Arnold tutorial - Using volume_displacement in MtoA

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  • Опубліковано 17 жов 2024

КОМЕНТАРІ • 41

  • @MegumiEditor
    @MegumiEditor 3 роки тому +4

    May I ask the texture…?

  • @mayastatic
    @mayastatic 3 роки тому +4

    If we use that for VFX Shots, could this be used to distort and disintegrate a Character for example.. How to control falloff and get creative control?
    If it works with UVs, you could ramp animate areas and control start and end of the distortion and use the same map for an opacity fade out..
    Looks like a different way as I would normally use Bifrost for that kind of effects... Do you think that could work? It seems way faster..

  • @IdanItz
    @IdanItz 3 роки тому +8

    Hi Lee, love the effects on the head, is there a way to turn the volume displacement into an actual mesh that can be sculpted in Zbrush further?

    • @whoosh3744
      @whoosh3744 3 роки тому +3

      I would love to know this too! If you find out would you mind telling me?

    • @saschi8x4
      @saschi8x4 3 роки тому

      Oh yes, i'm interested too!!!

  • @Andonchoto
    @Andonchoto 2 роки тому +1

    This doesn't seem right...your rendered faces have spec on them but the Volume shader does not. Is this some wizardry with a mix shader?

    • @grzdiz
      @grzdiz Рік тому

      I was wondering the same. Have you found out? There is really not a lot of information on this volume displacement on the Internet.

  • @Imhotep397
    @Imhotep397 3 роки тому +3

    When you made your head renders did you use the head model converted to a volume and like a sphere model converted to a volume and combine them?

    • @LeeGriggs
      @LeeGriggs 3 роки тому +3

      Yes, but you shouldn't have to combine them. You can use a camera projection node with the same texture for both of them.

    • @Imhotep397
      @Imhotep397 3 роки тому +1

      @@LeeGriggs Ok, so I know you may not want to get into this, but can you point to where you get some of you awesome organic textures for these projections?

    • @LeeGriggs
      @LeeGriggs 3 роки тому +4

      @@Imhotep397 Google ink and milk

    • @Imhotep397
      @Imhotep397 3 роки тому +1

      @@LeeGriggs Thank you very much kind sir. Just out of curiosity how did happen upon that peculiar combination?

    • @Imhotep397
      @Imhotep397 3 роки тому +1

      @@LeeGriggs Also, have you played around with Octane’s volume rendering at all?

  • @bio303
    @bio303 2 роки тому +1

    Really love Lee's tutorials! Please, make more :) Question: I tried to do this following along with the online C4D tutorial but wanted it with the toonshader. Is this possible? I couldn't get it to work..

  • @Imhotep397
    @Imhotep397 3 роки тому +3

    YESSSSSS! FINALLY!

    • @MegumiEditor
      @MegumiEditor 3 роки тому

      Would you like to share the texture ....pls.

  • @nova_xp9362
    @nova_xp9362 3 роки тому +1

    Is it possible to animate the step size?

  • @louy4ever
    @louy4ever 3 роки тому +1

    Very Cool!

  • @RGBEAT
    @RGBEAT 3 роки тому +1

    Can this be animated? Even for a few frames?

    • @lasereye159
      @lasereye159 17 днів тому

      you can use image sequences, so yes you can.

  • @draloscona
    @draloscona 2 роки тому

    I love you !

  • @d77droid
    @d77droid 3 роки тому

    can you make this with toon shader? or combine them?

  • @archivradio
    @archivradio 3 роки тому +1

    excellent, thanks!

  • @charbelchagoury3755
    @charbelchagoury3755 3 роки тому

    is there a way to convert volumes into polymesh for 3d printing?

    • @Saint24avenue
      @Saint24avenue 3 роки тому

      you can use bifrost simulation and then convert volume to mesh (in bifrost graph)

    • @charbelchagoury3755
      @charbelchagoury3755 3 роки тому

      @@Saint24avenue I don't know how to use bifrost, is there a node example or tutorial somewhere I can check out?

    • @Saint24avenue
      @Saint24avenue 3 роки тому

      @@charbelchagoury3755 ua-cam.com/video/THdFiqEhqGg/v-deo.html
      00:30 but if you don't know the basics of bifrost it will be difficult

    • @charbelchagoury3755
      @charbelchagoury3755 3 роки тому

      @@Saint24avenue thanks a million

  • @yahyatarek443
    @yahyatarek443 3 роки тому +1

    Thanks so much

  • @MrAsag
    @MrAsag 3 роки тому

    nice!

  • @AnselmvonSeherrThoss
    @AnselmvonSeherrThoss 3 роки тому

    How would that go i 3dsMax?

    • @LeeGriggs
      @LeeGriggs 3 роки тому

      It uses exactly the same nodes in all of the plugins.

  • @kuna6639
    @kuna6639 3 роки тому

    How it work in Houdini?

    • @LeeGriggs
      @LeeGriggs 3 роки тому

      It uses the same nodes in all of the plugins.

  • @gabrielsmetzer4137
    @gabrielsmetzer4137 2 роки тому

    Has anyone got a render farm that will render Arnold Volume Mesh?

  • @jm4giv
    @jm4giv 3 роки тому +1

    Provide proper files. This doesn't quite work out like that shown in this video.

    • @arnoldrenderer
      @arnoldrenderer  3 роки тому +4

      ua-cam.com/video/bDweVNgbI1c/v-deo.html

    • @IdanItz
      @IdanItz 3 роки тому

      @@arnoldrenderer Hi Lee, is there a way to turn the volume displacement into a mesh?

  • @pukwaan
    @pukwaan 3 роки тому +3

    Blender boys!! Can you do it??😂😂😂