"The Fisherman's boat isn't there in the original level. I added it myself to give some kind of lore explanation for how Jak managed to get here." I am sure everyone needed this explanation, otherwise you would have thought that the boat was part of the level 😂
My theory was much more complicated and involved time loops, Lost Frontier, and the dimensionator. But I think Fisherman's boat is a much more straightforward and elegant explanation
wow, amazing! When I was a kid I always wanted to play as Jak in Ratchet's games, or play as Ratchet on Jak's games, and the same with Sly Cooper's games. Also, I wonder why is there no shadows on the buildings? A memory problem?
Level geometry never had dynamic shadows in Jak and Daxter. There were like 6-8 (I don't remember exacty) pre-set lighting sets, representing time of day proportionally, that seamlessly transitioned into each other. As far as I know, custom levels don't support this yet.
Custom lighting tools probably haven't been properly implemented yet. OpenGOAL still has a fair bit of progress to go, but when everything's been sorted out, I think you'll start to see some amazing new custom levels.
Oh my God. This is so cool. I love the precursor legacy and the first ratchet and clank. Seeing jak and daxter from the first video game on the first ratchet and clank game looks so epic! 😄
The moving platforms in the obstacle course and the elevators seem like they can definitely be done, with the moving platforms in the Lost Precursor City and the elevators from the Forbidden Jungle Temple. Interesting
Cielos la parte final fue mas increible siempre quise ver como era la ciudad de metropolis al completo gracias por hacer mis sueños realidad algo que imaginaba desde mi infancia ❤❤❤❤❤😢😢😊😊
What i mean by "no game data" is that there isn't the game itself, audio, models, textures and levels. But thanks for the info, now i can extract all the audio !
OpenGOAL has tools for importing levels, yes. Currently you need to make the level itself in Blender, and edit some code as well. But it is very easy, and already pretty good.
@@vlc-cosplayer It seems you are lacking knowledge in many areas, dear stranger. Most of your sayings don't even make sense, they look like personal problems that are completely irrelevant in this situation. So I am going to reply to just the parts that are relevant. First of all, the OpenGOAL project is highly WIP. It does not really have mod support, but it can be modified - these are not the same things. For example, to add a "custom level" properly, it is necessary to edit some GOAL code as well. In this case I also had to edit some c++ code to raise some limits. When I release something, people expect me to provide support - I did release things in the past and I did provide support. I am not going to invest effort into this though. Just wait until the project is more complete, when it has proper mod support, then theoretically I could just distribute a package that automatically works without any extra code edits. I am not afraid of Insomniac or Sony or anything, they surely don't care.
Great work, very cool. But woah, it makes you realise how massive, dynamic and immensely detailed this level is. In R&C: -The lampposts are destructible -Al's statue rotates -ALL those vehicles are constantly moving -Elevators -The door in Al's garage opens/closes -The escalators move -Loads more This level would take a lot of effort to fully port. It's super interesting
Facts. It always amazed me how much the original R&C has going on within the worldspace. Compared to Endako from Going Commando, I would say Kerwan was more impressive.
@@platinumpokitaru Yeah, fair point: Kerwan was far more dynamic. Although I enjoyed RC2 more overall, as it was more polished - loved the arena, armor and the gun levelling system
im having trouble trying to get custom levels to load in. I have put it in the folder and recompiled but it wont load in it just loads the old test level
I got the level there. I am just a user of OpenGOAL, not a developer of it. I used the level import tools, and made modifications to OpenGOAL itself, to get this working.
