8:32 - Deadzone works this way (12 years ago). In fact, looking it up, it appears Flashpoint's deliberately Mantic's Deadzone game reskinned and tweaked for Halo. Deadzone's cube movement and ranges are a concept I really appreciate as, rather than simply occupying one space or another, a model's literal positioning within the cube is relevant for line of sight, cover, and terrain. I'm actually a little more interested in this (up from zero) knowing its lineage. EDIT: fixes all the autocorrect errors…
Why must we immediately try to put down a game by comparing it to another? “Is this game that’s 2 days old better than the largest wargame to ever exist that has existed for 40 years?”
What makes a war game exciting or better is subjective at best. It varies on the individual. Marketing and a strong community following will trump any game play mechanics.
I agree, at least to a point. There still have to be some base level though, that's how never-heard-of games like OPR (ten years ago) and Space Weirdos get rolling.
I definitely would be less interested in 40k if it wasn't for the fact that it is easiest to find people for a game, and the lore does a lot to help it's popularity in my opinion. I don't like it's rules the most. Nor it's price. But the overall multi-medium product and ease of finding other players definitely has kept me with it.
One thing you didn’t know: One of the dice faces of the halo command dice let’s you activate your faction specific ability. So not everything is the same for everyone.
6 mins in. Someone gave their entire unassembled Tau army (it wasn't HUGE, but it was complete) and after cutting out and gluing 3 dudes, I didn't make a concious choice to stop, but the next day I didn't want to work on it...or the day after...and eventually gave it all to someone else. I was $20ish out from just the materials to cut them out / glue. I know that's not much, but felt really bad how excited I was to play and no part of me then or now has even the slightest interest in putting them together or painting them. Crafts is right up there with mowing lawns in my least favorite thing to do.
Some folks really like the hobby side, others prefer the playing side. At least with Halo you can devote the attention to painting if you like the hobby, and if not the pieces are ready to play.
The Halo game core mechanics are based on Mantic’s Deadzone skirmish game, which cheesailor has already pointed out. I’ve played quite a bit of Deadzone, but have yet to try Halo. Some comments/corrections to your video, which is excellent btw. The terrain in Halo Flashpoint is not cardboard, but MDF terrain with graphics already applied so that no painting is necessary. The newest GW Kill team box also has this type of pre-printed MDF terrain and from what I saw at Adepticon back in March, several companies are exploring this new development in laser-cut MDF. Expect to see more and more of it offered in the coming years. The comparison of crits in 40K to “exploding 8’s” in Deadzone/Halo: it sounds simpler in 40K, but from what you said it’s literally just “add one extra hit to your 6’s” so a basic grunt can get 2 hits out of one die roll. It’s much more exciting in Deadzone. You start with 3 dice and can get bonus dice for elevation, targets in the open or the expenditure of command dice. Then, on a lucky roll you’re getting several extra hits from *one model’s* activation, not just a nameless dude in a squad all firing simultaneously. It very much feels like you’re hitting a big win in a casino when you repeatedly get more 8’s. Command dice: there are not 6 generic results on the dice; at least not in Deadzone. There are 5 generic results and one “wild” result (I can’t remember the specific terminology, let’s go with ‘wild’ for now.) The ‘wild’ result is used by the player on 2-to-3 of their army faction’s specific special command rules. This does give each faction some unique command dice results, provided you roll some of the ‘wild’ symbols in any given turn. As the core game rules for Halo are based directly on Deadzone, I’d assume the command dice work the same way and you will be able to get some unique command choices based on your faction in any given game. I can’t remember how many command dice a player rolls in Deadzone at the start of their turn, but iirc, it was somewhere between 3-6 dice. Some turns you’d get ‘wild’ results, some turns you wouldn’t. I wouldn’t say any of these comments/corrections are major, but I’m just adding them for completeness’ sake. Good analysis of the article. I have a friend who used to write articles for a tennis website and there was a mandate that you could be be truthful… but only by so much. If you pissed off every manufacturer, pretty soon none of them are sending you samples or responding to your emails and you’re blacklisted in the void. You have to walk a fine line. I think the writer could have kept the headline, but immediately veered into comparing Halo to Kill Team, which would have been a much better comparison as you pointed out.
