Bruh i did the glitch to get out and i wanted to see if, "if im out here apparently i cant fast travel" so i did and well i fast traveled onto a bunch of wolfs or dogs of som sort judt to get butt fucked by em and die, and see i dont got a xbox 360 account anymore so i cant save anytime in the game and it automatically restarts the whole game, so i did this just to get fucked in the ass by dogs😁👍
I've actually gone through the whole game (including all DLCs) and picked up every. Single. Item. In the game and either stashed it in my novac room if it was worth keeping or sold it. Took a long time.
@@snxffys6436 tbh as a child I used to get freaked out when there's suddenly a red dot on my compass even though it turned to be some insignificant mudcrab.
@@snxffys6436 more like "this can only work in fallout New Vegas because of how awful fallout 3’s enemy detection radius is", the detection system was made for Fallout 3, Fallout New Vegas came out October 19, 2010 and Skyrim came out November 11, 2011, yes I also was slightly surprised since I knew that New Vegas is old but it being younger than Skyrim seemed really wrong to me, turned out that the feeling was correct
I remember the first time the New Vegas battle music played when there wasnt an enemy around. Genuinely terrifying experience since i was little and could barely defend myself.
i think a scary part of playing through something like this would be seeing your resources slowly get used one by one till eventually you're left with no healing and no weapons no armor nothing
16:20 he picks up water, not dirty or purified just water. that’s such a small change but as someone who spends so much time playing this game something that small was oddly unnerving
@@Fr3nzeeany water in the base game either is “purified” or “dirty” there is no item in the game just called “water” so after playing the game and having to watch out if the water your drinking is safe, seeing “water” with no indication to its condition or contents is extremely unnerving.
(Old timey narrator): “And not just any normal Tuesday either, it was that bland, so plain your tasting vanilla in the air, with a sepia colored filter type Tuesday, bland and usual as could be.”
@@thesansthatasked “and not white bread with anything on it, it wasn’t even toasted, or even an additional slice, just a single slice of plain, untoasted, and generic as possible white bread.”
@@that_Dominic_guy “actually Jim, I think I’ve heard some news around the office that some kinda elder god made of roots took over Appalachia? We can’t get in cause it’s covered in a dome of huge roots, I’m talking semi truck thick, so we don’t know for sure, but I do hope that weirdness stays there.”
*menacing footsteps start approaching the player faster and faster* *camera switches to NCR ranger* ''You've done a good turn for the NCR and now we'd like to do one for you - here's an emergency NCR radi-'' *guns ranger down and proceeds into le spooky corridor*
Footsteps speeding, the sound of boots nearing, a face is visible, a suave haircut a white shirt. And the words are said "Hey, you're the guy who's been helping out Freeside. The King said to give you this."
Isn't the route closed because of what happened in what is now the divide? The NCR know the route is more dangerous now but aren't sure why so they close it. Given the nature of the divide its a pretty damn good idea.
I like how at the end you can see the number of bullets the player had dwindling and guns changing making it seem like there's a lot of things we didn't see
The hobo signs were once apart of New Vegas with an entire book so you can recognize them. However they were cut except for one, the smiley face on Usanagis clinic.
Bethesda is reallly fond of secret messages written on walls of populated areas, the hobo language, the thieves guild signs, the railroad rigns, they're just everywhere.
@@aitorleal4676 I don't know if it was Bethesdas idea for the Hobo Signs. It may have been in Van Buren before it was cancelled. Then Beth took it for Skyrims Thieves Shadowmarks.
@@aitorleal4676 this was obsidian, back when obsidian was really obsidian with the real OGs working there. I look at fallout as two distinct entities under one name: non-Bethesda slop and Bethesda slop.
@@RomanvonUngernSternbergnrmfvusI dont consider Bethesda's fallout as slop. Slop is getting the same game yearly (Call of Duty, Just Dance, Previously Skylanders)
I wasn't sure at first that it was constructed lmao. Thought it was dev assets left for the game, like those hidden test rooms you have to use commands to get into, which let you test things and use them to load other materials more efficiently.
8:19 Also the Mojave Outpost is completely barren in that frame. No friendly npcs in the bottom left corner, and when he zooms in even trooper npcs which are supposed to wander around at night are gone.
@@leoorton6533 Also the error notification in the top left when he tries to fast travel is kinda spooky. "voiderror:inprogress" or something. Just gives me the creeps
@@treehugger8858 Funny enough, that's an entirely reasonable error message to get in this circumstance. A "Void Error" would just mean something is loaded into the 'void' (the area outside the designated map), which... yeah, that's the point. I don't bring this up to say you're wrong, rather to point out how something entirely banal can become so unsettling under just slightly different circumstances.
@@trianglemoebius It's mainly freaky to me due to how alien it is, and how it ominously says "inprogress" like there's nothing the player can do, this is just what the game wants to do now.
40:48 a little detail I think adds to the dread, the game has switched from the caution icon (e.i. enemies nearby) to danger (e.i. the player has been found by said enemies)
13:27 This message is actually in the game! From a cut section of the tutorial teaching you about grabbing physics objects in Doc Mitchell's house. You can even trigger it yourself, by pushing Z on a brahmin skull in his house Edit: One thing I haven't seen anyone mention... The helmet drb0sch is wearing is not in the game! It's cut content from (i believe) Dead Money, and is unobtainable without console commands or mods. Also the same model is used for a "Raider Blastmaster Helmet", but it's also not in the game, just in Fallout 3. Post-Edit: I must have been really unlucky to never have gotten that helmet from the Khans, but also never have I seen it carried by fiends...
@@calebd3947 Theres also one at the long 15 if you nuke the ncr. Its out of bounds since you get insta death when you get close to it but theres also a toy car which can be moved who also displays that message
The scariest part of the entire video is the fact that this dude, who is covering a New Vegas ARG, has a NCR Ranger costume, knows all the Fallout mechanics, equipment, and general game lingo and references - has never finished FNV.
Tbf I also have never technically “finished” fnv-I simply haven’t sat thru the end slideshow in any of my playthroughs bc I don’t want to lose access to my save file LMAO
True like I thought it was really cool; ik it was fake and wanted to check it out just to see; and once I watched more of this and he explained mad god (a movie I have seen) I realized yeah this shit is just a creepy pasta 💀💀
at 35:12, when the drb0sch removes the body's mask, the face is completely missing any skin, like the Marked Men of the Lonesome Road dlc, who were subject to radiation storms and became pretty much completely flayed. i dont know what significance this might have, but its not possible for the player to look like this without mods.
id like to point out that, during the portion at 40:47, the player is wielding a chinese assault rifle. this weapon, while it does appear in fallout 3, does not actually appear in fallout new vegas except as part of a pile of debris from a destroyed weapons cache in the quest "how little we know". the chinese assault rifle also does not hold 30 rounds in a magazine, but rather 24.
36:05 it is an effect of a nuke thats seen in the Lonesome Road DLC. With all the barren landscape, part of the Strip's wall at 16:42. With House arrested, I think all this reflects the setting of this alternate FNV made by Black Isle: House not being present there to protect (Las) New Vegas from nukes
The reason they're rewarded XP when picking up the briefcase is because it's the same function as disarming a landmine/trap, which gives you XP. It's also why he had to press twice before picking up the brief case.
@@kinsan89 you meet mines pretty early in Primm on your way to that outpost, it's really hard to miss them, so it's doubtful even if it was his first time playing, he could forget that interaction, though.
The running at 30:40 is so unnerving to me especially because I’ve played fnv long enough to know that all human enemies have the exact same walk speed. So whatever is running down that hallway is either not human or is pretending to be one which is arguably worse. Edit: w replies
@@AlbertoSantosDumont819 This is a tride and true argument people will always misremember for these games: Your agility does not affect your running speed in Fallout: New Vegas NOR Fallout 3, the only things that affect your running speed are the perks (Travel Light in New Vegas) and the class of the armor raging from Light, Medium to Heavy. Even though it's not relevant to this conversation, I feel it's purdent to mention that Fallout 3 doesn't have an armor class system like new vegas, so the speed deducted from your base speed is determined by the *weight* of the armor (e.g. power armor will slow you down because of it's weight not because of it being power armor)
Don't know if someone else already said it, but at 38:27, the quote "Its purpose is to promote interest and provide training in military communication procedures and equipment" comes from a 1970 video for MARS (Military Auxiliary Radio System), which is a global communication network.
This makes me want to make a game where it's absolutely normal but if you get outta bounds it turns into a literal horror game. Like if you found a door in animal crossing and it turned it into silent hill.
I mean. To be fair. That exists in a way lol. P.s. Referring to the Gyroid effect. I played with that ON. 🤣 I love creepy effects in innocent looking games.
I remember watching Jacksepticeye play a game way back in the day (like, before he even had a 100k subs) and it's premise was something very similar to that. The game starts out normal, but a "glitch" or something causes it to turn into horror
Just a little complement about the fish during 19:01 : During the game, when you're visiting the Mojave Outpost, if you talk with Cass about why she took up caravanning, she responds by saying she "took to it like a fish in water". Then, the courier answers: "what the hell is a fish?", a little nod showing fishes on a surreal place.
45:47 I believe those are more connected to fallout 2 since giant head structures are something used at the start location and at the oil rig the last location where the chosen one goes
The idea of walking around seeing a skeleton that emits high rads. Then possibly getting rad spikes randomly knowing it moves around would make for an excellent horror moment
fun fact, in fallout 4 they wanted to add a giant ghoul called the Maypole as a boss character that would have functioned pretty similarly to this comment. they did end up adding a similar villain in a tabletop fallout game.
Unsure if anyone else posted this already but the audio playing at around the 38 minute mark is audio of the senate hearing investigating Howard Hughes and his use of wartime funds. The [unintelligible] name was Brewster, senator Brewster was heading the commission, that voice is Howard Hughes himself, real life inspiration for mister House.
the first part of the audio actually frm a interview w Dr. James Moore about MK Ultra and its use on civillians ua-cam.com/video/ulb27LVPEAA/v-deo.html
"Hold your tongue. Nothing is here. Doubtful." The chill I got translating those key signs into "Stay quiet, I don't know if you're alone here." as a relayed message to anyone who finds it, that's _really_ good stuff.
its funny cause i know you've never even tried because those are the only people who complain the ones who dont take 5 mins to download like 3 or 4 things
I feel as though this entire ARG is connected to Lonesome Road in a very interesting way. The presence of Lonesome Road exclusive items in the shack, the military logs, the destroyed radio towers and wreckages, the fact that he entered through the Canyon Wreckage (the area where you enter Lonesome Road), the beta sleeping bag, which seems to be a test version of the Roughin’ It sleeping bag from lonesome road, the briefcase that works like a mine and completes the quest when it’s delivered (much like how the Courier delivered a package that nukes the Divide), the nuclear missiles that are stored in the basement, and most damning of all, the fact that the episode “salvaged” most definitely takes place in the Divide after he leaves the void. I believe that this entire ARG is meant to be a surreal interpretation of Hell specifically for Courier 6 after he was shot in the head. He went to Hell because he nuked the Divide, and now this is his torment. Edit: Some proof for the hell theory: 3:24 in nadir, the hand of god appears 5:00 in nadir, an oversized guitar with a corpse. 5:32 in nadir, the knife wedged between two ears appears, These are all paintings based around hell. The symbolism for hell IS there
This is also interesting, because Van Buren also shares a lot of similarities to Lonesome Road, where you need to choose which faction to nuke at the end of the game.
