Thanks for the heads up :) Some of the issues (including the wrecks where players get stuck and the infamous Banshee hole) are going to get fixed in next update, the rest we'll have a look at. Glad you are still enjoying the game though, we will try to live up to your expectations!
+Armored Warfare the arty bug on harbinger doesnt only apply to being spotted first. ive been in td and was the last to get spotted but the first to get nuked. but if you're in td on harbinger map then you can go to B6 (on the hill) where you have enough room to avoid arty shells (you have to lose half your health to get there but its safer from arty and safer in the long run. ie.. you survive or at least survive longer)
Man Jingles you posted this at the right time.... OE just posted a Q&A that is basically calling their play base a bunch of idiots by saying that the PVE arty focusing on a single player is mostly player perception. Thanks for turning into GE and WG all of a sudden
Huh...so...non artillery AI: brain dead donkeys. Artillery AI: a bunch of complete and total assholes. Honestly, from what I've seen, the AI in Mass Effect 3's multiplayer was better than Armored Warfare. And on higher difficulties in ME3, the AI was actually programmed to move their head out of the way if they were in cover and you scoped in on them with a sniper rifle.
Aaron Turner The problem with arty doesn't even seem to be AI based, it seems to be engagement priority based, which begs the question ''why in hell would you lock arty on the first target spotted or player arty''? Just seems like a very ''alpha'' way of testing very basic unit mechanics, not at all like a role-fitting unit doctrine.... Someone got lazy when writing behavior lines... Even the best AI in the world won't be too exciting if you tell it to focus-fire the same target all day.
+Skystalker My.com (The russian publisher) and obsidian are just as bad as WG and gaijin (maybe not quite as bad a gaijin, since that would put them in a league with EA and Konami). People have just been overlooking the games (many) faults partly due to some clever marketing work, but mostly because everybody's still dazzled by the shininess of the new game and fanboi/girling over it similarly to how it was with WT: GF. Remember how everybody claimed it would be the game to kill WoT?
It currently says there are no comments yet. Whilst I do not believe this for a second, I would like to wish everybody here in the salt mines a wonderful and prosperous day.
seems like the tanks don't have realistic traction or friction with the ground, because a tank like that should be able to get out of that hole, even if a bit slowly.
Ammar Hasan On the main terrain yes, it does however fare very badly with objects such as rocks destroyed vehicles and other players vehicles. Although given enough time they should eventually fix this.
like when an autoloader arty and a high caliber arty start opening fire on you in the same instant and kill you in under 5 seconds although you start moving immediately. like when you die in the last seconds of the match and get fewer credits than the guy who was afk the entire time. like when your team mates will huddle up to shoot an mbt in the front while ignoring the three AFVs surrounding you. like when they physically do not give you enough time to complete the secondary on starry night unless one of you decides to suicide because the objectives only spawn once someone is in range and arty can't shoot them from the word go.
It's weird that this morning I watched a "Friends" episode where Chandler said that he's fake laughing but the tears are real and hours later Jingles uses the (more or less) exact phrase.
hey jingles thank you for everything, even during horrible time it's qaurenteed that I can watch any of your videos and it cheers me up, yet again thank you for everything and keep up everything
Whenever jingles makes long 30 min videos idk how i always seem to fall asleep listening to his voice , it's like he is singing a lullaby to me, though this mostly only happens in his mingles with jingles videos.
Jingles just wanted to thank you brother. From one old sailor to another you always make me laugh, might be the accent though, and manage to sneak in a little teaching too. Thanks bud.
Jingles, how oid is that replay for Harbinger (during your arty rant)? I ask because there is some text during the cutscene that says "Bell Tower Flowgraph" - do not delete".
+The Mighty Jingles thats a wiesel not a vbl. Pve is easy as fuck in a mbt, you need to stop sniping these bots. Like when that arty was shooting at you, you where basicly standing still you should have moved up. If you face the bots, your pretty much immume to ap. A big problems is that people play aw like wot, the armor aint the same.
Looking at the arty replays. Anyone know if the AI arty always focuses the first guy to get spotted (unless player arty is there) or the highest tier spotted. I mean, look at the MBT70 match. Jingles was top tier, makes sense that AI would focus him first. Anyone remember being focused while playing low tier in the match?
One thing I have noticed is how easy the Challenger 1's fuel tanks get set on fire. The fuel tanks are in the rear, yet frontal hits light them up with ease.
+Kristian Kavli Pappa Jingles? Bro Jingles? but no Mini Jingles :C We NEED the breeding program NOW! Who will take over the mines once our master is done with us?
Awesome to see AW cares enough to hear the fans and reviewers and actively respond with we are going to look into this thanks. Well done Jingles. We all know this is game still very new and they are working the best they can to get it running smooth. I for one love the game and spend hours in game a day after work grinding for those tanks. I can recall WoT's Beta..... Not even going there lol.
So a little while ago Girls und Panzer and Wargaming did another little collaboration project for the GuP movie. The result: a Panzer 4 dakimakura. Yes, a body pillow of a tank. www.crunchyroll.com/anime-news/2015/12/23-1/girls-und-panzer-film-world-of-tanks-partner-for-hug-pillow-giveaway
Armored Warfare PVE.- the only gameplay that actually stops me in my tracks from viewing a new Jingles video to the very end. Your voice might be as smooth as a grandpa's bum, Jingles, but Armored Warfare PVE is where watchable content goes to die.
