Deep Rock Galactic's Season 4 is just "mid", unfortunately. (In-Depth Review)

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  • Опубліковано 28 вер 2024

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  • @considerthehumbleworm
    @considerthehumbleworm Рік тому +1061

    the move to seasons seemed so cool at first but after four seasons I can’t help but wish we just had normal updates again. I mean it’s starting to feel like we’re getting in an entire season what would’ve only been one or three updates in the past

    • @agent5657
      @agent5657 Рік тому +81

      Starting to agree, I like seasons but....+6 months for this? some OC changes for a whole half year of waiting?

    • @ojhat
      @ojhat Рік тому +78

      I was always worried about the move to "seasons" when they first announced them. I like the healthy approach to keeping everything in the season pass available after it ends, but I really do miss the normal updates. Updates can be BIG, they can be small... they don't come with the pressure to be better than the last one every single time with a grand reveal and thematic tonality, and they don't have to be relatively put out the same length of time (though I would rather never have another 7-month wait... I deeply hope...)

    • @Glamrock-Sakura
      @Glamrock-Sakura Рік тому +11

      ​@@agent5657gahd dayum 6+ months for a new seasonal update? And here i thought Splatoon 3 players had it rough. 💀

    • @arttu_
      @arttu_ Рік тому +38

      I realy dislike season pass cosmetics. Not only do they overwhelm cosmetic pool but most of them aren't even that good. They also take away precious time devs have to work on core elements each season.
      Many ideas seem half baked, but here is dozens of new hats I'll never wear.

    • @nemtudom5074
      @nemtudom5074 Рік тому +8

      I've been saying this since the first season and instead of taking my words as a warning, the community spat on me because 'i disagree with them, therefore im a hater'

  • @valeth6472
    @valeth6472 Рік тому +404

    Another thing that really annoys me about Corruptors (and I don't think it got mentioned unless I missed it):
    You can only call the cleaning tools on the Corruptor directly, which can become annoying if it decided to roam around somewhere high up.
    I wish you could just call it from any infected patch of ground, like you can with spikes.

    • @bleachedrainbow
      @bleachedrainbow Рік тому +37

      Man fighting the Corruptor in Hollow Bough especially when you get those extremely vertical cave gens is hell

    • @Eli-uo7nj
      @Eli-uo7nj Рік тому +5

      Idk if thats entirely true, I recall being able to spawn a cleaning pod on the polyps that it spawns on the ground. Problem is though that those are almost never near the corrupter.

    • @Grimpy970
      @Grimpy970 7 місяців тому

      Yeeeesss!

  • @naanviolence8260
    @naanviolence8260 Рік тому +1180

    I really hope that GSG are secretly working on something huge and not just putting the game on autopilot forever with tiny updates.

    • @marcoasturias8520
      @marcoasturias8520 Рік тому +32

      DRG survivor

    • @dankshine916
      @dankshine916 Рік тому +26

      @@marcoasturias8520 what do you mean by that (cos I think I know what you mean by that, and you're wrong)

    • @itsKimi
      @itsKimi Рік тому +109

      @@marcoasturias8520 DRG survivor is not worked on by GSG but another studio they're close to.

    • @marcoasturias8520
      @marcoasturias8520 Рік тому +6

      @@dankshine916 that they'd ve working on the new game instead of the current one. Apparently, that's not the case.

    • @neuro3423
      @neuro3423 Рік тому +30

      ​@@marcoasturias8520I'm glad you're willing to change your mind but this is why you shouldn't make baseless claims when you don't know what you're talking about. Rock and Stone

  • @thewarp2396
    @thewarp2396 Рік тому +44

    you know what, it'd make a lot of sense if the jetboots are given to the dwarves to help deal with a corruptor, given it's erratic movement and the need to circle it. And this would explain where they come from when you randomly see them in missions

  • @literatemax
    @literatemax Рік тому +70

    The rockpox boils also visually dissapear on low graphics settings even when the bug is decently close to you. Most Rockpox Breeders and Spitters I see have no boils on them, but they're just not rendered.

    • @chanceIIors
      @chanceIIors  Рік тому +25

      Wow wasn't aware of that, that's actually insane and would make killing the rockpox breeder impossible

  • @SR-388
    @SR-388 Рік тому +160

    You mentioned performance and i heavily agree, the game has been running worse for a while and i hate it

    • @BushyPrune
      @BushyPrune Рік тому +18

      He game seems laggy and after the update is even worse its unplayable on certain caves or biomes.

    • @crafterboy2584
      @crafterboy2584 Рік тому +16

      I started getting display hitches around season 3 and they're happening much more frequently now. I've always run my game ~120fps and can easily go above that, but now I keep getting this thing where my frame rate halves for roughly a quarter second, randomly (it's not screen tearing, it's more like it freezes). I'm starting to think that the rockpox is eating away at my performance, too. This doesn't happen in other games.

    • @chanceIIors
      @chanceIIors  Рік тому +23

      @@crafterboy2584 yeah, before season 4 I would notice these huge stutters that you're talking about, mainly when I was host and someone joined my lobby for the first time for that current game session. After season 4, it's been happening a lot more frequently to the point I don't know what's causing it anymore.

    • @sarrakitty
      @sarrakitty Рік тому +5

      Rockpox itself seems particularly bad for performance, I have had slowdowns and stutters that start the moment I look at a contagion spike, or anywhere with a large concentration of rockpox enemies or gas. It goes away if I look anywhere else in the cave.

    • @Wulfjager
      @Wulfjager Рік тому +3

      On ps5, a frame drop from 60 to 20fps is a telltale sign of an ambush swarm I can't hear. It's another sign that bugs are coming lol. Didn't have this issue before season 4

  • @GregTess
    @GregTess Рік тому +192

    Agree with all points, this is a critique that comes from a deep admiration for the game and a desire to see it improve. I hope we can see some improvements in DRG from your efforts.

  • @therealgathe
    @therealgathe Рік тому +167

    Did not expect to sit through and enjoy an hour long criticism of DRG’s new season today. Thought you made some very valid points and provided viable solutions as well. Very well put together mate, rock and stone!

  • @thewanderers97
    @thewanderers97 Рік тому +26

    At 36:00, you mention a counter that guarantees a corruptor spawn if one has not appeared recently. Splatoon 3 Salmon Run has a similar system to this: at the end of each wave is a small chance for an extra bonus wave with a King Salmonid, with the chance based on each player's "smell" stat, shown with the salmometer ui in the lobby. It starts off at 0 for each player, but with every game that does not have a king salmonid, every player in that game has their smell stat incremented by one. The game uses the sum smell stat of all players in the game to determine whether a king salmonid should spawn. If all players have a smell stat of 5, the maximum, then a king salmonid is guaranteed.

  • @awes0mek
    @awes0mek Рік тому +402

    Very well versed criticism of the new season. I agree 100%.

    • @mrvandal131
      @mrvandal131 Рік тому +9

      Totally. I haven't thought about some of the points before, but he really nailed down what I by myself could not quite put a finger on

  • @jairdinh7563
    @jairdinh7563 Рік тому +56

    Honestly have to agree with most of your points though I am surprised that you didn't mention the amount content of season 4 we didn't get that much actual content that will change up the game. Now I know why we didn't get new weapons but I feel like the team needed to replace that void with something else. Most players from what I've seen need something that will change up or give more options to the core gameplay loop of drg. The content in season 4 was alright, if I had to speculate why the season format has gradually been on a downward spiral my opinion is that they have to make an entire season pass every single time they want to update the game substantially. If we look at drg before the live season format they were many updates on their own that were just huge updates to the game deep dives, overclocks, new biomes etc. Overall though I am optimistic for what gsg will do they do seem like a dev team that will take feedback and capitalize on it.

