pls join my discord server, I want to do a massive event for a massive video and I need high level (or not) gamers for it: discord.gg/q3mySfKmNQ thank you for reading+watching plus subscribing 🔫🙂
I'm genuinely mad they took away it's voice for it's death lines, it reduces the impact so much just using them as a dwarf recording. Imagine killing the dwarf hunter robot and it drops the dwarf mimicry to tell you it's seen things in the dark that even scares it.
I think there's a few things you missed: 1. Not all enemies take 2x damage in their weakspot, Praetorians and Oppressors take 1x in their weakspot, and all Mactera variants take 3x damage. 2. Mactera, and by extension all flying enemies, will die instantly if frozen. 3. All rival tech bots (except the Caretaker) will die instantly when set on fire, including the Nemesis though it's very hard to do so. 4. Goo Bombers do drop goo on death, however if you take out BOTH weakpoints, it will die without dropping it. 5. Parasites ONLY spawn on the Parasites Mission Modifier. Sorry if this seems nitpicky or whiny, just a few things I think are good to clear up for newer players. Good video. I've been wanting a video that goes over enemies' resistances and weaknesses in an easy, well-edited fashion, so I applaud you
I've got nearly 200 hours in the game and had no idea that fire instantly kills Rival Tech bots. That seriously saves me a lot of hassle, because I hate those assholes.
Just wanna say, for the Goo Bombers goo sac weakspots, Scout is the best to pop them. And because their weapons, no. It's because the grapple can get you close to power attack them, because a power attack can easily pop one, or two on lower haz levels Also Scouts weapons are good at popping them too
Something else to mention is that the gas cloud left behind when killing Praetoreans and Oppressors will explode when shot with fire weapons dealing damage and lighting enemies and players in the radius as well
The reason the curassis detonator is so much less intimidating than the regular is because you're gonna get a nice amount of gold out of it, the regular is terrifying because when you see one, there is NO silver (or should I say gold) lining, just pain, death, and destruction
A couple others I know of are the septic spreader's goo, the korlok tyrant weed's projectile, and I _think_ the sniper turret's projectile (I seem to recall you getting vampire from drilling either that projectile or the patrol bot's laser strike).
@@morgan3392 the dreadnought's large fireball is all destructible although it has a decent amount of health that only gunners can really handle before they hit
The first time I played this game, within five minutes I was grabbed by a grabber and immediately traumatized. The first perk I bought was heightened senses, and I always keep it on, and always freak out when it activates. Also, you missed the Menace
So relatable. I got cured of Grabber trauma, but my Cave Leech Phobia is still here, and every time Heightened Senses activates - it's like a jumpscare for me
I had that perk for a while and not once noticed it. Still dk what it sounds like😅 I do, however, hear the hiss when the leech is reaching to grab you. Sometimes. Depends on how much ruckus is going on😅 Well and Mactera's scream is loud af
Personally I think splitting the enemies into "Native" and "Invasive" is a much better way of categorizing enemies, as in creatures that are part of Hoxxes' ecosystem (Glyphids, Macteras, wasps, whatever the hell the nayaka trawler is, etc) and beings both artificial and natural that are from beyond the planet (machines and rockpox). I feel it moves the two categories towards a more even split.
Just recently picked up DRG and im at that point where i just got my first overclock and the grind for other overclocks has been tedious but fun. Another thing that i love about DRG is there are a bunch of new content creators to discover whether its funny haha moments, or informative showcases, or both such as this one! Rock and Stone Brother!
Somewhat important thing to mention is enemy scaling. Haz 4 and 5 grunts have a slight general damage reduction which gives them slightly more effective health which can change some damage breakpoints on builds.
Yeah some enemies can break your shield in one hit but to be honest, your shield is no where near as big as your health. If you use the mod "health and shield numbers" you can see that your health is something between of 145 - 155 depending on beers and modifications in your armor but your shield is only between 15 and 25. That is nothing, your shield is just to avoid small damage without affecting your health
One more fact for rival tech is their weakness to fire damage, wherein filling the burn bar on every single rival enemy except for the caretaker will immediately kill them
Some loadouts to make Industrial Sabotage a breeze: Engineer - Hyper Prop 1-shots everything, alongside ECR LOK-1 BBAAA making shredders super easy to take out (I love T2B don't @ me). Gunner: Hellfire Coil Gun 1-shots turrets. You can even take out multiple if you line them up. Patrol bots should also fall if you can get them in a tunnel. Pair with Big Bertha to melt caretaker, or hurricane for heat. Driller: Using Fuel Stream Diffuser on your flamethrower makes turrets and patrols easy. You can also use sludge paired with axes. Scout: Honestly, I've never played scout on this mission (I don't think), but I assume the M1000 would be great for bots and turrets due to sheer damage from focus shots. Use serrated edge on picks to take advantage of melee weaknesses. Have fun mining, fellow longbeards! Rock and stone!
Awesome video! Just one thing I wanted to add: Keep Your Distance with Corruptors! It makes the fight almost trivial in comparison to fighting it close up. Also drop your cleaning equip real quick to deal with the rockpox maggots after getting rid of an armor plate
Things you missed: Ebonites Menaces Ice instantly kills Mactera Grabbers can be stopped by hitting them only a little bit, not just lethal. Goobombers can be prevented from leaking on death by popping their bulbs. All rivals die instantly to fire, some can’t be ignited though. The pushing turrets only shoot 3, not 4. Prospectors drop a data cell. Q’Ronar adults aren’t just tanker, their armor went from light to heavy and they shift projectiles, something the younglings can’t. Lootbugs are the strongest enemies in the game and should be killed on sight Your 23 minute DRG explanation speedrun has been invalidated. Try again soon!
one time I was in a liquid Morkite mission and a stingtail grabbed me from the ceiling which was unimaginably high up. i was engie and platformed just barely, but had no choice but to jump down because i was stuck in the platform and dozens of glyphids swarmed me. yes, I died.
As another dwarf in the mines in Hoxxes I can tell every new people who deal with some of these things the flying enemies (other then rival tech who's major weakness is fire) just use ice which they will then fall and shatter into pieces, Cave leeches you can use the perk Hightened senses to warn and can take it out when they grab you, the Trawlers you can also hit the weak points on the bellies when they jump or when you hit it which there is a chance for it to fall down with its stomach facing up while it is trying to get back into the ground, Omen machine you can fight is as a driller so the new Driller mains don't have to worry as much but however a handful of this is true which hopefully this comment can help out the Greenbeards (new players) or anyone that didn't known about the enemies. Pleasure to help out with the tip. ROCK AND STONE
Id like to mention especially for biological bosses that a well placed (and timed, eesh) resupply pod can cut the battle's time down immensely. Id love to know the exact numbers and whether they have modifiers though
I would just like to say you can stun the Nayaka Trawler if you shoot it while it’s burrowing around, this will cause it to show its stomach while flailing giving you a BIG chance to kill it quick.
