With all the annoying red threats in this game, I‘d love to see a blue legendary Nanna with +1 move, better true dmg and speed to compete with speed creep
Right now I use her solely as a Fomortiis buster (ironic, I guess), and also in arena, but powercreep, amd specially speedcreep, shows nowadays. She needs dmg reduction piercing desperately to be able to rise again as one of the most powerful units in the game, even more than NFU, imo. I'm crossing my fingers because I have her at +10 😬
I max merged her on release. I was so excited for her to come out I saved so many orbs. Hoping her refine is really good! I definitely would like dr piercing and the extra movement Also fantastic video.
Even without a refine she is still one of my favorites to use. I can only hope IS makes her even better. I agree though damage reduction really do be something I have to consider all the time since it’s practically a coin flip whether she kills or not. Amazing ideas oblivion
Theory: “If unit’s HP >= 25%, grants +1 mov for one turn and +5 Atk/Spd/Def/Res during combat, and inflicts Atk/Spd/Def/Res -X (X = Number of spaces unit or foe moved before attack + 6, max:10) on the foe during combat. If X >= 8, grants DR piercing 50%. If X >= 9, unit deals +7 damage per attack, and also unit heals 7HP per attack.” Maybe a mini special spiral effect like A!Mareeta or times pulse but this seems nice.
Considering Brave Eirika's weapon is a spinoff of Duo Ephraim's and of course she is dressed like Ephraim I can believably see her getting "+1 Movement." I wonder if her weapon's text box will be just as big as Duo Ephraim's?
I've used and +10 her since release and based on my experience, this is what I think would basically help her at least survive in the meta for quite sometimes: "If unit's HP >=25%, grants all stats +5, and neutralizes unit's penalties to those stats during combat. If unit's HP>=25% and unit initiates combat, unit deals damage = X*10% of foe's DEF (X = unit's max special cooldown value), and if special triggers, neutralizes effects that "reduces damage by X%" from non-Special skills and reduces the effect of [Deep Wound] by 50%." I think this is the best but would never happen (just put everything on her): "At the start of turn, if unit is within 2 spaces of an ally and unit's HP >=25%, unit can move 1 extra space. If unit's HP>=25%, grants all stats +5, and neutralizes unit's penalties to those stats during combat. During combat, disables skills of all foes, excluding foe in combat. If unit's HP>=25% and unit initiates combat, unit deals damage = X*10% of foe's DEF (X = unit's max special cooldown value), and if special triggers, neutralizes effects that "reduces damage by X%" from non-Special skills and reduces the effect of [Deep Wound] by 50%. If unit's SPD > foe's SPD, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if foe initiates combat, unit can counter attack before foe's first attack. During combat, disables skills of all foes, excluding foe in combat"
@@Oblivionknight I don't think she needs it but it's just nice to have without sacrificing other effects cuz deep wounds is not that common. I've tried other A slot skills like catch/solo/clash but they don't seem to work as well as surge sparrow. Her 30% DR is not enough to keep her safe for the next combat, so self-heal can make her reusable without healers in modes like arena/aether raid and pve maps.
Great vid! I theorycraft her with Clash effect (just to update her kit with modern melee cavs), Dodge and Special CD Charge +1 (both effects her Legendary has), Pathfinder after combat (her summer alt has Guard Smoke), besides "unit can move 1 extra space" and "unit cannot be slowed by terrain" (effects Duo Ephraim's refine have). That way, she could be a premier PP Melee cav nuke and be a great hit and run or galeforce unit with the amount of mobility she would provide.
Imagine if they give BEirika the same "you attack me first" effect from SEphraim hahaha that would be hilarious. Jokes aside, I think she's okay as you mentioned, she only really needs speed, also her other primary weakness is just the enemy tanking into bonfire, that has been the bane of her existence since release so it would be cool if they gave her a super guard like effect in which she inflicts -2 to the special cooldown per attack, that would be neat.
Now that you are saying it, I think a special only for cavs and fliers would be very cool and only fair, cause infantry and armor got it...I think something like "Charging Storm" for an offensive one and "Armored Joust" for defence 👌😁
My expectation for this one is a combination of Karla or Nanna's DR piercing (leaning towards Nanna since Eirika was designed to kill on follow-up rather than first hit like Karla) bonus stats + a clash condition to get more, OR have it scale on your max special charge Breath and Defensive Null Follow-Up (Aether spamming, anyone?) And Eirika is honestly the one that makes me believe the most they'll do CYL remixes, not because she needs it, but because it feels like a no-brainer to give moonlight bangle the Lull/Dull effect, and it could even have the DR piercing on it, since MLB is already the reason she can nuke in the first place. I understand them not doing remixes for previous years since not all 4 winners had PRF skills, but I feel like it's better late than never for this one
I hope they do Eirika justice because Im afraid that her reign of terrorizing the early SD meta will cause them to give her a tame refine like they did with other powerful brave units like Veronica
I'd like to see IS put a variant of DR piercing where the higher the foes DR is in the first hit. Half of that she steals as True DR on herself for when they counter attack, and the other half is transferred as true damage back at them with DR halving or piercing applied on that 2nd hit It would be a unique way of handling DR meta that's not the same old same old one shot meta we have. Also makes it easier to proc things like galeforce since you probably aren't killing in the first hit but absolutely will on the 2nd.
