thanks mate! 🥰 looks beautiful! 😍 didn't I do any wind? I'd suggest doing the wind first and use the modified vertex as starting point for the interaction. however I suggest not to convert that boolean into a float and lerp between the two methods. lerping between vertex displacement has allways ended in desaster for me. maybe if you put a step node in there so it cleanly jumps from 0 to 1.
Hey! Thank you! Using the wind as the starting position for the interaction sounds interesting. I did not have any issues so far with that lerp node. What disaster did you experience? Actually, in my next video that is what I want to show. How to replace the comparison+branch with a step+lerp. The reason I used comparison+branch here was that I think it is a bit easier to understand at first.
@@bencemervay please do so! apart from all this the branch to step+lerp is a great teaching! when you don't use the step node you will get the interpolated results. wich sometimes look stuttery. but I think putting the wind in front of the interactivity is the most effective way. as it saves you a few nodes. and like I said my shader was made with that in mind. so you shouldn't encounter anything overreaching. looking forward to see how you continue 🙂
100 views??? This is as underrated as it gets
thanks mate! 🥰 looks beautiful! 😍
didn't I do any wind? I'd suggest doing the wind first and use the modified vertex as starting point for the interaction.
however I suggest not to convert that boolean into a float and lerp between the two methods.
lerping between vertex displacement has allways ended in desaster for me.
maybe if you put a step node in there so it cleanly jumps from 0 to 1.
Hey! Thank you! Using the wind as the starting position for the interaction sounds interesting. I did not have any issues so far with that lerp node. What disaster did you experience? Actually, in my next video that is what I want to show. How to replace the comparison+branch with a step+lerp. The reason I used comparison+branch here was that I think it is a bit easier to understand at first.
@@bencemervay please do so! apart from all this the branch to step+lerp is a great teaching!
when you don't use the step node you will get the interpolated results. wich sometimes look stuttery.
but I think putting the wind in front of the interactivity is the most effective way.
as it saves you a few nodes. and like I said my shader was made with that in mind.
so you shouldn't encounter anything overreaching.
looking forward to see how you continue 🙂
@@KimboKG14 hey! The 2nd grass video is up! I would love to hear your opinion on it.