+MurderCrowAwdio Yeah I get that, I thought that because I play in 4k mostly ultra setting that when I go into sniper view that maybe my vram was getting fully used, but when I used a program to tell me how much vram was in use, it actually reported during the lock up 0% used (when normally it says between 50%-60%), no idea what the problem is then but it needs fixing bad
+Prich038 Agreed, that's the only map I have issues with. Turning the textures down didn't seem to help much either which makes sense if your report is right.
Prich038 i7 4.2 ghz and gtx 980 here. all the other maps run at 60 with everything maxed out at 2560x1080 except the beach one I get like 30 fps but that is only when looking at one end of the map.
FX-8350 and R9 280 OC gets 40+fps on 1080p most of the time on all maps except Harbinger where I get lengthy hangs when switching to and from sniper mode.
this is the jingles we know first world of warships day in and day out now we get armored wellfare day in and day out but we will still watch you jingles
I've become stuck in a few AW matches in the couple weeks I've been playing it (one was under a gun barrel just like you) but the people in coop battles have been so nice that they've always come and worked me out when I asked for help....even when there were enemy tanks around! Gotta admit that gave me hope for humanity =P
Thank you for pointing out these problems to OE. We've tried in the forums, but they don't appear to care. You can get stuck under the fork lifts too if someone has shot off the load they are carrying. Harbinger has arty and lag issues. Snowy winter loses sound in the middle of the battle. Starry night is too dark on the northern half. If they would just acknowledge the complaints and offer a "we're working in it." They don't. Arty is apparently a sacred cow. Harbinger and another I can't think of are lineal, and arty is all over that one area you must transit to move on. Not just one arty either. PvE bots have 0 aim time. They turn their turrets, shoot and hit. Snap shot perfection for already very accurate guns.
The pain is real brother. So very real. I've been getting arty-ed a lot in Op: Starry night to the point I've often said "F**k it" and went arty hunting while the rest of the team defend the 2nd cap. In that map I always keep an eye open on that forest line where the AI arty spawns for when they show up so I can take them down. Their model is visible for a fraction of a second and because they don't move, they can be taken down fairly easily once spotted.
I just was in a match On Jan 30 and got stuck in the exact same hole you hit with the Tyfun, only I was driving my BMD-4. I had heard mention of it months ago, and had thought they fixed it, but I gained air on the one lip, and ended up in the hole. Thankfully my BMD-4 has a crew with offroad driving, and it has the top engine. I was barely able to get my carcass up out of the pothole and go on to do my part in finishing the match.
I've not been able to play Armored Warfare yet, btu every time I watch clips and see examples of this I can feel my own stress levels rising. Goddamn that's infuriating, glad they're working on it though.
Ohhhhh thaaaaank you !!!!!!! You don't know the frustration of the "dark side" (AI arty that is...) when you are in your T8 MBT and you are being focused by two "Upgraded" or "Superior" PzH2000 ..... yess I have to say you nailed it!
IRL I was in the artillery and an FDO for those who know. Yes, we might constantly fire at one target if it's extremely high value like command and control. Single tanks and AFVs are not. We would continuously shoot at group targets, like tanks massed on assault. But that's a defensive fire situation. Offensively we fire at areas to enable ground forces to move through and capture them more quickly, or supply massed suppressive fire for the same reason. But shooting at individual targets was a fool's game. That said, counter battery fire is an exception. It's the highest of high priorities and I think Obsidian gets that right. The issue in the game seems to be that algorithm never gets turned off. It continues to find the next highest priority target and engages counter battery on it as soon as it shoots or is spotted again. And so on down the line. I know programming isn't as simple as the line, "if not artillery then do not counter battery," but that's what's needed. That would keep the spot on counter battery mechanic (thus keeping arty players on their toes,) while being more realistic when it comes to the rest of the maneuver. What I'd really like to see as an improvement is the ability for spotters to be forward observers and place arty at locations like key road junctions to deny the enemy movement there. That would be great, but it also means taking away some free will from arty players. But IRL, that's how it really is. Arty's a support branch. We live and die for the infantry and armor. Nice video. Thank you!
There are two things that irk me to no end in PvE in AW. The first is the arty and the problem you pointed out in this video. They stick their teeth in and don't let go till one of you is dead. The other is the spawning on a few of the maps. Whenever you are advancing on the objective, and suddenly you get shot in the rear. You turn around to the spot you had JUST cleared, to see a freshly spawned enemy tank there with perfect shots on your rear armor.
This has been driving me crazy too. Also what's frustrating is when the enemy arty spawns outside the map and shoots from there. Where your own arty can't aim back at.
Silly Jingles. You forgot to rant about the arty on Wildfire. Arty has several spawn locations on that map that is very slightly annoying (read RAAAAGH!)..... Not only do they spawn outside the map borders, that also spawn outside the targeting borders of your own arty, so you cant even kill them unless you want to spend half your ammo slowly chipping away at them with low splash damage (below 50 pr hit). Fun fun fun!!!11oneelleven
I like how Obsidian made a Q&A post saying that the arty that focuses on 1 player is not entirely true, saying it is part player perception and part AI issue. Yetthis video shows it ISNT at all player perception, they can and do single 1 person out and ignore any other player no matter is you break line of sight or not, despite what Obsidian say (read their recent Q&A post, even their reply's on the forums) breaking line of sight does NOT solve the issue, weve been making this known for a while now, and obsidian's asnwer is it's all perception. not true.. sothank you Jingles for bringing this up, cos seems they will listen to you rather than the few hundred who reprot this.