    • @chanceIIors
      @chanceIIors  Рік тому +23

      Yea basically GSG prioritization has shifted overwhelmingly towards "will this content market well and make sense in a seasonal theme?" instead of just "will this improve the core gameplay experience", the latter being what they valued more before they switched to the seasonal model. At least that's the vibe I get hearing about how the game was like pre-seasonal, I only started playing in s1.

    • @jairdinh7563
      @jairdinh7563 Рік тому +2

      @@chanceIIors It was definitely like that before the season format and also the focus has now been shifted to instead of making a better experience for existing players they are now focusing a little too much on just getting new players.

    • @roble8943
      @roble8943 Рік тому

      @@jairdinh7563This mind-set makes sense when you're making a constantly updating live service game without the usual gacha or battle passes that justify said game. Studio's need funding to pay people and get resources for said games. Back then this was done by just making more releases or expansion packs. But with the advent of a "live service" game companies came up with new ways to keep the lights running. Old MMO games did this with subsription services. The late 2000's through 2010's created the trend of lootboxes. Now in modern times it's buying battlepasses.
      DRG doesn't really have any of that. It has some DLC but they are intentionally very small drop in the buckets made to be as unintrusive as possible. That's what makes DRG so great but it also leads the very real danger of the game bleeding money. So the new mindset of having updates appeal to try and bring in as many new players as possible is very deliberate because it's really the only tactic they can do to keep the game alive that doesn't invovle selling battlepasses each major update.

    • @danielfletcher706
      @danielfletcher706 Рік тому +8

      there's so much goddamn spaghetti code in the game and terribly balanced mods and OCs. I hope S5 will just be a "Rework and Improve" season where Management improves the miner experience after the Union starts objecting(would be a nice parallel to GSG saying that they listened to the community)

    • @stainlesssteel3162
      @stainlesssteel3162 Рік тому +1

      Man, i feel the same. I worry that the amount of cosmetics and features related to the adopted season format is taking up way too much work time on the devs. Whilst its nice that the battlepass is free and all, I would still happily sacrifice all of it if it meant we would get more features and improvements in future updates.

  • @Old_Scopes
    @Old_Scopes Рік тому +37

    You make great points lad, and I agree with most of em. Especially with the Corrupter and Stingtail.
    I like the Stingtail, but I won't lie it's a little busted. I kinda wish it had a weakness to pickaxe attacks. So when it does grab you from a fair distance you can punish it by bashing it's face in. Also I just like doing that to stick it too em.

  • @Forgeblaze
    @Forgeblaze Рік тому +15

    One BIG thing I agree with is your statement on jet boots spawning when the corruptor spawns. While the corruptor obviously has lots of issues still, i find it WAAAY more fun to fight while i have jetboots to assist with evading and traversing, even if ive only had it happen 4 or 5 times. Amazing video in general by the way, great criticisms. Hopefully GSG takes a lot of these into account for season 5 in the future.

  • @Lancean_
    @Lancean_ Рік тому +14

    What a well made video. Love it. I agree with 99% of it.
    It feels like GSG is getting out-of-touch with their own game, especially when you see them call their own creation unfair.
    The Season model is just a mistake, they're not proper updates anymore. It's just marketing with flashy titles with shallow and arguably lazy content behind it. Shallow content that, at the same time, is spammed at the player at a ridiculous rate. Tbh I want to "opt-out" of the Season to make everything Rockpox spawn at base chance already, so it doesn't bug me every second mission.

  • @TheSpeep
    @TheSpeep Рік тому +18

    9:05 you actually dont have to keep aiming for a single target with PB missiles.
    Especially with bigger enemies, you can just fire a few shots and switch to your secondary to create a kind of plasma tornado thatll just keep hitting anything inside, a bit like Spinning Death for the Breach Cutter, but long range.

    • @chanceIIors
      @chanceIIors  Рік тому +11

      Yeah my friend told me about that mechanic and I actually tried it out during the REZ mission with the crassus in the video, but I found it only worked consistently on stationary enemies like spitballers and brood nexuses. I tried it on an oppressor in that mission and maybe I got unlucky and the oppressor moved away too quick but it didn't seem to work as well.

    • @FortKnight_Gamer
      @FortKnight_Gamer Рік тому +3

      ​@@chanceIIors You gotta kite the oppressor to keep it inside the tornado, or you could quickly update the targeted location by swapping to your primary and then back to your secondary.
      You also didn't mention that PBM missiles are awesome when combined with the stun mod, much better choice for stunning when compared to rocket barrage, simply because you actually get DPS.
      I LOVE the Plasma Burster Missiles, it is my favorite overclock for the hurricane and I hope it becomes your favorite too.

    • @chanceIIors
      @chanceIIors  Рік тому +3

      @@FortKnight_Gamer all super valid points, great tips! will definitely be using PBM more in the future especially on elims

  • @Antzen10
    @Antzen10 Рік тому +18

    This video does such an excellent job describing the problems with the corruptor, contagion spikes, rockpox, and stingtail. I couldn't agree more about everything said; maybe one can argue that these additions are "good enough", but ultimately I think it's pretty clear that so much could be improved just based on the fundamental game design principles as discussed.
    It's disappointing because I had a lot of optimism for DRG when they announced seasonal updates for the game. But looking back now, it feels like with each season, they've been adding more bloat than actual fun features to the game. It's not just rockpox and contagion spikes in S3 and S4 - while S1 + S2 may have been better rounded, I really question some of the things added then as well. Take the shredder robots for example - they essentially move randomly, often have laggy scuffed hitboxes, are not satisfying to kill (no sound cue, no blood & guts), and it's hard to determine when they're even hit as their long death animation is not much different from them flying around. Most people just use auto-aim weapons like turrets, the smart rifle, the flamethrower, boomerangs, etc. to eliminate them. Why add these enemies into the game? Why add any janky robots to the game in the first place? It's literally just extra bloat for the sake of adding a robot-themed season into a game that takes place on an alien bio-horror planet.
    Anyways, my point is that this is kind of a concerning trend for DSG. I think GSG deserves the benefit of the doubt given that they've developed what is still a phenomenal game and since, after all, these are essentially free battle passes. And the game is altogether still very fun. But we've had 4 seasons already and it kind of feels like each time GSG adds a lot of stuff that is neither necessary nor polished. Maybe I'm just too old-school in thinking that keeping games simple is better than adding underdeveloped features, but I think everyone can agree that, at some point, season after season of rushed additions to the game can really tarnish the entire DRG experience. I hope GSG revisits the drawing board when it comes to seasons and/or maybe just go back to the well-rounded updates they were doing before.

    • @chanceIIors
      @chanceIIors  Рік тому +5

      Agree wholeheartedly, and good point about the shredders I never really thought about it analytically but all your points I agree with, trying to pickaxe them as client is damn near impossible

    • @epicman60
      @epicman60 Рік тому +1

      You know I mostly agree with you but I LOVE the robots. Shredders have great game feel when you smack them out of the air, and they're fun to quick shot, essentially acting as a more dynamic naedocyte swarm. Patrols bots are excellent as well, I only wish they'd buff nemesis.

  • @jackhandsome1788
    @jackhandsome1788 Рік тому +6

    Everything you mentioned I totally agree with since a couple weeks into the season started and the honeymoon phase wore off.
    Rocket Barrage novelty goes away real quick when you realize its all sizzle (Fast pewpew) and no steak (Damage) especially in haz 4+ missions.
    Corrupter should have had a dedicated mission like the Caretaker. It could have been beefed up by incorporating, meteors, contagion spikes and waves of rock pox and have 100% spawn jet boots to help traverse all the corrupted obstacles. I really hope they combine all the rock pox into a mission type moving forward in future seasons to keep it contained.

