My Dad was in the Dutch Merchant Marine during WW2 doing Atlantic convoys. At the start of the war the ship he was on was significantly faster than most of the ships in the convoy and traveling at low speed their stack would soot up and start throwing out embers. Every day prior to night fall they would have to do laps around the convoy to make sure their stack was clear for the night.
My Grandfather was a Marine and Powerhouse Engineer, also in the Dutch Merchant Marine. Except in extremis they would quietly notify him when they were about to be engaged as they would lock the hatches to Engine Rooms from above once they were engaged to ensure maximum effort from the Engine Crew. Things were complicated by having a mixed crew of Dutch, Ex Pat Germans, Indonesians, Papuans and West Africans. I gather it was as tense as one might imagine.
Imagine a game where they mix Uboat with Destroyer: The Uboat Hunter. Players as destroyers and uboats fighting over a convoy. That would be absolutely epic!
@@user-gz3ht5cf9g "Destroyer The U-Boat Hunter" its on early release on steam, currently no story mode, it is singe player, but they have 4 "game modes" (as of right now) easy/medium/hard and custom.
I really wish they added a multiplayer mode to this game, I feel like it gets boring too quickly, as the convoys and missions are pretty much the same every time.
It doesn't need multiplayer. There's something missing here that adds variety/replayability and silent hunter has, not quite sure what it is but for some reason that game doesn't make you feel like you're always doing the same thing. Maybe more varied shipping routes? More uboats? Harder to spot convoys?
@@alterlunin6953 eh when i talk about multiplayer for this game its more of a coop campaign with everyone having command of a boat so you can actually effectively play as a wolfsrudel
Honestly what would be brilliant for a game like this, is a drop in multiplayer surface mode. What I mean by that is a mode where you control surface ship/s, you could queue for action, whenever a single player engages a fleet real players would get a chance to command those fleets or a ship in them like a destroyer, so you would have real human level intelligence hunting your sub. I imagine that would be very fun indeed. Not saying it's going to happen in this game, but I would love to see something like it one day.
@@unocualqu1era I think it's the fact that SH was a line of simulators, whereas this is a Submarine *management* simulator. SH is further differentiated from other sub-sims by its de-facto Open world Environment. *The "nobody asked" Part:* I have never played any of these but I am certain that SH would have more replayability than other sub Games, probably caused in Part by these characteristics.
@@jajurvonhohenzollern5542 Yeah, there are many opinions on how u-boat game should be, even when not touching multiplayer. Unfortunately, few developers make games about u-boats and they too have ideas. If counting u-boat multiplayer games there are few worked concepts that I am aware of: 1. Silent Hunter multiplayer. Few players, each command their own uboats and attack convoy in area. 2. Wolfpack. More or less as above, but also another cooperative aspect: players actually take officer positions on a uboat. So it is one or more player-crewed uboats hunting for a convoy in area. 3. Crush Dive. Rather bizarre and not concrete project which promises players to be on interactable uboats as crew during campaign. But for now as I know they mostly have a really good museum. IMHO: crew and campaign manager I think should be more singleplayer experience, because multiplayer gameplay mostly shines when there is a common goal. If players just sail and hunt in different parts of the world, it will only drain game resources without any real purpose and interaction. Player uboats would shine when coordinating a wolfpack tactic, but that is more or less covered in other games. Aside from what is mentioned above there could be rather competitive goal like tonnage sunk, but for that a scoreboard will suffice. Other than that, i don't know. Few crazy uboat aces (players), while could sink RN three times, won't avert Axis defeat (at least in Uboat, as stated by DWS).
Hint, I don't know if it is modelled, but in case it is: Try shooting the magnetic torpedoes with slower speed instead of max speed. That way their sensor has more time to detect the magnetic field emitted by the ship's hull. Also the less the aiming angle is in 90 degree and more parallel to the ship, more time the torpedo is going to run under the ship and thus more time to detect the magnetic field.
@@PerfectDeath4 in real life, only direct impact weapons went off on purpose; and magnetic weapons were meant to detonate below the keel, as it caused a bubble of air that would allow the target boat to raise up and down violently enough it broke the keel. This is how modern day torpedoes work as well. Former torpedoman’ mate USN.