I've had the same thing happen in my Terminator, I got stuck on the wreck of a tank on a different map and couldn't do anything besides shoot my main guns. Couldn't fire my missiles because I was 'technically' moving.
2x now I have gotten my tank stuck. Once in my OF-40(got the hull stuck under a semi-trailer) and the other was my Type 59(got my hull stuck under a railroad car).
That hole still exists, in case Jingles or whoever watches this video is curious. Pro tip: The armor lip on Soviet tanks can actually get your buggy suspended, in the air, where your tracks can't touch the ground. At least the Taifun can play ring around the rosy ...
The simple answer to the pve arty situation is to do two things. 1) Restrict Arty to 1 spawned at a time and 2) Remove them from maps that are fatal funnels (like the map you showed) where it is impossible for something to get around to them. Another option would be to just disable them as a whole in matches without an arty player until they can fix their AI.
Jingles it is good programming, it's like an average tomato on the enemy player in world of tanks trying to focus you down in the arty, so they can get a Jingles kill. :)
It may sounds weird, but having a afk arty in your team can have benefits... Because as soon you team has 1 arty, all enemy arty will focus on your arty. Even though your arty will not shoot, all arty will pretty much be disabled.
what people don't know is that when jingles gets mad, we can feel the ground tremble underneath us, all the way down, deep inside the salt mines. that reminds me, my daily 2 minute break is up, gotta go!
One thing that annoys me in Armored Warfare is that some of the buildings have broken hitboxes, mostly the huge storage tanks, but there are a few map vehicles that also are broken, normal buildings and a few other structures that need fixing soooo bad
That was amusing; but I liked the rage thing in that one Random Acts of Violence episode where you when you where in your T30 and you bounced on that French Arty; watching the guy with an ax destroy the computer was funny.
I think they addressed stupid interaction with scenery perfectly, just yesterday tracks of my Challenger dropped 2 inches through bridge on Perseus map. I haven't fallen off a bridge, was in dead middle of the track. Stud there stuck for 5 minutes and then left this mission.
2:40 I agree whole heartedly. I got the long 88 on my Tiger I in WoT finally after switching from the British to the Germans and I love the Tiger. I love how it plays, I love it's gun. I had three matches in a row where I got a Top Gun, High Caliber and Confederate and we lost. 3-5k damage games. We lost all three. The match where I get ammo racked by arty two minutes in without me firing a shot? We won that one.
Just saw that hole for the first time as my Centauro drove into it. But I got out OK. If AW were not jagweasels they would allow the player to determine when to apply the daily double afterwards, like WOT allows you to activate some bonuses at any time, like "+10% exp. next 2 hours"
I totally agree with you on the subject on AI artillery, I've experienced it so many times. They will target you if you are the first tank detected, the rest of the team can drop their pants and walk slowly towards the enemy, AI arty will completely ignore them.
1st: The Bug with getting stuck in scenery is still there, in a match I played a Leopard 2AV on my team got stuck on a ledge of a Steelbuildings roof. 2nd; The arty...yes. I love playing my T-72. But I just get shot and shot and shot with HE-Frag from the skies. Also: I really love playing Operation Harbinger when there is no Arty on my team.
Well funny thing is I enjoy playing arty in this game, partly because you get to be the "shield" for the team. I see all sorts of comments about people saying "OH poor arty, they are going to get wreaked by the AI arty" but as long as you know it is coming you can get set up to fire once at something and pull back in to cover, then setup to take out the AI arty. It is sort of like a mini game inside the main game. Hey and if nothing else, peeps on your team are left alone by the AI arty!
Thank you AW for looking into the problems, as I had the arty problem today. sad time. vfm mk.5 in harbinger. we lost, of course and I did 6k damage and a leo 1a5 done 8k. everyone else didn't do anything really
Have you noticed that AI arty can shoot through the bridge on Operation Harbinger. You could be parked in a completely protected area with the bridge covering your head and the arty can sill hit you.
i played 1 game with Jingles on armored warfare:D hype is real I also agree with arty , enemy arty is alweys conviniently placed at "best on map spots" while friendly arty is placed "at worst spots" as artillery player you struggle to even do half of damage of avenge player on your team , enemy alweys hides behind cover , lots cities map , LAMPposts and any piece of tinfoil will block your shell , atrocious aiming time , and relode nerf recently makes artillery not only aim terrible but now you wait ages to fire another shell i joined one match in my arty , counter artied by 3 arty instantly , i moved back instantly , all shells hit , dead after 14 seconds in match
Yesterday I had a PVE-game in my ERC where I died in the first 12 seconds of the match. I moved about 15 meters and suddenly I was dead. After that my team spotted 3 tanks from which each of them put a shot into me before I could do anything...
Hi Jingles - I fell into that same hole in AW while driving my M60A3. After about 5 minutes of swirling around, I somehow managed to escape. Always stay away from that end of the map now! :)
Jingles, on the artillery behavior - not sure if that's realistic but definitely it is very efficient of AI side. Basically they take one player off the game - even if they don't score a kill, you keep on hiding and effectively there is one player less in the 'human team'. I do understand it's less fun but in my opinion the efficiency is definitely there.
