newtonian physics for this: An object at rest stays at rest unless acted upon by an outside source. Maybe dynamis needs such a monumental amount of energy to make it do something is because aether is in the way. Perhaps the aether needs to be pushed out of the way before dynamis can affect change like some kind of quasi matter/antimatter reaction
I actually have an explanation about how the limit break is used as a mix of dynamis and aether. Imagine a sealed jar with water in it as Etherys, and everything living inside it is us. There’s still ambient dynamis inside as we live, fight, and die inside it. And for us to [subtly] manipulate the dynamis, we would have to be in a fight for our lives. The aether and dynamis around would coalesce and become our limit break, and immediately disperse after use. Dynamis itself would be nearly unnoticeable, while some bits of aether remained, so naturally people would assume that it was all aether.
I like to think that the Dynamis line from the endsinger was the culmination of Venats plan. Here we are at the edge of creation where aether is only what we have with us as the rest of the domain is dynamis. (Think a pond as dynamis and the few fish that swim as aether) our fervent desire to triumph in that fight was US finally manipulating dynamis to give us the lb3 as opposed to normal means, hence the comment. We finally were able to use dynamis and even our friends too.
I cannot find the clip as I don’t have the time to hunt for it. However Dynamis was thought out by Omega. It’s at one of the FanFests at a Lore Panel, Koji let slip that Limit Breaks were not Aether but Dynamis. It was I think at one of the Stormblood ones. However after he said it, he pulled back, said he shouldn’t have said it, and refused to talk further on it. But it was at a lore panel when someone asked him about Limit Breaks. Someone with the time to sit through all the lore panels hunting for it can verify if I am right or misremembering. I have tried google searching but I think at the time everyone dismissed it since it was just flavor information at the time. Almost positive Mr. Happy glossed over it at the time in one of his videos where he went over the panel.
An interesting thing about the way Dynamis is defined in FF14 is that it is a paralell of dark energy in real life. Dark energy is not directly observable (hence the name "dark"), so we don't notice it exists. The reason why scientists propose that dark energy exists, is that without it it's not possible to explain the current rate of expansion of the universe. Of all the mass and energy in the universe, only 5% should be the ordinary matter we can see and interact with, about 27% is the also elusive dark matter, and the remaining 68%-ish would be the dark energy. Only in this way the universe expands at the expected rate. In the EW MSQ, they specifically mention that Dynamis makes up 68.3% of the energy in the universe, so that's a clear reference to dark energy.
Though on Limit breaks... the is a good argument that they are using both Ether and Dynamis. Eather and Dynamis are not mutually exclusive forces, and there is something in the limit breaks that gose "beyond" normal ether usage. And with how hard it is to detect Dynamis, and the difficulty of replicating a limit break in a controlled setting where you could study it properly, its effect during the limit break could have easily been attributed to an unknown property of ether rather than a not yet discovered form of energy. EDIT: and paused the video to soon to write this comment.
If I recall correctly, theres also something to be said about when enough dynamis is present/reacting that is wholly consums an aethrical being. It was said that it is because, as shards, we are not so densely aetherical and therefore were influenced by dynamis. Yet it *consuming* all of the aether itself is something that i dont know if we looked into enough when it comes to the relationship between aether and dynamis. Unless i missed something, which is totally fine.
Hmm.... I admit this is fully headcanon, but one possible way to resolve things is if Dynamis is capable of influencing the shape of Aether. Sure, if you want to do something out of pure dynamis then you need a ridiculous amount of it; basically what we see in Ultima Thule. It's basically trying to build a house out of wind instead of stone, but wind can erode stone over the centuries. That neatly fits with the Twelve. It could be the same with limit breaks, dark knights and the totentanz. The form is aether based, but the flavor and form could be influenced by dynamis.
It's kinda like how the static electricity effect is more prevalent than we think, but isn't noticeable because gravity is more noticeable on earth. Then that astronaut video taped the odd way salt in a blown up ziplock bag behaved, which accidentally discovered the middle stage of planet development, where dust first accretes into the first larger clumps that eventually become planets. Without gravity taking effect, the static electricity acts like a weak gravity drawing the dust together. For all we know, Dynamis might play a crucial role in the lifespan of stars, the secret middle step as to how stars are formed. Stars form from Aether, but then all that Aether is locked up in the physical matter of that planet. With the Aether being locked up, Dynamis has sway, and eventually spawns the first beings with emotion. Those emotion feeling beings have experiences, and those faint primitive memories, which are established as being made of Aether, sink into the planet on death. As more Aether accretes, more complex life with more complex minds capable of more complex thoughts and emotions grow. Which accretes even more Aether on death. Perhaps that's the fate of the tribal planet. All that dynamis life will have their inner selves sink into the planet on death, slowly replacing the Dynamis with trace Aether memories, Eventually that Aether will reach a critical mass and the morphology will switch to being Aether dominant, making the life there 'real', if you didn't count them as that before. I assume then that the Star, pressing on the Dynamis, will drift from Ultima Thule and toward the universe. If us traveling the universe find the youngest stars toward the edge, instead of toward the center, that would even lead credence to all stars starting off dynamis based and then drifting toward the center as they become Aether dominant. Just as life in real life plays a crucial step in geology over time, life might play a key step in FF14 geology converting Dynamis into Aether via emotional experience. Stars don't start with all the Aether they'll ever have, they instead grow more over time via life living full lives.
I ended up assuming that dynamis is an energy that, with emotions, could catalyse aether. That would be how LB, DRK/DNC/BRD could have been reliant on it all along, with them style at end using aether.
In a lore sense: I would like it if Dynamis remains a largely misunderstood phenomenon. With how Endwalker is ending giving a pseudoscientific explanation for literally everything and tying them all to the Ancients has been sort of de-mystifying with the vastness of the universe. From gods, to empires, its been feeling really tiring to hear that "oh, its the Ancients again". In a spectacle sense: I wish they pushed the boundaries of how Dynamis worked since its already this mysterious "emotion-tied energy". Like when you hold Meteion's hands at the end of 6.0, I really wish they had everyone you met, deceased or not, who helped you grow as a WoL in your journey appear around the both of you as like... Aether ghosts. Like how frickin Haurchefant and Ysayle appeared in Heavensward. From the heroes, villains, Ancients, job masters. I think that would've really sealed a kick in the heart. And I wish Ultima Thule completely changed in the end like Norvrandt? Where the sky-space around it began to look like a harmony of Dark and Light? Cus even after The Song of Hope, Ultima Thule continues to look like a depression hole. Maybe have the environs around keep the same structure, but better reflect the civilizations that live there. Give the dragons some happiness!! In an ongoing use sense: I hope its mystery doesn't continue to be their way out in explaining things concretely like all the time. Cus 6.5 surely felt that way. But I understand since it was used comparatively sparingly in 6.0. Let Dynamis be a mysterious mystifying force going foward. That heck, maybe disprove some things about the Ancients in the future. And idk, when it manifests greatly I hope they make it apparent and not like have it be the literal reason for everything?
Crazy theory here: What if Dynamis is how one is able to channel and muster the Aether required to pull off the limit breaks. Mechanically we know in certain fights we will be guaranteed LB3 for tanks to use in order to push the party to survive a mechanical party wipe. What if the accelerated LB gain is due to Dynamis? That would explain Meteon's statement without contradicting the known understanding that LBs are aether based.
As far as I know, aether and dynamis are non miscible, hence how the astral flux shielded dynamis. Though Zodiarch shroud of aether protected against the endsing, a bit of dynamis was still present. We also know that dynamis is moved by emotions, and near to un-masterable. So I think that aether is a form of energy that can only be moved by a "will" or nature's law. While dynamis react to emotions, conscient or not. We also saw, with omicron tribe quest, that dynamis can create new stars. I think aether originate from dynamis, as dynamis could create and eradicateaether (wich is confirmed by y'shtola)
I think the Aether vs Dynamis concept could actually be compared to the Star Wars concepts of the Living Force and the Unifying Force. The Living Force is what pretty much all the Jedi were familiar with and could easily use. It was more abundant and had well defined limits to it. Much like Aether. The Unfying Force was the energy of the Force as a whole just sitting there. Always present but not really touchable except in extreme states where Jedi surrendered themselves to its power. Somewhat similar to how Dynamis behaves. So, emotion does not equal Dynamis. But it IS the trigger to access it and tap into its power. But you must then have the Willpower to control it, like we see with the Limit Breaks and on the flip side: the despair transformations of the final days. After all, there was that one person who was able to turn back from the despair transformation after getting the pep talk from G'raha yo bolster his will.
My main gripe with base Endwalker is the fact that we never get enough time to spend with the Meteion from Elpis, we never get proper build up to Endsinger, we never got an explanation as to HOW Endsinger was able to transform many of the created lifeforms in the world unsundered became eldritch horrors that came from the void, and the Meteion/Endsinger plot CLEARLY needed more time in the oven. I have a personal theory on HOW Meteion was able to turn life on Etheris into eldritch horrors, but I want to focus on how to make Meteion/Endsinge plot work a bit better in the MSQ; first more time with Meteion that we met in Elpis, by having her sever the connection to the other Meteia, go into exile to a nearby planet and when Zodiark is vanquished, she senses it, goes to the moon, and help the Scions and the Loporits get to Ultima Thule(maybe throw in a hertfelt reunion scene with the Warrior of Light while we're at it), even IF there was a risk of her re-connecting to the collective Meteia(which would have the depressed Meteion showing up in the Rangnarok scene make a LOT more sense as well as the Meteion we met coming back to her senses make more sense as well), if we got more time with her we probably would have cared a LOT more about stopping Endsinger. But Endsinger could have easily had the name "Jenova" and I would have been like "Ah. I was wondering when Jenova was going to show up." My personal theory on how Meteion was able to use Dynamis to life on Etheris into eldritch horrors was Jenova cells were used during the creation process of the creation magicks of life(similarly to how Sephirot cells were used to accelerate the growth process of clones made in the Allagan Empire) on Etheris and a LOT of Dynamis was basically needed to cause the transformations across Etheris. But yeah I did not like the whole "bird girl with collective depression decides to end all life in the universe by gathering the forces of darkness because she has collective depression" plot. And I hope a you make video about Meteion SPECIFICALLY that addresses this complaint.
The simple fact is, she wasn't changing anybody into monsters. They explain it well enough. The end of days was caused by a sort of depression in the Ancients, invasive thoughts that they couldn't rid themselves of manifested due to their strong creation magics and wreaked havoc. She was the outward source of the depression after seeing the bleak kind of future that awaited every living race out among the stars. Forward to current day and we don't have people aside from summoners who can create aether beings. Rather, dynamis is a bigger part of the sundered person's physical makeup. Enough dynamis for that invasive depression to change them from the inside out as the despair became too great. The shield Zodiark put up wasn't to block out anything Meteon was directly doing, but to block out the depression she exuded.
