Here is download for the mod: mega.nz/file/a2gzECba#VcfDvCzopABwq4vMYRM3w6UKVmlWai7XQoGkIlD9kJ0 You will need launcher version of the OpenGOAL, and there is high chance that only the first test-zone you try will compile and others won't work.
@@Inirdin I believe it would be possible, just very painful. The custom level is like a normal level according to the game - it does not know/think that it is special.
@@LuminarLight Right, it is possible. Hat Kid just released his custom tasks for Ruh's Outset Island custom level. It's quite involved and I don't truly understand it
this is beautiful. Though it's all fun and games until Crash gets dipped in Dark Eco and comes out as a human being instead of an ottsel or a bandicoot.
Now that we have Crash Bandicoot N Sane Trilogy, 2 of the Jak games (unofficial ports) and Uncharted 4 and Lost Legacy (and Last of Us), we can almost do anything modding wise now! Still need the original Uncharted Trilogy on PC though.
It's good to see the vertex colours working. They're missing in a lot of level mods I've seen. It's early days but there's so much modding potential for addons to areas, extra islands, ect. I can't wait to see fully realised mods in the future.
now i want to play an entire jak and daxter mod where you go through all the crash worlds! also i love even the little details like each box containing a random amount of orbs, nice touch!
Single handedly the best video I watched all day. The chest placements were so smart, not to mention the Eco usage, the Blue Eco was the most familiar. I wish the Red Eco had more spotlight, and then that ending lol
the unrecognised double jump at 0:25 is such a mood... I played TPL for the first time recently (PS3 port); new to the series so IDK where the issue comes from but I could swear it just dropped inputs for the double jump, and quite often too.
That missed jump was actually intentional. I wanted to show that the pits are working. I haven't played the official ports but I would say that the OpenGOAL is really responsive
@@Inirdin ah, I see, lol. Yeah, I tried OpenGOAL some more and it is as smooth as butter. I looked it up and apparently the double jump thing is a timing issue, IG they wanted you to use the jump to gain height rather than distance cos it stops working when you start to fall. The decomp feels so responsive I don’t even mind when I’m playing that version though
I had to recreate lots of the models so they could be view from different angles for this video. If you would turn the camera the other way on top of the temple after collecting the power cell you would see giant hole in the mesh.
Uncharted borrows quite a bit from Jak 2 and 3 like there's a definite progression from fun wacky platformer to more serious cinematic storytelling and third person shooting
@@knuclear200x regardless Uncharted still takes a lot from Crash Bandicoot and Jak and Daxter. The first 3 games had a lot of platforming and puzzles(even if they werent exactly "good" moreso fine, the chase sequences were clearly from Crash to the point of having the same camera angle. If anything, The Last of Us strays away a lot from the past 3 franchises
I thought it couldn't get better... and it did... like 3 times in a row 😄It's like watching a perfect game that the child within me never knew I wanted!
Here is download for the mod: mega.nz/file/a2gzECba#VcfDvCzopABwq4vMYRM3w6UKVmlWai7XQoGkIlD9kJ0
You will need launcher version of the OpenGOAL, and there is high chance that only the first test-zone you try will compile and others won't work.
The ending is great. good job!
Yes It Is.
Love the star gate reference
Indeed.
Ok that was cool, but the ending touch with the Warp Rings like in Stargate was just 👌
Impressive how you were able to set the total orbs in the level at the end - polished af
The total orbs notification wasn't in-game, I added that latter. The custom levels in OpenGOAL can't do stuff like that yet
@@Inirdin I believe it would be possible, just very painful. The custom level is like a normal level according to the game - it does not know/think that it is special.
@@LuminarLight Right, it is possible. Hat Kid just released his custom tasks for Ruh's Outset Island custom level. It's quite involved and I don't truly understand it
@@Inirdin I just checked, it is very nice. He left a lot of nice comments in the code.
We're literally seeing three PSN generations made by Naughty Dog in one video. That's fantastic.
Now we just need Ratchet and Clank going through a Spyro level.
I think the map from Twinsanity could work really well.
Someone just posted this ua-cam.com/video/WjQbDEPPEc8/v-deo.html
this is beautiful. Though it's all fun and games until Crash gets dipped in Dark Eco and comes out as a human being instead of an ottsel or a bandicoot.
