@CGDive Man, you're a real legend. Your tutorials are gold. You've done tutorials on humans, quadrupeds, birds, reptiles. It would be possible to rig an octopus: it would be incredible. Keep your videos coming.
thank you for this, Auto Rigg has always been a challenge for me like Riggify, strangely enough whenever I try to follow along with the tutorials on my end they always dont work
Amazing video as always!!! I would like to see a first person rig compatible with game engines, I don't know if ARP is a good choise to rig arms and legs only for FPS games. Thank you so much for these tutorials!!!!
Hi @CGDive, I don't know if you'll even get to see this but I have to try, I need a tutorial or at least a dumb down level on how to properly rig and weight painting the eye lids with Auto rig pro, I have been stuck with this for months, I tried following following your auto rig full body tutorial but yo didn't dell much on the eyelids, and you used a realistic character, mine is stylised so the proportions are a bit different, I will really appreciate your Assistance on this, i would have used rigify, but u dont know how to retarget with rigify, Thank you.
I was wondering how a functioning tail on a Cat girl would be in the way the bones will be set up and the way it'll move once it's animated. Is that a tutorial you'll be interested in making?
Come to think of it, ARP has a "sticky lips" option, at least for human faces. Do you have any idea how that works under the hood? Some combination of constraints I suppose?
Great tutorial and very well presented. Question, when I go edit > vertex then Item, I don't see Vertex weights to set the values manually. Do i need to enable annything? Thanks.
what if I want to rig multiple characters in the same file. explain: I finish the number 1 character with auto rigging, and bind it, then I add another auto rigging for the number 2 character but there is an error, when I bind it, number 2's rig became the number 1's rig, and now it all mess up.
Interesting, do you have a video for setting the arms to FK permanently? I have experimented by turning off the build options, but I still get IK after "Match to Rig." Is the build for FK in a secret spot?@@CGDive
Your videos are are helping me understand Rigging in Blender, Thank you for posting the answer to my questions. I'm new to Blender...Sometimes it takes me a while to understand.@@CGDive
@@hotsauce7124 As I said, you will always get IK and FK in the final rig. However, once you have your final rig, go to Tool and switch the arms to FK and don't switch them back to IK. That's the solution, I think it is fairly good one :) I show how to switch IK/FK right here: ua-cam.com/video/qzDZMUeTtt8/v-deo.html
The addon costs money he's not gonna distribute it for people to use, go spend the 30 dollars and learn the software. It's not a charity it's a demonstration and a teaching moment. "Give a man a fish he will eat for a day, teach a man to 3d model and rig and he will feed his own ass." -leon Kennedy
@@RyleyStorm understand what is asked before you show your clever ass. i was asking about the model. let him decide about this. the clever ass like you spoil the mind of helping. Blender itself a free software to download. listen to the creator of blender.
@@RyleyStorm I didn't want the addon; I wanted the 3D model. How could you tell someone to pay thirty dollars for a three-dimensional model when the program can be downloaded for free? Later, I was able to get that model for free on Sketchfab. You kind of people are a true plague on humanity. Discover and experience the charitable spirit that is at the core of Blender's success. Don't fix learning with money. Allow the individual to choose whether or not to share the model; more importantly, a smartass like you shouldn't ruin his plans to help?
one of the best tutorial I have found on UA-cam awsome man thanks for providing all this things for free I was looking something like that for couple of months and I finally found it I subsribed to you bro 😊🫡
I'm sorry to correct you, but aside from those 3, people would only go for velociraptors or the little ones with winged-cheecks, totaling at least 4 dinosaurs, which gives a 75% coverage on your tutorials, not 80% or 90%. Jokes aside, thank you for the tutorial.
Hi! I tried following your tutorial but I came upon an issue, and it is that when i move the front legs of my creature the arm twists, how can i solve it? Thank you! Awesome tutoeial btw!
24:53 when i'm in data properties i don't have the skeleton folder with Layers...so i can't select bones and rigg at the same time.... ca someone help ?
Hi Cgdive, could you please do a video on workflow blender to charector creator using faceit and ARP to do facial animation in charector creator.tried using faceit and generated shapekey but when import the charector in CC4 it is not working tried multiple ways. Only one way it is working 1.after actor core rigging the charector imported the charector in CC4 then exported with shapekeys impoted in blender did the shapekey modification using sculpt mode then it is working,but when you use faceit charector itself not importing into cc4
@@CGDive thanks, dude! I bought your Rigify course before and I'm totally in love with it! Just curious how ARP works compare to our Rigging god “RIGIFY” 🧎
@CGDive Man, you're a real legend. Your tutorials are gold. You've done tutorials on humans, quadrupeds, birds, reptiles. It would be possible to rig an octopus: it would be incredible. Keep your videos coming.
Thanks, glad you appreciate the vids :) Octopus tentacles are tricky but I will consider it.
The ARP series is a Awesome learning experience!
Thank you.
Glad you enjoy it!
Definately going to try out your leg setup. Maybe theres a way to keep controll over the foot, either indirectly or by adding a custom controller.
thank you for this, Auto Rigg has always been a challenge for me like Riggify, strangely enough whenever I try to follow along with the tutorials on my end they always dont work
Beautiful. Thank you for the clear explanation.
You’re welcome 😊
Amazing video as always!!! I would like to see a first person rig compatible with game engines, I don't know if ARP is a good choise to rig arms and legs only for FPS games. Thank you so much for these tutorials!!!!
Great suggestion! I'll consider it.
you are game changer for me thanks dude for existing in this world
wow, thanks for the kind words!
Eagerly awaiting the video with heavy, 4 legged dinosaurs 😀
Great tutorial!
this helps so much and covers pretty much everything i needed :)
Hi,thank you for this tutorial! Where can i download the tweaked T-rex file? Thanks!
