Getting a lot of comments about Titanfall, so I wanna clarify: I've played very, very little of the series. I didn't want to misrepresent the franchise from my inexperience, so focusing on games i AM familiar with was how I decided to handle the video. That way those more familiar with TF can add their perspective to the discussion in video comments/stream chats.
I respect you for that, many youtubers have tried to talk about Titanfall 2 and painted the wrong picture of what it is because they didn't actually know the game.
Well, the most obvious reason TF|2 failed is because there was no #1 and #2 in your chart-the release date was handled with the finesse of a man shooting himself in the leg and the franchise had a relatively small playerbase to begin with, which led to a lot of buyers being familliar iwth Titanfall already instead of rejuvenating new players influx. The game itself has seen a lot of improvements since the first installment, but some balance changes were questionable, mostly regarding the Titans, which were locked into a certian playstyle,hero-based mechs (unlike the TF1 customisation system, where you could forge your own cancerous Titan). This led to some robots being exceptionally versatile, some being braindead despite having the potential to be decent and some having the Blitz balance dilemma: it had to stay underpowered, because even a slight buff would make it an absolute monster on the battlefield. Regarding the movement itself: Titanfall 2's singleplayer campaign served as a cleverly crafted tutorial for both movement and Titan mechanics with a plot OK enough to keep you engaged so that the player would learn at least semi-advanced movement mechanics, pilot abilities and Titan arsenals. HOWEVER Respawn devs had intentionally given the tools for players to enjoy a completely stationary playstyle with no detriment, save for flanking, obviously. Due to nature of this game's community, this was looked down upon, and the devs gave some additional nerfs to help deal with those tools, but the choice was still there. Even if you knew how to jump around and to ascend towards the pilot skill ceiling, which was to be mobile with a sniper rifle and quickscope people without stopping(man that was fun), the choice to fully abandon TF|2's core principle was still there. And you could be decent enough with it to never bother using movement to it's full extent. Lastly, this game has a huge "burnout" problem. I cannot identify it, but here's the description: you play this game religiously for and extended period of time, then get considerably tired, leave, but...just don't want to come back, despite the amount of fun you had. Everyone, and I *mean* everyone who was decent at Titanfall 2 and had fun with it from simply gitting gud at pubs to semi-comp tourneys have this issue. And this is the saddest part. Hope this helps!
the irony of Overwatch's movement abilities is that they were so accessible to the point that they were not satisfying to pull off. Even bigger irony is that when people take the movement abilities for granted and find a much more satisfying movement to pull off with said ability, suddenly it's too overpowering, unintended, and removed almost immediately.
Yeah, I remember having to practice hours upon hours to learn how to bhop in css. Then servers started implementing an autobhop feature and I felt like my hours of hard work went to waste. It used to be something you could master and they turned it into something everyone can do. Stopped playing those servers shortly after.
i stopped playing overwatch thanks to the fact that no character actually does anything exciting, mean while QC MAYBEEE pretty much dead now, i love railling people running 75 miles an hour and this kinda doens't happen in overwatch, another game that i have been hooked up is ballisticng, a wipeout remake on pc, that game is really hard on zen/hyper zen/drag speed and theres nothing more satysfying than making a lap without scratching the walls like you are a brush or something.
My issue with the movement in OW was simple: - if I don't have movement abilities, I can't run away from those that do. In tf2 the demo and soldiers had the best and fastest options but you could run away, they didnt just oppress you because they had a movement option you didnt. Even scout who has the fastest movement was still the weakest of the classes making fending him off easier... but you couldnt do that to tracer because shed rewind and blink off somewhere and then come back in 10 seconds when rewinds back... even getting ult charge... meaning this was beneficial to her... she's rewarded for just shooting you and running off - there was stupid shit like tracers blinks letting her go behind you, genjis dash doing the same and parah just farting up in the sky forever as she shoots out easy to hit rockets while almost everyone else's shots had travel time, making her basically annoyingly evasive as long as she didnt hold still... its stupid that you need hit scan to deal with her... imagine if Reinhardt armor was considered sooooo good you NEEDED EXPLOSIVES to deal decent damage to him? Otherwise you're wasting your time? Parah can only be punished by certain heros so you'll HAVE to switch characters if you're not already playing them... (basically OW in a nutshell, you HAVE to switch to heros you don't main in order to counter... I mean BE EFFECTIVE)
@ChaosKirby for me, as soon as I started playing it I pointed out these issues to my friends, hey disregarded it... yet these points are also what came true and what made them quit the game. I really feel OW is too focused on countering other characters rather than simply having smarts or skill determine the matchup... back here on tf2, the pyro can easily find and kill the spy, the pyro is a close range class though, so you can a use that as a spy by using your revolver at medium range, even short range if you have to. Point is, while pyro counters spy you're not out of options... yet OW feels like you're shit outta luck... symmetric range and lack of movement means you cant fight parah, reapers damage means you cant fight him at close range, there is a lot of this and theres just no helping it.
@ChaosKirby yeah some characters are just broken like tracer, who was only accidentally countered by Brigitte and not the actual counters they put in the game brought to do that. Sombras hack lasts a whole 6 seconds, can use it at a pretty fast range even within its duration. and she can just stay invisible forever and just ult at the point tui won a game... Which reminds me... ultimate combos winning fights over actual fps gameplay... very annoying both ways Lastly even though OW maps are bigger, they are never really used to their fullest potential unlike tf2 maps. In tf2 yku can run into an enemy all over the place, looking for the point, ammo, health packs, etc. In OW thiugh theres unlimited ammo and healers give unlimited healing... theres never a reason for people to split up from the point and often leads to people just fighting near the point and on the point unlike ant situations you mighh find in tf2 where a stray spy, scout, back burner pyro, demoknight or more will planning an ambush. And back on the whole countering system, it's just obmoxious... if your character is countered it can make them useless, zimbra hacks Reinhardt ams hes forned to drop his shield, leaving the whole team vulnerable to everything.... sombra hacks roadhog and he cant heal or hook anymore... if you're being countered by parah you cant hit her at all, if she gets a mercy, you'll NEED to switch characters... I bear a lot of people give mei shit but she doesnt have any obnoxious movement or abilities other than passively freezing you, and theres more. The community itself as well is just retarded... doomfist patch comes out after like a year of him being out "hey guys, weve decided that when doomfist presses shit near you, you wont be unable to move for 3 seconds". And people were complaining about it... he had a 3 second stun basically to shotgun you down... but that's ok meanwhile Brigitte was getting yet more nerfs? "Oh hes dps" "oh he requires skill" skill to simply press one button and practically stun a group of people for your shotgun at close range??? The community doesnt understand skill, and it gets horrible if toure trying to play a healer, where they think the more ANNOYING it is to heal someone the more "skill" the healer takes... zenyatta and lucio excluded because passively healing someone is somehow skillful, but using mercys beam which let's you survey the battlefield for your own safety rather than be ana and constantly focused on shooting needles into your teammates 24/7, let's you avoid flankers and divers. But because she holds down m1 shes "brainless". Meanwhile winston requires less mechanics overall and popular toxic streamers like XQC will play winston and talk about skill while hating on mercy when winston is literally press shift, e and hold mouse 1 around your enemies and you'll automatically start getting kills. "Winston takes more map knowledge because he can jump over walls" yeah and mercy and float and hover for keeping her team up, shes rewarded for keeping her WHOLE team alive "not the same thing". Or "winston requires watching cooldowns like mcree stun" yeah and mercy players wont benefit from the same practice? "She has an easy escape" and low ho, meanwhile winston has a automatic lock on tazer, an 800 hp shield, 600 hp... and can instantly fully heal himself on ult... really it's like people WANT the mere task of healing to be annoying so its "skillful" unlike zenyatta pressing 1 button and lucio farting out health
True, but comparing pharah's boosters to any form of rocket jumping is just wrong. pharah is supposed to use that ability to gain height so she can stay at distance and shoot rockets, while on say, tf2, rocket jumping is used to get to the frontlines or highground quickly. I know Overwatch waters down a lot of it's mechanics, but most people tend to compare things that simply aren't there for the same reason or purpose. If you want to compare rocket jumping to something in overwatch, lucio wallriding or wrecking ball rolling are much better options.
Sh0bez depends, not if your sniper or heavy. But pyro, medic, engineer don’t really have anything, pyro can fly with a jet pack but it’s very situational, medic is the same with the quick fix, and engineer can sentry jump buts essentially useless. Demo, soldier, and schout on the other hand all have superior movement, it’s not necessary but it is extremely helpful. And spy is just dodging and weaving. Tf2 I’d say is decided 50/50 between classes and weapons make use of movement or move the enemy, and the other half just likes keep the feet on the ground.
@@shemshem9998 as an Engi you can sentry jump to a higher point which you couldn't normally access and use your Rescue Ranger to take your buildings with you, incredibly useful
I think it's important to mention that movement isn't just limited to competitive FPS games, either. Warframe being as successful as it is compared to all the other AAA Looter-Shooters is a testament to what cool movement can do for you. Don't get me wrong, there were other factors leading to its success (most notably, being Free to Play), but when Digital Extremes looked at coptering, a glitch which any other modern studio (see: Blizzard) would have patched out and forgot about, they instead thought, "Whoa, that's sick! How can we incorporate this into our game in an accessible way?" Now the game has a whole host of crazy movement that not only drives the skill cap way up, but also feels fucking AWESOME. I don't remember where I was going with this comment. TL;DR: Warframe is cool, and movement is sick.
Agree 100%. I opted to not discuss Third Person Shooters because that WIDELY broadens the topic into a lot of subgenres of games, to a point i'd get off topic and honestly couldn't even do said discussion justice. But there's definitely huge merit to be found in movement beyond just FPS.
@@FUNKe Oh, totally. Tbh if you went further than you did the video would be way too long. I just think Warframe is dope and wanted to talk about it lol
6:08 TF2 Soldier and Demoman would like to have a word with you. The problem is there's games where you CAN win and be successful with just basic movement and weapons BUT you also have the option to master more complex movement. Speedrunners are experts at this. Mario 64 is played like normal but when you speedrun the game then you use the butt travel strategy to use stairs to fly across the room through doors. The base game is fun but by adding more complicated moves to a simple moveset you expand the skillset you can learn. Which adds more gameplay.
This comment is boggling my mind right now. Did you think FUNKe wouldn't know about Solly and Demo? This video isn't really about Team defense fort 2, it's about games that are far more relevant to the face of the contemporary gaming scene.
"Why is it so difficult for movement games to sell?" They're ridiculously hard to get into. They have a very high mechanical skill floor. Attempts to make mobility shooters more accessible only dilute the experience. Counterplay through player classes doesn't help new players at all, and is incredibly frustrating at high levels of play. Also, these games need single player campaigns. I don't know why people don't get this, but people need to acclimated to the mechanics before they get thrown headfirst into the meat grinder of online play. Developers who put in the effort to teach people how to play their games will usually shitstomp developers who don't. Also, mobility shooters were never actually extremely popular. The multiplayer shooter genre didn't really blow up to being dominant in video games until Halo, which sold six million copies. As far as I know, the best selling shooter before that was Unreal Tournament with two million copies sold.
The issue lies with these games is match making. Always, always match making. As someone who once was invested into QuakeLive. Playing Quake champions for a little while made me realize this. You either met a new player, completely stomped them. Or you met an experienced player and got stomped. The amount of matches where it's even are extremely rare. Either it's experienced quake players or noobs. There is no middle ground, because the movement is so important, if you want to play it casually, you can't. The game has no middle ground. Compare that with CS:GO. CS:GO has a middle ground called "i can aim most of the time and i hope this tactic works for 7 rounds". CS:GO has many levels of skill, such as: Aim, timings, habits and tactics. Aim is obvious. Timing on maps (at what time can enemies come from here etc). habits of how players usually play certain maps. And tactics such as granade placement, run boosts, wall haxing, position holding etc. You can be good at 2/4 of this, creating a middle ground. Quake has 3 things: Aim, Movement and timings. If you can aim but not move, you are dead. If you can move without aiming, you can atleast get weapons. If you know timings (well then you have played enough to where you know the other 2). And if you can't do the movement or aim or timings, getting matched against people who can completely wrecks you. Making it a horrible experience for new players.