This is a very interesting video thank you. It feels kind of like an alternate reality, sort of strange and weird. It's an interesting opportunity to think about the differences and similarities in platforming between the games! In Jak 1 most of the gameplay focused on platforming. There was so much depth in the platforming. The art was also so beautiful. The combat existed, but you didn't have a lot of choice in how you were going to handle the combat. In Ratchet 1 the gameplay was split between platforming and medium/short ranged combat pretty evenly. So it felt like you had more variety about what to enjoy or appreciate, more things to do. But each of those had less depth then the deepest platforming gameplay parts of Jak. Kind of like the decision of either going to a buffet restaurant, or a ramen restaurant. You have to imagine that the ramen restaurant is going to serve beautiful food. But you have to be in the mood for that kind of food. And the buffet is going to be pretty good, but each individual thing isn't going to be as good as the ramen is going to be individually. Interesting to think about! 😄
It's so amazing seeing how far the Jak and Daxter community is getting. Always wanted to see and do stuff like this and all of my dreams are coming true. Can't wait to see what else is in store.
One day we be able to play through R&C 1-3 as Jak and Daxter and vice versa with Ratchet and Clank running around sandover village and than Haven City, I'm just gleefully looking forward to Jak 2 being pc ported as well and see what cool shit gets modded then :D
How the fumpus do you guys figure out the way to do things like this? Are you self-taught or did you go to school for programming? It looks very difficult but worth it by the way. Nice job.
This channel is managed/ran by one person. I have great interest in Jak, and I have some special abilities, like being very good at noticing/seeing/recognizing patterns. Other than that I can think logically. And I can do some programming as well. School gave me the very basics, and I improved a lot by myself. AND I have been "researching" Jak games for many years, and I noticed that this is very useful when using OpenGOAL.
@@LuminarLight Okay I see, and thanks for your videos. Jak and Daxter was a huge part of my childhood, so seeing people still testing out new things like this and the unused "Yosemite" level is awesome.
Imagine a situation similar to Rift Apart but from other title's perspectives where Jak or Sly have to move around different levels from their games at various points in time and space, but we also wind up going through spin off material or beta/unfinished versions of each stage
Well, it's very cursed and very impressive. Great job! Oh, Ratchet and Jak has a similar (or the same) he engine, as I know. So, maybe Jak can handle with every level in R&C. (I've read the description. I just assumed)
Hello, I am happy that yous ripped this very iconic level. I have some backstory in the description so I won't repeat it here, but anyway I may do this with other levels in the future. There are just not too many, and I can not rip levels myself.
Amazing work! God, imagine if it was fully playable, complete with RnC1 enemies and you could fight them with jak 2 and 3 guns or the jak 3 vehicles in the crystal sandboxes planets
Metropolis without shadows and fog looks all kinds of cursed.
liminal space
And no flying cars either.
welcome to jack and daxter
Raw metropolis
Seeing mods and custom levels for Jak and Daxter are bringing my childhood dreams to life. I'm so happy there's a community for this
Time Traveller: sneezes
The Timeline:
"The Fisherman's boat isn't there in the original level. I added it myself to give some kind of lore explanation for how Jak managed to get here."
I am sure everyone needed this explanation, otherwise you would have thought that the boat was part of the level 😂
My theory was much more complicated and involved time loops, Lost Frontier, and the dimensionator. But I think Fisherman's boat is a much more straightforward and elegant explanation
@@raze2012_ or simply funnier. 🤣 every want
wow, amazing! When I was a kid I always wanted to play as Jak in Ratchet's games, or play as Ratchet on Jak's games, and the same with Sly Cooper's games.
Also, I wonder why is there no shadows on the buildings? A memory problem?
Level geometry never had dynamic shadows in Jak and Daxter. There were like 6-8 (I don't remember exacty) pre-set lighting sets, representing time of day proportionally, that seamlessly transitioned into each other. As far as I know, custom levels don't support this yet.
Custom lighting tools probably haven't been properly implemented yet.
OpenGOAL still has a fair bit of progress to go, but when everything's been sorted out, I think you'll start to see some amazing new custom levels.
Should have used the Rift Rider instead
I always wanted to see Jak from the first game in dead city from Jak 2
O please yes!
