well this is a TAS but using rocks is also the proper way to play the game at high levels. in addition to vegetable spawns being directly tied to them (a vegetable is guaranteed to spawn after the second rock is dropped in a round), it's just the most efficient way to clear the enemies and score points
@@matthewbertrand4139 Also, after about level 28 the game gets insane, where they instantly start phasing through the dirt towards you, and when they start SPEEDING UP, at that point, you wanna clear as many of them out as quickly as possible
I bet with libtas someone could get TAS' of arcade games running. Imagine a TAS of some shooter like Terminator, just instantly destroying every enemy as soon as they show up lmao
i once owned the demo for a ps3 game that was essentially just a rip of this with 3d graphics. took me this long to realize. this is the first dig dug gameplay i've ever seen. i'm questioning a lot of things right now
@@NeutralOfficial they had DK, I'm not entirely sure which space game you're refering too, but they had a seperate arcade machine that had a dinosaur fighting game on it.
My favorite Namco arcade title. Also, these are my favorite kinds of TAS. Glitches are funny, but it’s so much more satisfying for me to watch a game be played at a fair pro level.
Looks like the TASer was setting up a pentakill at the end, but didn't pull it off. In a regular speedrun, I'd understand, but I don't see why you'd let it fail like this in a TAS.
Would have been cool, but I don’t think they were trying for the maximum efficiency and was content how the TAS turned out. I don’t know how much work it takes, but I bet it takes a good handful of hours for a short speedrun like this
The GBA only has 1 channel dedicated to playing wavetables (out of the 6 it has), so they had to use the 2 pulse wave channels to get any other sounds playing at once. They could've fixed this issue by emulating the NAMCO WSG in software, but I bet there wasn't really enough CPU time on the GBA to do it.
@@TheBeeshSpweesh I figured that might've been the case. I was confused since the GBA's two DACs have done so much more before than 1 sample at a time, and it wouldn't make sense for a simplistic game like Dig-Dug to eat at its memory.
@@TheRealHedgehogSonic I'm not sure if this is an emulation or a straight port. I assume its the former, so using the hardware PSG was certainly beneficial.
This is fantastic, used to play it on the PS2 Namco Museum with my mom when i was little...but you ever think about how fucked up the concept of this game is?
When you walk it goes deedeedeededede deedeedeededede dededededededee deee deedeedeededede deedeedeededede dededededededee deee When you don't walk it goes ... ... ... ... ... ... ...
? There's dirt around the stage, your guy can dig through the dirt but he takes a speed penalty. The enemies can't dig through dirt but they can enter a "ghost" mode where they phase through the dirt. The goal of each level to kill all the enemies. Normally you do this by sending out a projectile that prevents both you and the enemy from moving. You finish off the enemies by then bashing the action button causing them to explode. All the pick ups are just for points.
You can pump an enemy to death WAY faster by moving after hitting them. You basically cancel the initial attack and immediately do another one. This also (sorta) let's you kill an enemy while moving.
the original gba was zoomed in and scrolling. so to fit the resolution to best possible, they have property interlaced the graphics. Remember GBA has a slow screen, so you wont would see that flicker on the original. Some games take a uses of that. Im havent tested the game, but interlacing looks awfull on emulators today.
Love how the music starts when you walk, and then it just stops immediately when YOU stop. Always thought that was hilarious as a fetus
It's poetic
@@its5pm yeah, they are. but ur using a reddit profile pic on youtube :troll:
@@its5pm if you’re gonna watch my videos to make yourself look smart/cool/like an a-hole then why even bother to begin with
@@its5pm true lmao.
@@its5pmI’m not going to argue with that, because if I did this would become 500 times worse due to Guy McSchmoe feeling a bit angry today.
i've never seen a man use so many rocks in his life in this game
well this is a TAS but using rocks is also the proper way to play the game at high levels. in addition to vegetable spawns being directly tied to them (a vegetable is guaranteed to spawn after the second rock is dropped in a round), it's just the most efficient way to clear the enemies and score points
Medieval construction workers?
the rocks kinda look like crap
@@ShowGames_TV Crushed by their ancestors coprolite.
