it will be nice to have builds in description to see modifications from the 7 Hero Bip Melee Support version (Pawned version or simple templates)... Anyway, well done ;)
Do you feel the staffs on the mesmers gives them more stability versus a 40/40 set? I'm going through the rest of the eight elite missions and already completed tombs and just finished The Deep. Thanks for sharing this!
It's negligeable and comes down to how you pull the mobs. As long as they are runed and insigniad properly they should be fine with no weapons. This is how you would run heroes in something like DoA city for instance. they would only have an offhand because if they attack they drain their mana due to spirits and environmental effect. you can run staffs but you should also have a /20 offhand in this case. with staff you can give them higher hp with 2 +30 mods. This can help offset when you cannot afford superior vigor but want to run 2 superior runes (sup FC, sup Dom, minor vigor, +60hp staff, ETC)
wiki.guildwars.com/wiki/User:Jujin/Minimalus_UI_Mod ... go wild. also, look into the other mods that exist. wiki.guildwars.com/wiki/Player-made_Modifications additionally in order to get the hud to work you will need to use umod. there are forum posts on reddit about which umod version to use and how to load the textures into guild wars. in general it goes something like this: 1) launch umod (administrator mode) 2) import/load the ui mods you want 3) if you haven't already, save them as a template. 4) launch guild wars
I also have an archive folder of pretty much all the files you need and how to set it up. send me a message on reddit and i'll link you. www.reddit.com/user/Ca1lahan
I have done a lot of testing with this ability and do it for a few reasons: 1) when pulling mass melee, they are not balled at the start and it is best to micro so that you get perfect time cast to shutdown large damage which could wipe group. Hero ai will cast spells before you have balled the mobs, which means panic will not be applied to all mobs you want it to, unless you micro when it is necessary. 2) hero ai will not use this spell and instead prioritize damage abilities more often instead of using panic on 1 target when nothing else is nearby 3) heroes will cast this on cooldown often but will often use it poorly, like the example above, or when there is 2 mobs next to eachother instead of the 5 that are about to ball on me. this would put the ability on cooldown while I am getting hammered by 5 mobs, etc. *There are probably more but those are the main ones. The Leviathon pull at 4:30 is a good example of required micro. Those things hit very hard and if panic is not timed well, it will wipe the group.
@@Callahan1 ty! But 1 more question: Why do u do aoe dmg? Ur Elite hits only 1 enemy but causes a aoe shutdown effect and Renewing Smash isnt aoe as well (4:45)
@@Hans2241 np! AoE damage is the most efficient method of clearing HM content since mobs have so much hp. If you think about it, let's say you have spells like discord that can kill 1 mob very quickly but then there are 22 or so mobs, it would take a long time to kill them all even though you kill 1 fast. Let's say you now have an esurge team and can't kill single targets as fast, but still quite fast, yet all the damage is also aoe. If you knew how to pull those 22 mobs together and how to mitigate the damage they caused, you could clear faster than fast single target damage. That is why AoE is so good. I have panic which is very good, and required for pulls like what I mentioned, but on top of this you can have more shutdown. Earthshaker is AoE shutdown like panic, but more controlled and less dependent on micro since I can just spam it. It works extremely well against casters and boss mobs which do a lot of damage to the group. It may not do AoE damage itself but with good use of Splinter Wep, you have as much AoE as you need to clear large groups, while at the same time keeping them shutdown so that they cannot do damage or heal. The main purpose of this was to see if I could shutdown Kanaxai at the end of the run and for that it worked perfectly. Trash mobs are more challenging to use hammer on however, since many possess block and interrupt, basically making KD very hard to do initially in the fight. Kanaxai also needs to be knocked down in intervals (80%,60%,40%,20%) before he can be damaged and if he is not KD'd he will be invulnerable to damage. Renewing Smash is used for Quarter-knocking or Q-knocking. I learned this from EFG Jack. If you land an Earth Shaker, and have something like FGJ active, every 3 renewing smashes you can use another Earth Shaker. This means you can essentially keep foes from doing any damage at all if you time your skills perfectly. This is the main reason I use this ability, in addition to amazing single target damage (comparable to assassin dagger spam damage). If you watch the final boss fight, you can see he is knocked down for nearly the entire fight and my team doesn't have to deal with any of his damage, aside from the room's -8 health degen effect. 37:17 and 56:10 you can see what I mean. Here are some links if you are unfamiliar with the mechanic: ua-cam.com/video/IN0pAtOn7gg/v-deo.html wiki.guildwars.com/wiki/Quarterknocking
it will be nice to have builds in description to see modifications from the 7 Hero Bip Melee Support version (Pawned version or simple templates)... Anyway, well done ;)
Done, and thank you!
Well done. :)
Do you feel the staffs on the mesmers gives them more stability versus a 40/40 set? I'm going through the rest of the eight elite missions and already completed tombs and just finished The Deep. Thanks for sharing this!