Yeah, for sure :O
Try to play as Jak from Jak 1 in Haven City and Spargus City (and other jak2 and jak3 levels)
The fisherman's boat made me laugh - nice touch 🤣
When you travel back in time and you move a chair:
Oh my God. This is so cool. I love the precursor legacy and the first ratchet and clank. Seeing jak and daxter from the first video game on the first ratchet and clank game looks so epic! 😄
Jak and Daxter 4: Enter the Multiverse
The moving platforms in the obstacle course and the elevators seem like they can definitely be done, with the moving platforms in the Lost Precursor City and the elevators from the Forbidden Jungle Temple. Interesting
i literally asked someone else about this like 2 days ago 💀
This was one of my sleep dreams in my childhood.
Sora in Jak & Daxter
Jak & daxter in Ratched and clank
Crash bandicoot in Kingdom hearts.
As oppose to.. awake dreams?
@@Vprod. as apposed to daydreams.
Never should have smoked that shit, now I'm in Kerwan
This is actually amazing. Can't wait to see more!
a timeline where jak would be a skin in not just deadlock but other r&c games.
Jak goes go Metropolis after Ratchet clears the place out.
So what would be the story behind this? Did the Rift Rider take him into Ratchet's reality or what? Eh. I'm probably thinking about it too much. 😂
That sounds smart, since the Rift Rider canonically exists in TPL. I just did not remember, so I chose the Fisherman's Boat 😄
It's weird to see metropolis so... static...
I hope to see something like this for Jak 3 One day😍
*_awesome, can't wait to see what crazy levels get made going forward_*
My 4 years old self once had a fever dream like this
Would had been interesting to see jak and ratchet cross promote each other like this
"Dax that wasn't blue eco"
Cielos la parte final fue mas increible siempre quise ver como era la ciudad de metropolis al completo gracias por hacer mis sueños realidad algo que imaginaba desde mi infancia ❤❤❤❤❤😢😢😊😊
*F U L L B R I G H T*
Seriously though, i forgot how awesome the music in R&C was
Now this is UNBELIEVABLE!!!
That is so cool omg
Its beautiful but damn wtf its cursed as hell lol
i was drinking some water as the video started and i almost spat out my drink when i saw the boat at the ship landing pad XD
this. thumbnail caught me SO off guard omg. two iconic games together... excited to watch this
Timetraveler: *kicks a rock*
The timeline:
What kind of sorcery is THIS
Ratchet and daxter the qwark legacy
Yo can we get PC ports of all the R&C games too?
gaming in 2022 is really something
You're toying with dangerous forces here.
My 8 year old self is screaming
Oh wow, this is- oh my- woah- it's incre- holy sh-
I'm speechless.
A boat so masterful in its craft, it & its passengers could weather the vacuum of space.
ID THAT THE FECKING FISHERMAN'S BOAT AS THE SPACESHIP
*is
Waou very similar :)
That ain't right chief 😂
wait... how did you extract the songs ? there's no game data inside the R&C 1 ISO, just a .img, .16 and a .cnf file, not even the executable ELF file
There is exactly data, just not many files. I scanned the ISO with PSound and searched for the correct audios.
What i mean by "no game data" is that there isn't the game itself, audio, models, textures and levels.
But thanks for the info, now i can extract all the audio !
This is fucking crazy
Jak and Ratchet should have a crossover after Jak gets a new game!!
They had like 2 crossovers already lol
Is this the multiverse?
Someone release Jak II (Jul 13, 2003 NTSC prototype) in Hidden Palace from that ebay listing.
I am aware. It is identical to the already available preview build. Only difference is the region.
@@LuminarLight 👍
Are we able to make custom levels for Jak and Daxter now?
OpenGOAL has tools for importing levels, yes. Currently you need to make the level itself in Blender, and edit some code as well. But it is very easy, and already pretty good.
This is so werid omgg
This looks amazing, I'd love to see more R&C planets imported!
Are you going to release this?
It would be complicated, as I also made modifications to OpenGOAL itself, so I just won't do it. Maybe one day.
