Character Creator 4 - ThirdPerson in UnrealEngine 5

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 91

  • @martyricko82
    @martyricko82 Рік тому +5

    This has to be one of the best tutorial vids ive seen. Really well explained! awesome work mate.

  • @nu-beings
    @nu-beings 2 роки тому +1

    Thanks!

  • @AL3DStudio
    @AL3DStudio 2 роки тому +1

    Fantastic, just did Daz victoria 9, to Iclone and then thru to UE5 as a perfect TPP, via your brilliant tutorial, Thank you very much, you are a very good teacher!

  • @yaschan99
    @yaschan99 2 роки тому +1

    I really love the tutorial. I was able to get UE animations going. Thank you so much for making it.

  • @nicole_boehm
    @nicole_boehm 2 роки тому +7

    This is so amazing. Exactly what I was looking for. Thank you so much

    • @Jobutsu
      @Jobutsu  2 роки тому

      Glad it was helpful!

  • @EmvyBeats
    @EmvyBeats 2 роки тому +1

    Love this tutorial, tried a few others, but this is the ONE!

  • @eulersosa6840
    @eulersosa6840 2 роки тому +1

    Thanks. I used cc3 to make characters and it still worked.

    • @EmvyBeats
      @EmvyBeats 2 роки тому

      nice! I was wondering this.

  • @OneManOnlyStudios
    @OneManOnlyStudios 2 роки тому +2

    Best CC4 Channel!!

    • @Jobutsu
      @Jobutsu  2 роки тому

      @reallusion might disagree

    • @OneManOnlyStudios
      @OneManOnlyStudios 2 роки тому +1

      @@Jobutsu You should buy Reallusion. Just my opinion. I saw their videos, but in your channel I have much more success with my projects! thank you by the way

  • @Xodroc
    @Xodroc 2 роки тому +2

    Thanks for this, definitely one of the best CC + UE channels there is.
    I'm thinking about doing something a bit more complicated and wondered if you had any suggestions. I'm thinking in terms of equipable clothing/armor and character customization in game, but thinking it will probably take some kind of modular setup where the character is split into parts.

    • @Jobutsu
      @Jobutsu  2 роки тому

      That sounds like the correct way forward.

  • @erickendoka2953
    @erickendoka2953 Рік тому +1

    Thank you Very much, I deeply appreciate your tutorials 🙏

  • @nu-beings
    @nu-beings 2 роки тому +2

    GENIUS!!!!!!!! ❤❤❤❤❤ This helped me soo much! I will definitely be buying you a cup of coffee my friend! Bravo!!!!!

  • @johnmcg7669
    @johnmcg7669 2 роки тому +2

    Fantastic job! Thanks for your hard work.

  • @JeffreyZweigII
    @JeffreyZweigII Рік тому +1

    Thank you for your quick response! Have another question/suggestion.
    Would love a deeper dive into how to get a character's Anim_Bp to work with locomotion and the like. I have blend spaces and such set up from a UE4 character, and retargetted the animations to a new UE5 skeleton, but with the Retarget Pose from Mesh node in the way of outputting my locomotion, I'm not getting anything outside of an idle pose.

  • @lemming77gode
    @lemming77gode 9 місяців тому +1

    Thank you for the great tutorial!
    Did you ever managed to get the Full Body IK Solver to work?

    • @Jobutsu
      @Jobutsu  9 місяців тому

      It should be automatic in UE5.4 ?

  • @azizcam6004
    @azizcam6004 2 роки тому +3

    Thank you for amazing videos

  • @LumberingTroll
    @LumberingTroll 2 роки тому +2

    Please do a follow-up and cover the full body Ik.

    • @Jobutsu
      @Jobutsu  2 роки тому

      Thanks for the tip

  • @a-m7004
    @a-m7004 Рік тому +1

    amazing explanation , thank you

  • @cvcwebsolutions
    @cvcwebsolutions 5 місяців тому +1

    Could you please do an updated video for creating a characte4 using cc4 / iCloud to third person character in use 5.4. I am soooo lost :)

  • @draicor
    @draicor 2 роки тому +1

    The imported skeleton dropdown is not showing up for me under the display section inside the bulk edit via property matrix window, any idea why? @6:30 I'm using UE 5.1, I don't know if this feature got changed.

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      It is now Skeletal mesh based.
      You do not need to do this step, just open up the IKRig and choose your characters skeletal mesh.

    • @draicor
      @draicor 2 роки тому

      @@Jobutsu oh okay, thanks mate

  • @derf0007
    @derf0007 2 роки тому +2

    If I do this method will my character still be able to talk when I add talking animations later on?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      I want to say yes but i never tried it.