It's negligeable and comes down to how you pull the mobs. As long as they are runed and insigniad properly they should be fine with no weapons. This is how you would run heroes in something like DoA city for instance. they would only have an offhand because if they attack they drain their mana due to spirits and environmental effect. you can run staffs but you should also have a /20 offhand in this case. with staff you can give them higher hp with 2 +30 mods. This can help offset when you cannot afford superior vigor but want to run 2 superior runes (sup FC, sup Dom, minor vigor, +60hp staff, ETC)
Noice, and ty for teachin me with 4 heroes on pad last time :)
Too bad my finger getting old, cant bind to much skill like yours lol
what is the mod that makes your ui look this sleek?
wiki.guildwars.com/wiki/User:Jujin/Minimalus_UI_Mod ... go wild.
also, look into the other mods that exist. wiki.guildwars.com/wiki/Player-made_Modifications
additionally in order to get the hud to work you will need to use umod. there are forum posts on reddit about which umod version to use and how to load the textures into guild wars. in general it goes something like this:
1) launch umod (administrator mode)
2) import/load the ui mods you want
3) if you haven't already, save them as a template.
4) launch guild wars
I also have an archive folder of pretty much all the files you need and how to set it up. send me a message on reddit and i'll link you. www.reddit.com/user/Ca1lahan
@@Callahan1 thank you very much
Why did u deactivate panic the whole time?
I have done a lot of testing with this ability and do it for a few reasons:
1) when pulling mass melee, they are not balled at the start and it is best to micro so that you get perfect time cast to shutdown large damage which could wipe group. Hero ai will cast spells before you have balled the mobs, which means panic will not be applied to all mobs you want it to, unless you micro when it is necessary.
2) hero ai will not use this spell and instead prioritize damage abilities more often instead of using panic on 1 target when nothing else is nearby
3) heroes will cast this on cooldown often but will often use it poorly, like the example above, or when there is 2 mobs next to eachother instead of the 5 that are about to ball on me. this would put the ability on cooldown while I am getting hammered by 5 mobs, etc.
*There are probably more but those are the main ones. The Leviathon pull at 4:30 is a good example of required micro. Those things hit very hard and if panic is not timed well, it will wipe the group.
@@Callahan1 ty! But 1 more question:
Why do u do aoe dmg? Ur Elite hits only 1 enemy but causes a aoe shutdown effect and Renewing Smash isnt aoe as well (4:45)
@@Hans2241 np! AoE damage is the most efficient method of clearing HM content since mobs have so much hp. If you think about it, let's say you have spells like discord that can kill 1 mob very quickly but then there are 22 or so mobs, it would take a long time to kill them all even though you kill 1 fast. Let's say you now have an esurge team and can't kill single targets as fast, but still quite fast, yet all the damage is also aoe. If you knew how to pull those 22 mobs together and how to mitigate the damage they caused, you could clear faster than fast single target damage. That is why AoE is so good.
I have panic which is very good, and required for pulls like what I mentioned, but on top of this you can have more shutdown. Earthshaker is AoE shutdown like panic, but more controlled and less dependent on micro since I can just spam it. It works extremely well against casters and boss mobs which do a lot of damage to the group. It may not do AoE damage itself but with good use of Splinter Wep, you have as much AoE as you need to clear large groups, while at the same time keeping them shutdown so that they cannot do damage or heal. The main purpose of this was to see if I could shutdown Kanaxai at the end of the run and for that it worked perfectly. Trash mobs are more challenging to use hammer on however, since many possess block and interrupt, basically making KD very hard to do initially in the fight. Kanaxai also needs to be knocked down in intervals (80%,60%,40%,20%) before he can be damaged and if he is not KD'd he will be invulnerable to damage.
Renewing Smash is used for Quarter-knocking or Q-knocking. I learned this from EFG Jack. If you land an Earth Shaker, and have something like FGJ active, every 3 renewing smashes you can use another Earth Shaker. This means you can essentially keep foes from doing any damage at all if you time your skills perfectly. This is the main reason I use this ability, in addition to amazing single target damage (comparable to assassin dagger spam damage). If you watch the final boss fight, you can see he is knocked down for nearly the entire fight and my team doesn't have to deal with any of his damage, aside from the room's -8 health degen effect.
37:17 and 56:10 you can see what I mean.
Here are some links if you are unfamiliar with the mechanic:
ua-cam.com/video/IN0pAtOn7gg/v-deo.html
wiki.guildwars.com/wiki/Quarterknocking
@@Hans2241 I have done this run with axe as well. You don't need hammer, I just wanted to try something fun and interesting.
@@Callahan1 im Sry for my English, i didnt mean "why" aoe...i meant "how" u can do aoe dmg with ur hammer skills at 04:45 :s