Daaammm bro... I had done an auto sorter.. But not to this scale.. Probably the next step for you would be to perform a composite resources combination and then include it into getting sorted in this huge assembly.. But all in all.. This is crazy and amazing 😍😍😍 Aaand I like the idea of the auto arms being placed high, to avoid get things placed into our bagpacks👌👌
You can do tutorials on farms or automations of... I don't know, how to make automatic ovens, automatic centrifuges, a titanium alloy farm or how to use those green connections (I don't really know what they are, but I know that many things are used electricity for farms and automation in general. I need help! haha) I don't know, whatever is perfect, I love your videos
The green cables are interaction cables i think that is what they are called and in this video he uses it to turn of the auto arms so the auto arm of the resource gets it first so there is delay, an auto centrifuge thingie just put a large soil canister and hit loop
Nice sorter! I think mine may be as big if not bigger (at least it was), but that was because of all the automation I added to it. Each resource has it's own counter. There's a cut off switch so you can only output one resource at a time. there's a vending part that allows you to ask for up to ten of one resource. finally you can display the amount you have of a specific resource. When I first tried my sorter (just the sorter and counter), I had terrible lag. Since trains have come out I'm reworking the whole thing.
This is so cool. I am on my first and probably only play through of Astroneer. My goal is to build a factory that can input any and every type of resource and it automatically does all of the smelting, chemistry, etc for every material and then sorts it. I still have a long way to go from that but it should be a fun ride.
looks good man, good job. I haven't used an auto sorter for storage on my world, a waste of auto arms in my opinion. But I think you did a great job and I like your design idea.
Very cool sorter! Never occurred to me to raise the resources up on tall platforms!. The only thing i dont like about these mega sorters is that there is no resource recall. I dont have anything as grand as this but i do have mine setup to return resources to the primary base when i exhaust a medium can/medium storage on a medium t-platform. Always liked the idea of being able to build what i want within a very small walking distance. Also i get no overflow in part because i run the line slower and use a pair of arms to sort for each resource. I also "wake" the arms up prior to the resource arriving which also is key. Prevents that case where you get the weird fast arm/slow arm situation due to game gremlins. Took forever to figure that one out and gummed up my conveyors more times than i care to recall.
I made a sorter with rails. I thought it would be simpler to replace the "conveyor" arms with a few separate carts with a large active storage. You see, i need "simple" 😀 Also, while unloading multiple resources at once, the train offers an increasing through put.
I think I finally got the splitter working. With the first arm A, the Storage platform S, and then the arm B going to the smelter, and arms C filtering organic/quartz - [A] to [S] picked up by [B] or [C]. When an item is moves from A to S this causes the count repeater to switch from 1 to 2. This turns off A and B and starts a delay repeater set to 15 ticks. When the delay repeater triggers it turns on A and B, and turns off C. I'm not sure if I missed anything but it seems to be working. So essentially every time an item is added to S arms A and B are turned off, but because of the added delay half the time the filter arms C are also off, and half of the time the filter arms are on while B is off and this is when they are picking it up. Took a while to wrap my head around it but ti's working, and the comment in here about using a button repeater to set the count repeater to 1 was very helpful too.
sounds like you got it working but a little differently than mine. for mine, A and B are set up from S the same way any arm in the chain is connected to to its previous storage platform (count repeater triggers both a and b to turn off, and also triggers the delay repeater which turns a and b back on 15 ticks later. for C those arms are connected to the count repeater, but NOT the delay repeater. so when an item enters S, A and B shut off for 15 and C flips its state (either on or off), then 15 ticks later A and B come back on. C will be on and off half the time, so half the time C has a chance to take the items from S before B comes back on, and half the time C is off and B takes the item even if its quartz/organic sounds like yours is kinda working the same way but the C arms change state at the end (when the delay repeater triggers) instead of at the start (when the count repeater triggers) but it probably has the same effect of C arms being on half the time (as long as C arms are only triggered by count or delay repeaters NOT both)
@@interslicer That makes sense and you're right, they are working the same way but backward. I did a test of just feeding 16 organic through it and it did split it 50/50 so it seems to be working well. Thanks!
How many ticks do you have your delay sensors set to? Im trying to troubleshoot but i cant seem to figure it out. Frequently the "pass through" arm will be disabled by the count sensor, and the storage will fill up with items, never entering the "empty or not empty" state, to trigger the sensor to reactivate the arm again. I did just read in the comments that the count sensor needs to be "primed" by 1 count, so ill try that as well and see if it solves my issue.
Amazing build, im trying to recreate it in my play through and im having trouble understanding the logic gates and splitter. Could you down how the splitter and delays work in laymen’s terms?