This is the kind of stuff that really excites me about the PC ports, making new levels and stuff like this!
Now that we have Crash Bandicoot N Sane Trilogy, 2 of the Jak games (unofficial ports) and Uncharted 4 and Lost Legacy (and Last of Us), we can almost do anything modding wise now! Still need the original Uncharted Trilogy on PC though.
This whole OpenGOAL in Jak and Daxter is just amazing it's like he's going into the Multiverse
Now that's a "back to the roots" moment if I ever saw one.
The one thing this has over OG Crash. You can turn the camera.
Just needs some enemies and it's a full-fledged level, nice work!
Nice, I can see the high effort. And the result is cool.
A true piece of art
Fun fact
Andy Gavin and Jason Rubin who created Crash Bandicoot also made Jak and Daxter
OpenGOAL has opened a path that cannot be closed ever again . amazing work dude
...this looks surreal. incredible job, feels like something they would do as a cheat code easter egg or something
All memes aside, I would love a Crash mod with Jak and Daxter. That shit sounds fire as fuck!
don't say fire
@@nepdisc3722 fire
@@nepdisc3722 fire
Nostalgia overload. I need to replay Jak and Daxter like right now lol
I must say crash 1 level graphics have aged beautifully
I'm glad the classic jack and Daxter was used. Fits more nicely with the atmosphere
These custom levels are getting very well made
I happen to be rewatching SG1 currently so the rings at the end nearly floored me hahaha
Now to just randomly replace some orbs with bolts from R&C, enemies from Spyro and-
Nathan: "What?"
If they ever do an official remaster, they *have* to Include this sometimes!!!
Awesome work, kinda makes me wonder what a ps2 naughtydog crash game would look like, very interesting thought.
This is a perfect tribute to Crash, Jak and Uncharted crossing over.
The Ring transporter at the end was the cherry on top
I’ve seen a lot of PC Jak and Daxter stuff lately. That makes me happy.
What a time to be alive. I can’t wait to have Jak 2 and 3 on PC too!
Oh man, the Stargate rings soundeffect is so good.
I remenbered playing this game with an PS2 Homebrew disc, back in my old days...
Man, that was quite old era.
I like how he turned around at the larger pit like "Oh right that doesn't work like that here"
It's like a dream that you have about a game that doesn't exist.
It's good to see the vertex colours working. They're missing in a lot of level mods I've seen.
It's early days but there's so much modding potential for addons to areas, extra islands, ect. I can't wait to see fully realised mods in the future.
If someone legit could do this for the entire game of Crash Bandicoot I'd go crazy
God the Stargate rings are just *chef's kiss*
it would be cool to have the map in download one day
Time traveler: *shits in public*
The timeline:
This is an alternate universe leaking in
now i want to play an entire jak and daxter mod where you go through all the crash worlds! also i love even the little details like each box containing a random amount of orbs, nice touch!
The add at the end spoiled the surprise. It's like I had no moment of silent to let it set in.
Single handedly the best video I watched all day. The chest placements were so smart, not to mention the Eco usage, the Blue Eco was the most familiar. I wish the Red Eco had more spotlight, and then that ending lol
So that's three games in one. I'm actually surprised that the developers didn't do this.
Why would they
@@mrpopo5097 Because fans would love the idea.
A jak and daxter mod? I m impressed really
~Back in my day we had to put Crash Bandicoot in the playstation, but now you can just play crash bandicoot in Jak & Daxter, ~Woow~
PISSED this took a week to be recommended to me. This is great!
Somehow the most shocking part to my childhood brain was at 1:22 when you were able to turn the camera all the way around to go backwards in the level
when I found out about the PC port, this is the kind of stuff I was waiting for
I am a huge fan of both games, and just saying… you absolutely killed it
This legitimately broke my mind. What the hell??
Criminally underrated
the unrecognised double jump at 0:25 is such a mood... I played TPL for the first time recently (PS3 port); new to the series so IDK where the issue comes from but I could swear it just dropped inputs for the double jump, and quite often too.
That missed jump was actually intentional. I wanted to show that the pits are working. I haven't played the official ports but I would say that the OpenGOAL is really responsive
@@Inirdin ah, I see, lol.
Yeah, I tried OpenGOAL some more and it is as smooth as butter.