Well, you asked. -There's no such thing as an ice exploder. Additionally, radiation exploders deal less initial damage, and both they and normal exploders have damage falloff on their explosions - something the non-damaging explosions of the rockpox exploders lacks. If you are in range of a rockpox exploder, even at the very edge, it _will_ instantly fully infect you. -Webspitters spawn in clusters of 3-4, and atop their larger size, lower health and bright coloration, are oddly bright - they glow in the dark, despite not lighting up their surroundings. Acidspitters only come alone, though a single swarm may still contain dozens, and they only glow faintly from the gaps in their armor plating. Their general mannerisms and appearances imply that both the acid and webs are a form of infection that the glyphids quickly adapt to, explaining the webspitters' incredibly frail bodies. Additionally, webspitters will fire a single shot of web and then move, giving you time to shake the stuff off of you, but acidspitters will not - they will fire rapidly until they do not have an angle. -Wardens do not heal bugs. However, they do summon more grunts if they are caught out alone - this, as their only 'attack', usually results in them rushing dwarves to then scream at them and proceed with an ambush, which is quite ridiculous. Their mouths are a 2x weakpoint, but the bulb is a 3x one, making the choice between the easier target or more potent one yours. Wardens also appear to have a limit to how many bugs they can buff at a time, and are incompatable with most - only the basics of the glyphid swarms, being the three grunt types, oppressors and praetorians, appear to be affected by wardens. -Oppressors cannot be frozen for long - they will break out of it far quicker than most bugs. Detonators and dreadnoughts also share this, whereas ice-specialized bugs, while taking longer to freeze, will stay frozen for longer than average. Freezing a bug will also instantly kill any small or flying enemy. -Detonators have three weakpoints, each of which is a 3x damage multiplier. This means the Bulldog, Gunner's high-damage revolver, has the potential to four-shot it on most hazard levels with the Volatile Bullets overclock, due to its 400% damage to burning targets and 1.6x weakpoint damage. A fun way to invalidate the enemy (or just don't stand still because that is its only way of reaching you). Detonators are unable to move for five seconds after they spawn, or until they are damaged - if one spawns beneath your feet, do not shoot it, or it will immediately slam down on you. -Crassus detonators also have 'medium armor', specifically the gold around them. Medium armor functions like a fusion of unbreakable and light armor, reducing but not stopping damage from passing through it, however also not being able to break. Few bugs have this - I believe Sentinels are one of the exceptions. -Mactera spawn and brundles will reposition if someone's crosshair is on them while they are attempting to fire. This means the most effective way to kill them with a precision weapon is to look somewhat away, causing them to stop and begin to charge up a shot, and then turn back and fire. Brundles, this matters less with, as they are quite slow comparatively - save for elites, of course. Elite mactera spawn are hellish due to this feature. Notably, spawn and brundles fire a straight-line kinetic projectile, while trijaw fire arcing explosive projectiles, which can always be dodged if you move towards it due to the pattern of one landing behind you, one on you and one to one of your sides. Alternatively, seeing the pattern a particular spread uses allows for an individual trijaw to be dodged. This does _not_ work with groups of trijaw, though moving at them can if they are consolidated enough. -Goo bombers have a few quirks. They have a projectile attack where they will spit a ball of goo for direct damage, and their weakpoints are destroyable though they will drop a shower of goo when one is popped. Destroying both will, alongside heavily damaging the bomber, remove its ability to drop goo, leaving it effectively as a slow, tanky spawn, spitting its globs at you. If one is killed without both weakpoints destroyed, it will spiral wildly out of control on death, dropping goo everywhere, though the weakpoints can be destroyed during this to interrupt it, difficult though that is. Strangely, killing a goo bomber with an attack that also destroys its second weakpoint will also trigger this, but it will be unable to drop any goo. Otherwise it will fall to the ground limply. -There are two small naedocyte variants - the shocker, which spawns normally and provides an electric-based slow effect on attack; and the spawn, which is created from roe dropped by breeders and does not have this electric attack, instead only meleeing. The shockers are the blue ones, while the spawn are the pink ones. Both are very much able to keep up with pretty much any dwarf as they will fly in the straightest possible line they can towards you. -A patrol bot's 'head' is a weakpoint. While they boast precision shots, burst fire, rolling-and-ramming, and missile barrages when enemies, hacked patrol bots can only use the precision shot ability. Burst turrets have a similar weakpoint as the highest part of them, and repulsion turrets have on on each projector thing. Repulsion turrets also only fire three shields, not four. -The Nemesis can only fire its shield at things which damage it, and will not do so unprovoked. It will, of course, grab and dig unprovoked. -Deeptora bees and wasps will be destroyed if the nest is set on fire. However, oddly, the bugs themselves cannot be set on fire, only the nests. -Stabber vines always come in trios, which is important to mention, and make a very distinct wood-groaning noise when they move. -Q'ronar younglings bear light armor, which allows damage through itself before breaking rather than the heavy armor of their parents. A power attack will always one-shot them, and they have no ranged attack, whereas their parents will spit a three-round burst of surprisingly potent acid. Both gain a significant overall damage resistance when rolled up, which they lack when walking or spitting. Shellbacks specifically are unable to spawn in the Salt Pits and Sandblasted Corridors, due to similar enemies existing there already. Freezing them will apply the armor and weakpoint invalidation and 3x damage multiplier appropriately, but will not stop them from moving nor have the relevant visuals aside from the icon on their healthbars. -Stunning a nayaka trawler will cause it to roll onto its back and flail, exposing its weakpoint. The most consistent method to stun one is to, however, hit its weakpoint if a heavy stun weapon is not available to you - though they have very little health, as most damage thrown at them is simply eaten by the surrounding sand. -The septic spreader's weakpoint is the red parts on its back, which pulse when it fires, making them fairly easy to hit. They will strafe in an attempt to evade damage when neared by a dwarf, something not seen in most bugs. -The stingtail's weakpoints are the blue points between its tusks and on its back beneath that surprisingly strong armor. They are impressively and annoyingly defensive. -You missed the glyphid menace and sentinel entirely, and the plagueworms, those lithophage things. And the explosive drones from the OMEN towers I guess, which are the actual hardest one, not the pulse gun. Lootbugs if you want that sort of thing, electrocrystals since they count as an enemy for some reason? Some other stuff probably.