@@matthewbertrand4139 Also, after about level 28 the game gets insane, where they instantly start phasing through the dirt towards you, and when they start SPEEDING UP, at that point, you wanna clear as many of them out as quickly as possible
I bet with libtas someone could get TAS' of arcade games running. Imagine a TAS of some shooter like Terminator, just instantly destroying every enemy as soon as they show up lmao
all you need is MAME
I don't remember the gameboy version of this game's music being so raw ngl
there was 2 namco collections with this game, one with ms pacman and this one, the other one had better music
*on gba
this soundtrack goes hard
the flickery sprites are because the GBA had a smaller screen resolution, so they had to do that in order to sort of squish it down
no
Namco Museum DS does the same thing
My guy. Do you even know what causes sprite flicker?
This is SERIOUSLY high level play! Wow, the timing is perfect for every kill, it's like
_it's like a computer is doing it_
Hoky cow this guy is goof
Hyuck
troop
goofy
*boom*
AAAAA
It’s a tool assisted speedrun
I now rite?
i once owned the demo for a ps3 game that was essentially just a rip of this with 3d graphics. took me this long to realize. this is the first dig dug gameplay i've ever seen. i'm questioning a lot of things right now
was it about a drill or something? i think i actually played it once and deleted it instantly lol
If you're talking about Mr Driller, both are made by the same company (Namco)
dig dug arrangement is the game, I think it was part of the namco museum collection, hope that rings a few bells for ya
@Marco Zepeda My mistake. I meant to say Mr Driller
Used to play this game on a retro arcade machine at my dentist.
holy shit, i used to play dig dug at my dentist too! though it wasnt an arcade machine, they just had like 4 gamecubes with namco museum set up
I wish they had video games at my dentist waiting area
Me too
Did they have also donkey Kong and some side srolling space game?
@@NeutralOfficial they had DK, I'm not entirely sure which space game you're refering too, but they had a seperate arcade machine that had a dinosaur fighting game on it.
Damn, Deviantart Speedrun
best comment in here tbh
Noooooooo
#commentawards
the fastest inflation in the west
How is this not top comment?
Tbh I love the awkward silence mixed with the enemies moving when the music abruptly stops. It still makes me laugh.
I loved playing this game back when I was a kid.
I remember this on the Nintendo 64.
Good times. Though, I thought there were many more stages in Dig Dug?
This is the gba version lol
Dig Dug, a goddamned thug
Sweeping dem dinos under the rug
With a drill and a pump and rocks raining from the sky
Dig Dug is a one fly guy
I rapped this to the actual tune ngl
My favorite Namco arcade title.
Also, these are my favorite kinds of TAS. Glitches are funny, but it’s so much more satisfying for me to watch a game be played at a fair pro level.
Looks like the TASer was setting up a pentakill at the end, but didn't pull it off. In a regular speedrun, I'd understand, but I don't see why you'd let it fail like this in a TAS.
Would have been cool, but I don’t think they were trying for the maximum efficiency and was content how the TAS turned out. I don’t know how much work it takes, but I bet it takes a good handful of hours for a short speedrun like this
Now this is dig dug if I have ever seen it.
I was so bad at this game when I was a kid. Makes me wanna go back and play it again.
Always found it odd how the music keeps playing when you kill an enemy but the sound effect for killing takes over some parts of the song.
hardware limitations. same thing with super Mario on the NES, when collecting coins and jumping and stuff certain music sounds don't play
At 3:32 QUADRUPLE Kill!!!
Don’t you just love that you’re playing too
I had no idea this was on GBA 😳
There was a namco arcade thing that had this, Galaga, Galaxia, I think Pacman, and a few others
Man, this takes me waaay back holy crap.