    • @derf0007
      @derf0007 2 роки тому

      @@Jobutsu Great tutorial! From here is it possible to add Mixamo animations to this rig or are there specific steps? Will this tutorial work for this CC4 setup I mean? ua-cam.com/video/JXBGw-6PpCE/v-deo.html

    • @Jobutsu
      @Jobutsu  2 роки тому

      I never tried

  • @djpblacklight
    @djpblacklight 7 місяців тому

    I have a question :) and if you covered this in the video I apologize if I missed it. I have already started an Unreal project . I have locomotion set up. Am I able to put my CC4 character onto that skeleton?

  • @nu-beings
    @nu-beings 2 роки тому +2

    I've seemed to hit a snag with the animation retargeting you're using. It works perfectly when retargeting the Thirdperson AnimBP, however I want to use the animationBP of the Open World Locomotion plugin. When I follow your directions everything looks as it should, but for some reason (I haven't figured it out yet) the retarget animBP isn't playing the animations on my character in game. (They play fine in the retargeter itself)...?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      I have no experience with that plugin

    • @nu-beings
      @nu-beings 2 роки тому

      @@Jobutsu Understood. Do you have a discord or any way I can correspond with you further?

    • @nu-beings
      @nu-beings 2 роки тому

      @@Jobutsu is the purpose of the Retarget Pose From Mesh node you use in the retarget animBp to replace the need to create a separate animBP for my retargeted character? Trying to get an understanding of how/why it works.

    • @Jobutsu
      @Jobutsu  2 роки тому

      The purpose of that node is to do realtime retargeting using an IKRetargeter.

    • @nu-beings
      @nu-beings 2 роки тому +2

      @@Jobutsu I figured out how to use OWLS with your method! This is a game changer!

  • @TrinhStudios
    @TrinhStudios 11 місяців тому +1

    Got a question, is the Alika_UE5Manny only needed for when we want to retarget Alika animations to the UE5Manny?

    • @Jobutsu
      @Jobutsu  10 місяців тому

      I missed this question. I want to say yes.

  • @yaschan99
    @yaschan99 2 роки тому +1

    By the way, on sourcing the animations to use with CC4 characters. (without retargeting in Unreal) I was just thinking about rolling my own animations from Maya. I was thinking the probably most smooth way would be to try to get HumanIK going in Maya to drive the rig. And export the animation FBX's from Maya to Unreal. If the skeleton matches, I guess should be good right?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      Maya is not part of my pipeline, so can not say yes.
      If the imported skeleton matches or is close (use compatible skeletons), then I see no problem.

    • @yaschan99
      @yaschan99 2 роки тому +1

      ​@@Jobutsu Sourcing animations seem to be the challenge I have. I wasnt able to come up with a control rig after testing the Maya import. And I understand the reason why Reallusion will not be super motivated to provide third party options for custom animations when they have their own product to sell.

    • @Jobutsu
      @Jobutsu  2 роки тому

      "Reallusion will not be super motivated to provide third party options for custom animations"
      I have no idea what that means.

  • @elvismorellidigitalvisuala6211

    Cool thanks!

  • @tvnyaglory
    @tvnyaglory Рік тому +1

    thanks you sir apreciate this

  • @brenobertulucci134
    @brenobertulucci134 2 роки тому +1

    I need to adjust the bones setting to get the desired result. My mesh is just a bit different from the original. Do you have this tutorial?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      I possibly covered it at some point. I have not been organized, so have lost track of what I have done this year.

    • @brenobertulucci134
      @brenobertulucci134 2 роки тому +1

      @@Jobutsu yeah I’m having a really hard time to find it trough all the videos 🤣

  • @JeffreyZweigII
    @JeffreyZweigII Рік тому +1

    Followed the tutorial and about 95% there but I'm having issues with the fingers being warped. Can you give any help on this matter? Been hitting my head against the wall on this for weeks and Reallusion has not been able to help me solve it.

    • @Jobutsu
      @Jobutsu  Рік тому +1

      It is difficult from a distance.
      Set all the hand/finger bones retargeting settings to "skeleton".
      You can find out how here:-
      docs.unrealengine.com/5.0/en-US/using-retargeted-animations-in-unreal-engine/

  • @SolanaChris
    @SolanaChris 2 роки тому +1

    Did you use the accurig add on before export, or did you just load a mesh, export and use the UE5 tool with that mesh?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      AccuRig did not exist when this was recorded. The characters are stock.

    • @SolanaChris
      @SolanaChris 2 роки тому +1

      @@Jobutsu that’s fucking awesome, I keep having some issues, I actually pay devs to help me build unreal assets so we can either use them in webGL or we can use them in our NFT based games, If you’re open to doing some commission work I’m super interested!