  • @lordlizard2195
    @lordlizard2195 Рік тому +16

    for me the spreader shooting out of line of sight is the best part of him. The fact you need to utilize more then just sight to defend against him is perfect.

    • @chanceIIors
      @chanceIIors  Рік тому +9

      Yes, I do like that behavior to some extent, maybe there could be some kind of middle ground though where it can shoot for a bit, then has to relocate before shooting again, and while relocating it must stay in line of sight for a certain amount of time.

    • @gsganders8355
      @gsganders8355 Рік тому +4

      @@chanceIIors I'm very certain it's a bug. He's supposed to have line of sight.

    • @chanceIIors
      @chanceIIors  Рік тому +2

      👀

    • @mikehawkisb1g
      @mikehawkisb1g Рік тому

      ​@@gsganders8355Oh hi Anders! :)

  • @frynsesmadrer1
    @frynsesmadrer1 Рік тому +26

    Very constructive vid, great job. I agree in particular about the rockpox enemies but honestly I think it's fair to say that GSG can do better on this in general, since the response from most of the community to most enemies since S1 has ranged from "bad" to "indifferent".
    The performance pass is another pet grievance of mine - it feels like a content crutch that's also superfluous when there's already an insane pool of cosmetics that just keeps getting more bloated. It feels like it'd be a considerable better use of their time to focus on bugs, QOL fixes and gameplay improvements.
    At this point I'd much rather take medium sized gameplay oriented updates every 3 months over the 6+ months wait for the current seasons. DRG is still in a decent place overall, but GSG do feel like they've gotten somewhat complacent with their approach to the seasons so constructive criticism like this is very much needed and welcomed.

    • @manboy4720
      @manboy4720 Рік тому +2

      i'm a graybeard and i'm running out of stuff to do. cosmetics are the only thing i can work towards, and i really don't care about them anymore. i need something more substantial than a hat.

    • @jairdinh7563
      @jairdinh7563 Рік тому +1

      Could not agree more everytime they want to update something significant with their game they now have to ship it with an 80 tier performance pass, new weapon framework for every gun, and an entire cosmetic tree.

  • @marcoasturias8520
    @marcoasturias8520 Рік тому +12

    The Sting tail feels almost as hard as an oppressor, it should be about as rare.
    And maybe add a sqyish baby stingtail, incapable of damage and with weak armor to be the ones who spawn amidst swarms.

    • @Specoups
      @Specoups 11 місяців тому +2

      It's much more dangerous than an oppressor. To actually get killed by an oppressor, you have to stay locked in place, whereas the stingtail WILL get you, wether you are moving or not.

    • @NonSoSmartPerson
      @NonSoSmartPerson 3 місяці тому

      ​@@Specoups7 months late, but this is absolutely true. Haz five mission I was using jet boots to get up to a drop pod, one sting tail said "Nah b" and I got fucked cause of it.

  • @suwakomoriya2765
    @suwakomoriya2765 Рік тому +5

    One small thing I love about the Jet Boots you didn't mention is the fact that the jets themselves can actually ignite enemies, giving it even more use in combat. I love little details like that.
    But yeah, generally this season has been very forgettable. You know it's bad when the main new boss on the cover is rare enough that I didn't encounter it until about two weeks back. And I've only seen two in total.
    Also, even on lower Haz levels, Stingtails just feel like ass. I've seen them hook me through WALLS. And this was recent, too. Usually I love open or super tall caves but the existence of the Stingtail makes me dread them.

  • @randaru1527
    @randaru1527 Рік тому +7

    GSG: "We heard a concerning report that some players still enjoy playing the solo mode that's been abandoned for 5 years, so we've decided to introduce not one, but TWO new enemies that are tanky, attack you without cooldown or line of sight from across the map, deny a large area from complete safety to prevent salvage operation from being beatable, and are treated like grunts by the respawn system, meaning they'll be replaced during a wave on the same frame they die. There, that should fix the issue of people wanting to play solo mode for years to come!"

  • @daedalus372
    @daedalus372 Рік тому +8

    A really well produced, well edited video, that makes a lot of valid points. I don’t agree with all of them, but im sure that’s partly because I mostly play on haz 4. Also I like how you put your extra notes on the Dwarves map tablet thingy, it’s a nice touch!

  • @LunaBit985
    @LunaBit985 11 місяців тому +1

    something I've noticed with the stingtail is that it's mele attack's animation is quite hard to notice and I genuinely thought it didn't mele for the longest time until I pickaxed one and saw it use it's "horn" attack or whatever. the other glifids all bite or smack you with their forearms, where either their forearms move dramatically or their face pushes away from the rest of their body to bite you, both quite obvious. the stingtail just kinda headbutts you which can be quite missable as well as resets quickly so if you get hit from behind and see a stingtail you don't know if it was the thing that just hit you

  • @IveHasaYT
    @IveHasaYT Рік тому +2

    I want the corruptor to change so bad, it's genuinely one of the things I looked most forward to with the new update. Now I consider myself unlucky everytime I hear Harrold roaming in a nearby room, because for some reason I get him rather frequently and the hassle of dealing with him is always overwhelming. Especially with greenbeards around. I love my friends but they are not as experienced in this game as I am and seeing them struggle to comprehend the mechanics of the Corruptor leads me to having to finish it off on my own the majority of the time. I agree with all the changes listed in the video. My first encounter with Harrold, I actually got lucky and it stayed relatively in the same area, and I assumed it had a radius with the cleaning pod. I was quickly proven wrong the next time I encountered him, when he ran up an unclimbable cliff to an unaccesible part of the cave unless you were a scout. Amazing video, details all the thoughts I've had about this season and more. I hope the devs are still listening and focus on quality for quantity. I'd much rather see quality changes before getting new skins, as nice as the season battlepasses are. Rock and Stone!

  • @morgan3392
    @morgan3392 Рік тому +3

    55:18 I want to point out the reason I believe the stingtail's audio cue sometimes doesn't play. It gets overridden. I've noticed in DRG that when enough sounds are playing, it muffles/ducks/mutes other sound cues so that it doesn't become overwhelming. I'm not sure if there's a priority system for audio cues, like how bulk detonators basically muffle everything else, but I think the stingtail should be given a priority level like that.

  • @joezebov5537
    @joezebov5537 Рік тому +3

    Great video; I agree with basically everything. Just wanted to note some things of note related to some of the jankier stuff, from testing we did for the wiki/playtesting during the season's experimental branch, because its interesting:
    1. As far as I can tell, the fear being so janky is because its being inflicted on the blisters, not the enemies. As a result, this makes the direction the enemies run really, really weird (since they try to run away from the source of fear, which in this case is foam hitting the enemy, which the blister is attached to). I assume the devs did this so they could recycle the AI of the base enemies.
    2. On the note of fear, Mactera Bombers (as well as their infected counterparts, far as I can tell) can actually be feared; its just that they are immune while doing anything that locks their destination (such as the goo bomb attacks), making it very rare unless you catch them in transit to one of your teammates. This is true of a few enemies in fact, and I think is what might be happening with the exploders; they're destination locked already (set to run at you), so they can't be feared. How/why the devs did this is beyond me, though...
    3. They actually made fighting Rockpox worse twice, far as I can tell. Firstly, with what you mentioned, by making the blisters popping inflict pox in an AoE around it. However, until a recent patch, you could actually sidestep this, since all Rockpox inflicting effects (barring terrain removal, anyways) inflicted the same non-stacking status. As a result, you could got all in and stand on Rockpox terrain and no longer suffer the blister popping effect, since you were already "affected" by the status. This still kind of works, but its much less reliable now...
    4. Stingtails might actually be the souls of scouts getting revenge; their attack is, far as I can tell, a single-tick grapple hook whose velocity is set based on their distance from you. If you start and release the grapple hook with the right timing (relative to your latency), the grappling speed gets applied twice. You can exploit this as scout if you're client, in fact (and likely have by mistake before)! The "yeeting" seems to be this same bug/exploit, but with the stingtails performing it on you against your will (and thus flinging you far past their current position). This is speculation based on testing and my intuition as a "lazy programmer", though.
    5. The Stingtail's grab is interruptible! Its just that its only interruptible by stunning, fearing, or throwing something in the way (like a pack of C4); at least Driller can be happy!
    As a migrant from the Warframe gimmick hell, I really agree with your last statement; I hope GSG listens and doesn't follow the same path. Cheers!