Yeah, that theory makes a lot of sense to me. Additional evidence to me is that at 35:10, whenever the player takes the helmet off the corpse of themselves, it's a Marked Man ghoul underneath, not a normal player face.
It wouldn’t really fit in the game if it was an actual literal hell, however something like this in the way of a vision while in a coma before victor saves you would bring a lot more weight to the karma system. Like honor in red dead 2
Imagine if the lonesome road dlc was just this, where you went beyond the map where you're supposed to go and just kept finding things out there that told this story
One thing about the use of vanilla gameplay that I love is that the vanilla flashlight isn't directional, it's just a sphere of light that sticks close to the player. This adds to the tension since both the player and I know that the only way to explore the dark sections is to get close to whatever is in the darkness. There's no luxury of having a long beam of light to see the horrors from a distance.
"vanilla gameplay" aka just the the game being played on console. I love how when people talk about NV, they just assume everyone plays it on PC with mods. As if the game was only ever released on PC, lmao
@@Utonian21 That's not at all my intention. Just pointing out the choice since it's a creative project and could have included mods if the creator wanted to, but they stuck with vanilla game mechanics and that had a cool impact.
I think the picture of Mr. House leaving a plane may actually be of Howard Hughes, notorious billionaire and flight enthusiast. Also the facial template for every rich video game character ever.
It is, but considering Howard Hughes served as direct inspiration for the character of Mr. House, it's likely that it's inclusion is meant to be about Mr. House.
@@AzziSenpainot just somewhat, howard hughes was the major inspiration, from robcos name, to the attitude to vegas, to the eccentricities, to the look and speech pattern, hes hughes if hughes was into robots and not aircraft. Fun fact the whole bit about house digitizing his favorite gals mind and never physically touching the ladies back when everyone had bodies is based on how hughes later in life became a recluse and only talked to his favorite gal using a recorder passed between doors
The inclusion of Goya's black paintings made me think of the concept of art for no-one (and i must recommend watching Jacob Gellar's video on that topic). Goya's art was created for nobody, not even himself, to see. Much like putting all this outside of the map of the game, where nobody should ever see it.
Yes! I was immediately thinking about that video too, especially because him talking about the meaning historians have ascribed to the Black Paintings is what my view has been for ages
I was just thinking that too this series would be so up his alley the intersection of video games and art history particularly as well as Borges and the philosophy of art. I don’t have Twitter anymore but I think he’s still on there if people want to boost Sagan’s video to a larger audience with more of an art history lean.
I feel like all of this in and of itself could be a case of art for no one, a deep and intrinsic, supposedly meaningless hellscape created by the devs and left outside the boundaries of the amp itself, lost and forgotten for over ten years only to surface out of the blue.
One day before you uploaded this Bosch released another video titled “nadir”. A nadir is the opposite to the zenith, and a zenith is the highest point of something; commonly used to refer to the sun in its apex. So to me, in the newest video, the title nadir implies that it is the lowest and darkest point of Bosch’s journey.
my excitement skyrocketed when i realized it wasnt just using new vegas as an example of game boundaries and is inj fact entirely about a new vegas project
Same. I thought it was gonna be an essay about why there is still an wide stretching but empty area after the game boundaries even though there is nothing there.
I've always thought just in general that it would be a genius idea for a dev to add hidden content that's similar to all this creepypasta shit that people fake. Like I'm almost surprised it hasn't been done yet to my knowledge
it be cool if they made a horror side quest but leave no real answer to why the quest was there no ending where it reveal to be a serial killer or cult just abruptly stop in a omnimus way
I know this is probably a joke comment, but what if you’re right? We saw earlier what happened when he tried to unlock the door with console commands. What if the 'entity' doesn't acknowledge or accept the use of such game mechanics? What if he already tried VATs once, but his enemy didn’t slow down?
haven’t gotten this far but that would be my saving grace if it were me, then again it’d be HORRIFYING for a fnv arg where he enters vats and the enemy just.. continues to move.
@@ProKirillfan69For a moment I thought you were going to say “and it’s 0% chance to hit at point blank” and then you mentioned the enemy continuing to move I realized that my suggestion happens all the time in the game and yours is far worsw
Two things: 1) I think the ultimate compliment for this series is how many people share their insights in the comments. People big into New Vegas have noticed stuff like the player encountering non-existent items and the pursuer's footsteps being faster than a human's could be in-game, or the ties to Van Buren and how much the 'intro' video changes everything while being less than a minute long. Then you have stuff like the Gulf of Sidra incident and the references to gnosticism and modern philosophers. This series was made by someone who loves the game and has a really wide list of experiences to draw from and it shows. 2) If the name is truly a reference to Hieronymus Bosch (which it probably is), it's pronounced closer to 'boss' than 'bosh'. No I don't know why it was written with a c which implies 'bosh'. I have a weird mandela effect in my head where I remember it being pronounced "Bock" or "Bosk" and when I double-checked just now it changed.
it's written with a c cause old dutch always ads ch to the an s sound, why that is is anyone's guess but i think it was a way to spruce up the written language to make your name seem intelligent and pompous hieronymus is also a latinisation of his dutch name jeroen, and people at the time latinised their name to show others they could speak latin and were therefore intelligent. A lot of intellectuals in the lowlands at the time latinised their name for that reason, so Bosch being pronounced Bos is probably a result of that latinisation. in short, Hieronymus Bosch = latinisation of his dutch Jeroen Bos
I always find it funny when people think the timeline shifted around them and not that their memory could simply be... wrong. I hate to break it to you, but human memory is truly quite faulty, especially as we age.
The part where Dr Bosch runs down the hallway while heavy footsteps get louder gave me chills. It's 5:17AM, I've been up the whole night, the sky is already bright.
I wonder if the lonesome road nukes kill whatever is out there. Edit: Actually, having seen more of the video, I think this could be seen as a horror version of the Lonesome Road DLC? He visited the Canyon Wreckage where the DLC starts, he saw all the nukes hidden underground, he visited the ruined city, he went through the canyons of rubble and stuff, it seems like he's being followed by someone he sees signs of but never meets, like Ulysses, and he's being left uncomfortable messages aimed at him personally, instead of something he represents like a faction, again like Ulysses. Honestly the more I think about it, the more I think it at least pulled some inspiration from it, if its not actually about it. Also, the corpses he finds, 'The Last Men', brings to mind the marked men.
The nuke you're talking about hits the Long 15 that's occupied by the NCR, you can visit the ground zero after you launch the nukes by going through the (now unlocked) gate at the Mojave Outpost. It's just a bunch of ghoulified NCR troopers. The mushroom cloud you see is just an effect.
Gotta say this series resonates with me so closely. As a kid I always liked trying whatever I could to get out of bounds in games, or at least stand in places the developers didn't expect me to stand. Nowadays games are way "sturdier" and it's harder to accomplish things like that but whenever I do come across a game that seems to be loose enough to be explored out of bounds, I like to poke around at it. And this series is basically what I had hoped would happen whenever I did go looking around out of bounds lol
i gotta say, i really appreciate that instead of trying to figure out a "story" or solve the misteries of drb0sch, you decided to do a thematic analysis of it. a lot of times people focus on deciphering the plot of a work, ignoring the true meaning of it. as jacob geller put it , "its different to ask what the story of hotline miami 2 is, than to ask what hotline miami 2 is *about*"
@@XX-tn2fs I would argue that the Doom community fits the bill better than FNV as having the most in depth and batshit insane modding scene. This does not mean I don't have respect for the FNV modding scene.
@goodhandle207 I would have preferred that honestly. Creepy pastas are boring as is, but making one about a video game always...hits even less? Like it's not scary to see things happen in a video game. Things are literally programmed to happen in them.
The most utterly disgustingly terrifying part of this video that had me on the verge of existential despair was that… Sagan hasn’t even played through new Vegas fully..
An odd thing to note is that, once Bosch is deep into "The Wastes" in the final videos, there's some differences. Instead of a "Flare Gun", it's a "Signalling Gun", and the Chinese pistol and Assault Rifle are both absent from NV-they only appeared in FO3. I think the Lucky 38 Photo is showing the Lucky 38's laser missile defense being used to stop some of the bombs headed for the Las Vegas strip... But, without him, without the defense of Vegas... Why would the NCR even build the outpost in the first place?
It is still a hotbed area for vaults; which are an invaluable resource if the NCR can delve into them, and presumably without House, Vault 21 is still sealed and intact.
Without House, the Hoover Dam may have still survived in some fashion, likely at least enough to still be worth restoring to full functionality, and that was always one of the primary objectives for the NCR.
@@ChaosWolfRiderthe north of the map contains two unexploded nuclear bombs that actually landed, so it’s safe to assume nellis would still exist too. Fortification hill would also be valuable depending on if it would still be used as securitron storage in this new timeline
It should be noted that the bunker that Dr.b0sch explores contains The Platinum Chip, which could imply that even at that point in the series, b0csh was already in a different world of some kind (since the platinum chip would have no reason to be there).
The push Z to release skull is also an ingame tag, its tied to the skull in Doc Mitchells house! Also, a toy car in Carville Bay in unpatched games. And the briefcase XP is tied to disarming the "mine". Also, the heads in the cave could also relate to a cut tribe from Van Buren, who never emerged from Vault 29 and live in cliffside dwellings. They had a mother goddess, so the head could be a less literally reference to the assets previous use.
@@Limbbiscuit No, before that. During development, some of the developers had thrown around the idea of having a joke ending where you ask to leave for California, leaving Vegas behind and rolling credits. It simply got repurposed for Lonesome Road.