@@NaJk93 i agree with you. i was born with arena back in time and i loved them, then i started to play halo and cod and it seems a sweet spot game for me because i could play casual and hardcore when needed and enjoy the game both ways meanwhile in an arena game you just can't play casual until you are matched with new players or other casuals. i play QC and the only fun i can get is when matched with average players, play vs someone with 10 years of experience in just quake is not fun at all, they know the timings, they can reach other side of the map to spawn kill you in the time you need to actual respawn and they camp all good guns so you have no chance at all vs them because movements and aim can do nothing if you are stack with 50 shield and a stupid nailgun vs a lighting gun. but hey they finally added new game modes and a good progression system and i can now enjoy my instant rocket launcher, lighting gun and rail one as i spawn with all those juicy 100 players on EU servers.....after 5min of matchmaking....because no one plays this fucking game lol. (funfact: vs good players in normal deathmatch i stragle to reach top5 if they play by timing, in the new mode where i have 3 most powerful guns as i spawn i'm always at top 2, lol i'm good with aim and movement/strafe jump but i don't care about timings) another sweet spot is apex legends, but that game has 2 issues at the moment: 1. you can get good in no time if already experienced fps player, so you gonna stomp 90% of the games even playing casually. so the game become boring in less than 2 months if there is no constant content. personally if i manage to get from skull town alive after killing 10 players, the game is won for me and sometimes if i can't find any team in less than 3 min i'm gonna just quit and land to skull town again. the game is fun only at the beggining where the TTK is average and you can kill a full team in solo even with white shield and there are alot of them so much action involved. 2. the netcode is garbage and like every other br game if you don't find any good gun at the beggining you gonna be frustrated and restart the match over and over again. i wanna play right now, not waiting to start a decent match by finding a good gun and a shield right after the landing. this is why i back to play QC with my buddy, instant action = instant fun.
You can't put TF2 and use guitar strings for it. I was mistaking it for team fortress 2 for so long and was wondering why Titanfall gameplay was showing lmao.
Hilarious that he makes a joke about TF2 and then actually doesn't bring it up at all for the rest of the video because he's well aware his viewerbase KNOWS it hits all these marks (or at least DID in terms of the whole constant update thing). Maybe we need more videos like this that let us put 2 and 2 together in our own heads rather than just telling us what's what...
@@shweatypalms4423 But which tf2? I'd say both are pretty good at most of them. Titanfall had bad coverage and a bad release date but a great cosmetic microtransaction system and free updates. From what ive seen, team fortress is comparable in quality
@@nexenojustice552 That hurt me a bit, Its great It was an FPS-Z game, Skiing and Jet packing with projectile based weapons you go faster on downhills and you capture the flag
@@Aapelinvideot multiplayer is still a mess for new players. Getting shitted on for using sentries and sp and then being constantly teabagged after dying to a kraber quickscope or WE headshot wont make them stay for too long. On the other hand if you manage to climb past "mountain stupid" you get one of the best game communities.
Fun fact #2: during the release and hype around Titan Fall 1 ( sadly lacked content compared to the second game), news broke out that the game was running on source, gabe newell himself asked respawn entertainment on how they even managed to modifie the source engin as far as they did. Even valve does not know the power of it's own engin
Champions was such a slap in the face to Quake. Not because the abilities, but the game being on such a shitty engine. Meanwhile DOOM fans over here already getting a sequel on a totally new engine. *pouts in corner
Actually, Quake has both. 100% mobility and 100% strategy. Strategy is in controlling powerup locations and positioning yourself in such a way so, that you can take powerup yourself / get to it in time and don`t let enemy get it. And I`m not speaking about basic stuff like height advantage and resource management.
Idk about that dude.. pretty sure I've seen defrag and KZ/bhop tournaments in all the top movement fps games where people can consistently pull off some of the most beneficial movement techniques. Pretty sure I do it myself in Q3/QC and tf2
As someone who was with Quake Champions, Tribes, Mid-Air AND Reflex from the beginning, I completely agree. I feel like movement shooters are in the same vein as fighting games, where learning the complex movement mechanics IS the fun. But unlike fighting games, it's easy to dismiss missing a shot to a fast moving target as 'unlucky' or 'cheap'. Imagine missing a headshot to a 3-speed operator in Siege, I feel more 'cheated' than I do 'unskilled'. That being said, slowly strolling to the fight in ANY fps is boring and takes away from the core gameplay. Whenever I die in Overwatch, the respawn timer isn't the punishment, it's holding the dam W key halfway across the map. I remember back in the days of TF2, dying didn't hurt so bad because I had fun practising rollouts with soldier, I was actively participating in making my way back so by the time I was at the front lines again, my hands are already on my keyboard and mouse primed and ready to play. The number of times I've died just outside of respawn in OW because I wasn't paying attention is embarrassing, this would never happen in TF2. Why? Because I was actively playing the game even though I'm doing something as simple as returning to the fight (the 'real' core gameplay.) Bring back movement-based shooters.
Yeah whenever I die in any non-movement-based shooter I just, sigh deeply. Even when playing Minecraft I instinctively strafejump now, and I wish there was a strafejump mod. Strafejumping is just objectively more engaging than holding down W.
@@iwiffitthitotonacc4673 well there is a Minecraft mod that gives Quake 1 style movement called Squake. It's not perfect but it makes the game more interesting
@@THEFurfoot fun fact if you wanna get back into quake, the quake 1.5 mod just dropped recently and its absolutely fantastic and also can work with arcane dimensions maps
"But unlike fighting games, it's easy to dismiss missing a shot to a fast moving target as 'unlucky' or 'cheap'." Err, no. You're talking about noobs, and to a lot of those even so much as using your character's special moves is "cheap". Prime example: The infamous Hadouken "Spam" (read: "I can't be bothered to learn how to counter projectiles even though there's loads of ways!"). I'd say the difference is that while both are niche, FG just have a somewhat bigger niche, and a shooter like Quake will offer nothing beyond missing or hitting your shots to new players that refuse to engage with the deeper mechanics. You need to learn cool stuff before doing cool stuff. Fighting games at least let you do some awesome *looking* abilities as your character's base moveset. If you download SFV now and manage just the input for your CA you get a (more or less, depending on character) awesome looking finishing move. Which is already really nice to use against your friends casually. So, fighting games will always be a niche as long as they refuse to suck your dick and pretend that you are awesome when you haven't trained at all, while multiplayer arena shooters go even further, even refusing you the short cutscene of you being awesome on demand, instead you step on Sorlag's lunch and die like a bitch or wonder where the other 90% of your brain went.
@@shponglemcdongle5387 RIP Tribes. When it was good, it was amazing. Remember the /v/ vs reddit tournament? That was incredible. Then they killed it with flag drag and grind. Tribes had potential. It was so fun. Capture the flag was a dream. You had roles, and even though tribes ascend is nominally about FAST, there was strategy with team composition and the defenders. Now I'm livid too.
But the thrilling thing about doing insane movement is the journey it takes to learn it. I despise playing soldier, but I absolutely love rocket jump maps. I can feel myself getting better with each stage I complete. I come across some huge obstacles, and I feel a bit demotivated. But in the end, when I finally pull it off, I feel even more rewarded. The point of making movement difficult is to make it feel rewarding to pull off. That's why insane TF2 clips are sometimes better as to do something like triple airshot a player, you need a good amount of skill and practice. This is also why "press Q for POTG" is a meme in OW Thank you for coming to my TED Talk
@@nolandandfriends They essentially killed it, and there was and still is nothing like the thrill of capping a flag while going over 300kph like a jet-packing skiing hamster on crack. Nothing like nailing that perfect mid-air spinfusor kill when the combined velocity reached over 500 kph. It was gotta go fast: the game, and it was awesome while it lasted, and HiRez dropped it like a ton of brick.
@@lsq7833 just like Epic did to their MOBA ..... that was good then said fuck it fortnite making the bucks it's not *omg gave it assets away tho* :kappa: to their MOBA is around still or what?
I miss the feeling of playing Soldier and improving more and more on my rocket jumps just by playing. And then I started searching about the tech. And then I started going on jump maps. And then I started playing around with Rocket Jumper + Gardener. My point is that skill ceiling feels limited when a game try to be a skill based game but instead of player skill it refers to hero skills. Cooldowns will never be as rewarding as doing a tech out of your own skill.
"Why is it so difficult for movement games to sell?" Hmm I dunno maybe because it requires skill to play well? Most people get frustrated at playing games where there's a skill barrier to entry. FPS in particular is typically a genre of videogame that attracts casual players like a magnet, so a large part of the potential audience are going to quickly find themselves driven away by xXxPu55Y_514Y3RxXx3022 and quit.
Some people just want to play for fun and don’t want to sweat every game. That’s why modern warfare Reddit has a lot of complaints about the SBMM. You rank up until all you get is sweaters, instead of a mixture of skilled players.
ME: *raises hand* "is Mario + Rabbids Kingdom Battle a movement shooter?" FUNKe: "no, Mario + Rabbids Kingdom Battle is not a movement shooter" ME: *puts down hand* ME: *raises hand agian* FUNKe: "Advance Wars isn't a movement shooter either" ME: *lowers hand again, this time more upset*
Love the singing at the end XD. I subbed to you ages ago but found no notifications of anything. Then by chance I found a reccomend vid and was reminded how entertaining and well put together all of your content is. Glad to be back.
I'm so confused as to why you didn't talk about Titanfall or Titanfall 2 more, you used it for a jab for team fortress 2 but it has some of the best movement in an fps
This, just started playing Titanfall again earlier today. The movement (especially if you don't use grapple/stim) is really hard to pull off but also the most rewarding.
One problem I have in overcoming when it comes to Titanfall is it's more demanding input compared to Halo or Doom. Although giving Frontier in the first game about 12hrs (I'm not a big PvP type), I haven't actually gotten past an hour of play in the Campaign's Tutorial for Titanfall 2 as trying to get a keybind & settings set-up ideal for my muscle memory was proving pretty tricky at the time (Something I do want to have another go at of course), with the course itself being as enjoyable as any classic-Infinity Ward training level has been (I must've made 3rd on the Scoreboard there, eager to get first whilst identifying my set-up). I have made my attempts to convince a friend that Titanfall 2 might be worth their time, perhaps in the hopes I would eventually go into Titanfall 2's Frontier with them for the Titanfall + Killing Floor experience I would love me once I have Pressed 'Key' to Do That T Thing! When it came to nu-DOOM, all I needed was WASD, Space & Mouse Look to achieve maximum mobility and get sunk deep into the experience, with only R, M1+M2 & weapon switch needed to get the most out of the weapons (And you only need consult 'clockner' to see the inhuman performance a human can achieve with this alone). Although having yet to play myself good-ol'-DOOM 1&2 or similar shooters of their time (Goodness have I been eyeballing a good number though from Serious Sam to Rise of the Woolball), Halo is a game that became a big part of my own life & the closest thing I had to Quake before I was playing games on a PC, and I certainly got to see what made Call of Duty 2 & 4 great in their own way get reused often in mistaken fashion to the point Wolfenstein: The New Order felt like a game I had been missing for too many years, and nu-DOOM bringing back everything that made me love Halo & Team Fortress 2 endlessly and being very eager to get stuck into DUSK. While the stuff I've seen pulled off in Titanfall is nothing short of amazing, there's a bit of sprint, crouch-sliding & ADS to accommodate in getting fully acquainted (Something akin to Mirror's Edge in which I was fumbling with key-binds & FOV trying to get things as natural to muscle-memory on an M&K set-up as I could). Once I've gotten the shotgun in nu-DOOM, I'm ready to tackle Ultra-Violence immediately & quickly yearn me some Nightmare, or at least DOOM Eternal or another go at Wolfenstein: The New Order & The Old Blood with the id5tweaker (I have some DREADFUL screen tearing/artifact issues with those id Tech 5 games that I attribute to their frame-rate caps). Or maybe I find the thrill of dodging hot fireballs, plasmas bolts or laser grids with simple air-hops more appealing than breaking line of sight on hit-scanners with fancy moves (I am a Stealth-First type on W:TNO & TOB)
As for Team Fortress 2 it seems to have virtually all the same features found in overwatch (INCLUDING the lack of the 4th requirement being long term support or balance) with the only difference being theres not much to bring up about it to spice up the conversation other than its been successful. As for Titanfall 2 it only satisfies 1 of the requirements so far (With that requirement being offering something to improve upon the old) due to the fact that it didnt resonate with enough players to stay active due to the time of its release, it completely lost exposure to audiences due to the time of its release and it's lost long term support almost completely to the game not receiving a patch in over 1 year so far, of which bringing up titanfall 2 would also not contribute too much to the conversation since these points were also brought up previously.
