@@philive1681 3:22: It was at that moment, that while cleaning the pipes in the Basement of Castle Toadstool, Mario heard Peach’s cries for help; the whole game was just a distraction as Bowser sent his minions to be rid of him, but Mario took it upon himself to save the princess.
I guess in a way, that ending is like, "You have killed billions of innocent aliens trying to fight the ones who were firing at you & thus you are banished into empty space as a punishment."
For people wondering why a lot of these glitches start at level 256, 255 is the highest 8-bit integer, which is (2^8)-1. 256 is the first 9-bit integer, and it requires an extra bit the game doesn't have.
@@Ado_studio the game uses fruits/symbols in the bottom right to keep track of your score at level 0 (256) the game bugs out and tries to spawn 255 fruits bugging the game out
Fun fact: while it is indeed impossible to beat level 256 in Pac-Man, if you somehow managed to beat level 256, it’ll return you in level 1, and the code of the fruit will restart, causing the game to revert back to normal
Depending of mame version, Press F1 or turn on and then OFF the "rack test" dip switch. Game restart on level 1 with cherrie fruit bonus. But sifficult don0t restart and gosth continues non edible. This works too on an arcade board using the "rack test" dip switch,
@@blackthelolqmf In the garbage area, a number of dots reappears when Pacman dies, 9 dots I believe. Even with 7 lives is not possible beat the 256 level. The game counts the dots eaten by Pacman and this count must reach 244 to beat any level. You can try in Mame with infinite lives cheat.
3:08 - This actually made me chill... first there are dismembered parts just lying here and there, and, in the end, your character becomes one, and you cannot control him anymore, all combined with music suddenly disappearing... I can only imagine what a creepypasta fuel this was back in the day.
I REALLY loved the fact you used arcade text and game thumbnails instead of voice, plus clear gameplay, just like the simple times!!!! Congrats! Awesome video
I like how they apparently made sure Donkey Kong properly rolls over from level 99 back to level 1 but you can never get that far due to the timer overflow bug on level 22.
Mario Bros.'s kill screen almost seems like an ending. It rewards you for getting such a massive score by showering you in extra lives, then tells you the game is over. You won! It's almost kind of sweet.
I had never heard of the game Kick before today. I love the presentation here, you explain it very concisely and accurately in every case. Thanks so much!
4:09 Fun fact; the developers of the game noticed this and instead of fixing and forgetting about it, can you guess what they did? THEY GAVE IT ITS OWN WHOLE ASS GAME. No joke, the developers made the mobile game "PAC-MAN 256" for it, making it the only glitch to get its own official game. Why cant other game devs take after NAMCO?
Fr, I think it's called verzephobia, unless actual verzephobia is different. I feel the same way with stuff like the farlands, or as you mentioned, texture/sprite glitches
Galga hard mode: did i kill..everything? what do i do now? Galga easy mode: uhh.. Why is there a big laser machine- *gets all information and soul erased*
I'm curious on what the "mix of a normal and challenging stage" galaga level looks like. Does it just display the text and then have a normal level? Or vice versa?
it must be kinda infuriating for the arcade owners whenever someone somehow gets to a kill screen and you are forced to reset the arcade. But it's a pretty low chance of it so im guessing it's not that bad
Easiest might be pacman since there is a path you can take to never get caught, so if you memorize that path you can make it to the kill screen without too much skill.
I came across people saying Frogger had one and people saying it did not. Seems like maybe if it does have one then it can be kind of random to trigger? If anyone has any info then I'd love to hear it. Lemmings for which console? I'll probably do another video for other consoles if they have enough kill screens, or just a video of all the other ones I know of.
3:34 i think this was done so that players who have mastered the game very well and have been playing for a long time could not play indefinitely, no matter how others also want to
i think donkey kong's killscreen (or atleast 25m) can be passed, using a glitch where jumping off the side will cause the level to finish (for a reference, see the tas of the arcade game)
@hhhh82user they are pretty rare to find and worth sum $$$. But if I had to take a guess. I would say that someone has dumped the ROM and it is available to play in MAME.
