Arnold Tutorial - Using the mesh_light in MtoA

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  • Опубліковано 10 лют 2025
  • This tutorial shows how to use the mesh_light with motion_blur and atmosphere_volume to create a long exposure lighting effect.
    Mesh lights: help.autodesk....
    Motion blur: help.autodesk....
    Atmosphere volume: help.autodesk....
    #arnoldrenderer #arnoldrenderer #maya #shading

КОМЕНТАРІ • 26

  • @tlilmiztli
    @tlilmiztli 2 роки тому +10

    Damn! How you even came up with that idea :O So cool, thank you!

  • @DonBurroni
    @DonBurroni 2 роки тому +7

    Griggs number 1, paintFX still strong, get Duncan to remake them in bifrost

  • @Deepth51
    @Deepth51 2 роки тому

    Very interesting technique. Thanks for sharing!

  • @kevin2028
    @kevin2028 2 роки тому +1

    Thanks, very cool!!

  • @VIPINFX
    @VIPINFX 2 роки тому +1

    Creative idea thanks!

  • @ZC-or1vk
    @ZC-or1vk 2 роки тому +1

    amazing....👏

  • @eliellgvs1
    @eliellgvs1 Рік тому +1

    How do you enable this hotkey menu that pos up floating in the screen?

  • @bikramjitroy6155
    @bikramjitroy6155 Рік тому

    Where to get that model?

  • @maxvonluna
    @maxvonluna Рік тому +1

    Look so cool! How can I open this menu in minut 0:58 ?

    • @TheLillianYoung
      @TheLillianYoung 2 місяці тому

      He's using the plugin Cosmo for Maya. Once installed, Shift + Tab (on a Mac).

  • @rd-cv4vm
    @rd-cv4vm 2 роки тому +1

    3delight manage to have mesh light (geo) that produce the same amount of noise as a normal light. Will anorld ever manage to have mesh light that produce the same amount of noise as a normal light? That would be great

  • @markusbaumeister8315
    @markusbaumeister8315 2 роки тому

    Cool. I follow your videos a long time ago. But I never saw one where you explain the best ambient occlusion Workflow. I don't understand why occ is not an AOV. So maybe you can make a tutorial about the optimal occ output Workflow?

    • @LeeGriggs
      @LeeGriggs 2 роки тому

      I never use it tbh. It's quite an old fashioned technique. In what situation do you use it?

    • @markusbaumeister8315
      @markusbaumeister8315 2 роки тому +1

      @@LeeGriggs I think in every rendering :-) why it is an old technique?

    • @leegriggs6173
      @leegriggs6173 2 роки тому

      @@markusbaumeister8315 You shouldn't need to use it with Arnold. Why are you using it?

    • @markusbaumeister8315
      @markusbaumeister8315 2 роки тому +1

      @@leegriggs6173 I think because I do it since I made 3d. But interesting... Why I don't need it? Maybe that is a topic for an Arnold tutorial :-D

    • @VIPINFX
      @VIPINFX 2 роки тому

      @@markusbaumeister8315 create a custom AOV and ADD AO shader to it done!!!

  • @misterdoctor9688
    @misterdoctor9688 2 роки тому

    where is new arnold?? you are lagging behind your competitors

  • @cihankenar1
    @cihankenar1 2 роки тому

    How would we do this in Houdini or Katana ?

  • @David-zd6ex
    @David-zd6ex 2 роки тому

    Why arnold doesn’t focus on 3ds max tools?

  • @Tyler-uh3oj
    @Tyler-uh3oj 2 роки тому

    ᵖʳᵒᵐᵒˢᵐ

  • @schmoborama
    @schmoborama 2 роки тому

    What I came here to ask - is Arnold still the only renderer that you can't turn off cast-shadows from the mesh light's mesh?! Do I still have to render every single mesh light on its own damn layer to avoid this?

  • @schmoborama
    @schmoborama 2 роки тому +1

    wait wtf? They deprecated the shape node / Translator / mesh_light just a couple years ago, you're supposed to do it from the Light tab now. Make up your damn minds