I think an important buff to B!Eirika needs is simply more DR on the enemy's first hit. 30% is severely lacking in survivability when you're expected to fight 50+ Def Bonfire counterattacks.
Honesly for me id like full nfu, special piercing, breath effect, and desperation and maybe +1 movementand clash skill and the funny one would be brave effect also maybe raise her DR to 40%
Me using my + 1 brave Eirika with precharge moonbow with Askr to Nuke people +10 Near save bedels, believe she is still a monster. But yeah give Her the anti DR
Eirika has the potential to become one of the strongest combat units in the game, I hate that this video made me hype for what she could get and I'm going to be disappointed when she gets a bad refine like "can go through forests"
She has aged the best for sure, but I am a bit hopeful they rein in the refines compared to previous years just due to how strong and recent they are in relativity to refines. And maybe skip next year cause like. I don't want refines for BSeliph and such already LMAO. I'm mainly hoping for stats and CD Acceleration, but if we get bonus movement and full duel phase NFU, that would be huge. She just needs a small shove to get back near the top of the game (not the tippy top but even +5 to all stats would do wonders for her just for breaking through some thresholds for speed)
Nah, I hope they keep giving them busted refines 😅 I don't have many from this banner, but for next year I've got both Chrom and Seliph at high merge and they're so much fun together, so I want to keep using them
Anti in combat buffs on foe and anti in combat debuffs on unit. With the way some units debuff your combat in attack, this can be great. But probably non synergistic with the dmg based on foe's def.
I adore B!Eirika, such a great art design and hopefully her refine will do her justice :)
With all the annoying red threats in this game, I‘d love to see a blue legendary Nanna with +1 move, better true dmg and speed to compete with speed creep
Right now I use her solely as a Fomortiis buster (ironic, I guess), and also in arena, but powercreep, amd specially speedcreep, shows nowadays. She needs dmg reduction piercing desperately to be able to rise again as one of the most powerful units in the game, even more than NFU, imo. I'm crossing my fingers because I have her at +10 😬
I max merged her on release. I was so excited for her to come out I saved so many orbs. Hoping her refine is really good! I definitely would like dr piercing and the extra movement
Also fantastic video.
Thanks
I honestly think that B!Eirika is still a solid unit. So I am expecting not too much in her refine.
She is definitely solid. Its just speed power creep hasn't been kind to her
Even without a refine she is still one of my favorites to use. I can only hope IS makes her even better. I agree though damage reduction really do be something I have to consider all the time since it’s practically a coin flip whether she kills or not. Amazing ideas oblivion
Theory:
“If unit’s HP >= 25%, grants +1 mov for one turn and +5 Atk/Spd/Def/Res during combat, and inflicts Atk/Spd/Def/Res -X (X = Number of spaces unit or foe moved before attack + 6, max:10) on the foe during combat. If X >= 8, grants DR piercing 50%. If X >= 9, unit deals +7 damage per attack, and also unit heals 7HP per attack.”
Maybe a mini special spiral effect like A!Mareeta or times pulse but this seems nice.
That sounds solid 👌
B! Eirika was my mainstay when I first started playing the game last year, want her to come back strong with this refine.
Considering Brave Eirika's weapon is a spinoff of Duo Ephraim's and of course she is dressed like Ephraim I can believably see her getting "+1 Movement." I wonder if her weapon's text box will be just as big as Duo Ephraim's?
Hopefully not lol. We don't need any more descriptions that big
I've used and +10 her since release and based on my experience, this is what I think would basically help her at least survive in the meta for quite sometimes:
"If unit's HP >=25%, grants all stats +5, and neutralizes unit's penalties to those stats during combat. If unit's HP>=25% and unit initiates combat, unit deals damage = X*10% of foe's DEF (X = unit's max special cooldown value), and if special triggers, neutralizes effects that "reduces damage by X%" from non-Special skills and reduces the effect of [Deep Wound] by 50%."
I think this is the best but would never happen (just put everything on her):
"At the start of turn, if unit is within 2 spaces of an ally and unit's HP >=25%, unit can move 1 extra space. If unit's HP>=25%, grants all stats +5, and neutralizes unit's penalties to those stats during combat. During combat, disables skills of all foes, excluding foe in combat. If unit's HP>=25% and unit initiates combat, unit deals damage = X*10% of foe's DEF (X = unit's max special cooldown value), and if special triggers, neutralizes effects that "reduces damage by X%" from non-Special skills and reduces the effect of [Deep Wound] by 50%. If unit's SPD > foe's SPD, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if foe initiates combat, unit can counter attack before foe's first attack. During combat, disables skills of all foes, excluding foe in combat"
Interesting. Why do you think she needs anti deep wounds? Just for surge sparrow?
@@Oblivionknight I don't think she needs it but it's just nice to have without sacrificing other effects cuz deep wounds is not that common. I've tried other A slot skills like catch/solo/clash but they don't seem to work as well as surge sparrow. Her 30% DR is not enough to keep her safe for the next combat, so self-heal can make her reusable without healers in modes like arena/aether raid and pve maps.
