How to make your Blender renders look professional!

Поділитися
Вставка
  • Опубліковано 10 вер 2024

КОМЕНТАРІ • 54

  • @imeshh
    @imeshh 10 місяців тому +7

    Hehe, i recognize that sofa!
    Lovely job though! Keep up the good work!

    • @SomaVisualsStudio
      @SomaVisualsStudio  10 місяців тому +1

      Ahahah thank you! You were an important part of my archviz journey, so I'm super glad you liked the video 😀

    • @imeshh
      @imeshh 10 місяців тому +1

      @@SomaVisualsStudio I'm super happy to help! :))) have a great rest of your week!

  • @iceseic
    @iceseic Місяць тому

    You should add denoiser node to the mask/indirect layer

  • @darshjoshi1641
    @darshjoshi1641 11 місяців тому +3

    Thank you for providing the actions and workflow! much more helpful than a step by step compositing tutorial.

  • @TobiJenkins
    @TobiJenkins Рік тому +5

    This is one of the best tutorials I have seen on the compositor. I had no idea you could export masks and as a pro photographer that has turned to Blender now for my main workflow this video is a god send.

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      Thank you Tobi! Your words mean a lot, and I'm thankful that you found this workflow useful for you 😀

  • @anthonyvandosselaer5926
    @anthonyvandosselaer5926 Рік тому +4

    Clear and straight to the point. great work!

  • @CapsLock88
    @CapsLock88 2 місяці тому

    太厉害了

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 11 місяців тому +2

    i dont even use blender but this is real knowledge, cheers and keep doing this👏

  • @89kessi
    @89kessi Рік тому +3

    this is a CRAZY tutorial!!!!!! amazing
    didnt see anything like that for blender users. you're the best!! thank you!!!!

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      Wow, thank you so much! I'm really glad you liked and learned something from it 😀

  • @jagjb6372
    @jagjb6372 Рік тому +11

    Btw, you can denoise passes with the Denoise node in compositor before saving your images. This will save you a lot of rendering time/samples.

  • @nicolas80340
    @nicolas80340 Рік тому +3

    And I thought that geometry nodes was the most complicated part of blender, congratulations on your great work and thanks for sharing.

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому +1

      Honestly the compositor is much easier to get a grasp of than geo nodes ahah

  • @xDaShaanx
    @xDaShaanx 11 місяців тому +9

    Instead of having all these passes as tiff images. You can tick all those boxes and just export an EXR multilayer file from blender. Then in Photoshop using an extension which is EXR-IO you can open the EXR is photoshop. That too in 32bit or 16bit. It is easier and you will get your cyrptomatte in different layers as well. For each object and material as well. You can use the same method for animations as well and aftereffects, davinci resolve support EXR files as well. :)
    I edit my renders the same way but with the above method I mentioned. By regardless of what method we use, I really appreciate you making a tutorial on this topic. Subbed to your channel. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 місяців тому

      I used to do that, but now I just prefer to work with tif images, it makes the workflow easier for me 😅 but yeah, people will find this really useful so I'm gonna pin it 😁 thank you for your input!

  • @CristianWSoza
    @CristianWSoza Рік тому +3

    Please do more of these🔥🔥🔥

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому +1

      I will! Let me know if you have any suggestions :)

    • @CristianWSoza
      @CristianWSoza Рік тому

      @@SomaVisualsStudio an exterior version. Would be nice

    • @user-fq1wi1zz5e
      @user-fq1wi1zz5e Рік тому

      @@SomaVisualsStudio
      make more videos about photorealistic rendering and compositing it will be very interesting

  • @SamEmilio2
    @SamEmilio2 8 місяців тому

    Dude! This is so good. Coming to Blender as a photographer makes you wonder a lot of things that this video answers and demonstrates. Thank you! I’d especially wondered about having noisy layers that get brushed or layered back in as you show - i frequently feel like there’s a subjectively nice look/“organic sharpness” that gets lost with denoising.