I looked it up and apparently the double jump thing is a timing issue, IG they wanted you to use the jump to gain height rather than distance cos it stops working when you start to fall. The decomp feels so responsive I don’t even mind when I’m playing that version though
A franchise owned by Sony making a fan made cameo in a franchise originally exclusive to Playstation that is now owned by Microsoft. Pretty trippy.
This is *very* cool and *very* cursed. In another universe, this is the crossover game we got instead of CrashxSpyro.
AND THE ENDING LMAO
I really enjoyed this. It's funny how you put the scene in Uncharted at the end. XD
Jak and Dexter and crash bandicoot this place look exactly like the first crash bandicoot video game on playstation it looks so cool
This definitely would’ve been a great Easter egg
Jesus Christ there was so much potential for Crash on PS2
This is the best Naughty Dog crossover of all time, even if it's just a mod.
This would have been a nice bonus level.
Nathan: Is that it?
I couldn't tell if I was looking at Crash gameplay or J&D gameplay for a second there
Incredible. Best mod so Far
At least he was able to double jump in this game.
Time traveler: **moves a stone**
The timeline:
this just made my brain release dozens of serotonin
This is an amazing mod. And the Stargate rings at the end were hilarious lol
Lol. Daxter's butt wag during that victory pose.
I really hope Jason Rubin or Andy Gavin sees this one day
Jak and Daxter are still in this limbo nowadays.
This... This... It's golden! You just made my day. Thanks choom! 👍
the weirdest part of this whole thing is seeing the level with a full 360 degree camera
I had to recreate lots of the models so they could be view from different angles for this video. If you would turn the camera the other way on top of the temple after collecting the power cell you would see giant hole in the mesh.
Im dying to see a jak2 mod where all the stonger & bigger versions of metal heads are invading the city. And the Hellcats don’t ignore it.
Omg dude, you have got to show it to naughty dog!…….seriously I’ll bet they love it
The blending of Naughty Dog goodness, ending with Nathan Drake. This video was amazing.
Even Drake was confused lol. Well done 😁
It's interesting how Jak and Daxter ties to Crash Bandicoot, but then we get to Uncharted which borrows practically nothing from the previous.
Uncharted does burrows heavily.
Uncharted borrows quite a bit from Jak 2 and 3 like there's a definite progression from fun wacky platformer to more serious cinematic storytelling and third person shooting
@@kabusohikaru6187 I don't know. Uncharted isn't really a "last-minute Ratchet and Clank", it's more a loose Tomb Raider
@@knuclear200x regardless Uncharted still takes a lot from Crash Bandicoot and Jak and Daxter. The first 3 games had a lot of platforming and puzzles(even if they werent exactly "good" moreso fine, the chase sequences were clearly from Crash to the point of having the same camera angle. If anything, The Last of Us strays away a lot from the past 3 franchises
@@hwanniggles187 Crash wasn't a puzzle game though. It was all about strategically breaking and finding crates
That was amazing! Thank you for making this video
You should do Jak but its Ratchet and Clank next
Or Ratchet & Clank but it's Spyro the Dragon.
Can't do this with Ratchet and Clank
ua-cam.com/video/cFVFLD8cOk0/v-deo.html
Luminar Light just uploaded Jak and Daxter in Metropolis
@TheDarkZone well maybe we can? But it'll likely be Rift Apart instead of R&C1 considering Sony is now releasing PC ports of their games
I thought it couldn't get better... and it did... like 3 times in a row 😄It's like watching a perfect game that the child within me never knew I wanted!
1:24 *turns camera around*
Me: We don't do that here...
Oh my god what have we done we made a time paradox
2 things. . .1. ID ABSOLUTLY PLA THIS. . . .even if i t was just a Demo.
2. i like how you had blue eco as Aku Aku lol
This is nothing short of aces!
So this is Naughty Dog rooting back to Naughty Dog playing Naughty Dog.
This is the perfect video!
Ive been looking forward to this!
This brings a big smile on my face
I'd pay money for the full game to be playable like this
Someone get outrageous josh onto this please fr
Damn Yosemite looks good
Incredible work !!!
Haha Nathan Drake playing Jak and Daxter in Crash Bandicoot! 🤣
DAMN, great work
Lo mejor que he visto en mucho tiempo
Wow this is amazing, my kind of content. Subbed and belled
This is actually wild
This is so well done
This is cool as hell, amazing work