If we use that for VFX Shots, could this be used to distort and disintegrate a Character for example.. How to control falloff and get creative control? If it works with UVs, you could ramp animate areas and control start and end of the distortion and use the same map for an opacity fade out.. Looks like a different way as I would normally use Bifrost for that kind of effects... Do you think that could work? It seems way faster..
@@LeeGriggs Ok, so I know you may not want to get into this, but can you point to where you get some of you awesome organic textures for these projections?
Really love Lee's tutorials! Please, make more :) Question: I tried to do this following along with the online C4D tutorial but wanted it with the toonshader. Is this possible? I couldn't get it to work..
May I ask the texture…?
If we use that for VFX Shots, could this be used to distort and disintegrate a Character for example.. How to control falloff and get creative control?
If it works with UVs, you could ramp animate areas and control start and end of the distortion and use the same map for an opacity fade out..
Looks like a different way as I would normally use Bifrost for that kind of effects... Do you think that could work? It seems way faster..
Hi Lee, love the effects on the head, is there a way to turn the volume displacement into an actual mesh that can be sculpted in Zbrush further?
I would love to know this too! If you find out would you mind telling me?
Oh yes, i'm interested too!!!
This doesn't seem right...your rendered faces have spec on them but the Volume shader does not. Is this some wizardry with a mix shader?
I was wondering the same. Have you found out? There is really not a lot of information on this volume displacement on the Internet.
When you made your head renders did you use the head model converted to a volume and like a sphere model converted to a volume and combine them?
Yes, but you shouldn't have to combine them. You can use a camera projection node with the same texture for both of them.
@@LeeGriggs Ok, so I know you may not want to get into this, but can you point to where you get some of you awesome organic textures for these projections?
@@Imhotep397 Google ink and milk
@@LeeGriggs Thank you very much kind sir. Just out of curiosity how did happen upon that peculiar combination?
@@LeeGriggs Also, have you played around with Octane’s volume rendering at all?
Really love Lee's tutorials! Please, make more :) Question: I tried to do this following along with the online C4D tutorial but wanted it with the toonshader. Is this possible? I couldn't get it to work..
YESSSSSS! FINALLY!
Would you like to share the texture ....pls.
Is it possible to animate the step size?
Very Cool!
Can this be animated? Even for a few frames?
you can use image sequences, so yes you can.
I love you !
can you make this with toon shader? or combine them?
excellent, thanks!
is there a way to convert volumes into polymesh for 3d printing?
you can use bifrost simulation and then convert volume to mesh (in bifrost graph)
@@Saint24avenue I don't know how to use bifrost, is there a node example or tutorial somewhere I can check out?
@@charbelchagoury3755 ua-cam.com/video/THdFiqEhqGg/v-deo.html
00:30 but if you don't know the basics of bifrost it will be difficult
@@Saint24avenue thanks a million
Thanks so much
nice!
How would that go i 3dsMax?
It uses exactly the same nodes in all of the plugins.
How it work in Houdini?
It uses the same nodes in all of the plugins.
Has anyone got a render farm that will render Arnold Volume Mesh?
Provide proper files. This doesn't quite work out like that shown in this video.
ua-cam.com/video/bDweVNgbI1c/v-deo.html
@@arnoldrenderer Hi Lee, is there a way to turn the volume displacement into a mesh?
Blender boys!! Can you do it??😂😂😂