Can you please explain how the Counter and Delay Repeater work on the Auto-Arms? I built a similar sorter but the arms grab the resources too quickly to be sorted. I found your video and figured that a Delay Repeater would work somehow, but the Storage Sensor tells me I cannot use it on the Tall Platform and needs to be on a compatible storage. So right away I was blocked. Can you please explain how it works?
well to start, theres a bug (or at least there was) with the tall platform where the storage sensor wont see it until you pick up the tall platform and place it again after that (or using other platforms) the sensors work like this: storage sensor set to empty or not empty linked to a count sensor set to 1/2. the count sensor is linked to the next auto arm in the line AND a delay repeater (set to 15) which is ALSO linked to the next arm. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers the arm/delay repeater on the next platform. The arm is turned off, and once the delay is over the arm turns back on. this gives enough time for the item specific arms to grab the item off the tall platform before it continues down the line. When the item is removed, the storage sensor triggers again but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description
In the process of combining this with ua-cam.com/video/iId4wvCeJE8/v-deo.html (an area that produces every resource). Main line will transport all items in a circle, go through a "quick storage" in base, then back. Had to put the auto smelter area as a separate branch so that when the items make a full circle I won't drain quartz and organic to nonexistent levels. Also threw on an outlet auto arms for each resource that pumps them out on the main line just after the storage if set to on. There is an auto print area that can pull a few items from the line that will allow for auto prints i have setup. Right now I am having trouble with the secondary automation. Attempting to have a wall of power switches to each resource to pump them out on the main line. Unfortunately my issue is I keep clogging the line too much (more than one item on the platforms). Once I get every aspect fully play tested in creative I will be pulling the trigger for my main save.
@@crasymuse You mean the 400 capacity Large Resource Canisters? Yes, he uses the large resource canisters, but that's because he made this _before_ the Roadtrip update. This update added the Large Rover Seat B (not related) and the XL Resource Canister, and the latter of the two is _huge!_ The XL Resource Canisters have a capacity of up to 2,000 nuggets of any one resource, the largest storage capacity to date! To get that capacity, you'd need a storage like this one, but now it can be compacted to a single XL Platform A!
copied from another comment i made: sure, so you know how the arm timing is done with a count repeater (set to 1/2) to turn the next arm in the line off when a new item comes on to the prior storage platform, and then also a delay repeater which turns the next arm back on after the short delay? for the splitter just connect the 2 organic and quartz arms to the count repeater but NOT to the delay repeater (3rd arm that moves to smelter keep the same as others with delay repeater turning it back on). without the delay repeater the quartz/organic arms turn off when an item comes on to the platform but not back on. then for the next item they turn on but not off. so every other item they are on which gives them a 50% chance of smelting or skipping. you can see it working in another view here: ua-cam.com/video/VOE-D7U4TLQ/v-deo.html
I really like your design! It looks very clean and well planned out! How long did it take you to build this? It's very impressive. You are very underrated!
Hard to put an exact timeframe on it because its an adventure world so i had to gather the resources to craft everything and did other things along the way, but if i had to put an amount of hours on it i would say 30-40 hours to design and build. thanks for the comments!
How did you set up the 50 50 organic and quarts smelting thing, I understand and have gotten the sorting line to work, but the 5050 I have no clue. And btw, this thing is awesome
sure, so you know how the arm timing is done with a count repeater (set to 1/2) to turn the next arm in the line off when a new item comes on to the prior storage platform, and then also a delay repeater which turns the next arm back on after the short delay? for the splitter just connect the 2 organic and quartz arms to the count repeater but NOT to the delay repeater (3rd arm that moves to smelter keep the same as others with delay repeater turning it back on). without the delay repeater the quartz/organic arms turn off when an item comes on to the platform but not back on. then for the next item they turn on but not off. so every other item they are on which gives them a 50% chance of smelting or skipping.
Hey man. Great video ! Just wanted to know if you could detail the sensors between the "towers" a bit more ? I implemented your infrastructure in my base, and it is working fine except for one detail: When the "storage tower" gets emptied by the next arm, the storage sensor triggers again, and it just becomes a mess after some time (serial activations/deactivations). I do not see that behaviour in your video. Thx ! 😊
It sounds like you might be missing the count repeater that is connected to the storage sensor. With a count repeater set to 2, and with one of two charges primed when the platform is EMPTY (I just use a button to set the count to 1/2), the storage sensor will trigger when an item is put on the platform or taken off, but the count repeater only triggers half of those times. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers the arm/delay repeater on the next platform. Then the item is removed, the storage sensor triggers again (like yours) but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description
@@interslicer Ah ! That's indeed what I was missing. Thx for the tip ! 😃 Best sorting layout I've seen so far. I am used to games like Satisfactory or Dyson Sphere Program, so the lack of conveyors was kinda frustrating for me. This layout allows me to do what I need !