@@bobsuncle7958 yeah, modern torpedoes are scary. But WW2 magnetic torps were also scary... due to their unreliability. =P Sure, it would do a lot if it blew up 2m under the boat, but I feel that ww2 magnetic pistols have a hard time detecting the ship that far away going that fast. Games sometimes make them more reliable than what i've read. =\
@@PerfectDeath4 and to add…the MK48 ADCAP went around this design with a wire. It’s actually steerable from the boat until it’s onboard sonar goes active. Truth be told, all torpedoes are unreliable to some extent.
it contained many american vessels and the admiralty intentionally directed the convoy with inadequate escort into known uboat infested waters in order to draw america into the war
Excellent episode, I bet that spy onboard got more than he bargained for 😲 all those ships going bang and destroyers circling round, maybe had him thinking about his career choices 😂 🐺
I'm amazed at your accuracy and ability to do multiple attacks like that. Every time I go into a convoy and hit a single ship, everyone goes f'n berserk and starts running with no chance of catching up xD
this game hands the player SO much info....there's nowhere near as much spotting and plotting and USING YOUR BRAIN to calculate an attack. none of the tools of navigation are used just animated little ships....very much like a simple video game I think the Key to Silent Hunter is THE WITHHOLDING OF INFORMATION....you Have to go get it....at risk to your ship and crew....you have to put the time in....you have to keep your eyes open and your head on a swivel...the lack of information presents a challenge....the gathering of the info IS the game, IS the risk, IS the fun I DO like the heating the torpedoes aspect.... Personally I think this is an inferior game with STUNNINGLY SUPERIOR GRAPHICS....Just BEAUTIFUL! Inside the boat and out
I was going to purchase this as it seemed interesting enough. I don't know jack about operating a sea vessel and after watching the video, I'll opt out lol. I wouldn't even know how to begin figuring all this out.
Loved the video @Wolfpack345! Can't wait for the next video man! First video of yours and I'm loving the content! Back when War on the Sea was in Early Access, someone in Agrippa Maximus's Channel had recommended you to me and now after finding Several Gems in Areas like the Anime Community with "Girls und Panzer" and "Azur Lane", continuing to plan out the Massive, Massive, *MASSIVE* Invasion of the Island of Donkk in the Stormworks: Build and Rescue Community with the Release of the Weapons DLC as well as the Landings at the South Sawyer Islands Fishing Village here I am. Nice to finally see some Black Swan-class Sloop's of War in a Sub game, I wonder if the 4 Types of the Hunt-class Destroyers are in this game too? If anyone wants to watch a piece of History about the Black Swan's finest hour after V-J Day, I Highly recommend you guys watch the 1956 movie "The Amethyst Incident", it had the HMS Amethyst herself for the shots where she was beached in the Yangtze Kiang and Her Sister, HMS Magpie, was used for the Shots of Amethyst being on the move because by then Amethyst had been pulled from service and even had her Engines Removed Completely.
how do you calculate the angle on bow? everytime when I do that like i'm told it fire the torpedo straight towrds the target and becuase the target moves it misses, can you explain how you do it?
unbelievable sized unescorted convoy, shame there wasn't a wolf pack waiting for them as it would of been a total massacre, yeah loved it wolf some great hunting before you even start the main mission.
Any more coming soon? The next update looks fantastic. Any speculation on when we might see it? It says summer but we are definitely starting to run out of summer
When I investigate a missing uboat, my sailors don’t return to my uboat. Instead, they’re left bobbing in the ocean. To avoid this, I tried just sinking the missing uboat so I could avoid sending anyone…. And that didn’t work either cause I was unable to complete the mission because it was still telling me to investigate
30+ ship comvoy attacked! 1 Wolfpack mug bought in his merch store = 1 enemy ship sunk OOOO
My Dad was in the Dutch Merchant Marine during WW2 doing Atlantic convoys. At the start of the war the ship he was on was significantly faster than most of the ships in the convoy and traveling at low speed their stack would soot up and start throwing out embers. Every day prior to night fall they would have to do laps around the convoy to make sure their stack was clear for the night.
Huh, that's interesting!
My Grandfather was a Marine and Powerhouse Engineer, also in the Dutch Merchant Marine.
Except in extremis they would quietly notify him when they were about to be engaged as they would lock the hatches to Engine Rooms from above once they were engaged to ensure maximum effort from the Engine Crew.
Things were complicated by having a mixed crew of Dutch, Ex Pat Germans, Indonesians, Papuans and West Africans.
I gather it was as tense as one might imagine.
God Bless your Dad.
Imagine a game where they mix Uboat with Destroyer: The Uboat Hunter. Players as destroyers and uboats fighting over a convoy. That would be absolutely epic!
They have one in steam! Its still in Early Access, and on sale till Jan 5th...
@@davidalldredge7558 what's the name of the game ?