Shotgun in TF2 is shit lmfao. In majority of games shotgun can one-shot or two-shot kill someone, in TF2, if you use a shotgun against most classes you are pretty much fucked depending of the weapon your opponent is using. I mean, a Sniper against a Heavy with a Shotgun? No.
the default shotgun can only kill light classes in 2 clean shots, same with the scattergun and all the other shotguns. In other games shotguns are usually 1 hit kill and extremely easy to use.
Spychopat You missed the point of my comment. The shotguns in tf2 are MEANT to be weaker than the other weapons (excluding the scatterguns). In other games, thats not the case. Im not saying tf2 shotguns SHOULD be 1-hit.
@@Ki_Adi_Mundi Sliding brings your camera closer to the ground, it looks a lot faster. But on paper it is only 10% faster than sprinting speed (except downhill speed cap).
I stopped playing Dirty Bomb because the matchmaking wasn't balanced well enough. There might have been other reasons, but the matchmaking is all I remember.
You might be interested in "Get to the orange door" It's a single player movement shooter that really puts an emphasis on movement. It's got a devoted dev team and looks and plays quite well.
I remember my highschool would allow halo combat evolved's trial in the computer room... There were people during lunch playing halo multiplayer, LAN fights...it was awesome ☺️
I feel like an appeal of movement in Team Fortress that Overwatch lacks is that yeah, the skill needed to be adequate in movement is lower in OW, but the skill ceiling is also rather unimpressive. You can't really do super crazy moves with OW characters, well you can untill that gets nerfed. One of the reasons Team Fortress is still fun a whole century after its release because of how crazy your movement can actually go. Rocket jumping or shield charging isin't too difficult but when you see mad lads jumping from one side of the map to the other with a few clicks or launching in to the air and doing wacky U turns with the charge shields it's still impressive but doesn't brake the game. I haven't played much OW but I feel like you discover everything you can really do with a single character in less then an hour of play while in tf2 weird wacky stuff people do with the mercs still surprises me.
Bamboozly I totally agree. One reason it last so long is the depth in rocket jumping, sticky jumping, trick stabbing, sentry jumping the list goes on. By the way you mean decade not century.
DUSK isn't really a one in a million hidden gem. That spot's reserved for really obscure stuff that went completely under the radar that's top notch quality. You know, games like... I dunno. I can't actually think of anything. Silent Storm is the only that I can think of, but it's not quite good enough to deserve that spot. It's still a good game.
@The Average Loser Yeah Dusk isn't the one and a million game. The guy who made it simply knew what he was doing and kept his scope to a reasonable scale and didn't try to reinvent the wheel and he made a very good game as a result. I would argue that Dusk is better then the original quake.
Dirty Bomb is honestly one of my favorite games of all time, of any genre. All they had to do was add a party system to play with friends and it could have lasted much longer
@@vojinvmilojkovic7622 I was never a fan of battle royale either... emphasis on the was... I gotta admit I was very hesitant on playing apex but my friends got me into it and it is the best BR in the market right now Not just in the game play department but also the lore and the character department...the characters all feel 3D and it also helps that it's in the same universe as titanfall
@@dragonflight2468 BLESS ME WITH THE LEAF OFF OF THE TREE ON IT I SEE THE FREEDOM REIGN PRAISE TO MY FATHER BLESSED BY THE WATER BLACK NIGHT DARK SKY THE DEVIL'S CRY
Sweet, Lawbreakers getting a 10 second mention. That was my personal GOTY back in 2017. Last time I had that much fun was back in Tribes 2. Yes I'm still mad the servers shut down. Me and the 200 other guys who played it.
I really wanted to play it but the low player count is why I never got it, and was waiting for a big update to possibly revive it. Honestly they should have made it free to play.
Because 4-5 years ago it was good. I used to play it so much back in 2012 and it was actually kinda popular because it was fun. Then Hi-Rez limited movement speed of the pathfinders and killed the game with a couple updates and here we are now.
You should try DUSK. It's got a meaty single-player campaign with a great multiplayer that has frag nights every week. The whole game is an incredibyl faithful homage to Quake, Blood, Heretic, etc where your survivability is directly tied to how well you can manage your arsenal and stay moving at all times because every enemy fires dodgeable projectiles.
Dusk is awesome. All I want in life though is a recreation of Heretic/Hexen with a comfy yet unsettling dark fantasy aesthetic. That recent spiritual successor didn't really capture what I was looking for tbh
You must be excited for Rage 2 I love FPS games, but I lean more towards the faster ones that aren't strategy based. I also love single player FPS games. Its why I love Halo, DOOM, Titanfall, etc. (Hell, I even enjoyed Destiny until I found he Bullet Sponges and that everything was locked behind DLC, but I loved the actual combat), but I don't really feel compelled into playing something like Rainbow 6. I don't really think "mobility shooters" are dying out. I mean, take a look at the Master Chief Collection, everyone loved the campaigns (obviously), but the Multiplayer had no support so it sucked. But when 343 went back and fixed the multiplayer, not only is it fun, but a ton of people are playing again. I think the real issue is the fact that these games are harder to develop for. That's not to take away from strategy shooters, but with a mobility shooter, you just need to incorporate so much more into the maps and the games to make them as fun as possible. Furthermore, most Mobility Shooters are going to have a single-player to make it fun, where as a tactical FPS game's single player may not be fun as it would get repetitive fast. It's why DOOM Eternal is taking 3 years to develop, why Rage is taking 2 big studios and a bunch of time to develop, why Halo isn't shoved down our throats every year, etc.
@@deriznohappehquite According to this video, yes. Also, I recently played Halo 2's multiplayer via the MCC and you move around so much in there. Combine that with the multilevel maps, and I'd call it a mobility shooter
We better make a game that fits all the needs of FUNKe!! *releases game* Oh my god we already have 1 sale after a second!..... oh.... Its FUNKe.... *month later* Seems FUNKe is still waiting for players in the lobby.... should we get him out?
More like: We better make a game that fits all the needs of FUNKe!! releases game between 2 triple a releases so it doesn't get attention FUNKe mentions it for 3 seconds because he hasn't played it.
fun movement? let me introduce you to dying light. his friend dying light 2: the dying lightening is coming over soon to play dying light and in a couple months, we can play dying light 2: the dying lightening. Assuming our lights don’t die because we haven’t payed the bill.
Freaking love the Dying Light games. Never was a fan of zombie media, but Dying Light totally got me into (or at least semi interested in) zombie games and the like.
Mobility in seige is so important that being a 3 armor operator is an active handicap at all levels of play and in every scenario. Having 3 armor is more forgiving on defense but 2 armor is always gonna be better for anchoring at moderate and higher levels of play.
As someone who plays quake champs literally every day, and all around loves fast movement in shooters and retro-shooters in general, I honestly do not believe they can have widespread success in todays videogame market. For one reason. Why sit down, install quake or some other multiplayer fps, brave the matchmaking, get your ass beat time and time again in the name of learning, go learn the movement mechanics (bhops, rocket jumping, nailboosting, surfing, walljumps, grapple-hooks, strafe jumping, air strafing, nadeboosting, double jumping, all dependent on the shooter and etc.), learn weapon and class matchups, train your accuracy, and practice-fucking-practice to have a chance to engage in some fucking jaw-droppingly, cheer-inducingly, awesome fast paced all out fragging... When you can go get overwatch, wait 5 minutes, hit q, and kill literally everyone.
Most people nowadays don't want to bother with complexity, I saw this in Paladins as well, with the addition of the champion Dredge, which requires no skill at all.
dude the doom multiplayer was flipping amazing. My only problem with it is that you leveled up too fast but other than that the gameplay was better than most cod games for me. I even liked it more than overwatch.
Dusk is fantastic. I think its movement is a little basic (near as I can tell the mechanics are "hold W and A or D and bunnyhop to go fast"), but the game kicks ass. It _is_ a Quake-era shooter, just made 20 years after the fact.
Aaro Kaija lawbreakers was so fun until they added a bunch of terrible updates, adding health Regen and making almost all the squishy characters useless
This perfectly summarized why I love movement shooters and while I feel OW is too restricted in its gameplay and is a bit toxic it’s a really good example of a movement shooter that works overall a great video
Not really. His genji superdash argument was awful. It wasnt fixed because blizzard hates skill, it was removed because it was fucking unfair to other charachters who cant instantly jump over half of the map. As for restricted movement - there are charachters in this game (like tracer, genji, sombra, doomfist, hammond) who REQUIRE you to be skillful with their movement techniques to be sucsessful, because their guns are quite shite. And then there are mccree or widow who are essentially just walking guns and barely have movement abilities at all. Its deliberate balance.
Stock I still feel the Genji Superdash tech should’ve stayed in, it required a lot of skill and was a really effective way to play Genji on flank with it requiring a time investment to pull off but yielding great reward it would be like if I said trickstabbing should be removed from TF2 because it lets the spy backstab you without being behind you even if it requires a great deal of skill. But yeah I do see your point on high skill movement characters while I don’t consider Doomfist (a simple ability combo), and Sombra (map knowledge)high skill mobility characters I do see the appeal in characters like Hammond and Lucio allowing for a lot of creativity in the play space when I played I was a Lucio main just throwing out my perspective
@@stock6600 He was using that as an example of his main point. blizzard has curated OW and carefully stitched up any of the places where the engine started to show it's cracks. When you start dancing along those "flaws" is when true skill and ingenuity have a chance to blossom. Blizzard wants OW to be THE esport, so they've been trying to eliminate variability and room to improvise (mechanically, not strategically), but that is the very thing that limits the skill ceiling and also why some games are revered over others for the movement.
On the topic of Overwatch, I'd argue Lucio's wallriding used to be a good example of a deep and non-diluted movement mechanic. Wallride 2.0, notably, was pretty damn good. It was fun, smooth, useful, allowed for creative plays and required skill. It went downhill once super walljump was removed and they just kept watering down the system until it felt slow and clunky.
Fortunately some good mechanics were kept, you can gain some okay speed by reducing your time on the walls, and use b-hops to extend your movement. However the more i play overwatch the less it feels like a movement FPS.
I think every character in overwatch feels slow, and under powered. Instead of making the game faster to compete with OP character strats, they just remove the character strats.
@DrIvanRadosivic i think the QC developers made many mistakes that made them lose a lot of players. in my opinion, having abilities in quake was not a very good idea from the beginning, but the game could still have had many more players if they listened to the community feedback during these 2 years.
multiplayer only games need bots. no, not the aimbots ;p i mean actual robustly designed AI opponents that can serve a wide variety of things. 1. Introduction when trying to introduce a new multiplayer game, a tutorial is not enough. and ofc if they don't have the resources to expertly make a singleplayer campaign they need to be more creative then that. AND if its new and doesnt have Blizzard money to push ppl to play it well.. thats where bots come in. having well designed bots means you can have a full server of "players" that you can mess around with a friend. they can be set to a low level to ease in the challenge of the game and learn the Mobility and Strategy in a safe environment. 2. Practice sometimes people just want to lab out concepts and ideas to see if something works in a safe environment to grind in. fighting games all have training modes where you can do this. for shooters, you need to download some random training map IF the game is even moddable. but it shouldnt be like this, it should be baked into the game. as itll promote people WANTING to learn advanced movement and strategies. and if the AI is already robust, it's easy to break down how the machine is working to give the options to mess around with for the player so it's not some abstract thing. 3. Offline not everyone in the world is fortunate enough to have good, stable internet. even places in US have beyond shitty internet. or in some cases where the scene for the game doesnt exist in their region and the only people they can connect with would be a 200+ ping well... some people are FORCED to grind offline so they can prep for scheduled events and such. having bots give those ppl an option to grind at the very least. god forbid the game is only online or some shit too, thats just a kiss of death... 4. Longevity as the video has mentioned, some of these fresh new games have flopped so hard they had to shut down the servers OR the games are so old and obscure that you will NOT find a server with them. here's where the AI magic comes in. if you can truly figure out a way to emulate PvP combat with AI, then with that situation at the very least when you play that "Dead Game" you can have the option to play the game to see what it even was. in the Now it may seem like "whatever", but in 20+ years if you want to go back to and play your random obscure multiplayer game that you love well.. you are not gonna be able to rope 20-100 friends to "just check it out". AI be your friends now.