Thanks for the comments. I've played KoW, but none of Mantic's other games. I suppose it makes sense that they will stick with a tried and true formula.
No. the terrain is cardboard, but its heavy duty cardboard. Its designed to be assembled and taken apart so it fits back in the box if you want. There is also plastic terrain similar to DZ's if you want.
@@Dstinct it's cardboard? Huh. I didn't look at it super-closely when I was at Adepticon. It looked like MDF from a distance but if it is cardboard, it's very sturdy like you say.
The headshot rule flashpoint has is actually very fun. My very first game I had 8 hits (6 went through) from a carbine with also had lethal 1 and knockback lol Edit: I’d like to point out that I am a killteam player as well, and I would argue that instakilling a chaos space marine with a measly guardsman using a power weapon was more satisfying imo Edit 2: there is a con with the special dice as, if I’m not mistaken, you can go the entire game without getting your special order, or one of the other options (statistically). Also with playing just elites, there’s a chance of getting there reinforcement ability when all units are alive, and then not getting it whenever 3 of the 4 are dead. While killteam has more options and can be more confusing, you won’t be stuck out of getting the ability you want because your stuck depending on the dice.
Really?! You got the headshot mechanic to work out that well? Nice. Good points with the bad side of the order dice. Lastly, where do you rank Kill Team along with other skirmish games you've played?
@ kill team really js the only skirmish game I’ve played personally, but I do have an addiction for watching battle report videos of various games and based on what I’ve seen in those videos if put killteam as one of the best gameplay wise, however having expensive unassembled models + terrain can be a big drawback for new players imo
I’m glad you covered this! I wish they did a tabletop for Halo years ago, I loved playing it after school. It would be great to hear your opinion on Infinity too, I’m seeing a lot of people cover that as well.
What was the point of this video? It feels like you just decided “I’m going to shit on this random guy’s review of a tabletop game I haven’t played and pick it apart as if I’m grading a college paper.” When someone says x is “better,” “more fun,” or “seriously smart” in a review, it’s implied they’re just stating their opinion and not making an objective observation. It’s fine to disagree with a review, but disagree with what they’re trying to communicate. Don’t just critique that they weren’t scientifically precise with their wording. Why don’t you try Flashpoint or Deadzone (rules are basically the same) and compare them with GFF? Both are great for players tired of 40k nonsense. People who have enjoyed Halo or 40k video games could use either Flashpoint or GFF as an entry point into tabletop wargaming. Compare and contrast what you like and dislike about both systems. Talk about who should pick up Deadzone/Flashpoint, and who should pick up GFF. That would be great content, especially since Deadzone is really underrepresented on UA-cam. The “what makes a good wargame” idea sounds good too. Please don’t make more videos grading other people’s reviews.
That's too bad. I took a "professional" review and pointed out where it made too many flaws. For someone who gets paid to do this as their full time job, I expect more.
@@Good.Nuff.GamingI misunderstand how there saying your misinformed here. You took it as a new gamer would when reading this article. Someone with little to no experience here wouldn’t have any understanding either game other than what they’ve seen online, and if a biased or opinionated article, as the one you reviewed seemed to be, there can be lots of misinformation.
I hope its true that the modes are distinct enough and that oddball feels like oddball from halo cause that was the fun mode with lots of different strategy for success. I like your reasoning on rolling a lot of dice, I never been a fan of fishing around a bunch of dice. For me after the second round of play, rolling 20x dice feels like punishment. Like have you ever seen someone not familiar with the hobby watch you play? Their usually into it when they show up, the board looks cool, the minis look cool but once you start rolling 20x dice and reading a novel of rules they vanish like ninjas.
There's got to be that sweet spot. I always felt like rolling 1-2 dice in D&D felt "meh," but rolling hundreds for Guard or Orc shooting could get cumbersome.
My biggest gripes with 40k are the You Go I go System. Really leaves me feeling bored while waiting. And I would rather a larger dice than 6. I feel it allows the game to make different forces feel more different. I like a lot of the other things about 40k. But in large games the wait is boring. And since I have multiple armies, I would like a larger rng to adjust abilities around so units can have more granular differences without just having them be usable or not.
I read the article when it was published and I thought it was written by someone who doesn't have that much experience with wargames. Now, after listening to your analysis of it, I think it was written by an AI.