Little note: I was also missing the sync you have at the first corner (3:10). My first arm there is unloading from a train station, and was just overloading the first platform, which messed up everything behind. Disabling the "loading" arm is actually a very nice idea, as you will always have only one material at a time on a platform along the sorter. Great ideas. Kuddos :)
This is awesome! I had trouble getting the count repeater set to 1 of 2. I ended up branching the delay repeater over to it for the first run and then disconnecting it. That seemed to work, but maybe there is another way?
i use a button repeater. just connect it, hit the button, and disconnect it. you can do all of them at once by connecting the button to the storage the count repeaters are on instead of the repeater itself (ie connect to medium silo and set 24 count repeaters to 1/2 at once), prior to installing them on the storage sensors.
Noob here and new to Astroneer. I can't seem to replicate your sensor setup for the auto arms. Is it the storage sensor attached to the storage platform (set to empty / full). Then count sensor stacked on top with pin to the delay sensor attached to the next in line auto arm? Also storage sensor is not valid when I attach it to the storage platform.
With a count repeater set to 2, and with one of two charges primed when the platform is EMPTY (I just use a button to set the count to 1/2), the storage sensor will trigger when an item is put on the platform or taken off, but the count repeater only triggers half of those times. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers BOTH the arm directly and the delay repeater (which also goes to the arm) on the next platform. Then the item is removed, the storage sensor triggers again but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description theres a bug with the platforms where the storage sensor isnt recognized if the platform hasnt been moved in the same game session, so after you load in you have to pick up the platform and put it down before the storage sensor works as expected. if you dont move the platform first it looks attached but is really just floating in mid aid and connected to nothing (and will stay floating there if you move the platform after the sensor is "attached"
@@interslicer thanks, I appreciate the reply. The logic on the count repeater is just escaping me. So I set all my input storage platforms with a storage sensor set to empty / not empty, and laid a delay sensor at 25 ticks on top of each which I then connected directly to the next auto arm in the line. This provides enough of a delay on the unfiltered auto arms in the conveyor system to allow the filtered storage auto arms to collect any resources as applicable. Obviously much slower and seems to work if I have all auto arms on the same sequenced delay, and all starting in the off position. So the initial signal when a resource is placed on the platform triggers the on position on the unfiltered auto arm after the delay and then the empty platform triggers the unfiltered auto arm to turn off. I haven't overloaded this setup as yet, but will put it under some heavy testing soon. I'm sure the repeat counter will come to me eventually.
@@interslicer and by the way, enjoy the design. Having to remove canisters for materials before was annoying. Your mock up is perfect. On my smaller scale set up I put a medium platform at the end that holds 8 resources at the ready. Helps me visualize what I need to grab and from where. Great design.
@@masterofnone9651 interesting. i had a similar set up during design, but the issue in that configuration is the delay sensor has to wait before the arm even turns on, and then again before it turns off. if you connect your storage sensor directly to the arm AND to the delay repeater, when an item comes in it will hit the arm on instantly, and then the delay will count down and hit it off. thats good but the issue is when the item is removed by the arm the storage sensor sends another pulse which instantly turns the arm off, and the delay then turns it back on again to fix that issue is where the count sensor comes in. with the platform empty, the count sensor should be sitting at 1/2. (you have to prime the count sensors with a button or something so that its half full BEFORE anything is on the platform). the connections go storage sensor to count sensor (1/2), count sensor to BOTH (need to T off the signal wire) the auto arm directly AND the delay repeater (set to 10-15), and the delay repeater also goes to the arm. item comes into platform, storage sensor trips the count repeater to 2/2 (aka 0/2) which triggers the arm to turn on instantly. also starts the delay repeater. arm moves the item, which triggers the storage sensor, which triggers the count sensor again, this time going from 0/2 to 1/2 and importantly NOT sending a signal. delay repeater runs out of time and turns off the arm after it moves the item.
@interslicer after some play time and figuring out these sensors I think I have it set up properly. I expected the storage sensor to trip whenever an item is taken on or off, but that doesn't seem to be the case when multiple items get on the platform. It's either empty or not empty. The not empty doesn't factor how many are taken off, it's still just not empty. How did you slow down the pace from the tall storage. Maybe I need to play with the delay a little bit. I have mine unloading directly from a rail station. Not sure if the matters.