@@user-gz3ht5cf9g "Destroyer The U-Boat Hunter" its on early release on steam, currently no story mode, it is singe player, but they have 4 "game modes" (as of right now) easy/medium/hard and custom.
@@davidalldredge7558 Oifel meant a multiplayer game where a team of destroyers hunts a team of subs
@@sangay9361 Ah. yeah, that makes sense. lol
2:47 "hopefully it is smooth sailing" *cut to a shot of the boat rocking extremely violently
I really wish they added a multiplayer mode to this game, I feel like it gets boring too quickly, as the convoys and missions are pretty much the same every time.
It doesn't need multiplayer. There's something missing here that adds variety/replayability and silent hunter has, not quite sure what it is but for some reason that game doesn't make you feel like you're always doing the same thing. Maybe more varied shipping routes? More uboats? Harder to spot convoys?
@@alterlunin6953 eh when i talk about multiplayer for this game its more of a coop campaign with everyone having command of a boat so you can actually effectively play as a wolfsrudel
Honestly what would be brilliant for a game like this, is a drop in multiplayer surface mode. What I mean by that is a mode where you control surface ship/s, you could queue for action, whenever a single player engages a fleet real players would get a chance to command those fleets or a ship in them like a destroyer, so you would have real human level intelligence hunting your sub. I imagine that would be very fun indeed. Not saying it's going to happen in this game, but I would love to see something like it one day.
@@unocualqu1era I think it's the fact that SH was a line of simulators, whereas this is a Submarine *management* simulator. SH is further differentiated from other sub-sims by its de-facto Open world Environment.
*The "nobody asked" Part:* I have never played any of these but I am certain that SH would have more replayability than other sub Games, probably caused in Part by these characteristics.
@@jajurvonhohenzollern5542
Yeah, there are many opinions on how u-boat game should be, even when not touching multiplayer. Unfortunately, few developers make games about u-boats and they too have ideas.
If counting u-boat multiplayer games there are few worked concepts that I am aware of:
1. Silent Hunter multiplayer. Few players, each command their own uboats and attack convoy in area.
2. Wolfpack. More or less as above, but also another cooperative aspect: players actually take officer positions on a uboat. So it is one or more player-crewed uboats hunting for a convoy in area.
3. Crush Dive. Rather bizarre and not concrete project which promises players to be on interactable uboats as crew during campaign. But for now as I know they mostly have a really good museum.
IMHO: crew and campaign manager I think should be more singleplayer experience, because multiplayer gameplay mostly shines when there is a common goal. If players just sail and hunt in different parts of the world, it will only drain game resources without any real purpose and interaction. Player uboats would shine when coordinating a wolfpack tactic, but that is more or less covered in other games. Aside from what is mentioned above there could be rather competitive goal like tonnage sunk, but for that a scoreboard will suffice. Other than that, i don't know. Few crazy uboat aces (players), while could sink RN three times, won't avert Axis defeat (at least in Uboat, as stated by DWS).
I agree, multiplayer would really make this game stand out
Hint, I don't know if it is modelled, but in case it is: Try shooting the magnetic torpedoes with slower speed instead of max speed. That way their sensor has more time to detect the magnetic field emitted by the ship's hull. Also the less the aiming angle is in 90 degree and more parallel to the ship, more time the torpedo is going to run under the ship and thus more time to detect the magnetic field.
yeah, slower and closer to keel seems to be more reliable. xD
having 2m depth difference is pretty big. xD
@@PerfectDeath4 in real life, only direct impact weapons went off on purpose; and magnetic weapons were meant to detonate below the keel, as it caused a bubble of air that would allow the target boat to raise up and down violently enough it broke the keel. This is how modern day torpedoes work as well. Former torpedoman’ mate USN.
@@bobsuncle7958 yeah, modern torpedoes are scary. But WW2 magnetic torps were also scary... due to their unreliability. =P
Sure, it would do a lot if it blew up 2m under the boat, but I feel that ww2 magnetic pistols have a hard time detecting the ship that far away going that fast. Games sometimes make them more reliable than what i've read. =\
@@PerfectDeath4 ah, I see. Not modeled correctly.
@@PerfectDeath4 and to add…the MK48 ADCAP went around this design with a wire. It’s actually steerable from the boat until it’s onboard sonar goes active. Truth be told, all torpedoes are unreliable to some extent.
Looks like the admiralty were drunk when assigning escorts to that convoy
it contained many american vessels and the admiralty intentionally directed the convoy with inadequate escort into known uboat infested waters in order to draw america into the war
"All right, let's load up some more fish!"
