![Bence Mervay](/img/default-banner.jpg)
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Bence Mervay
Hungary
Приєднався 14 вер 2013
Hi! I am Bence. I make games and environment art in Unity (lately sometimes in Unreal). I started this channel to share my experiences. I hope that you find something useful here! :)
My progress with GODOT + first game [HEJ Game Jam 2024 - June]
Hello, Everyone!
In this video I talk about how I am learning Godot, and I also present the very first 'game' I made in Godot for the June installment of the HEJ 2024 game jam series.
You can try out Save Them! here: orand.itch.io/save-them
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Havi Egy Játék (HEJ) UA-cam Channel: www.youtube.com/@UCpmsiXMXNmANPeWdymwmSUQ
Havi Egy Játék (HEJ) itch.io page: haviegyjatek.itch.io/
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My games: orand.itch.io/
Instagram: bencemervay
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0:00 Introduction
0:29 Learning a new engine and why it is Godot
0:44 What I need when I learn a new engine
0:58 Real-time school
2:02 Pre-recorded (online) courses
3:49 Learning on your own
4:31 HEJ game jam themes for June 2024
4:47 Finding the right theme
5:53 Final game idea & the 'game'
6:09 Notable highlights from the development process
6:35 Player feedback
6:51 HEJ 2024 Game Jam Trophies for games 1-3 and 4-6
7:14 Plans for second half of the year
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Music:
Troubadour's Calling - Medieval Music by @Vindsvept - released under CC-BY 4.0.
ua-cam.com/video/lMHsKcfCxQg/v-deo.html
In this video I talk about how I am learning Godot, and I also present the very first 'game' I made in Godot for the June installment of the HEJ 2024 game jam series.
You can try out Save Them! here: orand.itch.io/save-them
----------------------------------------------------------------------------------------
Havi Egy Játék (HEJ) UA-cam Channel: www.youtube.com/@UCpmsiXMXNmANPeWdymwmSUQ
Havi Egy Játék (HEJ) itch.io page: haviegyjatek.itch.io/
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My games: orand.itch.io/
Instagram: bencemervay
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0:00 Introduction
0:29 Learning a new engine and why it is Godot
0:44 What I need when I learn a new engine
0:58 Real-time school
2:02 Pre-recorded (online) courses
3:49 Learning on your own
4:31 HEJ game jam themes for June 2024
4:47 Finding the right theme
5:53 Final game idea & the 'game'
6:09 Notable highlights from the development process
6:35 Player feedback
6:51 HEJ 2024 Game Jam Trophies for games 1-3 and 4-6
7:14 Plans for second half of the year
----------------------------------------------------------------------------------------
Music:
Troubadour's Calling - Medieval Music by @Vindsvept - released under CC-BY 4.0.
ua-cam.com/video/lMHsKcfCxQg/v-deo.html
Переглядів: 574
Відео
I HAVE TO learn Godot... in LESS than 2 months!
Переглядів 2,6 тис.2 місяці тому
Hello, Everyone! In a strange turn of events, I will have to leave Unreal behind, for Godot (only temproraily, thought). Why? Watch the video to find out! My games: orand.itch.io/ Instagram: bencemervay 0:00 My progress with Unreal 0:19 The task ahead 0:40 The engine? It's just a tool 1:02 The job... 1:40 ... and the perfect tool for it 3:03 How I approach the task and what to exp...
Disarm a bomb... IN 20 SECONDS!!! [HEJ Game Jam 2024 - May]
Переглядів 382 місяці тому
Hello, Everyone! In this video I show you the game I made for the May installment of the HEJ 2024 game jam series. You can play Bomb Disposal Squad here: orand.itch.io/bomb-disposal-squad Havi Egy Játék (HEJ) UA-cam Channel: www.youtube.com/@UCpmsiXMXNmANPeWdymwmSUQ Havi Egy Játék (HEJ) itch.io page: haviegyjatek.itch.io/ My games: orand.itch.io/ Instagram: bencemervay 0:00 Introd...
A Hunt for Low Poly Easter Eggs! [HEJ Game Jam 2024 - April]
Переглядів 432 місяці тому
Hello, Everyone! In this video I show you the game I made for the April installment of the HEJ 2024 game jam series. You can play Easter Egg Hunt here: orand.itch.io/easter-egg-hunt Havi Egy Játék (HEJ) UA-cam Channel: ua-cam.com/video/1s5PWE1BoYc/v-deo.html My games: orand.itch.io/ Instagram: bencemervay 0:00 Introduction 0:23 Game Jam Themes for April 0:38 Feedbacks on my game f...