Something I'm surprised hasn't been noted is the significance of the briefcase. The connection to lonesome road in the series is blatantly obvious, from the appearance of the canyon wreckage to the flare gun and MREs they find in the shack. The image of what appears to be the lucky 38 with missiles in the sky may be an image of the day the bombs fell, before house's anti-missile defenses could destroy them. As for the briefcase itself (and why it acts like a grenade), in lonesome road it is revealed that the courier used to deliver packages to the divide, before delivering a mysterious package that when opened activated many of the nuclear warheads underneath the divide and destroying the whole region. Could the briefcase be this package trying to set off the bombs again?
That makes a lot of sense. Cause he puts the briefcase down in the pod room, after having seen all those underground nuclear missiles, Then when in the wasteland again he's running through that crack under the radio towers and there's loud explosions all around.
@@cyber1ifeconnor No it didnt. The package contained a detonator. The Chip is literally just an advanced flash drive. You realize that the package got blown up with Hopeville? So it couldnt be the chip unless someone dragged it out of the nuclear crater
For those who dont know, (25:00) Trimorphic Protennoia References three descents, Thus making the three descents the player has made further tie into the story, Also the first descent of Protennoia Refrerences Speech, That is why it increases their Speech level.
tbh video went from "look at this arg where a player goes out of bounds and weird things happen" to "we will never find the reason for why we behave the way we do"
A skeletal figure that emits intense radiation sure sounds like the sorta demon that might haunt you if you caused a nuclear detonation, like the courier causes at the end of lonesome road
Which notably gives you access to an area beyond the Mojave outpost if you nuke the NCR. Also might be worth remembering that in the videos they get to the other side of the canyon wreckage which is where you enter lonesome road
i think the best example of out of bounds is still shadow of the collossus were you can find entirely designed and rendered unused areas meant for bosses that didnt make it
And its like part of the lore that the original colossi (that got cut) were actually the ones that were originally slain and their bodies built the shrine of worship (not communicated ingame but revealed in a design document)
Another good one was an iPhone MMO (Graal Online), people found entire towns that weren’t released yet with little construction workers sitting at all the benches and chairs. By the time they actually released those areas of the map some of the buildings were different and the construction npcs were gone. Unfortunately I’ve most lost of the links.
Hoooooly shit that was SO GOOD. Honestly the best, most concise and most gripping breakdown of an ARG/creepypasta that I've seen in ages. The ARG itself is already amazing, but by breaking down and explaining the plethora of literary references etc you've made this into such an enjoyable watching experience that I actually found myself sitting on the floor for an hour, completely glued to the screen. I also loved the live action bits, they're a very cool idea and bring so much immersion! Thank you so much for this lovely video, I'm definitely going to watch this many times❤
38:41 The quote "regardless of who was responsible I don‘t think anybody working in that time in the remotest ever thought that it would blow up into the kind of thing that it did" was said by Tom Slemen, a writer, in the documentary series "Drama out of a Crisis: A Celebration of Play for Today." The documentary aired on BBC Two and was about the "Play for Today" anthology series that aired on the BBC from 1970 to 1984. Tom Slemen was describing the unexpected impact and controversy surrounding the 1976 "Play for Today" episode titled "Scum."
This bosch guy is ancient, isn't he. References to gnosticism, obscure docus, Borges, modding skillsets that honestly match a legitimate quest developer. I wonder if it's someone from the original Black Isle Studios team, and a brief insight into what Fallout 3 or Fallout NV would look like if it were released by them.
@@zasterheffor Literally commented this before seeing this comment. I am starting to believe this is the case. The excellent storytelling, the old references, the passion around the project, and finally the specific references all seem to indicate they have been wanting to do this for years.
@@Гангстер-с6фsame, him not using vats to blast whatever was tryna get him in that last clip is way too unrealistic. i woulda blown that things limbs off 6 times over by the time it caught me
"But I know there are people out there for whom this is exactly what they have been looking for." When I was much younger the original borderlands came out. Back then I was a kid and had no money so I played every game I had for absolute ages. My friend told me one day he had found and I quote "A seemingly endless desert." On the map where Skagzilla resides there was an area you could ram a car into and get through the cliffside. From there a number of precise jumps would lead you further outside the map to a massive expansive desert. The Seeming Endless Desert as we called it stretched on larger than the map itself (or so it seemed, I never actually checked) made even larger by the fact that a vehicle couldn't be brought there, and so everything had to be done on foot. Within this desert were windmills, large rock formations and other random scenery. It was eerie and far too quiet. (not helped by the fact that I had for some reason turned the games music off entirely) My friend and I made many treks to the desert to see what we could find. Not only there but in other maps as well we would break out of bounds and find things. Once even finding the corpse of the Raak Hive boss laying far out of bounds on a map it does not spawn in. I have one extremely distinct memory though that at the time sent absolute dread through me. I was exploring the desert while a different friend was messing around in the normal area of the game. While out in the desert I found one of the windmills had an interactable button on it. Pressing it nothing seemed to happen but for some reason I was drawn to one massive pillar of stone that towered over the rest of the desert. I headed towards it and as I drew nearer and it filled more and more of my screen it happened. The screen shook violently and a massive roar emitted from all around me. I froze and was panicked, looking to the sides of the pillar ahead of me, waiting for some behemoth to charge out and kill my character. Nothing happened. I soon realized that while I was doing this, my friend went to fight the aforementioned Skagzilla boss. At the start of this battle the beast roars and shakes the screen of all players on the map, regardless of where they are. I have been chasing that feeling, that high almost since then, finding things in games that aren't explained, areas that are too empty and everything in-between and I have always wanted to make a game, or find a game that tells it's own story but has an entirely different, much more terrifying one hidden just outside it's bounds. This is exactly what I have been looking for.
@@ncrranger6327 sadly didn't have that game but my friend did and you bet your ass once I found out you could go there I made him do it. Same friend who found the seemingly endless desert too come to think of it.
@@xxadder114xx i just bought it yesterday cause it was on sale and honestly im glad i got such an amazing game at like 10€, if you can check it I'd recommend doing it, i feel like a kid again playing games and trying to uncover secrets in them, like half of the time i played i didn't fight the colosi i was just exploring the ruins of the forbidden lands and taking cool screen shots
One thing I've noticed but am not sure the intention of: several of the videos begin with the distinctive sound of an SMS signal when picked up as interference by a speaker
I always find these kinds of things to be a lot creepier and scarier than actually scary games. I want more games to have these kinds of mystery because not only is it thrilling, it's a great way to keep the game lasts by making people think and talk about it.
38:12 that recording is from an old interview with some CIA rep or agent where the interviewer asked him if he thought MK Ultra would grow into the scale that it did at the time and how he felt about it affecting innocent Americans. I couldn't find the original interview but there is a snippet of it in a Phillion video from a year ago about MK Ultra. It's in the "End of MK Ultra" chapter. If anyone wants to check it out and find that original interview feel encouraged to. I just wanted to dump the MK Ultra context in here since it seems pretty thematically important and Sagan didn't know the refference.
Some important context was left out at 14:20. That's not a schematic. It's a HUD tape. All aircraft have Heads Up Displays, communicating altitude, amount of G's being pulled, speed, and displays weapons information. The HUD shown seems like one belonging to an F-16 judging by the size of text and its layout. The line going up and to the right is a gun pipper, only appearing when the pilot has selected the gun and turned their Master Arm on. And that specific pipper is in manual mode, indicating that the aircraft could be damaged and unable to lock targets for the gun. Forcing the pilot to do it manually. The length of the line also indicates a hard bank, and large bank angle to the right. Definitley mid BFM dogfight. No idea why, but for some reason there's a need for the story to include some sort of aerial engagement. Odd...
That Saturn painting has always given me chills. The facial expression makes it look like he knows what he's doing is horrible but can't control himself
i'm not gonna lie if you've ever seen anyone eating while maintaining eye contact with you it evokes the same feeling, it's wrong but it's not threatening it's like an uncanny valley - esque, feeling; but a unique feeling entirely.
There are two very curious things that go along with it being one of the "Black Paintings." 1. Goya did not name it, it was named after his death, with only an assumption that it was meant to be Saturn and not just depicting something more horrible. Saturn in particular was found on the walls of Goya's dining room. 2. The painting original had... erect male genitals. Very uncomfortable indeed.
The lines from 38:20 are from interviews regarding MK Ultra and the guys response is to the fact they were dosing unsuspecting people with LSD and if he felt bad about it.
there is nothing, NOTHING more terrifying in these kinds of videos than footsteps in the dark getting closer. love new vegas btw glad u helped me find this
@@PwnopolisWow that's just awful. An entire sit dedicated to porn mods? Get a life, losers lmao. What's the site btw just so I can avoid it in future???
It's worth mentioning that all the key members of Black Isle Studios later formed Obsidian after its closure, meaning, under the guise of Obsidian and under the supervision of Bethesda, New Vegas is the Fallout 3 Black Isle Studios never made, I am surprised you missed this link in your research.
somthing intresting is that the paintings made by goya featured in this where never meant to be seen by the public, but the reason they where found in the first place is that after he died a handful of years later, whoever was living in what used to be his house took down one of the walls and found thoes paintings behind the walls. simular to how dr bosch finds everything in the series by going out of bounds
One of my favourite bits of trivia! The painting was named "Saturn devouring his son" by the people who discovered it, as they interpreted it as a scene from the Roman myth. Nobody knew what Goya intended the meaning to be.
31:58 it's pretty clearly an alternate timeline where not only did fallout stay with interplay and Black Isle, but Everything from Van Buren ended up in New Vegas, too
I really love the idea of an area of Fallout stretching on FAR beyond what the original scope of the game was focused in. I feel like Fallout 4 could have done this very well with the glowing sea, making it stretch on far longer than it did and having expansive new stories out there to tell and a ton of replayability.
I think I remember getting creeped out at seeing the map screen while in the glowing sea, you would assume that the checkered box around 95% of the game world is the only spot you can be in... then you go to the glowing sea and end up *outside* the box telling you "You should be in this area, right here." Edit : Spelling error with "map screen while in the glowing screen"
That is a normal thing when you work on a real big project, you just create a test/dump zone and run all your tests before trying to add on. But yes... this make the out of map things pretty creep.
Maaany years ago when windows 95 was the newest pc operating system i had a game called "G-nome". A first person mech and combat vehicle shooter. I will forever remember what happens if you wander "out of bounds" . Upon crossing the map perimeter you get a transmission from orbital satellite informing you to turn back. If you dont, the next thing you hear is "Ion cannon ready...have a nice day" and boom huge beam from above completely annihilates you no matter what vehicle you are in. I was around 11 years old at the time, Im 38 yrs old now and i will NEVER forget that epic mind blowing scene. 😂
This reminds me of a glitch I like to call the Twilight zone. It was a glitch in TTW (mod) where whenever I exit the docs house every object is gone (like out of bounds) and my name would be blank and every stat set to one.