As far as i understand it Dynamis is an energy that can be directed through emotions, feelings etc. to have certain effects, and the stronger the emotions and/or the more people wishing/hoping/feeling for the same thing the stronger the effect becomes... Spoilers: ...which is why i find the decision of the Twelve to redirect the flow of Dynamis created by the faith of the eorzean people back to the planet careless at best and malicious at worst, since i cant imagine that the collective conscious of the planet with its myriad individuals who think, wish and care for all different things can have any good long term effect...and since as less aetherically dense people then the ancients the current inhabitants of the world are highly affected by dynamis this could lead to a Final Days 3.0 or someone using a LOT of people to shape the world into his or her paradise irrespective of everyone elses individuality and/or desires. Or maybe i am reading too much into this and nothing will happen because of this...idfk, i dont even know if the writers have thought that far ahead, or if they will use this as a set-up for a new catastrophe in the making, playing 5D chess as we others play checkers.
This video kinda makes it sound like Dynamis turns emotion into Aether, since that would allow limit breaking to be made of Aether born from dynamis. Would explain why its hard to discover too since most cases of it being used are just adrenaline.
Regardless of whether Dynamis is emotional energy, or simply reacts to it, I feel like there are some things that will almost certainly turn out to be a mix of aether and dynamis, and I suspect the effects of dynamis aren’t as heavily suppressed by aether as EW leads us to think. Limit breaks have an explicitly aether-based lore explanation, and yet the Endsinger views them as using dynamis to a notable extent, and the WoL can claim to surpass their limits through sheer determination; I don’t think these are necessarily contradictory. A lot of jobs rely on emotions to work, but are clearly using aether for their abilities. Dancer’s questline is *heavy* foreshadowing for EW, they fight off despair monsters, they come from what seems to be the first place hit by the final days, and yet most of the phenomena in the questline appears to be aether-based. I don’t think they’re going to entirely retcon some of the mechanics of aether, but I do think dynamis will add an extra layer to a decent chunk of it.
My personal interpretation is that dynamis isn’t a source of energy It’s… entropy And entropy is in essence, a catalyst It’s also enthalpy and Gibbs free energy It’s the catalyst for *all* aetheric reactions No it’s not the only part of the reaction but it is also not absent. A reaction literally cannot happen in chemistry without entropy which leads us to explain that the presence of entropy is permanent and unchanging That and While Zodiark was suppressing the influence of dynamis Notice how he was suppressing it. Not STOPPING it. Therefore, it was always there. It had always existed it was just virtually impossible to detect because who’s measuring the rate of a reaction in any ancient civ? Not very many… The reason i mention reaction rate is that, the only way one would even be able to see entropy existing was if they saw an exponential growth of chemical species interacting. Which is pretty fucking specific. Moving to XIV this connection to entropy is logical. Æther can’t just “react” without something to use as a medium. And no I’m not just talking about magic I mean it literally has to exist as either matter or energy being used in matter to do literally anything. So then how does aether move? Simple, something else is catalyzing its movement. Which is what dynamis is Dynamis is the exponentially increasing movement that allows elements to react. Which itself is what entropy is. Negative entropy doesn’t exist, but negative entropy influence does(to an extent put down the gun chemistry majors). This is why no one detected it, it requires noticing something fundamentally flawed about the universe and then requiring an explanation that can be tangibly measured and/or calculated with solid/definitive proof. This is something that only very few civilizations would be even theoretically capable of producing. Which is why practically no one knew about it. However this doesn’t explain limit breaks… or does it…? You see my interpretation of emotion in XIV is that emotions manifest themselves through æther in a being. There’s a certain feeling that increases the amount of æther or energy being channeled and that in the presence of a lot of it, and with dynamis amplifying it, creates the necessary situation for a limit break. You suddenly have all of this amplified energy in you and at your disposal, this chaos is coming from within you and your teammates, it just needs a target or a focus. This is why limit breaks are so insanely powerful and yet people can still use them without dying. It’s because, there not exactly using the energy of their being, well they are but it’s not just that, they’re using the power of their sheer willpower and desire to win to channel an INSANE amount of ambient and internal aether into one huge action. This is only possible by using the amplifying power of dynamis as, this person wouldn’t be able to produce this amount of æther without either killing themselves or whatever is immediately around them within seconds of attempting the cast. That is if they were able to get that far to begin with. Limit breaks are the product of the amplification of dynamis applied to the destructive and manipulative power and properties of æther. It is the physical manifestation of chaos. When you give it a problem, it makes the problem worse. When you give it something good, it makes it better, when you give it order, it makes chaos, when you give it chaos, it makes even more chaos until it physically can’t without undoing last action. Which explains equilibrium.
And before anyone says “this explanation is incredibly hard to follow” I’m sorry but the theoretical quantum mechanics of a fictional universe will literally always be confusing You have talk about things like The concept of literally nothing existing at all or, how do you measure the rate of change interactions between particles that you can’t see and can largely only measure in percentages. Which will literally aways be confusing
I'm on the side of obscurity, the story is ususally good about explaining all the important details that doesn't leave that much room for pure on theory crafting. Digging into the rabbit hole is fun in it's on way.
Not to mention louisoix summoning the powers of the twelve to seal bahamut again. The twelve says that they did not intervene at all, and that it was the belief and prayers of everyone that manifested.
My personal theory is that classes like DRK and Dancer use emotion to stir dynamis into patterns creating guides that the Aether then follows. This creates VERY efficient and powerful spells. Because dynamis isn't used to create the effect it self, it's assumed the aether is just reacting directly to the emotion, but it's actually your intense emotions acting on dynamis which in turn helps you guide the Aether.
Those sprites in the dancer quest? Your manipulating the peoples emotions with dance, their emotions push dynamis into place, and their Aether flows through that pattern and expels the sprite.
Essentally, These classes are what happens when the purposes of Aether and Dynamis are aligned. They are synergized.
Love this take!
Maybe Bard's songs as well? I don't play any of these 3 classes yet (I did the starting quest for dance and dropped it to go back to Machinist, Haven't picked up Dark Knight, and my Archer class is level 3, not enough to know the lore)
I'm fine with Dynamis being a mysterious and mostly unknown power because no one has been able to properly research it, however, I do think that the writers will eventually have to flesh it out at some point. Mysteries can be fun for a time, but you can only keep people in suspense for so long until some of them get bored of the topic and drop it altogether. Personally, as a Dancer main, I am really disappointed that the Totentanz and Dynamis are somehow completely unrelated to each other, despite the fact that it could easily have been a great storytelling opportunity for the writers.
Honestly, I find that very hard to believe. The Totentanz is extremely similar to the Endsinger's dynamis based powers.
I do like how the writers try to retroactively drop some hints, like with the redone Rhitahyn fight.
True, the quest keeps the two entirely disconnected. Heck, 'purging' the Totentanz created aetherial sprites, further disconnecting Dynamis from emotion. But it's like you said! It would be a shame for the writers to not take advantage of this. Otherwise Dynamis will remain this weird world changing thing that was randomly introduced in Endwalker then forgotten.
Honestly, the Totentanz/Dynamis relationship is too similar to *not* be fleshed out eventually. I can imagine Thavnarian researchers finding that missing link and blowing the case wide open sooner than later. Maybe it'll be a point in Dawntrail? A girl can hope, at least.
Wasn’t the Elpis flower and Meteia the only creations that could interact with Dynamis? Was there not some dialogue that suggested they would never create another Entelechy?
I was pretty surprised dancer wasn't seen as a way to combat the effects of dynamis I'm some way. Even accounting for the fact that it isn't a class that manipulates dynamis, it's power to effect emotions could have still made it something that worked at managing the fearful population. Even if the WoL isn't a dancer because you might not have dancer leveled up... Thavnair is right there! It's full of dancers that could have been story-centric in saving the city.
Definitely agree on dynamis being a mirror. Fits nicely even with what was "revealed" in endwalker in regards to limit breaks. You are still channeling aether, but your desire to push past your limits causes the dynamis to amplify the potency of the aether. Thus allowing the limit break. I've always felt that it was dynamis that worked as a trigger for limit breaks, but that we weren't necessarily channeling it.
Casual lore enjoyers: "It's okay dear, at least we learned that Limit Breaks are actually Dynamis driven!"
Synodic Scribe bursting through brick wall after predicting Viper's weapon:
To be fair, I doubt I'll ever have a better W than predicting Viper. Had to get my laughs in while I could. xD
@@SynodicScribe I want to find your viper prediction was it in a video or on social ?
@@eikthyrnir7062 It was a video I made back in like March at the start of the year.
@@SynodicScribe thanks a lot for your answer
I mean, Limit Breaks were already described as ambient battlefield dispersed aether since the beginning. People just forget or don't pay attention.
Dynamis or dunamis comes from the Ancient Greek word dúnamis (δύναμις) which means "potentiality", a principle in philosophy. It was also used in XI by the Terrestrial Avatar Diabolos and was a parallel universe to Vana'diel, it was essentially dream/memory magic and my theory is that XIV's version of Dynamis functions the same way in that memories is what causes reactive energy to then create copies of dead or living worlds and places. I know the two games are different but with the Echoes of Vana'diel raid being announced, I wondered if they tried to pull from XI considering Azaadal was an important name in XI as well in Treasures of Aht Urghan. I hope I helped a tiny bit.
Love that! Great info.
That is interesting. I didn’t play FFXI unfortunately, so this information is new to me. I think you’re on to something though. 🤔
It's nice to think that it was always intended for Dynamis to be a mysterious force that no one, not even those who were wielding it understood; but I can't help but feel that it's become a macguffin. We won't see it again and all references to it will cease in the MSQ.
This is close to what I'd assumed in Endwalker, honestly--it always read to me that dynamis *responds* to emotion, rather than being *made of* it. I like the idea that dynamis is a force that can affect aether, much like aether can affect dynamis (by suppressing its effect). Limit breaks aren't *made of* dynamis, but use dynamis as a catalyst to affect aether, or something along those lines.
I also like what you pointed out about dynamis only being truly powerful in a collective--the collective belief of Eorzeans shaping the Twelve is a great example. It's not that one person's strong emotions can create something out of nothing, but that a *lot* of strong emotion can subtly shape even the aether-based world via the medium of dynamis.
Dynamis is the Dark Energy of the FFXIV cosmos. It's fine that we don't really know much about it at this point. It's still a new concept and will take time for the writers to flesh out.
Dark matter, actually. Dark energy is something entirely different.