Great video! I found the kill-screen on Satan's Hollow a few years ago. After you get the 1349th flag, no more enemy waves spawn and you're just left in limbo. Nothing left to do but reset the game!
There are some hacks of Pac-Man that have been modified to show only one fruit in the inaccessible area on the middle right side of the screen, like for Galaga hardware, where the screen area is a little smaller. So I wonder if those versions have any glitches on level 256, or other levels?
In case you didn't know, Disney actually had the game made - it's a full arcade game (well, 39 levels) and plays as shown in the movie. They used to have it at Walt Disney World in various locations. They might even have one or two still in the resort arcades.
Donkey Kong 3 has whats called the Repetitive Blue Screen, or RBS for short. This occurs from board 160 onwards where all screens are type blue (like stage 1) until 255 where it progresses to stage 0 and continues normally. Crazy Kong also has a killscreen much like Donkey Kong (on L22-1), however since you can jump through the floor the finish the stage, the true killscreen on CK is 22-4.
Actually, it was an actual-released arcade made exclusively to promote "Wreck-It-Ralph." It recycled abandoned Donkey Kong Cabinets and housed a PC-based architecture controlling the game.
There's actually a full sized arcade machine in the museum of play! (I think that's what its called) I haven't been there in years so I don't know if it's still there I also had a small mini-arcade version.
Technically the Jr. Pacman "softlock" isn't a true softlock, as you are still able to die. It would only be a true softlock if getting a game over put you back into the glitched level. It's much like the classic sonic games in that, even though the scenario would normally be a softlock, there's still something in play that lets you continue playing without needing to turn off the game. In Sonic, that's the time limit (unless you're playing Sonic 2 in Origins, where it can very rarely softlock you in Sky Chase, but those situations are few and far between as far as classic Sonic goes). In Jr. Pacman, it's the ghosts killing you - albeit you'd need to game over to keep playing, and even then you'd have to start over from level 1 to escape the "softlock".
The timer will stop at end of current act. Combine that with Super Sonic transformation in Sonic 2 and game gets softlocked. There is no save feature in Sonic 2. This bug forces you to start from the very beginning.
8 bit binary integer. If we convert to decimal, the numbers are between 0-255. After 255, it loops back to 0. Instead of 256 4:09 at this part, I know the killscreen for the 1st time. Because level 256 is counted as 0. And 0 is lower than 7, the game try to draw 256 items until half of the maze becoming messed The code is [1, 0]. Begins at cherry, 1st fruit. Ended at 0 (256th item) 17-9-2024 from Indonesia 🇮🇩
People are regularly making it well into the 30s and on, to the point where competitive Tetris normally uses a patched version of the game that doubles the piece speed over the 29-38 speed once you reach 39. That said, starting in the late 150s score calculation can take so long the game crashes, though these are theoretically avoidable.
@@philive1681there's even a Jakk's Pacific plug n play that comes with a special version of Pac-Man dedicated to letting the average player experience the famous kill screen
games store numbers in binary obviously most old games used 8 bits to respesent it so it would be 00000000 for 0 and 11111111 for 255 when it tries to add 1 to 255 it overflows and becomes 0 again
isnt there a glitch in donkey kong where you can climb the forst ladder downwards, warping to the top of the screen, which makes it possible to complete level 22?
Overflow integer 8 bit binary integer. If we convert to decimal, it betweens 0-255 If we add 1 to 255, it overflows & loops back to 0. Resulting a game killscreen & got crashed
it doesn't have a killscreen, it just gets faster, the color of the pieces glitch and the game can crash by doing certain actions, but it can still be played. after reaching level 256, the game will reset to level 1. therefore, there is no killscreen because you can theoretically play forever
I thank you for just doing text. Most people can read, right? I hate it when people talk during these. Or worse, they talk AND put their dumb faces in one of the corners taking up a quarter of the screen. Seems like the kind of thing a narcissist would do. This text is perfect.