Great video and nice job. I have to say that I really did enjoy LawBreakers and I was sad to see it go, I really enjoyed it's movement mechanics and enjoyed learning how to utilize it for the short time it was out and had any player base. I really hope that a balance for movement based shooters can hit it big soon as it offers so many cool clips to watch and is so rewarding to master. I think the most satisfying part of movement based shooters is pulling off that really cool trick you spent so much time perfecting, it's part of the reason my favorite character in overwatch is still Lucio. Lucio's wall riding mechanic is nothing super special on it's own but the way it works with the terrain and his gun made for some great movements while I still played the game. I hope wish overwatch hadn't opted for the make it accessible for everyone route and left some fun things in like the genji fly.
6:52 "What about TF2?" I thought you were talking about a shooter from Valve. Was that the joke and I just missed it? Am I getting too old? Titanfall isn't even two words. Edit: Also you're damn right about Overwatch. Every time I see a game that claims to be tailored toward newcomers and veterans, it always seems to lean heavily in favour of newcomers. It's not just that complex movements from other games are condensed into single inputs; the game is just chaos. When I used to watch Counter Strike games there would always be this degree of readability that the viewer could follow along with. Each round went through a sequence of phases and it wasn't too difficult to keep track of the consequences for certain actions if you had knowledge of the game. And the players were able to make so many intelligent plays despite having such limited tools to work with. In Overwatch too much is going on to really keep track. You would see sick plays but it offered only the same sensation as what you might see in a montage. Hero picks are non-committal, death is very temporary and since there were so many variables that affected peoples ability to build their ultimates it was impossible to guess how the rest of the game might unfold.
Blood gulch LAN at school was one of the best memories I have from being a kid. For whatever reason my middle school had combat evolved on the C: drive for every school computer so at lunch we’d just post up in the library and play blood gulch. Was a blast every-time
Getting a lot of comments about Titanfall, so I wanna clarify: I've played very, very little of the series. I didn't want to misrepresent the franchise from my inexperience, so focusing on games i AM familiar with was how I decided to handle the video. That way those more familiar with TF can add their perspective to the discussion in video comments/stream chats.
So, what you’re saying is... it was a joke? Wtf is a joke doing here on UA-cam?
I respect you for that, many youtubers have tried to talk about Titanfall 2 and painted the wrong picture of what it is because they didn't actually know the game.
7:36 The fuck is this?
this review from Shammy perfectly describes the movement in tf2 and i hope you consider watching it --> ua-cam.com/video/L5uaeT_5HpQ/v-deo.html
Well, the most obvious reason TF|2 failed is because there was no #1 and #2 in your chart-the release date was handled with the finesse of a man shooting himself in the leg and the franchise had a relatively small playerbase to begin with, which led to a lot of buyers being familliar iwth Titanfall already instead of rejuvenating new players influx.
The game itself has seen a lot of improvements since the first installment, but some balance changes were questionable, mostly regarding the Titans, which were locked into a certian playstyle,hero-based mechs (unlike the TF1 customisation system, where you could forge your own cancerous Titan). This led to some robots being exceptionally versatile, some being braindead despite having the potential to be decent and some having the Blitz balance dilemma: it had to stay underpowered, because even a slight buff would make it an absolute monster on the battlefield.
Regarding the movement itself: Titanfall 2's singleplayer campaign served as a cleverly crafted tutorial for both movement and Titan mechanics with a plot OK enough to keep you engaged so that the player would learn at least semi-advanced movement mechanics, pilot abilities and Titan arsenals.
HOWEVER
Respawn devs had intentionally given the tools for players to enjoy a completely stationary playstyle with no detriment, save for flanking, obviously. Due to nature of this game's community, this was looked down upon, and the devs gave some additional nerfs to help deal with those tools, but the choice was still there. Even if you knew how to jump around and to ascend towards the pilot skill ceiling, which was to be mobile with a sniper rifle and quickscope people without stopping(man that was fun), the choice to fully abandon TF|2's core principle was still there. And you could be decent enough with it to never bother using movement to it's full extent.
Lastly, this game has a huge "burnout" problem. I cannot identify it, but here's the description: you play this game religiously for and extended period of time, then get considerably tired, leave, but...just don't want to come back, despite the amount of fun you had. Everyone, and I *mean* everyone who was decent at Titanfall 2 and had fun with it from simply gitting gud at pubs to semi-comp tourneys have this issue.
And this is the saddest part.
Hope this helps!
“I love movement”
-Funke the heavy main
You need to watch Lazy Purple's how to play heavy. "MOVEMENT"
He uses Scout as mascot and he mostly plays Scout. A class that is the opposite of the Heavy.
*Ironic, isn't it?*
@@_vallee_5190 isnt he a heavy main? He used to play heavy in highlander a lot
Oh lol that’s the reason, I thought he was crippled from the waist down or something.
the irony of Overwatch's movement abilities is that they were so accessible to the point that they were not satisfying to pull off.
Even bigger irony is that when people take the movement abilities for granted and find a much more satisfying movement to pull off with said ability, suddenly it's too overpowering, unintended, and removed almost immediately.
Yeah, I remember having to practice hours upon hours to learn how to bhop in css. Then servers started implementing an autobhop feature and I felt like my hours of hard work went to waste. It used to be something you could master and they turned it into something everyone can do. Stopped playing those servers shortly after.
i stopped playing overwatch thanks to the fact that no character actually does anything exciting, mean while QC MAYBEEE pretty much dead now, i love railling people running 75 miles an hour and this kinda doens't happen in overwatch, another game that i have been hooked up is ballisticng, a wipeout remake on pc, that game is really hard on zen/hyper zen/drag speed and theres nothing more satysfying than making a lap without scratching the walls like you are a brush or something.
My issue with the movement in OW was simple:
- if I don't have movement abilities, I can't run away from those that do. In tf2 the demo and soldiers had the best and fastest options but you could run away, they didnt just oppress you because they had a movement option you didnt. Even scout who has the fastest movement was still the weakest of the classes making fending him off easier... but you couldnt do that to tracer because shed rewind and blink off somewhere and then come back in 10 seconds when rewinds back... even getting ult charge... meaning this was beneficial to her... she's rewarded for just shooting you and running off
- there was stupid shit like tracers blinks letting her go behind you, genjis dash doing the same and parah just farting up in the sky forever as she shoots out easy to hit rockets while almost everyone else's shots had travel time, making her basically annoyingly evasive as long as she didnt hold still... its stupid that you need hit scan to deal with her... imagine if Reinhardt armor was considered sooooo good you NEEDED EXPLOSIVES to deal decent damage to him? Otherwise you're wasting your time? Parah can only be punished by certain heros so you'll HAVE to switch characters if you're not already playing them... (basically OW in a nutshell, you HAVE to switch to heros you don't main in order to counter... I mean BE EFFECTIVE)
@ChaosKirby for me, as soon as I started playing it I pointed out these issues to my friends, hey disregarded it... yet these points are also what came true and what made them quit the game.
I really feel OW is too focused on countering other characters rather than simply having smarts or skill determine the matchup... back here on tf2, the pyro can easily find and kill the spy, the pyro is a close range class though, so you can a use that as a spy by using your revolver at medium range, even short range if you have to. Point is, while pyro counters spy you're not out of options... yet OW feels like you're shit outta luck... symmetric range and lack of movement means you cant fight parah, reapers damage means you cant fight him at close range, there is a lot of this and theres just no helping it.
@ChaosKirby yeah some characters are just broken like tracer, who was only accidentally countered by Brigitte and not the actual counters they put in the game brought to do that.
Sombras hack lasts a whole 6 seconds, can use it at a pretty fast range even within its duration. and she can just stay invisible forever and just ult at the point tui won a game...
Which reminds me... ultimate combos winning fights over actual fps gameplay... very annoying both ways
Lastly even though OW maps are bigger, they are never really used to their fullest potential unlike tf2 maps. In tf2 yku can run into an enemy all over the place, looking for the point, ammo, health packs, etc. In OW thiugh theres unlimited ammo and healers give unlimited healing... theres never a reason for people to split up from the point and often leads to people just fighting near the point and on the point unlike ant situations you mighh find in tf2 where a stray spy, scout, back burner pyro, demoknight or more will planning an ambush.
And back on the whole countering system, it's just obmoxious... if your character is countered it can make them useless, zimbra hacks Reinhardt ams hes forned to drop his shield, leaving the whole team vulnerable to everything.... sombra hacks roadhog and he cant heal or hook anymore... if you're being countered by parah you cant hit her at all, if she gets a mercy, you'll NEED to switch characters... I bear a lot of people give mei shit but she doesnt have any obnoxious movement or abilities other than passively freezing you, and theres more.
The community itself as well is just retarded... doomfist patch comes out after like a year of him being out "hey guys, weve decided that when doomfist presses shit near you, you wont be unable to move for 3 seconds". And people were complaining about it... he had a 3 second stun basically to shotgun you down... but that's ok meanwhile Brigitte was getting yet more nerfs? "Oh hes dps" "oh he requires skill" skill to simply press one button and practically stun a group of people for your shotgun at close range???
The community doesnt understand skill, and it gets horrible if toure trying to play a healer, where they think the more ANNOYING it is to heal someone the more "skill" the healer takes... zenyatta and lucio excluded because passively healing someone is somehow skillful, but using mercys beam which let's you survey the battlefield for your own safety rather than be ana and constantly focused on shooting needles into your teammates 24/7, let's you avoid flankers and divers. But because she holds down m1 shes "brainless". Meanwhile winston requires less mechanics overall and popular toxic streamers like XQC will play winston and talk about skill while hating on mercy when winston is literally press shift, e and hold mouse 1 around your enemies and you'll automatically start getting kills. "Winston takes more map knowledge because he can jump over walls" yeah and mercy and float and hover for keeping her team up, shes rewarded for keeping her WHOLE team alive "not the same thing". Or "winston requires watching cooldowns like mcree stun" yeah and mercy players wont benefit from the same practice? "She has an easy escape" and low ho, meanwhile winston has a automatic lock on tazer, an 800 hp shield, 600 hp... and can instantly fully heal himself on ult... really it's like people WANT the mere task of healing to be annoying so its "skillful" unlike zenyatta pressing 1 button and lucio farting out health
"In Overwatch, you hit shIFT..."
I had a laugh at that :D
That and the "I know it's ironic" had me dead
Same xd
True, but comparing pharah's boosters to any form of rocket jumping is just wrong. pharah is supposed to use that ability to gain height so she can stay at distance and shoot rockets, while on say, tf2, rocket jumping is used to get to the frontlines or highground quickly.
I know Overwatch waters down a lot of it's mechanics, but most people tend to compare things that simply aren't there for the same reason or purpose. If you want to compare rocket jumping to something in overwatch, lucio wallriding or wrecking ball rolling are much better options.
Double System you’ve never seen bombing soldiers, have you?
@@alexandera153 Airstrike + B.A.S.E jump
It seems like he’s trying incredibly hard *not* to talk about TF2
TF2 is a movement shooter tho
Sh0bez depends, not if your sniper or heavy. But pyro, medic, engineer don’t really have anything, pyro can fly with a jet pack but it’s very situational, medic is the same with the quick fix, and engineer can sentry jump buts essentially useless. Demo, soldier, and schout on the other hand all have superior movement, it’s not necessary but it is extremely helpful. And spy is just dodging and weaving. Tf2 I’d say is decided 50/50 between classes and weapons make use of movement or move the enemy, and the other half just likes keep the feet on the ground.
but he did talk about titanfall?