How I cheat at Game Jams [HEJ Game Jam 2024 - March]
Переглядів 8583 місяці тому
Hello, Everyone! In this video I talk about what I do at game jams if I cannot design a game mechanic around the jam's theme. And I also present my latest jam game, Freedom, that I made in Unreal Engine for the March installment of the 2024 HEJ game jam. You can play Freedom here: orand.itch.io/freedom Havi Egy Játék (HEJ) UA-cam Channel: ua-cam.com/video/1s5PWE1BoYc/v-deo.html Wikipedia articl...
I made a game in Unreal Engine - FINALLY!! [HEJ Game Jam 2024 - February]
Переглядів 4164 місяці тому
Hello, Everyone! In this video I present you a small game called BuSHOW that I made in Unreal Engine for the February installment of the 2024 HEJ game jam. You can play BuSHOW here: orand.itch.io/bushow Havi Egy Játék (HEJ) UA-cam Channel: ua-cam.com/video/1s5PWE1BoYc/v-deo.html Wikipedia article about Busójárás: en.wikipedia.org/wiki/Busójárás My games: orand.itch.io/ Instagram: ...
Gothic 1 - from the perspective of an indie developer
Переглядів 7 тис.5 місяців тому
Even though it is more than 20 years old, Gothic 1 still inspires game developers to this day (just ask the developers of the Witcher 3). What made this game so unique? And what can we, game developers, learn from it? My favourite videos about Gothic 1 / the Gothic series: @criticalbytes1739 ua-cam.com/video/iCiyzddOI9g/v-deo.html&t @lordtea7688 ua-cam.com/video/qOhVDtWGlNc/v-deo.html @ltgchris...
A Return to Unity? - The Great Escape Postmortem [HEJ Game Jam 2024 - January]
Переглядів 3416 місяців тому
Hello, Everyone! In this video I talk about my latest game, The Great Escape; the engine I used and the reason for it, and I summarize my experiences I had with Unreal in this previous 4 months. You can play The Great Escape here: orand.itch.io/the-great-escape Havi Egy Játék UA-cam Channel: ua-cam.com/video/1s5PWE1BoYc/v-deo.html My games: orand.itch.io/ Instagram: bencemervay 0:...
Unity, it's time to say goodbye...
Переглядів 2,1 тис.11 місяців тому
After 4 years of using the Unity engine, I will change to Unreal Engine. I might come back one day, becasue I really like Unity, however, that will depend on how Unity will solve the issue with the runtime fee controversy, and how much I will like Unreal after learning it properly. My games: orand.itch.io/ Instagram: bencemervay
Optimize your grass! - Tutorial
Переглядів 3,4 тис.Рік тому
In this video we change a few shader graph nodes for better performance and add fake shadows instead of real-time to further reduce calculation cost. Grass with wind and interactivity (part 1): ua-cam.com/video/bUAOOLtak80/v-deo.html How to eliminate booleans from shader code: exiin.com/blog/unity-shadergraph-how-to-properly-use-booleans-in-a-shader/ xdpixel.com/how-to-avoid-branching-on-the-gp...
Grass with Wind AND Player Interactivity! - Tutorial
Переглядів 1,7 тис.Рік тому
Always wanted to have grass that interacts with the wind AND with the player? I have a solution! How to optimize the grass (part 2): ua-cam.com/video/scMsaT693Kk/v-deo.html Tutorials & Assets I used: Wind by @CodeMonkeyUnity : ua-cam.com/video/VcUiksxYT88/v-deo.html Interaction by @KimboKG14 : ua-cam.com/video/zm7rKXEPa9M/v-deo.html Grass asset: assetstore.unity.com/packages/2d/textures-materia...
Porsche 911 - Cinematic - Unreal Engine 5.1
Переглядів 398Рік тому
After rendering this car in Unity, I wanted to render in in Unreal Engine as well. I used the cinematic render queue. Needless to say, it looks gorgeous. My only issue is the glass of the headlights, I just could not get the refraction right. I think it is becasue of the normal map, but I am not 100% sure. If you have any suggestions on how I can fix this, let me know! :) (I do not have an rtx ...
Make a Scene with Unity's Water System! - Tutorial
Переглядів 19 тис.Рік тому
I have been waiting for a water system for Unity for a long time. As Unity 2022.2 release draws closer, I wanted to test out what the water system in HDRP can offer in its beta state. Join me and make this scene together! SCRIPT USED IN THE VIDEO can be downloaded from this Unity forum thread: forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-3 SHIP USED ...