Very nice. I found it a little ironic that the 'Output Canister' is the only one that is not set to Output. 😎 But why is this the case? Is it just so that all resources are contained in Canisters until such times as they are needed?
yep thats why, its so that they dont fill up the platform where i would attach a silo or canister to offload some. and if you watch my chemistry lab train video, those output canisters end up being toggled by switches to automate production.
@@interslicer Yes, I watched your chem lab train. Another innovative idea. You should consider crating more video (if you have the time and the inclination) as your vison is quite unique among Astroneers.
the auto arm grabbable area (the two circles) are actually cylinders in 3d space that go from the ground level up to about tall platform height when the arms are placed normally (on a regular platform) by tilting the arms 45%, you also tilt those cylindrical areas so that an arm placed NEXT to the large storages can reach them, when ordinarily the arms would have to be in line with the storages. so it just lets you grab and place items to the side rather than needing arms in the middle
realy good sorter and im looking forward to replicate it in my world, but i cant quite replicate the splitter because my storage sensors dont recognize the tall platforms as storage, how did you do the splitters then? it would be great help
thats a bug with the tall platforms. if you try to attach a sensor to a tall platform that was placed in a previous session (placed platform, exited game, came back) it doesnt work until you pick up the tall platform and put it down again. for some reason the sensors just float in the air unless the platform has been moved during that session. once its connected for real it will work even if you exit the game.
theres a bug where platforms that were placed in a previous session dont actually connect. to fix you have to pick up and put down the platform again then things should connect (if you try to attach the sensor and then move the platform you'll see the sensor floating in the air not actually connected)
This is cool, but pretty excessive for survival imo. You aren't likely going to need 2000 of anything let alone everything. I think the standard method is fine for storage space. The only problem with it is that you either have to take the canisters off the platform or they'll flood the system. I feel like of you did this, but only had one or MAYBE two large canisters per resource it'd be good for survival, and then if you want more in the endgame you can expand it further to this scale. You should make a tutorial for this. The auto arm pathway is pretty confusing, and I think it'd be nice to watch you break it down.
It is impossible to connect a count repeater to the bottom of a tall platform like that and the lowest tick it goes to is 2 despite you saying it is 1 at 3:25
you can connect the repeater to any part of the platform, though there is a bug so if its not working pick up the platform and put it down again and then try. as for the count, i misspoke and should have said it needs to be set to 1 of 2. meaning 2 total but 1 already charged while the platform is empty. (which an be done with a button)
it's a good, except I don't know what for. I did two runs in this game and both ended half way because for me game is simply too shallow. I don't see any point of building such things.
I feel retarded, I’ve been staring at this 50% recourse system for like 3 hours trying to diagnose how it works, I know it’s so simple. I just can’t figure out how to replicate it as well as he has here.
its portable smelters on one side of an extended platform, the smelters sit outside of the auto arm circle, but since its on the same platform it grabs smeltable materials before the arms can move them
The sheer amount of nanocarbon alloy needed for this is crazy
Great Design! I also dislike the inaccessibility of resources on a standard sorter so it was cool to see you take that into account here.
This man deserves 1 million subs!
Daaammm bro... I had done an auto sorter.. But not to this scale..
Probably the next step for you would be to perform a composite resources combination and then include it into getting sorted in this huge assembly..
But all in all.. This is crazy and amazing 😍😍😍
Aaand I like the idea of the auto arms being placed high, to avoid get things placed into our bagpacks👌👌
Thats cool, id never thought about using the tall storage for the arms usefull
You can do tutorials on farms or automations of... I don't know, how to make automatic ovens, automatic centrifuges, a titanium alloy farm or how to use those green connections (I don't really know what they are, but I know that many things are used electricity for farms and automation in general. I need help! haha) I don't know, whatever is perfect, I love your videos
The green cables are interaction cables i think that is what they are called and in this video he uses it to turn of the auto arms so the auto arm of the resource gets it first so there is delay, an auto centrifuge thingie just put a large soil canister and hit loop
Tysm i will definitely use this design for my storage system, im gonna make it two floored though because i like how that looks
Nice sorter!
I think mine may be as big if not bigger (at least it was), but that was because of all the automation I added to it. Each resource has it's own counter. There's a cut off switch so you can only output one resource at a time. there's a vending part that allows you to ask for up to ten of one resource. finally you can display the amount you have of a specific resource. When I first tried my sorter (just the sorter and counter), I had terrible lag. Since trains have come out I'm reworking the whole thing.
thats super cool
This is so cool. I am on my first and probably only play through of Astroneer. My goal is to build a factory that can input any and every type of resource and it automatically does all of the smelting, chemistry, etc for every material and then sorts it. I still have a long way to go from that but it should be a fun ride.