I'll place a bet that Dynamis is never reused to any pivotal extent in the story
In universe and out
@@rhael42 It's dark energy, not dark matter. It was stated as making up 68% of the universe in the game which is the figure we have for dark energy IRL. Dark matter is 27% or so of the universe.
That's what I thought when they compared it to Aether
I am hoping they might expand more on Dynamis in the next expansion.
So far the best I can believe is that Dynamis some how amplifies Aether, even allowing to shape it in some way.
I like the idea that Dynamis could be a trigger for DRK abilities or limit breaks. Just a tiny spark that triggers their use. Not noticeable to anyone studying them but enough to be that bridge between the emotion and the aether.
There is also the question about the Heart of Sabik. It was said that it amplifies the desires or feelings of those who possess it. Could Dynamis be somehow involved there, as if only in some small way?
Considering the immense amount of aether contained within it, I doubt it.
I wonder if we will get an "Akashic Records" Side Story. Where we dive into the study of Dynamis (Akasha). Akasha, in the real world is defined as - a supposed universal etheric field in which a record of past events is imprinted. Perhaps this is why Dynamis has remained a limited subject at best; it is a cosmic theory with no proven method to study it. And maybe through the efforts of trying to "read" the aforementioned etheric fields somehow (maybe with the help of Metion and her sisters), would reveal more information about Dynamis. And this info would result in FFXIV's own "Akashic Records".
Based on Scribe's explanation, it could explain why only we can use limits only in party (not taking in account unsync cuz well isnt really a grounded thing), and why the single meter is shared among all the party members, could be that the tiny amount that exist resonates when we are in party, allowing us to channel aether in a single powerful spell
The reason for limit breaks is that exactly but because of battle the amount of eyther given off can then be collected to cast the limit break. It would be interesting to know that the potency of limit breaks is not just pure ayther but also dynims working to amp the efficiency of the limit break or camping the out put.
If I'm not wrong, back in Shadowbringers the Dancer quests hinted at Dynamis being used by the class without mentioning it directly. Something about pain and suffering and trauma making people more jaded and uncaring, and that dancers use their powers to draw good emotions and revitalize people's mood to prevent a descent into darkness.
But thats what would make it even more hilarious. The Dancers came from Thavnair and no one there had an idea what to do during Endwalker.
The whole Dynamis theory I believe was just a theory that the alchemist matanga had. So it wasn't widespread knowledge. The dancers might have known of Dynamis effects and how to wield it, but they wouldn't know it is Dynamis as we define it during MSQ.
Thank you for mentioning Myths of the Realm!!!!! I got what the writers were trying to do with that story but seeing you go over it makes me so so happy that it wasn't just my writer brain over-analyzing TTwTT
I've been waiting for this one but I'm so glad you did take the time to properly address it with everything given
Indeed! I needed to be sure the MSQ had dropped Dynamis entirely before illuminating it.
Now that this video is out, I bet that the Tribal Alliance quest will expand on Dynamis in some way.
I think I've got as close to solid evidence that Dynamis as a concept in the lore didn't exist until Endwalker. In the Amaurot dungeon, you can run into a lot of the same enemies as in Vanaspati, and their behavior (except for boss monsters) remains consistent right down to their names. Except for ONE. The Terminus Sprinter (the horselike one) in Amaurot has a big beam attack called Aether Spike, and like most of the unique looking Terminus monsters, they returned in Vanaspati. And Aether Spike was renamed to Hollow Spike, to fit with the new lore.
(Edit because I got more to say)
That said, I feel like this is a good compromise between the people saying "it was dynamis all along!" which doesn't make much sense and reconciling the clear effects it CAN have with the fact it's still much weaker than aether. The idea of emotion affecting dynamis, and in turn dynamis being able to affect aether since they're in relative equilibrium is honestly as good as we'll get in terms of theories until we get more information.
The way you explained Dynamis being the reaction to Aether’s action makes me think of the philosophy behind the Buddhist belief of karma. The word karma is from Sandscrit, meaning ‘to react’, which describes some of the philosophy behind it. Buddhists believe that our actions cast out an energy and it will be positive or negative depending on the action.
For example, despite Emet Selch’s belief that he isn’t committing murder by rejoining the reflections with the source, karma would still consider that a negative action, regardless of intentions. Karma judges the action itself, not the intention behind it.
I think your theory make sense about emplify the aether. As for the limit break, it could be seen as hopes of other into a specific person, empowering this one being, it's "low" aether allowing a more tangible, imediate effect of the Dynamis, in contrast of the twelve where it took thousand of years to have effect on them, probably because they were already so full of Aether, who negate Dynamis.
For me, yes its a retcon, but i feel that the cape west wind and Lahabrea reworks were them trying to introduce dynamis as a concept into ARR for people to loog back on, not 100% sure but I will go and rewatch those fights.
I have a hypothesis that dynamis is some kind of fundamental component of reality that is essentially cleaved from aether via stagnation. If Light represents stasis, and Dark represents change, then perhaps Dynamis is what happens when aether is allowed to stagnate, wither, or deteriorate. I think it has something to do with the exposure to space, as so much of dynamis seems to come from or exist within the Sea of Stars. I like to think of it as something akin to neutrinos. Fundamental particles that are otherwise not really impactful to real life chemistry, but still detectable with the right instruments.
Sometimes I wish we got more written lore or in game speculation on this kind of thing. Would be nice to read about Sharlayan scholars theorizing on its existence for example.
The conversation becomes more interesting if you consider the Ultimates are events that are entirely possible within the lore of the game, even if they do not actually occur.
A friend of mine said that she thinks of the Limit Break as an "adrenaline rush" in that we know how it works; but, don't fully understand how it can do what it does. Her theory is that since adrenaline allows one to do "super human acts" that seem supernatural: the response of adrenaline is triggered by emotion. In relation to the Limit Break: the raw emotion to live and persevere, triggers Dynamis on Limit Break. (seeing what it does rather than how it does it). Her theory also applies to (spoilers ahead) how Limit Break was available when the "Blessing of Light" was temporarily striped away. If Limit Break isn't Aether based and the WoL pulls Aether in some for or fashion to do what needs to be done: then Dynamis would be a source that can only be accessed during extreme distress and was noticed as another power of power. One example she gave was in Shadowbringers where the WoL meets the WoD during a certain dungeon. While Minfilla explains this as a "Ying Yang" occurrence: it does not explain how the WoL was able to draw on what was the essence of another's soul. To her point: the Aether needed to destroy an Ascian was never truly known. With that in mind: in an area already unbalanced in Aether, such a drain on the land to win that battle could have resulted in utter devastation. Only Dynamis (existing apart from Aether could allow the physical WoL and the soul of the WoD to merge into the "Ultimate Limit Break."
While I will freely admit I don't know exactly how she came up with this: given how certain things happen in game: Dynamis could be that unknown sustainment that is given when all hope seems lost; but, the will and desire is stronger than the physical. Dynamis (in theory) could be the "adrenaline rush" the WoL receives when the limits of the physical body (Aether based) is exhausted.
Well I'll give your friend point for creativity for sure. Though all of that has been address in EEv1 & EEv2 in pretty great detail already. But I do love a good theory craft! ^^
I do have two thoughts about dynamis that crossed my mind
-Dynamis as an equalizer:
This is based on taking Emet-Selch at his word about the effects of sundering. With the inhabitants of the Source being 8 times rejoined (us at 9), people of the Source should have 8 times the strength of any of the people of the remaining shards. Yet they were able to keep up, and even overpower them at times. I suspect this is due to their reduced aetheric density allowing for better manipulation of dynamis. Ardbert and the other Warriors of Darkness fueled from desperation about saving the First from the Flood of Light, and Ran'jit over a lifetime of despair and seeking to save the First by essentially mercy killing it. If/When we visit another shard, this should allow the residents to still pose a challenge to us, despite supposedly being weaker.
-Dynamis as a shaper
This is expanding on an idea introduced in Myths of the Realm. The Twelve were subject to the effects of dynamis over thousands of years, changing their appearance to the forms that we meet them in. I believe we can further explain a previous concept we are familiar with, that being of primal summoning. We know that it takes both fervent prayer and a large quantity of aether to bring about a primal, and it may be safe to say that fervent prayer is likely an instance of manipulating dynamis. Through prayer, you create a mold utilizing dynamis for the aether to take shape of. This could be an avenue to explore in future content as Etheirys expands their research into dynamis.
Kind of crazy to see it quantifed just how little we know about Dynamis, even now. Great video as always! I will be interested to see whether Encyclopedia Eorzea III will give us some big answers to these questions.
Same! The third book can't get into my hands soon enough! XD
I like the concept of Dynamis being an amplifier to aether and emotion. Something that causes the reaction to amplify. I would worry that even then it would be a measurable effect that someone would have noticed over time. Scholars even the sanest and by the books would look into why some abilities being stronger or more potent by multiple people, and wouldn't just leave it at "Well he was angrier."
I feel Endwalker introduced a new system but didn't use it fully or explain it fully. It does feel sort of an ass pull of a whole new system that we are just hearing about. I can only hope that they can add some more lore to it as time goes on, so it doesn't feel like a Deus Ex Machina sort of ability.
A lot of what you say here is said under the assumption that one is using EITHER Dynamis or Aether for any given spell, ability, or feat. I've always assumed that Dynamis was instead used to augment aether, being channeled alongside it to grant it greater power.
IMO the biggest counter argument about limit breaks is Elidibus LB4's us when it is stated clearly that the ancients were so aether rich they couldn't use dynamis AT ALL.
I think LB's can come from many sources of internal strength, some can by dynamis based and others can be aether based.
He also had clad himself in the spirits of warriors of light. With that many of them, perhaps their dynamis and all his aether made an LB4 possible.
@@carlmoore6466 It is possible but since he wasn't directly controlling them I am not sure how he would be able to manipulate the dynamis like that.
I see a lot of parallels between what little we've seen of Dynamis and how Willpower is displayed in Dissidia Opera Omnia.
I think the reason we haven't heard about dynamis much post-Ultima-Thule is simply that it has been irrelevant (or at least marginal) to the situation at hand. The WoL in particular has a habit of jumping from crisis to crisis and only dealing with what's right in front of them, and the situation with the Thirteenth is SO steeped in aether for good or bad that what is there to say about it? I gotta think there's whole thinktanks dedicated to it in Labyrinthos, the Great Work, et al., that we just aren't seeing because it's mostly people trying to "power of friendship" at each other over and over again.
Prefacing this that this is a take from someone that did not care for Endwalker's story and that influences my opinions heavily.