    • @chanceIIors
      @chanceIIors  Рік тому +1

      Wow super insightful comment, enjoyed reading it to learn more about how some of these mechanics might work from an implementation-level. It was funny because I was almost done working on this video and was chatting with my DRG friends and I asked them "wait... goo bombers aren't fearable.... right??" and all of us were like "uhh...." and then I was gonna test it but forgot hah.
      The stingtail grab being a repurposed scout grapple is super interesting, because it might mean the devs have actually tested scout's grapple being able to grab heavy objects and pull them towards the player, which I've seen suggested by others before. Probably will never actually see it since the devs are against traversal tool overclocks, but fun to think about.

    • @joezebov5537
      @joezebov5537 Рік тому

      @@chanceIIors While they're not planning on traversal OCs, I could see something like it as a new OC for the crossbow; it already has a recall bolt mod, after all. Something like "Sticky Bolts" maybe?

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth Рік тому +4

    While a lot of your criticism WAS good (and I agreed with most of it), some of it veered into the pointlessly nitpicky. Complaining about the in-game size of the corruptor being smaller than the promotional material, for example. It's just a gripe for griping's sake. Same goes for the "just hit the random button with your eyes closed" bit when discussing Randoweisser, or discovering that you can scare rockpox bugs with the foamer (a mechanic that has been present since the implementation of Rockpox.)

  • @kdoge8117
    @kdoge8117 Рік тому +6

    I 100% agree. I have been noticing these issues but feel very pressured to not say anything negative. A big worry of mine is bloating of the game. Already there are almost too many OCs and customizations are a hell scape of grind.

  • @thefiresworddragon927
    @thefiresworddragon927 Рік тому +1

    To be fair, if you can't afford 10 starch nuts, then you're getting the highest amount of unluckiness anyone has seen; you NEVER go a mission without finding at least 1 plant of Starch Nuts. Starch Nuts are the first thing you get enough fruits for drinks for, and its only use without Malt Stars and Yeast Cones is either Rando or Blackout

  • @the_Red_Star
    @the_Red_Star Рік тому +5

    Guaranteeing jetboots alongside every corruptor fight would be a good call.
    It'd be like bet-c, where the random miniboss initially makes things harder, but gives you a unique powerup when you're finished with it.

  • @MichalFRWN
    @MichalFRWN 6 місяців тому +1

    I actually like the fact that the spreaders can shoot you from behind an obstacle, We call them 'the artillery'. I would only maybe decrease their accuracy when not having direct line of sight or other balances. But having to track the projectile and figure out where are they camping is a fun play element.

  • @lumbearjack7372
    @lumbearjack7372 Рік тому +5

    100% with you with the Corruptor spawn chance. I got through 13 levels of the pass and coutless BET-Cs, Tyrant Weeds and even a Data rack before encountering one.
    To me this speaks mostly about how diluted the pool of random encounters is becoming. All new in-mission content added since Industrial Sabotage fits into that category (save for the Rival Threat and Corruption warnings), and while I recognize it's a good way to naturally blend in new content into DRG's gameplay loop, GSG has kinda been relying on it too much lately.
    Not only it sucks to play for potentially hours before getting to see the new additions, this system also heavily reduces the chances of older seasonlal content to appear, and that's a pity because it's stuff that the devs have worked on (and I still enjoy) that's now being thrown to the wayside. Feels kind of wasteful

    • @jairdinh7563
      @jairdinh7563 Рік тому

      That is true overall I think gsg have a great live service model but its just not filled and relies WAY too much on rng just in general throughout entire game there is way too much rng.

    • @cherryrook8684
      @cherryrook8684 Рік тому +1

      But even if you get the old season event spawns you get nothing from it but a bit of XP. Not even a crumb of current season performance points (or even just some crafting materials) ultimately making them feel less engaging than if just current season events were to spawn. Often i see pubs just completely ignore season 1 and 2 events if they do spawn and i can not fault them for that in the slightest

    • @chanceIIors
      @chanceIIors  Рік тому +2

      Another issue with the bloated random encounters is that I must imagine it becomes even more confusing to newer players, the later they start playing. I kinda had this issue when I tried getting into Path of Exile a few months ago, which has so many seasonal endgame events added throughout the years. Sure, they make the game really fun for longtime players, but my group of friends kinda just got overwhelmed by them all and didn't know what to do and we stopped playing not long after that.

  • @seabound_
    @seabound_ Рік тому +4

    Personally, I would love if the stingtail would be weak to power attacks similar to an oppressor.

  • @crittercrittercritter
    @crittercrittercritter 11 місяців тому +2

    iirc the dreads slam has a similar effect to the corrupters slam, there will be similar small rock particles before it slams alongside the scream audio, although visually the dreadnoughts attack is also much better choreographed. might be entirely wrong and insane though

  • @localsnek
    @localsnek Рік тому +2

    Personally I like to think the Jetty Boot game is a CAPCHA for the jet boots. Any dwarf can access it with a simple series of inputs, but the Rivals wouldn't be able to, because flappy bird is clearly an impenetrable security system. It's a mix of a joke and a real security purpose.

  • @meepmonster750
    @meepmonster750 Рік тому +3

    Been playing A LOT! I agree with everything. Haz5 stingtails are way to broken. When climbing walls after grabbing you it doesnt pull you half the time but shoot you straight up to die from fall damage. They have to nerf the fall damage at least 80-90ish percent

  • @demonicdude1328
    @demonicdude1328 3 місяці тому +1

    Rocket barrage isn't a DPS overclock, it's designed to be a swarm clearing tool. If you want big damage you can still use any of gunners secondaries and still use your main for swarm clearing

  • @thewrong1306
    @thewrong1306 Рік тому +2

    my POV on this season after 200h on my 900h is the same. MID.
    the stingtails is just the fun killer. some people are somehow starting to get used to it saying we just need to focus on killing it first. but the reason you wanna kill it first IS BECAUSE ITS BROKEN AND ISN'T BALLENCED. (can throw you out of the map. throw you so high you die from fall dmg full sheilf n hp. pulls you so hard you die from velocity on the wall. is tanky AND SPAWN SO OFTEN MORE THAN OPPRESOR.)
    the spitballers just SPAMS their attack that does ridiculous dmg, but i think it could be fix by being able to shoot the projectile before it hits the floor.
    the infection not being gone make sense but 2 season with the infection just make it super annoying and now feels like a chore. also elemental res barelly helps again the finger cramp smacking when you get stuck.
    i can't wait for the next season not just for hope of the new content to be good and alot but also to fineally be free from the plague chores and maybe update on these new enemies.
    also harold for me is fine. its a VERY EASY boss, you just run around it and dont get too close thats it. the enemies WHILE fighting is the difficult part to make it a boss. and its a special way to fight and its diffrent so i like it. also its harold everyone loves harold.

  • @lukewind13
    @lukewind13 Рік тому +1

    Its not good when you see a corruptor boss and think; "Ugh i dont even want to fight this thing" No other mini boss has given me that thought.

  • @furgel7717
    @furgel7717 Рік тому +3

    I do agree with most of the criticisms here, though I haven't found myself enjoying the game any less just because the core is so fun.
    I do that they will add some new overclocks for existing weapons, as I find that experimentation the most fun part of the game. At this point I think that they should add a new way of unlocking the old battlepass cosmetics, as otherwise the collecting will take too long.