- Glennjamin Team fortress 2 my guy
@@shemshem9998 as an Engi you can sentry jump to a higher point which you couldn't normally access and use your Rescue Ranger to take your buildings with you, incredibly useful
I think it's important to mention that movement isn't just limited to competitive FPS games, either. Warframe being as successful as it is compared to all the other AAA Looter-Shooters is a testament to what cool movement can do for you. Don't get me wrong, there were other factors leading to its success (most notably, being Free to Play), but when Digital Extremes looked at coptering, a glitch which any other modern studio (see: Blizzard) would have patched out and forgot about, they instead thought, "Whoa, that's sick! How can we incorporate this into our game in an accessible way?" Now the game has a whole host of crazy movement that not only drives the skill cap way up, but also feels fucking AWESOME.
I don't remember where I was going with this comment. TL;DR: Warframe is cool, and movement is sick.
Agree 100%. I opted to not discuss Third Person Shooters because that WIDELY broadens the topic into a lot of subgenres of games, to a point i'd get off topic and honestly couldn't even do said discussion justice. But there's definitely huge merit to be found in movement beyond just FPS.
@@FUNKe Oh, totally. Tbh if you went further than you did the video would be way too long. I just think Warframe is dope and wanted to talk about it lol
For some reason I read this in Uncle Dane' s voice.
@@elsleazo9592 Uncle Dane is lurking in everybody's mind controlling us for his benefits.
#RemoveRandomCrits
@@SoundSmithTF2 sNoT sMiT waTcHeS FuNkE...
(Insert sequeaky voice here)
Another FUNKe video
Time to go put the dog down
what
Hot dog?
what
E
F
6:08 TF2 Soldier and Demoman would like to have a word with you.
The problem is there's games where you CAN win and be successful with just basic movement and weapons BUT you also have the option to master more complex movement.
Speedrunners are experts at this. Mario 64 is played like normal but when you speedrun the game then you use the butt travel strategy to use stairs to fly across the room through doors.
The base game is fun but by adding more complicated moves to a simple moveset you expand the skillset you can learn. Which adds more gameplay.
Also celeste is really great at this
@@mattontop Simple but solid and has it's own twist on the basic controls.
A solid foundation for any great game.
Are you implying that you can be successful as a waddle-soldier ? I just fundamentally disagree.
This comment is boggling my mind right now. Did you think FUNKe wouldn't know about Solly and Demo? This video isn't really about Team defense fort 2, it's about games that are far more relevant to the face of the contemporary gaming scene.
"Why is it so difficult for movement games to sell?"
They're ridiculously hard to get into. They have a very high mechanical skill floor. Attempts to make mobility shooters more accessible only dilute the experience. Counterplay through player classes doesn't help new players at all, and is incredibly frustrating at high levels of play.
Also, these games need single player campaigns. I don't know why people don't get this, but people need to acclimated to the mechanics before they get thrown headfirst into the meat grinder of online play. Developers who put in the effort to teach people how to play their games will usually shitstomp developers who don't.
Also, mobility shooters were never actually extremely popular. The multiplayer shooter genre didn't really blow up to being dominant in video games until Halo, which sold six million copies. As far as I know, the best selling shooter before that was Unreal Tournament with two million copies sold.
The issue lies with these games is match making.
Always, always match making.
As someone who once was invested into QuakeLive.
Playing Quake champions for a little while made me realize this.
You either met a new player, completely stomped them. Or you met an experienced player and got stomped.
The amount of matches where it's even are extremely rare.
Either it's experienced quake players or noobs.
There is no middle ground, because the movement is so important, if you want to play it casually, you can't.
The game has no middle ground. Compare that with CS:GO.
CS:GO has a middle ground called "i can aim most of the time and i hope this tactic works for 7 rounds".
CS:GO has many levels of skill, such as: Aim, timings, habits and tactics.
Aim is obvious.
Timing on maps (at what time can enemies come from here etc).
habits of how players usually play certain maps.
And tactics such as granade placement, run boosts, wall haxing, position holding etc.
You can be good at 2/4 of this, creating a middle ground.
Quake has 3 things: Aim, Movement and timings.
If you can aim but not move, you are dead.
If you can move without aiming, you can atleast get weapons.
If you know timings (well then you have played enough to where you know the other 2).
And if you can't do the movement or aim or timings, getting matched against people who can completely wrecks you.
Making it a horrible experience for new players.
Mobility games such as cod AW, BO3, Warframe, and Titanfall were quite loved and popular
Titanfalls mobility is really simple and everyone would be able to use it since its just double jumps and wall running@@sandisirritating4594
@@NaJk93 i agree with you.
i was born with arena back in time and i loved them, then i started to play halo and cod and it seems a sweet spot game for me because i could play casual and hardcore when needed and enjoy the game both ways meanwhile in an arena game you just can't play casual until you are matched with new players or other casuals.
i play QC and the only fun i can get is when matched with average players, play vs someone with 10 years of experience in just quake is not fun at all, they know the timings, they can reach other side of the map to spawn kill you in the time you need to actual respawn and they camp all good guns so you have no chance at all vs them because movements and aim can do nothing if you are stack with 50 shield and a stupid nailgun vs a lighting gun. but hey they finally added new game modes and a good progression system and i can now enjoy my instant rocket launcher, lighting gun and rail one as i spawn with all those juicy 100 players on EU servers.....after 5min of matchmaking....because no one plays this fucking game lol. (funfact: vs good players in normal deathmatch i stragle to reach top5 if they play by timing, in the new mode where i have 3 most powerful guns as i spawn i'm always at top 2, lol i'm good with aim and movement/strafe jump but i don't care about timings)
another sweet spot is apex legends, but that game has 2 issues at the moment:
1. you can get good in no time if already experienced fps player, so you gonna stomp 90% of the games even playing casually. so the game become boring in less than 2 months if there is no constant content.
personally if i manage to get from skull town alive after killing 10 players, the game is won for me and sometimes if i can't find any team in less than 3 min i'm gonna just quit and land to skull town again. the game is fun only at the beggining where the TTK is average and you can kill a full team in solo even with white shield and there are alot of them so much action involved.
2. the netcode is garbage and like every other br game if you don't find any good gun at the beggining you gonna be frustrated and restart the match over and over again. i wanna play right now, not waiting to start a decent match by finding a good gun and a shield right after the landing. this is why i back to play QC with my buddy, instant action = instant fun.
And there aren’t many of them/good ones
You can't put TF2 and use guitar strings for it. I was mistaking it for team fortress 2 for so long and was wondering why Titanfall gameplay was showing lmao.
god damn man, it was just a joke
@@kittyluvr Yeah... So was my comment...
@@mrhollywood0384 now, not to be rude but, you sound like you weren't joking. So i'm sorry if i'm that dense
I also didn't get it until I saw your comment.
@@HKJeffer yall are on another lvl i swear
Hilarious that he makes a joke about TF2 and then actually doesn't bring it up at all for the rest of the video because he's well aware his viewerbase KNOWS it hits all these marks (or at least DID in terms of the whole constant update thing). Maybe we need more videos like this that let us put 2 and 2 together in our own heads rather than just telling us what's what...
Thanks for telling me I hate simple addition
@@shweatypalms4423 But which tf2? I'd say both are pretty good at most of them. Titanfall had bad coverage and a bad release date but a great cosmetic microtransaction system and free updates. From what ive seen, team fortress is comparable in quality
@@m.b.7920 I did mean Team Fortress 2, but from what I've heard TitanFall 2 is also really good in this regard.
which one?
and also the marketing. the marketing for modern tf2 is like my life, it doesn't exist.
"Tribes Ascend haha just kidding."
That one hurts. RIP Tribes. [VGS]
Sollow Patrickson VGQ VGTG
Shut up Kira. btw what is Tribes ascend?
@@nexenojustice552 That hurt me a bit, Its great It was an FPS-Z game, Skiing and Jet packing with projectile based weapons you go faster on downhills and you capture the flag
@@nexenojustice552 Go look up a video called "Fast Movers". It is a Tribes Ascend frag video and it will blow your mind.
VGS brother :(
TF2...
Titanfall 2 of course that game has the best movement I've ever seen
also I love movement in games so much thanks FUNKe for making this
man... titan fall never stood a chance
Poor Titanfall.
@@ironraccoon3536 Well I mean it's still alive and very cheap to buy and the campaign is one of the best ones out there so it's still worth getting
@@Aapelinvideot multiplayer is still a mess for new players. Getting shitted on for using sentries and sp and then being constantly teabagged after dying to a kraber quickscope or WE headshot wont make them stay for too long.
On the other hand if you manage to climb past "mountain stupid" you get one of the best game communities.
but if I stop using shotguns, how can I pay my respect to my favorite patron saint, DoomGuy?
Easy: lmg
@@coolunclesip858 *BFG
**Chainsaw
@@bestname527 *OPTICOR
Super Shotgun
I like how you say "In overwatch, you hit shift, "
Yes, the sentence ended with a ", "
Yeah that was great lol
He made it sound like he was gonna list things, but he just
didn't
@@jakeshadows9134 yeah exactly how overwatch feels in this regard too
@@nayuki2020 lmao
Sentence*
@@danielchinchilla4262 thx
Finally someone who shares my love for movement shooters instead of the all those "Ultra-realistic" camping simulators.
Camping? Tactical waiting.
@@hexaltheninjawow9531 Idk since I'm a movement junkie I can't bring myself to stay still when playing those kinds of games.
@@THExRISER yeah nah, I'm the same, me and friends have developed a name for those games, "Tactical Waiting" games.
@@hexaltheninjawow9531 God bless, I'll start using that when making fun of my friends' taste in games since they like these "Tactical waiting" games.
@@THExRISER spread the word! Movement shooters will make a return!
That Tribes Ascend bit hurt me more than I thought it would.
...Like getting Shrike'd by VirtW D:
Yeah it did, loved that game.
fun fact, titanfall was made on Source engine
Really?!
@@danyu9560 i was suprised too, they used modified version of source engine
(when i see "source" i imagine old and shitty gmod look :P)
@@arsen9233 source also is dota 2 and portal 2 and apex legends so it can look good if the developer put in the time
BLUE FIRE id understand portal and dotabut i had absolutely no fucking ckue that tf2 and apex was source
Fun fact #2: during the release and hype around Titan Fall 1 ( sadly lacked content compared to the second game), news broke out that the game was running on source, gabe newell himself asked respawn entertainment on how they even managed to modifie the source engin as far as they did. Even valve does not know the power of it's own engin
Champions was such a slap in the face to Quake.
Not because the abilities, but the game being on such a shitty engine.
Meanwhile DOOM fans over here already getting a sequel on a totally new engine.
*pouts in corner
Sean Slater is that why champions takes so long to load and stutters?
I also love how Vulkan support was promised but forgotten.
I liked the game, but the fucking engine. man if i wanted to have both shit fps and shit graphics I'd play ps3 ffs
@@mahmood2603 come to play in pc.
yes
I love the rocket jump segment around 6:20 “press shift”
TF2 is better than TF2
This comment is good because there are several right ways to interpret it.
You stole/reinvented my comment. But I'm not mad because memes are memes.
Eh, arguably TF2 is much more fun to me, but to each of their own.
Fuck em both, QWTF did it best.
you fucking take that back
Actually, Quake has both. 100% mobility and 100% strategy. Strategy is in controlling powerup locations and positioning yourself in such a way so, that you can take powerup yourself / get to it in time and don`t let enemy get it. And I`m not speaking about basic stuff like height advantage and resource management.
Yea comparing the two aspects as a ratio doesn't really work when Quake puts more emphasis on both.
Yeah thats where I saw an issue with his mobility/strategy spectrum example. Quake duels literally use both at 100%
Movement in shooters is usually about as consistent as Funke's upload schedule.