(Crew looks at Kaleu, suspicious)
"Er... Eels. Let's load some more eels."
this is for sure the best submarine game out there
Wolfy always coming in clutch with a video to watch during lunch break.
I was on the USS tinosa. SSN 606
I'm sitting in Cardiff rn imagining uboats infiltrating the harbour :D
I enjoy this more than Cold Waters, but not as much as Silent Hunter. Great fun all, regardless.
A little deep on the mag setting usually a .5 m below the draught. Good stuff
Hey Wolfpack, i know there havent been much updates adding something new to this game lately but id still enjoy a new UBoat video from you :)
Excellent episode, I bet that spy onboard got more than he bargained for 😲 all those ships going bang and destroyers circling round, maybe had him thinking about his career choices 😂 🐺
“God in heaven why oh why am I on a boat of maniac over achievers”
@@simonnachreiner8380 Crewman looks over with an evil grin: "It's a long way to Tipperary..."
I can imagine posters hung up in the control room and torpedo rooms that says "Keep Calm and Loß!"
These videos are endlessly entertaining! I'm really glad I find your channel! Subbed for sure
I'm amazed at your accuracy and ability to do multiple attacks like that. Every time I go into a convoy and hit a single ship, everyone goes f'n berserk and starts running with no chance of catching up xD
Great episode !! I watch u boat documentary when I play... Sometimes.. the spy mission runs out on me when I run into warships...
shallow waters and a port who else was getting worried that this might end up like the gar class sh4 campaign
Drop off a spy in Cardiff harbour?!? That’s insane :o
Agreed, if he drank Red Bull he could have flown there without radar detection.
@@someguy7629 *facepalm*
Genuine content, I love this channel so much, please put out more u boat gameplay!
Been watching your vids for ages, you just get better, awesome yet again, thank you 🙏
Never expected a crossover with U-Boat and "The Front Fell Off" but here we are.
Water texture is really good in this vid. Haven’t played but seems quality.
I just sunk my first ship! AOB was so confusing at first. Got it!
Hope we get more uboat videos, especially after the recent update
Classic Wolfpack 22 Apr 22 "Oh my goodness this is a buffet" LOL
this game hands the player SO much info....there's nowhere near as much spotting and plotting and USING YOUR BRAIN to calculate an attack.
none of the tools of navigation are used
just animated little ships....very much like a simple video game
I think the Key to Silent Hunter is THE WITHHOLDING OF INFORMATION....you Have to go get it....at risk to your ship and crew....you have to put the time in....you have to keep your eyes open and your head on a swivel...the lack of information presents a challenge....the gathering of the info IS the game, IS the risk, IS the fun
I DO like the heating the torpedoes aspect....
Personally I think this is an inferior game with STUNNINGLY SUPERIOR GRAPHICS....Just BEAUTIFUL! Inside the boat and out
if played manual hard mode you have to plot everything the protractor and ruler stuff is all there
I was going to purchase this as it seemed interesting enough. I don't know jack about operating a sea vessel and after watching the video, I'll opt out lol. I wouldn't even know how to begin figuring all this out.
It is a realistic and exciting game, but it is completly unpossible to attack again without destroyer reaction after the first torpedo hit the target.
I don't know how you and your crew tolerate the submarine's behavior on the surface.
I wonder what ever happened to Destroyer: U-boat hunter 🤔
It is in development
Thank you for the great content Wolfpack345!
24:44
"AS GOD AS MY WITNESS, HE IS BROKEN IN HALF!!!!!!!!!!"
Damn. Watching Uboat and got Jim Ross calling the greatest match of all time.
Hey i love your vids! Do you have an video about calculating the angle on bow? U can do it so fast 😊.
Taking aliens on board while on a espionage mission is not a good idea.
Well the u boat is my favorite submarine game! I wish the new video of this game it's great!
Yeha, exactly what I needed after finishing my 8-week-physiotherapy-internship today. Thanks for the great content! :)
Congratulations!
@@Wolfpack345 Not there yet. State examination starting in 12 weeks. But thanks anyways! :)
You're so good at this game 🎉
Thanks bby
Water locks insane. Wow !!
oh very nice I was watching the entire playlist and what a suprise to see a new video today !
Your UBoat series are the best!
so i found your videos yesterday
and i fuckin' love it!
Then i go to steam and it is on sale eheh
good job, thanks
Nice work Wolfpack. You make sub sims look easy.