It’s not a glitch with TTW. I’ve had that glitch before and I didn’t have TTW installed. I’m trying to think about what I had installed on startup and the only things that I really had were JAM, NVEC, the someguy and overseer series’s, and a bunch of miscellaneous mods
@@FloofMother Mods that give you a body in first person do it by spawning a NPC at the players location that copies their movements and hiding them when in third person. Maybe some third person replacers do the same. I think the glitch here is that somehow you spawned in as that NPC and because you're not technically the player ,"you" aren't close enough to the objects for them to spawn in
14:17 Those actually aren't blueprints. That's an F-16's HUD camera. Particularly from footage of STROKE-3 (Maj. Emmett Tullia) defending against 6 SAM launches during the Gulf War.
Is this the same event which the famous pilot audio is from, of the man evading several Sam's? Sorry if this is vague but there might be something more there
The most realistic part of this is a FNV player finding a hunk of meat named "remains" and immediately eating it without a second thought
relatable
@@_xiryu_ Chief ?
Bruh i did the glitch to get out and i wanted to see if, "if im out here apparently i cant fast travel" so i did and well i fast traveled onto a bunch of wolfs or dogs of som sort judt to get butt fucked by em and die, and see i dont got a xbox 360 account anymore so i cant save anytime in the game and it automatically restarts the whole game, so i did this just to get fucked in the ass by dogs😁👍
Relateable
edible
Even in a scary situation, the player still follows the rule of “take everything not nailed down”
As is tradition within RPG games lmao
It's a great coping mechanism
"if you ain't overencumbered, you got room for it"
how else are you gonna defend yourself out there
I've actually gone through the whole game (including all DLCs) and picked up every. Single. Item. In the game and either stashed it in my novac room if it was worth keeping or sold it. Took a long time.
dont ever buy no jet from the gas station bruh
If that raider ain't in yo contacts don't never buy no jet
After a little liquor I bought gas station jet and pp pills… never again.😢
don’t ever buy no gas from the gas station
You're all referring to all of those fake ass "Cannabis" products they all sell, right?
don’t wvre buy no gas form the Jett station
26:15 You can interpret this as "Don't draw attention to yourself, there may be nothing here, but I'm not certain"
Thank you the ghastly gibus from tf2
There are so many references to literature because they know what scares gamers the most: reading
You’ve never heard of Mmo’s huh?
😂
@@SBHKur0Good one 😂😂😂😂
@@SBHKur0imagine reading quest text lol
Mans never played Morrowind
my guy went west and discovered california
No wonder the devs hid it.
i mean canonically yeah the gate does open if you Nuke The NCR in the lonesome road dlc
I can confirm that its completely accurate
By the cannon, my nigga got straight to the Hub
It was better in Fallout 1...
I’ll watch your video too
Something so horrifying about being alone but seeing the caution icon
this can only work in fallout because of how awful skyrim’s enemy detection radius is
@@snxffys6436 tbh as a child I used to get freaked out when there's suddenly a red dot on my compass even though it turned to be some insignificant mudcrab.
@@snxffys6436 more like "this can only work in fallout New Vegas because of how awful fallout 3’s enemy detection radius is", the detection system was made for Fallout 3, Fallout New Vegas came out October 19, 2010 and Skyrim came out November 11, 2011, yes I also was slightly surprised since I knew that New Vegas is old but it being younger than Skyrim seemed really wrong to me, turned out that the feeling was correct
its actualy a bug in the vanilla game
I remember the first time the New Vegas battle music played when there wasnt an enemy around. Genuinely terrifying experience since i was little and could barely defend myself.
i think a scary part of playing through something like this would be seeing your resources slowly get used one by one till eventually you're left with no healing and no weapons no armor nothing
16:20 he picks up water, not dirty or purified just water. that’s such a small change but as someone who spends so much time playing this game something that small was oddly unnerving
that also spooked me. Very easy to miss, especially for casual players, but veterans instantly see it and are put off.
Just wanna ask why it puts you off so much? I don’t play fallout new Vegas
@@Fr3nzeeany water in the base game either is “purified” or “dirty” there is no item in the game just called “water” so after playing the game and having to watch out if the water your drinking is safe, seeing “water” with no indication to its condition or contents is extremely unnerving.
its just a mix of exactly 50% dirty water and 50% clean water, whats the issue?
@@santa_with_a_gun listen man that’s called gulag water i’m not drinking it either way
"They find something with inconsistent collision"
If any other setting that would be spooky, for Fallout it was Tuesday
(Old timey narrator): “And not just any normal Tuesday either, it was that bland, so plain your tasting vanilla in the air, with a sepia colored filter type Tuesday, bland and usual as could be.”
"Like a piece of plain white bread"
@@thesansthatasked “and not white bread with anything on it, it wasn’t even toasted, or even an additional slice, just a single slice of plain, untoasted, and generic as possible white bread.”
“What else is new, nukes fall again?”
@@that_Dominic_guy “actually Jim, I think I’ve heard some news around the office that some kinda elder god made of roots took over Appalachia? We can’t get in cause it’s covered in a dome of huge roots, I’m talking semi truck thick, so we don’t know for sure, but I do hope that weirdness stays there.”
the footsteps chasing him is just Malcom Holmes
"Almost took you for a raider, I did!"
Or it's private Kowalski.
"You're desecating a war memorial!"
@@colinharter4094ahahhahaha fr
*menacing footsteps start approaching the player faster and faster*
*camera switches to NCR ranger*
''You've done a good turn for the NCR and now we'd like to do one for you - here's an emergency NCR radi-''
*guns ranger down and proceeds into le spooky corridor*
@@OsnoloVrach fun fact: if you don't let the ranger talk to you and kill him, he instantly respawns and tries talking to you again
Footsteps speeding, the sound of boots nearing, a face is visible, a suave haircut a white shirt. And the words are said
"Hey, you're the guy who's been helping out Freeside. The King said to give you this."
Lore-wise, there’s definitely beasts out there, hordes of ghouls wandering. Maybe even Godzilla sized monsters.
no there isnt lil bro
@@itisgooddaytobenotdead.5126 I don’t know for sure. Maybe there is, maybe there isn’t. Would you happen to know more about it?
@@itisgooddaytobenotdead.5126look up Dawn from the tabletop rpg
Gojira magically appearing would be funny.
Isn't the route closed because of what happened in what is now the divide? The NCR know the route is more dangerous now but aren't sure why so they close it. Given the nature of the divide its a pretty damn good idea.
I like how at the end you can see the number of bullets the player had dwindling and guns changing making it seem like there's a lot of things we didn't see
all the little details are so amazing and subtle i love it
That’s because he was trying to [REDACTED]
Bros never finished fallout new Vegas but he has the whole desert ranger getup
That’s wild
you can actually get it pretty early on, idk remember how tho
It’s a cave in honest hearts dlc and it’s very easy to get
Edit: actually I think u need explosives to open it
@@MeBeingGoofy he’s talking bout real life
I got ranger armor pretty early (pre level 15) by grinding NCR quests
New Vegas is a short game too 💀
The hobo signs were once apart of New Vegas with an entire book so you can recognize them. However they were cut except for one, the smiley face on Usanagis clinic.
Bethesda is reallly fond of secret messages written on walls of populated areas, the hobo language, the thieves guild signs, the railroad rigns, they're just everywhere.
@@aitorleal4676 I don't know if it was Bethesdas idea for the Hobo Signs. It may have been in Van Buren before it was cancelled. Then Beth took it for Skyrims Thieves Shadowmarks.
@@aitorleal4676 this was obsidian, back when obsidian was really obsidian with the real OGs working there.
I look at fallout as two distinct entities under one name: non-Bethesda slop and Bethesda slop.
@@RomanvonUngernSternbergnrmfvusI dont consider Bethesda's fallout as slop. Slop is getting the same game yearly (Call of Duty, Just Dance, Previously Skylanders)
@@scottthejatt Skyrim, 76, fo4, eso.
can't believe i just watched a 1 hour vid based literally on someone constructing their own assets out of bounds lmao
I wasn't sure at first that it was constructed lmao. Thought it was dev assets left for the game, like those hidden test rooms you have to use commands to get into, which let you test things and use them to load other materials more efficiently.
Thanks for the heads up, I'm outta here
@@Suzuki_Hiakura yep they are unused assets
Its an ARG a nice one tho 😁
It took me until the blacked out faces
8:19 Also the Mojave Outpost is completely barren in that frame. No friendly npcs in the bottom left corner, and when he zooms in even trooper npcs which are supposed to wander around at night are gone.
So like, in some way the player leaving the boundaries just. wiped away the normal world, leaving nothing but the locations left.
@@leoorton6533 Also the error notification in the top left when he tries to fast travel is kinda spooky. "voiderror:inprogress" or something. Just gives me the creeps
@@treehugger8858 Funny enough, that's an entirely reasonable error message to get in this circumstance. A "Void Error" would just mean something is loaded into the 'void' (the area outside the designated map), which... yeah, that's the point.
I don't bring this up to say you're wrong, rather to point out how something entirely banal can become so unsettling under just slightly different circumstances.
@@trianglemoebius It's mainly freaky to me due to how alien it is, and how it ominously says "inprogress" like there's nothing the player can do, this is just what the game wants to do now.
Everyone went on holiday
40:48 a little detail I think adds to the dread, the game has switched from the caution icon (e.i. enemies nearby) to danger (e.i. the player has been found by said enemies)
I know right
Spooky
...
Using the language of the game to enhance the feeling of dread is genius. It's like how COD switches the subtitles to red when someone turns on you.
you can also see on the compass in the bottom left that there are 2 hostiles
13:27 This message is actually in the game! From a cut section of the tutorial teaching you about grabbing physics objects in Doc Mitchell's house. You can even trigger it yourself, by pushing Z on a brahmin skull in his house
Edit: One thing I haven't seen anyone mention... The helmet drb0sch is wearing is not in the game! It's cut content from (i believe) Dead Money, and is unobtainable without console commands or mods. Also the same model is used for a "Raider Blastmaster Helmet", but it's also not in the game, just in Fallout 3.
Post-Edit: I must have been really unlucky to never have gotten that helmet from the Khans, but also never have I seen it carried by fiends...
The same message can also be gotten from a random toy car in an abandoned shop north of Lake Mead, for some reason.