Wow guys! Thanks so much for 400+ likes!
Low blow
@@ganzoVEVO not low enough
Damn...
that's an indication that he cares about making good videos a lot tho
Idk about that dude.. pretty sure I've seen defrag and KZ/bhop tournaments in all the top movement fps games where people can consistently pull off some of the most beneficial movement techniques. Pretty sure I do it myself in Q3/QC and tf2
man, i just wish they made Quake Live free-to-play, it really was the peak of video gaming in many ways
*cracks open a Monster Energy White*
If only they kept quake live as a f2p.
It's okay, we get to watch it die all over again thanks to diabotical.
@@jackedup447 It stopped being f2p?
@@Thalanox Yeah, that was a while back, but yeah. Its like 9.99 now.
Hahaha! Diabotical… People actually thought that would kill QL or QC instead of simply spreading the playerbase thinner.
As someone who was with Quake Champions, Tribes, Mid-Air AND Reflex from the beginning, I completely agree. I feel like movement shooters are in the same vein as fighting games, where learning the complex movement mechanics IS the fun. But unlike fighting games, it's easy to dismiss missing a shot to a fast moving target as 'unlucky' or 'cheap'. Imagine missing a headshot to a 3-speed operator in Siege, I feel more 'cheated' than I do 'unskilled'.
That being said, slowly strolling to the fight in ANY fps is boring and takes away from the core gameplay. Whenever I die in Overwatch, the respawn timer isn't the punishment, it's holding the dam W key halfway across the map. I remember back in the days of TF2, dying didn't hurt so bad because I had fun practising rollouts with soldier, I was actively participating in making my way back so by the time I was at the front lines again, my hands are already on my keyboard and mouse primed and ready to play. The number of times I've died just outside of respawn in OW because I wasn't paying attention is embarrassing, this would never happen in TF2. Why? Because I was actively playing the game even though I'm doing something as simple as returning to the fight (the 'real' core gameplay.)
Bring back movement-based shooters.
Yeah whenever I die in any non-movement-based shooter I just, sigh deeply.
Even when playing Minecraft I instinctively strafejump now, and I wish there was a strafejump mod. Strafejumping is just objectively more engaging than holding down W.
@@iwiffitthitotonacc4673 well there is a Minecraft mod that gives Quake 1 style movement called Squake. It's not perfect but it makes the game more interesting
you sir may just have saved my interest in quake ive never thought of FPS like that fixing my self will be much easier than sighing heavily
@@THEFurfoot fun fact if you wanna get back into quake, the quake 1.5 mod just dropped recently and its absolutely fantastic and also can work with arcane dimensions maps
"But unlike fighting games, it's easy to dismiss missing a shot to a fast moving target as 'unlucky' or 'cheap'."
Err, no. You're talking about noobs, and to a lot of those even so much as using your character's special moves is "cheap". Prime example: The infamous Hadouken "Spam" (read: "I can't be bothered to learn how to counter projectiles even though there's loads of ways!").
I'd say the difference is that while both are niche, FG just have a somewhat bigger niche, and a shooter like Quake will offer nothing beyond missing or hitting your shots to new players that refuse to engage with the deeper mechanics. You need to learn cool stuff before doing cool stuff.
Fighting games at least let you do some awesome *looking* abilities as your character's base moveset. If you download SFV now and manage just the input for your CA you get a (more or less, depending on character) awesome looking finishing move. Which is already really nice to use against your friends casually.
So, fighting games will always be a niche as long as they refuse to suck your dick and pretend that you are awesome when you haven't trained at all, while multiplayer arena shooters go even further, even refusing you the short cutscene of you being awesome on demand, instead you step on Sorlag's lunch and die like a bitch or wonder where the other 90% of your brain went.
no one talking about that outro thats actually better than weezer in recent years
inflateion Sounds just as good as the original song plus it’s hilarious. Funke did quite the good.
What song is that originally
The Good Life
That Tribes: Ascend joke hurt my soul, Funke. I just want you to know that.
i don't think hi-rez can ever redeem themselves. holy shit thinking about what ascend could have been makes me livid
@@shponglemcdongle5387 RIP Tribes. When it was good, it was amazing. Remember the /v/ vs reddit tournament? That was incredible. Then they killed it with flag drag and grind. Tribes had potential. It was so fun. Capture the flag was a dream. You had roles, and even though tribes ascend is nominally about FAST, there was strategy with team composition and the defenders. Now I'm livid too.
Download Midair on Steam (it's f2p) and join the official discord server. Pugs happen multiple times a day.
But the thrilling thing about doing insane movement is the journey it takes to learn it. I despise playing soldier, but I absolutely love rocket jump maps. I can feel myself getting better with each stage I complete. I come across some huge obstacles, and I feel a bit demotivated. But in the end, when I finally pull it off, I feel even more rewarded. The point of making movement difficult is to make it feel rewarding to pull off. That's why insane TF2 clips are sometimes better as to do something like triple airshot a player, you need a good amount of skill and practice. This is also why "press Q for POTG" is a meme in OW
Thank you for coming to my TED Talk
YeS
TIL Sky Noon is a thing.
Zool! xD
Holy fuck that game should be a thing
Everytime someone reminds me of what they did to Tribes Ascend my heart sinks
Or Global Agenda.... HiRes was dead to me long ago!
Sad nigga hours can we bomb Irate
what did they do to it?
@@nolandandfriends They essentially killed it, and there was and still is nothing like the thrill of capping a flag while going over 300kph like a jet-packing skiing hamster on crack.
Nothing like nailing that perfect mid-air spinfusor kill when the combined velocity reached over 500 kph.
It was gotta go fast: the game, and it was awesome while it lasted, and HiRez dropped it like a ton of brick.
@@lsq7833 just like Epic did to their MOBA ..... that was good then said fuck it fortnite making the bucks it's not *omg gave it assets away tho* :kappa: to their MOBA is around still or what?
I miss the feeling of playing Soldier and improving more and more on my rocket jumps just by playing. And then I started searching about the tech. And then I started going on jump maps. And then I started playing around with Rocket Jumper + Gardener. My point is that skill ceiling feels limited when a game try to be a skill based game but instead of player skill it refers to hero skills.
Cooldowns will never be as rewarding as doing a tech out of your own skill.
"Why is it so difficult for movement games to sell?"
Hmm I dunno maybe because it requires skill to play well? Most people get frustrated at playing games where there's a skill barrier to entry. FPS in particular is typically a genre of videogame that attracts casual players like a magnet, so a large part of the potential audience are going to quickly find themselves driven away by xXxPu55Y_514Y3RxXx3022 and quit.
Some people just want to play for fun and don’t want to sweat every game. That’s why modern warfare Reddit has a lot of complaints about the SBMM. You rank up until all you get is sweaters, instead of a mixture of skilled players.
Also it makes it very hard to aim
Well I mean if a game isn't fun to learn, thats a fault on the designers, not just that they should just git gud
@@thijmstickman8349 yeah, they need to still be ez to get into, like have skill based matchmaking ornsomethijg
@@thijmstickman8349 most of the time the game is fun to learn it's just sadly people don't want learn its not the fault of the devs
TF2 =/= TF2
TF2 > TF2 in some respects, each has their own pros and cons.
But in terms of fun...
TF2 = TF2
Tf2+Tf2=Tf2. Tf2=Fun
Honestly tf2>tf2
Wait a fricking minute
@@PeekaBlue0 It's been 4 weeks what are we waiting for
@@waffles6280 1 month and a have no clue what is going on
ME: *raises hand* "is Mario + Rabbids Kingdom Battle a movement shooter?"
FUNKe: "no, Mario + Rabbids Kingdom Battle is not a movement shooter"
ME: *puts down hand*
ME: *raises hand agian*
FUNKe: "Advance Wars isn't a movement shooter either"
ME: *lowers hand again, this time more upset*
Dem TBSs, huh.
Is Battalion Wars a movement shooter?
Fire Emblem is totally a movement shooter. Rescue is insane
*What about Fire Emblem?*
@@papersonic9941 Is rescue a FE game?
*clicks*
>Sees Sgt. Johnson
*Like*
profile pic OwO
Sgt. Johnson is _the_ man
Love the singing at the end XD.
I subbed to you ages ago but found no notifications of anything. Then by chance I found a reccomend vid and was reminded how entertaining and well put together all of your content is.
Glad to be back.
I'm so confused as to why you didn't talk about Titanfall or Titanfall 2 more, you used it for a jab for team fortress 2 but it has some of the best movement in an fps
This, just started playing Titanfall again earlier today. The movement (especially if you don't use grapple/stim) is really hard to pull off but also the most rewarding.
Titanfall 2 is quite possibly has the best movement in any fps ever
One problem I have in overcoming when it comes to Titanfall is it's more demanding input compared to Halo or Doom. Although giving Frontier in the first game about 12hrs (I'm not a big PvP type), I haven't actually gotten past an hour of play in the Campaign's Tutorial for Titanfall 2 as trying to get a keybind & settings set-up ideal for my muscle memory was proving pretty tricky at the time (Something I do want to have another go at of course), with the course itself being as enjoyable as any classic-Infinity Ward training level has been (I must've made 3rd on the Scoreboard there, eager to get first whilst identifying my set-up). I have made my attempts to convince a friend that Titanfall 2 might be worth their time, perhaps in the hopes I would eventually go into Titanfall 2's Frontier with them for the Titanfall + Killing Floor experience I would love me once I have Pressed 'Key' to Do That T Thing!
When it came to nu-DOOM, all I needed was WASD, Space & Mouse Look to achieve maximum mobility and get sunk deep into the experience, with only R, M1+M2 & weapon switch needed to get the most out of the weapons (And you only need consult 'clockner' to see the inhuman performance a human can achieve with this alone). Although having yet to play myself good-ol'-DOOM 1&2 or similar shooters of their time (Goodness have I been eyeballing a good number though from Serious Sam to Rise of the Woolball), Halo is a game that became a big part of my own life & the closest thing I had to Quake before I was playing games on a PC, and I certainly got to see what made Call of Duty 2 & 4 great in their own way get reused often in mistaken fashion to the point Wolfenstein: The New Order felt like a game I had been missing for too many years, and nu-DOOM bringing back everything that made me love Halo & Team Fortress 2 endlessly and being very eager to get stuck into DUSK.
While the stuff I've seen pulled off in Titanfall is nothing short of amazing, there's a bit of sprint, crouch-sliding & ADS to accommodate in getting fully acquainted (Something akin to Mirror's Edge in which I was fumbling with key-binds & FOV trying to get things as natural to muscle-memory on an M&K set-up as I could). Once I've gotten the shotgun in nu-DOOM, I'm ready to tackle Ultra-Violence immediately & quickly yearn me some Nightmare, or at least DOOM Eternal or another go at Wolfenstein: The New Order & The Old Blood with the id5tweaker (I have some DREADFUL screen tearing/artifact issues with those id Tech 5 games that I attribute to their frame-rate caps). Or maybe I find the thrill of dodging hot fireballs, plasmas bolts or laser grids with simple air-hops more appealing than breaking line of sight on hit-scanners with fancy moves (I am a Stealth-First type on W:TNO & TOB)
@@Jacox98 quake will always have the best movement, but titanfall2 is not bad
As for Team Fortress 2 it seems to have virtually all the same features found in overwatch (INCLUDING the lack of the 4th requirement being long term support or balance) with the only difference being theres not much to bring up about it to spice up the conversation other than its been successful. As for Titanfall 2 it only satisfies 1 of the requirements so far (With that requirement being offering something to improve upon the old) due to the fact that it didnt resonate with enough players to stay active due to the time of its release, it completely lost exposure to audiences due to the time of its release and it's lost long term support almost completely to the game not receiving a patch in over 1 year so far, of which bringing up titanfall 2 would also not contribute too much to the conversation since these points were also brought up previously.
I never saw you mention Minecraft, the perfect strategy and movement FPS.
@Stale Bagelz No Sir. Melon is absolutely right. It has excellent map design and perfectly balanced combat.
also, you can set your fov to quake pro.
@Stale Bagelz faku mang minecraft is lit
Bruh I just want Tribes baaaack bruh im cryin rn forreal
I feel you man.
