Top 5 Bugs & Glitches In AoE2 History

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  • Опубліковано 16 тра 2024
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    00:00 Intro
    00:23 5) Coustillier
    01:49 4) Stuck
    03:24 3) 4x Damage & Pass Through
    05:32 2) Infinite Relics
    07:13 Honorable Mention
    08:42 1) Hunting Trees
    10:23 Final Talk & Outro
    Edits by / @k1aoe
    #Ageofempires2, #AoE2, #Hera
  • Ігри

КОМЕНТАРІ • 190

  • @RysioACF
    @RysioACF 23 дні тому +144

    Units moonwalking is probably the most legendary bug of all time in this game

    • @R3stor
      @R3stor 23 дні тому +12

      That should stay in the game forever as a memory of Michael Jackson

    • @Whistler112
      @Whistler112 23 дні тому +5

      This is a feature not a bug lol.

    • @miguelfajardo2731
      @miguelfajardo2731 23 дні тому +2

      the funny thing is with that bug the unit avoid archer shots with balistics because the game "thinks" that the unit are going to where the unit is facing, lol

    • @geepfish7935
      @geepfish7935 21 день тому

      Cav or ships moonwalking through trees/flying over land to randomly appear in the enemies base with nearly infinite range and just start slapping a villager is always a good laugh

  • @niko4537
    @niko4537 23 дні тому +109

    malay getting their age up time increased by 80% instead of reduced is a top one for me

    • @cl8804
      @cl8804 23 дні тому +2

      dogshit2 just great gayme

  • @zaratrustamaster
    @zaratrustamaster 24 дні тому +139

    Lithuanians being able to drop relic from monastery and put it back infinite times to get infinite bonus damage on cavalry was a nasty one

    • @SvensWorkshop
      @SvensWorkshop 23 дні тому

      Wanted to mention this one

    • @arn0000
      @arn0000 23 дні тому +2

      @@SvensWorkshop huh ? guys theyre limited on +4 bonus tho ?

    • @eplus341
      @eplus341 23 дні тому +4

      @@arn0000 so? Walls aren't meant to be traversed through too, but that does not mean it isn't possible... with DE anything is possible.

    • @FloosWorld_AoE
      @FloosWorld_AoE 23 дні тому +8

      @@arn0000 Usually, yes. However, when this bug was around, you were able to buff your Knights and Leitis into infinity.

    • @Advanta09
      @Advanta09 23 дні тому +2

      This bug had to be the best I once had a single paladin with +100 attack in a TG. One shotting everything.

  • @doguhanaktas1262
    @doguhanaktas1262 23 дні тому +63

    1)In Arena, We could delete opponents walls in one patch.
    2)In Arena, with tower in the corner of the walls, you can get in.

    • @teddyhaines6613
      @teddyhaines6613 23 дні тому +10

      That second one predates DE.

    • @WestHaddnin
      @WestHaddnin 23 дні тому +6

      I think 2 should still be there

    • @nicholase2868
      @nicholase2868 23 дні тому +6

      2 should definitely be a feature.

    • @n00bnetrum
      @n00bnetrum 19 днів тому +1

      You forgot the worst bug in Arena. If you start a game with Arena selected as the map then you have to play Arena.

  • @gebhard128
    @gebhard128 23 дні тому +33

    monaspa bug was crazy as well, I can still remember Viper eating Villeses TCs on nomad in warlords II 11

    • @jacobwood3326
      @jacobwood3326 23 дні тому

      Yeah I really thought he would mention this one!

  • @jomolhari
    @jomolhari 23 дні тому +55

    Deleting mangonels to increase their damage was also a bug that was really close to be transformed into a feature

    • @LucasMartinsS
      @LucasMartinsS 23 дні тому +8

      also targeting mangonel shots on farms to increase range

  • @teddyhaines6613
    @teddyhaines6613 23 дні тому +18

    I remember Viper having a lot of fun with having monks drop their relics onto their own tiles to become immune to melee attacks.