  • @TopherPhoton
    @TopherPhoton 5 місяців тому +1

    I would love it if the stingtail could grab things out of your hands- if you're carrying a lithofoamer or an enor pearl, it doesn't move YOU, but launches your shit away instead.

  • @teckworks
    @teckworks 10 місяців тому +1

    Well I think GSG saw this vid because it almost _entirely_ shaped the November 2023 maintenance update! 👀

  • @lukaslesnjakpelko5087
    @lukaslesnjakpelko5087 5 місяців тому

    About the septic spreaders: In my playtime i found that it is infact possible to shoot the sepsis projectile, but it has to be with another projecfile. Think EPC, Sludge pump, boltshark, DRAK, Deepcore 40mm, Thunderhead and the Hurricane. Though what i've also noticed is that the projectiles splatter on hit so you need to be relatively far away to shoot them, generally just better to dodge. Works on some dreadnought attacks too.

  • @chastermief839
    @chastermief839 Рік тому +6

    I agree with most of this but your takes on randoweisser are completely off base.
    1) It's not for "optimal builds", it's for challenge runs. Assiging meta builds for each OC that you roll into is completely antithetical to the idea of randomizing your build. You even had a clip where you were at first disgusted with your perks, but then later found use for berserk to kill the oppressor. That was a perfect example of why randowiesser is fun but it seems like it went completely over your head.
    2) Your criticisms of how it will affect greenbeards perception of overclocks, or using it as a teaching tool for new players is completely out of pocket, i don't even know how that's relevant or what made you think that's what the beer is designed for.
    3) Your idea to lift from all possible items, instead of just ones that you own, isn't bad but I also don't have any problem with it's current iteration.
    4) The price is high but you say this as if we all don't have insane stockpiles into the hundreds for these beer ingredients. If the beer cost like, 20 starch nuts maybe i would be bothered by this. Yes you can do it for free but the beer adds a ritualistic element to it. It's very obviously less fun to just hit a button on a menu compared to the beer pouring and drinking animations and the fancy particle effects that you can share with friends.
    5) The streak idea gives me ick. I hate this tendency to turn everything into a progression or a score for clout. Every fucking video game is full of meters and challenges and bars to fill up, and that includes good games like DRG. why can't we just have one thing that's fun to mess around with.
    I agree with almost everything else you said and the video was well made, so it's crazy to me how much you triggered me by talking about the funny meme beer. I didn't even realize that i liked the randoweisser so much until i saw how wrong someone could be.

    • @chanceIIors
      @chanceIIors  Рік тому +1

      I think your points 1 and 5 kinda go together in my head - because right now Randoweisser goes completely against the only vanilla endgame we have (optimizing play for blue rank grind faster), and I just felt like for me, as someone who leans heavily into that playstyle, there is very little internal or external reason to use the Randoweisser. With DRG seemingly being allergic to fleshing out endgame activities I tried to imagine a simple way to adapt Randoweisser into an endgame-esque ability. And if you think about it, DRG has essentially zero "flex cosmetics" - stuff like calling cards in COD or portrait frames in Vermintide where you see a rare one and think "dang this guy must be pretty good". Blue rank *can* be an indicator of skill but it doesn't always. So the idea was that Randoweisser could've been something along that vein (even though I get the vibe that GSG is extremely scared of introducing something like that to their "non-toxic" playerbase lol).
      Point 2 - I guess my assumption of the randoweisser might've been a bit off - if the beer felt so useless between me and my graybeard friends, my natural assumption was that the beer was designed for newer players then. I still believe there are outright "wrong" ways to build weapons and OCs, and it feels icky for me to use a weapon like that (if I have nothing to show for it - which goes back to the streak idea).

    • @chastermief839
      @chastermief839 Рік тому +1

      @@chanceIIors fair enough. like I said I agree with nearly everything else so I totally get where you're coming from when you say there's no end game content, there's very little incentive for a player to push themselves beyond just playing on hazard 5.
      I do see the potential in a style of "challenge run" for a clout reward, but I think that would be better suited towards something like challenges in Binding of Issac where you have to play a run with a crazy restriction in place, or challenges in risk of rain 2 where you have to go out of your way to something noteworthy in a mission.
      Personally my friends and I use randoweissers as a way of challenging eachother. Every now and then someone will order a round and then it's a game of, "Whats wrong bro? you're not going to drink your randoweisser? Do you really need your neurotoxin build to carry you that badly?" etc. Like the other beers, its purely for jokes with your friends, basically. That, at least, is better than the fortnite dances or funny fart sounds so it elevates it highly above the other beers, but it's still just a beer.
      sorry if my first comment came off as hostile, I've had a shitty night. You made a good video, truly. i appreciate all the relevant gameplay clips that you included for all of your talking points. i just got tilted about the meme beer for some reason.

    • @chanceIIors
      @chanceIIors  Рік тому +2

      @@chastermief839 no worries mate, glad to hear about how other use randoweisser and that you guys are enjoying it! After reading comments from you and some other people, I can definitely see it being kinda fun seeing how scuffed a build can get and trying to work through that as a team with your group of friends. Maybe there can be a "smart stout" version of randoweisser that has the min-maxed weapon mods like I suggest in the video, and the existing one could remain as is.

  • @Hextator
    @Hextator 11 місяців тому +1

    Having Bosco be unable to vacuum or place LithoFoam was a bad idea.

    • @Star-nl5id
      @Star-nl5id 11 місяців тому +1

      he can vaccum

  • @Westonnator
    @Westonnator 3 місяці тому +3

    Why do u have such low settings on with a 4080.

  • @vizthex
    @vizthex 3 місяці тому +2

    this is like the third video i've seen about season 4 that starts with "i maxed out the pass and tree" and i'm over here like "what the fuck how do y'all even motivate yourself to play tf"
    edit: oh, he's one of those guys who meta maxes with all the datamining (or whatever the hell modern gamers are doing now).

  • @markfreeman4727
    @markfreeman4727 Рік тому +1

    the loot pool is concerning
    i hate the current 'infected' weapons frame, but if i don't collect them then they will get in the way of the other weapons frames i actually want to collect later down the line

  • @khillaelk5367
    @khillaelk5367 Рік тому +1

    i pretty much exclusively do solo missions and the corrupter is suchhhh a hassle running back and forth to get the foamer or vacuum while getting constantly attacked by lithophage parasites is ridiculous

  • @nemtudom5074
    @nemtudom5074 Рік тому +2

    The stingtails need a serious nerf.
    The fact that i've been pulled by them several times while me and the stingtail were on two opposite sides *of a fucking sandblasted cavern* is just too much range.
    Also, it not having a weak point AT ALL until you blast its armor off is ridiculous. This makes it impossible to kill them quickly if you dont have armor shredding, and if the devs want us to use armor shredding upgrades, then this isnt the way to do that.

  • @pater7387
    @pater7387 7 місяців тому

    I honestly thought Rockpox was gonna be it's own mission type like Industrial Sabotage, where you clean an entire cave of rockpox only for the Corruptor poping out of the meteor trying to escape and fight the dwarfs

  • @JakeTheJay
    @JakeTheJay Рік тому +1

    With your suggested change to the tools for cleaning the rock pox, I honestly hope that maybe GSG could implement a way to fight rockpox bugs with the foam. I think it'd be more interesting than just wasting all your bullets trying to pop some boils on a reskinned bug. Otherwise, there's just no real way to deal with a swarm of rockpox enemies without wasting all your AOE to kill just a fraction of them.