I feel that. I was so fucking excited for Tribes Ascend. Tribes was my childhood. Ascend bent me over, fucked me, and stole my dreams.
One word: Midair. Hope that helps.
Cain Jacob lol
@@Fwizzle45 I bought Lifetime VIP for that just before launch. What a mistake that was.
The outro is so fucking amazing I love it.
"*STOP USING THE SHOTGUN*"
Guy who plays tf2 - 2019
i think not he was talking about tf2, i feel the shotgun in tf2 is pretty balanced, maybe he had bad experiences on other games ?
Shotgun in TF2 is shit lmfao. In majority of games shotgun can one-shot or two-shot kill someone, in TF2, if you use a shotgun against most classes you are pretty much fucked depending of the weapon your opponent is using.
I mean, a Sniper against a Heavy with a Shotgun? No.
the default shotgun can only kill light classes in 2 clean shots, same with the scattergun and all the other shotguns. In other games shotguns are usually 1 hit kill and extremely easy to use.
@@MrCastleburger you are crazy boys, do you realise how OP the shotgun would be if it can one shot ?
Spychopat
You missed the point of my comment. The shotguns in tf2 are MEANT to be weaker than the other weapons (excluding the scatterguns). In other games, thats not the case. Im not saying tf2 shotguns SHOULD be 1-hit.
love the new outro, just cause its your voice singing, idk man you rock
I mean on his other channel he used this outro a lot
Week later... Apex Legends
hit me with that slinging half a mile with pathfinders grapple
It is a (somewhat) movement shooter with slow movement speeds and it is hella fun somehow
@@Yveldi Slow? Slide.
@@Ki_Adi_Mundi Sliding brings your camera closer to the ground, it looks a lot faster. But on paper it is only 10% faster than sprinting speed (except downhill speed cap).
@@Scythra Lol I know, just being cheeky
Dirty Bomb died because the devs didn’t do marketing and the patches were too slow.
Amazing game with issues.
I stopped playing Dirty Bomb because the matchmaking wasn't balanced well enough. There might have been other reasons, but the matchmaking is all I remember.
Fist full of frags is werid because it's on the low end of both sides but still really fun to play and get a good amount of active players.
green of tree black of blue It was a different experience and free, so I think that’s why.
I'm a cowboy parder, yee haw.
Pass the Whiskey.
Low mobility and low tactical elements keeps your success in the gunplay. No gun is full auto and reloading takes a while.
FUNKe should make a video on it, if he has played it that is.
You might be interested in "Get to the orange door" It's a single player movement shooter that really puts an emphasis on movement. It's got a devoted dev team and looks and plays quite well.
Whoowee,would you look at that!
@Residays *Earbuds
*YIPPEEKEEYAAHEYAYKYAAAHKAYO*
I remember my highschool would allow halo combat evolved's trial in the computer room... There were people during lunch playing halo multiplayer, LAN fights...it was awesome ☺️
I feel like an appeal of movement in Team Fortress that Overwatch lacks is that yeah, the skill needed to be adequate in movement is lower in OW, but the skill ceiling is also rather unimpressive. You can't really do super crazy moves with OW characters, well you can untill that gets nerfed.
One of the reasons Team Fortress is still fun a whole century after its release because of how crazy your movement can actually go. Rocket jumping or shield charging isin't too difficult but when you see mad lads jumping from one side of the map to the other with a few clicks or launching in to the air and doing wacky U turns with the charge shields it's still impressive but doesn't brake the game. I haven't played much OW but I feel like you discover everything you can really do with a single character in less then an hour of play while in tf2 weird wacky stuff people do with the mercs still surprises me.
Bamboozly I totally agree. One reason it last so long is the depth in rocket jumping, sticky jumping, trick stabbing, sentry jumping the list goes on. By the way you mean decade not century.
I'm surprised DUSK didn't get mentioned once...
Squiduffle DWN-019-GeminiMan I guess it’s not main stream enough. Even tho it’s arguably better than QC
DUSK GOTY 2018
DUSK isn't really a one in a million hidden gem. That spot's reserved for really obscure stuff that went completely under the radar that's top notch quality. You know, games like... I dunno. I can't actually think of anything. Silent Storm is the only that I can think of, but it's not quite good enough to deserve that spot. It's still a good game.
Been playing a lot of Duskworld recently (Dusk multiplayer) and it's fun as hell, one of the faster arena shooters around.
@The Average Loser Yeah Dusk isn't the one and a million game. The guy who made it simply knew what he was doing and kept his scope to a reasonable scale and didn't try to reinvent the wheel and he made a very good game as a result. I would argue that Dusk is better then the original quake.
FUNKe, you are honestly underrated and should have more exposure...
Hmm but he uploads i wanna say infrequently
If he didnt uploaded once every century
its hard to pull a jontron and upload once a year and still gets lots of views
Anyone related to tf2 has not made it big time. (People who switched to or involved overwatch in their channels largely are an exception)
@@pluviarium what about star_ he made tf2 and the ocasional random game every once in a while, he had a following of 700 thousand people.
Dirty Bomb is honestly one of my favorite games of all time, of any genre.
All they had to do was add a party system to play with friends and it could have lasted much longer
Titanfall 2 ♥ movement and beautiful gun play ♥
And beatiful story
@@Nai_101 oh indeed :D
I am still waiting for titanfall 3 ( i was never fan of battle royal genre)
@@vojinvmilojkovic7622 I was never a fan of battle royale either... emphasis on the was... I gotta admit I was very hesitant on playing apex but my friends got me into it and it is the best BR in the market right now
Not just in the game play department but also the lore and the character department...the characters all feel 3D and it also helps that it's in the same universe as titanfall
Atleast my boy funke remembers dirty bomb...
Dirty bomb and tribes you will be missed
Rest in Pepperonis
F
Doom 2016 did it perfectly. Can't wait for the next Doom to bring more players to the genre!
I really hope it releases on Steam
@@theninjaassassin4468 Nope, just on the Bethesda launcher :(
Hopefully it doesn't dilute its multiplayer with custom classes.
@@theninjaassassin4468 its confirmed to be on steam
@@raze956 Yeah, all future Bethesda titles are now confirmed to be on Steam :) Good move, Bethesda.
just realised u made me love movement so much in games u changed me perception of it entirely and i am grateful for it to this day
Who needs fancy graphics when you can do stylish moves
I heard Devil May Cry in this sentence
@@dragonflight2468 BLESS ME WITH THE LEAF OFF OF THE TREE
ON IT I SEE THE FREEDOM REIGN
PRAISE TO MY FATHER BLESSED BY THE WATER
BLACK NIGHT DARK SKY
THE DEVIL'S CRY
-Sword with sauce
Motivated.
Sweet, Lawbreakers getting a 10 second mention.
That was my personal GOTY back in 2017. Last time I had that much fun was back in Tribes 2. Yes I'm still mad the servers shut down. Me and the 200 other guys who played it.
I really wanted to play it but the low player count is why I never got it, and was waiting for a big update to possibly revive it. Honestly they should have made it free to play.
@@GrumpyIan it should have been free to play from the begining to get new players. that games was actually good and fun to play.
Hell, i still play Tribes 2 come play with me lol
4:40
wtf dude that hurt
i used to play tribes ascend like 4-5 years ago and it was really fun why you do this
Because 4-5 years ago it was good. I used to play it so much back in 2012 and it was actually kinda popular because it was fun. Then Hi-Rez limited movement speed of the pathfinders and killed the game with a couple updates and here we are now.
I was so excited for a vid to mention tribes but then he crushed my dream.
@@Tricker1266 Yeah, do you remember the plasma gun for the raider? That thing killed like 50% of the player base because it was so stupid.
I watched this whole vid waiting for a Tribes shoutout and this stung man not like this
Glad there’s other people to hurt with down here
Your editing is goddamn phenomenal you absolute champion.
You should try DUSK. It's got a meaty single-player campaign with a great multiplayer that has frag nights every week. The whole game is an incredibyl faithful homage to Quake, Blood, Heretic, etc where your survivability is directly tied to how well you can manage your arsenal and stay moving at all times because every enemy fires dodgeable projectiles.
Well, every single game up to now that was like that died out rather quickly/is played by like 5 people.
Hope Dusk fairs better.
Head cheese
Dusk is awesome. All I want in life though is a recreation of Heretic/Hexen with a comfy yet unsettling dark fantasy aesthetic. That recent spiritual successor didn't really capture what I was looking for tbh
@@ZenoDovahkiin all are trying to do a new thing but it's hard to ponying to streamers and their viewer base oof.
You must be excited for Rage 2
I love FPS games, but I lean more towards the faster ones that aren't strategy based. I also love single player FPS games. Its why I love Halo, DOOM, Titanfall, etc. (Hell, I even enjoyed Destiny until I found he Bullet Sponges and that everything was locked behind DLC, but I loved the actual combat), but I don't really feel compelled into playing something like Rainbow 6.
I don't really think "mobility shooters" are dying out. I mean, take a look at the Master Chief Collection, everyone loved the campaigns (obviously), but the Multiplayer had no support so it sucked. But when 343 went back and fixed the multiplayer, not only is it fun, but a ton of people are playing again.
I think the real issue is the fact that these games are harder to develop for. That's not to take away from strategy shooters, but with a mobility shooter, you just need to incorporate so much more into the maps and the games to make them as fun as possible. Furthermore, most Mobility Shooters are going to have a single-player to make it fun, where as a tactical FPS game's single player may not be fun as it would get repetitive fast. It's why DOOM Eternal is taking 3 years to develop, why Rage is taking 2 big studios and a bunch of time to develop, why Halo isn't shoved down our throats every year, etc.
Is Halo 2 a mobility shooter?
@@deriznohappehquite According to this video, yes. Also, I recently played Halo 2's multiplayer via the MCC and you move around so much in there. Combine that with the multilevel maps, and I'd call it a mobility shooter
I wish Unreal would keep working on Unreal Tournament rather than Fortnite.
epic games dude ....
yes Unreal Tournament is a great multyplayer game with alot of moevment
Hot take: UT has always been trash and the only reason people loved UT2004 is it had a lot of content and good mod support
@@SpunkyMcGoo hot take, you have objectively bad taste.
Check out Diabotical when it comes out next month, it's a Quake/Unreal clone made by a former Quake legend turned Dota broadcaster, 2GD
“I love movement, and yeah, I know it’s ironic”
Funniest shit I’ve ever heard
We better make a game that fits all the needs of FUNKe!!
*releases game*
Oh my god we already have 1 sale after a second!..... oh.... Its FUNKe....
*month later*
Seems FUNKe is still waiting for players in the lobby.... should we get him out?
More like:
We better make a game that fits all the needs of FUNKe!!
releases game between 2 triple a releases so it doesn't get attention
FUNKe mentions it for 3 seconds because he hasn't played it.
@@zockertwins good thing there’s a pt 2 now xD
fun movement?
let me introduce you to dying light.
his friend dying light 2: the dying lightening is coming over soon to play dying light and in a couple months, we can play dying light 2: the dying lightening. Assuming our lights don’t die because we haven’t payed the bill.
So about zombie games...
Dying Light: Really fun movement, in exchange for zombies being impossible to kill
Freaking love the Dying Light games. Never was a fan of zombie media, but Dying Light totally got me into (or at least semi interested in) zombie games and the like.
So guys, we did it.
But... I love TF2's shotguns
And I said TF2 and not Tf2!
TF2's shotguns are the best shotguns in any video game. They are satisfying, consistent, and fair.
*looks at@@TheTheThe_ Frontier Justice*
@@TheTheThe_ Wow wow, slow down, boi
@@tesouro2146 Having a crit mechanic != unfair
Besides, you're probably playing on nocrit servers anyway if you're complaining about this.
This video was surprisingly well edited :0 I really enjoyed the video, though~
The casual audience doesn't like commitment, just instant gratification. It's why the mobile games market is so successful... hmm...
hopefully Diabotical will save the arena fps genre.