  • @ParamecioLord
    @ParamecioLord 23 дні тому +13

    I remember Burgundians gunpowder units in one patch had +125 attack instead of a x1.25 multiplier, so you ended up one shooting pretty much anything with 1 or two burgundian hand cannoneers. 11

  • @The_Room_2_Doggys_Revenge
    @The_Room_2_Doggys_Revenge 24 дні тому +20

    if you look at walls, there has always been a small gap in the corner, wide enough for a spear or a sword to pass through but not a unit. So it kinda make sense that unit can attack through that corner but not pass

  • @user-ty8ku6zu7j
    @user-ty8ku6zu7j 24 дні тому +21

    Corner can build,repair and fishing ships can even drop off food at the corner fish traps so it make sense to get connected when both units are at the corner of the tile

  • @kinbine_
    @kinbine_ 23 дні тому +9

    aoe2de's code basically being an empire built on top of another empire on top of another empire is pretty accurate with the game's theme

  • @matthewcoldrick8049
    @matthewcoldrick8049 23 дні тому +27

    Back in the day you could build palisade foundation in unkown areas of the map and prevent others from building there

    • @yoshimansxl
      @yoshimansxl 23 дні тому +2

      hohoh, I actually did that lmao

    • @nicon666
      @nicon666 23 дні тому +2

      and u were able to scan units in the dark as well, cause u werent able to build, if some units were there :D

    • @user-kf7qg3hz2v
      @user-kf7qg3hz2v 23 дні тому

      isn't this purely an aoe1 thing? I couldn't remember such a thing in aoc, not even in the ancient 1.0c patch. you could abuse it to scan buildings.

    • @Catcrumbs
      @Catcrumbs 23 дні тому

      @@user-kf7qg3hz2v Nope, I've seen it in T90 videos, I'm pretty sure. I believe it was used in a Fatslob game in Black Forest, played on HD Edition.

    • @kurtbjorn3841
      @kurtbjorn3841 22 дні тому

      In AOE1 days, we called that "painting" and was about as low as you could get to use it. The other obnoxious thing was the moment you laid a foundation ANYWHERE, even if it had not started construction, it was visible to the enemy, had like 1 HP, and could be instantly killed for a total loss of resources.

  • @baverskalle
    @baverskalle 23 дні тому +7

    DELETING YOUR OPPONENTS WALLS was just nutty and demoralizing in Arena 11
    The “supplies cash back bug”, somehow you could glitch buying militia and then cancelling them and getting back more res than you spent. Got 3 barrack full militia spammed in dark age.
    I feel like there have been at least 5 more of these insane bugs that you didn’t mention. This and the fact that pathfinding is still broken is what made me quit this game a few months back after having played it… well pretty much since release.

  • @tamaskosa4456
    @tamaskosa4456 23 дні тому +2

    The shepherd teleportation bug that Viper showcased was hilarious!

  • @hikatoyshi
    @hikatoyshi 24 дні тому +16

    T90 made a video during the time when garrinsoning was impossible. He organized a regicide game.

  • @niklask7635
    @niklask7635 23 дні тому +9

    You definitely missed the most game impacting glitch there ever was. I don't remember 100% but as soon as you would add a certain character to your username or type that in chat or something, your opponent's game would crash giving you a free win in like 2 seconds

    • @WenceslausDerErste
      @WenceslausDerErste 23 дні тому +5

      If your name contained %n the game coudlnt properly display the attack notification therefore crashing the game

    • @hansoverhage
      @hansoverhage 23 дні тому

      Wow, didn't know about this one 11

  • @elpopptron8799
    @elpopptron8799 23 дні тому +6

    Idea for the next time: i think this was such an entertaining topic and if there are so many bugs and glitches pls make a top 10 video next time. Or do a second Part. Would love it!