i love it when british people make videos like this, their voices fit so well! they're always super expressive and its very entertaining to listen to which is great for videos like these
Few miscellaneous tips for some enemies I picked up after 500ish hours: - Goo bombers won't spray their dying goo barrage if both weak points are destroyed, a point blank power attack almost always does this. (Same goes for Rock-pox bomber, only the sacs take reduced damage) - If all weak points on a bulk det are destroyed, the head still takes more damage than the body - If a caretaker tentacle is being annoying, walk away and there is a chance one will go underground to follow you, freeing up space and saving ammo - Always turn guards into Steeve, they have higher damage than grunts, and have way more health than slashers, they can solo oppressors easily - If caught by a grabber, shark, or other enemy that lets you go, or if you just fall of a cliff, precisely catching a ledge to play the pull up animation will cancel fall damage - When fighting a regular dreadnought as a team, don't try to run circles around it if being chased, let it run at you in a straight line so your teammates can get easy shots on it - Drillers drills are a great answer if swarmed with shredders - With the amount of ankle biter type enemies, thorns are always a good idea, and running them on every build can work - LURE grenades can be grabbed, throw 2 at a nemesis to totally incapacitate it for a while, it will drop them only to pick them back up - If a dread arena looks bad, the spawn room is right there - Freezing goo bombers and breeders knocks them out of the sky immediately, and save tons of ammo, especially with 2 cryo grenades - Naedocite roe (Breeder balls that hatch in the jellys) aren't worth it ammo wise to deal with unless you have a power attack ready, let them hatch and pickaxe them - Big bugs like praetorians or even dreadnoughts can be landed on, causing you to bounce, and sop fall damage (it is unreliable though) - When using engineers platform upgrade that prevents bugs from walking on it unless they have to, know that Molly follows those same rules, and she can be used to test your arrangement (This may have been patched at the time of writing, I'm not sure) - Many enemies don't do their special death effects if frozen and killed, these are: Go bombers and their variants, Detonators, Brood Nexuses, exploders, and more (comment any I missed) - The biggest enemy is fester fleas, it's ethical to fat-boy them - Remember to look up, drink all but leaf lovers, and to rock and stone at any given moment
Couple things i can say about stingtails which idk were mentioned in here but when they grab you power attack them in retaliation, make them sign their own death warrant. Also as a scout if you have it, gas recycling on the zhukov shreds them even on haz 4. Edit: adding onto the omen modulator, see you in hell is very good for the radial pulse gun if its weakened a decent amount and you die right on it blast it and there you go the ground is now safe.
Awesome vid. Some interactions to think about when dealing with bugs. Macteras are weak to fear and stun effects. (Chance to trigger is high) Pretorians are resistant (less chance to activate and snap out of it quicker) to ice, fear and stun. They also have an immunity cooldown to fear and stun for a couple of seconds after it activates making spamming effects less effective. Oppressors are immune to fear and stun and are resistant to ice and fire effects. While elemental damage ignores their armor. Their basic attacks are also splash based and cause friendly fire. Drednaughts are resistant to ice and fire effects and immune to fear and stun. Bulk detonators are resistant to fire and ice and immune to fear and stun, but frozen bulks explode with no damage when killed. Ghost bulks are immune to all effects save fire and slow. And both verients do friendly damage on basic attacks. Use at your own risk. Swarmers die intantly to freeze effects like the scouts ice bomb. Patrol bots are prioritised by projectile enemies when hacked. Menaces will instantly try to burrow after being stunned and crawl around aimlessly when afraid. It will also somtimes burrow if looked at direcly when it appears or if it has no direct line of sight, although this is unreliable at best. (I'm guessing a bug in its aggro) If theres any more yall can think of lemmie know.
I actually can’t remember the last time I was grabbed by a sand shark Maybe they need another charge attack of some kind because they are entirely nonthreatening
The sting tails grapple is a special irritant on escort when trying to get up to the droppod while carrying doretta because mission control decided a small sliver of ledge was a sufficient landing zone
As a comparitive greybeard, I will inform you that you have missed a few, the ebonite grunts and praetorians, which are exlusive to a machine event and immune to every damage type aside from melee, as well as the kursite variants of the mactera spawn, acid spitter, and praetorian, also exlusive to a machine event, I believe they are also notably tankier. Overall though, I reckon your guide was rather good, so well done to ye.
this guy deserves more subs, like i thought with the quality of the video he would have at least 50k (giving away 50$ to 2 random people if you guys get this channel to 5k. AND ill buy 5 people a 25$ game on steam if he gets to 1k)
The brudle, lol. Two things you forgot: 1. The glyphid menace, which burrows (read: teleports) around and shoots a long barrage of projectiles at its targets, with two destroyable weak spots on its sides and one permanent one on its mouth. 2. The driller.
A few things to note about some bugs. Grunts, slashers, and guards, you can tame them with the Beast Master perk, turning them into Steeve: the best companion outside of your fellow dwarves. Exploder's... explosions can be countered with other things that makes bugs explode like volatile guts, explosive bolts from the crossbow, or the mod for the wave cooker. Detonators, brood nexus', and pretty much everything else with a negative on kill effect can be canceled by freezing it. Just don't do this to a crassius because then you'll see what true depression is like. Anything that flies can be insta-killed by freezing them, letting gravity finish them off. Though if you use cryo grenades on nanacite shockers, I will question your IQ and your thoughts on your pickaxe. Burning rival tech (outside of bosses like the prospector and caretaker) will instantly die, yes even the nemesis. Cave leeches can be seen on the map via little holes in the ceilings of caves. Spitball and tyrant weed shots can be shot down by you. Shellbacks don't care about gunner shields, just don't bother reviving teammates when they're alive.
Where is the glyphid menace? Like nobody is talking about the fact that they just dug into the walls of the video, nowhere to be seen. (screw them scaredy cat mfs anyway)
Important thing about rival tech, they do not catch on fire, they explode, except for the caretaker, of course. A Hyper Propellet PGL grenade with the heat mod can down a patrol bot with a single headshot. But if you get two close to eachother, then Fatboy CAN work. Nobody's gonna stop you anyway, you nuclear madman you. And nemesis can be overheated with the crispr. You want to put some fire under him to keep his absurdly fast cooling rate from cooling him down. Also, The Eggman Piss Laser cannon. I mean the shard diffractor, can overheat nemesis with the heat mod and the _OVERDRIVE_ unstable Overclock. Provided the sheild doesn't stop you. Also, remember, drillers impact axes count as melee damage, so, if a bot if flying to far away, you can _axe_ him to come closer! Also, shredders do not get one shot by everything, but even the strongest can be felled by a single pickaxe attack.
I think its important to note that the unknown horror (the ghostly bulk detonator) wont spawn naturally and deals way less damage, and the crasseus detonator has invincable armor all around its body except for its head and weakspots. (also, bulk detonators will one shot any dreadnaught/boss whose main healthbar is exposed, so the hiveguard while its flinging explosive rocks, the basic dreadnaught while its shield is down, the twins whenever they arnt rebalancing there hp, harold (maybe, havent tested) if a weakpoint is showing, tyrant weed if its core is exposed, the prospector drone is it isnt shielded, and (maybe havent tested) caretaker if its eye is exposed.)
I don't know why, but everytime I play all the bugs just say "Look at this clown, get him!" It's funny, because I always just place C4 when I get swarmed and take them out with me
For dodging regular Mactera, walk left or right so it misses. For dodging a Tri-Jaw, walk forward. Seriously, walk at the Tri-Jaw. It'll miss every shot.
You forgot how glyphid grunt have a very light armor which can be broken, and that the radioactive praetorian doesn’t spit but instead shouts and does damage around it.