Nah it's actually because most ppl enjoy others reaction to things whether it's games or videos. Lots of times ppl never show their face because they're insecure
256 is the biggest number retro arcade games can hold. to be more specific: computers count using binary, and most retro games only have eight bits. (or digits) the way it turns into decimal numbers (or normal numbers) is complicated so i’ll kinda gloss over it and instead use an example: 0 to 4 in binary is 0, 1, 10, 11 and 100. it’s the same as decimal, except you only have two bits, namely 0 and 1, instead of ten digits. when you reach all ones, add another bit to count higher. with eight bits, the biggest number possible is 11111111, which translates to 255 in decimal. then, you can turn it into 256 by counting 0 as another number. ultimately, the reason why the arcades like 256 so much is because in the arcade world, 256 is literally the last number. it would be like asking a human what comes after infinity. (sorry if this comment is too long)
Is something like the Bosconian level really a killscreen? That's totally beatable. I guess it's glitchy, but 'killscreen' to me means impossible or outright game crashing.
There is something so serene about the empty Galaga soft lock where you just fly through space quietly after so much destruction.
Yea. I also imagine someone seeing that in an arcade and not knowing what is happening.
@@philive1681 3:22: It was at that moment, that while cleaning the pipes in the Basement of Castle Toadstool, Mario heard Peach’s cries for help; the whole game was just a distraction as Bowser sent his minions to be rid of him, but Mario took it upon himself to save the princess.
@@philive1681 1:41 Disney Wreck It Ralph Movie
Kind of the good ending for Galaga with the very last of the aliens being destroyed
I guess in a way, that ending is like, "You have killed billions of innocent aliens trying to fight the ones who were firing at you & thus you are banished into empty space as a punishment."
For people wondering why a lot of these glitches start at level 256, 255 is the highest 8-bit integer, which is (2^8)-1. 256 is the first 9-bit integer, and it requires an extra bit the game doesn't have.
ok that makes sense
Which is why only half of the level in Pac-Man is loaded
@@Ado_studio the game uses fruits/symbols in the bottom right to keep track of your score
at level 0 (256) the game bugs out and tries to spawn 255 fruits bugging the game out
Fun fact: while it is indeed impossible to beat level 256 in Pac-Man, if you somehow managed to beat level 256, it’ll return you in level 1, and the code of the fruit will restart, causing the game to revert back to normal
Depending of mame version, Press F1 or turn on and then OFF the "rack test" dip switch. Game restart on level 1 with cherrie fruit bonus. But sifficult don0t restart and gosth continues non edible.
This works too on an arcade board using the "rack test" dip switch,
Bro's comment had a kill screen in it @@josesebastian5986
now im wondering how da hell do you beat level 256
@@blackthelolqmf idk, I saw it on yt once, but never again
@@blackthelolqmf In the garbage area, a number of dots reappears when Pacman dies, 9 dots I believe.
Even with 7 lives is not possible beat the 256 level. The game counts the dots eaten by Pacman and this count must reach 244 to beat any level. You can try in Mame with infinite lives cheat.
Thanks for explaining exactly what part of the game is glitching out.
3:08 - This actually made me chill... first there are dismembered parts just lying here and there, and, in the end, your character becomes one, and you cannot control him anymore, all combined with music suddenly disappearing... I can only imagine what a creepypasta fuel this was back in the day.
Fr
Pac-Man’s level 256 was so popular that it got its own game by the same guys who made crossy road
pacman 256
fix it felix jr is the only one here that has an actual end screen
Hmmm... actually, I wonder what would happen if it was a Disney version... It would probably be cut
@@adrianpop3927got news for you, this IS a Disney game. Fix It Felix didn't exist until wreck it Ralph did.
@@beardalaxymy dumb ass growing up thought it was a real game before the movie. Still one of my favorite movies.