  • @DaBlade1
    @DaBlade1 23 дні тому

    -Towers in old arena placed in the cornor and then can ungarrison into the enemy’s base
    -players could build buildings near there opponent and see there units
    -if you build walls around your tower your villagers could be un garrison and stuck in the 1x1 tower and repair it without being hit

  • @felixnesme975
    @felixnesme975 23 дні тому +2

    I remember when the caravanserail speed bonus used to stack up and apply to every units 11

  • @OytheGreat
    @OytheGreat 23 дні тому +1

    Teleporting relics to your monastery by making a monk stuck and right-clicking a relic was another fun one.
    It's the same thing as long-distance repairs: task a vil to repair a ship that's several tiles away and if neither move, the vil starts repairing from a long distance anyway.

  • @mikesully110
    @mikesully110 22 дні тому

    I think the corner wall "bug" thing has been around since AOE1, it just results from the hitbox calculations on how walls are designed or something.
    I definitely remember making bases in AOE1 and having my towers hit by centurions if the wall didn't totally surround every single cell of the tower - if there is an exposed cell then an enemy can hit through it.
    My favourite AOE bug though not AOE2, has been the Age of Mythology Poseidion Lure infite res glitch - Lure was a God power that placed a Lure on the map that lured in animals for you to hunt - you could place anywhere on the map with vision; but it was coded as a building with a cost of 0 resources, so if you had to repair it then the resource counter would overflow and you'd end up with billions of resources.
    But how to get it damaged? Just walk a vil to the enemy TC, in AOM TC's fire arrows even without being garrisonned - place your Lure, it would auto get fired at, get your vil to repair it - one hammer strike was enough - then you'd have 99999999 of every resource. And this took MONTHS to get fixes so Posiedon players got insta banned, sucked if random got one though.

  • @hansoskar1911
    @hansoskar1911 23 дні тому +2

    My favorite glitch is not fixed just part of the game now: the Tower hop over the corner.
    Fixed by Arena not having their gates on the corner anymore.
    Coustillier had they charge bonus applied an additional time vs all Archers. it was only CA where it mattered, bc foot archers got 1 hit anyway.

  • @dragovern
    @dragovern 23 дні тому

    Somebody else said it already but at the release of lithuanians we had another kind of infinite relic bug. Also at some time you could build place foundations over your oponent walls, delete the foundation and get the wall deleted

  • @arn0000
    @arn0000 23 дні тому +1

    good video idea tbh, surprisedi aint seen one of the sort from any other ytber

  • @Zwijger
    @Zwijger 21 день тому

    Honestly hearing about the monk and treb bug influencing actual tournament games is an interesting conundrum. In LoL champs are either banned from professional play if they have game breaking bugs, or they acknowledge the bug and then you can't pause or remake if it happens. But banning general units changes the game wildly in a RTS, some civs would lose massive parts of their bonuses with general unit bans, and just not making monks if you don't have camels or such for countering cav isn't an option if you leave them unbanned. For a bugged UU it could be done by banning the civ, but bugged monks and trebs sound like a competitive nightmare.

  • @light_david7
    @light_david7 23 дні тому

    The infinite attack for lithuanians cav at launch was a nice one. If you ejected a relic, the bonus didn't go away, so you could just pop 1 relic in and out of the monastery for 10 mins and have 1000 attack knights.

  • @jesusflores4002
    @jesusflores4002 23 дні тому

    Favorite one is moonwalking but sometimes it happened (or still happens idk) that when you convert an onager after a bit it turned into a mangonel.
    Worst one for me now if it can be considered bug is villager pathfinding, they get stuck all the time when collecting any resource or it has happened to me many times that when sending them a bit far they randomly stop or if they're sent to collect wood for example they will start chopping a random tree in the way and you just notice them halfway doing long distance lumbering

  • @RoastOfEmpires
    @RoastOfEmpires 23 дні тому +1

    #4 has been happening for transport ships and cannon galleons for the past 4 months. Not sure the cause, but when these ships get clumped together they get broken. You can move them but when you let go of them they go back to the spot where they initially got broken

  • @benedictjajo
    @benedictjajo 23 дні тому +1

    If you select a bunch of villagers order them to collect or build something a bit far away from where they are, some villagers will stop on the way for no reason.