@@Good.Nuff.Gaming I thought it said vague things and made lots of generalizations, mostly parroting whatever commentary the developers could've said in press releases.
> Video essay critique of “bad journalism” > Literal first point of contention is incorrect and proven via included screenshot > Says in comments they were too lazy to re-record / cut said critique I tried to make it through this video but it’s so pedantic and argued in bad faith. Arguments can be made comparing Halo Flashpoint to Kill Team all day but that isn’t what Timothy is arguing. And yes you can compare apples and oranges!!! The fact that one is a large scale army game and one is a skirmish does not diminish the fact that they are both tabletop war games. It’s incredibly fair to compare Flashpoint with 40K because it’s easily the most well known table top war game on the market. Therefore it’s the most common rule set to compare it to. In fact the article doesn’t make any comparisons that involve flashpoint being in the skirmish format at all so constantly bringing up Kill Team is pointless. Easy to unbox and play, smart terrain and rule set, distinct game modes, action dice, and headshots have nothing to do with skirmish war games. Kill Team comparisons have nothing to do with their original argument and weaken your case. It’s incredibly frustrating to listen to somebody complain about lazy journalism or bad faith arguments while simultaneously producing said arguments. You twist words into pedantic nonsense that with any level of honest inference are obviously not what the author meant. Your entire argument for the third point, The Game Modes Are Distinct, is purely disingenuous. The big smoking gun of your argument is that Timothy fails to mention that the Spartans in flashpoint respawn and therefore devalues his whole argument. Here is the very first line of the paragraph from the article, “Halo: Flashpoint recreates classic Halo game modes like Capture the Flag, Stockpile, and of course Slayer, and they all feature respawning troopers.” So not only is your argument factually incorrect right out of the gate, you begin to create new intention’s for Timothy’s words that still don’t prove your point at all. Maybe Flashpoints game modes aren’t that distinct from cherry-picked board game X or war game Y, or something similar was done in video game Z, but that’s not what the article is articulating. The article’s clear intention is to say that Oddball does not play like captures the hill does not play like strongholds does not play like slayer. Flashpoints individual game modes are distinct from each other. It was at this point in the video that I realized you had no intentions of stating an honest argument. In fact, the very video itself is dishonest starting at the video’s title. This is not a video about Halo Flashpoint at all. It’s a critique of an article and journalist. It’s literally clickbait! And it’s incredibly disappointing because the way I see it you made this video for one of two reasons. Either you genuinely believe you had something to add to the conversation and had researched and argued your points well, or that this was an easy chance to dunk on a random person online while hiding behind a smug emoticon png. I’m leaning towards the latter. But you have so graciously allowed yourself the grace to be deceitful and pedantic because in your own words, “For someone who gets paid to do this as their full time job, I expect more.” Judging by the quality of your work it’s obvious that making UA-cam videos is not your full-time job and your audience shouldn’t expect anything more.
if u like the idea of the halo game. the apex game is worth checking. using hit modifier cards instead of dice. and characters having the abilitys from the VG. if you like fantasy, check out judgement, eternal champions. like a moba version of warcry
Saying Halo flashpoint take advantage of having a video game pvp mode, 23 years of video game dev (don't know how many on translate to the game) compare to the 38 years of existance of 40k ..... so they do it better and faster and it's against them ? Like simpler doesn't make it better , more complex doesn't make it better too .... even 10th edition is still shit for me. I only play OPR now cause 40k rules are a pain in the ass just to have fun. It's also why OPR is growing fast and old 40k player go to it (and the fact you don't have to rebuy model ;) ). The number of command dice is enought, having 12 common stratagem slow the game a lot and in those 12 how many are really use, when i look at battlereport i see only 4-5 are really use often. Yes they should have compare it to killteam, but this video is really to bash on this site and on a game you have not play yet. Love this chanel this is why i complain like that. Have a nice day :) and sorry for the bad english
Thanks for the comments. 10th edition didn't pull me back into 40k either. I'm really excited to try Halo when it comes out. All I could do for this was watch demos from Mantic and go from there.
Grimdark Future has better rules, with alternating activations, balanced armies, free army builder, free basic rules, and is way more fun. Keep the 40k lore and models, but just use the GF rules to actually play.