What's with the music being indecisive about whether to be DAC or PSG?
The GBA only has 1 channel dedicated to playing wavetables (out of the 6 it has), so they had to use the 2 pulse wave channels to get any other sounds playing at once. They could've fixed this issue by emulating the NAMCO WSG in software, but I bet there wasn't really enough CPU time on the GBA to do it.
@@TheBeeshSpweesh I figured that might've been the case. I was confused since the GBA's two DACs have done so much more before than 1 sample at a time, and it wouldn't make sense for a simplistic game like Dig-Dug to eat at its memory.
@@TheRealHedgehogSonic I'm not sure if this is an emulation or a straight port. I assume its the former, so using the hardware PSG was certainly beneficial.
dig dug
You dew
dig dug
you dew
dig dug
you dew
I remember playing that game.
He is getting all the flowers!
Good work, 47.
Cool video, would hugely appreciate "GBA" in the title, I was hoping for the arcade version.
This is fantastic, used to play it on the PS2 Namco Museum with my mom when i was little...but you ever think about how fucked up the concept of this game is?
I used to play this on my DS with the Namco museum game
As a childhood game, I never reach this far
I always loved this games music
I raged so much at dig dug
i used to love this game
I could never get a Double Kill with those rocks. I'm really bad at timing and getting those monsters to group up.
Bruh, how dare you ignore the bonus foods...
I wish I was this good at dig dug lmao
I loved that game
I wish I knew how this game even worked lol
When you walk it goes deedeedeededede deedeedeededede dededededededee deee deedeedeededede deedeedeededede dededededededee deee
When you don't walk it goes ... ... ... ... ... ... ...
?
There's dirt around the stage, your guy can dig through the dirt but he takes a speed penalty. The enemies can't dig through dirt but they can enter a "ghost" mode where they phase through the dirt. The goal of each level to kill all the enemies. Normally you do this by sending out a projectile that prevents both you and the enemy from moving. You finish off the enemies by then bashing the action button causing them to explode.
All the pick ups are just for points.
@@newironside ah ok
You can pump an enemy to death WAY faster by moving after hitting them. You basically cancel the initial attack and immediately do another one. This also (sorta) let's you kill an enemy while moving.
I didn’t know that. Now I can be less awful at this game.
@@justinmillard8196 yeah, just mash pump while you move and you're gucci lol
That's honestly dope.
Dig dug was pretty fun back when we bought a collection of old games like these for the Nintendo ds. Though it wasn't EXACTLY like this lol
Dig Dug 2? Came with Namco Museum DS, that was my childhood :]
Seems like a TAS should be getting 100% rock kills. Especially early on. And always getting the bonus vegetable.
This isn’t the game i remembering- probably cause different versions
Edit: I only know the island one with other old games I still have
That’s dig dug 2
egg
yes
so true
Relatable
the letter h is not real
why is this in my reccomended
No idea but tases are always cool to see
Dig dug.
The algorithm knows your secret fetish
ah yes the fetish game
Wait, there were two versions of Namco Meuseum on GBA?
Mr Driller’s father
the original gba was zoomed in and scrolling. so to fit the resolution to best possible, they have property interlaced the graphics. Remember GBA has a slow screen, so you wont would see that flicker on the original. Some games take a uses of that. Im havent tested the game, but interlacing looks awfull on emulators today.
God gamer
Is this how you’re supposed to play dig dug? Cause man I’ve always been awful at this game and thought you were just suppose to blow them up.
minecraft indev speedrun
Multi kills.
TRIPLE KILL
How u get TAS
Dig Dug is good, but the screen crunch in this GBA port makes the graphics look piss-poor
😳
This is morbid
Yeah it does kinda seem pretty violent to inflate monsters until they pop while the most cheerful loop of music goes off, but what cha goin’ do lol
Nerf rocks.
so this is where that one character in boshy comes from
Wheelie
Obviously using game shark, cheater