  • @fabioaarte
    @fabioaarte 11 місяців тому

    Merci pour ce tuto ! Il m'aide beaucoup dans mes rendus d'architecture :)

  • @RenderRevolution
    @RenderRevolution 7 місяців тому

    Great tutorial, exactly what i needed, great explanation and very clear instructions 👍 Keep up the awesome work man 💯🤜🤛

  • @mohamedadel-j5o
    @mohamedadel-j5o 10 місяців тому

    waiting for your next video really liked it and subscribed for you Bro 💯

  • @ponyo1998
    @ponyo1998 4 місяці тому

    This tutorial is amazing! Please publish more content, you are very good💯

  • @ficopoki164
    @ficopoki164 6 місяців тому +1

    Great video. Where do you use the Diffuse indirect and color pass?

  • @mm89_
    @mm89_ Рік тому +1

    Great tutorial!

  • @santiagobetancurbetancur4406
    @santiagobetancurbetancur4406 4 місяці тому

    miguel...enseñame a editar fotos de ésta manera!!!!

  • @mm89_
    @mm89_ Рік тому +1

    Do you know if it is possible to include a z-path or alpha chanel to each layer or the entire export?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      I think if you choose RGBA on the tif option when you export (provided you enabled transparency on the render settings) will make it so there is alpha on every channel. Let me know if this is what you are looking for

  • @markokovacevic3225
    @markokovacevic3225 11 місяців тому +1

    Hey Soma, great video! Thanks for sharing! How does one get the "noisy image" pass? Not sure which pass produces that result.

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 місяців тому

      It should be on by default if you enable the compositor nodes. The pass is called noisy image :)

  • @NezarecSh
    @NezarecSh 11 місяців тому +1

    Awesome tutorial! But why do you mix the low sample image in there instead of adding a grain filter?

    • @SomaVisualsStudio
      @SomaVisualsStudio  11 місяців тому +1

      I think the noisy image preserves better some of the textures that the denoised one. But the ideal situation would be to have a less noisy not denoised image and then add the grain after everything

    • @NezarecSh
      @NezarecSh 11 місяців тому

      @@SomaVisualsStudio okay thank you ♡

  • @bogscave
    @bogscave 11 місяців тому +1

    OMG, nice tricks but, someone knows how to do that in C4d+RS and compositing in AE (for animations)?
    Would be so helpful😩

  • @kamillatocha
    @kamillatocha Рік тому +1

    why are the walls so dirty or it has not enough samples on GI ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому +1

      It's a limewash paint texture, hence why it looks a bit "dirty" 😁

  • @Volodymyr_Vova
    @Volodymyr_Vova Рік тому +1

    Man, it's just one picture! I'm wondering how much time it will take you to do 50 of them on the same interior and keep all the objects in the same adjustments. Maybe there is a way to do it automatically?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      I guess you just have to do it manually, I don't know about any automation for that 😅

  • @mrKnapsack
    @mrKnapsack Рік тому +1

    i'm assuming this works for animations in blender

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      Never tried it, but I think you should maybe look into OpenEXR workflow if you are doing animations. Polyfjord has an excellent tutorial on it, you should check it out 😀

  • @mini.aakash
    @mini.aakash 11 місяців тому +1

    Subscribed!!🤌🏻🔥

  • @g0me2z
    @g0me2z Рік тому +1

    That is super cool. Do you use only blender? Your work on website does not look like made in blender. If yes, please make more vids about it. :)

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      No, I mainly use 3ds max and Corona for my professional work, but I started with blender.

    • @g0me2z
      @g0me2z Рік тому +1

      @@SomaVisualsStudio Do you think Blender will be industry standard some day? THB i waiting for official Corona release for blender. Hope it will be soon :P

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому

      I think 3ds max is more stable than blender, but at the pace blender is evolving I wouldn't be surprised if it became more popular in the industry.

    • @g0me2z
      @g0me2z Рік тому +1

      @@SomaVisualsStudio Got a question about the cryptomats workflow. As far i understand you first make low quality render and based on it you setup all passes and cryptomats and after it you render high quality image ready for post processing ?

    • @SomaVisualsStudio
      @SomaVisualsStudio  Рік тому +1

      Yes! You need to have a preview render to be able to select the objects for your crypto matte passes.

  • @RedG25
    @RedG25 9 місяців тому +2

    Blender: How to use render passes like professional! or..........