    • @Jobutsu
      @Jobutsu  2 роки тому

      Submit a proposal via the business email on UA-cam.
      I get a lot of requests and have to filter them robustly because of time constraints.

    • @SolanaChris
      @SolanaChris 2 роки тому

      @@Jobutsu understood, can this be done with a mesh I import just as easily as it can be with a template in the video?

    • @SolanaChris
      @SolanaChris 2 роки тому

      It worked with custom rig - for some reason my guy is in a T pose when I start running instead of arms by his side but I’m sure I’ll nail it down

  • @DreamTitanGames
    @DreamTitanGames Рік тому +1

    Thank you

  • @nu-beings
    @nu-beings 2 роки тому +1

    I'm using a CC4 character but intend on adding an additional bone to help with the deformation of the pants in the crouch area....what extra step (if any) would be required to get this retarget method to work in UE5 with the added bone to my CC4 character and the UE4/5 Manny?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      1. its own skeleton
      2. Make sure the UE bones that CC adds are still there for the IKRig
      3. Try it :)

    • @nu-beings
      @nu-beings 2 роки тому +1

      @@Jobutsu Well I fixed it without having to add a bone! Just did some really nice corrective weight painting in CC4.

    • @nu-beings
      @nu-beings 2 роки тому +1

      I will still be trying the added bone thing though because I will be adding accessories! 😇

  • @FPChris
    @FPChris Рік тому +1

    So at runtime you're retargeting on the fly?

    • @jonny-dn
      @jonny-dn Рік тому

      He is, but you can use the retarget blueprint to retarget UE5 animations instead and then use your animations on your CC4 character.

  • @kostyayaskevich6920
    @kostyayaskevich6920 2 роки тому +1

    Hello Jobutsu. I did everything as in your video, everything works. However, when creating your character blueprint, the character refuses to work. I would be fine with what is already there, but in my game I added logic to the newly created character blueprint, and not to the standard blueprint.
    Maybe you have a video with creating a blueprint of a character from scratch after importing?
    Sorry for my english. Google Translate.

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      I am not a game developer, I work with cinematics.

  • @OlegKhartov
    @OlegKhartov 11 місяців тому +1

    thank u!!!

  • @frostdragonstudio
    @frostdragonstudio 2 роки тому +1

    What if I have multiple characters to import?

    • @Jobutsu
      @Jobutsu  2 роки тому

      I do not understand the question.

  • @FPChris
    @FPChris Рік тому +1

    FYI. I figured out you can import Mixamo movements in CC4 onto your current character then export “clothed character” but then only export movement. That converts to the CC4 skeleton. .

  • @EmvyBeats
    @EmvyBeats 2 роки тому +1

    Question: Does this work with CC3 and 4?

    • @Jobutsu
      @Jobutsu  2 роки тому +1

      I only have CC4, I have only done R&D with that, so I can not say yes.

    • @EmvyBeats
      @EmvyBeats 2 роки тому +1

      @@Jobutsu Ill give it a try later, and let you know, for anyone else that might ask.

    • @EmvyBeats
      @EmvyBeats 2 роки тому +1

      It does work with both..

  • @rudeboy5000
    @rudeboy5000 2 роки тому +1

    Dood thank you soon much.

  • @TalalloQ8
    @TalalloQ8 Рік тому +1

    it`s didn`t work with me why ? the character did`t animate

  • @Kiran.KillStreak
    @Kiran.KillStreak Рік тому +1

    Each retargeting takes 1ms, imagine 16 retargeted actors present in game ,.

    • @Jobutsu
      @Jobutsu  Рік тому

      Thankfully, it is not something that I have to worry about.

    • @Kiran.KillStreak
      @Kiran.KillStreak Рік тому +1

      don't take my comment in wroung way , I just want to say to other newbie devs like me in unreal engine to know .

    • @Jobutsu
      @Jobutsu  Рік тому +1

      I agree with your comment, I just do not have to worry about it because, I am not a game dev.
      I use UE5/CC4 for virtual production.

    • @jonny-dn
      @jonny-dn Рік тому

      Instead of doing the retargeting on the fly you can retarget your animations and then apply them to your CC4 character. This will be more performant. However, in my experience CC4 characters are not the most efficient in terms of performance as player characters.

  • @decespugliatorenucleare3780

    THE NEW AFRICAN AMERICAN LESBIANS GENERATOR IS OUT

    • @Jobutsu
      @Jobutsu  Рік тому

      The generator is out ?
      Finally, the generator can be its true self 💕

  • @arnavkumarbhaskar2.085
    @arnavkumarbhaskar2.085 Рік тому

    fake

  • @timlaukai
    @timlaukai 2 роки тому +1

    Thanks!

  • @yaschan99
    @yaschan99 2 роки тому +1

    Thanks!