  • @NathanielSotero777
    @NathanielSotero777 Рік тому

    Lithopage missions: all we need is that. Quaratine Zone Mission: this mission is reworked corruptor , litho rock spread and litho bugs. And thats it with guaranteed boots. And you must cleanse the corruptor and the stones. That way it doesnt spread to other missions

  • @iainrickwood2623
    @iainrickwood2623 Рік тому +4

    Tell me that the name "CRITICAL corruption" doesnt imply something massive and game changing:
    Like maybe a new 1 hit terrain biome inside a sleeping leviathan bug that rockpox is slowly infecting, and with a new mission type where the corruptor is souped up to be a new rockpox boss, not some random encounter!
    Or maybe we go to another space rig thats been hit by a pox meteor, mission control mentions that in passing and u can find it in some terminal messages - imagine exploring a space station consumed by rockpox inside of caves consumed by rockpox! Sure u cant drill metal in DRG, but have rockpox permeating everything and im sure aesthetics-wise using terrain carving tools like drills, pickaxes & c4 would make sense
    That would leave the new glyphid enemies, that are Hoxxes' response to the infection, for season 5 - where GSG could really dig into it, not just TWO new enemies (as fun as they may be)! Imagine new bosses besides glyphid ones, some shit like "mactera flying fortress", or "qronar juggernaut" or "cave leech kraken" or some boss spitballer, all with special attacks and arenas to spice up elimination missions!
    Im probably underestimating massively but i feel like the updates in season 4 could b comparable to the updates that they churned out before the whole season thing, like every couple of months, as opposed to with every season every 5-7 months!
    If i didnt know better, and you said to me that the stuff in season 4 was a mid season content drop during season 3, i wouldnt have batted an eyelid - talk about "theming their updates"
    (Im assuming that the board game and DRG: Survivor are sucking manpower and resouces away from the main game)

  • @iballisticbee2285
    @iballisticbee2285 Рік тому +1

    I think it would be a good idea if every contagion spike gave a 25% bonus, so if you get 3, you can have a 75% buff, but until all contagion spikes are gone, rockpox swarms are much more likely. This allows people to get heavily rewarded for conquering the contagion spikes, but if they don’t, the rockpox is still a threat, so outbreak missions can be less of a burden.

    • @chanceIIors
      @chanceIIors  Рік тому +1

      Yeah I was thinking about that too but it would require reworking how warnings are implemented if they can have dynamic values. Also I think people would see a 75% warning, know it's 3 spikes, and skip it lol.

  • @crabby6730
    @crabby6730 11 місяців тому

    the worst thing about the sting tail to me is how unintuitive the position of the weakpoint is, is not only the fact that you have to strip it naked for it to reveal it but the fact that is in such an akward place to hit, all other weakpoints in enemies are in a zone that requires you to either maniobrate to get behind (like praetorians/opressors) or good aim to hit it like grunts heads, bots heads or mactera bellies, even brundles that work similarly once the armor is broken and the weakpoint is exposed you just shoot it and call it a day, the sting tail main weakpoint requires you to be ABOVE it to hit it or that it climbs a wall for you to puncture it, otherwise you would be hitting either the tusks (wich take reduced damage) the sides or the tail, the second weapoint wich is not armored is BELOW the thing wich are very few ocasions where you can hit it, i didnt even knew it was a weakpoint until a friends told me and test it myself, now you can try and jump on top of the thing similar to praetorians and bash its stupid head with your gun BUT the tusk slam hitbox is also busted and it will get you anyways (sometimes even if you are behind it) and in haz 5 that attack hits like a truck so being near the thing isnt good either, i think a good way to "nerf it" is to make the tail a breakable weakpoint, you get bonus damage for hiting the tail but you can break it and leave the creature injured for a couple of minutes until it grows its tail back, would make the sting tail more bearable without changing much of it, even attacks like driller drills (wich actually works to stop the tail but only reliably if you are host) or power attacks if you are lucky could injure the creature, deal a lot of damage and leave it without tail for at least 5 whole ass minutes while is still a tanky and damaging creature that you still have to deal with and strip its armor anyways.

  • @UshankaParty
    @UshankaParty Рік тому +9

    The whole movement from normal updates to battle pass was a bad move. DRG moved into a faceless cosmetic only side, I wish GSG kept being Niche game, because now seems like quantity is prevailing over quantity. Numerous homogenous additions, both functional and cosmetical.
    Thanks for uploading the video and discussing all painful topics!

    • @maslinichh
      @maslinichh Рік тому +2

      Cosmetics do not affect the development in any way, since programmers and artists work in parallel with each other. So while programmers write behavior to a new enemy, artists draw cosmetics

    • @fenrirsrage4609
      @fenrirsrage4609 Рік тому +2

      Honestly its performance pass is probably one of the best out there because its more accessible and fun compared to other Battle passes. No FOMO to worry about.

    • @tddavis
      @tddavis Рік тому +1

      @@maslinichh cosmetics do affect the game, I would much rather artist be working on new biomes, new creatures, more new map tiles, or more ambient models for each biome to polish up biomes. I think a lot of the older biomes need a quality of life pass on them. Their is so much cosmetic bloat in DRG currently. I feel like the artist resources are definitely being squandered currently.

    • @maslinichh
      @maslinichh Рік тому

      @@tddavis An artist cannot work on the environment of biomes and mobs until programmers or a game designer do it. First, they need to come up with his abilities and attacks, and only then adjust his appearance to this. And while game designers and programmers are busy with some of the skills of these enemies, artists can deal with cosmetics. And even more so, most of the cosmetics for the seasons were ready about 1.5 years ago. This can be seen in their 2021 post, where they just announced the season system and there in the image you can already see ready-made hats for dwarves

    • @jairdinh7563
      @jairdinh7563 Рік тому

      @@maslinichh I do agree but wouldn't it increase the amount of artists in the company instead of programmers and game designers.

  • @gulagmike7252
    @gulagmike7252 7 місяців тому

    If I’m playing engineer and there’s a spike I help to foam it completely and vacuumed it quickly. If the enemies starts to get overwhelming I fall back and clear them with the breach cutter which usually clears them all with three shots

  • @MorbidMindedManiac
    @MorbidMindedManiac Рік тому +2

    Great video, love the editing especially
    I would say I’m a new-ish player, having played since Christmas 2022, I overall have a pretty positive view of the season, but I remember being kind of disappointed with how little there was after hearing that the first 3 seasons added new weapons and was expecting a bunch of new content. In hindsight, I don’t think *new* stuff is the best thing, as that could add bloat down the line, but maybe improvements to some overlooked sections of the game, the biggest thing I can think of are perks.

  • @flytrapYTP
    @flytrapYTP Рік тому +3

    I'm very loyal to this game but yeah I'm definitely awaiting some improvements. I enjoy it at its core but season 4 has been a bit mid.

  • @shwingleman
    @shwingleman Рік тому +1

    The rockpox went from an interesting new threat to avoiding it like the plague. While that makes sense, were supposed to be cleaning here

  • @dinosaurkin5093
    @dinosaurkin5093 Рік тому +8

    Agree with everything except the Stingtail. They're hilarious and aren't any worse than Shellbacks. Hell, Shellbacks and Younglings can literally roll through shields like they aren't even there.
    You can shoot the stinger it launches at you, or drill it, and it cancels it. It's the same as a spitballer projectile.
    Stingtails are fine.
    Corruptor would have been better as a Mutated Tyrant Weed.
    Management should also send Jetboots along with the cleaning tools.

  • @evanstutterheim7644
    @evanstutterheim7644 Рік тому

    30:07
    Some people might disagree with me on this, but with the corruptor, I like to believe that its attack outlines being somewhat less noticable compared to the other mini bosses mentioned, is because it is a living being, while the prospector, Bet-C, nemesis, and even the caretaker, is because they are machines, manufactured to show the outlines of their dangers to prevent any harm from coming to those on the same side as them. The Bet-C, even after defeating it and restarting it to make it yours, still shows the outlines of its attacks (mainly bombs), even though it's on your side, because it still does damage to you, and lets you know to get out of its radius, because that's what it was built to do. Even the korlok tyrant-weed doesn't show its attacks as a radius because it doesn't need to, seeing as it's part of the natural fauna of the planet. Season 4 was the main season I started playing, I played like, 5 hours of season 3, but I still really like this season as a whole. Sure, some things could've better, and I can't wait to see what is added next.