Just wanted to add at 3:23 if you have any fire weapons like the driller you can set the cloud on fire making a small blast which gets rid of the could and this blast can be timed to consume other enemys if you want
you don’t have to get behind the praetorian to deal full damage, both the mouth and back have 0 armor, and the back is a “weakpoint” but doesn’t take any extra damage unlike other enemies so both the head and back take 100% damage. BUT the back is counted as a weakpoint by the game mechanics while the head is not, which means if you have a +25% weakpoint damage bonus on your weapon the back will take 125% damage while the mouth will take 100% still, so yeah, just shoot their mouths unless you have a weakpoint bonus
22:20 I don't have problem with omen tower as a driller. Just epc mine them or subata explosive reload and spam sludge with my max bullet speed & range sniper corrosive sludge pump build. Additionally driller can dig trenches.
Bruh I swear that i was on a solo mission and had to deal with 4 bulk detonators, however a crassus detonator spawned and got taken out by a lithiphage meteor, so that is a lot of gold for me. Also as a hollow knight player I feel your pain when fighting against the both the trijaw and the primal aspid
Once I had a bulk detonator blow another bulk detonator blow a Dreadnought egg... I had no ammo from the detonators and no Nitra to call supplies so you can imagine how fun that was 😂
That reminds me of a pretty easy way to kill a bull detonator, though it can only be achieved by gunner, that being to throw 2 or 3 lead busters things at the detonators face, that does like 90% of his health bar. Also yikes
Interesting thing I found out about Wardens: they don’t attack you. All they do is support there allies. Like, was playing a game once. And a warden survived a swarm, no allies around. And it kinda just stood there. Me and my team were even able to get up close to it.
3:30 In addition, the compound is similar to drillers' nerotoxin grenade, meaning it can be lit on fire. Mind thats only the base pretorian. But then again, it is the one you are most likely to encounter.
A couple bonus facts that I didn't see covered in the video that are very useful when fighting certain enemies. Every non-boss machine will instantly die when set on fire, Every non-boss flying enemy (including nedocyte breeders) will instantly die when frozen, If an enemy has an on-death effect (ex: pretoreons death fart) they will not do it when killed via freezing, corrosive, temperature shock, or fire. Meaning the status effect Must do the final tik of damage (except for freezing in which the enemy just has to be frozen upon death) When a crassus detonator is killed while it is frozen it will not leave behind a golden crater If you're having trouble with the omen tower have an engie place a platform atleast one molly tall (4 platforms tall I believe) above the hacking platform. This makes it so you can't be hit by the radial pulse lasers. The goo bomber will not do it's little final dance spreading goo everywhere if both of its weak points are destroyed before death. Also destroying these weak points allows the goo bomber to deal damage slinging a medium projectile at the player at a pretty slow rate. Mactera Grabbers have a very distinctive screech before it tries to grab someone. If you hear it look around and try to shoot it
Wardens only provide damage resistance, they do not heal. Oppressors are not as much of a priority or even really a threat as you might think, you can really just walk in circles around them, only an actual issue if you have no driller/gunner (drill around/away from it, or shield to push it away and expose the weakpoint) and also stuck in a very tight space. Power attacks from a whole team will take them down very quick. Mactera Trijaws have 350 base HP, not 223 like regular Spawn.
Minor critique: I was hoping this video would comment on the weak spots for all of the enemies, ie: i just learned where that is on the burst turrets yesterday and have a few im still unsure of and need to consult the miners manual for (such as stingtail, i just bust his armor off to the best of my ability then hit the newly exposed fleshy bits currently). A picture/graphic onscreen with a highlight at said location would have worked perfectly for this and wouldn't add any time onto the video (especially considering the visuals in the background are just filler for the most part right now)
pls join my discord server, I want to do a massive event for a massive video and I need high level (or not) gamers for it:
discord.gg/q3mySfKmNQ
thank you for reading+watching plus subscribing 🔫🙂
I always think that nemessis saying a little robotic "we are rich" just to lure you into it is literally a movie material, and the coolest one of em.
Yeah
MUSHWOOM!
I'm genuinely mad they took away it's voice for it's death lines, it reduces the impact so much just using them as a dwarf recording. Imagine killing the dwarf hunter robot and it drops the dwarf mimicry to tell you it's seen things in the dark that even scares it.
@@justanidiotmk2749What do you mean? I killed one the other day and it said "I've seen things you dwarves can't even imagine"
@@Lystr0saur but still in the mimic voice, in the test for the season it said that in it's own voice.
I think there's a few things you missed:
1. Not all enemies take 2x damage in their weakspot, Praetorians and Oppressors take 1x in their weakspot, and all Mactera variants take 3x damage.
2. Mactera, and by extension all flying enemies, will die instantly if frozen.
3. All rival tech bots (except the Caretaker) will die instantly when set on fire, including the Nemesis though it's very hard to do so.
4. Goo Bombers do drop goo on death, however if you take out BOTH weakpoints, it will die without dropping it.
5. Parasites ONLY spawn on the Parasites Mission Modifier.
Sorry if this seems nitpicky or whiny, just a few things I think are good to clear up for newer players. Good video. I've been wanting a video that goes over enemies' resistances and weaknesses in an easy, well-edited fashion, so I applaud you
you're actually a legend, appreciate the comment lol
I've got nearly 200 hours in the game and had no idea that fire instantly kills Rival Tech bots. That seriously saves me a lot of hassle, because I hate those assholes.
Also bulk has three weak points, one is just behind it. Very good video tho
@@konner5456 thanks for the quick tips, and the kind words :D
Just wanna say, for the Goo Bombers goo sac weakspots, Scout is the best to pop them. And because their weapons, no. It's because the grapple can get you close to power attack them, because a power attack can easily pop one, or two on lower haz levels
Also Scouts weapons are good at popping them too
Something else to mention is that the gas cloud left behind when killing Praetoreans and Oppressors will explode when shot with fire weapons dealing damage and lighting enemies and players in the radius as well
really good shout! this game is so deep with mechanics lol
Or with burning hell overclock with for gunners minigun
And the fart plants in fungus bogs blow up too with fire
@@TheMediocritea
It is actually hinted at the Miner's Manual, there it says that the Praetorian's gas is highly inflamable
The reason the curassis detonator is so much less intimidating than the regular is because you're gonna get a nice amount of gold out of it, the regular is terrifying because when you see one, there is NO silver (or should I say gold) lining, just pain, death, and destruction
@@ibrahimbaghdadi2187 exactly
Remember you can shoot a lot of projectiles out of the air, I only really remember this when fighting spitballers
And can melee projectiles too
But sometimes those projectiles have AoE so just be careful
A couple others I know of are the septic spreader's goo, the korlok tyrant weed's projectile, and I _think_ the sniper turret's projectile (I seem to recall you getting vampire from drilling either that projectile or the patrol bot's laser strike).