  • @arn0000
    @arn0000 23 дні тому +1

    monk relic glitch :
    have a monk with a relic, task em to the monastery and while he goes over, click the ´drop relic´ button. you now have 2 relics asas the monk touches the monastery

  • @voyagerdeepspaceexploratio5023
    @voyagerdeepspaceexploratio5023 23 дні тому

    I remember once I played MP against someone in the 2000s, they put towers in the corner of Arena and unloaded units into my base that way. That was definitely another era.

  • @AutomticHeart
    @AutomticHeart 23 дні тому

    Enjoyed it!

  • @agencccc
    @agencccc 22 дні тому

    -Palisade scanning to be able to see where the enemy units are
    -Placing farms on undiscovered parts of the map to scout where the resources aren't
    -Placing palisades on enemy straggler trees to lame

  • @ghaznavid
    @ghaznavid 23 дні тому

    I would have included the Lithuanian +100 attack relic glitch, where ungarrisoning relics didn't remove the +1, but putting it back added another +1, and it wasn't capped at +4. I remember my block of pikes getting massacred by a small number of knights, clicking on the knights and being confused how they had over +100 damage. Felt like a 256x mod game.

  • @OytheGreat
    @OytheGreat 23 дні тому

    I like the units hitting through corners of walls. It's only at corners and it even makes sense for palisades; you can literally see there's a gap.
    It's just a hitbox thing and patching it out would probably mean changing the wall's hitbox so no units could get near it enough.

  • @flyingsteaks
    @flyingsteaks 23 дні тому

    that hitting through corners bug (in the honorary mention section), didn't this happen since forever? as in AoK/TC?

  • @hai.nguyen995
    @hai.nguyen995 23 дні тому +1

    Playing custom game with 400+ pops with my friends and this game has lots of bugs, desyncs which is annoying. In fact I have to use the mod that disable market/trade unit collision to fix a bug that trade unit can't take gold from any market at all. There're also common issues like pathing, which make fish boom more annoying than it should be.

  • @gamingpc5459
    @gamingpc5459 22 дні тому

    Idk if it counts as a bug, but Steppe Lancer micro was crazy when they came out, since you could group all of them in one tile, kind of like air units in starcraft

  • @isaisotarriva8162
    @isaisotarriva8162 22 дні тому

    I have always known you can hit in diagonal through the walls. I think it is a feature not a bug since you are also allowed to build and collect resources in diagonal.

  • @EmilioMartinez270
    @EmilioMartinez270 23 дні тому

    I was waiting for the lithuanian relic one!

  • @ruhtraeel
    @ruhtraeel 23 дні тому +1

    The stuck one was definitely the most annoying one for me

  • @edwinpoon
    @edwinpoon 23 дні тому

    #4: It's not just monks and trebs. There were random military units not moving, over a period of time before getting patched.

  • @nukesomething5518
    @nukesomething5518 23 дні тому

    the units getting hit through corners i thought it was a staple since aoe1 i remember the same thing happening when wall pieces are lined up like that

  • @yoshimansxl
    @yoshimansxl 23 дні тому +1

    My favorite glitch was units basically quarter moonwalking over water. Hard to describe it but units basically glitched move over water lol.

  • @GoldenArcher823
    @GoldenArcher823 21 день тому

    small correction, the DLC civilization that came out with the Burgundians was the Sicilians, not the Bohemians

  • @ColinAoC
    @ColinAoC 23 дні тому

    Hera showing his French-Canadian roots with that Coustillier pronunciation 👌

  • @ethanbrown4167
    @ethanbrown4167 23 дні тому +1

    lituanians infinite cav attack, gates deleting enemy walls, unkillable sicilians, and %n crash bug are major bugs you didint mention

  • @jj4j16
    @jj4j16 23 дні тому

    hera missed out on my favorite one, but i think it's been discussed to death already by everyone including T-West -> Mangonel delete. I love the reactions of AOE casters when the pros were abusing it, in particular Memb who really hated the bug.