This whole thing is awesome!
Bro, i haven't played in a minute, but thats freaking cool!
That's well done, creative thinking.
looks good man, good job. I haven't used an auto sorter for storage on my world, a waste of auto arms in my opinion. But I think you did a great job and I like your design idea.
once you start using auto extracters that produce 100s of recources its way faster to use the auto sorter
that is absolutely insane
OMG YOU ARE AMAZING! Could you do a tutorial on your automatic storage with the small ovens included?
Very cool sorter! Never occurred to me to raise the resources up on tall platforms!. The only thing i dont like about these mega sorters is that there is no resource recall. I dont have anything as grand as this but i do have mine setup to return resources to the primary base when i exhaust a medium can/medium storage on a medium t-platform. Always liked the idea of being able to build what i want within a very small walking distance. Also i get no overflow in part because i run the line slower and use a pair of arms to sort for each resource. I also "wake" the arms up prior to the resource arriving which also is key. Prevents that case where you get the weird fast arm/slow arm situation due to game gremlins. Took forever to figure that one out and gummed up my conveyors more times than i care to recall.
Achievement get "The mastermind of logistics"
I made a sorter with rails.
I thought it would be simpler to replace the "conveyor" arms with a few separate carts with a large active storage.
You see, i need "simple" 😀
Also, while unloading multiple resources at once, the train offers an increasing through put.
Increíble, qué impresionante, me ha encantado
You deserve 2 million subs
This is great stuff!
wow. nice build. keep it up.
Greate design.
very cool
Wait hold on. THATS NOT IN CREATIVE IS IT? holy cow man
I think I finally got the splitter working. With the first arm A, the Storage platform S, and then the arm B going to the smelter, and arms C filtering organic/quartz - [A] to [S] picked up by [B] or [C]. When an item is moves from A to S this causes the count repeater to switch from 1 to 2. This turns off A and B and starts a delay repeater set to 15 ticks. When the delay repeater triggers it turns on A and B, and turns off C. I'm not sure if I missed anything but it seems to be working. So essentially every time an item is added to S arms A and B are turned off, but because of the added delay half the time the filter arms C are also off, and half of the time the filter arms are on while B is off and this is when they are picking it up. Took a while to wrap my head around it but ti's working, and the comment in here about using a button repeater to set the count repeater to 1 was very helpful too.
sounds like you got it working but a little differently than mine. for mine, A and B are set up from S the same way any arm in the chain is connected to to its previous storage platform (count repeater triggers both a and b to turn off, and also triggers the delay repeater which turns a and b back on 15 ticks later. for C those arms are connected to the count repeater, but NOT the delay repeater. so when an item enters S, A and B shut off for 15 and C flips its state (either on or off), then 15 ticks later A and B come back on. C will be on and off half the time, so half the time C has a chance to take the items from S before B comes back on, and half the time C is off and B takes the item even if its quartz/organic
sounds like yours is kinda working the same way but the C arms change state at the end (when the delay repeater triggers) instead of at the start (when the count repeater triggers) but it probably has the same effect of C arms being on half the time (as long as C arms are only triggered by count or delay repeaters NOT both)
@@interslicer That makes sense and you're right, they are working the same way but backward. I did a test of just feeding 16 organic through it and it did split it 50/50 so it seems to be working well. Thanks!
How many ticks do you have your delay sensors set to? Im trying to troubleshoot but i cant seem to figure it out. Frequently the "pass through" arm will be disabled by the count sensor, and the storage will fill up with items, never entering the "empty or not empty" state, to trigger the sensor to reactivate the arm again. I did just read in the comments that the count sensor needs to be "primed" by 1 count, so ill try that as well and see if it solves my issue.
Amazing build, im trying to recreate it in my play through and im having trouble understanding the logic gates and splitter. Could you down how the splitter and delays work in laymen’s terms?
see if this helps ua-cam.com/video/VOE-D7U4TLQ/v-deo.html
@@interslicermaaaan thanks I feel so dumb for not checking the rest of your channel. I hope you make more amazing automation builds
@@aresdread2113 dont feel dumb, that video is unlisted :P
Blud had this vid in cinematic mode the entire time
Super legit brother
Can you please explain how the Counter and Delay Repeater work on the Auto-Arms? I built a similar sorter but the arms grab the resources too quickly to be sorted. I found your video and figured that a Delay Repeater would work somehow, but the Storage Sensor tells me I cannot use it on the Tall Platform and needs to be on a compatible storage. So right away I was blocked. Can you please explain how it works?
well to start, theres a bug (or at least there was) with the tall platform where the storage sensor wont see it until you pick up the tall platform and place it again
after that (or using other platforms) the sensors work like this: storage sensor set to empty or not empty linked to a count sensor set to 1/2. the count sensor is linked to the next auto arm in the line AND a delay repeater (set to 15) which is ALSO linked to the next arm.