@@morgan3392 the dreadnought's large fireball is all destructible although it has a decent amount of health that only gunners can really handle before they hit
They're really hard to hit when you're not the host
The first time I played this game, within five minutes I was grabbed by a grabber and immediately traumatized. The first perk I bought was heightened senses, and I always keep it on, and always freak out when it activates. Also, you missed the Menace
So relatable. I got cured of Grabber trauma, but my Cave Leech Phobia is still here, and every time Heightened Senses activates - it's like a jumpscare for me
I had that perk for a while and not once noticed it. Still dk what it sounds like😅 I do, however, hear the hiss when the leech is reaching to grab you. Sometimes. Depends on how much ruckus is going on😅 Well and Mactera's scream is loud af
Personally I think splitting the enemies into "Native" and "Invasive" is a much better way of categorizing enemies, as in creatures that are part of Hoxxes' ecosystem (Glyphids, Macteras, wasps, whatever the hell the nayaka trawler is, etc) and beings both artificial and natural that are from beyond the planet (machines and rockpox). I feel it moves the two categories towards a more even split.
ultrakill fan, deep rock fan, channel just WAITING to blow up, love it!
Just recently picked up DRG and im at that point where i just got my first overclock and the grind for other overclocks has been tedious but fun.
Another thing that i love about DRG is there are a bunch of new content creators to discover whether its funny haha moments, or informative showcases, or both such as this one!
Rock and Stone Brother!
Did I hear a rock and stone?
rock and stone!!!
ROCK AND STONE FOR FOREVER!!!
Rock And Stone brothers!
Somewhat important thing to mention is enemy scaling. Haz 4 and 5 grunts have a slight general damage reduction which gives them slightly more effective health which can change some damage breakpoints on builds.
Lil speed buff too
haz 4 is so damn fun its like perfect deep rock, not too easy or too hard like haz 3 and haz 5
Yeah some enemies can break your shield in one hit but to be honest, your shield is no where near as big as your health. If you use the mod "health and shield numbers" you can see that your health is something between of 145 - 155 depending on beers and modifications in your armor but your shield is only between 15 and 25. That is nothing, your shield is just to avoid small damage without affecting your health
It also says this in the upgrade section for your armour
We blow each up for memes and run haz 5 on 30 health like dwarfs 😂
One more fact for rival tech is their weakness to fire damage, wherein filling the burn bar on every single rival enemy except for the caretaker will immediately kill them
Some loadouts to make Industrial Sabotage a breeze:
Engineer - Hyper Prop 1-shots everything, alongside ECR LOK-1 BBAAA making shredders super easy to take out (I love T2B don't @ me).
Gunner: Hellfire Coil Gun 1-shots turrets. You can even take out multiple if you line them up. Patrol bots should also fall if you can get them in a tunnel. Pair with Big Bertha to melt caretaker, or hurricane for heat.
Driller: Using Fuel Stream Diffuser on your flamethrower makes turrets and patrols easy. You can also use sludge paired with axes.
Scout: Honestly, I've never played scout on this mission (I don't think), but I assume the M1000 would be great for bots and turrets due to sheer damage from focus shots.
Use serrated edge on picks to take advantage of melee weaknesses.
Have fun mining, fellow longbeards! Rock and stone!
Even Nemesis can be killed with an Ignite, though it's hard to do so.
That guy in mission control really has a cozy job
"Grunts are cannon fodder to piss you off!"
Elite Grunt Slasher in the final stage of EDD: Hello there
Awesome video! Just one thing I wanted to add: Keep Your Distance with Corruptors! It makes the fight almost trivial in comparison to fighting it close up. Also drop your cleaning equip real quick to deal with the rockpox maggots after getting rid of an armor plate
Things you missed:
Ebonites
Menaces
Ice instantly kills Mactera
Grabbers can be stopped by hitting them only a little bit, not just lethal.
Goobombers can be prevented from leaking on death by popping their bulbs.
All rivals die instantly to fire, some can’t be ignited though.
The pushing turrets only shoot 3, not 4.
Prospectors drop a data cell.
Q’Ronar adults aren’t just tanker, their armor went from light to heavy and they shift projectiles, something the younglings can’t.
Lootbugs are the strongest enemies in the game and should be killed on sight
Your 23 minute DRG explanation speedrun has been invalidated. Try again soon!
You forgot to mention that there's a perk that makes you explode when you're near a lootbug and that golden lootbugs are 10 times stronger
And golden lootbug will always oneshot you
He also forgot tentacles that one shot you unless you pet them
And the one enemy that is stronger than even the crassus lootbug, molly.
Game would be literally unplayable if they hadn't added a perk to auto kill loot bugs. It's an auto-pick in all builds.
He didn't miss the menace he just replaced it with a fart sound effect
one time I was in a liquid Morkite mission and a stingtail grabbed me from the ceiling which was unimaginably high up. i was engie and platformed just barely, but had no choice but to jump down because i was stuck in the platform and dozens of glyphids swarmed me. yes, I died.
rock and stone!
FOR KARL!
One of my deaths happened during the escape sequence and my route was cut off by a stingtail AND septic spreader. That was not a good time.
the channel's underrated dude, the edits, the sub are nice but why does it only have 36k views and 1.8k subs
As another dwarf in the mines in Hoxxes I can tell every new people who deal with some of these things the flying enemies (other then rival tech who's major weakness is fire) just use ice which they will then fall and shatter into pieces, Cave leeches you can use the perk Hightened senses to warn and can take it out when they grab you, the Trawlers you can also hit the weak points on the bellies when they jump or when you hit it which there is a chance for it to fall down with its stomach facing up while it is trying to get back into the ground, Omen machine you can fight is as a driller so the new Driller mains don't have to worry as much but however a handful of this is true which hopefully this comment can help out the Greenbeards (new players) or anyone that didn't known about the enemies. Pleasure to help out with the tip. ROCK AND STONE
thank you for these tips mate, rock and stone!!
Id like to mention especially for biological bosses that a well placed (and timed, eesh) resupply pod can cut the battle's time down immensely. Id love to know the exact numbers and whether they have modifiers though
The resupply pod does 1000 damage regardless of resistances
@@wigetino2282 thx lol. Guess it was strsightforwsrd
"he's really really rare" last week I encountered it ~3/7 missions
I would just like to say you can stun the Nayaka Trawler if you shoot it while it’s burrowing around, this will cause it to show its stomach while flailing giving you a BIG chance to kill it quick.
This is the best video I have ever seen from someone without 1000 subs yet
how do you not have 1000 subs yet
oi what about the glyphid menace?
Well, you asked.
-There's no such thing as an ice exploder. Additionally, radiation exploders deal less initial damage, and both they and normal exploders have damage falloff on their explosions - something the non-damaging explosions of the rockpox exploders lacks. If you are in range of a rockpox exploder, even at the very edge, it _will_ instantly fully infect you.
-Webspitters spawn in clusters of 3-4, and atop their larger size, lower health and bright coloration, are oddly bright - they glow in the dark, despite not lighting up their surroundings. Acidspitters only come alone, though a single swarm may still contain dozens, and they only glow faintly from the gaps in their armor plating. Their general mannerisms and appearances imply that both the acid and webs are a form of infection that the glyphids quickly adapt to, explaining the webspitters' incredibly frail bodies. Additionally, webspitters will fire a single shot of web and then move, giving you time to shake the stuff off of you, but acidspitters will not - they will fire rapidly until they do not have an angle.