@@beardalaxyI was wondering, the graphics looked too good
The Mario one is just like "So many lives! I'm invincible!" and then Mario just permadies.
I REALLY loved the fact you used arcade text and game thumbnails instead of voice, plus clear gameplay, just like the simple times!!!! Congrats! Awesome video
I like how they apparently made sure Donkey Kong properly rolls over from level 99 back to level 1 but you can never get that far due to the timer overflow bug on level 22.
Mario Bros.'s kill screen almost seems like an ending. It rewards you for getting such a massive score by showering you in extra lives, then tells you the game is over. You won! It's almost kind of sweet.
I had never heard of the game Kick before today. I love the presentation here, you explain it very concisely and accurately in every case. Thanks so much!
Great video!! Love that the information is easy to understand and the footage is high quality :]
so when an arcade crashes, it has a seizure
The dig dug one is just sad. Pookas and Fygars got so pissed they make sure you're not getting passed 255.
The maze in Ms. Pac-Man flipping upside-down is insane like why and how does that even happen
4:09 Fun fact; the developers of the game noticed this and instead of fixing and forgetting about it, can you guess what they did? THEY GAVE IT ITS OWN WHOLE ASS GAME. No joke, the developers made the mobile game "PAC-MAN 256" for it, making it the only glitch to get its own official game. Why cant other game devs take after NAMCO?
They even made a plus version for AC (Apple Arcade)
I dunno why, these messed up sprites/letters makes me nervous and feels anxiety...
Me too when objects clip into one another (especially the camera thus exposing the inside of a model) in 3d games... your not alone.
I had a nightmare once where everything started to slow down and everyone’s speech started getting garbled. Like the world was glitching out
4:00 especially this
Fr, I think it's called verzephobia, unless actual verzephobia is different. I feel the same way with stuff like the farlands, or as you mentioned, texture/sprite glitches
no more rules in spamtopia la la la
4:02 crash text: HD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JTHD648WHD739EJG829E85B29RI382JX93KT7Y84J8WH37W9DJR839SJD8W94JF738HV84HD9JT
thank you so much
wtf
The crash text is coded in hexadecimals, hexadecimal only have 0-9 and A-F, its impossible to get a H or a J in this text
All 256 Killscreens
Bosconian: 0:10
Dig Dug: 0:41
Galaga Easy: 1:59
Galaga Medium: No Footage
Galaga Hard: 2:16
Galaga Hardest: No Footage
Kick: 3:09
(And the moment you've been waiting for..)
Pac-Man: 4:04
Pac-Man Plus: 4:27
2:12 r.i.p
1:40 WAIT THIS IS AN ACTUAL GAME?
no, they just made it after the movie
@ ah
@@nehuensio I heard that they DID the game when the movie realeased because they wanted to publish the movie with the original game
Yeah they had an arcade cabinet for it too.@@nicopro0807
It was released in 1982 not after the movie
Galga hard mode: did i kill..everything? what do i do now?
Galga easy mode: uhh.. Why is there a big laser machine- *gets all information and soul erased*
galaga hard mode: finally, peace and quiet
galaga easy mode: *casually evaporates*
I'm curious on what the "mix of a normal and challenging stage" galaga level looks like. Does it just display the text and then have a normal level? Or vice versa?
It uses one of the Challenging Stage patterns (specifically, Stage 7) for the enemies but plays as a regular stage otherwise.
it must be kinda infuriating for the arcade owners whenever someone somehow gets to a kill screen and you are forced to reset the arcade. But it's a pretty low chance of it so im guessing it's not that bad
Easiest might be pacman since there is a path you can take to never get caught, so if you memorize that path you can make it to the kill screen without too much skill.
Nice to know about the non pacman/donkey kong/ galaga ones,
Supposedly frogger and lemmings have ks too but theres not much info out there ☹️
I came across people saying Frogger had one and people saying it did not. Seems like maybe if it does have one then it can be kind of random to trigger? If anyone has any info then I'd love to hear it.