I could not agree more about the arty frustration. And even in faster vehicles it almost seems like they are laser guided to your location. Don't move, get hit. Move forward, still get hit. I will back up and to the left this time, oh what do you know I am hit and tracked just in time for the other auto loader arty to open fire on me. RIP Still love Armored Warfare though. Just wish the PvE missions gave more credits.
OE in their latest Q&A say that focused targeting is true up until the point the tank being targeted breaks line of sight and gets into cover. This video and my experience says this is untrue. I have had exactly the same issues as this video showcases.
that's not a VBL sir Jingles, that's a Wiesel! However considering how infuriating it is to get stuck in the map like that and the obvious PTSD you are suffering from we will all forgive you!
You are absolutely right Jingles. I WILL NOT play Harbinger, unless, I am playing Arty or platooned with someone who is... It's a very good map if you ARE an Arty. They should be changing the way PVE Arty works to compensate if you DO NOT have Arty on your own team... like NOT having AI Arty if you don't have Arty on your team...? Just a thought.
obsidian - " BUT THE GAME IS IN BETA" / Add camo / Add tier 9 tanks, but there are still the same bugs since pre alpha; repair the game then add new content
Thanks for the heads up :) Some of the issues (including the wrecks where players get stuck and the infamous Banshee hole) are going to get fixed in next update, the rest we'll have a look at. Glad you are still enjoying the game though, we will try to live up to your expectations!
Thank you guys for making a very enjoyable game :D
+Armored Warfare Things one does not usually expect: A comment from the game's official UA-cam channel.
+Weizhi Liao +Armored Warfare - Yep, Jingles, didn't mention the teleporting enemies two meters behing the ass.
+Armored Warfare the arty bug on harbinger doesnt only apply to being spotted first.
ive been in td and was the last to get spotted but the first to get nuked. but if you're in td on harbinger map then you can go to B6 (on the hill) where you have enough room to avoid arty shells (you have to lose half your health to get there but its safer from arty and safer in the long run. ie.. you survive or at least survive longer)
+CptPakundo Exactly. When have you ever seen Wargaming reply to players concerns over issues in their game.
Man Jingles you posted this at the right time.... OE just posted a Q&A that is basically calling their play base a bunch of idiots by saying that the PVE arty focusing on a single player is mostly player perception. Thanks for turning into GE and WG all of a sudden
+Skystalker Well that was a pretty fortuitious coincidence!
+The Mighty Jingles The gnome is strong with this one.
Huh...so...non artillery AI: brain dead donkeys. Artillery AI: a bunch of complete and total assholes. Honestly, from what I've seen, the AI in Mass Effect 3's multiplayer was better than Armored Warfare. And on higher difficulties in ME3, the AI was actually programmed to move their head out of the way if they were in cover and you scoped in on them with a sniper rifle.
Aaron Turner The problem with arty doesn't even seem to be AI based, it seems to be engagement priority based, which begs the question ''why in hell would you lock arty on the first target spotted or player arty''? Just seems like a very ''alpha'' way of testing very basic unit mechanics, not at all like a role-fitting unit doctrine.... Someone got lazy when writing behavior lines... Even the best AI in the world won't be too exciting if you tell it to focus-fire the same target all day.
+Skystalker My.com (The russian publisher) and obsidian are just as bad as WG and gaijin (maybe not quite as bad a gaijin, since that would put them in a league with EA and Konami). People have just been overlooking the games (many) faults partly due to some clever marketing work, but mostly because everybody's still dazzled by the shininess of the new game and fanboi/girling over it similarly to how it was with WT: GF. Remember how everybody claimed it would be the game to kill WoT?
Incoming Incoming! Driver MOVE! Incoming Incoming! Driver MOVE! Incoming Incoming! Driver MOVE!
+AFarCryAway Incoming arty! Incoming arty! INCOMINGINCOMINGINCOMING ARTY!!!
+AFarCryAway Now repeat that fifty times and you have an average mission on Hydra or Starry Night.
No one cares
HALT! HALT! HALT! HALT! HALT!
+AFarCryAway The best part was when the tracks were wrecked and he kept yelling "DRIVER MOVE!"
12:30 "Bell Tower Flowgraph - DO NOT DELETE" GG programmers
+subaruscott I'm glad i'm not the only one that noticed.
+subaruscott and them some gimp blows it up completely deleting it XD
+subaruscott yeah same i saw it as well
+subaruscott yeah, i saw it too
+subaruscott Glad i'm not going crazy and did see floating text.
It's that modern tank game with balanced arty again!
Stop.
Eternally Angelic if you compare it to WoT arty, it's completely balanced
Now WOT arty looks more interesting! :D
+hardcoreminecrafter9 So I'm guessing you're not a fan of Bert the Avenger?
Not anymore they aren't! I love it!
Obsidian programming.
10: Target Jingles
20: Shoot Jingles
30: if (jingles=alive) goto 10 else goto 40
40: Target someone else
50: Shoot someone else
60: if(enemy players > 0) ( if(someone else= alive) goto 50 else goto 40 ) else goto 70
70: Laugh at their misery
lmao, who the hell takes a platoon of taifuns to PVE in AW XD
+SirCircon Jingles naturally. But hey you know, if its stupid and it works..
+SirCircon That's how you'll recognize tough guys. You see a platoon of two Taifuns in PvE and you know these guys are not afraid of anything.
+TheMaw365 Er... I was in a platoon?
The Mighty Jingles Looked like there was 2 of you, I might be mistaken.