-Wardens do not heal bugs. However, they do summon more grunts if they are caught out alone - this, as their only 'attack', usually results in them rushing dwarves to then scream at them and proceed with an ambush, which is quite ridiculous. Their mouths are a 2x weakpoint, but the bulb is a 3x one, making the choice between the easier target or more potent one yours. Wardens also appear to have a limit to how many bugs they can buff at a time, and are incompatable with most - only the basics of the glyphid swarms, being the three grunt types, oppressors and praetorians, appear to be affected by wardens.
-Oppressors cannot be frozen for long - they will break out of it far quicker than most bugs. Detonators and dreadnoughts also share this, whereas ice-specialized bugs, while taking longer to freeze, will stay frozen for longer than average. Freezing a bug will also instantly kill any small or flying enemy.
-Detonators have three weakpoints, each of which is a 3x damage multiplier. This means the Bulldog, Gunner's high-damage revolver, has the potential to four-shot it on most hazard levels with the Volatile Bullets overclock, due to its 400% damage to burning targets and 1.6x weakpoint damage. A fun way to invalidate the enemy (or just don't stand still because that is its only way of reaching you). Detonators are unable to move for five seconds after they spawn, or until they are damaged - if one spawns beneath your feet, do not shoot it, or it will immediately slam down on you.
-Crassus detonators also have 'medium armor', specifically the gold around them. Medium armor functions like a fusion of unbreakable and light armor, reducing but not stopping damage from passing through it, however also not being able to break. Few bugs have this - I believe Sentinels are one of the exceptions.
-Mactera spawn and brundles will reposition if someone's crosshair is on them while they are attempting to fire. This means the most effective way to kill them with a precision weapon is to look somewhat away, causing them to stop and begin to charge up a shot, and then turn back and fire. Brundles, this matters less with, as they are quite slow comparatively - save for elites, of course. Elite mactera spawn are hellish due to this feature. Notably, spawn and brundles fire a straight-line kinetic projectile, while trijaw fire arcing explosive projectiles, which can always be dodged if you move towards it due to the pattern of one landing behind you, one on you and one to one of your sides. Alternatively, seeing the pattern a particular spread uses allows for an individual trijaw to be dodged. This does _not_ work with groups of trijaw, though moving at them can if they are consolidated enough.
-Goo bombers have a few quirks. They have a projectile attack where they will spit a ball of goo for direct damage, and their weakpoints are destroyable though they will drop a shower of goo when one is popped. Destroying both will, alongside heavily damaging the bomber, remove its ability to drop goo, leaving it effectively as a slow, tanky spawn, spitting its globs at you. If one is killed without both weakpoints destroyed, it will spiral wildly out of control on death, dropping goo everywhere, though the weakpoints can be destroyed during this to interrupt it, difficult though that is. Strangely, killing a goo bomber with an attack that also destroys its second weakpoint will also trigger this, but it will be unable to drop any goo. Otherwise it will fall to the ground limply.
-There are two small naedocyte variants - the shocker, which spawns normally and provides an electric-based slow effect on attack; and the spawn, which is created from roe dropped by breeders and does not have this electric attack, instead only meleeing. The shockers are the blue ones, while the spawn are the pink ones. Both are very much able to keep up with pretty much any dwarf as they will fly in the straightest possible line they can towards you.
-A patrol bot's 'head' is a weakpoint. While they boast precision shots, burst fire, rolling-and-ramming, and missile barrages when enemies, hacked patrol bots can only use the precision shot ability. Burst turrets have a similar weakpoint as the highest part of them, and repulsion turrets have on on each projector thing. Repulsion turrets also only fire three shields, not four.
-The Nemesis can only fire its shield at things which damage it, and will not do so unprovoked. It will, of course, grab and dig unprovoked.
-Deeptora bees and wasps will be destroyed if the nest is set on fire. However, oddly, the bugs themselves cannot be set on fire, only the nests.
-Stabber vines always come in trios, which is important to mention, and make a very distinct wood-groaning noise when they move.
-Q'ronar younglings bear light armor, which allows damage through itself before breaking rather than the heavy armor of their parents. A power attack will always one-shot them, and they have no ranged attack, whereas their parents will spit a three-round burst of surprisingly potent acid. Both gain a significant overall damage resistance when rolled up, which they lack when walking or spitting. Shellbacks specifically are unable to spawn in the Salt Pits and Sandblasted Corridors, due to similar enemies existing there already. Freezing them will apply the armor and weakpoint invalidation and 3x damage multiplier appropriately, but will not stop them from moving nor have the relevant visuals aside from the icon on their healthbars.
-Stunning a nayaka trawler will cause it to roll onto its back and flail, exposing its weakpoint. The most consistent method to stun one is to, however, hit its weakpoint if a heavy stun weapon is not available to you - though they have very little health, as most damage thrown at them is simply eaten by the surrounding sand.
-The septic spreader's weakpoint is the red parts on its back, which pulse when it fires, making them fairly easy to hit. They will strafe in an attempt to evade damage when neared by a dwarf, something not seen in most bugs.
-The stingtail's weakpoints are the blue points between its tusks and on its back beneath that surprisingly strong armor. They are impressively and annoyingly defensive.
-You missed the glyphid menace and sentinel entirely, and the plagueworms, those lithophage things. And the explosive drones from the OMEN towers I guess, which are the actual hardest one, not the pulse gun. Lootbugs if you want that sort of thing, electrocrystals since they count as an enemy for some reason? Some other stuff probably.
holy crap this is... BRO RESPECT, you're a legend, rock and stone!
23:03 The Famous words of Chuck, previous owner of Sneed's Feed and Seed
11:34 My advise is - equip Thorns perk and zapperang on Scout, and forget about pain in the ass forever
The Omori music caught me off guard
i love it when british people make videos like this, their voices fit so well! they're always super expressive and its very entertaining to listen to which is great for videos like these
Few miscellaneous tips for some enemies I picked up after 500ish hours:
- Goo bombers won't spray their dying goo barrage if both weak points are destroyed, a point blank power attack almost always does this. (Same goes for Rock-pox bomber, only the sacs take reduced damage)
- If all weak points on a bulk det are destroyed, the head still takes more damage than the body
- If a caretaker tentacle is being annoying, walk away and there is a chance one will go underground to follow you, freeing up space and saving ammo
- Always turn guards into Steeve, they have higher damage than grunts, and have way more health than slashers, they can solo oppressors easily
- If caught by a grabber, shark, or other enemy that lets you go, or if you just fall of a cliff, precisely catching a ledge to play the pull up animation will cancel fall damage
- When fighting a regular dreadnought as a team, don't try to run circles around it if being chased, let it run at you in a straight line so your teammates can get easy shots on it
- Drillers drills are a great answer if swarmed with shredders
- With the amount of ankle biter type enemies, thorns are always a good idea, and running them on every build can work
- LURE grenades can be grabbed, throw 2 at a nemesis to totally incapacitate it for a while, it will drop them only to pick them back up
- If a dread arena looks bad, the spawn room is right there
- Freezing goo bombers and breeders knocks them out of the sky immediately, and save tons of ammo, especially with 2 cryo grenades
- Naedocite roe (Breeder balls that hatch in the jellys) aren't worth it ammo wise to deal with unless you have a power attack ready, let them hatch and pickaxe them
- Big bugs like praetorians or even dreadnoughts can be landed on, causing you to bounce, and sop fall damage (it is unreliable though)
- When using engineers platform upgrade that prevents bugs from walking on it unless they have to, know that Molly follows those same rules, and she can be used to test your arrangement (This may have been patched at the time of writing, I'm not sure)
- Many enemies don't do their special death effects if frozen and killed, these are: Go bombers and their variants, Detonators, Brood Nexuses, exploders, and more (comment any I missed)
- The biggest enemy is fester fleas, it's ethical to fat-boy them
- Remember to look up, drink all but leaf lovers, and to rock and stone at any given moment
how to avoid a trijaw's attack
-step 1: press W
-step 2: profit
Couple things i can say about stingtails which idk were mentioned in here but when they grab you power attack them in retaliation, make them sign their own death warrant. Also as a scout if you have it, gas recycling on the zhukov shreds them even on haz 4.