When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers the arm/delay repeater on the next platform. The arm is turned off, and once the delay is over the arm turns back on. this gives enough time for the item specific arms to grab the item off the tall platform before it continues down the line. When the item is removed, the storage sensor triggers again but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description
In the process of combining this with ua-cam.com/video/iId4wvCeJE8/v-deo.html (an area that produces every resource). Main line will transport all items in a circle, go through a "quick storage" in base, then back. Had to put the auto smelter area as a separate branch so that when the items make a full circle I won't drain quartz and organic to nonexistent levels.
Also threw on an outlet auto arms for each resource that pumps them out on the main line just after the storage if set to on. There is an auto print area that can pull a few items from the line that will allow for auto prints i have setup.
Right now I am having trouble with the secondary automation. Attempting to have a wall of power switches to each resource to pump them out on the main line. Unfortunately my issue is I keep clogging the line too much (more than one item on the platforms). Once I get every aspect fully play tested in creative I will be pulling the trigger for my main save.
With the XL resource canister coming in the next update, this can be a bit more compact.
As far as I can see, 200pcs canister are used j this video. Do you mean it is going to be a bigger one soon?
@@crasymuse You mean the 400 capacity Large Resource Canisters? Yes, he uses the large resource canisters, but that's because he made this _before_ the Roadtrip update. This update added the Large Rover Seat B (not related) and the XL Resource Canister, and the latter of the two is _huge!_ The XL Resource Canisters have a capacity of up to 2,000 nuggets of any one resource, the largest storage capacity to date! To get that capacity, you'd need a storage like this one, but now it can be compacted to a single XL Platform A!
@@Game_Blox9999 Unbelievable! Such volumes drive me crazy 😀
May I ask for further clarification on how you set up so that the input auto-arms only work 50% of the time?
copied from another comment i made:
sure, so you know how the arm timing is done with a count repeater (set to 1/2) to turn the next arm in the line off when a new item comes on to the prior storage platform, and then also a delay repeater which turns the next arm back on after the short delay? for the splitter just connect the 2 organic and quartz arms to the count repeater but NOT to the delay repeater (3rd arm that moves to smelter keep the same as others with delay repeater turning it back on). without the delay repeater the quartz/organic arms turn off when an item comes on to the platform but not back on. then for the next item they turn on but not off. so every other item they are on which gives them a 50% chance of smelting or skipping.
you can see it working in another view here: ua-cam.com/video/VOE-D7U4TLQ/v-deo.html
I really like your design! It looks very clean and well planned out! How long did it take you to build this? It's very impressive. You are very underrated!
Hard to put an exact timeframe on it because its an adventure world so i had to gather the resources to craft everything and did other things along the way, but if i had to put an amount of hours on it i would say 30-40 hours to design and build. thanks for the comments!
o_o
How did you set up the 50 50 organic and quarts smelting thing, I understand and have gotten the sorting line to work, but the 5050 I have no clue. And btw, this thing is awesome
sure, so you know how the arm timing is done with a count repeater (set to 1/2) to turn the next arm in the line off when a new item comes on to the prior storage platform, and then also a delay repeater which turns the next arm back on after the short delay? for the splitter just connect the 2 organic and quartz arms to the count repeater but NOT to the delay repeater (3rd arm that moves to smelter keep the same as others with delay repeater turning it back on). without the delay repeater the quartz/organic arms turn off when an item comes on to the platform but not back on. then for the next item they turn on but not off. so every other item they are on which gives them a 50% chance of smelting or skipping.
@@interslicer thank you so much, I have the whole system working now! Just need to supply some more power, this masterpiece drains a lot
@@TroyerTB my most recent video should help with that :) glad you got it working!
Great setup ! Any chance you would share this savegame with us??
that may be something i do in the future when im content with my base. ill keep it in mind
I can't get the tall stands to right.All of my items are just going crazy on them.Landing where they don't need to be
Me after seeing this: oh what an idea why didn’t I think of that?(edit1: also you deserve all of the subs in the world)
Maybe a layout should be posted. Would love to replicate this but not 100% sure how you did the diagonals
Can you show how to build a part of the sorting system?
Can u show how to setup the auto arm delay? I tried it but it won’t work
How much power does this thing take?
(Probally a lot)
any chance that you share the map ? this deservers a study Big W Work Holy moly
go to school for engineering, sir, you have a gift
Hey man. Great video !