Great vid! I theorycraft her with Clash effect (just to update her kit with modern melee cavs), Dodge and Special CD Charge +1 (both effects her Legendary has), Pathfinder after combat (her summer alt has Guard Smoke), besides "unit can move 1 extra space" and "unit cannot be slowed by terrain" (effects Duo Ephraim's refine have). That way, she could be a premier PP Melee cav nuke and be a great hit and run or galeforce unit with the amount of mobility she would provide.
Id love that
Imagine if they give BEirika the same "you attack me first" effect from SEphraim hahaha that would be hilarious.
Jokes aside, I think she's okay as you mentioned, she only really needs speed, also her other primary weakness is just the enemy tanking into bonfire, that has been the bane of her existence since release so it would be cool if they gave her a super guard like effect in which she inflicts -2 to the special cooldown per attack, that would be neat.
Now that you are saying it, I think a special only for cavs and fliers would be very cool and only fair, cause infantry and armor got it...I think something like "Charging Storm" for an offensive one and "Armored Joust" for defence 👌😁
Nice names
Ponytail POWER MAXIMUM
I'm gonna be honest as a casual user of her, i never felt like Brave Eirika fell down as a unit Really curious to see what IS will give her
Saya hanya kurang eirika summer aja
My expectation for this one is a combination of Karla or Nanna's DR piercing (leaning towards Nanna since Eirika was designed to kill on follow-up rather than first hit like Karla)
bonus stats + a clash condition to get more, OR have it scale on your max special charge
Breath and Defensive Null Follow-Up (Aether spamming, anyone?)
And Eirika is honestly the one that makes me believe the most they'll do CYL remixes, not because she needs it, but because it feels like a no-brainer to give moonlight bangle the Lull/Dull effect, and it could even have the DR piercing on it, since MLB is already the reason she can nuke in the first place.
I understand them not doing remixes for previous years since not all 4 winners had PRF skills, but I feel like it's better late than never for this one
I'm not gonna lie if they start doing cyl remixes and don't do cyl 1, I will be SALTY
I'm just here waiting for my Legendary Corrin refine/remix.
I hope they do Eirika justice because Im afraid that her reign of terrorizing the early SD meta will cause them to give her a tame refine like they did with other powerful brave units like Veronica
Im expecting EphraimDev to give Eirika the LNana effect
I'd like to see IS put a variant of DR piercing where the higher the foes DR is in the first hit. Half of that she steals as True DR on herself for when they counter attack, and the other half is transferred as true damage back at them with DR halving or piercing applied on that 2nd hit
It would be a unique way of handling DR meta that's not the same old same old one shot meta we have. Also makes it easier to proc things like galeforce since you probably aren't killing in the first hit but absolutely will on the 2nd.
I've been considering a DR "stealing" weapon for a long time now
I think an important buff to B!Eirika needs is simply more DR on the enemy's first hit. 30% is severely lacking in survivability when you're expected to fight 50+ Def Bonfire counterattacks.
Honesly for me id like full nfu, special piercing, breath effect, and desperation and maybe +1 movementand clash skill and the funny one would be brave effect also maybe raise her DR to 40%
Me using my + 1 brave Eirika with precharge moonbow with Askr to Nuke people +10 Near save bedels, believe she is still a monster. But yeah give Her the anti DR
Imo even if she just gets Null-DR and extra speed (preferrable 5+) she will return to the meta
Eirika has the potential to become one of the strongest combat units in the game, I hate that this video made me hype for what she could get and I'm going to be disappointed when she gets a bad refine like "can go through forests"
Being able to go through forests would actually be good for SD
I think It would be cool if she got null unity.
Given the current status of the meta, I think thats coming sooner or later
Idk if Eirika would get that but I'm sure somebody will
She has aged the best for sure, but I am a bit hopeful they rein in the refines compared to previous years just due to how strong and recent they are in relativity to refines. And maybe skip next year cause like. I don't want refines for BSeliph and such already LMAO.
I'm mainly hoping for stats and CD Acceleration, but if we get bonus movement and full duel phase NFU, that would be huge. She just needs a small shove to get back near the top of the game (not the tippy top but even +5 to all stats would do wonders for her just for breaking through some thresholds for speed)
Nah, I hope they keep giving them busted refines 😅 I don't have many from this banner, but for next year I've got both Chrom and Seliph at high merge and they're so much fun together, so I want to keep using them
What I want from her refine:
-Null DR
-Feud
-Special Fighter
-Guaranteed Follow Up
Its sad, she no longer deletes my duo idunn anymore haha
Ok hear me out, totally no bias here, but Eirika just should get all of these effects just cause :)
She needs either DR cancel or extra mov, otherwhise she cant compete with todays cavs
She's... bad? She still one shots pretty much anything I send her at.
She's not bad. She's just not meta atm, but with her refine I'm sure she will be ridiculous again
Anti in combat buffs on foe and anti in combat debuffs on unit. With the way some units debuff your combat in attack, this can be great. But probably non synergistic with the dmg based on foe's def.