Uniform 3d editor || custom tools

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  • Опубліковано 18 вер 2024
  • More uniform tutorials on this playlist:
    • Uniform 3d editor tuto...
    In this Uniform 3d editor tutorial
    You will learn how to add custom tools and brushes
    And create detected grids for specific tasks
    More tutorials will be added in the coming weeks
    So stay tuned.
    Logitech K380 keyboard
    amzn.to/3SLBZOt
    Check out more tutorials in the link below:
    Valence 3d tutorials
    [ • 3D on IPad ]( • Valence 3d tutorials )
    Naomi animation tutorials:
    • Naomi animation tutorials
    Sculpting on Ipad:
    • Playlist
    All music and sound used are from epidemicsound
    share.epidemic...
    Icons from:
    www.flaticon.c...
    #uniform3deditor #3d #tutorial #custombrushes #ipad

КОМЕНТАРІ • 7

  • @the7mirrors
    @the7mirrors  2 місяці тому

    Uniform tutorials playlist:
    ua-cam.com/play/PLowx_xrXEn4hCMRQTYSK8ku-jJfkAgmmJ.html

  • @wandrinsheep
    @wandrinsheep 2 місяці тому +1

    this is one of the concepts I have the greatest issue with on the app. keep up the great work

    • @the7mirrors
      @the7mirrors  2 місяці тому

      Which concept you have issue with?

  • @BatonyRobson
    @BatonyRobson 2 місяці тому +2

    I'm still trying to understand.... this app.
    Like the concept. The use cases. Who in the first place is the app made for. What range of models can you do with it. And if it worth buying. I want to but I probably will wait for somebody to see where it shines. A lot of features but immediate usefulness is not obvious for me yet.

    • @the7mirrors
      @the7mirrors  2 місяці тому +1

      Hi
      Regarding your questions
      The concept.
      In uniform you can use the same brushs in both lowpoly modeling or high poly sculpting and it’s will adapt automatically
      For example if you use the paint brush on lowpoly mesh it will paint in the texture
      And if you use the same brush on a highpoly sculpt it will paint on the vertex.
      The use cases.
      -in uniform there is two pipelines
      1-game assets (polygonal modeling with texture, UV and normal map)
      2-sculpt and 3d print (high poly sculpt, vertex colors )
      Who in the first place is the app made for.
      -3d artists who want to create a complete game assets without the need to use other apps.
      -sculptors and hobbyists.
      What range of models can you do with it.
      -everything, characters, hard surface, vehicle you name it.
      And if it worth buying.
      -for me personally it 100% worth.
      But if you only going to pick one single 3d app you better choose nomad.
      I want to but I probably will wait for somebody to see where it shines.
      -there is absolutely nothing wrong with that.
      It’s better to buy it when you are sure 100% that you will be use it specially at this price.

    • @BatonyRobson
      @BatonyRobson 2 місяці тому

      @@the7mirrors thank you very much for the answer. I've seen one of the devs said on discord that there are no tools for precise operations for hard surface modeling in the app or something like that. What do you think about it?
      Is there ability to select and move verts, edges and polys in one specific axis for example? Set exact position for them? Or at least scale them at single world axis? Things like that

    • @the7mirrors
      @the7mirrors  2 місяці тому

      @BatonyRobson welcome, you can move vertices and snap them on specific axis, I will try to make a hard surface tutorial with uniform at some time.