Just wanted to know if you could detail the sensors between the "towers" a bit more ?
I implemented your infrastructure in my base, and it is working fine except for one detail: When the "storage tower" gets emptied by the next arm, the storage sensor triggers again, and it just becomes a mess after some time (serial activations/deactivations). I do not see that behaviour in your video.
Thx ! 😊
It sounds like you might be missing the count repeater that is connected to the storage sensor. With a count repeater set to 2, and with one of two charges primed when the platform is EMPTY (I just use a button to set the count to 1/2), the storage sensor will trigger when an item is put on the platform or taken off, but the count repeater only triggers half of those times. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers the arm/delay repeater on the next platform. Then the item is removed, the storage sensor triggers again (like yours) but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description
@@interslicer Ah ! That's indeed what I was missing. Thx for the tip ! 😃 Best sorting layout I've seen so far.
I am used to games like Satisfactory or Dyson Sphere Program, so the lack of conveyors was kinda frustrating for me. This layout allows me to do what I need !
Little note: I was also missing the sync you have at the first corner (3:10). My first arm there is unloading from a train station, and was just overloading the first platform, which messed up everything behind. Disabling the "loading" arm is actually a very nice idea, as you will always have only one material at a time on a platform along the sorter.
Great ideas. Kuddos :)
glad you got it working!
Was it worth it?
This is awesome! I had trouble getting the count repeater set to 1 of 2. I ended up branching the delay repeater over to it for the first run and then disconnecting it. That seemed to work, but maybe there is another way?
i use a button repeater. just connect it, hit the button, and disconnect it. you can do all of them at once by connecting the button to the storage the count repeaters are on instead of the repeater itself (ie connect to medium silo and set 24 count repeaters to 1/2 at once), prior to installing them on the storage sensors.
Did you use a automatic farm for the nanocarbon alloy and just sit AFK or id you craft all of it by hand?
i made an automated nanocarbon factory. you can check it out here ua-cam.com/video/2I9_yKUft_4/v-deo.html
Noob here and new to Astroneer. I can't seem to replicate your sensor setup for the auto arms. Is it the storage sensor attached to the storage platform (set to empty / full). Then count sensor stacked on top with pin to the delay sensor attached to the next in line auto arm? Also storage sensor is not valid when I attach it to the storage platform.
With a count repeater set to 2, and with one of two charges primed when the platform is EMPTY (I just use a button to set the count to 1/2), the storage sensor will trigger when an item is put on the platform or taken off, but the count repeater only triggers half of those times. When the item is placed on the platform the storage sensor triggers and makes the count repeater (which was 1/2) go 2/2 which triggers BOTH the arm directly and the delay repeater (which also goes to the arm) on the next platform. Then the item is removed, the storage sensor triggers again but that only triggers the count to go back to 1/2 and nothing else happens. Hope that helps, there’s some extra explanation in the description
theres a bug with the platforms where the storage sensor isnt recognized if the platform hasnt been moved in the same game session, so after you load in you have to pick up the platform and put it down before the storage sensor works as expected. if you dont move the platform first it looks attached but is really just floating in mid aid and connected to nothing (and will stay floating there if you move the platform after the sensor is "attached"
@@interslicer thanks, I appreciate the reply. The logic on the count repeater is just escaping me. So I set all my input storage platforms with a storage sensor set to empty / not empty, and laid a delay sensor at 25 ticks on top of each which I then connected directly to the next auto arm in the line. This provides enough of a delay on the unfiltered auto arms in the conveyor system to allow the filtered storage auto arms to collect any resources as applicable. Obviously much slower and seems to work if I have all auto arms on the same sequenced delay, and all starting in the off position. So the initial signal when a resource is placed on the platform triggers the on position on the unfiltered auto arm after the delay and then the empty platform triggers the unfiltered auto arm to turn off. I haven't overloaded this setup as yet, but will put it under some heavy testing soon. I'm sure the repeat counter will come to me eventually.
@@interslicer and by the way, enjoy the design. Having to remove canisters for materials before was annoying. Your mock up is perfect. On my smaller scale set up I put a medium platform at the end that holds 8 resources at the ready. Helps me visualize what I need to grab and from where. Great design.