  • @justincronkright5025
    @justincronkright5025 22 дні тому

    I can't wait for half of these to be 'Basic Parts of AoE III', because the bugs there never get fixed.
    Apparently D.E. - is the reason why shift-queue has been bugged for 4 years.
    - is the reason why units don't attack-move across the map (each individual unit has to have vision of an enemy to actually attack if given an attack-move).

  • @claytonknowles25
    @claytonknowles25 23 дні тому

    I’m sure someone has already said it, but the teleport glitch has been pretty funny too

  • @AS.47
    @AS.47 22 дні тому

    8:20 damn, that scout actually has bracer

  • @LCH974
    @LCH974 22 дні тому

    Georgian cavalry were more OP than intended at release of the DLC. They were soooo OP that it was a bug at this level…

  • @brianabraham8726
    @brianabraham8726 23 дні тому

    While I do think that you should be able to attack towers and garrison into towers that are walled in with 4 walls, I think you shouldn't be able to attack through a straight wall. This has been a problem in several V&V scenarios, where you have stone walls and your opponent just destroys your towers (which you sometimes need for unit creation and can't rebuild) through your walls in a fully walled base.

  • @Qomio3421
    @Qomio3421 24 дні тому

    Can You do a guid for fast feudal,castel and imp age?

  • @baizen1
    @baizen1 23 дні тому

    Coustillier was against all archer units. It was only noticeable against CA because regular xbows and arbs would be 1 tapped by them anyways, whereas CA were supposed to be able to take more than 1 hit

  • @the-1st_elder944
    @the-1st_elder944 19 днів тому

    The best bug/glitch of all time is when the steppe lancers were released they could kill anything when stacked

  • @TheOhioNews
    @TheOhioNews 23 дні тому

    Corner wall attacking is a feature! You cam move to the center and be fine so it's not that bad. Unless you're vs steppes, in which case you're screwed

    • @connormako1987
      @connormako1987 23 дні тому

      Except melee units seem to gain half a tile of range once they begin attacking.

  • @user-wx4jc6sq7z
    @user-wx4jc6sq7z 23 дні тому +1

    0:30
    Burgundians and Sicilians*

  • @kremepye3613
    @kremepye3613 23 дні тому

    Tower jumping was another great one in arena

  • @alvinmao6423
    @alvinmao6423 22 дні тому

    can you still gather wood for the food bug?

  • @Rxon012
    @Rxon012 23 дні тому +1

    Units still get stuck from time to time, I've experienced it a few time with knights

  • @mubashirulmoula1798
    @mubashirulmoula1798 24 дні тому

    About honorable mention - I remember this one exists in HD and even in CD version of the game. So I'll say this must be a feature for 25 years.

  • @dylanfalk3243
    @dylanfalk3243 24 дні тому

    broodwar has a stuck unit bug too it happens when you tell a ranged unit to attack something exactly outside of their range. you fix it by giving them a stop command

    • @yoshimansxl
      @yoshimansxl 23 дні тому

      workers going through minerals was also a bug.

    • @ahuzel
      @ahuzel 23 дні тому

      broodwar is a chaotic mess of "features"

    • @dylanfalk3243
      @dylanfalk3243 23 дні тому

      @@ahuzel it’s a beautiful game

    • @ahuzel
      @ahuzel 23 дні тому

      @@dylanfalk3243 i respect those who play it. I just cant even launch the main menu knowing how hard the game oposses to be played. Imho i wasted the money buying the remaster.