Dynamis feels entirely like something they came up only for the expansion story to wrap it up and it just conveniently filled in the gaps from past story points/fan theories as an afterthought, there would have been more hints to dynamis if they were writing with it in mind in past expansions IMO. I kind of hope that it is mentioned more and expanded upon but I pessimistically think it's going to be something that will just be a convenient cover for story beats to just go "well I guess it was dynamis." It does feel extremely weird that it was such a central force to the MSQ of Endwalker and then kind of swept under the rug and not mentioned after, but there are a lot of things tossed into the story and left for years until the find a way to explain it... who knows.
I figure dynamis is a power SE will keep in their back pocket to use later. If anything, it might be used by the Garleans, since they can't manipulate aether.
Probably explore a history dating back to survivors of the sundering hastily locking their aether away behind the third eye so as not to accidentally create horrific monsters that would devour them. Enough time and generations later and Garlemalds Amaurotian ancestry would have been completely forgotten.
You pretty much summed up what I've known dynimas to be since I finished EW. XD
But I've also watched a lot of different series and read a lot of different stories, so the concept of something that is reactive to emotion was one easy for me to grasp. We control aether by force of will, molding to what we wish is to be, but it has hard limits and rules depending on it's nature, but dynimas reacts to emotion and force of will in a far more readily malleable way when there is enough of it present. The stronger the will, the stronger the reaction.
So, when we fought the Endsinger, it was our force of will against her's, and our desire to win and survive was stronger than her wish to bring destruction to the universe.
Square Enix actually said that we were likely at the strongest we would ever be in that particular instance, because of the unprecedented set of circumstances that were present, allowing us to literally turn our will into our reality.
That is not so say we will never grow stronger, and that we will not outgrow our current limitations, but that they do not wish to jump any sharks and we got to have a once in a lifetime experience. There will be other challenges to face, and other dangers that are a real threat to us, but nothing quite of that purely epic scale. Which, to be honest, I'm fine with. That moment should get to live unsullied and unique. There will be others of their own flavors of grand. XD
I'm trying to go through most lore now but I wouldn't be surprised if Garlean will learn to use magic based through Dynamis because they can't use Aether. Making it more difficult but still possible
during endwalker's main story Dynamis immediately made me think of Philip Pullman's "his dark materials" and the concept of dust. I think like dust, dynamis is the FFXIV's writers fantasy take on dark energy, where Aether is their fantasy take matter. Aether is what makes up "stuff" like you said, stars, planets, people, creation magics, primals etc. but unlike aether dynamis is intrinsically tied to conscious beings. Aether can be used to like a resource shaped by the wielder, where dynamis changes the nature of reality itself influenced only by emotions.
I would even go as far to say dynamis is like the concept of a collective unconscious in the universe, as endwalker harped on and on about how all across the universe civilizations were gripped by despair and with dynamis they shaped reality to be bleak and caused their own doom. Meteion was a special type of being created to interface with dynamis, hell when she talked with her sisters she even said "connecting with collective consciousness".
Meteion is a bad example of what you’re trying to explain because they were explicitly created to be a hive mind, so her use of the phrase “collective consciousness” doesn’t really prove anything.
Otherwise I think you might be onto something
There seem to be a lot of strong similarities between how dynamis/akasa works, and how anima works.
You might be able to find more info on this if you look into FFXI. There is a nightmare zone that is all current zones twisted by dynamis.
Isn't the place *called* Dynamis?
I do wonder if a practical example of dynamis would be a scholar fairy because of how early quest described the creation of the fairy as something like the 12 being a concept filled by belief/ emotions. I would wonder if they could use the same concept for the viper class because we see some kind of entity appear with some of there attacks and I think it been stated that this entity is closer to the scholar fairy then the voidling a reaper uses. I think the dancer comments that have been made are iffy because in one of the cut Sean for a main story dungeon it is stated that the warrior of light was taught the ways of the reaper, so the warrior could potentially have learned to be a dancer.
I believe it is best that we hope there's more about it down the line. Maybe Tural will possess some secrets that were completely beyond the imagination of Eorzean academia.
Just want to say, thank you, as always, for your hard work and research. Your topics are always thought-provoking and truly a joy
I appreciate you. Thanks for this. ^^
I thought it was made pretty clear how Dynamis and Aether are related in 6.0 and you understand it pretty well in this video. It is a complicated and relatively philosophical one so I'll try to outline it a bit.
The simple part is Aether. Aether is a tangible thing. It's the equivalent of energy and matter. It's all of the research that anyone has ever made because it affects things physically and is one of the fundamental building blocks of the physical world. It is subject to the scientific method as it's just a thing, so in a magical context, all analysis finds it to be aether based. It's the fuel and form for magic and most people can direct how it flows at a basic level. Gunblades work by harnessing stored Aether to create explosions. GNBs just need to channel Aether into the weapon and it's why Thancred can use one despite being unable to channel it. He can just take a preloaded cartridge and make the weapon do the rest. It's purely scientific.
Dynamis on the other hand is much more complicated. It's an intagible element that takes ideas and emotions and gives them form via Aether. This is most commonly seen in XIV via willpower. DRKs and DNCs directly channel emotions through poses and dances to give the surrounding Aether tangibility in the form of their spells. BLMs and SCHs follow stringent processes and rituals learned through centuries of Aetheric study to form aether into their spells. WHMs use prayer. All of these methods serve the same purpose. They are rituals that solidify and strengthen the will and belief of the caster into a clear form. Whether that form is one unique to them (Living shadow being Fray) or an idea passed down through the ages (most spells,) Dynamis concentrates around clear ideas and converts them into Aether based concepts. The concentrating around strong emotion part is explained by the flower and high amounts of inert Dynamis in the universe. The flower acts as a litmus test for high concentrations of Dynamis, and it only concentrates around beings with strong emotions, whether they are positive, negative or nihilistic.
This leads into how Zodiark, Endsinger, Primals and The Twelve work. The way it works is the same but the difference is that there is an idea in the collective consciousness or an overwhelming societal emotion. Dynamis is able to gather in extremely high concentrations and convert the prevailing idea with huge amounts of Aether. For example, Zodiark is given form via the sacrifice of half the population after the Dynamis research due to the final days. They knew that if they channelled hope and used sacrifices to provide the Aether, since ancient Etheryians were so Aether dense, Dynamis would give it form. Zodiark is the embodiment of hope, which is why his theme uses the "theme of hope" leitmotif.
The past 10 years was not only the Zodiark arc, but also the aether arc. In a way, endwalker wasn't just the end of Zodiark, but aether being less depended upon. [Mothercrystal going away, the Twelve going away, etc]. Maybe Dynamis is the beginning of the new arc about to be told.
that does seem to be hinted in the bar at the end of the world. where aether is impeded by its limits and those limits drove some of the races to despair, dynamis seems to be the key to breaking the limitations of potential. basically it breaks the law of conservation of matter, with aether being sci-fi physics. in a way its like the actual magic, while aether is the physics that looks like magic.
Like how you explain the nuance between emotion and Dynamis since one is distinct from the other. It’s true that it’s not easy to understand on first mention and does take some looking into multiple times to grasp a more tangible understanding of it. However I feel like Dynamis is better served as a situational plot device when it needs to be rather than something that will change. It hasn’t changed the way of life for people of Hydaelyn for millennia, it shouldn’t now barring the obvious exception. So like aether, it is needed when needed. Doubt any other villain we face will have such a control over Dynamis to the extent of being a universal threat like the Endsinger.
It would be nice if we never escalate up to a universal threat again. It’s really hard to make that work a second time. It’d be even nicer if they keep the future threats local from here on out. Continental, at worst, but global is too much
@@Gloomdrake I doubt we’ll get to universal threats anytime soon. Interdimensional maybe. But ever since ARR to Stormblood, we always did handle localized threats that had potential to become worldwide. From the Empire to Primals, we always were up to the task. And best part, Dynamis isn’t what did it. It was us.
One thing I was able to fairly securely derive from the way the dynamics of Dynamis and Aether interact is that Dynamis is fluid, always moreso than Aether. Even though we may describe aether as streaming or flowing, because of how it moves in its unbound state, it is equally true that Dynamis flows around aether. Or to put it another way, if Aether is solid, then Dynamis is liquid, or if Aether is liquid, then Dynamis is gaseous.
And this is a helpful analogy, because it reflects the way we see Dynamis in action, on a macro level, during both cases of the Final Days. Allow me to extend the analogy to make it clearer.
Picture a still pool of water, viewed from within the pool itself. We are surrounded on all sides by the water. There may be small eddies or slight motion due to forces beyond our perception, but for the most part, the water is still. This is, from what we understand, the natural state of Dynamis.
Now picture a ball suspended in the pool. For the purposes of our analogy, it is fixed in place and doesn't shift or move. The water surrounds it and soaks into it, but cannot actually affect it. In fact, if the orb *were* to move, it is the water that would make way for it. This is Hydaelyn/Etheirys, as it was before the first Final Days. Dynamis was always present, and perhaps even turbulent near the surface of the planet, where the wills and emotions of the inhabitants is strongest, but turbulence on such a small scale, compared to the density of the Aether of which the planet is made, is completely insignificant.
Now imagine someone turns on a waterjet, aimed directly at the ball that represents Hydaelyn. Suddenly, there is now a high-pressure, high-velocity flow of dynamis washing over the planet. And not just any dynamis, but dynamis driven by overwhelming feelings of despair and hopelessness. Under such a radically unnatural and violent flow, Aether would begin to peel away from the planet, eroded away and/or forcibly twisted by the invisible jetstream of Dynamis. This is Meteion's Song and the Final Days, the terrifying cascade of dynamis that she wields as a 'gift' to the planet.
Now, we take our ball and we enclose it within a clear shell. There's still water inside the shell, but the ball is now isolated from the water *outside* the shell, and more importantly, from the eroding jetflow that was bombarding it before. This is Zodiark's protection. It doesn't eliminate Dynamis, as there is still water inside the shell, but it prevents the water inside the shell from being agitated by the flow outside. And so powerful is this shell, so resistant to erosion, that even when enervated to 1/14th of its original density, it is still sufficient to deflect the violent flow of Dynamis around the planet, and keep the Dynamis inside the shell from being affected.
So for 12000+ years, even though Meteion's violent current of Dynamis is still washing over Hydaelyn and its reflections, a doom unsolved and still ongoing, none of them experience the effects. Not until Zodiark is killed, and the shell is peeled back. Then we are right back to the Final Days scenario again.
It is only by shutting off the waterjet that the threat ends.
Usually when a new major concept is introduced in XIV, it takes at least an expansion's worth of content to be fully explained.
I'm reasonably sure that Dynamis will be explained in more detail near the end of Dawntrail and into 8.0.