@@calebd3947 Theres also one at the long 15 if you nuke the ncr. Its out of bounds since you get insta death when you get close to it but theres also a toy car which can be moved who also displays that message
@@calebd3947 that’s spooky
@@calebd3947fallout 3 leftover
@@calebd3947 theres a toycar in a random trainstation just north of robco that does the same
The scariest part of the entire video is the fact that this dude, who is covering a New Vegas ARG, has a NCR Ranger costume, knows all the Fallout mechanics, equipment, and general game lingo and references - has never finished FNV.
Tbf I also have never technically “finished” fnv-I simply haven’t sat thru the end slideshow in any of my playthroughs bc I don’t want to lose access to my save file LMAO
The most realistic part is him looting everything
True like I thought it was really cool; ik it was fake and wanted to check it out just to see; and once I watched more of this and he explained mad god (a movie I have seen) I realized yeah this shit is just a creepy pasta 💀💀
@@MisterChildishsame lol I was disappointed
@@MisterChildishin my opinion it’s more like an arg.
A neat detail is that later on he doesn’t grab everything, just food and ammo, since the other items are useless in wherever the hell he is
at 35:12, when the drb0sch removes the body's mask, the face is completely missing any skin, like the Marked Men of the Lonesome Road dlc, who were subject to radiation storms and became pretty much completely flayed. i dont know what significance this might have, but its not possible for the player to look like this without mods.
what if ulysses was somehow already able to launch the warheads towards NCR territory?
Dat Nixonverse profile pic
Maybe it's implying that corpse was there long before drb0sch himself arrived
was confused when sagan didn't seem to mention that, glad I wasn't the only one who noticed that
@@cosmicmeatball375That makes no sense. They would've been ghoulified and there would be more evidence of a big ass nuke exploding.
id like to point out that, during the portion at 40:47, the player is wielding a chinese assault rifle. this weapon, while it does appear in fallout 3, does not actually appear in fallout new vegas except as part of a pile of debris from a destroyed weapons cache in the quest "how little we know". the chinese assault rifle also does not hold 30 rounds in a magazine, but rather 24.
Didn't even catch that! Interestingly, saw it again at 39:16, has 24 rounds.
And the Chinese pistol is only in fallout 3 too 39:54
Immersion Ruined 0/10
@@TheVincenzoGamingTTW immersion is 10/10 tho
The Xuanlong rifle, a unique variant of the Chinese Assalt rifle, has 36 though
36:05 it is an effect of a nuke thats seen in the Lonesome Road DLC. With all the barren landscape, part of the Strip's wall at 16:42. With House arrested, I think all this reflects the setting of this alternate FNV made by Black Isle: House not being present there to protect (Las) New Vegas from nukes
I think this is a good catch, an alternative FNV with no House is a really fascinating idea
The reason they're rewarded XP when picking up the briefcase is because it's the same function as disarming a landmine/trap, which gives you XP. It's also why he had to press twice before picking up the brief case.
that's what I thought, it seemed like disarm exp to me and makes more sense when you consider it behaved like an explosive in game.
I like to imagine it was a reskinned nuke mine, too, because nuclear briefcase, get it?
Um... It sort of... Behaves like a mine too... Kinda obvious, seems more like a bait from author.
@@thesun9210or, like they said, they're not too familiar with the game
@@kinsan89 you meet mines pretty early in Primm on your way to that outpost, it's really hard to miss them, so it's doubtful even if it was his first time playing, he could forget that interaction, though.
The sound of footsteps suddenly approaching, scared the shit out of me
same
yeah and guy cant open the door fast suddenly getting caught jumpscaring
When
same 2
same 3
The running at 30:40 is so unnerving to me especially because I’ve played fnv long enough to know that all human enemies have the exact same walk speed. So whatever is running down that hallway is either not human or is pretending to be one which is arguably worse.
Edit: w replies
Pretty sure characters with 10 agility have a noticeably faster walk speed
@@AlbertoSantosDumont819 This is a tride and true argument people will always misremember for these games: Your agility does not affect your running speed in Fallout: New Vegas NOR Fallout 3, the only things that affect your running speed are the perks (Travel Light in New Vegas) and the class of the armor raging from Light, Medium to Heavy.
Even though it's not relevant to this conversation, I feel it's purdent to mention that Fallout 3 doesn't have an armor class system like new vegas, so the speed deducted from your base speed is determined by the *weight* of the armor (e.g. power armor will slow you down because of it's weight not because of it being power armor)
@@Cadette4448don’t forget turbo!
Holy shit it’s Legate Lanius after him
That was Lanius taking a jog back to Legion's capital
Don't know if someone else already said it, but at 38:27, the quote "Its purpose is to promote interest and provide training in military communication procedures and equipment" comes from a 1970 video for MARS (Military Auxiliary Radio System), which is a global communication network.
This makes me want to make a game where it's absolutely normal but if you get outta bounds it turns into a literal horror game. Like if you found a door in animal crossing and it turned it into silent hill.
That sounds awesome
I mean. To be fair. That exists in a way lol.
P.s. Referring to the Gyroid effect. I played with that ON. 🤣 I love creepy effects in innocent looking games.
funny, a long time ago i worked on a subnautica inspired game, i pitched something like this to the main dev but sadly it was rejected
Eternal darkness GameCube
I remember watching Jacksepticeye play a game way back in the day (like, before he even had a 100k subs) and it's premise was something very similar to that. The game starts out normal, but a "glitch" or something causes it to turn into horror
Just a little complement about the fish during 19:01 : During the game, when you're visiting the Mojave Outpost, if you talk with Cass about why she took up caravanning, she responds by saying she "took to it like a fish in water". Then, the courier answers: "what the hell is a fish?", a little nod showing fishes on a surreal place.
That fish creeping into frame scared the shit out of me so bad while watching
@@Black_Water.inc200 i literally giggled because it completely took me out of the suspension XD
@@shesh2265SAME HERE LOL. It made me laugh seeing little fish swim in the air.
Fun fact about Goya's black paintings ontop of NONE of them having names: A lot of them were painted directly on the walls of his home.
Yup. They're frescos. They were never meant to be seen by the public, he painted them purely for himself.
Sagan says that in the video but still a cool fact nonetheless
If I remember right the walls he painted on already had paintings on them (by him i think) and just painted over them
Yet when I do it I'm "insane" and "need to be institutionalized" and " sweet Jesus is that a poop painting."
And IIRC many were painted with his bare hands or other crude implements, using paints that were highly toxic!
45:47 I believe those are more connected to fallout 2 since giant head structures are something used at the start location and at the oil rig the last location where the chosen one goes
"This gate is keeping something out. Something which the developers left to be forgotten. Something dangerous: Californians"
Dear god…
“California is known by the State of California to cause cancer and other harmful birth defects.”
Keep them out at all costs..
I’m coming
@@Guywhotypestoolongcomments I’m coming on up
The idea of walking around seeing a skeleton that emits high rads. Then possibly getting rad spikes randomly knowing it moves around would make for an excellent horror moment
fun fact, in fallout 4 they wanted to add a giant ghoul called the Maypole as a boss character that would have functioned pretty similarly to this comment. they did end up adding a similar villain in a tabletop fallout game.
Unsure if anyone else posted this already but the audio playing at around the 38 minute mark is audio of the senate hearing investigating Howard Hughes and his use of wartime funds. The [unintelligible] name was Brewster, senator Brewster was heading the commission, that voice is Howard Hughes himself, real life inspiration for mister House.
This reminds me of the depiction of this in Scorsese's The Aviator. Howard Hughes was such a badass
the first part of the audio actually frm a interview w Dr. James Moore about MK Ultra and its use on civillians
ua-cam.com/video/ulb27LVPEAA/v-deo.html
Dang, you beat me to it lol, personally this is one of the more unsettling parts of this story imo
This is really important information, I think
Good catch!
1:27 legit was about to comment and ask what mods were used to make this scene… ima lay off the lettuce for awhile.
"Hold your tongue. Nothing is here. Doubtful."
The chill I got translating those key signs into
"Stay quiet, I don't know if you're alone here."
as a relayed message to anyone who finds it,
that's _really_ good stuff.
I see it as "Nothing here is as it seems"
nothing is here, or is it?
Thats a good one
@@Conventil*vsauce music plays*
Yeah my thought immediately went to it meaning "you're being watched"
The most unrealistic part of this series is how smoothly the game runs.
its 2024 baby! it can actually run this smooth with like, 2-4 mods
eh, even unmodded game runs fine nowadays- with the occasional crash then and there.
Yeah, I tried to play FNV on my laptop and the best it could give me was 1 frame and a crash after I exited into Goodsprings.
getting NV to run well is a pain
its funny cause i know you've never even tried because those are the only people who complain the ones who dont take 5 mins to download like 3 or 4 things
I feel as though this entire ARG is connected to Lonesome Road in a very interesting way. The presence of Lonesome Road exclusive items in the shack, the military logs, the destroyed radio towers and wreckages, the fact that he entered through the Canyon Wreckage (the area where you enter Lonesome Road), the beta sleeping bag, which seems to be a test version of the Roughin’ It sleeping bag from lonesome road, the briefcase that works like a mine and completes the quest when it’s delivered (much like how the Courier delivered a package that nukes the Divide), the nuclear missiles that are stored in the basement, and most damning of all, the fact that the episode “salvaged” most definitely takes place in the Divide after he leaves the void.
I believe that this entire ARG is meant to be a surreal interpretation of Hell specifically for Courier 6 after he was shot in the head. He went to Hell because he nuked the Divide, and now this is his torment.
Edit: Some proof for the hell theory:
3:24 in nadir, the hand of god appears
5:00 in nadir, an oversized guitar with a corpse.
5:32 in nadir, the knife wedged between two ears appears,
These are all paintings based around hell. The symbolism for hell IS there
This is also interesting, because Van Buren also shares a lot of similarities to Lonesome Road, where you need to choose which faction to nuke at the end of the game.
Yeah, that theory makes a lot of sense to me. Additional evidence to me is that at 35:10, whenever the player takes the helmet off the corpse of themselves, it's a Marked Man ghoul underneath, not a normal player face.
It wouldn’t really fit in the game if it was an actual literal hell, however something like this in the way of a vision while in a coma before victor saves you would bring a lot more weight to the karma system. Like honor in red dead 2
Courier 6 has been dead all along!!!
Imagine if the lonesome road dlc was just this, where you went beyond the map where you're supposed to go and just kept finding things out there that told this story
26:18 reminds me of a similar design of a house in the "Tranquility Lane" simulation in Fallout 3
To me this room looked like a mirrored version of the Think Tank's houses from the Old World Blues dlc
One thing about the use of vanilla gameplay that I love is that the vanilla flashlight isn't directional, it's just a sphere of light that sticks close to the player. This adds to the tension since both the player and I know that the only way to explore the dark sections is to get close to whatever is in the darkness. There's no luxury of having a long beam of light to see the horrors from a distance.