@@masterofnone9651 interesting. i had a similar set up during design, but the issue in that configuration is the delay sensor has to wait before the arm even turns on, and then again before it turns off.
if you connect your storage sensor directly to the arm AND to the delay repeater, when an item comes in it will hit the arm on instantly, and then the delay will count down and hit it off. thats good but the issue is when the item is removed by the arm the storage sensor sends another pulse which instantly turns the arm off, and the delay then turns it back on again
to fix that issue is where the count sensor comes in. with the platform empty, the count sensor should be sitting at 1/2. (you have to prime the count sensors with a button or something so that its half full BEFORE anything is on the platform). the connections go storage sensor to count sensor (1/2), count sensor to BOTH (need to T off the signal wire) the auto arm directly AND the delay repeater (set to 10-15), and the delay repeater also goes to the arm.
item comes into platform, storage sensor trips the count repeater to 2/2 (aka 0/2) which triggers the arm to turn on instantly. also starts the delay repeater. arm moves the item, which triggers the storage sensor, which triggers the count sensor again, this time going from 0/2 to 1/2 and importantly NOT sending a signal. delay repeater runs out of time and turns off the arm after it moves the item.
@interslicer after some play time and figuring out these sensors I think I have it set up properly. I expected the storage sensor to trip whenever an item is taken on or off, but that doesn't seem to be the case when multiple items get on the platform. It's either empty or not empty. The not empty doesn't factor how many are taken off, it's still just not empty. How did you slow down the pace from the tall storage. Maybe I need to play with the delay a little bit. I have mine unloading directly from a rail station. Not sure if the matters.
cool
Very nice.
I found it a little ironic that the 'Output Canister' is the only one that is not set to Output. 😎
But why is this the case? Is it just so that all resources are contained in Canisters until such times as they are needed?
PS I am very impressed with the creativity of using the diagonal Auto Arms to move resources along a line - genius. 👍👍👍
yep thats why, its so that they dont fill up the platform where i would attach a silo or canister to offload some. and if you watch my chemistry lab train video, those output canisters end up being toggled by switches to automate production.
@@interslicer
Yes, I watched your chem lab train. Another innovative idea.
You should consider crating more video (if you have the time and the inclination) as your vison is quite unique among Astroneers.
Can you explain the diagonal?
the auto arm grabbable area (the two circles) are actually cylinders in 3d space that go from the ground level up to about tall platform height when the arms are placed normally (on a regular platform)
by tilting the arms 45%, you also tilt those cylindrical areas so that an arm placed NEXT to the large storages can reach them, when ordinarily the arms would have to be in line with the storages.
so it just lets you grab and place items to the side rather than needing arms in the middle
realy good sorter and im looking forward to replicate it in my world, but i cant quite replicate the splitter because my storage sensors dont recognize the tall platforms as storage, how did you do the splitters then? it would be great help
thats a bug with the tall platforms. if you try to attach a sensor to a tall platform that was placed in a previous session (placed platform, exited game, came back) it doesnt work until you pick up the tall platform and put it down again. for some reason the sensors just float in the air unless the platform has been moved during that session. once its connected for real it will work even if you exit the game.
How did you get this much nano carbon alloy
i have a video of my machine that cooks 400 nanocarbon at a time. the rest is just auto extractors
When I add the storage sensor on the tall platform, it says its not stuck to a valid item. Am I using the wrong items?
theres a bug where platforms that were placed in a previous session dont actually connect. to fix you have to pick up and put down the platform again then things should connect (if you try to attach the sensor and then move the platform you'll see the sensor floating in the air not actually connected)
definitely a bug! thanks for the assist. @@interslicer
Could you do a tutorial?
This is cool, but pretty excessive for survival imo. You aren't likely going to need 2000 of anything let alone everything. I think the standard method is fine for storage space. The only problem with it is that you either have to take the canisters off the platform or they'll flood the system. I feel like of you did this, but only had one or MAYBE two large canisters per resource it'd be good for survival, and then if you want more in the endgame you can expand it further to this scale. You should make a tutorial for this. The auto arm pathway is pretty confusing, and I think it'd be nice to watch you break it down.
It is impossible to connect a count repeater to the bottom of a tall platform like that and the lowest tick it goes to is 2 despite you saying it is 1 at 3:25
you can connect the repeater to any part of the platform, though there is a bug so if its not working pick up the platform and put it down again and then try. as for the count, i misspoke and should have said it needs to be set to 1 of 2. meaning 2 total but 1 already charged while the platform is empty. (which an be done with a button)
it's a good, except I don't know what for. I did two runs in this game and both ended half way because for me game is simply too shallow. I don't see any point of building such things.
I feel retarded, I’ve been staring at this 50% recourse system for like 3 hours trying to diagnose how it works, I know it’s so simple. I just can’t figure out how to replicate it as well as he has here.
Wtf is that smelter?
its portable smelters on one side of an extended platform, the smelters sit outside of the auto arm circle, but since its on the same platform it grabs smeltable materials before the arms can move them