Not most, all of ghostrunner 1 was inside the tower. Ghostrunner 1 also had multiple routes for every arena. Focus was the "resource" spent on using abilities, not the time slow ability (thats called sensory boost). 8:21 they really ran out of ideas LMAO
I am also consistently shocked with the amount of mispronounced names. I can understand when the person reading the script wasn't the one who (maybe) played the game and getting things like monsters in mhw wrong, how the hell do you look at the name "Zoe" and say "zoh" with a straight face
why did they change jump button from RB to A? I can't get used to that. Too used to keeping thumbs on the sticks so i can look when I jump. Dying Light and Ghostrunner use RB as Jump and it's perfect. Ghostrunner 2 moved jumped to A and it's ridiculous.
As an avid fan of the first Dying Light, I thought I should mention that it's RB not LB to jump. I do agree the change from a bumper to A for Ghostrunner 2 as default is weird though.
@@rileychan666 Right, typo. Not sure why I typed LB. Also a huge Dying Light fan. Played it on PS, PC, and even Switch. Now I have it on the Steam Deck. Such a fantastic game.
I played like five minutes of the demo and to me it felt way worse than the original. Like the controls were designed to be as uncomfortable as they could get it
@@Dylan-0808when I played the demo there was nothing similar to Ghostrunner 1 or custom. All i wanted was L1 for dash, R1 for jump and R2 for attack but no option for that
When i played demo it was confusing , but when i played full game it is different it stars simple and it gives u mechanic and new enemies one at the time for you to settle down on it , when you come to demo lvl its like 5th or 6th lvl it all becomes intuitive because game gives you time to settle on its mechanics , now looking its defenetly step up form first game in every aspect , im not big fan of bike tho and i am not fan of thise wheel enemies
It's HARD! I need to take a breaK!! the one hit dead system is absurd, no room for mistake! specially in BIG BOSS! which makes this game much RAGE INDUCING than souls games! hahaha! Hope they add a more casual mode who wants to enjoy the game, just crusing around fast but have room for mistakes! at least 3hit per level is good enough!! The game is very good, fast paced and stable on PC versions! for adrenaline junkys or souls gamer there who loves a challenge will love this game!
@@capetamenino i have done a deathless playthrough, dont worry. But if you wish for there to be an advantage for the player when the whole point of the combat is though but fair there is some skill issue involved, especially when you call it absurd
@@capetameninobro that is why there are so much checkpoint, i died more then 200 time in a single challange but it still doesn't bother me, asking for casual mode in this is like asking for easy mode in Getting Over It.
Ghostrunner 1 was absolute God Tier.
Not most, all of ghostrunner 1 was inside the tower.
Ghostrunner 1 also had multiple routes for every arena.
Focus was the "resource" spent on using abilities, not the time slow ability (thats called sensory boost).
8:21 they really ran out of ideas LMAO
The background gameplay is painful to watch
I've read this before watching the Video, I thought: „ah, it can't be that bad tho"
well, I was wrong... OMEGALOL
Right?! WTF 😆
I am also consistently shocked with the amount of mispronounced names. I can understand when the person reading the script wasn't the one who (maybe) played the game and getting things like monsters in mhw wrong, how the hell do you look at the name "Zoe" and say "zoh" with a straight face
do you actually expect "gaming" soynalists to be good at their job?
why did they change jump button from RB to A? I can't get used to that. Too used to keeping thumbs on the sticks so i can look when I jump. Dying Light and Ghostrunner use RB as Jump and it's perfect. Ghostrunner 2 moved jumped to A and it's ridiculous.
As an avid fan of the first Dying Light, I thought I should mention that it's RB not LB to jump. I do agree the change from a bumper to A for Ghostrunner 2 as default is weird though.
@@rileychan666 Right, typo. Not sure why I typed LB. Also a huge Dying Light fan. Played it on PS, PC, and even Switch. Now I have it on the Steam Deck. Such a fantastic game.
@@malikon6953 absolutely love the first game to death
We have a block now that’s why
you do realize you can change that if you want right
I can hardly wait
Aint nobody even up. I have the 1st game but Ps5 😅 doesnt even work 😒 anymore
Hope you cover the controls at any point
I played like five minutes of the demo and to me it felt way worse than the original. Like the controls were designed to be as uncomfortable as they could get it
you can change the controls 😂
@@Dylan-0808when I played the demo there was nothing similar to Ghostrunner 1 or custom. All i wanted was L1 for dash, R1 for jump and R2 for attack but no option for that
Ghostrunner 1 is optimized so much better
When i played demo it was confusing , but when i played full game it is different it stars simple and it gives u mechanic and new enemies one at the time for you to settle down on it , when you come to demo lvl its like 5th or 6th lvl it all becomes intuitive because game gives you time to settle on its mechanics , now looking its defenetly step up form first game in every aspect , im not big fan of bike tho and i am not fan of thise wheel enemies
Great video.
The gameplay could've been better but it's not the main attraction of the video so it's not a big deal.
Can't you just let us find out. We aren't that dumb you know
First
Wish It was third person
Ghostrunner 1/2 are so insanely lame, who plays this garbage?
It's to hard for you
@@donnynunn6523 No, its the main characters running around with his tool poking out in front of him, plus the linear asi*n style gamplay
@@davewills6121jus cuz you don’t like this kinda game doesn’t mean other people don’t, grow tf up
@@Oixzyyy Crap needs to be signposted, grow a pair.
sucks to suck ig
It's HARD! I need to take a breaK!! the one hit dead system is absurd, no room for mistake! specially in BIG BOSS! which makes this game much RAGE INDUCING than souls games! hahaha! Hope they add a more casual mode who wants to enjoy the game, just crusing around fast but have room for mistakes! at least 3hit per level is good enough!! The game is very good, fast paced and stable on PC versions! for adrenaline junkys or souls gamer there who loves a challenge will love this game!
Skill issue
@@demondoge1715facts
@@demondoge1715 You are god of videogames you probably didn't die not even one time in this game
@@capetamenino i have done a deathless playthrough, dont worry. But if you wish for there to be an advantage for the player when the whole point of the combat is though but fair there is some skill issue involved, especially when you call it absurd
@@capetameninobro that is why there are so much checkpoint, i died more then 200 time in a single challange but it still doesn't bother me, asking for casual mode in this is like asking for easy mode in Getting Over It.