Edit: adding onto the omen modulator, see you in hell is very good for the radial pulse gun if its weakened a decent amount and you die right on it blast it and there you go the ground is now safe.
these tips are actually pretty good, thanks for informing me :D
Your channel quality is insane man, I see huge potential in you
I like Stingtail's because they let me feel cool when I hit a midair power attack on them. Otherwise they suck.
Cool vid bro, i forgot everything you just said
Awesome vid. Some interactions to think about when dealing with bugs.
Macteras are weak to fear and stun effects. (Chance to trigger is high)
Pretorians are resistant (less chance to activate and snap out of it quicker) to ice, fear and stun. They also have an immunity cooldown to fear and stun for a couple of seconds after it activates making spamming effects less effective.
Oppressors are immune to fear and stun and are resistant to ice and fire effects. While elemental damage ignores their armor. Their basic attacks are also splash based and cause friendly fire.
Drednaughts are resistant to ice and fire effects and immune to fear and stun.
Bulk detonators are resistant to fire and ice and immune to fear and stun, but frozen bulks explode with no damage when killed. Ghost bulks are immune to all effects save fire and slow. And both verients do friendly damage on basic attacks. Use at your own risk.
Swarmers die intantly to freeze effects like the scouts ice bomb.
Patrol bots are prioritised by projectile enemies when hacked.
Menaces will instantly try to burrow after being stunned and crawl around aimlessly when afraid. It will also somtimes burrow if looked at direcly when it appears or if it has no direct line of sight, although this is unreliable at best. (I'm guessing a bug in its aggro)
If theres any more yall can think of lemmie know.
That intro getting me worked up cause i automatically started running lol.
your videos are fantastic you deserve more subs
The "Home of flowers" music hit me like a whiplash.
The Cave Leech emits a gas that makes you forget what the Scout said before dying
forgot to mention that big fact, big throw on my part
Whenever my friends and I encounter a rockpox spike one of us will ask "suck or blow" and I hope it never changes
Hark fool! Tis not a brudle, but brundle: a reference to a movie I have never seen!
You forgot the most terrifying enemy:
✨G R A V I T Y✨
I actually can’t remember the last time I was grabbed by a sand shark
Maybe they need another charge attack of some kind because they are entirely nonthreatening
their grab hitbox is so bad lol, yeah, I tried to force them to grab me for the vid and it just didn't happen!
The sting tails grapple is a special irritant on escort when trying to get up to the droppod while carrying doretta because mission control decided a small sliver of ledge was a sufficient landing zone
Nice background music track, love ultrakill OST lmao
love to see it B)
As a comparitive greybeard, I will inform you that you have missed a few, the ebonite grunts and praetorians, which are exlusive to a machine event and immune to every damage type aside from melee, as well as the kursite variants of the mactera spawn, acid spitter, and praetorian, also exlusive to a machine event, I believe they are also notably tankier.
Overall though, I reckon your guide was rather good, so well done to ye.
appreciate it lol, thank you for your kind words (and the tips) :D
No worries mate, was a fun video to watch.
16:13
"It lurks, it stalks."
_My Brother In Christ, It Litteraly Stays On One Spot In The Ceiling._
Great editing!
thank you so much! I rlly appreciate those words lol
this guy deserves more subs, like i thought with the quality of the video he would have at least 50k (giving away 50$ to 2 random people if you guys get this channel to 5k. AND ill buy 5 people a 25$ game on steam if he gets to 1k)
The brudle, lol.
Two things you forgot:
1. The glyphid menace, which burrows (read: teleports) around and shoots a long barrage of projectiles at its targets, with two destroyable weak spots on its sides and one permanent one on its mouth.
2. The driller.
A few things to note about some bugs.
Grunts, slashers, and guards, you can tame them with the Beast Master perk, turning them into Steeve: the best companion outside of your fellow dwarves.
Exploder's... explosions can be countered with other things that makes bugs explode like volatile guts, explosive bolts from the crossbow, or the mod for the wave cooker.
Detonators, brood nexus', and pretty much everything else with a negative on kill effect can be canceled by freezing it. Just don't do this to a crassius because then you'll see what true depression is like.
Anything that flies can be insta-killed by freezing them, letting gravity finish them off. Though if you use cryo grenades on nanacite shockers, I will question your IQ and your thoughts on your pickaxe.
Burning rival tech (outside of bosses like the prospector and caretaker) will instantly die, yes even the nemesis.
Cave leeches can be seen on the map via little holes in the ceilings of caves.
Spitball and tyrant weed shots can be shot down by you.
Shellbacks don't care about gunner shields, just don't bother reviving teammates when they're alive.
Where is the glyphid menace?
Like nobody is talking about the fact that they just dug into the walls of the video, nowhere to be seen. (screw them scaredy cat mfs anyway)
One thing about the breeder: it has a weakspot, the mouth. But, it only counts as extra damage when its actively, well, breeding.
It's so satisfying killing the electricity jellyfish with a scout boomerang
im only on the opressor part but i feel like this guys making the enemies seem a teeny bit harder than they actually are
I’m not lying when I say this, when I first redownloaded drag, my first mission after I downloaded it, I encountered a crassus detonator
3:25 Fires can ignite the gas causing it to explode, I always do that with my flamethrower
Important thing about rival tech, they do not catch on fire, they explode, except for the caretaker, of course.
A Hyper Propellet PGL grenade with the heat mod can down a patrol bot with a single headshot. But if you get two close to eachother, then Fatboy CAN work. Nobody's gonna stop you anyway, you nuclear madman you.
And nemesis can be overheated with the crispr. You want to put some fire under him to keep his absurdly fast cooling rate from cooling him down.
Also, The Eggman Piss Laser cannon. I mean the shard diffractor, can overheat nemesis with the heat mod and the _OVERDRIVE_ unstable Overclock. Provided the sheild doesn't stop you.
Also, remember, drillers impact axes count as melee damage, so, if a bot if flying to far away, you can _axe_ him to come closer!
Also, shredders do not get one shot by everything, but even the strongest can be felled by a single pickaxe attack.
I think its important to note that the unknown horror (the ghostly bulk detonator) wont spawn naturally and deals way less damage, and the crasseus detonator has invincable armor all around its body except for its head and weakspots.