+The Mighty Jingles Yes, yes you were. We reject your reality and substitute our own! :D
LOL look at 12:28 above tower in cut-scene !it says "Bell Tower Flowgraph - DO NOT DELETE '' . some epic programming there . Jingles is right on money
LOOOOOOOOOOOL
LOOOOOOOOOOOL
just noticed that, too haha.
anyone forgot something here..? :D
+devilsmessanger Lool somebody forgot to use commentary tag,... nice eyes u have
+Marián Markovič eh ?
It currently says there are no comments yet. Whilst I do not believe this for a second, I would like to wish everybody here in the salt mines a wonderful and prosperous day.
seems like the tanks don't have realistic traction or friction with the ground, because a tank like that should be able to get out of that hole, even if a bit slowly.
+Direwolf13PS3 You sir, have never seen a Russian tank vs mud.
+Direwolf13PS3 It's like watching those things that you drop a penny in and watch it swirl around forever.
+Direwolf13PS3 War thunder is the only game funnily enough that gets that.
Ammar Hasan On the main terrain yes, it does however fare very badly with objects such as rocks destroyed vehicles and other players vehicles. Although given enough time they should eventually fix this.
***** Yeah that's pretty annoying.
Silly Jingles, keyboards don't bleed..
+Pistol Pete George RR Martin? Is that you?
+Pistol Pete you obviously haven't smashed your face into the keyboard for long enough. Do it long enough and the keyboard will in fact bleed.
+Pistol Pete i'm sure there's some "razor death adder" keyboard that costs $4000 and runs on virgins blood
+Rodiculous What are you implying about Jingles?
KiwiHelpgeek that he's a sucker for ridiculously overpriced gaming gear
1:28 "Here I am in my VBL", he said, while cruising around in a Wiesel...
Jingles derp moment early this week ^.^
like when an autoloader arty and a high caliber arty start opening fire on you in the same instant and kill you in under 5 seconds although you start moving immediately.
like when you die in the last seconds of the match and get fewer credits than the guy who was afk the entire time.
like when your team mates will huddle up to shoot an mbt in the front while ignoring the three AFVs surrounding you.
like when they physically do not give you enough time to complete the secondary on starry night unless one of you decides to suicide because the objectives only spawn once someone is in range and arty can't shoot them from the word go.
It's weird that this morning I watched a "Friends" episode where Chandler said that he's fake laughing but the tears are real and hours later Jingles uses the (more or less) exact phrase.
"Here I am in my VBL" he says, while driving a Wiesel.
hey jingles thank you for everything, even during horrible time it's qaurenteed that I can watch any of your videos and it cheers me up, yet again thank you for everything and keep up everything
It's gonna take more than duct tape to fix that computer...
RIP Computer screen.
+Harbinger Reaper Probably HP so who cares anyway? ;)
Watcha talkin' bout. Duct Tape can fix anything. watch as I break my arm and then fix it with duct tape
+Andrew Collins (Shotgun Showdown) Well... Theoretically there's nothing wrong with that idea if your arm isn't too badly mangled >.>
I started playing Armored Warfare because of your videos, and I am really loving the game, warts and all.
VBL...JINGLES! Ur in a Wiesel!
+James Yeow Well spotted - you and the other hundred people that have already mentioned it...
+James Yeow You have to allow Uncle Jingles a senior moment now and then :P
Whenever jingles makes long 30 min videos idk how i always seem to fall asleep listening to his voice , it's like he is singing a lullaby to me, though this mostly only happens in his mingles with jingles videos.
Gunner! target that enemy "Tower flowgrapgh - DO NOT DELETE"
xD
12:31
Jingles just wanted to thank you brother. From one old sailor to another you always make me laugh, might be the accent though, and manage to sneak in a little teaching too. Thanks bud.
Jingles, how oid is that replay for Harbinger (during your arty rant)? I ask because there is some text during the cutscene that says "Bell Tower Flowgraph" - do not delete".
+hun644 It's about a week old. Just a random bug that very occasionally pops up when I've been running the game for a while.
+The Mighty Jingles Hay jingles do you got a spot left in your battalion?
+The Mighty Jingles thats a wiesel not a vbl. Pve is easy as fuck in a mbt, you need to stop sniping these bots. Like when that arty was shooting at you, you where basicly standing still you should have moved up. If you face the bots, your pretty much immume to ap. A big problems is that people play aw like wot, the armor aint the same.
+The Mighty Jingles jingles are you going to use my war story that I sent to you please reply
Looking at the arty replays. Anyone know if the AI arty always focuses the first guy to get spotted (unless player arty is there) or the highest tier spotted. I mean, look at the MBT70 match. Jingles was top tier, makes sense that AI would focus him first. Anyone remember being focused while playing low tier in the match?
One thing I have noticed is how easy the Challenger 1's fuel tanks get set on fire. The fuel tanks are in the rear, yet frontal hits light them up with ease.
It's a bug that will get fixed.... eventually
Jingles! You mentioned your mom this vid, and this got me thinking ;) CAN WE MEET MAMA JINGLES?? :D
+Kristian Kavli
Pappa Jingles?
Bro Jingles?
but no Mini Jingles :C
We NEED the breeding program NOW! Who will take over the mines once our master is done with us?
Awesome to see AW cares enough to hear the fans and reviewers and actively respond with we are going to look into this thanks. Well done Jingles. We all know this is game still very new and they are working the best they can to get it running smooth. I for one love the game and spend hours in game a day after work grinding for those tanks. I can recall WoT's Beta..... Not even going there lol.