Lemmings for which console? I'll probably do another video for other consoles if they have enough kill screens, or just a video of all the other ones I know of.
4:30 @@philive1681
Duck Hunt has one also.
@@MystMagusyup, where the duck is so fast the level can't be completed
i don't understand how lemmings could have a kill screen, it has pre set levels, not a arcady looping setup....
3:34 i think this was done so that players who have mastered the game very well and have been playing for a long time could not play indefinitely, no matter how others also want to
Interesting , i love galaga and pacman , my favorite videogames , excelent video dude.
i think donkey kong's killscreen (or atleast 25m) can be passed, using a glitch where jumping off the side will cause the level to finish (for a reference, see the tas of the arcade game)
Iirc that is only possible on the very 1st rom. The 4 stack pcb that came in the red cabinet.
@@atrain818 oh, didnt know that
@hhhh82user they are pretty rare to find and worth sum $$$. But if I had to take a guess. I would say that someone has dumped the ROM and it is available to play in MAME.
@@hhhh82useryou only get 400 frames to beat the level which is L+4 times 10 times 100
260 (4) = 256 (0) + 4 x 100 = 400
Great video! I found the kill-screen on Satan's Hollow a few years ago. After you get the 1349th flag, no more enemy waves spawn and you're just left in limbo. Nothing left to do but reset the game!
これは貴重な映像ですね
There are some hacks of Pac-Man that have been modified to show only one fruit in the inaccessible area on the middle right side of the screen, like for Galaga hardware, where the screen area is a little smaller. So I wonder if those versions have any glitches on level 256, or other levels?
1:49 I don't remember this in the movie
4:41 becomes stuck
Time Pilot '84 crashes whenever you reach stage 57.
57 sounds familiar, i wonder where it cane from.
@@imfour2763 *heinz ketchup*
1:38 That’s From The Movie Wreck It Ralph
Captain Obvious!!!
In case you didn't know, Disney actually had the game made - it's a full arcade game (well, 39 levels) and plays as shown in the movie. They used to have it at Walt Disney World in various locations. They might even have one or two still in the resort arcades.
@brianjl7477 no, it was a genuine arcade game before the movie
It's so interesting and i would love to see the face of the devs or the players who discovered these for the first time.
In Donkey Kong Jr. level F is also 22. It has 7 blanks after 9 (10-16) and the first 5 letters of the Latin alphabet (17-21).
Donkey Kong 3 has whats called the Repetitive Blue Screen, or RBS for short. This occurs from board 160 onwards where all screens are type blue (like stage 1) until 255 where it progresses to stage 0 and continues normally.
Crazy Kong also has a killscreen much like Donkey Kong (on L22-1), however since you can jump through the floor the finish the stage, the true killscreen on CK is 22-4.
1:53 Wait, why is there a lot of “2” in the binary system?
Binary means *double* 🤡
2:56: Stage X
4:11
Don't even know if Kick is a real game
There's also Tetris, clearing a single on the end of Level 154 Makes the game crash, there's more crash triggers
256. Arcade's favorite number.
2:08 Galga.exe was stopped
🐊 regio.exe has left his car running
Kill Screen Fix it Felix Jr. Level 39, It Based on a Disney Movie, Wreck-it Ralph.
I like these scenes, dont know why
Kill Screen, sounds like a great name for a comic book villain
1:53: Game Over
2:11: Errored
4:01: Errored Again
Ralph wrecked his own game
Him: the timer is too low to finish the level
The long ladder glitch:am I a joke to you
I love the challenge of Pac-Man killscreen
This game is REAL?!?!? 1:35
Yeah
Yup but no download
There is for PC, its download is on yt
ua-cam.com/video/WYxE7i-9wy0/v-deo.htmlsi=jEnnCDAYBvmCsygd
Yeah, that was my reaction when I first found it was real too
0:21: Life Lost
0:47
1:05: Time Over????
1:26: Another Time Over????