"vanilla gameplay" aka just the the game being played on console. I love how when people talk about NV, they just assume everyone plays it on PC with mods. As if the game was only ever released on PC, lmao
@@Utonian21 That's not at all my intention. Just pointing out the choice since it's a creative project and could have included mods if the creator wanted to, but they stuck with vanilla game mechanics and that had a cool impact.
@@Utonian21 vanilla gameplay means unmodified gameplay. Don't try to sound smart, it's not working
@@ir6734 yeah, no shit. Playing the game without mods
I think the picture of Mr. House leaving a plane may actually be of Howard Hughes, notorious billionaire and flight enthusiast. Also the facial template for every rich video game character ever.
It is, but considering Howard Hughes served as direct inspiration for the character of Mr. House, it's likely that it's inclusion is meant to be about Mr. House.
At 38:57, maybe those recordings could be from Howard Hughes's senate hearings as well? They do kind of follow his speech pattern.
To my understanding, Mr House is based somewhat around the character of Howard Hughes?
@@AzziSenpainot just somewhat, howard hughes was the major inspiration, from robcos name, to the attitude to vegas, to the eccentricities, to the look and speech pattern, hes hughes if hughes was into robots and not aircraft.
Fun fact the whole bit about house digitizing his favorite gals mind and never physically touching the ladies back when everyone had bodies is based on how hughes later in life became a recluse and only talked to his favorite gal using a recorder passed between doors
Andrew Ryan and Mr. House are almost copies of him
The inclusion of Goya's black paintings made me think of the concept of art for no-one (and i must recommend watching Jacob Gellar's video on that topic). Goya's art was created for nobody, not even himself, to see. Much like putting all this outside of the map of the game, where nobody should ever see it.
Yes! I was immediately thinking about that video too, especially because him talking about the meaning historians have ascribed to the Black Paintings is what my view has been for ages
I was just thinking that too this series would be so up his alley the intersection of video games and art history particularly as well as Borges and the philosophy of art. I don’t have Twitter anymore but I think he’s still on there if people want to boost Sagan’s video to a larger audience with more of an art history lean.
Jacob Gellar cameo lets go
Horses did it better
I feel like all of this in and of itself could be a case of art for no one, a deep and intrinsic, supposedly meaningless hellscape created by the devs and left outside the boundaries of the amp itself, lost and forgotten for over ten years only to surface out of the blue.
One day before you uploaded this Bosch released another video titled “nadir”. A nadir is the opposite to the zenith, and a zenith is the highest point of something; commonly used to refer to the sun in its apex. So to me, in the newest video, the title nadir implies that it is the lowest and darkest point of Bosch’s journey.
Hello turtle stew. You love your mother?
@@TansfemanddepressionYou're under arrest
@@Anubis.6256 nun uh
my excitement skyrocketed when i realized it wasnt just using new vegas as an example of game boundaries and is inj fact entirely about a new vegas project
Same. I thought it was gonna be an essay about why there is still an wide stretching but empty area after the game boundaries even though there is nothing there.
@@ravencarino6115 Exactly what I thought lol.
Someone needs to make an open world game with a horror themed side mission that's found out of bounds like this
Is this sarcasm?
@@EN4myX no
I've always thought just in general that it would be a genius idea for a dev to add hidden content that's similar to all this creepypasta shit that people fake. Like I'm almost surprised it hasn't been done yet to my knowledge
it be cool if they made a horror side quest but leave no real answer to why the quest was there
no ending where it reveal to be a serial killer or cult
just abruptly stop in a omnimus way
If a Mario or Zelda did this, it would be like finding the Holy Grail for 90s kids
The most horrifying thing I found is that he didn't attempt to use VATS at the final confrontation
I know this is probably a joke comment, but what if you’re right? We saw earlier what happened when he tried to unlock the door with console commands. What if the 'entity' doesn't acknowledge or accept the use of such game mechanics? What if he already tried VATs once, but his enemy didn’t slow down?
haven’t gotten this far but that would be my saving grace if it were me, then again it’d be HORRIFYING for a fnv arg where he enters vats and the enemy just.. continues to move.
@@ProKirillfan69 I had a similar experience when I started Fallout 4 and realized that VATS doesn’t freeze time anymore
@@ProKirillfan69For a moment I thought you were going to say “and it’s 0% chance to hit at point blank” and then you mentioned the enemy continuing to move
I realized that my suggestion happens all the time in the game and yours is far worsw
What does arg mean??
This is like the Courier's descent into a Fallout-esque Silent Hill.
Two things:
1) I think the ultimate compliment for this series is how many people share their insights in the comments. People big into New Vegas have noticed stuff like the player encountering non-existent items and the pursuer's footsteps being faster than a human's could be in-game, or the ties to Van Buren and how much the 'intro' video changes everything while being less than a minute long. Then you have stuff like the Gulf of Sidra incident and the references to gnosticism and modern philosophers. This series was made by someone who loves the game and has a really wide list of experiences to draw from and it shows.
2) If the name is truly a reference to Hieronymus Bosch (which it probably is), it's pronounced closer to 'boss' than 'bosh'. No I don't know why it was written with a c which implies 'bosh'. I have a weird mandela effect in my head where I remember it being pronounced "Bock" or "Bosk" and when I double-checked just now it changed.
I think with your bosch mandela effect you may be thinking of johann bach
It's more "Bos-kh". With "kh" sounding like x in México
it's written with a c cause old dutch always ads ch to the an s sound, why that is is anyone's guess but i think it was a way to spruce up the written language to make your name seem intelligent and pompous
hieronymus is also a latinisation of his dutch name jeroen, and people at the time latinised their name to show others they could speak latin and were therefore intelligent. A lot of intellectuals in the lowlands at the time latinised their name for that reason, so Bosch being pronounced Bos is probably a result of that latinisation.
in short, Hieronymus Bosch = latinisation of his dutch Jeroen Bos
No homie it has always been Bosch, the teacher that taught you or adult must’ve pronounced it wrong
I always find it funny when people think the timeline shifted around them and not that their memory could simply be... wrong. I hate to break it to you, but human memory is truly quite faulty, especially as we age.
The part where Dr Bosch runs down the hallway while heavy footsteps get louder gave me chills. It's 5:17AM, I've been up the whole night, the sky is already bright.
I don't envy you
Exact same situation
Watching this at 12:26 am, wish me luck! ;D
same dude 😭 5:19 am
Funny, I'm watching at 5:17 too.
I wonder if the lonesome road nukes kill whatever is out there.
Edit: Actually, having seen more of the video, I think this could be seen as a horror version of the Lonesome Road DLC? He visited the Canyon Wreckage where the DLC starts, he saw all the nukes hidden underground, he visited the ruined city, he went through the canyons of rubble and stuff, it seems like he's being followed by someone he sees signs of but never meets, like Ulysses, and he's being left uncomfortable messages aimed at him personally, instead of something he represents like a faction, again like Ulysses. Honestly the more I think about it, the more I think it at least pulled some inspiration from it, if its not actually about it. Also, the corpses he finds, 'The Last Men', brings to mind the marked men.
The nuke you're talking about hits the Long 15 that's occupied by the NCR, you can visit the ground zero after you launch the nukes by going through the (now unlocked) gate at the Mojave Outpost. It's just a bunch of ghoulified NCR troopers. The mushroom cloud you see is just an effect.
The first corpse looks like a marked man when the helm is taken off
Gotta say this series resonates with me so closely. As a kid I always liked trying whatever I could to get out of bounds in games, or at least stand in places the developers didn't expect me to stand. Nowadays games are way "sturdier" and it's harder to accomplish things like that but whenever I do come across a game that seems to be loose enough to be explored out of bounds, I like to poke around at it. And this series is basically what I had hoped would happen whenever I did go looking around out of bounds lol
sagan hawkes the kind of guy to go to the north pole while making a video covering the evil penguin in club penguin analog horror
...Penguins don't live at the North Pole
Am stupid mb
My dad drives trains
@@TheDarkWizard666that’s awesome, bro.
@TheDarkWizard666 hell yeah
i gotta say, i really appreciate that instead of trying to figure out a "story" or solve the misteries of drb0sch, you decided to do a thematic analysis of it. a lot of times people focus on deciphering the plot of a work, ignoring the true meaning of it. as jacob geller put it , "its different to ask what the story of hotline miami 2 is, than to ask what hotline miami 2 is *about*"
this is pretty much the ultimate testament to FNV having the most in depth and batshit insane modding scene
Ever heard of Doom?
@@GODofTimewaste2 what does that have to do with what I stated you one upping jagaloon
@@XX-tn2fs I would argue that the Doom community fits the bill better than FNV as having the most in depth and batshit insane modding scene. This does not mean I don't have respect for the FNV modding scene.
@GODofTimewaste2 lol minecraft has a way crazier mod scene. You ever see someone make a working version of Pokémon red in doom? Lol
@GODofTimewaste2 then there's skyrim, arma/dayz, left4dead had some pretty cool modders..
41:26 i love the little guy on the left, look at how happy he is :D
Never would have thought there was an Alternative Reality Horror Series about F:NV.
This is gotta be good
I thought it was gonna be a video about actual out of bounds at first but whatever
@goodhandle207 I would have preferred that honestly. Creepy pastas are boring as is, but making one about a video game always...hits even less? Like it's not scary to see things happen in a video game. Things are literally programmed to happen in them.
@@patricklukcy13same lol like what is this le scary monster in fallot nev wegas!!!1!11!1!1
Le funny scary horror monster in fallout new vegas aka california
@@lucifervex there is no monster, and it's not a creepypasta
The most utterly disgustingly terrifying part of this video that had me on the verge of existential despair was that… Sagan hasn’t even played through new Vegas fully..
and yet he owns a full NCR Ranger Vet cosplay and tours through some of the game's holy sites
Cuz he is a fan
@@doughboywhine So he's a fraud.
New vagas is honestly mid
@@CX0EX your opinion is mid at best
An odd thing to note is that, once Bosch is deep into "The Wastes" in the final videos, there's some differences. Instead of a "Flare Gun", it's a "Signalling Gun", and the Chinese pistol and Assault Rifle are both absent from NV-they only appeared in FO3.
I think the Lucky 38 Photo is showing the Lucky 38's laser missile defense being used to stop some of the bombs headed for the Las Vegas strip...
But, without him, without the defense of Vegas...