Learn to make an autumn scene in Unity! (NatureManufacture assets only)
Переглядів 1,8 тис.Рік тому
One of my favourite creators on the Unity asset store, NatureManufacture, is having a huge sale on Humbe Bundle right now. I can wholeheartedly recommend their packs, I use them myself for almost all of my projects. On this occasion, I am making an environment art tutorial using only their assets. My games: orand.itch.io/ Instagram: bencemervay NatureManufacture assets on Humble B...
How I made a TRULY ENDLESS endless runner?
Переглядів 871Рік тому
In this video I show you how I used a state machine-like method to set up my game states in my endless runner game. If you want to try out the game yourself, here is the link: orand.itch.io/an-endless-runner My games: orand.itch.io/ Instagram: bencemervay
Mountain Sunset - Level Showcase - Unreal Engine 5
Переглядів 148Рік тому
Mountain Sunset - Level Showcase - Unreal Engine 5
Broccoli Tree Creator - First Impressions - Unity Asset
Переглядів 2,5 тис.Рік тому
Broccoli Tree Creator - First Impressions - Unity Asset
Make a Unity cinematic in 5 minutes! - Tutorial - Unity, Davinci Resolve
Переглядів 67 тис.Рік тому
Make a Unity cinematic in 5 minutes! - Tutorial - Unity, Davinci Resolve
Porsche 911 on the Seaside - Cinematic - Unity HDRP
Переглядів 774Рік тому
Porsche 911 on the Seaside - Cinematic - Unity HDRP
Porsche 911 on the Seaside - Speed Level Art - Unity HDRP
Переглядів 294Рік тому
Porsche 911 on the Seaside - Speed Level Art - Unity HDRP
First attemp at UE5 and photoscanning - Level Showcase - Unreal Engine
Переглядів 1792 роки тому
First attemp at UE5 and photoscanning - Level Showcase - Unreal Engine
Lovecraftian Ruins - Speed Level Art - Unity HDRP
Переглядів 2903 роки тому
Lovecraftian Ruins - Speed Level Art - Unity HDRP
Moonlit Lake - Speed Level Art - Unity HDRP
Переглядів 2063 роки тому
Moonlit Lake - Speed Level Art - Unity HDRP
Forest Stream - Speed Level Art - Unity HDRP
Переглядів 3453 роки тому
Forest Stream - Speed Level Art - Unity HDRP
Sout de Brot Gorge - Level Showcase - Unity HDRP
Переглядів 623 роки тому
Sout de Brot Gorge - Level Showcase - Unity HDRP
Saut de Brot Gorge - Speed Level Art - Unity HDRP
Переглядів 1773 роки тому
Saut de Brot Gorge - Speed Level Art - Unity HDRP
Pine Forest Road - Speed Level Art - Unity HDRP
Переглядів 683 роки тому
Pine Forest Road - Speed Level Art - Unity HDRP
Multiple Scenes - Level Showcase - Unity Built-in
Переглядів 1123 роки тому
Multiple Scenes - Level Showcase - Unity Built-in
Love this! I’d love to hear what you think about the evolution of the genre! Like what key elements were passed down that changed rpgs!
Hi! Thank you very much for the comment. I am afraid I have not played nearly enough rpg-s to have a comprehensive understanding about the genre's development, but the idea definitely sounds interesting, and it fits well into my channel's profile. In any case, I will keep this idea in mind, who knows how my channel (and my free time) will develop in the future...
It's really interesting how Gothic even managed to be as successful as it was, especially since the gameplay elements you described were secondary to the development at best. Nearing release the attitude at PB Studio was more or less a "let's just smash everything that works together and hope for the best" since the publisher was getting annoyed and the tec itself became slowly outdated. The only game that comes close in comparison to Gothic in my opinon is Shadow of Chernobyl, an overambitious and costly game stuck in development hell which had to cut about 50% of content and yet still became an instant cult classic.
@@SuperStupendousman hm, I have not played with that game yet.
when i click on override, I dont have post processing
Hi! What Unity version are you using? The video is valid up to Unity 2021, after that many things have changed.
it bugs me that no slightly major releases try to copy the open world design from gothic. it is the perfect blueprint.
Really cool viedo, it's kinda funny bsc 3 days before this video shows on my main page I was discussing this exact topic with friends in a pub! :D
@@SaikingSS glad you liked it! :)
@@bencemervay I'm also indie dev, making my rpg game, tho a bit different than gothic, more like dungone crawler in king's field series style, but in the future I would love to try making gothic-like game, so it's cool to know other peoples working on their own gothic-likes! :D
Hey Guys if the Fit to Water script does not work, you need to go to: Project Settings > Quality > HDRP. And enable "Script Interactions" on the Water tab.