That's mostly what I do, but I still would like to try the Halo game and see how it is. I'm trying other skirmish games and finding some that I actually enjoy more than GF Firiefight or AoF Skirmish
They're totally different games. Halo is a battle royale with a few models that respawn if you get killed. There are different styles such as capture the flag, oddball, objective hold and the usual kill count.
Subjective on Subjective on Subjective 😂 i agree, too much opinion on too little detail. I think mantic use 3d 'cubes'. 4 dice for extra actions would stay usable and be interesting, as well as easier than stratagems. ❤
8:32 - Deadzone works this way (12 years ago). In fact, looking it up, it appears Flashpoint's deliberately Mantic's Deadzone game reskinned and tweaked for Halo. Deadzone's cube movement and ranges are a concept I really appreciate as, rather than simply occupying one space or another, a model's literal positioning within the cube is relevant for line of sight, cover, and terrain. I'm actually a little more interested in this (up from zero) knowing its lineage. EDIT: fixes all the autocorrect errors…
That's a good point. It speed up movement while still making placement relevant.
Why must we immediately try to put down a game by comparing it to another?
“Is this game that’s 2 days old better than the largest wargame to ever exist that has existed for 40 years?”
I think it can be useful to make reasonable comparisons, but only if you compare apples to apples.
What makes a war game exciting or better is subjective at best. It varies on the individual. Marketing and a strong community following will trump any game play mechanics.
I agree, at least to a point. There still have to be some base level though, that's how never-heard-of games like OPR (ten years ago) and Space Weirdos get rolling.
Definitely only to a point, if the gameplay doesn’t flow or work or bring enjoyment then it isn’t going to love long.
I definitely would be less interested in 40k if it wasn't for the fact that it is easiest to find people for a game, and the lore does a lot to help it's popularity in my opinion.
I don't like it's rules the most. Nor it's price. But the overall multi-medium product and ease of finding other players definitely has kept me with it.
One thing you didn’t know: One of the dice faces of the halo command dice let’s you activate your faction specific ability. So not everything is the same for everyone.
I bought a copy of the game and just read about that tonight.
6 mins in. Someone gave their entire unassembled Tau army (it wasn't HUGE, but it was complete) and after cutting out and gluing 3 dudes, I didn't make a concious choice to stop, but the next day I didn't want to work on it...or the day after...and eventually gave it all to someone else. I was $20ish out from just the materials to cut them out / glue. I know that's not much, but felt really bad how excited I was to play and no part of me then or now has even the slightest interest in putting them together or painting them. Crafts is right up there with mowing lawns in my least favorite thing to do.
Some folks really like the hobby side, others prefer the playing side. At least with Halo you can devote the attention to painting if you like the hobby, and if not the pieces are ready to play.
The Halo game core mechanics are based on Mantic’s Deadzone skirmish game, which cheesailor has already pointed out. I’ve played quite a bit of Deadzone, but have yet to try Halo. Some comments/corrections to your video, which is excellent btw. The terrain in Halo Flashpoint is not cardboard, but MDF terrain with graphics already applied so that no painting is necessary. The newest GW Kill team box also has this type of pre-printed MDF terrain and from what I saw at Adepticon back in March, several companies are exploring this new development in laser-cut MDF. Expect to see more and more of it offered in the coming years.
The comparison of crits in 40K to “exploding 8’s” in Deadzone/Halo: it sounds simpler in 40K, but from what you said it’s literally just “add one extra hit to your 6’s” so a basic grunt can get 2 hits out of one die roll. It’s much more exciting in Deadzone. You start with 3 dice and can get bonus dice for elevation, targets in the open or the expenditure of command dice. Then, on a lucky roll you’re getting several extra hits from *one model’s* activation, not just a nameless dude in a squad all firing simultaneously. It very much feels like you’re hitting a big win in a casino when you repeatedly get more 8’s.
Command dice: there are not 6 generic results on the dice; at least not in Deadzone. There are 5 generic results and one “wild” result (I can’t remember the specific terminology, let’s go with ‘wild’ for now.) The ‘wild’ result is used by the player on 2-to-3 of their army faction’s specific special command rules. This does give each faction some unique command dice results, provided you roll some of the ‘wild’ symbols in any given turn. As the core game rules for Halo are based directly on Deadzone, I’d assume the command dice work the same way and you will be able to get some unique command choices based on your faction in any given game.
