Grass with Wind AND Player Interactivity! - Tutorial

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 5

  • @radu_photo
    @radu_photo Рік тому +2

    100 views??? This is as underrated as it gets

  • @KimboKG14
    @KimboKG14 Рік тому +1

    thanks mate! 🥰 looks beautiful! 😍
    didn't I do any wind? I'd suggest doing the wind first and use the modified vertex as starting point for the interaction.
    however I suggest not to convert that boolean into a float and lerp between the two methods.
    lerping between vertex displacement has allways ended in desaster for me.
    maybe if you put a step node in there so it cleanly jumps from 0 to 1.

    • @bencemervay
      @bencemervay  Рік тому +2

      Hey! Thank you! Using the wind as the starting position for the interaction sounds interesting. I did not have any issues so far with that lerp node. What disaster did you experience? Actually, in my next video that is what I want to show. How to replace the comparison+branch with a step+lerp. The reason I used comparison+branch here was that I think it is a bit easier to understand at first.

    • @KimboKG14
      @KimboKG14 Рік тому +1

      @@bencemervay please do so! apart from all this the branch to step+lerp is a great teaching!
      when you don't use the step node you will get the interpolated results. wich sometimes look stuttery.
      but I think putting the wind in front of the interactivity is the most effective way.
      as it saves you a few nodes. and like I said my shader was made with that in mind.
      so you shouldn't encounter anything overreaching.
      looking forward to see how you continue 🙂

    • @bencemervay
      @bencemervay  Рік тому

      ​@@KimboKG14 hey! The 2nd grass video is up! I would love to hear your opinion on it.