I do wonder if the necessarily weak, subtle effects of Dynamis could be functioning as a bridge for Aether manipulation as well. Take some of the most emotionally "charged" jobs, Dark Knight and Dancer (also possible, Warrior and Bard). While they are still using aether-based abilities, could (part of) the direction and use of that aether be from emotion via dynamis? Just to an extent subtle enough (and perhaps subconscious/automatic enough) that it gets overlooked or glossed over. "Harness anger/vengeance/hope to use ability" might be an elided (taught) form of what would more discretely be "Feel emotion" > "Emotion moves Dynamis to shape/amplify/direct aether" > "Release ability". Just subtle or subconscious enough that the middle step is not acknowledged.
Similarly with limit breaks, Elidibus has amply demonstrated using them with aether. But particularly for the fragmented beings of Source and Shards, it still has an air of desperation to its use, that the party is gathering up all the scattered aether from combat, maybe slap-dashing it into a form appropriate to role and job, and releasing it to function. Could Dynamis be helping to hold Aether together in this case long enough to function? Probably weakest in the case of MCH, wherein it's fed to your bloody portable satellite, but I think it plausible in most other cases. Also something of a reconciliation for the Endsinger's "Dynamis?!" exclamation (yes, the environment is entirely atypical, but as a counterpoint, consider how Ultima Thule was "formed" at the Ragnarok's arrival - imposed from a Scion's understanding, even if subconscious, of the conditions needed to survive).
I'm afraid I have to disagree with a few points throughout the video. Below I've described my own thoughts on the nature of Dynamis.
First: What is dynamis? Dynamis has been with us all through the story, and in fact is a fundamental attribute of many fantasy settings. It's simply a scientific explanation for "the power of emotion." FFXIV is a fantasy setting that uses rules to explain and bound its power systems (as opposed to hand-wavy sorts of magic systems). In order for a phenomenon to occur, there must be a mechanism that explains it. There was no need to explicitly name this force before it became a focal point in the story, but the idea that emotion influences aether has always been with us, and was especially highlighted in the Omega raids. Now we have a name for the phenomenon or "carrier wave" by which that occurs.
Secondly: How does Dynamis work? Dynamis in-and-of itself does nothing observable. It is only indirectly, through its influence on aether, that we aether-based lifeforms are able to observe it. Every instance of Dynamis accomplishing something is, in fact, an instance of Dynamis exerting its influence on aether.
You see, mere sundered mortals have very limited aether control compared to the Ancients. When it comes to large quantities of aether, or particularly dense aether (Darkness), it is difficult, if not impossible, for mortals to control directly. But indirectly? We have the power of Dynamis to act as an intermediary which amplifies and reflects our intention, allowing large-scale control of aether. Let's see several examples of this:
Warrior: Dynamis influences their body's internal aether, agitating it to the point that it becomes especially powerful.
Dark Knight: Through the amplifying power of Dynamis, potently dense Darkness aether can be harnessed.
Limit Break: The scattered aether of the battlefield, combined with the hightened emotions of a protracted battle, create the perfect conditions for a mortal's dynamis to shape a large-scale effect.
The Twelve: The prayers of mortals create currents of dynamis which, over an extremely long period of time, carry the star's ambient aether to the gods in a form that reflects our wishes.
When the Endsinger says that Dynamis is influencing our Limit Break, she is of course correct. Her statement is essentially the word of the developers on this matter. Limit Breaks are not made out of Dynamis-- Dynamis is the intermediary force that allows us mere mortals to harness such a large amount of dense aether into our intended effect.
Finally: Why does emotion influence dynamis? Emotion is not a reified force in the universe of FF14 (which is why dynamis needs to exist at all). Is is merely a subjective experience within the consciousness of a sapient being. Therefore, there should be no reason that emotion can directly influence dynamis unless the two are connected on a fundamental level.
There is no real evidence of this ingame, so my speculation is a mere guess. However, I would posit that a soul is in fact a combined matrix of both aether and dynamis. The complex interplay between aether, dynamis, conciousness and memory within this matrix creates reverberations of dynamis that are able to influence nearby dynamis into an amplified pattern which extends beyond the soul. This amplified pattern of dynamis can then influence aether in a way that directly corresponds to the emotions in question. Therefore, during periods of extremely hightened emotion, and with ample amounts of diffuse aether within reach, powerful effects (Limit Breaks and other phenomena) can be manifested.
This would also explain why a soul less replete with aether is able to better harness dynamis. An aether-dense soul would act as a dampener that snuffs out these dynamis reverberations. It could also be speculated that an aether-dense soul corresponds to a lowered subjective experience of emotion. This would explain some differences between Ancient and modern society, such as the rarity of conditions like depression, and their penchant for civilized discourse.
Note: I realize that my points are phrased in such a way that I've stated them as fact, however, the game has not offered us sufficient explanation of the underlying mechanisms. Perhaps it never will. There is something to be said for retaining an element of mystery and some wiggle-room to change things later on. However, I believe my above explanations are the best fit for how Dynamis functions, given current evidence.
I hope dynamis shows itself a bit more, especially as we cross the gaps of the Fragments, while keeping it mostly mysterious. Remember all we learned in Endwalker, that has been huge buildup for YEARS now, tidbits all across, sometimes not even more than kinda-mentions? Yeah, that makes these HUGE mysterious about how the world is so fun.
I think it's a new concept they added to freshen up in the coming expansions. That both the Ancients and the Thavnairian alchemists discovered it and try to explore its possibility bode well for someone, somewhere, have understood its property and manipulation better.
I agree with your idea that Dynamis reflects the emotions of ether-based beings to manifest, while also having the ability to change ethere-based beings, but only slowly and through the effort of thousands (if not millions) of beings. If Dynamis was just emotion, our hope at the end of Endwalker would have been enough for us to get to Meteon, but instead we had to confront the manifestations there and change their thinking if only slightly. I feel this is reflected even more in the Omnicron tribal quests, with the changing emotions of the residents of Ultima Thule manifesting into a land filled with representations of the hopes of the different peoples.
My argument for Dark Knight though is that Dark Knight attacks and whatnot are surely Aether. But "The Path"? "Fray"? Having manifestations of ghosts of your past isn't so different with the ghosts that appear to you in the Aitiascope or "The Walk". Sid hasn't ever mentioned of experiencing a similar thing to you with Fray in being a Dark Knight. So I think /*your particular experience*/ with being a Dark Knight may still be tied to Dynamis.
I've always thought of Dynamis as the fantasy representation of "potential". The Ancients didn't have potential because they were already "perfect" as compared to the sundered imperfect beings like the WoL. Heightened emotions also makes us bring out more of our potential like in life or death scenarios.
I honestly think they could have unlocked potential for a future Shapeshifting Job using the "concept" of Dynamis if only someone could find a way to manipulate it. Akasa would even be a good name for this XIV unique class. With Dynamis one could twist and tort their form into an Abomination, and theorize if could balance one's Aether one could turn back. I only come to this conclusion looking at Ancient transforming themselves. Though they are highly aetherical beings, the transformations we witness happen at a moment of emotion. I do agree that they probably use a great amount of aether in this transformation, but can't help but think dynamis at least has a small undetected play in it. These thoughts also occur to me when thinking of transformations of Sineaters and Voidsent, different yet similar.
The Ancients can transform whenever they want. They just don’t because it’s a social taboo, which is why we only see it during moments of heightened emotions. Not because it’s the only time they can do it, but because in those moments they’ve got bigger concerns than putting on airs
@@Gloomdrake I agree
I don’t think we will hear about it anytime soon, if ever,it’s one of the things they came up with in Endwalker like Hermes to quickly finish the story.
One interesting thing I noticed while playing was when one of the characters (Hermes I think but I'm not sure) said that dynamis makes up 86% of the universe which happens to be the estimate (per NASA's website) that dark energy in our universe takes up. It could just be a reference to real science but it would be interesting to see more of the relationship between dynamis and aether through that lens
FFXI's Weaponskills were once described as a form of "Dynamism that you Adventurers employ in thre midst of battle" by a NPC that is more knowledgeable about those things than The Adventurer is. Not that this NPC is infallible but it caught my eye when unlocking the Empyrean Weaponskills (you normally need the Legendary weapon itself to perform their signature Weaponskills but two classes of Legendary weapons in XI allow you to jump through easier hoops for WS access w/o having to build the genuine weapon) within the Walk of Echoes.
If nothing else it certainly got some wheels turning for me, though regardless of what if anything pans out from this curious word choice in XI, I personally can't wait to see what answers if any, await in Dawntrail regarding some of the lesser expounded upon stuff, and what similarities overlap with similar stuff from XI. Even if there is ultimately no connection there.
Hear me out here Scribe.
It's my theory that dynamis has been playing a part in our actions ever since Ultima Weapon. In that moment where Ultima was about to be cast again, there was an emotional desperation that allowed us to harness the ambient aether in the air from the combat by "wrapping" it up in Dynamis. Essentially bullying it into a shape we otherwise wouldn't be able to handle. I found the conversation with Midgardsormer after The Keeper of the Lake takes on new meaning after the events of Endwalker. 'Sormer talks about an agreement he is following with somebody. It's my thinking that this was a promise between himself and Hydaelyn to strip or temporarily block us off from the blessing of light and the aether boost it gives us in order for us to naturally learn to use dynamis. Through our conversation with Venat, she knew what trials and tribulations shaped us and knew we had to suffer, to "walk", as it were in order to be what we were when we met her. A sort of, "it must happen because it already has happened" recursive loop. Whatever happened to block us off from the blessing of light, through the course of the plot of Heavensward, we are consistently brought to an emotional need to reach out for it and unseal it bit by bit until we can tap into it stronger than before.
Dynamis has been the underpinning of a lot of our most desperate feats. Not the bulk of the power, but the catalyst that allows us to manifest it.
It's obvious that Dynamis is something that wasn't conceptualized until it came time to write Endwalker, since it's such a huge piece of the setting (a universal energy besides aether) but has no foreshadowing and seemingly little relevance outside Endwalker's plot. It came out of nowhere and doesn't play nicely with existing lore.
Limit breaks use dynamis somehow, but most existing lore says they use aether. In fact, EMOTIONS THEMSELVES are directly said to be an aetherial phenomenon in Return to Ivalice (also implied by the Dark Knight lore)! Now I agree that Dynamis is not emotion or a product of emotion. Rather, emotion puts Dynamis in motion. Like how an object remains at rest until acted upon by an external force, Dynamis is inert until acted upon by emotion.
But stuff like the Endsinger and Ultima Thule as they are presented feel sort of wonky if we acknowledge that old lore, that emotions are aether. That implies that aether itself is what manipulates Dynamis, unless emotions also have some kind of non-aetherial component. It raises a bunch of questions which I don't think the writers ever actually thought about. Dynamis was something they needed to tell the story of Endwalker, and Endwalker itself prioritizes its message above all other considerations like plot or lore.