    • @mikesully110
      @mikesully110 22 дні тому

      @@ahuzel I much prefer brood war to SC2, but then I grew up with Starcraft 1 and didn't really like SC2. SC2 involved building up a no skill deathball, SC1 was more skill with individual units. I loved the remaster and completed the campaign in it. But I can see why players used to newer RTS might hate it. Like you can only select 12 units at a time, even I think that is BS, Zerg are based on masses of units and you can only move 12 at any one time, it's just annoying. And the pathfinding is terrible you command your Reavers to attack an enemy sunken colony and your reavers have more range, but they insist on waddling right up close to the sunken colonly and getting killed.
      So you really have to micro your units and be ready for anything.
      But the game just has so much more charm than SC2 and plays so much better IMO. And I loved how faithful the remaster was though in fairness I wish there was an option to select more than 12 at a time - it makes playing Zerg such a pain - at least DE increased the selection from 40 to 60

  • @gaetanreinhardt2156
    @gaetanreinhardt2156 23 дні тому

    I don't remember if it was on de or before but house attacking unit is the funniest to me

  • @ols1022
    @ols1022 23 дні тому

    The villagers shooting the tree with an arrow is crazy lol

  • @The_A-Factor
    @The_A-Factor 23 дні тому

    The glitch that let people use the x256 times cheatcode in ranked games has to be number 1

  • @majdavlk649
    @majdavlk649 22 дні тому

    number 2 is still in the game :/
    what do you mean it got patched?
    i tested it yesterday and i have the current version of the game (steam)

  • @kremepye3613
    @kremepye3613 24 дні тому +1

    Lithuanian relic bonus bug was mt favourite to abuse, had palidan with +160 attack at one game from garrisoning and ungarrisoning relics

  • @LCH974
    @LCH974 22 дні тому

    Tbh I had of fun with the Lithuanians and relic bug infinite attack 😅 People were mad at it. Lithuanians got a super high win rate and became the most used civ in 24 hours. You could destroy a castle with 1 paladin 😂😂😂

  • @ns-islandsroblox
    @ns-islandsroblox 23 дні тому

    Clicking techs twice adding them twice to the queue, but only giving 1x effect but taking 2x res was really annoying

  • @WackyConundrum
    @WackyConundrum 23 дні тому

    Enemy units teleporting when the vills they'd been chasing have been garrisoned in a TC.

  • @alexeschen1849
    @alexeschen1849 23 дні тому

    Teleportation, did not effect much and couldn’t be manipulated but that was a crazy glitch.

  • @MisterBhuiyan
    @MisterBhuiyan 23 дні тому

    Transport ships get stuck in the new patch. You have to click away one at a time after loading or offloading.

  • @nicolaslarrea5258
    @nicolaslarrea5258 23 дні тому

    I'd say hitting units threw the corner is a feature.
    I hit my opponent threw the crack in the wall XD

  • @nicholasdalby5178
    @nicholasdalby5178 23 дні тому

    Hera, THE TRANSPORT SHIP BUG! You could not load or unload groups of units. you had to do so ONE BY ONE... that was awful 8:52
    other than that, pathfinding is obviously its own bug which would require an entire convention to go through ahaha. i remember the constant reforming of grouped units every move. try to attack and, wait, wait, they went back into formation first... even when i select one unit it is not attacking but going the other way...?? thank god they fixed.... wait.... this is an inconsistent issue that really came about badly when Mountain Royals was released

  • @vedrummer
    @vedrummer 18 днів тому

    Not being able to move a treb is still a thing - it happened to me yesterday

  • @LightKnightRob
    @LightKnightRob 23 дні тому

    I actually stopped playing AoE2 because of the units moving through walls (or actually I think it was any kind of buildings) bug. I was super tryharding ladder at that time (I think like 3-4 years ago or so?) and then the Patch which introduced this bug came out, I lost like 5 games bc of it, went super tilted, didnt play in a week, came back and first thing I see was units casually walking through my walls and I was like: fuck that shit and never really played AoE since. But still enjoy the content, thanks for the bad memories lol

  • @adamrfisher6297
    @adamrfisher6297 20 днів тому

    New video: most broken niche metas. Like Incans blacksmith rush

  • @tusharjamwal
    @tusharjamwal 23 дні тому

    The walls thing is definitely a feature. Or anything with range wouldn't really make sense. If anything I would really call the reverse behavior a bug. Scout has 1 range but won't attack through gap in the wall within said range. If the villager was really completely walled in with 8 tiles all around then it should no longer be possible to hit.