Nice one, will try it for sure
How come when i add the first bone the menu with edit shape disappears?
I saw this video at just the right time, it just so happens that Auto-Rig is free on Blender Market today.
Yep, check my latest video haha
Do you have a tutorial like this using rigify?
For a dinsour? Not yet.
Hi @CGDive,
I don't know if you'll even get to see this but I have to try,
I need a tutorial or at least a dumb down level on how to properly rig and weight painting the eye lids with Auto rig pro, I have been stuck with this for months, I tried following following your auto rig full body tutorial but yo didn't dell much on the eyelids, and you used a realistic character, mine is stylised so the proportions are a bit different, I will really appreciate your Assistance on this, i would have used rigify, but u dont know how to retarget with rigify, Thank you.
I was wondering how a functioning tail on a Cat girl would be in the way the bones will be set up and the way it'll move once it's animated.
Is that a tutorial you'll be interested in making?
Created snake rig bone add curve please
Come to think of it, ARP has a "sticky lips" option, at least for human faces. Do you have any idea how that works under the hood? Some combination of constraints I suppose?
Yeah, most likely copy Location. So when you want the sticky lips you enable the constraints and disable them when you want to open the mouth.
Great tutorial and very well presented. Question, when I go edit > vertex then Item, I don't see Vertex weights to set the values manually. Do i need to enable annything? Thanks.
You have to have vertecies selected.
what if I want to rig multiple characters in the same file. explain: I finish the number 1 character with auto rigging, and bind it, then I add another auto rigging for the number 2 character but there is an error, when I bind it, number 2's rig became the number 1's rig, and now it all mess up.
I am not sure why that happens. Binding two characters shouldn't be a problem.
Thank you sir
Welcome!
When you press "Match to Rig" how do you build an arm without IK?
You can't. You can switch it to FK and forget about the IK though. I don't think it gets in the way at all. Does it?
Interesting, do you have a video for setting the arms to FK permanently? I have experimented by turning off the build options, but I still get IK after "Match to Rig." Is the build for FK in a secret spot?@@CGDive
Your videos are are helping me understand Rigging in Blender, Thank you for posting the answer to my questions. I'm new to Blender...Sometimes it takes me a while to understand.@@CGDive
@@hotsauce7124 As I said, you will always get IK and FK in the final rig. However, once you have your final rig, go to Tool and switch the arms to FK and don't switch them back to IK. That's the solution, I think it is fairly good one :)
I show how to switch IK/FK right here:
ua-cam.com/video/qzDZMUeTtt8/v-deo.html
Can you give me this rig you made?
Do you know by any chance how I can export this rigging to Unreal Engine?
Use the dedicated Auto-Rig Pro export function.
👏🤠....
how to make animal crossing video please make a tutorial sir
Thanks so much for this. Life changing fr
please share the model to practice this tut.. otherwise it is another useless tut
The addon costs money he's not gonna distribute it for people to use, go spend the 30 dollars and learn the software. It's not a charity it's a demonstration and a teaching moment. "Give a man a fish he will eat for a day, teach a man to 3d model and rig and he will feed his own ass." -leon Kennedy
@@RyleyStorm understand what is asked before you show your clever ass. i was asking about the model. let him decide about this. the clever ass like you spoil the mind of helping. Blender itself a free software to download. listen to the creator of blender.
@@RyleyStorm I didn't want the addon; I wanted the 3D model. How could you tell someone to pay thirty dollars for a three-dimensional model when the program can be downloaded for free? Later, I was able to get that model for free on Sketchfab. You kind of people are a true plague on humanity. Discover and experience the charitable spirit that is at the core of Blender's success. Don't fix learning with money. Allow the individual to choose whether or not to share the model; more importantly, a smartass like you shouldn't ruin his plans to help?
😂
one of the best tutorial I have found on UA-cam awsome man thanks for providing all this things for free I was looking something like that for couple of months and I finally found it I subsribed to you bro 😊🫡
nice!
I'm sorry to correct you, but aside from those 3, people would only go for velociraptors or the little ones with winged-cheecks, totaling at least 4 dinosaurs, which gives a 75% coverage on your tutorials, not 80% or 90%. Jokes aside, thank you for the tutorial.
Haha, I stand corrected! 😆
Hi! I tried following your tutorial but I came upon an issue, and it is that when i move the front legs of my creature the arm twists, how can i solve it? Thank you! Awesome tutoeial btw!
24:53 when i'm in data properties i don't have the skeleton folder with Layers...so i can't select bones and rigg at the same time.... ca someone help ?
Same here.
wow just in time was going to use a dragon with functional head for the BOSS FIGHT challenge by pwnisher
Dude you'r the best. Very interesting watch your video. Maybe you will show mechanics rig (robo-rig). It will be great. Cheers from Ukraine!
Hi Cgdive, could you please do a video on workflow blender to charector creator using faceit and ARP to do facial animation in charector creator.tried using faceit and generated shapekey but when import the charector in CC4 it is not working tried multiple ways.
Only one way it is working
1.after actor core rigging the charector imported the charector in CC4 then exported with shapekeys impoted in blender did the shapekey modification using sculpt mode then it is working,but when you use faceit charector itself not importing into cc4
Not sure about that since I don't use cc but I'll consider it.
This is a Wonderful Tutorial!!!!! Thank you!!!!!!!!
Such a good tutorial, thank you!
Thank you!
Wow Amazing❤
Is ARP is better than rigify?
Not in absolute sense. Watch this for more info
ua-cam.com/video/o9fjDhVfnDg/v-deo.html
@@CGDive thanks, dude! I bought your Rigify course before and I'm totally in love with it! Just curious how ARP works compare to our Rigging god “RIGIFY” 🧎