That hole is not realistic, any tracked vehicle would be able to get out... And that artillery is maddening!!! I hate that with a passion.
In my experience, getting your tank stuck in a pit makes this one of the most realistic armor games ever.
So a little while ago Girls und Panzer and Wargaming did another little collaboration project for the GuP movie. The result: a Panzer 4 dakimakura. Yes, a body pillow of a tank.
www.crunchyroll.com/anime-news/2015/12/23-1/girls-und-panzer-film-world-of-tanks-partner-for-hug-pillow-giveaway
Just wow!
i want one
+OfNaught Don't touch my Waifu or I end your Laifu.
Wiley Cat kuwaii
They are also giving away a free Pz IV H GuP on the PS4 version of WoT
Armored Warfare PVE.- the only gameplay that actually stops me in my tracks from viewing a new Jingles video to the very end. Your voice might be as smooth as a grandpa's bum, Jingles, but Armored Warfare PVE is where watchable content goes to die.
The harbinger map is unplayable for me.. if I go in sniper mode I get 5 seconds per frame.
+MurderCrowAwdio Yeah I get that, I thought that because I play in 4k mostly ultra setting that when I go into sniper view that maybe my vram was getting fully used, but when I used a program to tell me how much vram was in use, it actually reported during the lock up 0% used (when normally it says between 50%-60%), no idea what the problem is then but it needs fixing bad
+Prich038 Agreed, that's the only map I have issues with. Turning the textures down didn't seem to help much either which makes sense if your report is right.
Prich038 i7 4.2 ghz and gtx 980 here. all the other maps run at 60 with everything maxed out at 2560x1080 except the beach one I get like 30 fps but that is only when looking at one end of the map.
FX-8350 and R9 280 OC gets 40+fps on 1080p most of the time on all maps except Harbinger where I get lengthy hangs when switching to and from sniper mode.
+MurderCrowAwdio one fifth a frame per second? lol
The music that plays when Jingles dose something amazing should be called the Jingles theme
only this early cause i have exams wish me luck :P
+Darian Hiebert (Theonepumpchump) Heres my wishes!
Good luck m8.
good luck man what exams do you have to do
same here bro
+warguy233 Calculus and English
this is the jingles we know first world of warships day in and day out now we get armored wellfare day in and day out but we will still watch you jingles
yeah. bad programming on the arty.
+shades921 Idk, seemed very effective.
TheMaw365 by waiting for the first spotted player to be respotted when there were other tanks in range?
shades921 The AI won didn't it?
TheMaw365 could have won sooner.
+shades921 Nah, it's actually really realistic. Pretty accurate representation of how it feels to play with purple stats in WoT. 7:50
Yup, I know that shell crater very well. Spent a match in it in my T-72 once.. It just appeared a few patches ago because it hasn't always been there.
Crappy plastic tank game
+Sam Host Of course it's plastic......
when was the last time you saw a stone computer? 8P
I've become stuck in a few AW matches in the couple weeks I've been playing it (one was under a gun barrel just like you) but the people in coop battles have been so nice that they've always come and worked me out when I asked for help....even when there were enemy tanks around!
Gotta admit that gave me hope for humanity =P
Haehaehae, I havent had such a good laugh in a long time! Thank you Jingles for increasing my life time by atleast 3 years!
Thank you for pointing out these problems to OE. We've tried in the forums, but they don't appear to care.
You can get stuck under the fork lifts too if someone has shot off the load they are carrying.
Harbinger has arty and lag issues. Snowy winter loses sound in the middle of the battle. Starry night is too dark on the northern half. If they would just acknowledge the complaints and offer a "we're working in it." They don't.
Arty is apparently a sacred cow. Harbinger and another I can't think of are lineal, and arty is all over that one area you must transit to move on. Not just one arty either.
PvE bots have 0 aim time. They turn their turrets, shoot and hit. Snap shot perfection for already very accurate guns.
The pain is real brother. So very real. I've been getting arty-ed a lot in Op: Starry night to the point I've often said "F**k it" and went arty hunting while the rest of the team defend the 2nd cap. In that map I always keep an eye open on that forest line where the AI arty spawns for when they show up so I can take them down. Their model is visible for a fraction of a second and because they don't move, they can be taken down fairly easily once spotted.
I just was in a match On Jan 30 and got stuck in the exact same hole you hit with the Tyfun, only I was driving my BMD-4. I had heard mention of it months ago, and had thought they fixed it, but I gained air on the one lip, and ended up in the hole. Thankfully my BMD-4 has a crew with offroad driving, and it has the top engine. I was barely able to get my carcass up out of the pothole and go on to do my part in finishing the match.
I've not been able to play Armored Warfare yet, btu every time I watch clips and see examples of this I can feel my own stress levels rising. Goddamn that's infuriating, glad they're working on it though.
*INCOMING INCOMING!*
*INCOMING ARTY, DRIVER MOVE!*
Ohhhhh thaaaaank you !!!!!!! You don't know the frustration of the "dark side" (AI arty that is...) when you are in your T8 MBT and you are being focused by two "Upgraded" or "Superior" PzH2000 ..... yess I have to say you nailed it!