4:25
I wonder how would the kill screen for Galaga look like on harder difficultly, which is like stage one but with high difficultly
Great video man
I had zero idea that Wreck It Ralph came from an actual game.
Why tf is Fix It Felix Jr. included
I don't think that's a real game?
@@WellSwolen69 yeah
@@WellSwolen69It is! I have a mini arcade machine of it stored somewhere.
Actually, it was an actual-released arcade made exclusively to promote "Wreck-It-Ralph." It recycled abandoned Donkey Kong Cabinets and housed a PC-based architecture controlling the game.
There's actually a full sized arcade machine in the museum of play! (I think that's what its called)
I haven't been there in years so I don't know if it's still there
I also had a small mini-arcade version.
Galaga's kill screen is the coolest ngl
3:40 Haha did it really glitch into a cocktail table mode? That's a good one.
Bosconian.exe has left his car running
2:11 Galaga.Exe Has Stopped Working
Technically the Jr. Pacman "softlock" isn't a true softlock, as you are still able to die. It would only be a true softlock if getting a game over put you back into the glitched level. It's much like the classic sonic games in that, even though the scenario would normally be a softlock, there's still something in play that lets you continue playing without needing to turn off the game. In Sonic, that's the time limit (unless you're playing Sonic 2 in Origins, where it can very rarely softlock you in Sky Chase, but those situations are few and far between as far as classic Sonic goes). In Jr. Pacman, it's the ghosts killing you - albeit you'd need to game over to keep playing, and even then you'd have to start over from level 1 to escape the "softlock".
The timer will stop at end of current act. Combine that with Super Sonic transformation in Sonic 2 and game gets softlocked. There is no save feature in Sonic 2. This bug forces you to start from the very beginning.
1:32 I like to think when that happens everyone runs to the game station because that probably will wipe out memory from the characters
8 bit binary integer. If we convert to decimal, the numbers are between 0-255. After 255, it loops back to 0. Instead of 256
4:09 at this part, I know the killscreen for the 1st time. Because level 256 is counted as 0. And 0 is lower than 7, the game try to draw 256 items until half of the maze becoming messed
The code is [1, 0]. Begins at cherry, 1st fruit. Ended at 0 (256th item)
17-9-2024 from Indonesia 🇮🇩
I'm indonesian, too! Your english is pretty good
tetris also has a kill screen, it occurs on level 29 where the blocks goes so fast that the level is basically unbeatable
People are regularly making it well into the 30s and on, to the point where competitive Tetris normally uses a patched version of the game that doubles the piece speed over the 29-38 speed once you reach 39.
That said, starting in the late 150s score calculation can take so long the game crashes, though these are theoretically avoidable.
the hypertapping and rolling in question:
For me, kill screens are like the game is saying to the player: "you play to much, take a rest"
Hey, there's a Donkey Kong kill screen coming up at 0:51 if anyone's interested...
Potential Donkey Kong kill screen at 0:51 if you want to see it.
I dont know in level 2 in dk jr 1:17
I like how in many games for some reason in Tetris level 138 the code will turn into RAM which means the colors will be random
no, it just subtractes 138 from 10 to get 128 which treats it as negative also 138 x 4 = 40 in 8bit
Imagine getting one of these in an arcade for the first time.
Hold on, Bosconian has a Level 256 Kill Screen?! Also, the Dig Dug Kill Screen only works on Rev 1 roms.
why didnt you show the galaga medium killscreen
Because it's not a killscreen I guess
i feel like mario bros. did have an ending because when you reach 980,000 points you don't die the game just ends
Fuckin' good old days 🫡
1:53 ah yes my favorite, NUMBERS.
Can u make 15 more of these
Can you do Chrono Trigger vs Earthbound?
Ok, that's one that I had been thinking about. I look into it.
@@philive1681there's even a Jakk's Pacific plug n play that comes with a special version of Pac-Man dedicated to letting the average player experience the famous kill screen
EXTRA: Phozon is the maximum level of 30 or world 8, if level 31 will be crash or Killscreen..