  • @vinccool96
    @vinccool96 Рік тому

    On Haz 4-5, rockpox is a HUGE threat. Getting frozen and damaged by it is either a death sentence during a swarm, or getting you to 3/4 health.

  • @eternal_shrimp
    @eternal_shrimp 10 місяців тому

    something about the stingtail aswell, is that it doesn’t even class as a disruptive enemy! you might not know how that system works so; disruptive enemies have limited spawns. the current enemies classed are; grabbers, goo bombers, adult q’ronar, menaces, wardens, and bulk dets. only 2 or 3 of them will be in the spawn pool in a mission, based on hazard (3 on haz5, 2 on haz4 and under).
    and stingtails don’t count under these despite being how disruptive they are. so they’re stacked on top of all these instead of taking up a slot.

  • @MrSlaughterrific
    @MrSlaughterrific 8 місяців тому

    I feel like a senior citizen when people call flappy bird OG when the helicopter game is the real og

  • @jamdonut4444
    @jamdonut4444 Рік тому +1

    Wish this video had more views because this is the best way to criticise game I've ever scene.
    I don't know about everyone else but your solutions to these problems prove there's a problem in the first place and that it needs to be addressed.
    because "oh my god [insert idea] is way better than what we currently have why isn't in the game" Instead of everyone else just saying "it shit/remove it".
    The only thing I don't 100% agree with
    Is the corruptor attack warning just being an orange circle like the robots.
    I do think it needs to be way more visible probably just make those white streaks (of air?) Bigger and bright yellow instead ( and maybe more wind up time).
    The only reason I say this is because the orange lasers kind of feel like the robots theme and it wouldn't really fit well with the rockpox.
    I hope if you have to make criticism video about any video game you continue in this style. really good video rock and stone.

  • @thunderstone6096
    @thunderstone6096 Рік тому +1

    Man when season 4 was being teased and we saw that picture of the corrupter the first time I really thought it was gonna be massive and stationary like a big poxed up korlok weed. Harold is just so underwhelming and annoying to me now

  • @SquidUnit646
    @SquidUnit646 11 місяців тому

    One of my favorite ways of dealing with sting tails is to hit them with a heavy melee attack as soon as I land from their launch (it doesn't work half the time and they only get stunned, but its still fun to try). I was thinking ,along with your proposed nerfs, sting tails should also get a weakness to melee attacks (similar to oppressors). Don't ask me values, I am not well versed in them.

  • @maybeiamepic2263
    @maybeiamepic2263 Рік тому +1

    I like the concept of the stingtail but the fact it can send you past itself and cause crazy amounts of fall damage is unfair. It should pull you directly to it, not over it.

  • @BadShotDR
    @BadShotDR Рік тому +2

    I’ve seen many a video on Season 4 criticism, and honestly, this video appears as close to perfect as someone can get!
    Your effort poured into this is certainly not unnoticed; rock and stone my guy! ⛏️

  • @razoras
    @razoras 10 місяців тому

    I literally had no idea the randomizer beer existed until now

  • @Drywalleaterr
    @Drywalleaterr Рік тому +2

    The grenades were pretty cool tho.
    Also using clouds of lithophage gas to telegraph attacks would look pretty cool methinks(Vine attacks = rockpox gas leaking from the ground, slam = rockpox gas leaking from the corruptor in the slam's range)

    • @chanceIIors
      @chanceIIors  Рік тому +2

      Yeah for sure, would love the visual cues to be visible but not "stick out" from the corruptor's design

  • @MOSKAU15
    @MOSKAU15 11 місяців тому

    I had a Harold a few times that kept running for over a minute straight in max complexity cave after removing his armor. Also stingtails being able to pull you out of the gunners shield....

  • @Stefanonimo
    @Stefanonimo 6 місяців тому +2

    Meanwhile, the perk system is heavily outdated and it never changed since when? 2019?
    That needs an update.

  • @Kingofdragons117
    @Kingofdragons117 Рік тому

    I feel like the corruptor was meant to be a boss like the caretaker, but they either ran out of time or couldn’t quite make it enjoyable enough.
    Honestly I just wish it was a modifier with a guaranteed jet boots on the map. It would make fighting it completely up to the player for bonus hazard pay. Though it would need some work on its pathing and stuff like you said.

  • @selectionn
    @selectionn Рік тому +3

    unpopular opinion but the game died for me when they did the season plan. Its incredibly lazy and every season just ends up being a re-hash of the previous season. Two robot seasons, two rockpox seasons.
    its unfortunate the game has pretty much just stagnated for a year now because no one is willing to criticize the game because "rOcK aNd sToNe!!11!" and if you dislike something you are just a hater and toxic. dont even get me started on the fucking abysmal balance that still hasnt been fixed for a year and how the devs ignore feedback like their life depends on it.

    • @chanceIIors
      @chanceIIors  Рік тому +2

      Facts, the sad part is in the most recent dev anniversary stream, one of the leads at GSG (I think Mikkel or Soren) even stated that looking back, they learned how players didn't like a second season of robots. Then they decided to go with a second season of rockpox anyways lol.
      I don't even think the issue was necessarily with 2 seasons of the same theme, but that the seasonal content (robots and rockpox) is so unbalanced and unfun and mandatory (at launch state). If Season 2 and 4 focused a lot on IMPROVING robot and rockpox design so it's interesting AND fun to engage with, I don't think many people would have an issue with a year each of robots and rockpox.

  • @nomiset2160
    @nomiset2160 Рік тому +2

    4:33 i feel so represented rn

  • @tophatman2272
    @tophatman2272 11 місяців тому

    i disagree that the corruptor is optional. the reason for this is that it acts as massive area denial through its rock pox, i had a corruptor spawn in a heartstone chamber and completely cover the floor in rock pox meaning we had to fight it while defending dorreta

  • @hexvid6412
    @hexvid6412 Рік тому +2

    I must express my disappointment given the high standards that Deep Rock Galactic has set for itself. Compared to many games that I've found uninspiring, Deep Rock Galactic stood out. However, this season felt lackluster and didn't resonate with me. The game possesses immense potential, especially in terms of lore, enemies, and boss fights. I was underwhelmed by the recent boss, which felt out of place and didn't live up to expectations. Exploring some Glyphid queen dens or introducing an upgraded version of the Dreadnaughts would have been a much more compelling direction for the season.

  • @Devinrekrafted
    @Devinrekrafted 11 місяців тому

    I can attest that the corruptor needs a rework.
    I was on a point extraction mission where we decided to fight the corruptor and we got team wiped TWICE. We needed to use 2 Iron Will's to beat the mission and we ended up just leaving it.

    • @Devinrekrafted
      @Devinrekrafted 11 місяців тому

      A possible rework for the ground slam is to make the Corruptor glow orange a second or two before doing the slam, this is a well telegraphed attack that can still catch you if you aren't paying attention to the corruptor.

  • @gabenplznerf1093
    @gabenplznerf1093 8 місяців тому

    Getting one shot by sting tales was a breakpoint for me. Idk what they were thinking.