It's not clear to me exactly how the writers intend for all this to be taken. Since Dynamis is something that was clearly only conceptualized very recently, does it fit into that existing lore somehow, or are we now retconning that old lore with a "well, that's what we THOUGHT we knew"? Nidhana DOES say that "foreign scholars often confuse the two (types of energy)". I half suspect that Encyclopedia Eorzea 3 might be "updating" a lot of what we "know" to accommodate Dynamis.
I took it as Dynamis being the mechanism that's used to bridge emotion to aetherial manipulation. It's how our thoughts can be given form. But aether used to be everything in the setting so it didn't need a conduit since our own aether would be overpowering ambient or crystal aether and coding it how we wanted. That was always how Primals worked. So Dynamis exists to tell a half baked story about dark matter as a way to get our big edge of the universe JRPG end boss and is used to fill gaps that didn't exist. It's an asspull.
Consider, we used to "know" that astral aspected aether was active and umbral aspected aether was passive. That was turned on its head in Shadowbringers. Like any science, what is "known" is merely a theory and can be prone to changing when new facts and proper experimentation come out with a better explanation of phenomena.
@@Nenacu Astral IS active and Umbral IS passive. The thing that was "backwards" is their association with light and darkness. We discover that Astral = Darkness and Umbral = Light.
But that was just an issue of nomenclature. There's not really anything to suggest that Eorzean scholars associated astral/umbral with the forces of light and darkness, they are just terms for aetheric activity/passivity.
@@geek593 Yeah this kind of bugs me as well. Before Dynamis, Aether was EVERYTHING. Thoughts, emotions, memories, ideas, all of that is aether or is at least stated to be aether by in-universe characters. Prayer and hopes and strong emotion has always been one of the main components of primal summoning, and that's easy to understand if you think of prayer as being aetherial in nature. But if that "prayer power" is actually dynamis (which is kind of implied by the Twelve raid) it feels impossible that it could go almost entirely unnoticed for 12,000 years.
It really feels like a half baked system that they invented to tell one specific story without really thinking about how it interacts with existing lore and the implications it has on the setting going forward. Maybe Dawntrail will expand on it but idk.
"...use the power of dynamis to convert emotion into tangible phenomena." My own interpretation of the limited information we get was a bit simpler. While it is important to distinguish between 'dynamis' and 'emotion,' I'd compare the two as distinguishing between 'gasoline' and 'combustion.'
While in an aether-based system (so the DRK and limit-break examples, to be clear), dynamis has no singular presence, but it effectively stretches/amplifies/warps aether's effect if the emotional trigger is strong enough, with enough willpower behind it. Not everyone can do it, and the heavy implication with 'limit breaks' is that only people with exceptionally strong minds/hearts can attempt them. So whenever someone in an aether-based system does something 'against the rules', something that shouldn't be possible by all normal understanding, but it happened during a moment of intense emotion or even just intense willpower, I interpret that as emotion/willpower 'igniting' the dynamis, which then ripples out through the aetheric system, warping the normal laws of aether.
So yeah, everything we could study/detect would be aether-based for limit-breaks and DRKs, but that's because the unknown element causing the sudden, explosive spike in power from individuals that shouldn't normally be able to do so is because of dynamis affecting the aether, which is caused by extreme emotion/willpower. A DRK's shield spell has all the rules of a proper aether-based shield spell... but the DRK's spell is oddly potent and formidable for the amount of mana it consumes. This odd boost of power/effeciency is what I would put forward as dynamis reacting to emotion. DRKs are essentially stumbling into use of dynamis without realizing it.
But also, as a writer? It's just a plot mcguffin they created for EW to let emotion be the source of strength so that love, friendship, and comaraderie can literally be the way we save the world. Everything else is just retroactive legitimacy that happens to mesh nicely. It's just 'plus ultra' from MHA, or the hero standing up when he should be dead because the badguy has to lose anyway. I sincerely don't expect them to mention it again, unless they need to create an environment with no aether for some other plot contrivance.
I'm eager to see what the endwalker alliance quest brings with it in 6.55.
After all the omicrons are part of it and we could learn more about dynamis during this quest.
perhaps this is something they address in the FFXI cross over raids; given the importance of it in that game
I think that Dynamis is their 'ascians' for the new stuff. They're both vague, somewhat unknowable, and based on assumptions that can easily be dismissed with contrary proof later on. I'm not sure if Square knows what they want to do with it later on, but it was a lovely tool for Endwalker. Now I think they're going to let it rest a while, to bring back when they need it for some plot or explanation later on. That's not a bad thing, thats super smart, but thats where I think it's at, personally.
I am curious about the state of beings immediately post sundering, when the beings populating Etheriys were a meager 1/14th of the unsundered's aether.
Depending on how much dynamis a single person possess, could the balance between aether & dynamis be equal or even in favor of dynamis? Or would the sundering have split our dynamis as well?
I have nothing to completely back this up, but the impression I had while going through the MSQ was that aether and dynamis were akin to matter and anti-matter in physics. Not much is definitively known about anti-matter, and so that vagueness jived for me.
Hey! I kinda imagined the same idea as you about Emotions bridging Aether and Dynamis together, though through another angle with some speculation using details shown during the final portion of the MSQ. (Read more if you're interested on what I mean, though I probably badly explained it because i'm writing this in midnight lmao-)
I theorized that using Dynamis could be instinctively used should your emotions be strong enough to help you do whatever you're doing when in situations where it could be harder to, especially if said situations are life-threatening. What I mean by that is more or less the idea of being able to overcome anything to accomplish your goal. Let me use an example with the final duty of Endwalker, the fight against Zenos:
When the duty starts, sentences pop up in your screen saying "Zenos' soul is ablaze with passion. The space comes to life with dynamis as your spirit burns in kind." and "Your souls burn brighter, your power swells". Then, your Warrior of Light psyches themself up and gains a buff called "Spark of Hope" that states "Burning with dynamis shaped by the memory of your journey, and exceeding your own limits.", and works as a "life" system for when you are KO'd during the fight(You also gain a yellow aura exclusive to this fight, and most likely this buff).
When you do get "KO'd", you're instead shown the WoL at 1 HP, seemingly worn down and unable to continue fighting, but then they get up again and power up, just like those moments in anime. At this point, another sentences pops up saying "The flame of your life is spent, and yet you find the strength to stand".
So, what does that suggest? Well, you could say it's a use case of Dynamis where the Warrior of Light, through sheer force of will from their determination to win this fight, used Dynamis to energize themself despite all the injuries they've sustained at the time(Especially since at the end after the battle in the Ragnarok, it was stated that the WoL had wounds so deep that they couldn't move or they'll hurt themself even more, and Alisaie even describes it as being "at an ilm of their life" when they've been teleported back to the ship).
How does that work? I don't know, but what I think matters more is that it's _possible_ .
Because of that, I am making this conjecture: Aether is the energy you manipulate to create phenomena, while Dynamis is the energy that makes you able to do so.
If it even makes sense in the first place, whether it's true or not depends entirely of how Dynamis affects things like Limit Break (because I do not believe that the Endsinger says "Dynamis?!" after a Tank LB3 for no reason, even if the Meteia don't actually know how they're even able to use Dynamis besides having so few amounts of aether) and the way jobs are affect by it, but I believe it's a possible angle to explore considering how much "anime power of friendship"-ish Ultima Thule makes the Scions and the Warrior of Light(and Zenos too, since like I cited earlier he was also determined to win the final fight against them).
What do you think? I don't have the lore books(yet), so if anyone(or just Scribe himself lol) reads this, please tell me if it's wrong and why. There might be some rule about aether that I missed when I imagined this.
Aether and Dynamis reminds me a lot of the relationship between Matter and Anti-Matter IRL
Dynamis and Anti-Matter are:
- Unknown and only theorised to exist
- benign on its own
- vastly out quantities its more tangible opposite
- probably some far of space in the universe where it exists in vast quantities
...I accidentally cleared out my previous paragraph :|
Basically, besides ultima thule, all creatures who wield dynamis have been aether based. Even the Endsinger is just a conglomeration or flock of Metiea who are made of aether so thin and fine it would be like a treasured crystal mirror. It's ultima thule itself which is the wonder to investigate and the tribal quests there point to an interesting thing.
Yes these faded shadows of civilizations are just memories and ghosts granted an idea of life, but through THEIR hopes they have been able to shape new life.
The miws and the dragon hatchery as something but also from analyzing the gameplay, gatherers can still obtain elemental crystals from ultima thule. Those crystals are filled with aether just as much as the ones back home.
So my point here is ultima thule is the opposite of our planet. Dynamis is the major force and aether is just a thread to be used to stitch the hopes and despairs onto something. For us, dynamis is so thin that until the endsinger forcefully flooded us with it, it was merely an accessory to the flow of the world.
Basically, in a world like ultima thule someone could find an elemental crystal and study it and find it to have power, but no one needs crystals when they can simply will their needs to life. But for us, dynamis is so fleeting that its near impossible to study but you could look at the summoning of primals and the twelve and even our friends praying and SEE that to a degree we can control it.
The mystery js better if they don't halfass the lore when they do approach it in my opinion.
I think that dynamis resembles rl dark matter/dark energy, in the sense that there is much more than normal sources of energy yet we lack the knowledge to harness/understand that abundant resource. Now in terms of harnessing that power in order to fill a cup one must first kinda empty that cup, and since the limit break is a skill that you can throw after sustaining or dealing a shit ton of damage, it would make sense that since we are spending so much aether, now the cup fills up with dynamis, the bigger your aether pool is, the harder it is to empty, that would explain to me why "normal people" wouldnt be able to use it. In a star filled with scientist and military obsessed with harnessing more and more aether it makes sense no one realized there was another force at play adding to that the fact that the zodiark aether shroud made it so that you recover aether so fast. I think, or hope at least that dynamis will be one of the main things to explain on the course of the next 10 years of final fantasy xiv.
"Emotion is the bridge by which aether and dynamis interact" yep, I thought exactly the same.
It is emotions and desires that put dynamis (intangible energy) into motion, and that dynamis then exacts its influence on aether (tangible energy).
Since we can not perceive dynamis, we believed that our influence on aether is a direct one, when in fact it is an indirect one.
Which begs the question: How does white auracite fit into this? (Heart of Sabik *wink* *wink*)
But our influence on aether is direct. That is how we perform magic, is it not?
@@acgearsandarms1343 It is hard to say.
No scholar has ever been able to analyze Dynamis on a fundamental level.
Just like how the Source has misunderstood darkness and light, I believe it is possible that the people of Eitheirys have misunderstood the intricacies of spellcasting as well, because the role that dynamis plays within the world has not been quantified.
@@Lyn685 I still believe it holds true Dynamis is indeed the weaker but more plentiful energy. The Ancients and other similarly aether predominant beings can’t control Dynamis directly. Only indirectly.