Wow that was quite a party !!! Love it ;-)
Finnaly a u boat game play I was waiting for its episode for so long
Man that was a nice fat convoy
Awesome hunt and Turkey shoot, hopefully get few more then drop spy off, even try get a Wolfpack on the convoy.
this is your version of Ramage's rampage
Sehr gut Herr Kapitän! Really enjoyed this one. Amazing how realistic these games are lookin these days.
Hey ;) I´m sure you know, but just in case, you can command other UBoats to not engage your targets, or get your kills. ;)
The hotness of Uboat is back!!!
the only thing I cant get over is the graphics in this game
Wow, enjoyed it to the max. Great episode and sinking. Do you need a cook for your sub?
Thank you for bringing it back!
Quite the buffet 👍
seas are devoid of convoys for me since recnt updates. I gave up doing mabe
5 patrols, not one ship sighted.
The BDU report mod is a must, or convoys are too hard to find
And can we assume you sit underwater listening too? The passive sonor is by far the longest range when on patrol.
Loved the video @Wolfpack345! Can't wait for the next video man! First video of yours and I'm loving the content! Back when War on the Sea was in Early Access, someone in Agrippa Maximus's Channel had recommended you to me and now after finding Several Gems in Areas like the Anime Community with "Girls und Panzer" and "Azur Lane", continuing to plan out the Massive, Massive, *MASSIVE* Invasion of the Island of Donkk in the Stormworks: Build and Rescue Community with the Release of the Weapons DLC as well as the Landings at the South Sawyer Islands Fishing Village here I am. Nice to finally see some Black Swan-class Sloop's of War in a Sub game, I wonder if the 4 Types of the Hunt-class Destroyers are in this game too? If anyone wants to watch a piece of History about the Black Swan's finest hour after V-J Day, I Highly recommend you guys watch the 1956 movie "The Amethyst Incident", it had the HMS Amethyst herself for the shots where she was beached in the Yangtze Kiang and Her Sister, HMS Magpie, was used for the Shots of Amethyst being on the move because by then Amethyst had been pulled from service and even had her Engines Removed Completely.
It's like a little movie!
Thanks wolfpack!!Sweet vid,as always!!!!
Yay one of my fav games to watch
Awesome man thank you.
man i wish this game was on ps4
oh well, guess i will stick to silent hunter 3 since my laptop cant handle u-boat
keep playing U-Boat .. i always watching your videos
Thanks for the video.
The graphic is amazing!
Yes yes yes need more Uboat my favorite
why the deck gun does not have a scope yet is blowin my mind
I hadnt watched much of this game, but that was a cool fight, I think ill get this game when its on sale next
You get credit for tonnage sunk by other u boats. Which is annoying but would mean he couldn't steal your kills.
i truly love that you are covering this awesome game cant wait to see more your awesome
This is high quality content!
Really like the deck gunning
how do you calculate the angle on bow? everytime when I do that like i'm told it fire the torpedo straight towrds the target and becuase the target moves it misses, can you explain how you do it?
nice video captain!
unbelievable sized unescorted convoy, shame there wasn't a wolf pack waiting for them as it would of been a total massacre, yeah loved it wolf some great hunting before you even start the main mission.
Celtic sea? I think you mean the Bristol channel, accessible via the IRISH sea.
Good afternoon Wolfpack
Hmmm they are heading back to Halifax after dropping off their supplies
I’ve only just started watching but love the vids
This is some of my favorite content. I'm always on the lookout for your WWII Uboat missions!
Any more coming soon? The next update looks fantastic. Any speculation on when we might see it? It says summer but we are definitely starting to run out of summer
What happened to our first officer, Herr Kapitän? I haven't seen any of his logbook entries anymore...
Damn good shooting.
Could you list which mods you use please Wolfpack. Keep up the good work love your channel 👍🏻
Why don't you set the torpedos to shallower depths? This way there'd be no risk for them to go under ships...
Hello from Bergen Norway🇳🇴
Hey im on firt attack misson and i can't stay stealth. Any tips to d'ont be discovered ? THX nice game :) FR
We want more of this
When I investigate a missing uboat, my sailors don’t return to my uboat. Instead, they’re left bobbing in the ocean. To avoid this, I tried just sinking the missing uboat so I could avoid sending anyone…. And that didn’t work either cause I was unable to complete the mission because it was still telling me to investigate
Had that happen to me a few days ago. Glad to know it's a common bug and not my computer or just my game
whats the learning curve like in this game? im new to games like this but im interested in picking it up
Like your submarine vids better..now I'm hooked on sh4...lol
Great stuff.
this game looks fun, how is the learning curve?
Excellent!
Thats the only patrol i wasn’t able to complete
Why you put your torp to swim deeper than the draft of the target ship?