IRL I was in the artillery and an FDO for those who know. Yes, we might constantly fire at one target if it's extremely high value like command and control. Single tanks and AFVs are not. We would continuously shoot at group targets, like tanks massed on assault. But that's a defensive fire situation. Offensively we fire at areas to enable ground forces to move through and capture them more quickly, or supply massed suppressive fire for the same reason. But shooting at individual targets was a fool's game. That said, counter battery fire is an exception. It's the highest of high priorities and I think Obsidian gets that right. The issue in the game seems to be that algorithm never gets turned off. It continues to find the next highest priority target and engages counter battery on it as soon as it shoots or is spotted again. And so on down the line. I know programming isn't as simple as the line, "if not artillery then do not counter battery," but that's what's needed. That would keep the spot on counter battery mechanic (thus keeping arty players on their toes,) while being more realistic when it comes to the rest of the maneuver. What I'd really like to see as an improvement is the ability for spotters to be forward observers and place arty at locations like key road junctions to deny the enemy movement there. That would be great, but it also means taking away some free will from arty players. But IRL, that's how it really is. Arty's a support branch. We live and die for the infantry and armor. Nice video. Thank you!
"Here I am in my VBL," That looks an awful lot like a Wiesel l Jingles. And oh dear, off to the salt mines again.
I got stuck in that hole last night in the MBT-70, just narrowly managed to haul myself out by pressing up against the side while turning left.
There are two things that irk me to no end in PvE in AW. The first is the arty and the problem you pointed out in this video. They stick their teeth in and don't let go till one of you is dead. The other is the spawning on a few of the maps. Whenever you are advancing on the objective, and suddenly you get shot in the rear. You turn around to the spot you had JUST cleared, to see a freshly spawned enemy tank there with perfect shots on your rear armor.
This has been driving me crazy too. Also what's frustrating is when the enemy arty spawns outside the map and shoots from there. Where your own arty can't aim back at.
Jingles, please don't flip your shit, we all need your content!
Silly Jingles. You forgot to rant about the arty on Wildfire.
Arty has several spawn locations on that map that is very slightly annoying (read RAAAAGH!)..... Not only do they spawn outside the map borders, that also spawn outside the targeting borders of your own arty, so you cant even kill them unless you want to spend half your ammo slowly chipping away at them with low splash damage (below 50 pr hit).
Fun fun fun!!!11oneelleven
Jingles, that crater is a map makers' oversight. No one would put something like that in a game to "enhance gameplay".
Damn Jingles, I didn't know about that hole either, and I fell into it yesterday. So it's still there. Catching fools like us.
I like how Obsidian made a Q&A post saying that the arty that focuses on 1 player is not entirely true, saying it is part player perception and part AI issue. Yetthis video shows it ISNT at all player perception, they can and do single 1 person out and ignore any other player no matter is you break line of sight or not, despite what Obsidian say (read their recent Q&A post, even their reply's on the forums) breaking line of sight does NOT solve the issue, weve been making this known for a while now, and obsidian's asnwer is it's all perception. not true.. sothank you Jingles for bringing this up, cos seems they will listen to you rather than the few hundred who reprot this.
I've had the same thing happen in my Terminator, I got stuck on the wreck of a tank on a different map and couldn't do anything besides shoot my main guns. Couldn't fire my missiles because I was 'technically' moving.
2x now I have gotten my tank stuck. Once in my OF-40(got the hull stuck under a semi-trailer) and the other was my Type 59(got my hull stuck under a railroad car).
That hole still exists, in case Jingles or whoever watches this video is curious. Pro tip: The armor lip on Soviet tanks can actually get your buggy suspended, in the air, where your tracks can't touch the ground. At least the Taifun can play ring around the rosy ...
The simple answer to the pve arty situation is to do two things. 1) Restrict Arty to 1 spawned at a time and 2) Remove them from maps that are fatal funnels (like the map you showed) where it is impossible for something to get around to them. Another option would be to just disable them as a whole in matches without an arty player until they can fix their AI.
*Sees the thumbnail and title, grabs popcorn.* This is gonna be goood.
Jingles it is good programming, it's like an average tomato on the enemy player in world of tanks trying to focus you down in the arty, so they can get a Jingles kill. :)
It may sounds weird, but having a afk arty in your team can have benefits... Because as soon you team has 1 arty, all enemy arty will focus on your arty. Even though your arty will not shoot, all arty will pretty much be disabled.
what people don't know is that when jingles gets mad, we can feel the ground tremble underneath us, all the way down, deep inside the salt mines.
that reminds me, my daily 2 minute break is up, gotta go!
Imagine how annoyed the driver has to be for being continuously shouted at "incoming, driver move!"
One thing that annoys me in Armored Warfare is that some of the buildings have broken hitboxes, mostly the huge storage tanks, but there are a few map vehicles that also are broken, normal buildings and a few other structures that need fixing soooo bad
I lost it laughing at 11:40 "Don't worry i'm fake laughing the tears are real though"
That was amusing; but I liked the rage thing in that one Random Acts of Violence episode where you when you where in your T30 and you bounced on that French Arty; watching the guy with an ax destroy the computer was funny.
Those artillery are advance man, they act like player-manned artillery when the see a mildly famous person!
I think they addressed stupid interaction with scenery perfectly, just yesterday tracks of my Challenger dropped 2 inches through bridge on Perseus map. I haven't fallen off a bridge, was in dead middle of the track. Stud there stuck for 5 minutes and then left this mission.