It is crazy how immersive this game is, even to nowadays standarts. I know that there was a Witcher 3 Trailer that promissed me a functional ecosystem, with small critters at the low end of the spectrum and apex predators at the top. Of course there was never one. Gothic at least had some kind of ecosystem, with Scavangers hunting Bloodflys, Wolfs hunting Scavangers, Goblins, who loves to eat Fish, so they were found at Rivers, where there were Lurkers who loves to eat Goblins. Shadowbeasts who will only be awake in the night and so on. Really immersive shit for some game of 99/2001 release. And this is but one reason, why Gothic I even to this day really stands out. The only game I have played, that really mastered that ecosystem feeling was Stalker with it's "A-life"-System, that let other NPCs more or less freely roam the zone, so you will have different encounters each time you travel to places across the zone. Same goes for the NPCs. In Gothic I eventhough limited, every NPC followed their daily routines, for example in the morning they would work on their hut but in the evening they drink beer at a campfire. In Witcher 3 all the NPCs were doing the same stuff over and over, for all eternity, beeing like a set stage from some theatrical play and only for this one purpose day and night. For me, this was only mastered just "recently" by RedDeadRedemption2.
As a rule of thumb, the less cutscenes the better. It's a game, attempting to turn it into a movie is folly and can only happen at the expense of the game.
True, a game should be played, not watched. However, in certain cases, cutscenes are necessary, for example when you are setting up your world or back story.
@@bencemervay True, perhaps I should've phrased it "as few as you can get away with".
YES! FINALLY!! Why the hell isn't there a hundred million Gothic clones simply boggles my mind! The whole concept of Gothic in terms of gameplay and narrative structure is so good that I really can't understand why everyone hasn't been jumping on it for 2 decades already.
For 2D Game is ok ?
You mean Unity? Yes. For example Ori and the Blind Forest was made in Unity. One of the most beautiful 2D game in my opinion.
Magyar vagy?
@@deepdash_ szia, igen
Even at 0.5x speed I can't keep up lol
@@paulbex yeah, 5 min is actually very short for stuff like this, but on the other hand i am not a fan of too long tutorials
omg thank you so much! just what I needed!
.....i can't run godot......... HOW FOKIN OLD IS MY PC LAD ? HOW THE FFFFFFFFFFFFFFFFF-
I do not know how old your pc is.
@@bencemervay great answer,i don't know either
Why did you choose to teach them a game engine rather than game dev concepts via making boardgames? (e.g. GDD, playtesting, applying feedback, etc)?
That is a really good question. Because this is what I have experience in, and this is what I enjoy. And also because I kind of suck at actually designing the game. I really enjoy designing data structures, writing good code, building tools that speed up work, designing leveles and environment, writing stories, but I am not good at creating new game mechanics.
@@bencemervay Ahh, I guess that makes sense. I'd recommend you be careful to market it towards your strengths so people don't have the wrong idea going into it.
Annyira jó látni, hogy magyarok is foglalkoznak a játék fejlesztéssel a YT-n, Hajrá!!!
Köszi!
GODOOOOT MAAN
Good luck
Thank you!
How are you so underrated. New subscriber
Thank you for subscribing!
why smart poeple are always INDIAN
I am Hungarian... It is even in the video (I am attending the summer camp of the Hungarian Tolkien Society, not the Indian). But to your question: I do not know. Maybe because there are many people in India, so the number of smart people is also higher.
The majority of people who are known for their Godot tutorials aren't Indian. I have been told I'm rather intelligent and I'm not Indian.
@@nocturnaltruthseeker what? :D
thats so cool! Great video
Hey, thanks!
I can't wait for Godot to show up in your next video
no Waiting for Godot joke, 0/10 video :P
Finally got around to watching the video, I’m leaving another comment for the algo: excellent work. One of the best Gothic-related videos on YT
Thank you for the compliment!
if you were a witcher 3 developer then you wouldn't made such a half assed gothic like game by adding true role playing aspects and even adapting the progression properly: combat animation change due progression and quests and the way you supposed to finish them with hints, without some graphical interface fuckery like gps helping you.
hello, is brocolli plugin has tree samples or library ?
Hello! As far as I know yes.
@@bencemervay how many tree it has if you know ?
@@YusufKaya_Official unfortunately not
@@bencemervay thanks for the respond <3
I LOVE Gothic reviews, analyses, in-depth looks, anything! First played this game as a child and even today it still impresses me with the sheer amount of innovative ideas it brought to life.. in 2001!