To me its quite simple: dynamis is 'soul energy' while aether is 'soul matter'. Matter, at the end of the day, is just energy concentrate, so by dispersing all matter, we expose the energy within it. Aether is much like the release of heat from burning things - we can see, feel, even hear when something is burning, but we can't exactly perceive the flow of energy and its subsequent discharge unless we apply some very, very keen scientific machinery to track its progress. And even then, we can only speculate for the most part, with our theories built primarily from observation, just like the alchemists of Radz at Han.
However, things go a little deeper when you realize they connected dynamis to the Akashic Records. If the connection is more than just a funny way to use words, that would mean dynamis has the ability to 'remember' things, all things - memories, events, emotions and all universal thought. Or perhaps it would be better to say that dynamis has the ability to re-take any form that it once took during its existence. Wasn't there several quests in the "past" which take this exact concept?
In any case, emotions are not a connection to dynamis in the sense that you think. As matter moves forward, energy is forced to follow, even more so when a ton of it is forced through at high speeds, such as in the case of aether flowing in response to intense emotional outbursts. Usually, when these emotional outbursts happen, we are low on aether from a lot of fighting and so when dynamis flows in, it temporarily overpowers the aether therefore allowing itself to manifest. Meteion is specified multiple times to have very little aether, to the point that she 'barely exists', so any heavy emotion from her would cause an overflow.
Anyways, that's all I got, sorry for the wall of text, lol.
As one of the fools who assumed Limit Breaks were based on emotion (edit: and thus based on using Dynamis), thank you for thoroughly researching this and making this video. As you said, there's not a lot of information about the topic, so using everything you had found and making something palatable to the masses is a huge help. If the Scribe's Guild hasn't made you a Master, they should take this video into consideration
I appreciate you my friend! Dynamis has been such a confusing subject that I really wanted to take my time with this one. I gladdens me you found it so informative. ^^
I basically can attribute the amount of influence Dynamis has on the average person's life to the same as something as nebulous as luck. We don't have anything as nebulous as job that manipulates luck, at least not yet (inb4 gambler is announced next fanfest just to spite me) but it has a minor notable effect on day to day life. A crafter that has JUST enough skill to do a crafting project gets a moment if inspiration, ie an Excellent proc in the crafting ui, or a dapper rogue stalking a mark in limsa gets just enough cloud cover to remain hidden. Clearly these people aren't actively influencing their environment, but in the moment they most needed just the smallest hand, the universe shifts slightly in their favor. This is about how much I can see Dynamis really influencing anything outside of the weird isolated incident that is Ultima Thule
I feel like it's pretty simple, it's just the ffxiv analogue of Dark Energy. Along with Dark Matter, in the real world it's a theoretical force that is present in greater quantities than regular matter and energy in the universe yet weakly interacts with regular matter, much like Dynamis. In the real world it came into being as a concept because our math says there should be more mass or energy in the universe than we can detect to account for how we see the universe changing and forming. It just so happens that in the ffxiv universe that the only way we can interact with it is emotional/spiritual energy. It was always present in the universe, our characters being able to manipulate the local ambient Dynamis, the big effects was only visible after the defeat of Zodiark because he was acting like a sort of barrier most likely. Kind of like how the Earth's magnetic field protects us from the sun's radiation, but instead think of it like a beam of directed Dynamis being redirected by the Zodiark-shield. At the end of the day Aether and Dynamis are both just forms of energy, you can do the same or similar things with both. The Ancients used aether for creation magic and we see not only Meteion but also the patrons of the last The Last Dregs using Dynamis to create tangible things. The only difference is how they're manipulated, Aether is channeled however it is (idk the specifics, but it's done easily enough and conscientiously) and Dynamis is channeled via emotions. It may just seem more chaotic because honestly a big part of the human condition is the fact that it's hard to control our emotions and at times it can control us in turn. It's probably something like the stronger you feel emotions the more Dynamis you can manipulate. Kind of like in Dragonball, half-saiyans can turn super saiyan easier because their human part lets them experience emotion easier compared to full-blood saiyans. In ffxiv you can argue the Ancients are less emotional than sundered beings, they did after all create and undo sentient beings with as much thought as we would a tool, so therefore sundered beings can manipulate Dynamis easier. Either that or being less aetherically dense makes it easier to manipulate Dynamis. If that is true, then Hydaelyn inadvertently solved the Endsinger problem with the sundering, if the only way to have a champion be able to go toe-to-toe with the dynamis manipulation of the Endsinger was if they were less aetherically dense to begin with compared to the Ancients.
Aether is such an active source of energy then it stands to reason that it only takes a small push to get it to do something.
Dynamis from my reading is such a passive energy that any action to affect change takes a huge effort. Such as the dynamis flower changing color to respond to intense emotional output.
Essentially, using newtonian physics for this: An object at rest stays at rest unless acted upon by an outside source. Maybe dynamis needs such a monumental amount of energy to make it do something is because aether is in the way. Perhaps the aether needs to be pushed out of the way before dynamis can affect change like some kind of quasi matter/antimatter reaction
I actually have an explanation about how the limit break is used as a mix of dynamis and aether. Imagine a sealed jar with water in it as Etherys, and everything living inside it is us. There’s still ambient dynamis inside as we live, fight, and die inside it. And for us to [subtly] manipulate the dynamis, we would have to be in a fight for our lives. The aether and dynamis around would coalesce and become our limit break, and immediately disperse after use. Dynamis itself would be nearly unnoticeable, while some bits of aether remained, so naturally people would assume that it was all aether.
I like to think that the Dynamis line from the endsinger was the culmination of Venats plan. Here we are at the edge of creation where aether is only what we have with us as the rest of the domain is dynamis. (Think a pond as dynamis and the few fish that swim as aether) our fervent desire to triumph in that fight was US finally manipulating dynamis to give us the lb3 as opposed to normal means, hence the comment. We finally were able to use dynamis and even our friends too.
I cannot find the clip as I don’t have the time to hunt for it. However Dynamis was thought out by Omega. It’s at one of the FanFests at a Lore Panel, Koji let slip that Limit Breaks were not Aether but Dynamis. It was I think at one of the Stormblood ones. However after he said it, he pulled back, said he shouldn’t have said it, and refused to talk further on it. But it was at a lore panel when someone asked him about Limit Breaks. Someone with the time to sit through all the lore panels hunting for it can verify if I am right or misremembering. I have tried google searching but I think at the time everyone dismissed it since it was just flavor information at the time. Almost positive Mr. Happy glossed over it at the time in one of his videos where he went over the panel.
An interesting thing about the way Dynamis is defined in FF14 is that it is a paralell of dark energy in real life. Dark energy is not directly observable (hence the name "dark"), so we don't notice it exists. The reason why scientists propose that dark energy exists, is that without it it's not possible to explain the current rate of expansion of the universe. Of all the mass and energy in the universe, only 5% should be the ordinary matter we can see and interact with, about 27% is the also elusive dark matter, and the remaining 68%-ish would be the dark energy. Only in this way the universe expands at the expected rate. In the EW MSQ, they specifically mention that Dynamis makes up 68.3% of the energy in the universe, so that's a clear reference to dark energy.
Though on Limit breaks... the is a good argument that they are using both Ether and Dynamis. Eather and Dynamis are not mutually exclusive forces, and there is something in the limit breaks that gose "beyond" normal ether usage. And with how hard it is to detect Dynamis, and the difficulty of replicating a limit break in a controlled setting where you could study it properly, its effect during the limit break could have easily been attributed to an unknown property of ether rather than a not yet discovered form of energy.
EDIT: and paused the video to soon to write this comment.
dynamis is basically the power of friendship but make it canon
If I recall correctly, theres also something to be said about when enough dynamis is present/reacting that is wholly consums an aethrical being. It was said that it is because, as shards, we are not so densely aetherical and therefore were influenced by dynamis. Yet it *consuming* all of the aether itself is something that i dont know if we looked into enough when it comes to the relationship between aether and dynamis.
Unless i missed something, which is totally fine.
Hmm.... I admit this is fully headcanon, but one possible way to resolve things is if Dynamis is capable of influencing the shape of Aether. Sure, if you want to do something out of pure dynamis then you need a ridiculous amount of it; basically what we see in Ultima Thule. It's basically trying to build a house out of wind instead of stone, but wind can erode stone over the centuries. That neatly fits with the Twelve. It could be the same with limit breaks, dark knights and the totentanz. The form is aether based, but the flavor and form could be influenced by dynamis.
It's kinda like how the static electricity effect is more prevalent than we think, but isn't noticeable because gravity is more noticeable on earth. Then that astronaut video taped the odd way salt in a blown up ziplock bag behaved, which accidentally discovered the middle stage of planet development, where dust first accretes into the first larger clumps that eventually become planets. Without gravity taking effect, the static electricity acts like a weak gravity drawing the dust together.
For all we know, Dynamis might play a crucial role in the lifespan of stars, the secret middle step as to how stars are formed. Stars form from Aether, but then all that Aether is locked up in the physical matter of that planet. With the Aether being locked up, Dynamis has sway, and eventually spawns the first beings with emotion. Those emotion feeling beings have experiences, and those faint primitive memories, which are established as being made of Aether, sink into the planet on death. As more Aether accretes, more complex life with more complex minds capable of more complex thoughts and emotions grow. Which accretes even more Aether on death.
Perhaps that's the fate of the tribal planet. All that dynamis life will have their inner selves sink into the planet on death, slowly replacing the Dynamis with trace Aether memories, Eventually that Aether will reach a critical mass and the morphology will switch to being Aether dominant, making the life there 'real', if you didn't count them as that before. I assume then that the Star, pressing on the Dynamis, will drift from Ultima Thule and toward the universe.
If us traveling the universe find the youngest stars toward the edge, instead of toward the center, that would even lead credence to all stars starting off dynamis based and then drifting toward the center as they become Aether dominant.
Just as life in real life plays a crucial step in geology over time, life might play a key step in FF14 geology converting Dynamis into Aether via emotional experience. Stars don't start with all the Aether they'll ever have, they instead grow more over time via life living full lives.
I ended up assuming that dynamis is an energy that, with emotions, could catalyse aether. That would be how LB, DRK/DNC/BRD could have been reliant on it all along, with them style at end using aether.
I've just attributed the power of Dynamis akin to spiral energy from Gurren Lagann
In a lore sense: I would like it if Dynamis remains a largely misunderstood phenomenon. With how Endwalker is ending giving a pseudoscientific explanation for literally everything and tying them all to the Ancients has been sort of de-mystifying with the vastness of the universe. From gods, to empires, its been feeling really tiring to hear that "oh, its the Ancients again".