Why would the NCR even build the outpost in the first place?
also note that he picks up just "Water". Not Dirty Water or Purified Water that actually exists in the game.
It is still a hotbed area for vaults; which are an invaluable resource if the NCR can delve into them, and presumably without House, Vault 21 is still sealed and intact.
Without House, the Hoover Dam may have still survived in some fashion, likely at least enough to still be worth restoring to full functionality, and that was always one of the primary objectives for the NCR.
@@ChaosWolfRideralso Helios one and the el dorado substation
@@ChaosWolfRiderthe north of the map contains two unexploded nuclear bombs that actually landed, so it’s safe to assume nellis would still exist too. Fortification hill would also be valuable depending on if it would still be used as securitron storage in this new timeline
It should be noted that the bunker that Dr.b0sch explores contains The Platinum Chip, which could imply that even at that point in the series, b0csh was already in a different world of some kind (since the platinum chip would have no reason to be there).
Hilariously, that gate was originally just to a joke ending! But damn, I guess the road to the NCR is fucked up after the Divide.
The push Z to release skull is also an ingame tag, its tied to the skull in Doc Mitchells house! Also, a toy car in Carville Bay in unpatched games. And the briefcase XP is tied to disarming the "mine".
Also, the heads in the cave could also relate to a cut tribe from Van Buren, who never emerged from Vault 29 and live in cliffside dwellings. They had a mother goddess, so the head could be a less literally reference to the assets previous use.
How nuke I-15 is a joke ending?
@@Limbbiscuit No, before that. During development, some of the developers had thrown around the idea of having a joke ending where you ask to leave for California, leaving Vegas behind and rolling credits. It simply got repurposed for Lonesome Road.
@@foggy_nightsdon’t be silly son
@@LimbbiscuitYou're really dense.
Something I'm surprised hasn't been noted is the significance of the briefcase. The connection to lonesome road in the series is blatantly obvious, from the appearance of the canyon wreckage to the flare gun and MREs they find in the shack. The image of what appears to be the lucky 38 with missiles in the sky may be an image of the day the bombs fell, before house's anti-missile defenses could destroy them. As for the briefcase itself (and why it acts like a grenade), in lonesome road it is revealed that the courier used to deliver packages to the divide, before delivering a mysterious package that when opened activated many of the nuclear warheads underneath the divide and destroying the whole region. Could the briefcase be this package trying to set off the bombs again?
That makes a lot of sense. Cause he puts the briefcase down in the pod room, after having seen all those underground nuclear missiles, Then when in the wasteland again he's running through that crack under the radio towers and there's loud explosions all around.
The chip caused the explosions... dude did you pay attention or?
@blazeofficial3885 dude how brain dead are yall? Yall make no godamn sense
@@cyber1ifeconnor No it didnt. The package contained a detonator. The Chip is literally just an advanced flash drive. You realize that the package got blown up with Hopeville? So it couldnt be the chip unless someone dragged it out of the nuclear crater
@@cyber1ifeconnorDude Did Not Pay Attention
For those who dont know, (25:00) Trimorphic Protennoia References three descents, Thus making the three descents the player has made further tie into the story, Also the first descent of Protennoia Refrerences Speech, That is why it increases their Speech level.
So did he make this up or is this actually in the game
@@Finkbeiner42 The dev rooms part is real, And the random quest, I found that quest in the game myself, Everything else is fake from what I've found.
@@Finkbeiner42 is fake
@@Finkbeiner42 CLEARLY fake
mojaveraw mission I could not find the radio antenna while been outside borders, but I could easily travel to anywhere in the map.
tbh video went from "look at this arg where a player goes out of bounds and weird things happen" to "we will never find the reason for why we behave the way we do"
"white man has been here"
"how can you tell?"
"video essay with creepy vhs vibe"
yeah it's completely stupid
Why u watch it then
@@raw_meat7234 cuz its a good video
@@raw_meat7234 because I thought it was not going to be stupid.
@@seza1695 fair enuf
A skeletal figure that emits intense radiation sure sounds like the sorta demon that might haunt you if you caused a nuclear detonation, like the courier causes at the end of lonesome road
And before we control them
Or not.
Which notably gives you access to an area beyond the Mojave outpost if you nuke the NCR.
Also might be worth remembering that in the videos they get to the other side of the canyon wreckage which is where you enter lonesome road
i think the best example of out of bounds is still shadow of the collossus were you can find entirely designed and rendered unused areas meant for bosses that didnt make it
And its like part of the lore that the original colossi (that got cut) were actually the ones that were originally slain and their bodies built the shrine of worship (not communicated ingame but revealed in a design document)
Shadow of Colossus is a Masterpiece
Another good one was an iPhone MMO (Graal Online), people found entire towns that weren’t released yet with little construction workers sitting at all the benches and chairs. By the time they actually released those areas of the map some of the buildings were different and the construction npcs were gone. Unfortunately I’ve most lost of the links.
Hoooooly shit that was SO GOOD. Honestly the best, most concise and most gripping breakdown of an ARG/creepypasta that I've seen in ages. The ARG itself is already amazing, but by breaking down and explaining the plethora of literary references etc you've made this into such an enjoyable watching experience that I actually found myself sitting on the floor for an hour, completely glued to the screen. I also loved the live action bits, they're a very cool idea and bring so much immersion! Thank you so much for this lovely video, I'm definitely going to watch this many times❤
he’s exploring the cut place where benny would have said “i hope this doesn’t cause any fallout between us. fallout new vegas.”
This is cinema
Bravo vince
And then he Bennied all over the place
it's new vegin' time
Then the Courier busted a fat nut all over Bennys thighs
38:41 The quote "regardless of who was responsible I don‘t think anybody working in that time in the remotest ever thought that it would blow up into the kind of thing that it did" was said by Tom Slemen, a writer, in the documentary series "Drama out of a Crisis: A Celebration of Play for Today." The documentary aired on BBC Two and was about the "Play for Today" anthology series that aired on the BBC from 1970 to 1984. Tom Slemen was describing the unexpected impact and controversy surrounding the 1976 "Play for Today" episode titled "Scum."
This bosch guy is ancient, isn't he. References to gnosticism, obscure docus, Borges, modding skillsets that honestly match a legitimate quest developer. I wonder if it's someone from the original Black Isle Studios team, and a brief insight into what Fallout 3 or Fallout NV would look like if it were released by them.
@@zasterheffor Literally commented this before seeing this comment. I am starting to believe this is the case. The excellent storytelling, the old references, the passion around the project, and finally the specific references all seem to indicate they have been wanting to do this for years.
I'm pretty sure the first clip ("...I must seem very cold-blooded about this...") came from an interview about MK Ultra.
Weirdly enough i just watched this documentary yesterday. It was indeed a documentary about experiments with LSD during MK Ultra @@RATD0GG
BTW he has guns from fallout 3 (chinese rifle and chinese pistol)
Imagine hearing something while ur in one of the caves, thinking ur all alone.
You crouch and see ur stealth bar ripple
Да, это страшно.
I'd be pressing V 10 times a second while looking EVERYWHERE. If it came for me then I'll make sure to VATS it first.
@@Гангстер-с6фsame, him not using vats to blast whatever was tryna get him in that last clip is way too unrealistic. i woulda blown that things limbs off 6 times over by the time it caught me
@@Гангстер-с6ф lmaooo same
@@rerdpernder To be fair, what's a Single Shotgun supposed to do?
Imagine this being a full playable DLC. Man that would be amazing
Kudos for wearing that jacket and helmet in Arizona it must’ve been hot as hell
Patrolling the mojave, almost makes you wish for a nuclear winter.
@@TheChronova We won't go quietly, the legion can count on that.
When I got this assignment I was hoping there'd be more gambling.
I got spurs that jingle, jangle, jingle
Big iron on his hip
"But I know there are people out there for whom this is exactly what they have been looking for."
When I was much younger the original borderlands came out. Back then I was a kid and had no money so I played every game I had for absolute ages. My friend told me one day he had found and I quote "A seemingly endless desert." On the map where Skagzilla resides there was an area you could ram a car into and get through the cliffside. From there a number of precise jumps would lead you further outside the map to a massive expansive desert.
The Seeming Endless Desert as we called it stretched on larger than the map itself (or so it seemed, I never actually checked) made even larger by the fact that a vehicle couldn't be brought there, and so everything had to be done on foot. Within this desert were windmills, large rock formations and other random scenery. It was eerie and far too quiet. (not helped by the fact that I had for some reason turned the games music off entirely)
My friend and I made many treks to the desert to see what we could find. Not only there but in other maps as well we would break out of bounds and find things. Once even finding the corpse of the Raak Hive boss laying far out of bounds on a map it does not spawn in.
I have one extremely distinct memory though that at the time sent absolute dread through me. I was exploring the desert while a different friend was messing around in the normal area of the game. While out in the desert I found one of the windmills had an interactable button on it. Pressing it nothing seemed to happen but for some reason I was drawn to one massive pillar of stone that towered over the rest of the desert. I headed towards it and as I drew nearer and it filled more and more of my screen it happened. The screen shook violently and a massive roar emitted from all around me. I froze and was panicked, looking to the sides of the pillar ahead of me, waiting for some behemoth to charge out and kill my character. Nothing happened.
I soon realized that while I was doing this, my friend went to fight the aforementioned Skagzilla boss. At the start of this battle the beast roars and shakes the screen of all players on the map, regardless of where they are. I have been chasing that feeling, that high almost since then, finding things in games that aren't explained, areas that are too empty and everything in-between and I have always wanted to make a game, or find a game that tells it's own story but has an entirely different, much more terrifying one hidden just outside it's bounds.
This is exactly what I have been looking for.
I don't know if the Shadow of the Colossus eden area is considered out-of-bounds but if it is I bet you had a blast discovering it
@@ncrranger6327i think it's just a secret garden but its not considered out of bounds
@@ncrranger6327 sadly didn't have that game but my friend did and you bet your ass once I found out you could go there I made him do it. Same friend who found the seemingly endless desert too come to think of it.
The fifth paragraph really sounds like a creepypasta! No offense :)
@@xxadder114xx i just bought it yesterday cause it was on sale and honestly im glad i got such an amazing game at like 10€, if you can check it I'd recommend doing it, i feel like a kid again playing games and trying to uncover secrets in them, like half of the time i played i didn't fight the colosi i was just exploring the ruins of the forbidden lands and taking cool screen shots
One thing I've noticed but am not sure the intention of: several of the videos begin with the distinctive sound of an SMS signal when picked up as interference by a speaker
Commenting to boost
That... is interesting
@@franciscol3510Seconding your boost!