  • @Thomas-mg4pu
    @Thomas-mg4pu 23 дні тому

    i think the attacking through wall one is a feature, i recently was playing and it has stayed

  • @dimpie1000
    @dimpie1000 23 дні тому

    The hitting from the corner gives people a chance against Viper. It was probably done on purpose to nerf him

  • @prowler7875
    @prowler7875 23 дні тому

    the no options for actions bug is an absolute nightmare, and is pretty recent

  • @achaean4780
    @achaean4780 23 дні тому

    I wouldnt say hitting through a wall in a corner is a bug. Every unit has a certain range of attack, even if melee, otherwise they could only hit something they are standing directly on top of. Combine this with the fact that walls don't really stop attacks, all they do is stop a unit from pathing in the exact square they occupy; and hitting through diagonal walls becomes natural. Honestly the real issue is the map is a tilling of squares instead of hexagons which are, as everyone knows, the bestagons.

    • @achaean4780
      @achaean4780 23 дні тому

      Forgot to add, if this wasn't possible then quickwalling wouldn't be possible either, since it relies on being able to place a wall during an attack basically.

  • @lukasvideosify1596
    @lukasvideosify1596 23 дні тому

    Villagers eating trees?
    11 11 11 11 11
    Yes, that is crazy.
    And surely no fun when you are up to the Mongols.

    • @BlueTube6575
      @BlueTube6575 19 днів тому

      HERA, Is this real? Please explain.

    • @lukasvideosify1596
      @lukasvideosify1596 19 днів тому

      @@BlueTube6575 Dude, just watch the video. For real......

  • @FloosWorld_AoE
    @FloosWorld_AoE 23 дні тому

    - Lithuanian Relic Bug
    - Being able to delete enemy buildings by placing a foundation through the fog of war

  • @R3stor
    @R3stor 23 дні тому

    Now top 5 "it's not a bug, it's a feature" video. No. 1 spot would be no daut Moonwalking.

  • @Tobotimus
    @Tobotimus 18 днів тому

    If units can no longer attack through the corner of walls, then villagers shouldn't be able to build, repair, or gather res through them either. I would be fine with that, especially since the behaviour is pretty inconsistent right now. But I'm also fine with it staying.

  • @0skaremil
    @0skaremil 22 дні тому

    #4 has not been patched? I encountered this multiple times in campaigns just yesterday

  • @lordandfriends1483
    @lordandfriends1483 24 дні тому

    Hera is literally the GOAT of aoe2

  • @sekharpriyansu
    @sekharpriyansu 23 дні тому

    Villagers waling in L shaped path is the biggest bug still exists.

  • @philhull6606
    @philhull6606 23 дні тому

    Playing on Xbox with mouse and keyboard right now is basically one big bug. I play the odd game to get my fix but my god is it frustrating to play.

  • @techups3082
    @techups3082 23 дні тому

    need video clips for bug #3 please

  • @paweborkowski6959
    @paweborkowski6959 23 дні тому

    7:55 Don't see why it's a glitch. There's a visible hole between 2 diagonally placed pallisades (i know, don't take everything literally, but i stand my ground).

  • @tyranitararmaldo
    @tyranitararmaldo 23 дні тому

    Best bug is clearly moonwalking units. Stylish!

  • @DanBris
    @DanBris 23 дні тому

    my trebs got stuck yesterday

  • @highhorseo7875
    @highhorseo7875 23 дні тому

    Maybe there’s like squirrels and nuts in those trees lol

  • @couldnt_find_good_name1464
    @couldnt_find_good_name1464 24 дні тому

    Hera is my hero

  • @vongola8902
    @vongola8902 23 дні тому

    Transportship bug was the worst one for campaigns, some levels just simply bacame unplayable

  • @micheleeichstetter4627
    @micheleeichstetter4627 23 дні тому

    I loved when the horse killed tatohs vill

  • @DudeStone
    @DudeStone 23 дні тому +1

    Teleportation & moon walking!! Lol