  • @dextra_24703
    @dextra_24703 4 місяці тому +1

    I would hope that later on the movement tools get Overclocks

  • @lordkyruma
    @lordkyruma Рік тому +1

    As someone that LOVED season 2 as i started playing, and got Season 3 battle pass completed, i was kinda dissapointed on how this season ended up being.
    I get they cannot add new weapons each season, i'm not expecting that, but if you're not gonna add weapons do something else, New passive perks?(they're in theory working on a perk rework but we don't know if that rework is gonna be a thing in the next season or the next one after that), Overclocks rebalancing? (they did it for...what... 4 Overclocks and 1 weapon?, that's barely enough imho), maybe a new biome or type of mission?.
    While i kinda like overall the new enemies they added, Septic spreader is fun to fight...until it isn't, and stingnails are just annoying...PERIOD, and with the new Corruptor fight + the new enemy variants of rockpox, it makes me avoid those types of mission unless necesary by a daily/weekly.
    I know for a fact that i won't be completing this season pass of deep rock, and i will be waiting to see what they have in store for the next season. I haven't lost my faith in them, the game is still amazing, but that doesn't change the fact that this season overall isn't great...it's just.... decent at best. I just hope that this season was a odd one out and it's because they're working a bigger, slower project for the next season
    And for the love of god GSG....DO SOMETHING ABOUT THE OVERCLOCK GRIND, PLEASE, you have SO many people on this platform and every single one has some incredible ideas to make this grind better, or at least...more fun to bear, like the example Chancellors gave about the random beer, IT'D BE SO FUN if you could get random overclocks that you haven't unlocked yet.

  • @BigJinfinity
    @BigJinfinity 9 місяців тому

    Another funny Bosco behaviour when fighting corruptors, even if you destroy the exposed weak point he keeps shooting, he still prefers shooting the exposed side for minimal damage over vacuuming the foam
    I realised you can still trick him into using the vacuum by foaming the ground near the corruptor and pinging that, but it really shouldn't even be an issue in the first place

  • @tehphoenix7441
    @tehphoenix7441 11 місяців тому

    Also rockpox blisters do not appear on enemies that are far away (like spitters) on low graphics settings.

  • @wolfmanhcc
    @wolfmanhcc Рік тому

    "I hope you dont think i'm belittling you"
    Sir, i play Solo Haz 2, i cant be belittled.

  • @nemtudom5074
    @nemtudom5074 Рік тому

    51:10 I'd argue that first patch didnt work, because even after it, i still got grabbed by WAYY further than 10 meters

  • @dmdkdkrkfksn4324
    @dmdkdkrkfksn4324 10 місяців тому +1

    I havent played for a while and recently joined again and im pretty dissapointed in the robots, their more narrow hitboxes and the fact that pieces of them dont fly away when you shoot them make them WAYYY less satisfying to shoot and i would love for players to be able to customise their spaceship/hub. Thats all i have to say

  • @TheEnemy10225
    @TheEnemy10225 Рік тому +2

    13:30 were you taking the dammage mod? Your ammo numbers looked like you werent. Taking the damage mod makes the overclock have alright dps

    • @chanceIIors
      @chanceIIors  Рік тому +2

      The stats were taken with no weapon mods selected in Karl.gg to isolate variables for comparison. In the footage I definitely took the damage mod but it still feels bad imo

    • @TheEnemy10225
      @TheEnemy10225 Рік тому

      @@chanceIIors got it.

  • @jedofaxa1147
    @jedofaxa1147 Рік тому +4

    With the rise in its popularity, drg was bound to attract, or reveal, people seeking easy material to create these hour long grass-lacking rant videos. It was sadly inevitable.

    • @l4zrh4wk
      @l4zrh4wk 11 місяців тому +2

      Yeah I thought I liked this game at 1,500 hours over 3 years (by far my most played game.) And then you see this guy/these commenters nitpicking on what is an amazing game by an amazing dev and it’s like “Jesus Christ, go outside.”

  • @Prince_Echo
    @Prince_Echo Рік тому +1

    i really liked the IDEAS introduced by season 4. but it stopped at the ideas. the moment i saw the execution it became far less enjoyable. i feel like if stingtail couldn't climb walls, or had less hp/armor it'd be more balanced. if you could clean the floor the corruptor leaves behind and lessen the burst damage. they could have a terminal between the equipment terminal and bosco terminal that lets you trade a blank core for either jetty boots or any new random equipmrnt that would still be available to spawn mid mission for the entire squad, since after you finish OC grind they kind of just take up space. these are just ideas to be clear i have not put any thought in for balance.

  • @sillystring
    @sillystring Рік тому

    Another problem is that septic spreaders and corruptors both produce particle effects that cause big performance drops on my pc that's only a few years old, while things like bulk detonators cause zero issue. Unoptimisation always ticks me off.
    Also, I think it would be nice if corruptors followed players with intent to kill, rather than fly away.

  • @FLUX.2226
    @FLUX.2226 10 місяців тому

    I wish they'd remove the battle pass system again. Technically you're not missing out on anything that you haven't unlocked yet when the season ends, but holy molly the cosmetics grind is already absurd (I'm level 423 and still don't have all the cosmetic cores and cargo crate drops) so I still get plenty of FOMO from it. Luckily (or sadly) season 04 will be up for a full year and I recently finished the pass despite taking a long break after getting burned out by rockpox. Instantly opted out of seasonal content afterwards, thanks to the recent November update.
    That November update was a refreshing trip back to the old update system, I hope it is a sign of the feedback getting through and not just a temporary thing while the team's main effort is on Rogue Core. QoL, balance changes, a reworked OC and a bit of new, non-seasonal content. I'm almost glad we'll get another one of these before season 05, sometimes less is more.

  • @pyrose3625
    @pyrose3625 Рік тому

    the drop pod for the corrupter should be a special one that act at first as an attracter for the corrupter and one it's in range of that special drop pod it activated creating a barrier that prevent it from running away, to add to the lore too since after season 3 they learned quite a bit about how it works and now that they know what it like and don't like. the way it work for normal contagious spike don't need to change because DRG see it as effective and cost efficient, but the corrupter witch as a tendency to flee, they decided to create a special compound that attract the corrupter and then trap it ( after you can change the way it act because it can't run, so like a cornered animal , if it can't run, it will fight)
    Edit 1: i also though of something with the attracter compound , you can also add temporary bombs that only spawn on the cleaning drop pod witch will attract the infected Glyphids away from you giving you much needed breathing room

  • @Adazahi
    @Adazahi Рік тому +1

    Still havent finished the vid but idk if it's fair to make the decontaminator pack part of your criticism. The frameworks are subjective and while I can also agree that the season is kinda mid I think that the decontaminator framework is sexy asf

  • @dentfuse7449
    @dentfuse7449 8 місяців тому

    HOW are you at 2k subs man, your production quality is so high and videos are so engaging! You definitely deserve waaay more subs

  • @Lucas-ro6zf
    @Lucas-ro6zf Рік тому +1

    what do u use to increase your viewmodel fov?

    • @chanceIIors
      @chanceIIors  Рік тому +2

      mod.io/g/drg/m/customizable-weapon-fov used it to zoom everything out a bit so it blocks less of the screen!

  • @morgan3392
    @morgan3392 Рік тому +1

    I've put well over 1000 hours into DRG and have enjoyed its gameplay loop, charm, challenge, and balance greatly. The balance is why I don't appreciate the seasonal content all that much. In order to make the new season feel pressing, they've made the new enemies stronger than they really ought to be. I agree with everything you said about Harold and the stingtail especially. I think the stingtail just has a little too much going for it. I've had other people try to invalidate the argument by saying that you don't fight them in every game, but... that doesn't matter. When you find them, it's typically not too fun, since they behave in rather glitchy ways. I just wish they'd make their spawning closer to goo bombers; you don't often get more than two at a time, and most of the time you only get one.
    I think they nailed almost perfect balance with the original lineup of enemies. I think the stingtail and septic spreader will make good additions once they're properly balanced out. But as they are right now, I think they make it a little less fun than it was before.