4 Washout Modeling Strategies | in Plasticity 3D 2024.2.3

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  • Опубліковано 1 лис 2024

КОМЕНТАРІ • 15

  • @TAH1712
    @TAH1712 Місяць тому

    Thank you for the tutorial video. It takes an immense amount of time and effort to demonstrate 4 different ways to create a wash-out blend. I count myself lucky to see such demonstrations on the all the possible solutions.

  • @Cenario3dbrasil
    @Cenario3dbrasil Місяць тому +5

    Excellent work on the "only quad" solution. You are pushing the limits of Plasticity! I have a challenge for you: When you have time, try modeling using only single span, four sided, G2 surfaces.

    • @Kuechmeister
      @Kuechmeister  Місяць тому +3

      @Cenario3dbrasil the best results currently with square in Plasticity you can get with degree 3 or 5 and span 3 or 5 too. I think square gets better in future, this is the first stable release were square is implemented.

    • @Cenario3dbrasil
      @Cenario3dbrasil Місяць тому +2

      @@Kuechmeister that´s good to know. Thanks. The developers of Plasticity are making a superb work. It´s already more powerful than other way older apps.

    • @Kuechmeister
      @Kuechmeister  Місяць тому

      @Cenario3dbrasil in theory you get setup 1 Span and 7 Degree then you have the same ISO count like 3 span 5 degree, but currently 5+3 ist cleaner than 7+1

    • @NiranjanRaghu
      @NiranjanRaghu Місяць тому +1

      @@Kuechmeister Lovely techniques, I am a little clueless as to why strategy 4 is superior. Do you mean "Only Quads" as in only four sided surfaces. similar to poly-modeling but with CAD accuracy?
      Also, do you know any resources that explains Spans and Degrees? I am googling with unhelpful results. Thank your for the super helpful insights!

    • @Kuechmeister
      @Kuechmeister  Місяць тому

      @@NiranjanRaghu help.autodesk.com/view/ALIAS/2023/ENU/?guid=GUID-151252E8-8E7F-4119-90D1-9784A81C402A

  • @isply
    @isply Місяць тому

    Very usefull information! Thank you very much, sensei!

  • @michaelbendavid777
    @michaelbendavid777 Місяць тому

    Excellent tutorial as usual 😁.

  • @TheALEXMOTO
    @TheALEXMOTO Місяць тому +2

    Джениалити !!! :)

  • @md.arrahmandip7638
    @md.arrahmandip7638 Місяць тому +2

    You make excellent surfacing, it would be better with some voiceover and sometimes its hard to track the mouse or button clicks. Thank you.

  • @graealex
    @graealex Місяць тому +1

    Ich sehe Class C surfaces. Aber ein gutes Beispiel, warum andernorts so viel Geld für Software ausgegeben wird. Könntest außerdem ein bisschen Mugge reinmachen. VO natürlich auch, wenn du dich traust, Englisch zu sprechen.

    • @Geostationary0rbit
      @Geostationary0rbit Місяць тому

      This was mainly using G2 surfaces which would make it qualify as a Class A surface, but in reality a Class A surface, for all the math reference, is just a fancy way of saying a surface the user will see and therefore has had attention applied to its aesthetic.
      If where you work, Class A only qualifies with G3, fine, although in reality you are still going to have to use G2 on some surface transitions unless you have a very constrained design.
      Anyway my point is there is no standard for this but at its most basic Class A is a surface that the user should see, and that's exactly what this is. en.wikipedia.org/wiki/Class_A_surface#:~:text=Class%20A%3A%20G0%2FG1%2F,%2FBumps%2FOndulations...
      Class C would suggest its warped and distorted, basically unusable in any product as supposed to Class B which would be an internal surface, maybe a distorted effect is coming through on the metcap but Im pretty confident thats a result of Plasticity's rendering of the surfaces which are aggressively low density for a NURBS/Solid body modelling program.
      Doesn't change the fact that people will still spend a lot to make sure those surfaces actually reproduce correctly though but thats kinda why this isnt a CAD/CAM tool its just Early Concept CAD

    • @Kuechmeister
      @Kuechmeister  Місяць тому +2

      @@graealex Anzeige wegen ärgern ist raus. ;-)