(also, bulk detonators will one shot any dreadnaught/boss whose main healthbar is exposed, so the hiveguard while its flinging explosive rocks, the basic dreadnaught while its shield is down, the twins whenever they arnt rebalancing there hp, harold (maybe, havent tested) if a weakpoint is showing, tyrant weed if its core is exposed, the prospector drone is it isnt shielded, and (maybe havent tested) caretaker if its eye is exposed.)
I don't know why, but everytime I play all the bugs just say "Look at this clown, get him!" It's funny, because I always just place C4 when I get swarmed and take them out with me
Bro picked my whole playlist to use in this video
For dodging regular Mactera, walk left or right so it misses.
For dodging a Tri-Jaw, walk forward. Seriously, walk at the Tri-Jaw. It'll miss every shot.
wait fr? if this works it might actually change my life
ULTRAKILL music in a video about DRG?!?!?!?! Nice
Remember that there’s unused enemy like Acid Queen, the combination of acid spitter with praetorian.
trijaws always shoot predicting you to move away or to the side, meaning if you keep approaching them you won't get hit by their shots
I too enjoy sending small men to do small man things
i am a dwarf and I'm digging a hole
@@TheMediocritea I agree completely big man
Just started playing Drg this helps me survive just that little bit more. ROCK AND STONE
You forgot how glyphid grunt have a very light armor which can be broken, and that the radioactive praetorian doesn’t spit but instead shouts and does damage around it.
23:03 best advice I got from watching your videos
Very nice but i think u forgot the ebonite and kursite varients of enemies. ROCK AND STONE!!!
Every time i see a bulk det the song "atom bomb baby" always plays in my head
I know everything about this game but still had to watch this video
thank you :D appreciate it lol
I've only seen a Nemesis twice, the first time we actually fought it. But the second time we saw it on spawn but a drop pod came down and crushed it.
Just wanted to add at 3:23 if you have any fire weapons like the driller you can set the cloud on fire making a small blast which gets rid of the could and this blast can be timed to consume other enemys if you want
To deal with the stabber vine it's much easier for a driller to just... unroot it, like, dig its base. It just disappears no questions asked
If your scared you can always C4 that beech
you don’t have to get behind the praetorian to deal full damage, both the mouth and back have 0 armor, and the back is a “weakpoint” but doesn’t take any extra damage unlike other enemies so both the head and back take 100% damage. BUT the back is counted as a weakpoint by the game mechanics while the head is not, which means if you have a +25% weakpoint damage bonus on your weapon the back will take 125% damage while the mouth will take 100% still, so yeah, just shoot their mouths unless you have a weakpoint bonus
Played game for 1k hours didnt know that thanks man
Very well made video can't wait to see more!
22:20 I don't have problem with omen tower as a driller. Just epc mine them or subata explosive reload and spam sludge with my max bullet speed & range sniper corrosive sludge pump build. Additionally driller can dig trenches.
Bruh I swear that i was on a solo mission and had to deal with 4 bulk detonators, however a crassus detonator spawned and got taken out by a lithiphage meteor, so that is a lot of gold for me.
Also as a hollow knight player I feel your pain when fighting against the both the trijaw and the primal aspid
Once I had a bulk detonator blow another bulk detonator blow a Dreadnought egg...
I had no ammo from the detonators and no Nitra to call supplies so you can imagine how fun that was 😂
That reminds me of a pretty easy way to kill a bull detonator, though it can only be achieved by gunner, that being to throw 2 or 3 lead busters things at the detonators face, that does like 90% of his health bar.
Also yikes
@@aspabr good to know, I'll try it out whenever I'm in this specific situation and also playing gunner xD
Interesting thing I found out about Wardens: they don’t attack you. All they do is support there allies.
Like, was playing a game once. And a warden survived a swarm, no allies around.
And it kinda just stood there. Me and my team were even able to get up close to it.
I remember fighting glyphid opressor 1v1 as gunner having only grenades and pickaxe. It was very stressfull experience.
great video 💪💪💪🔥🔥🔥
ALSO!! I cant wait for the minecraft vid :D
How in hoaxxes brass balls do you have less than 10k subs?!?! This video is AMAZING
first time I saw a stab vine I was trapped in the drop pod and couldn't get out
3:30
In addition, the compound is similar to drillers' nerotoxin grenade, meaning it can be lit on fire. Mind thats only the base pretorian. But then again, it is the one you are most likely to encounter.
you forgot to mention that detonators, oppressors, and dread naughts can tunnel to the player if it’s faster than walking.
my man has taste, we have the same scout loadout! Rock and stone brother.
Cave Leech clusters absolutely spike my paranoia.
Bulks can be rare but then there are days when you get two every assignment.
Just because I see no one talking bout it. That was a very cool prospector kill
man you are underated as drg
A couple bonus facts that I didn't see covered in the video that are very useful when fighting certain enemies.
Every non-boss machine will instantly die when set on fire,
Every non-boss flying enemy (including nedocyte breeders) will instantly die when frozen,
If an enemy has an on-death effect (ex: pretoreons death fart) they will not do it when killed via freezing, corrosive, temperature shock, or fire. Meaning the status effect Must do the final tik of damage (except for freezing in which the enemy just has to be frozen upon death)
When a crassus detonator is killed while it is frozen it will not leave behind a golden crater
If you're having trouble with the omen tower have an engie place a platform atleast one molly tall (4 platforms tall I believe) above the hacking platform. This makes it so you can't be hit by the radial pulse lasers.
The goo bomber will not do it's little final dance spreading goo everywhere if both of its weak points are destroyed before death. Also destroying these weak points allows the goo bomber to deal damage slinging a medium projectile at the player at a pretty slow rate.
Mactera Grabbers have a very distinctive screech before it tries to grab someone. If you hear it look around and try to shoot it
The grabber is not annoying, it’s terrifying
Wardens only provide damage resistance, they do not heal.
Oppressors are not as much of a priority or even really a threat as you might think, you can really just walk in circles around them, only an actual issue if you have no driller/gunner (drill around/away from it, or shield to push it away and expose the weakpoint) and also stuck in a very tight space. Power attacks from a whole team will take them down very quick.
Mactera Trijaws have 350 base HP, not 223 like regular Spawn.
dont drink leaf lover, they put something in it, to make you forget. I don't even know how i got here anymore.
A good counter to shockers is the scout’s boomerang or (if you’re really desperate) gunner’s shield gen
8:57 I’m just getting into DRG and that is all you had to say about these guys to make me hate them
"They have unbreakable armor"
*_Haha Breach Cutter go BRRRRRR_*
Minor critique: I was hoping this video would comment on the weak spots for all of the enemies, ie: i just learned where that is on the burst turrets yesterday and have a few im still unsure of and need to consult the miners manual for (such as stingtail, i just bust his armor off to the best of my ability then hit the newly exposed fleshy bits currently).
A picture/graphic onscreen with a highlight at said location would have worked perfectly for this and wouldn't add any time onto the video (especially considering the visuals in the background are just filler for the most part right now)