I can’t remember how many command dice a player rolls in Deadzone at the start of their turn, but iirc, it was somewhere between 3-6 dice. Some turns you’d get ‘wild’ results, some turns you wouldn’t.
I wouldn’t say any of these comments/corrections are major, but I’m just adding them for completeness’ sake.
Good analysis of the article. I have a friend who used to write articles for a tennis website and there was a mandate that you could be be truthful… but only by so much. If you pissed off every manufacturer, pretty soon none of them are sending you samples or responding to your emails and you’re blacklisted in the void. You have to walk a fine line. I think the writer could have kept the headline, but immediately veered into comparing Halo to Kill Team, which would have been a much better comparison as you pointed out.
Thanks for the comments. I've played KoW, but none of Mantic's other games. I suppose it makes sense that they will stick with a tried and true formula.
No. the terrain is cardboard, but its heavy duty cardboard. Its designed to be assembled and taken apart so it fits back in the box if you want. There is also plastic terrain similar to DZ's if you want.
@@Dstinct it's cardboard? Huh. I didn't look at it super-closely when I was at Adepticon. It looked like MDF from a distance but if it is cardboard, it's very sturdy like you say.
It’s apples and oranges iwl. The better question would be what’s better flashpoint or kill team.
Exactly, and I'm disappointed that a professional writer wouldn't approach it that way.
The headshot rule flashpoint has is actually very fun. My very first game I had 8 hits (6 went through) from a carbine with also had lethal 1 and knockback lol
Edit: I’d like to point out that I am a killteam player as well, and I would argue that instakilling a chaos space marine with a measly guardsman using a power weapon was more satisfying imo
Edit 2: there is a con with the special dice as, if I’m not mistaken, you can go the entire game without getting your special order, or one of the other options (statistically). Also with playing just elites, there’s a chance of getting there reinforcement ability when all units are alive, and then not getting it whenever 3 of the 4 are dead.
While killteam has more options and can be more confusing, you won’t be stuck out of getting the ability you want because your stuck depending on the dice.
Really?! You got the headshot mechanic to work out that well? Nice. Good points with the bad side of the order dice. Lastly, where do you rank Kill Team along with other skirmish games you've played?
@ kill team really js the only skirmish game I’ve played personally, but I do have an addiction for watching battle report videos of various games and based on what I’ve seen in those videos if put killteam as one of the best gameplay wise, however having expensive unassembled models + terrain can be a big drawback for new players imo
Halo deserves another attempt at an army sized game. A Warhammer scale game mixed with the wargear options but with a Halo skin would be awesome.
I wonder how high you could scale Flashpoint. And I agree, though the Spartans would be a bit too elite as the flagship army.
@Good.Nuff.Gaming Spartans would definitely be their own unit, like Terminators but they wouldn't be the whole army.
I’m glad you covered this! I wish they did a tabletop for Halo years ago, I loved playing it after school. It would be great to hear your opinion on Infinity too, I’m seeing a lot of people cover that as well.
I tried it a long time ago. Wasn't the right time for me, but I'm branching out into more skirmish games, so who knows.
@ I understand, I hope you keep trying/showing new games! This overview of Halo FP is awesome
This is the second Halo miniatures game. The first was a Wizkids CMG based on Heroclicks/Mageknight.
What was the point of this video?
It feels like you just decided “I’m going to shit on this random guy’s review of a tabletop game I haven’t played and pick it apart as if I’m grading a college paper.” When someone says x is “better,” “more fun,” or “seriously smart” in a review, it’s implied they’re just stating their opinion and not making an objective observation. It’s fine to disagree with a review, but disagree with what they’re trying to communicate. Don’t just critique that they weren’t scientifically precise with their wording.
Why don’t you try Flashpoint or Deadzone (rules are basically the same) and compare them with GFF? Both are great for players tired of 40k nonsense. People who have enjoyed Halo or 40k video games could use either Flashpoint or GFF as an entry point into tabletop wargaming. Compare and contrast what you like and dislike about both systems. Talk about who should pick up Deadzone/Flashpoint, and who should pick up GFF. That would be great content, especially since Deadzone is really underrepresented on UA-cam. The “what makes a good wargame” idea sounds good too.
