Thank you for coming out of retirement to do this Roberta. (A big thank you to Ken as well.) Adventure was the first computer game that I played. While working at Storage Technology Corporation, back in 1977, it was playable on a teletype attached to a PDP-10 that was in our product test lab. The narrator's voice is a perfect substitute for the game's text descriptions. All-in-all, a great update of the original text adventure. Hopefully this isn't the last of your post-retirement programming efforts. At one time, I owned most of the games that you authored. Those were the days!
I'm your 1000th subscriber! That feels amazing considering how much a part of my childhood/Teenage years you guys were a part of. I'm slowly introducing my 6 year old to your games. I probably won't be introducing him the Leisure Suit Larry anytime soon though. LOL. Thanks to both of you and everyone at Sierra back in the day that opened up a whole new world for so many of us! I'm going to be getting this game for sure!
I just finished this game and found it an excellent and highly reverent adaptation of the text game I never played which inspired the games I did grow up with. This video was a great introduction to the game mechanics and it would have been nice to have more things like this in the game itself to help out. The compass is extremely important, but easy to tune out since it is not a typical part of 3d games. There might also be a mode that blocks any actions that will prevent the game from being solvable, or at least give some warning (for example, eating the meat or burning up the bird as in this video) and also indicate when randomness is at play so you know to do the definition of insanity (try the same thing again to get different results). The narrator is fantastic and it is incredible how well the designers did converting text descriptions of spaces that could not really exist into a tangible and truly colossal space. I like the colors used and the storybook feeling of the art style, even if the lighting and geometry are simplified to target standalone VR. On the bright side, this means the game will run on very basic computers. I could easily get the full 280 HZ of my monitor. The polish on this game, in a time when many game release unfinished, is a nice reminder of the Sierra days. I am looking forward to what Cygnus comes out with next.
My god, watching Roberta walk through this is the most wholesome gaming experience ever. 😊
Thank you for coming out of retirement to do this Roberta. (A big thank you to Ken as well.) Adventure was the first computer game that I played. While working at Storage Technology Corporation, back in 1977, it was playable on a teletype attached to a PDP-10 that was in our product test lab. The narrator's voice is a perfect substitute for the game's text descriptions. All-in-all, a great update of the original text adventure. Hopefully this isn't the last of your post-retirement programming efforts. At one time, I owned most of the games that you authored. Those were the days!
A legend. And a pleasure to watch her playing the game. Thanks Roberta!!
This video is one for the history books. Priceless
I'm your 1000th subscriber! That feels amazing considering how much a part of my childhood/Teenage years you guys were a part of. I'm slowly introducing my 6 year old to your games. I probably won't be introducing him the Leisure Suit Larry anytime soon though. LOL. Thanks to both of you and everyone at Sierra back in the day that opened up a whole new world for so many of us! I'm going to be getting this game for sure!
I would love to see Scott Adams' adventures get the same treatment. So many hours were sucked out of my life from those!
I just finished this game and found it an excellent and highly reverent adaptation of the text game I never played which inspired the games I did grow up with. This video was a great introduction to the game mechanics and it would have been nice to have more things like this in the game itself to help out. The compass is extremely important, but easy to tune out since it is not a typical part of 3d games. There might also be a mode that blocks any actions that will prevent the game from being solvable, or at least give some warning (for example, eating the meat or burning up the bird as in this video) and also indicate when randomness is at play so you know to do the definition of insanity (try the same thing again to get different results).
The narrator is fantastic and it is incredible how well the designers did converting text descriptions of spaces that could not really exist into a tangible and truly colossal space. I like the colors used and the storybook feeling of the art style, even if the lighting and geometry are simplified to target standalone VR. On the bright side, this means the game will run on very basic computers. I could easily get the full 280 HZ of my monitor.
The polish on this game, in a time when many game release unfinished, is a nice reminder of the Sierra days. I am looking forward to what Cygnus comes out with next.
This was fun to watch. :-)
Also, Spoiler Alert => does not give spoiler. :P
She actually recorded the spoiler and I chopped it off. I wanted her to go back and record the last part over but she is hard to get to sit still…
Did you ever play the Atari game "Adventure"?