2:40 I agree whole heartedly. I got the long 88 on my Tiger I in WoT finally after switching from the British to the Germans and I love the Tiger. I love how it plays, I love it's gun. I had three matches in a row where I got a Top Gun, High Caliber and Confederate and we lost. 3-5k damage games. We lost all three. The match where I get ammo racked by arty two minutes in without me firing a shot? We won that one.
The gun barrel thing.... this balances out the fact that gun barrels can pass though buildings and rocks without getting stuck. :)
12:27 Anyone else notice the floating text above the bell tower?
"Bell Tower Flowgraph - DO NOT DELETE"
Good job AW :)
Just saw that hole for the first time as my Centauro drove into it. But I got out OK. If AW were not jagweasels they would allow the player to determine when to apply the daily double afterwards, like WOT allows you to activate some bonuses at any time, like "+10% exp. next 2 hours"
I totally agree with you on the subject on AI artillery, I've experienced it so many times. They will target you if you are the first tank detected, the rest of the team can drop their pants and walk slowly towards the enemy, AI arty will completely ignore them.
1st: The Bug with getting stuck in scenery is still there, in a match I played a Leopard 2AV on my team got stuck on a ledge of a Steelbuildings roof.
2nd; The arty...yes. I love playing my T-72. But I just get shot and shot and shot with HE-Frag from the skies.
Also: I really love playing Operation Harbinger when there is no Arty on my team.
Agreed about the arty focusing, they should really make it so arty shoots at all on the team, not just one target, and the others be damned.
Jingles you dirty mine lord! Give us some daaaamn warthunder air battleeeees!
That Thumbnail!!!!!!!!!!
It's PERFECT
"What really grinds my gears" Mighty Jingles edition.
That is why its still in open Beta.
Even World of Tanks. Been around since 2010 and it still has a lot of issues not addressed lol.
Well funny thing is I enjoy playing arty in this game, partly because you get to be the "shield" for the team. I see all sorts of comments about people saying "OH poor arty, they are going to get wreaked by the AI arty" but as long as you know it is coming you can get set up to fire once at something and pull back in to cover, then setup to take out the AI arty. It is sort of like a mini game inside the main game. Hey and if nothing else, peeps on your team are left alone by the AI arty!
Thank you AW for looking into the problems, as I had the arty problem today. sad time. vfm mk.5 in harbinger. we lost, of course and I did 6k damage and a leo 1a5 done 8k. everyone else didn't do anything really
I was thinking about getting this game... I don't anymore
Have you noticed that AI arty can shoot through the bridge on Operation Harbinger. You could be parked in a completely protected area with the bridge covering your head and the arty can sill hit you.
i played 1 game with Jingles on armored warfare:D hype is real
I also agree with arty , enemy arty is alweys conviniently placed at "best on map spots" while friendly arty is placed "at worst spots" as artillery player you struggle to even do half of damage of avenge player on your team , enemy alweys hides behind cover , lots cities map , LAMPposts and any piece of tinfoil will block your shell , atrocious aiming time , and relode nerf recently makes artillery not only aim terrible but now you wait ages to fire another shell
i joined one match in my arty , counter artied by 3 arty instantly , i moved back instantly , all shells hit , dead after 14 seconds in match
haha jingles falls in to every idiot trap. made my day! thanks
Yesterday I had a PVE-game in my ERC where I died in the first 12 seconds of the match. I moved about 15 meters and suddenly I was dead. After that my team spotted 3 tanks from which each of them put a shot into me before I could do anything...
By official decree of Jingles all subs must have a Chieftain in Armored Warfare, failure to comply will result in the extermination of your ears
Hi Jingles - I fell into that same hole in AW while driving my M60A3. After about 5 minutes of swirling around, I somehow managed to escape. Always stay away from that end of the map now! :)
In this video, Jingles discovers what being purple on XVM is like.
Jingles, on the artillery behavior - not sure if that's realistic but definitely it is very efficient of AI side. Basically they take one player off the game - even if they don't score a kill, you keep on hiding and effectively there is one player less in the 'human team'.
I do understand it's less fun but in my opinion the efficiency is definitely there.
Lol that "Belltower Flowgraph - DO not delete" epic fail XD
not to mention about the same map that jingles encountered the gun barel bug, you can get stuck on some parts of the map
I could not agree more about the arty frustration. And even in faster vehicles it almost seems like they are laser guided to your location. Don't move, get hit. Move forward, still get hit. I will back up and to the left this time, oh what do you know I am hit and tracked just in time for the other auto loader arty to open fire on me. RIP Still love Armored Warfare though. Just wish the PvE missions gave more credits.
OE in their latest Q&A say that focused targeting is true up until the point the tank being targeted breaks line of sight and gets into cover. This video and my experience says this is untrue. I have had exactly the same issues as this video showcases.
Problem with artillery? Jingles man UP!
that's not a VBL sir Jingles, that's a Wiesel! However considering how infuriating it is to get stuck in the map like that and the obvious PTSD you are suffering from we will all forgive you!
You are absolutely right Jingles. I WILL NOT play Harbinger, unless, I am playing Arty or platooned with someone who is... It's a very good map if you ARE an Arty. They should be changing the way PVE Arty works to compensate if you DO NOT have Arty on your own team... like NOT having AI Arty if you don't have Arty on your team...? Just a thought.
obsidian - " BUT THE GAME IS IN BETA" / Add camo / Add tier 9 tanks, but there are still the same bugs since pre alpha; repair the game then add new content
Well, Jingles, you've visited the Wargaming HQ, it's time for Obsidian too.