I always find these kinds of things to be a lot creepier and scarier than actually scary games. I want more games to have these kinds of mystery because not only is it thrilling, it's a great way to keep the game lasts by making people think and talk about it.
38:12 that recording is from an old interview with some CIA rep or agent where the interviewer asked him if he thought MK Ultra would grow into the scale that it did at the time and how he felt about it affecting innocent Americans.
I couldn't find the original interview but there is a snippet of it in a Phillion video from a year ago about MK Ultra. It's in the "End of MK Ultra" chapter. If anyone wants to check it out and find that original interview feel encouraged to. I just wanted to dump the MK Ultra context in here since it seems pretty thematically important and Sagan didn't know the refference.
I was gonna comment something like this but you alr have
Bump this post for relevance and fact checking
I knew I remembered it from somewhere, thank you for spotting this.
Some important context was left out at 14:20. That's not a schematic. It's a HUD tape. All aircraft have Heads Up Displays, communicating altitude, amount of G's being pulled, speed, and displays weapons information. The HUD shown seems like one belonging to an F-16 judging by the size of text and its layout. The line going up and to the right is a gun pipper, only appearing when the pilot has selected the gun and turned their Master Arm on. And that specific pipper is in manual mode, indicating that the aircraft could be damaged and unable to lock targets for the gun. Forcing the pilot to do it manually. The length of the line also indicates a hard bank, and large bank angle to the right. Definitley mid BFM dogfight. No idea why, but for some reason there's a need for the story to include some sort of aerial engagement. Odd...
Hooray, a fellow aviation-enthusiast that's also a Sagan watcher!
@@Tigershark_3082 Fly Navy!
@@tomcatbombcat4467 Based
You got any favorite planes?
@@Tigershark_3082 Hornet has a special place in my heart. Anywhere, anytime keeping the seas safe earns it a special place for me.
@@tomcatbombcat4467Fantastic choice!
I've always been a fan of the F-20, with the early F-16As taking a close second spot
That Saturn painting has always given me chills. The facial expression makes it look like he knows what he's doing is horrible but can't control himself
i'm not gonna lie if you've ever seen anyone eating while maintaining eye contact with you it evokes the same feeling, it's wrong but it's not threatening it's like an uncanny valley - esque, feeling; but a unique feeling entirely.
There are two very curious things that go along with it being one of the "Black Paintings." 1. Goya did not name it, it was named after his death, with only an assumption that it was meant to be Saturn and not just depicting something more horrible. Saturn in particular was found on the walls of Goya's dining room. 2. The painting original had... erect male genitals. Very uncomfortable indeed.
Halo used it as a motif in a short story about The Flood returning and I can see why.
@@WitchHunterSiegfried the protocol one where the spartans die to the flood and they nova bomb it
The lines from 38:20 are from interviews regarding MK Ultra and the guys response is to the fact they were dosing unsuspecting people with LSD and if he felt bad about it.
30:49 this is the most terrifying part of this, especially when he runs to the door and it speeds up.
I HAAAAATE EVERY BIT OF IT- THAT SHIT IS TERRIFYING-
Haven’t gotten there yet but I’m sure it’s not that bad.
I was gonna make a joke regretting my decision but it actually wasn’t that bad.
@@Watermelon_King1 by elimination it's the most terrifying part of this still
@@vierzehn575 I suppose
Every copy of new vegas is personalized
The shit just got real!!!
I swear to gooooddddddd if Wario appears I'm fuckin OUT
every copy of every game is personalized because everyone will feel differently and play differently when playing a game ^ ^
I think its more of an MC1.0.16_5 situation instead of the mario 64 arg
I mean, yeah, it kind of is. You just have to go to Nexus and personalize it yourself is all.
there is nothing, NOTHING more terrifying in these kinds of videos than footsteps in the dark getting closer. love new vegas btw glad u helped me find this
Had this come out when I was 13.. I would've ate it all up
bruh that alive skeleton was chill af i wouldve just sat with him for a moment
Rizz the sigma
This is what Fallout Nexus modders do when the porn mods need updating and they need something to do fr
Nexus isnt where you get porn mods.
Theres another site specifically for that.
@@PwnopolisThere’s a lab down yonder, where lovers meet to ponder
@@PwnopolisWow that's just awful. An entire sit dedicated to porn mods? Get a life, losers lmao. What's the site btw just so I can avoid it in future???
@@Pwnopolis
Womp womp. You ruined the joke. 😂
Where@@Pwnopolis
At 16:24, he picks up a 'Water'. There is no 'Water' item in any Fallout game, to my recollection.
As if the absolute absurd amount of radiation it gives you didn't imply that already
@@unoriginalperson72 infer, not imply.
@@timbow1833you’re wrong lil bro “imply” is correct
@@timbow1833 Are you being pedantic and wrong as a joke? Because if so it's not funny. It's only funny if you're a legit idiot.
@@benburke7148calm down “ lil bro”
It's worth mentioning that all the key members of Black Isle Studios later formed Obsidian after its closure, meaning, under the guise of Obsidian and under the supervision of Bethesda, New Vegas is the Fallout 3 Black Isle Studios never made, I am surprised you missed this link in your research.
somthing intresting is that the paintings made by goya featured in this where never meant to be seen by the public, but the reason they where found in the first place is that after he died a handful of years later, whoever was living in what used to be his house took down one of the walls and found thoes paintings behind the walls. simular to how dr bosch finds everything in the series by going out of bounds
That must've been creepy to discover. Especially if they find "Saturn eating his son". That's terrifying.
@@ravencarino6115 I would need to sit down for a bit.
@@ravencarino6115 I would be legitimately horrified
One of my favourite bits of trivia! The painting was named "Saturn devouring his son" by the people who discovered it, as they interpreted it as a scene from the Roman myth. Nobody knew what Goya intended the meaning to be.
@@guatafaak Maybe he was just craving some gummy worms and got a little weird lol
31:58 it's pretty clearly an alternate timeline where not only did fallout stay with interplay and Black Isle, but Everything from Van Buren ended up in New Vegas, too
I really love the idea of an area of Fallout stretching on FAR beyond what the original scope of the game was focused in. I feel like Fallout 4 could have done this very well with the glowing sea, making it stretch on far longer than it did and having expansive new stories out there to tell and a ton of replayability.
I think I remember getting creeped out at seeing the map screen while in the glowing sea, you would assume that the checkered box around 95% of the game world is the only spot you can be in... then you go to the glowing sea and end up *outside* the box telling you "You should be in this area, right here."
Edit : Spelling error with "map screen while in the glowing screen"
I think fallout new Vegas’s graphics add a slight bit to the horror aspect. I don’t know why, I just feel the graphics are a bit scary in this ARG.
"South of the Glowing Sea" is the mod for ya)
That is a normal thing when you work on a real big project, you just create a test/dump zone and run all your tests before trying to add on. But yes... this make the out of map things pretty creep.
Maaany years ago when windows 95 was the newest pc operating system i had a game called "G-nome". A first person mech and combat vehicle shooter. I will forever remember what happens if you wander "out of bounds" . Upon crossing the map perimeter you get a transmission from orbital satellite informing you to turn back. If you dont, the next thing you hear is "Ion cannon ready...have a nice day" and boom huge beam from above completely annihilates you no matter what vehicle you are in. I was around 11 years old at the time, Im 38 yrs old now and i will NEVER forget that epic mind blowing scene. 😂
in helldivers 2 if you go out of bounds you are “deemed a traitor” and are fired upon by your own ship until you die
@@BenjaminGaming87 I love when the developers get creative with that stuff.
@@BenjaminGaming87 Fun fact: Any enemies killed by The Forbidden Stratagem™ count for kill x bugs/bots major orders.
@@givescommand_block1327 super convenient if you can stay alive long enough
Anyone remember those old MX/ATV games where if you try to go out of bounds you get launched like a cannon lol
28:00 "and the player enters a bar and takes a seat" *snaps fingers, pointing at screen* YEP that's a shining reference.
Agreed
Explain?
What'll you have Mr. Torrence?
I was legit expecting either an npc or a crimson robe to appear.
@@Tigercup9 the movie the shining has a bar at the hotel it takes place in. the bartender is lloyd and wears a suit with a red jacket
"key that doesn't exist" bro, forgot about the Hopeville missile silo (A nuke is the key)
An entire ass nuke for a gate? Fuck kinda lock is that???
I would just call LockPickingLawyer at that point actually
@@RainbowGod666no, u nuke what’s behind the gate then they let u through to clear things out
@@RainbowGod666mcnally would be faster ngl
@@RainbowGod666 Lockpickinglawyer is dead, the age of locks is upon the wasteland
@@ncrranger6327 almost makes you wish for a nuclear sphincter...
For not even finishing new Vegas it sure seems like you have such a love for it that you get a NCR outfit
This reminds me of a glitch I like to call the Twilight zone. It was a glitch in TTW (mod) where whenever I exit the docs house every object is gone (like out of bounds) and my name would be blank and every stat set to one.
It’s not a glitch with TTW. I’ve had that glitch before and I didn’t have TTW installed. I’m trying to think about what I had installed on startup and the only things that I really had were JAM, NVEC, the someguy and overseer series’s, and a bunch of miscellaneous mods
@@FloofMother AKA modding issues
@@FloofMother Mods that give you a body in first person do it by spawning a NPC at the players location that copies their movements and hiding them when in third person. Maybe some third person replacers do the same. I think the glitch here is that somehow you spawned in as that NPC and because you're not technically the player ,"you" aren't close enough to the objects for them to spawn in
@@Reac2 I don’t have one of those mods though. Improved first person camera I think it’s called
14:17 Those actually aren't blueprints. That's an F-16's HUD camera. Particularly from footage of STROKE-3 (Maj. Emmett Tullia) defending against 6 SAM launches during the Gulf War.
yep, he's in dogfight mode on an older F-16.
dammit we had the same thought haha
Is this the same event which the famous pilot audio is from, of the man evading several Sam's? Sorry if this is vague but there might be something more there
@brunorelli5936 yes
@@brunorelli5936 Yup, also known as Stroke-3 or Package Q Strike, it was the largest strike of F-16's in history counting 56 airframes in total.
i like how fast it went from, believable/strange/ominous, and then cranks up the ARG to a fuggn million
I kind of wish the arg kept the ominous empty wasteland vibe
If you get rid of every NPC in any fallout game and wander the wasteland without a radio. It turns fallout into a horror game
What is an ARG?
@@francescovirgolinnielsegun1227Alternate Reality Game
The truest horror is that you never finished New Vegas.
My brother you have a RANGER VETERAN HELMET