"Mobility doesn't help in Siege"
**Laughs in redhead FBI agent**
*Laughs in no hitbox BS kills*
No that not mobility that
Hitbox 404 not found
Mobility in seige is so important that being a 3 armor operator is an active handicap at all levels of play and in every scenario. Having 3 armor is more forgiving on defense but 2 armor is always gonna be better for anchoring at moderate and higher levels of play.
Speaks in savta
"How does anyone manage to hit ash? Her head is so small!" -Maestro
As someone who plays quake champs literally every day, and all around loves fast movement in shooters and retro-shooters in general, I honestly do not believe they can have widespread success in todays videogame market. For one reason. Why sit down, install quake or some other multiplayer fps, brave the matchmaking, get your ass beat time and time again in the name of learning, go learn the movement mechanics (bhops, rocket jumping, nailboosting, surfing, walljumps, grapple-hooks, strafe jumping, air strafing, nadeboosting, double jumping, all dependent on the shooter and etc.), learn weapon and class matchups, train your accuracy, and practice-fucking-practice to have a chance to engage in some fucking jaw-droppingly, cheer-inducingly, awesome fast paced all out fragging...
When you can go get overwatch, wait 5 minutes, hit q, and kill literally everyone.
Most people nowadays don't want to bother with complexity, I saw this in Paladins as well, with the addition of the champion Dredge, which requires no skill at all.
@Tetricz thank you!
@@feedzuh I don't understand *why* though. My favorite parts of any game are when I'm learning the mechancs and trying new stuff out.
@@TrenchWife There's a really simple answer to that. That answer is:
*CASULS*
@Stormer248 Nice job stealing my comment, dickweed.
dude the doom multiplayer was flipping amazing. My only problem with it is that you leveled up too fast but other than that the gameplay was better than most cod games for me. I even liked it more than overwatch.
Well thank you for reminding me about Tribes, now my depression is back... F and R.I.P. to one of my favorite shooters of all time.
Disappointed that you did not talk about GunZ and it's super complex movement.
Wall running hahaha
YES
@@chipskylark5500 is that all u think GunZ had? Lmao
Hey, there is a classic quake-like game on steam for 20 dollars called Dusk which I have heard is pretty good.
YES, GET IT.
(its really good)
YES
*Quake 1.5 tho*
Dusk is fantastic. I think its movement is a little basic (near as I can tell the mechanics are "hold W and A or D and bunnyhop to go fast"), but the game kicks ass. It _is_ a Quake-era shooter, just made 20 years after the fact.
more relevant than ever with Valorants release, thank you FUNKe, truly a masterpiece.
I'm sad about what happened to Lawbreakers. That lightning shooting class was really fun.
Aaro Kaija lawbreakers was so fun until they added a bunch of terrible updates, adding health Regen and making almost all the squishy characters useless
yeah it was fun and i was sad to see it do so poorly.
I've always considered getting into Quake, so it's interesting to hear about how Champions is doing, and just the subject overall
This perfectly summarized why I love movement shooters and while I feel OW is too restricted in its gameplay and is a bit toxic it’s a really good example of a movement shooter that works overall a great video
Not really. His genji superdash argument was awful. It wasnt fixed because blizzard hates skill, it was removed because it was fucking unfair to other charachters who cant instantly jump over half of the map. As for restricted movement - there are charachters in this game (like tracer, genji, sombra, doomfist, hammond) who REQUIRE you to be skillful with their movement techniques to be sucsessful, because their guns are quite shite. And then there are mccree or widow who are essentially just walking guns and barely have movement abilities at all. Its deliberate balance.
@DrIvanRadosivic oh, right, sure, you are right, how could i not think of such a convincing argument... Wait a minute! /s
Stock I still feel the Genji Superdash tech should’ve stayed in, it required a lot of skill and was a really effective way to play Genji on flank with it requiring a time investment to pull off but yielding great reward it would be like if I said trickstabbing should be removed from TF2 because it lets the spy backstab you without being behind you even if it requires a great deal of skill. But yeah I do see your point on high skill movement characters while I don’t consider Doomfist (a simple ability combo), and Sombra (map knowledge)high skill mobility characters I do see the appeal in characters like Hammond and Lucio allowing for a lot of creativity in the play space when I played I was a Lucio main just throwing out my perspective
@@stock6600 He was using that as an example of his main point. blizzard has curated OW and carefully stitched up any of the places where the engine started to show it's cracks. When you start dancing along those "flaws" is when true skill and ingenuity have a chance to blossom. Blizzard wants OW to be THE esport, so they've been trying to eliminate variability and room to improvise (mechanically, not strategically), but that is the very thing that limits the skill ceiling and also why some games are revered over others for the movement.
On the topic of Overwatch, I'd argue Lucio's wallriding used to be a good example of a deep and non-diluted movement mechanic. Wallride 2.0, notably, was pretty damn good. It was fun, smooth, useful, allowed for creative plays and required skill.
It went downhill once super walljump was removed and they just kept watering down the system until it felt slow and clunky.
Fortunately some good mechanics were kept, you can gain some okay speed by reducing your time on the walls, and use b-hops to extend your movement.
However the more i play overwatch the less it feels like a movement FPS.
Man, I loved Titanfall 2. Sadly EA killed it :(
TitanFall 2
dude people still play it
@@Padlock_Steve People do but it's really hard to get a game. I once waited for 10 minutes and I still couldn't find one.
Still alive on ps4. I play it once in a while.
*crack*
yep, Quake 3 was good game
*siiiiiip*
Check out Xonotic
Hell yeah brother. Love playing some Quake 3 after long afternoon of mowing.
what you sipping lil dudie
@@chilldudie242 Monster Energy zero ultra
@@spimpsmacker6422 oh so it's a zoomer thing gotcha lol us boomers (60+) like coffee
The amount of work that goes into these videos are insane
RIP Tribes Ascend
Funke talked about Tf2 for 4 seconds REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Floppy
Titanfall 2? Yeah you are right
Team fortress 2 is not dead, look how many people play brink and compare with the CS 1.6
NigWard
Just a question, how? It hasnt really changed much in the past 5 or so years in terms of core gameplay.
1. needs to resonate with enough to players stay active
R.I.P. lawbreakers :(((
Dirty Bomb IS dope as hell. Even now, I downloaded it a few weeks ago and have had a blast! The community is very much alive
1:05 "for the most part mobility wont be playing too large of a role"
Gets killed by a crouch spamming qeqeqeqeqeqeqeqeqe ash
Its a mechanic, but not one that helps you come from A to B in a neat way
Glad not the only one that was thinking that
“It’s an EAgame, it never stood a chance” XD turns down an actually good movement/strategy game
strategy?
in titanfall?
*laughs in stim pilot*
Guys killing every living and non living thing is not strategy
@@Rat_Fบcker i mean..... unless it works....
@@Rat_Fบcker 'Murica.
@@Rat_FบckerMans complaining that he lost a game of attrition 😭😭😭
What about dusk?
this
Anyone here remember tribes ascend. I loved that game. The movement was so unique and exciting
I think every character in overwatch feels slow, and under powered. Instead of making the game faster to compete with OP character strats, they just remove the character strats.
do you play zarya? sounds like you play zarya
@@emmanuelferguson Bridget and reaper actually. Never touched Zarya.
Joostin Kookel u play bridgette? aka ez mode
@@sunslap isnt it ironic brigitte was added to deal with super mobile characters like tracer/genji
Well the general movement speed for characters is just kinda slow in overwatch so that’s probably why
QC needs a Offline mode so all the players can practice all that cool and weird mechanics.
@DrIvanRadosivic The gam offer PVE and custom matches, but is not Offline, and is not helpful have 50-100 ping most part of the time.
it really needs some tutorials. the game doesn't give new players the tools to have a fun experience, not good for the ftp model.
QC is dead and they're obviously out of money. Better just looking forward to Diabotical instead.
@DrIvanRadosivic i think the QC developers made many mistakes that made them lose a lot of players. in my opinion, having abilities in quake was not a very good idea from the beginning, but the game could still have had many more players if they listened to the community feedback during these 2 years.
multiplayer only games need bots. no, not the aimbots ;p i mean actual robustly designed AI opponents that can serve a wide variety of things.
1. Introduction
when trying to introduce a new multiplayer game, a tutorial is not enough. and ofc if they don't have the resources to expertly make a singleplayer campaign they need to be more creative then that. AND if its new and doesnt have Blizzard money to push ppl to play it well..
thats where bots come in. having well designed bots means you can have a full server of "players" that you can mess around with a friend. they can be set to a low level to ease in the challenge of the game and learn the Mobility and Strategy in a safe environment.
2. Practice
sometimes people just want to lab out concepts and ideas to see if something works in a safe environment to grind in. fighting games all have training modes where you can do this.
for shooters, you need to download some random training map IF the game is even moddable. but it shouldnt be like this, it should be baked into the game. as itll promote people WANTING to learn advanced movement and strategies.
and if the AI is already robust, it's easy to break down how the machine is working to give the options to mess around with for the player so it's not some abstract thing.
3. Offline
not everyone in the world is fortunate enough to have good, stable internet. even places in US have beyond shitty internet. or in some cases where the scene for the game doesnt exist in their region and the only people they can connect with would be a 200+ ping well... some people are FORCED to grind offline so they can prep for scheduled events and such.
having bots give those ppl an option to grind at the very least. god forbid the game is only online or some shit too, thats just a kiss of death...
4. Longevity
as the video has mentioned, some of these fresh new games have flopped so hard they had to shut down the servers OR the games are so old and obscure that you will NOT find a server with them. here's where the AI magic comes in.
if you can truly figure out a way to emulate PvP combat with AI, then with that situation at the very least when you play that "Dead Game" you can have the option to play the game to see what it even was. in the Now it may seem like "whatever", but in 20+ years if you want to go back to and play your random obscure multiplayer game that you love well.. you are not gonna be able to rope 20-100 friends to "just check it out". AI be your friends now.
99% of multiplayer games have bots
@@chinois11 but are the bots good?
Great video and nice job.
I have to say that I really did enjoy LawBreakers and I was sad to see it go, I really enjoyed it's movement mechanics and enjoyed learning how to utilize it for the short time it was out and had any player base. I really hope that a balance for movement based shooters can hit it big soon as it offers so many cool clips to watch and is so rewarding to master. I think the most satisfying part of movement based shooters is pulling off that really cool trick you spent so much time perfecting, it's part of the reason my favorite character in overwatch is still Lucio. Lucio's wall riding mechanic is nothing super special on it's own but the way it works with the terrain and his gun made for some great movements while I still played the game. I hope wish overwatch hadn't opted for the make it accessible for everyone route and left some fun things in like the genji fly.
YES! EXCELLENT! YOU ARE PANDERING TO ME!
your pic goes well with your comment
6:52 "What about TF2?" I thought you were talking about a shooter from Valve. Was that the joke and I just missed it? Am I getting too old? Titanfall isn't even two words.
Edit: Also you're damn right about Overwatch. Every time I see a game that claims to be tailored toward newcomers and veterans, it always seems to lean heavily in favour of newcomers. It's not just that complex movements from other games are condensed into single inputs; the game is just chaos.
When I used to watch Counter Strike games there would always be this degree of readability that the viewer could follow along with. Each round went through a sequence of phases and it wasn't too difficult to keep track of the consequences for certain actions if you had knowledge of the game. And the players were able to make so many intelligent plays despite having such limited tools to work with.
In Overwatch too much is going on to really keep track. You would see sick plays but it offered only the same sensation as what you might see in a montage. Hero picks are non-committal, death is very temporary and since there were so many variables that affected peoples ability to build their ultimates it was impossible to guess how the rest of the game might unfold.
Yes it was a joke :)
3/10 video. Great video but not minecraft :(
miNeCrAft hAS tHe hiHgEst SkiLl cEiLIng oF aLL MOdErn FPS
Blood gulch LAN at school was one of the best memories I have from being a kid. For whatever reason my middle school had combat evolved on the C: drive for every school computer so at lunch we’d just post up in the library and play blood gulch. Was a blast every-time
Titan fall 2 has pretty good mobility :y and gunplay
realy dunno about gunplay, than higher it gets - than more it becomes about oneshots.