Literally about every game “let’s add a kill screen at 256”💀💀
256 is the 8 bit integer limit (0 to 255), once the game gets to 256 it overflows back to 0, thats why galaga shows "level 0"
I understand now
what's the significance of 256? why that number?
8 bit = 2^8 = 256 And the programmer didn't consider that someone ever reaches so much level.
games store numbers in binary obviously
most old games used 8 bits to respesent it so it would be 00000000 for 0 and 11111111 for 255
when it tries to add 1 to 255 it overflows and becomes 0 again
Cant you just use the 25m ladder glich to complete level 22?
Par 2 when
isnt there a glitch in donkey kong where you can climb the forst ladder downwards, warping to the top of the screen, which makes it possible to complete level 22?
You'll still run out of time before reaching DK, unfortunately.
What platform is fix it felix jr on cuz I wanna play that game
i THINK its flash, so you probably cant play it anymore, but ill do some digging
ok so there are 8 actual cabinets in the world that you can play them on, and handheld less rare collectible game cabinets
@@watchoutforeg if it's flash the you can play it with flashpoint infinity
What even means number 256?
8-bit integer limit, if a number exceeds 11111111 (255) it confuses most retro games.
Overflow integer
8 bit binary integer. If we convert to decimal, it betweens 0-255
If we add 1 to 255, it overflows & loops back to 0. Resulting a game killscreen & got crashed
wheres the tetris's kill screen
it doesn't have a killscreen, it just gets faster, the color of the pieces glitch and the game can crash by doing certain actions, but it can still be played. after reaching level 256, the game will reset to level 1. therefore, there is no killscreen because you can theoretically play forever
hey thats a cool video man
I want Retro Game Mechanics Explained to go over all of these pleaseeee
He'll definitely not do the wreck it Ralph one
I thank you for just doing text. Most people can read, right? I hate it when people talk during these. Or worse, they talk AND put their dumb faces in one of the corners taking up a quarter of the screen. Seems like the kind of thing a narcissist would do. This text is perfect.
Nah it's actually because most ppl enjoy others reaction to things whether it's games or videos. Lots of times ppl never show their face because they're insecure
The old school games are the best
Thats no Game Deaths' Thats MORE Like a Game Glitch...
The Mario Bros one was pretty nifty
Old is gold, but sometimes it doesnt work
Aren't the graphics on the thumbnail just power on self tests? That left one is Pac-Man lol
Why do they like the number 256 so much
256 is the biggest number retro arcade games can hold.
to be more specific: computers count using binary, and most retro games only have eight bits. (or digits)
the way it turns into decimal numbers (or normal numbers) is complicated so i’ll kinda gloss over it and instead use an example:
0 to 4 in binary is 0, 1, 10, 11 and 100. it’s the same as decimal, except you only have two bits, namely 0 and 1, instead of ten digits. when you reach all ones, add another bit to count higher.
with eight bits, the biggest number possible is 11111111, which translates to 255 in decimal. then, you can turn it into 256 by counting 0 as another number.
ultimately, the reason why the arcades like 256 so much is because in the arcade world, 256 is literally the last number. it would be like asking a human what comes after infinity.
(sorry if this comment is too long)
@@o-kapo ooohhh.. thanks for letting me know!
@@Nightbkid youre welcome :)
The nicelanders: ladies and gentlemen….
Penelope.
wheck it ralph 3: kill screen (scene) poor ralph, he got a kill screen 1:52 felix: ralph, NOOOOOOO...!
Where the hell do i find the fix it felix game bro
i feel like i want to know in detail why exactly these killscreens happen like how retro game mechanics does it or something ;w;
Wait fix it Felix is an actual real life game?
1:10 level 22*
Is something like the Bosconian level really a killscreen? That's totally beatable. I guess it's glitchy, but 'killscreen' to me means impossible or outright game crashing.