I am glad you liked it! :)
@@bencemervay And I am glad you enjoyed this brilliant (albeit flawed) gem enough to make a video about it! You have fine taste, my man :D
Király tutorial, még arra gondoltam, hogy eleve a textúra tartalmazza az árnyékot, és csinálok a fű terrainLayerből egy sötétebb variációt, és akkor nem castol árnyékot a mesh, és ahol csupasz a terrain, ott odafestek a sötétebb layerből egy kicsit.
Ez is egy jó ötlet :)
Dark Souls reference, let's goooooooo
Was there an element of "Breaking the rules" in the game in the end?
No. The game I made for the Breaking the rules theme can be seen from 0:53. I made it in 2020 and the rule breaking is that you can teleport is you jump into a wall. A bit lame, I know. Here is the link to the game: orand.itch.io/pixeldungeon
thanks,❤❤
Simplemente god, thanks a lot
Great video! I was just thinking about Gothic as a great archetype for indie RPG so its like youtube is reading my mind.
Yeah, it is scary :D
The progression in gothic games is all i loved at these games. I love the game with all its flaws. Is the opposite of perfection and i love every bit of it
What do you do if Unity removes the Master Sequence option?
Hi, cool to see another indie dev having gothic as inspiration. But im sticking with Unity, cant imagine learning new engine while having full time job, wife and 1 year old baby. About problem with scale of RPGs. I can share idea that game can be made in chapters. Still have to make all the systems, but at least world building can be split into peaces. Good luck with project.
Was there any point in adding a script for buoyancy if the ship doesn’t react even a millimeter to water and waves? Of course, I understand that the ship is large, but it does not react to changes at all, but only stays at the same level, as without this physics of buoyancy.
Are you testing it yourself or looking at the video? If testing: in this video I was using a beta Unity build, the script I have used here might not work in the release version. If you are watching the video: it does have an effect, believe me. It is not that realistic, but still better if I was not using the script at all. Watch the section from 11:21.
@@bencemervay Please, you can say how or show how to make such a script make the ship react to waves and pits, from the nose to the back, which would make it lean and not only jump exclusively vertically with the entire hull, but not once not bend, which is strange. I have been trying for a long time but I can't do it. by the fact that if you add control and an engine, a similar script with one buoyancy point makes the ship do somersaults in all directions.
Sok sikert kívánok! :)
Köszi! :)
Wow, cheating, reported, banned <3
i have a bunch of shots of the low poly terrain as inspiration in my pinterest dev board, seeing this video has validated them all 😅
Do you mean terrain from Gothic 1?
@@bencemervay yes 🥺 there's lots of nice pics on pinterest of it, it always looks excellent
Oh, hi. YT just recommended me this xD
Nice! How did you like it?
@@bencemervay In terms of argument presentation it's really good, you made some points that i forgot about in my video :) Also 20:34 that's some THICC ass xD
@@lordtea7688 I am glad you liked the points I made :)
TESTVÉR
Gr8 vid, nice editing too!!
Hey, thanks! I thought the editing would suck :D
Hoppá
magyar testvér
Always thought the Gothic formula was perfect for smaller studios too. A compact world, carefully crafted with meaningful content seems much easier to deal with a limited budget than huge open worlds filled with cities and dungeons. Nowadays there are some indie studios that put AAA studios to shame, i'm sure they could do something wonderful with it. Too bad most people's reference is still the Elder Scrolls series, but we'll see. Can't wait for the remake to see how it goes and if it has any impact.
That's my thoughts as well. I've been playing around with procedural generation for a few weeks in unreal but came to the same conclusion, small but dense worlds are much more interesting and enjoyable, procedural generation is best left to handle unimportant visuals like foliage placement.
As a fellow wannabe solo RPG developer (I love that you phrased it that way, lmao), just leaving a comment to say this is criminally underrated! Sadly most of this was common sense to me, but your presentation and unique perspective definitely make the video entertaining *and* educational, so just doing my part to help push the video out to a wider audiance that needs to hear this! Also don't doubt yourself so much! With all the tools available, *especially* in Unreal, and your much less ambitious goal than myself, I'm sure you'll finish your game as long as you have the drive to!
Hey! Thank you for the kind words :) I wish you luck on your game!
@@bencemervay Of course, you too!
"Quality > quantity". Yes, you nailed it. Not many games get this right, especially modern ones with high budget. I don't need an enormous map. I need map with good stuff in it.
Can i make +100 levels in my game without any subscription in unity
Yes