In a spectacle sense: I wish they pushed the boundaries of how Dynamis worked since its already this mysterious "emotion-tied energy". Like when you hold Meteion's hands at the end of 6.0, I really wish they had everyone you met, deceased or not, who helped you grow as a WoL in your journey appear around the both of you as like... Aether ghosts. Like how frickin Haurchefant and Ysayle appeared in Heavensward. From the heroes, villains, Ancients, job masters. I think that would've really sealed a kick in the heart.
And I wish Ultima Thule completely changed in the end like Norvrandt? Where the sky-space around it began to look like a harmony of Dark and Light? Cus even after The Song of Hope, Ultima Thule continues to look like a depression hole. Maybe have the environs around keep the same structure, but better reflect the civilizations that live there. Give the dragons some happiness!!
In an ongoing use sense: I hope its mystery doesn't continue to be their way out in explaining things concretely like all the time. Cus 6.5 surely felt that way. But I understand since it was used comparatively sparingly in 6.0.
Let Dynamis be a mysterious mystifying force going foward. That heck, maybe disprove some things about the Ancients in the future. And idk, when it manifests greatly I hope they make it apparent and not like have it be the literal reason for everything?
When he was signing off saying he wanted to "Know your thoughts" I thought he was about to make one last Metion reference since it was a dynamis video
Crazy theory here: What if Dynamis is how one is able to channel and muster the Aether required to pull off the limit breaks. Mechanically we know in certain fights we will be guaranteed LB3 for tanks to use in order to push the party to survive a mechanical party wipe. What if the accelerated LB gain is due to Dynamis? That would explain Meteon's statement without contradicting the known understanding that LBs are aether based.
As far as I know, aether and dynamis are non miscible, hence how the astral flux shielded dynamis.
Though Zodiarch shroud of aether protected against the endsing, a bit of dynamis was still present.
We also know that dynamis is moved by emotions, and near to un-masterable. So I think that aether is a form of energy that can only be moved by a "will" or nature's law.
While dynamis react to emotions, conscient or not.
We also saw, with omicron tribe quest, that dynamis can create new stars. I think aether originate from dynamis, as dynamis could create and eradicateaether (wich is confirmed by y'shtola)
I think the Aether vs Dynamis concept could actually be compared to the Star Wars concepts of the Living Force and the Unifying Force.
The Living Force is what pretty much all the Jedi were familiar with and could easily use. It was more abundant and had well defined limits to it. Much like Aether.
The Unfying Force was the energy of the Force as a whole just sitting there. Always present but not really touchable except in extreme states where Jedi surrendered themselves to its power. Somewhat similar to how Dynamis behaves.
So, emotion does not equal Dynamis. But it IS the trigger to access it and tap into its power. But you must then have the Willpower to control it, like we see with the Limit Breaks and on the flip side: the despair transformations of the final days.
After all, there was that one person who was able to turn back from the despair transformation after getting the pep talk from G'raha yo bolster his will.
My main gripe with base Endwalker is the fact that we never get enough time to spend with the Meteion from Elpis, we never get proper build up to Endsinger, we never got an explanation as to HOW Endsinger was able to transform many of the created lifeforms in the world unsundered became eldritch horrors that came from the void, and the Meteion/Endsinger plot CLEARLY needed more time in the oven.
I have a personal theory on HOW Meteion was able to turn life on Etheris into eldritch horrors, but I want to focus on how to make Meteion/Endsinge plot work a bit better in the MSQ; first more time with Meteion that we met in Elpis, by having her sever the connection to the other Meteia, go into exile to a nearby planet and when Zodiark is vanquished, she senses it, goes to the moon, and help the Scions and the Loporits get to Ultima Thule(maybe throw in a hertfelt reunion scene with the Warrior of Light while we're at it), even IF there was a risk of her re-connecting to the collective Meteia(which would have the depressed Meteion showing up in the Rangnarok scene make a LOT more sense as well as the Meteion we met coming back to her senses make more sense as well), if we got more time with her we probably would have cared a LOT more about stopping Endsinger. But Endsinger could have easily had the name "Jenova" and I would have been like "Ah. I was wondering when Jenova was going to show up."
My personal theory on how Meteion was able to use Dynamis to life on Etheris into eldritch horrors was Jenova cells were used during the creation process of the creation magicks of life(similarly to how Sephirot cells were used to accelerate the growth process of clones made in the Allagan Empire) on Etheris and a LOT of Dynamis was basically needed to cause the transformations across Etheris.
But yeah I did not like the whole "bird girl with collective depression decides to end all life in the universe by gathering the forces of darkness because she has collective depression" plot. And I hope a you make video about Meteion SPECIFICALLY that addresses this complaint.
The simple fact is, she wasn't changing anybody into monsters. They explain it well enough. The end of days was caused by a sort of depression in the Ancients, invasive thoughts that they couldn't rid themselves of manifested due to their strong creation magics and wreaked havoc. She was the outward source of the depression after seeing the bleak kind of future that awaited every living race out among the stars.
Forward to current day and we don't have people aside from summoners who can create aether beings. Rather, dynamis is a bigger part of the sundered person's physical makeup. Enough dynamis for that invasive depression to change them from the inside out as the despair became too great. The shield Zodiark put up wasn't to block out anything Meteon was directly doing, but to block out the depression she exuded.
As far as i understand it Dynamis is an energy that can be directed through emotions, feelings etc. to have certain effects, and the stronger the emotions and/or the more people wishing/hoping/feeling for the same thing the stronger the effect becomes...
Spoilers:
...which is why i find the decision of the Twelve to redirect the flow of Dynamis created by the faith of the eorzean people back to the planet careless at best and malicious at worst, since i cant imagine that the collective conscious of the planet with its myriad individuals who think, wish and care for all different things can have any good long term effect...and since as less aetherically dense people then the ancients the current inhabitants of the world are highly affected by dynamis this could lead to a Final Days 3.0 or someone using a LOT of people to shape the world into his or her paradise irrespective of everyone elses individuality and/or desires.
Or maybe i am reading too much into this and nothing will happen because of this...idfk, i dont even know if the writers have thought that far ahead, or if they will use this as a set-up for a new catastrophe in the making, playing 5D chess as we others play checkers.
This video kinda makes it sound like Dynamis turns emotion into Aether, since that would allow limit breaking to be made of Aether born from dynamis. Would explain why its hard to discover too since most cases of it being used are just adrenaline.
Regardless of whether Dynamis is emotional energy, or simply reacts to it, I feel like there are some things that will almost certainly turn out to be a mix of aether and dynamis, and I suspect the effects of dynamis aren’t as heavily suppressed by aether as EW leads us to think. Limit breaks have an explicitly aether-based lore explanation, and yet the Endsinger views them as using dynamis to a notable extent, and the WoL can claim to surpass their limits through sheer determination; I don’t think these are necessarily contradictory. A lot of jobs rely on emotions to work, but are clearly using aether for their abilities. Dancer’s questline is *heavy* foreshadowing for EW, they fight off despair monsters, they come from what seems to be the first place hit by the final days, and yet most of the phenomena in the questline appears to be aether-based. I don’t think they’re going to entirely retcon some of the mechanics of aether, but I do think dynamis will add an extra layer to a decent chunk of it.
My personal interpretation is that dynamis isn’t a source of energy
It’s… entropy
And entropy is in essence, a catalyst
It’s also enthalpy and Gibbs free energy
It’s the catalyst for *all* aetheric reactions
No it’s not the only part of the reaction but it is also not absent.
A reaction literally cannot happen in chemistry without entropy which leads us to explain that the presence of entropy is permanent and unchanging
That and
While Zodiark was suppressing the influence of dynamis
Notice how he was suppressing it. Not STOPPING it. Therefore, it was always there. It had always existed it was just virtually impossible to detect because who’s measuring the rate of a reaction in any ancient civ?
Not very many…
The reason i mention reaction rate is that, the only way one would even be able to see entropy existing was if they saw an exponential growth of chemical species interacting.
Which is pretty fucking specific.
Moving to XIV this connection to entropy is logical. Æther can’t just “react” without something to use as a medium. And no I’m not just talking about magic I mean it literally has to exist as either matter or energy being used in matter to do literally anything. So then how does aether move? Simple, something else is catalyzing its movement.
Which is what dynamis is
Dynamis is the exponentially increasing movement that allows elements to react. Which itself is what entropy is. Negative entropy doesn’t exist, but negative entropy influence does(to an extent put down the gun chemistry majors). This is why no one detected it, it requires noticing something fundamentally flawed about the universe and then requiring an explanation that can be tangibly measured and/or calculated with solid/definitive proof. This is something that only very few civilizations would be even theoretically capable of producing. Which is why practically no one knew about it. However this doesn’t explain limit breaks… or does it…?
You see my interpretation of emotion in XIV is that emotions manifest themselves through æther in a being. There’s a certain feeling that increases the amount of æther or energy being channeled and that in the presence of a lot of it, and with dynamis amplifying it, creates the necessary situation for a limit break. You suddenly have all of this amplified energy in you and at your disposal, this chaos is coming from within you and your teammates, it just needs a target or a focus. This is why limit breaks are so insanely powerful and yet people can still use them without dying. It’s because, there not exactly using the energy of their being, well they are but it’s not just that, they’re using the power of their sheer willpower and desire to win to channel an INSANE amount of ambient and internal aether into one huge action. This is only possible by using the amplifying power of dynamis as, this person wouldn’t be able to produce this amount of æther without either killing themselves or whatever is immediately around them within seconds of attempting the cast. That is if they were able to get that far to begin with.
Limit breaks are the product of the amplification of dynamis applied to the destructive and manipulative power and properties of æther. It is the physical manifestation of chaos. When you give it a problem, it makes the problem worse. When you give it something good, it makes it better, when you give it order, it makes chaos, when you give it chaos, it makes even more chaos until it physically can’t without undoing last action.
Which explains equilibrium.
And before anyone says “this explanation is incredibly hard to follow” I’m sorry but the theoretical quantum mechanics of a fictional universe will literally always be confusing
You have talk about things like
The concept of literally nothing existing at all or, how do you measure the rate of change interactions between particles that you can’t see and can largely only measure in percentages. Which will literally aways be confusing
Travanchet is the savior of the ffxiv universe. Do not tell him!!
I'm on the side of obscurity, the story is ususally good about explaining all the important details that doesn't leave that much room for pure on theory crafting. Digging into the rabbit hole is fun in it's on way.
As an FFXI stan, I can assure you that mentions of Dynamis will almost certainly explode in number upon the release of _Echoes of Vana'diel_ .
Not to mention louisoix summoning the powers of the twelve to seal bahamut again. The twelve says that they did not intervene at all, and that it was the belief and prayers of everyone that manifested.