@@vlc-cosplayer It seems you are lacking knowledge in many areas, dear stranger.
Most of your sayings don't even make sense, they look like personal problems that are completely irrelevant in this situation. So I am going to reply to just the parts that are relevant.
First of all, the OpenGOAL project is highly WIP. It does not really have mod support, but it can be modified - these are not the same things. For example, to add a "custom level" properly, it is necessary to edit some GOAL code as well. In this case I also had to edit some c++ code to raise some limits.
When I release something, people expect me to provide support - I did release things in the past and I did provide support. I am not going to invest effort into this though. Just wait until the project is more complete, when it has proper mod support, then theoretically I could just distribute a package that automatically works without any extra code edits. I am not afraid of Insomniac or Sony or anything, they surely don't care.
U Nailed it
Great work, very cool. But woah, it makes you realise how massive, dynamic and immensely detailed this level is. In R&C:
-The lampposts are destructible
-Al's statue rotates
-ALL those vehicles are constantly moving
-Elevators
-The door in Al's garage opens/closes
-The escalators move
-Loads more
This level would take a lot of effort to fully port. It's super interesting
Yeah those details would basically need to be fully remade if you wanted to see them in Jak.
@@LuminarLight understood, just found it cool :)
Facts. It always amazed me how much the original R&C has going on within the worldspace. Compared to Endako from Going Commando, I would say Kerwan was more impressive.
@@platinumpokitaru Yeah, fair point: Kerwan was far more dynamic. Although I enjoyed RC2 more overall, as it was more polished - loved the arena, armor and the gun levelling system
@@platinumpokitaru 2nd was my favorite as well. The story is just the cherry on top
this is actually really cool
hwut de heeeeeeyul
Now we need some RaC enemies 😉
If a Ratchet decomp/port ever happens, I wanna see the opposite. Ratchet turning up on Misty Island to hit Lurkers with his wrench.
Could Jak 3 work? I wanna see Light Jak flying high in a Ratchet & Clank location.
Oh my god, now we NEED to have Jak and Daxter inside the Jak and Daxter tribute room in Rac2.
You opened my eyes❤❤😍😍 I didn't know that
How cool it would be if someone could somehow import the enemys model and animation from Ratchet and Clank to OpenGoal
I think the entire map scale needs tobe bigger, so like Jak would fit the same size Ratchet does in the level
It's almost like Jax is discovering a lost world
Now make Ratchet & Clank in Haven City
im having trouble trying to get custom levels to load in. I have put it in the folder and recompiled but it wont load in it just loads the old test level
I never thought I’d see the day, open goal has literally made the year for me
Hope one day someone create a ratchet & Clank Port to pc for get mods
Actually ilegal lol
Guess Luminar Light is a seasoned criminal at this point
Not really, Mods like this are perfectly fine to do.
@@artistanthony1007 they were joking about how Jak shouldn't be on a Ratchet & Clank planet
I know that Jak&Daxter is ported to pc with OpenGOAL but who or how they got the Kerman Metropolis map ???
I got the level there. I am just a user of OpenGOAL, not a developer of it. I used the level import tools, and made modifications to OpenGOAL itself, to get this working.
REAL?! 😱
@@salvatorem2686 I know it's a mod.
@@Super_MarioHero I think I get it, you meant a mod that exists.
This a dream from my childhood come true...
This is wrong on so many levels
I absolutely love it 😄
This is a very interesting video thank you.
It feels kind of like an alternate reality, sort of strange and weird.
It's an interesting opportunity to think about the differences and similarities in platforming between the games!
In Jak 1 most of the gameplay focused on platforming. There was so much depth in the platforming. The art was also so beautiful. The combat existed, but you didn't have a lot of choice in how you were going to handle the combat.
In Ratchet 1 the gameplay was split between platforming and medium/short ranged combat pretty evenly. So it felt like you had more variety about what to enjoy or appreciate, more things to do. But each of those had less depth then the deepest platforming gameplay parts of Jak.