Please don’t make more videos grading other people’s reviews.
Agreed, this felt uninformed and pendantic.
That's too bad. I took a "professional" review and pointed out where it made too many flaws. For someone who gets paid to do this as their full time job, I expect more.
Agreed I would rather he played Halo and just give us his review.
@@Good.Nuff.GamingI misunderstand how there saying your misinformed here. You took it as a new gamer would when reading this article. Someone with little to no experience here wouldn’t have any understanding either game other than what they’ve seen online, and if a biased or opinionated article, as the one you reviewed seemed to be, there can be lots of misinformation.
I hope its true that the modes are distinct enough and that oddball feels like oddball from halo cause that was the fun mode with lots of different strategy for success. I like your reasoning on rolling a lot of dice, I never been a fan of fishing around a bunch of dice. For me after the second round of play, rolling 20x dice feels like punishment. Like have you ever seen someone not familiar with the hobby watch you play? Their usually into it when they show up, the board looks cool, the minis look cool but once you start rolling 20x dice and reading a novel of rules they vanish like ninjas.
There's got to be that sweet spot. I always felt like rolling 1-2 dice in D&D felt "meh," but rolling hundreds for Guard or Orc shooting could get cumbersome.
Having played a lot of Saga, I feel the pain of rolling badly on command dice. Some of my most :/ dice rolls were playing that game lol.
SAGA is one of the best wargames. I wish more people played.
SAGA was probably my favorite system so far, after well over 30 years of gaming.
There's a small but dedicated SAGA group where I play. I have a warband but haven't been able to join as much as I'd like.
Yes.
Indeed
My biggest gripes with 40k are the You Go I go System. Really leaves me feeling bored while waiting. And I would rather a larger dice than 6. I feel it allows the game to make different forces feel more different.
I like a lot of the other things about 40k. But in large games the wait is boring. And since I have multiple armies, I would like a larger rng to adjust abilities around so units can have more granular differences without just having them be usable or not.
There aren't many games that still do that. KoW does and Team Yankee does, but most I play are alternating.
I read the article when it was published and I thought it was written by someone who doesn't have that much experience with wargames. Now, after listening to your analysis of it, I think it was written by an AI.
Really? That would be unfortunate. The author publishes numerous articles on that site.
@@Good.Nuff.Gaming I thought it said vague things and made lots of generalizations, mostly parroting whatever commentary the developers could've said in press releases.
Space marines are better but to put it on even footing than have a scout then and it would be a fare fight
Interesting point. Team of scouts v. team of Spartans.
40k doesn't give you terain in their starter boxes. Kill team does
Exactly, which is why I don't understand why the article didn't compare Kill Team.
> Video essay critique of “bad journalism”
> Literal first point of contention is incorrect and proven via included screenshot
> Says in comments they were too lazy to re-record / cut said critique
I tried to make it through this video but it’s so pedantic and argued in bad faith.
Arguments can be made comparing Halo Flashpoint to Kill Team all day but that isn’t what Timothy is arguing. And yes you can compare apples and oranges!!! The fact that one is a large scale army game and one is a skirmish does not diminish the fact that they are both tabletop war games. It’s incredibly fair to compare Flashpoint with 40K because it’s easily the most well known table top war game on the market. Therefore it’s the most common rule set to compare it to. In fact the article doesn’t make any comparisons that involve flashpoint being in the skirmish format at all so constantly bringing up Kill Team is pointless. Easy to unbox and play, smart terrain and rule set, distinct game modes, action dice, and headshots have nothing to do with skirmish war games. Kill Team comparisons have nothing to do with their original argument and weaken your case.
