00:20 Explaining where joints should be placed on the character. 03:37 Setting up the controllers 22:23 Setting up the IK's and constraints 33:27 Fixing the Mixamo inverse IK joints bug. 35:05 Setting up the new axis points for our Leg controllers 49:40 Setting up the controllers for the eyes. 1:00:38 Transfering Weights to the clothing using VAMP 1:05:46 Cleaning Jacket Weighting 1:14:50 Attaching accessories 1:28:46 Cleaning weighting and addressing minor issues.
Thank you! It was exactly my intent to go one step deeper than Cinema's character template. I am planning to make more, explaining other difficult topics, like facial rigging, xpresso and then other more difficult methods of rigging.
Incredibly useful & well explained Tutorial! The techniques demonstrated can be appiled on any type of character, so grateful to your rigging series! :)
1:13:35 I can help you with that. When wheiting. You need to be in polygon mode, then Select the joint in the wheiting manager edit the wheits and if you add on top of old one use add not absolute. But make sure you select that joing your working at.. It took me few years till i got this weithing shit working :))
It really doesn't matter that much, depends on how you structure your workflow, just to make sure if you work in a team to ask around if they like the color convention.
Sir please solve it,,, i make very simple robot model, and when i rig its arm or any body part, and when rigged body part touch to another body part its interact or overlapping with the body parts, Please please sir solve, i know you can solve this in a snap, so please
Thank you for the response! I will try to structure it better next time, i know it's a little bit all over the place :) If you have any questions, ask away and i'll try to help you!
00:20 Explaining where joints should be placed on the character.
03:37 Setting up the controllers
22:23 Setting up the IK's and constraints
33:27 Fixing the Mixamo inverse IK joints bug.
35:05 Setting up the new axis points for our Leg controllers
49:40 Setting up the controllers for the eyes.
1:00:38 Transfering Weights to the clothing using VAMP
1:05:46 Cleaning Jacket Weighting
1:14:50 Attaching accessories
1:28:46 Cleaning weighting and addressing minor issues.
This is so sick!!! Masterclass 👍👍
Awesome tutorial! It's so rare to found a tutorial deeply explaining about rigging in Cinema 4D
Thank you! It was exactly my intent to go one step deeper than Cinema's character template. I am planning to make more, explaining other difficult topics, like facial rigging, xpresso and then other more difficult methods of rigging.
@@Ignash
please do
This is really useful and I really appreciate it so much, all my respect for you.
Incredibly useful & well explained Tutorial! The techniques demonstrated can be appiled on any type of character, so grateful to your rigging series! :)
the best tutorial for rigging so far. Thank you so much! You saved my day.
You're welcome!!!
Very in depth tutorial whereas most others cover only one speficic part, thanks !
that's why it's so damn long haha :D
Awesome!!! The first tutorial, that really helps me out! Thx!!!
Best tutorial ever! Source file would be great o follow along easier tho!
Thanks man, It's awesome! Clear and handy tut. Looking forward the tuts which to integrate with 3D engine , eg. UE or u3d
very good tutorial , thank you very much
i was looking for this Thanks
1:13:35 I can help you with that. When wheiting. You need to be in polygon mode, then Select the joint in the wheiting manager edit the wheits and if you add on top of old one use add not absolute. But make sure you select that joing your working at.. It took me few years till i got this weithing shit working :))
Nice tutorial, thank you!
Can i get the fresh project file at the start there so i can follow along?
Great!
Hey. I love this, but i have a problem can you solve it please
Thanks for ur time .very deeply tutorial
Thank you so much for your time and effort this awesome!!
You're ao awsome at detail teaching. Why dont you upload more videos??
Because I want to do my projects first to learn more things and teach you guys!
thank a lot
!!!!!
37:00-is there a reason why the leg pole controllers are not pointing (purple line) to the knee, like the arm poles point to the elbow?
There is a setting in the IK chain tag somewhere where you can choose where to display the line, i probably changed something without explaining.
Awesome tutorial! Thx
Hope it helped! If there's any questions, let me know
@@Ignash tutorial on keyframing a scene?
@@JetsAndMissles What do you mean by keyframing a scene? You mean Animation?
@@Ignash yes please
Isn't it Red for Right, Green/Blue for Left?
It really doesn't matter that much, depends on how you structure your workflow, just to make sure if you work in a team to ask around if they like the color convention.
Sir please solve it,,, i make very simple robot model, and when i rig its arm or any body part, and when rigged body part touch to another body part its interact or overlapping with the body parts,
Please please sir solve, i know you can solve this in a snap, so please
Can't do much without seeing it! Shot me a DM on instagram : instagram.com/ignasblazys
for your next tutorial please explain why you do what you do, most of the time you are doing prework without actually going into why you are doing it
Thank you for the response! I will try to structure it better next time, i know it's a little bit all over the place :) If you have any questions, ask away and i'll try to help you!
@@Ignash Everything was clear in the end, I just had to wait for a bit for you to explain later on in the tutorial
@@luman1109 That's great to hear :) i implemented timestamps in the description so i hope that helps :)
you r great
I am so happy it helped you!