Kind of like the decision of either going to a buffet restaurant, or a ramen restaurant. You have to imagine that the ramen restaurant is going to serve beautiful food. But you have to be in the mood for that kind of food. And the buffet is going to be pretty good, but each individual thing isn't going to be as good as the ramen is going to be individually.
Interesting to think about! 😄
Yeah Ratchet and Jak are indeed different. But both are good. I like both.
Sly cooper custom levels next please
do jax and daxter is paris from sly cooper
We need to see a team up of Jak, Ratchet, and Sly
Now I want Ratchet and Clank in Sandover Village hehehe
PlayStation All-Stars
you did well to add the sky
still better than putting in the lost frontier levels in jak 1
Fortunately no one ever bothered with TLF, so no one can extract its levels to put them into other games.
the scale frustrates me
Love the content as always!
Beautiful
this is insane
It's so amazing seeing how far the Jak and Daxter community is getting. Always wanted to see and do stuff like this and all of my dreams are coming true. Can't wait to see what else is in store.
It would be interesting to remake a sort of ratchet and clank inside of Open-goal. In this way we can replay ratchet games as jak
legendary
Beautiful
I couldn't get this level working at all. Did you remove a lot of collision to get it working?
I did a lot of stuff. And as I said, I also optimized the level itself. Plus my Jak knowledge also turned out to be useful.
It occurs to me that Jak doesn’t have a wall-jump. Is the project at a point where this could be programmed and animated?
Custom animations are not yet possible, but in theory a capable and determined person could program the wall jumping.
One day we be able to play through R&C 1-3 as Jak and Daxter and vice versa with Ratchet and Clank running around sandover village and than Haven City, I'm just gleefully looking forward to Jak 2 being pc ported as well and see what cool shit gets modded then :D
Ratchet running around Haven would be a nightmare for the KG
@@AbyssalMerc The one weapon that would be insane is the R.Y.N.O. Protosuit.
How the fumpus do you guys figure out the way to do things like this? Are you self-taught or did you go to school for programming? It looks very difficult but worth it by the way. Nice job.
This channel is managed/ran by one person.
I have great interest in Jak, and I have some special abilities, like being very good at noticing/seeing/recognizing patterns. Other than that I can think logically. And I can do some programming as well. School gave me the very basics, and I improved a lot by myself.
AND I have been "researching" Jak games for many years, and I noticed that this is very useful when using OpenGOAL.
@@LuminarLight Okay I see, and thanks for your videos. Jak and Daxter was a huge part of my childhood, so seeing people still testing out new things like this and the unused "Yosemite" level is awesome.
Imagine a situation similar to Rift Apart but from other title's perspectives where Jak or Sly have to move around different levels from their games at various points in time and space, but we also wind up going through spin off material or beta/unfinished versions of each stage
This is so cool! Is it not available to download?
There is no proper/easy way to share these, due to the GOAL code edits required. And it may rely on some modifications I made to OpenGOAL itself.
Well, it's very cursed and very impressive.
Great job!
Oh, Ratchet and Jak has a similar (or the same) he engine, as I know.
So, maybe Jak can handle with every level in R&C.
(I've read the description. I just assumed)
Ratchet and Jak are completely different games, the engine is not even similar.
You should put enemies that’s would be more fun to do to kill them
next I want to see Ratchet and Clank in Haven City
oh hey! im the person who ripped that stage (witchyCrow on models resource) super excited to see my work getting used!!
Hello, I am happy that yous ripped this very iconic level. I have some backstory in the description so I won't repeat it here, but anyway I may do this with other levels in the future. There are just not too many, and I can not rip levels myself.
@@LuminarLightif you ever need any specific map ripped let me know!! And I could try to get them for you
@@crow5140 Thanks, I will keep it in mind.
Amazing work!
God, imagine if it was fully playable, complete with RnC1 enemies and you could fight them with jak 2 and 3 guns
or the jak 3 vehicles in the crystal sandboxes planets