It’s incredibly frustrating to listen to somebody complain about lazy journalism or bad faith arguments while simultaneously producing said arguments. You twist words into pedantic nonsense that with any level of honest inference are obviously not what the author meant. Your entire argument for the third point, The Game Modes Are Distinct, is purely disingenuous. The big smoking gun of your argument is that Timothy fails to mention that the Spartans in flashpoint respawn and therefore devalues his whole argument. Here is the very first line of the paragraph from the article, “Halo: Flashpoint recreates classic Halo game modes like Capture the Flag, Stockpile, and of course Slayer, and they all feature respawning troopers.” So not only is your argument factually incorrect right out of the gate, you begin to create new intention’s for Timothy’s words that still don’t prove your point at all. Maybe Flashpoints game modes aren’t that distinct from cherry-picked board game X or war game Y, or something similar was done in video game Z, but that’s not what the article is articulating. The article’s clear intention is to say that Oddball does not play like captures the hill does not play like strongholds does not play like slayer. Flashpoints individual game modes are distinct from each other.
It was at this point in the video that I realized you had no intentions of stating an honest argument. In fact, the very video itself is dishonest starting at the video’s title. This is not a video about Halo Flashpoint at all. It’s a critique of an article and journalist. It’s literally clickbait! And it’s incredibly disappointing because the way I see it you made this video for one of two reasons. Either you genuinely believe you had something to add to the conversation and had researched and argued your points well, or that this was an easy chance to dunk on a random person online while hiding behind a smug emoticon png. I’m leaning towards the latter. But you have so graciously allowed yourself the grace to be deceitful and pedantic because in your own words, “For someone who gets paid to do this as their full time job, I expect more.” Judging by the quality of your work it’s obvious that making UA-cam videos is not your full-time job and your audience shouldn’t expect anything more.
You write a lot.
I ain’t reading all that
One might suggest a course in logical fallacies.
if u like the idea of the halo game. the apex game is worth checking. using hit modifier cards instead of dice. and characters having the abilitys from the VG. if you like fantasy, check out judgement, eternal champions. like a moba version of warcry
Cool. Thanks for the suggestions.
How can they compare a skirmish game with a mass battle game ? Seems stupid to me, should have compared it to Kill Team.
Preach on
Saying Halo flashpoint take advantage of having a video game pvp mode, 23 years of video game dev (don't know how many on translate to the game) compare to the 38 years of existance of 40k ..... so they do it better and faster and it's against them ?
Like simpler doesn't make it better , more complex doesn't make it better too .... even 10th edition is still shit for me. I only play OPR now cause 40k rules are a pain in the ass just to have fun. It's also why OPR is growing fast and old 40k player go to it (and the fact you don't have to rebuy model ;) ).
The number of command dice is enought, having 12 common stratagem slow the game a lot and in those 12 how many are really use, when i look at battlereport i see only 4-5 are really use often.
Yes they should have compare it to killteam, but this video is really to bash on this site and on a game you have not play yet. Love this chanel this is why i complain like that.
Have a nice day :) and sorry for the bad english
Thanks for the comments. 10th edition didn't pull me back into 40k either. I'm really excited to try Halo when it comes out. All I could do for this was watch demos from Mantic and go from there.
Destroying bad journalist articles seems to be a UA-cam staple these days 😂
I mean, there's a steady supply
@@Good.Nuff.Gaming the infinite content glitch
Grimdark Future has better rules, with alternating activations, balanced armies, free army builder, free basic rules, and is way more fun. Keep the 40k lore and models, but just use the GF rules to actually play.
That's mostly what I do, but I still would like to try the Halo game and see how it is. I'm trying other skirmish games and finding some that I actually enjoy more than GF Firiefight or AoF Skirmish
They're totally different games. Halo is a battle royale with a few models that respawn if you get killed. There are different styles such as capture the flag, oddball, objective hold and the usual kill count.
Subjective on Subjective on Subjective 😂 i agree, too much opinion on too little detail. I think mantic use 3d 'cubes'. 4 dice for extra actions would stay usable and be interesting, as well as easier than stratagems. ❤
Flash point is defo similar formate to kill team
Yep. I'd be interested in a review from someone who knows more about Kill Team than I do.
An Astartes would beat a Spartan. Master Chief would beat a large number of Astartes.
Well played sir. Well Played.
Um, it says all things tabletop GAMING, not wargaming.
Yeah, I noticed that when I was editing and was too lazy to re-record it.
still garbage like this comment
@@paytreonsuhks didn't ask
@@paytreonsuhksPot calling the kettle.
Flash Point is just a worse version of SW Legions with a halo skin.
How different is Legion from Shatterpoint? Just curious.
Oh this is an L take