This is one of the best tutorials I have seen on the compositor. I had no idea you could export masks and as a pro photographer that has turned to Blender now for my main workflow this video is a god send.
Instead of having all these passes as tiff images. You can tick all those boxes and just export an EXR multilayer file from blender. Then in Photoshop using an extension which is EXR-IO you can open the EXR is photoshop. That too in 32bit or 16bit. It is easier and you will get your cyrptomatte in different layers as well. For each object and material as well. You can use the same method for animations as well and aftereffects, davinci resolve support EXR files as well. :) I edit my renders the same way but with the above method I mentioned. By regardless of what method we use, I really appreciate you making a tutorial on this topic. Subbed to your channel. :)
I used to do that, but now I just prefer to work with tif images, it makes the workflow easier for me 😅 but yeah, people will find this really useful so I'm gonna pin it 😁 thank you for your input!
Dude! This is so good. Coming to Blender as a photographer makes you wonder a lot of things that this video answers and demonstrates. Thank you! I’d especially wondered about having noisy layers that get brushed or layered back in as you show - i frequently feel like there’s a subjectively nice look/“organic sharpness” that gets lost with denoising.
I think if you choose RGBA on the tif option when you export (provided you enabled transparency on the render settings) will make it so there is alpha on every channel. Let me know if this is what you are looking for
I think the noisy image preserves better some of the textures that the denoised one. But the ideal situation would be to have a less noisy not denoised image and then add the grain after everything
Man, it's just one picture! I'm wondering how much time it will take you to do 50 of them on the same interior and keep all the objects in the same adjustments. Maybe there is a way to do it automatically?
Never tried it, but I think you should maybe look into OpenEXR workflow if you are doing animations. Polyfjord has an excellent tutorial on it, you should check it out 😀
@@SomaVisualsStudio Do you think Blender will be industry standard some day? THB i waiting for official Corona release for blender. Hope it will be soon :P
@@SomaVisualsStudio Got a question about the cryptomats workflow. As far i understand you first make low quality render and based on it you setup all passes and cryptomats and after it you render high quality image ready for post processing ?
Hehe, i recognize that sofa!
Lovely job though! Keep up the good work!
Ahahah thank you! You were an important part of my archviz journey, so I'm super glad you liked the video 😀
@@SomaVisualsStudio I'm super happy to help! :))) have a great rest of your week!
You should add denoiser node to the mask/indirect layer
Thank you for providing the actions and workflow! much more helpful than a step by step compositing tutorial.
Glad you liked it 😁
This is one of the best tutorials I have seen on the compositor. I had no idea you could export masks and as a pro photographer that has turned to Blender now for my main workflow this video is a god send.
Thank you Tobi! Your words mean a lot, and I'm thankful that you found this workflow useful for you 😀
Clear and straight to the point. great work!
Thank you :) Glad you enjoyed it!
太厉害了
i dont even use blender but this is real knowledge, cheers and keep doing this👏
this is a CRAZY tutorial!!!!!! amazing
didnt see anything like that for blender users. you're the best!! thank you!!!!
Wow, thank you so much! I'm really glad you liked and learned something from it 😀
Btw, you can denoise passes with the Denoise node in compositor before saving your images. This will save you a lot of rendering time/samples.
Wow, I didn't know you could do that!
And I thought that geometry nodes was the most complicated part of blender, congratulations on your great work and thanks for sharing.
Honestly the compositor is much easier to get a grasp of than geo nodes ahah
Instead of having all these passes as tiff images. You can tick all those boxes and just export an EXR multilayer file from blender. Then in Photoshop using an extension which is EXR-IO you can open the EXR is photoshop. That too in 32bit or 16bit. It is easier and you will get your cyrptomatte in different layers as well. For each object and material as well. You can use the same method for animations as well and aftereffects, davinci resolve support EXR files as well. :)
I edit my renders the same way but with the above method I mentioned. By regardless of what method we use, I really appreciate you making a tutorial on this topic. Subbed to your channel. :)
I used to do that, but now I just prefer to work with tif images, it makes the workflow easier for me 😅 but yeah, people will find this really useful so I'm gonna pin it 😁 thank you for your input!
Please do more of these🔥🔥🔥
I will! Let me know if you have any suggestions :)
@@SomaVisualsStudio an exterior version. Would be nice
@@SomaVisualsStudio
make more videos about photorealistic rendering and compositing it will be very interesting
Dude! This is so good. Coming to Blender as a photographer makes you wonder a lot of things that this video answers and demonstrates. Thank you! I’d especially wondered about having noisy layers that get brushed or layered back in as you show - i frequently feel like there’s a subjectively nice look/“organic sharpness” that gets lost with denoising.
Merci pour ce tuto ! Il m'aide beaucoup dans mes rendus d'architecture :)
Great tutorial, exactly what i needed, great explanation and very clear instructions 👍 Keep up the awesome work man 💯🤜🤛
waiting for your next video really liked it and subscribed for you Bro 💯
This tutorial is amazing! Please publish more content, you are very good💯
Great video. Where do you use the Diffuse indirect and color pass?
Great tutorial!
miguel...enseñame a editar fotos de ésta manera!!!!
Do you know if it is possible to include a z-path or alpha chanel to each layer or the entire export?
I think if you choose RGBA on the tif option when you export (provided you enabled transparency on the render settings) will make it so there is alpha on every channel. Let me know if this is what you are looking for
Hey Soma, great video! Thanks for sharing! How does one get the "noisy image" pass? Not sure which pass produces that result.
It should be on by default if you enable the compositor nodes. The pass is called noisy image :)
Awesome tutorial! But why do you mix the low sample image in there instead of adding a grain filter?
I think the noisy image preserves better some of the textures that the denoised one. But the ideal situation would be to have a less noisy not denoised image and then add the grain after everything
@@SomaVisualsStudio okay thank you ♡
OMG, nice tricks but, someone knows how to do that in C4d+RS and compositing in AE (for animations)?
Would be so helpful😩
why are the walls so dirty or it has not enough samples on GI ?
It's a limewash paint texture, hence why it looks a bit "dirty" 😁
Man, it's just one picture! I'm wondering how much time it will take you to do 50 of them on the same interior and keep all the objects in the same adjustments. Maybe there is a way to do it automatically?
I guess you just have to do it manually, I don't know about any automation for that 😅
i'm assuming this works for animations in blender
Never tried it, but I think you should maybe look into OpenEXR workflow if you are doing animations. Polyfjord has an excellent tutorial on it, you should check it out 😀
Subscribed!!🤌🏻🔥
That is super cool. Do you use only blender? Your work on website does not look like made in blender. If yes, please make more vids about it. :)
No, I mainly use 3ds max and Corona for my professional work, but I started with blender.
@@SomaVisualsStudio Do you think Blender will be industry standard some day? THB i waiting for official Corona release for blender. Hope it will be soon :P
I think 3ds max is more stable than blender, but at the pace blender is evolving I wouldn't be surprised if it became more popular in the industry.
@@SomaVisualsStudio Got a question about the cryptomats workflow. As far i understand you first make low quality render and based on it you setup all passes and cryptomats and after it you render high quality image ready for post processing ?
Yes! You need to have a preview render to be able to select the objects for your crypto matte passes.
Blender: How to use render passes like professional! or..........